Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 14:33:08 Player: Dangertech Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1607) 1607 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4242 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Angular Momentum Engine Advanced Visual Processing Unit Seismic Analyzer Improved Propulsion Shielding Heavy Armor Plating Hardened Medium Armor Plating Shock Absorption System High-powered Tractor Beam Field Recycling Unit (0) Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved ECM Suite Power Shielding > --- WEAPON ----------- Flak Cannon Advanced Assault Cannon Powered Hammer > --- INVENTORY -------- Light Nuclear Core Thermal Generator Thermal Generator Advanced Visual Processing Unit Advanced Terrain Scanner Seismic Analyzer Core Analyzer Propulsion Shielding Improved Propulsion Shielding Heavy Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Shock Absorption System System Shield High-powered Tractor Beam Field Recycling Unit Improved Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved ECM Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Power Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 64 | 4 10 14 26 10 Power 6 | 1 . 2 3 . Engine 5 | 1 . 2 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 1 4 8 3 Treads . | . . . . . Leg 16 | 2 1 4 8 1 Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 12 | 1 2 1 4 4 Device 4 | . . . 1 3 Storage 4 | 1 2 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 28 | . 7 7 11 3 Energy Gun 6 | . . 2 3 1 Energy Cannon 3 | . . 2 1 . Ballistic Gun 11 | . 4 3 4 . Ballistic Cannon 3 | . . . 2 1 Launcher 3 | . 3 . . . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 42 | . 2 12 14 14 Power 4 | . . 2 1 1 Propulsion 15 | . 1 3 6 5 Utility 3 | . . . . 3 Weapon 20 | . 1 7 7 5 Highest Loss Streak 9 | . 1 4 6 9 Average Slot Usage (%) 90 | . 96 95 92 76 Engine 7 | . 14 10 7 . Core 2 | . . . 1 6 Leg 22 | . 27 21 23 16 Device 2 | . . . 1 7 Storage 25 | . 27 32 25 14 Processor 1 | . . . . 5 Protection 4 | . . . 9 6 Energy Gun 4 | . . 6 6 . Energy Cannon 1 | . . 2 1 . Ballistic Gun 10 | . 19 9 13 1 Ballistic Cannon 2 | . . . . 9 Launcher 4 | . 6 11 . . Naked Turns . | . . . . . Heaviest Build 78 | 9 61 67 73 78 Greatest Support 35 | 20 20 20 35 30 Greatest Overweight (x) 21 | . 4 3 4 21 Average Overweight (x) 2 | . 1 2 1 2 Largest Inventory Capacity 20 | 6 18 20 20 18 Average Capacity 18 | 5 15 19 19 17 Most Carried 20 | 4 18 20 20 18 Average Carried 15 | 3 11 16 16 17 Final Capacity 20 | 6 18 20 18 12 Final Carried 18 | 4 17 18 17 12 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Tank 19% | Hauler-Bomber 11% | Hