Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 14:33:08

Player: Dangertech

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1607)     1607
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4242

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     171/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Nuclear Core
          Light Angular Momentum Engine
       Advanced Visual Processing Unit
                Seismic Analyzer
       Improved Propulsion Shielding
          Heavy Armor Plating
       Hardened Medium Armor Plating
                Shock Absorption System
   High-powered Tractor Beam
                Field Recycling Unit (0)
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved ECM Suite
                Power Shielding
>               --- WEAPON -----------
                Flak Cannon
       Advanced Assault Cannon
                Powered Hammer
>               --- INVENTORY --------
          Light Nuclear Core
                Thermal Generator
                Thermal Generator
       Advanced Visual Processing Unit
       Advanced Terrain Scanner
                Seismic Analyzer
                Core Analyzer
                Propulsion Shielding
       Improved Propulsion Shielding
          Heavy Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Shock Absorption System
                System Shield
   High-powered Tractor Beam
                Field Recycling Unit
       Improved Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             64   | 4   10  14  26  10  
  Power                    6    | 1   .   2   3   .   
    Engine                 5    | 1   .   2   2   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   1   4   8   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    16   | 2   1   4   8   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   2   1   4   4   
    Device                 4    | .   .   .   1   3   
    Storage                4    | 1   2   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | .   7   7   11  3   
    Energy Gun             6    | .   .   2   3   1   
    Energy Cannon          3    | .   .   2   1   .   
    Ballistic Gun          11   | .   4   3   4   .   
    Ballistic Cannon       3    | .   .   .   2   1   
    Launcher               3    | .   3   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 42   | .   2   12  14  14  
  Power                    4    | .   .   2   1   1   
  Propulsion               15   | .   1   3   6   5   
  Utility                  3    | .   .   .   .   3   
  Weapon                   20   | .   1   7   7   5   
  Highest Loss Streak      9    | .   1   4   6   9   
Average Slot Usage (%)     90   | .   96  95  92  76  
  Engine                   7    | .   14  10  7   .   
  Core                     2    | .   .   .   1   6   
  Leg                      22   | .   27  21  23  16  
  Device                   2    | .   .   .   1   7   
  Storage                  25   | .   27  32  25  14  
  Processor                1    | .   .   .   .   5   
  Protection               4    | .   .   .   9   6   
  Energy Gun               4    | .   .   6   6   .   
  Energy Cannon            1    | .   .   2   1   .   
  Ballistic Gun            10   | .   19  9   13  1   
  Ballistic Cannon         2    | .   .   .   .   9   
  Launcher                 4    | .   6   11  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             78   | 9   61  67  73  78  
  Greatest Support         35   | 20  20  20  35  30  
  Greatest Overweight (x)  21   | .   4   3   4   21  
  Average Overweight (x)   2    | .   1   2   1   2   
Largest Inventory Capacity 20   | 6   18  20  20  18  
  Average Capacity         18   | 5   15  19  19  17  
  Most Carried             20   | 4   18  20  20  18  
  Average Carried          15   | 3   11  16  16  17  
  Final Capacity           20   | 6   18  20  18  12  
  Final Carried            18   | 4   17  18  17  12  

 Class Distribution 
--------------------
 44% | Mutant
 19% | Scavenger-Tank
 19% | Hauler-Bomber
 11% | Hauler-Mutant
  4% | Hauler-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
  Hauler-Bomber | -9/Materials
 Scavenger-Tank | -8/Materials
         Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1238 | 240 120 379 409 90  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1435 | .   234 495 600 106 
  Parts                    112  | .   25  52  30  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  52   | .   9   24  14  5   
  Melee                    3    | .   .   .   .   3   
  Guns                     23   | .   5   5   13  .   
  Cannons                  4    | .   .   1   1   2   
  AOE                      22   | .   4   18  .   .   
Classes Destroyed          10   | .   5   2   1   2   
  Worker                   4    | .   1   1   2   .   
  Tunneler                 1    | .   1   .   .   .   
  Operator                 2    | .   .   2   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  21   | .   5   12  4   .   
  Grunt                    19   | .   4   10  5   .   
  Sentry                   4    | .   .   2   2   .   
  Hunter                   3    | .   .   .   3   .   
  Programmer               3    | .   .   .   .   3   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           9    | .   3   9   4   2   
  Combat Bots Only         6    | .   3   6   4   2   
Max Kills in Single Turn   4    | .   3   4   2   1   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 3    | .   3   3   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5472 | .    578  1306 1528 2060 
  Core                     1300 | .    88   274  229  709  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         63   | 100  64   31   58   .    
Volleys Fired              147  | .    34   41   58   14   
  Largest                  3    | .    2    3    3    2    
  Hottest                  179  | .    53   121  179  92   
Shots Fired                277  | .    57   98   101  21   
  Gun                      203  | .    51   66   86   .    
  Cannon                   45   | .    .    9    15   21   
  Launcher                 29   | .    6    23   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  186  | .    51   49   65   21   
  Thermal                  52   | .    .    26   26   .    
  Explosive                29   | .    6    23   .    .    
  Electromagnetic          10   | .    .    .    10   .    
  Robot Hit Streak         14   | .    11   10   14   4    
  Robot Miss Streak        12   | .    5    4    8    12   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           178  | .    35   55   68   20   
  Core Hits                120  | .    18   43   46   13   
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              10   | .    .    .    .    10   
  Impact                   10   | .    .    .    .    10   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3894 | .    622  1688 1041 543  
  Guns                     1514 | .    312  420  782  .    
  Cannons                  724  | .    .    145  258  321  
  Explosions               1432 | .    310  1122 .    .    
  Melee                    200  | .    .    .    .    200  
  Ramming                  24   | .    .    1    1    22   
  Kinetic                  1460 | .    312  321  506  321  
  Thermal                  591  | .    .    244  347  .    
  Explosive                1432 | .    310  1122 .    .    
  Electromagnetic          187  | .    .    .    187  .    
  Impact                   200  | .    .    .    .    200  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    1    .    10   
  Average Corruption       2    | .    .    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  15   | .    .    1    .    14   
    Message Errors         6    | .    .    1    .    5    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       5    | .    .    .    .    5    
    Data Loss (minor)      2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            49   | .    .    48   .    1    
  Projectiles              1    | .    .    .    .    1    
  Explosions               48   | .    .    48   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    11   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      195  | .    65   130  .    .    
  Shots                    7    | .    2    5    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             8    | .    .    2    1    5    
  Kicked                   7    | .    .    1    1    5    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        374  | .    34   332  374  232  
  Average Temperature      90   | .    11   89   126  64   
  Received Heat Transfer   1038 | .    216  471  315  36   
  Effects                  5    | .    .    1    4    .    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           3    | .    .    .    3    .    
    Short Circuit          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1218 | .    .    555  663  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             314  | .   120 314 155 57  
  Initial                  32   | .   .   32  .   6   
  Average                  76   | .   49  166 43  17  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         87   | 100 100 60  100 100 
  Level 1                  12   | .   .   39  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   4   2   5   
  Investigation            3    | .   1   2   .   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            7    | .   1   2   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              93   | .   16  29  25  23  
  Peak Tracking Total      11   | .   5   5   6   11  
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            6    | .   1   1   3   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          6    | .   1   5   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   6   3   3   1   
  Terminals                11   | .   5   3   3   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   16  12  10  1   
  Successful               23   | .   9   7   6   1   
  Failed                   16   | .   7   5   4   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   
  Terminals                36   | .   14  12  10  .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   7   7   6   .   
  Record                   2    | .   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   
  Alert Level              3    | .   2   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Dispatch Records         3    | .   1   1   1   .   
  Maintenance Status       1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Zone Layout              4    | .   2   1   1   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   3   2   1   
  Full Trace Events        4    | .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     32   | .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               6671 | 76   1142 2061 1951 1441 
Spaces Moved               2910 | 65   521  803  947  574  
  Core                     25   | 19   .    .    .    6    
  Treads                   .    | .    .    .    .    .    
  Legs                     2824 | 46   521  803  947  507  
  Wheels                   .    | .    .    .    .    .    
  Hover                    61   | .    .    .    .    61   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  150  180  
  Average Speed            188  | 99   179  208  168  212  
  Slowest Speed            1100 | 120  240  210  240  1100 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       39   | 4    81   48   47   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          205  | .    65   138  .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      203  | .    65   138  .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      3869 | 76   681  1124 1229 759  
  Wait                     576  | .    75   211  154  136  
  Move                     2906 | 64   520  802  946  574  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  109  | 8    30   34   31   6    
  Fast Attach              6    | .    .    .    1    5    
  Attach                   53   | 4    8    13   24   4    
  Detach                   3    | .    1    .    1    1    
  Swap                     5    | .    2    1    1    1    
  Drop                     46   | .    11   20   12   3    
  Fire                     147  | .    34   41   58   14   
  Melee                    10   | .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    
  Kick                     8    | .    .    2    1    5    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 5)
  807 | -10/Materials | Discovered new exit (range 16)
 1059 | -10/Materials | Discovered new exit (range 15)
 1142 | -10/Materials | Repaired Rocket Launcher
 1219 | -10/Materials | Entered another Materials area
 1219 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1778 | -9/Materials  | Discovered new exit (range 11)
 2028 | -9/Materials  | Build established: Hauler-Bomber
 2839 | -9/Materials  | Discovered new exit (range 13)
 3161 | -9/Materials  | Core integrity fell below 50%
 3162 | -9/Materials  | Lost 4 parts (1p1n2w)
 3223 | -9/Materials  | Lost 3 parts (1n2w)
 3242 | -9/Materials  | Discovered new exit (range 3)
 3280 | -9/Materials  | Entered another Materials area
 3280 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3593 | -8/Materials  | Lost 5 parts (3n2w)
 3752 | -8/Materials  | Lost 6 parts (1p2n3w)
 3813 | -8/Materials  | Discovered new exit (range 4)
 3962 | -8/Materials  | Build established: Hauler-Mutant
 4360 | -8/Materials  | Build established: Scavenger-Tank
 5187 | -8/Materials  | Discovered new exit (range 4)
 5231 | -8/Materials  | Entered Factory
 5231 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5373 | -7/Factory    | Build established: Mutant
 6610 | -7/Factory    | Assembled infested ambush trap array
 6641 | -7/Factory    | Core integrity fell below 50%
 6643 | -7/Factory    | Crushed by falling debris
 6643 | -7/Factory    | System corruption reached 10%
 6653 | -7/Factory    | Core integrity fell below 20%
 6672 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06652_ The unstable cave ceiling collapses.
06652_ U-05 Engineer lays Concrete. <x2>
06653_ U-05 Engineer builds a Wall.
06653_ U-05 Engineer lays Concrete. <x5>
06655_ U-05 Engineer builds a Wall.
06656_ U-05 Engineer lays Concrete. <x2>
06657_ U-05 Engineer builds a Wall. <x2>
06660_ U-05 Engineer lays Concrete. <x3>
06662_ U-05 Engineer builds a Wall.
06662_ U-05 Engineer lays Concrete. <x2>
06664_ U-05 Engineer builds a Door.
06664_ U-05 Engineer builds a Wall.
06665_ Lrg. Storage Unit destroyed.
06665_ D-53 Grenadier destroyed.
06667_ U-05 Engineer lays Concrete.
06667_ K-01 Serf collects debris.
06668_ U-05 Engineer lays Concrete. <x6>
06670_ U-05 Engineer builds a Wall.
06670_ U-05 Engineer lays Concrete. <x2>
06672_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Power Shielding            33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              WarpReactiveEdition
  Manual?         0
Play Time         02:33:19
  Cumulative      11.1 hours
  Start           2021.03.09 @ 21:32:13
  End             2021.05.24 @ 14:33:08
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           2
  Adventurer      5
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d5bbf6a-88b4-4aee-ab5e-9c5ece540792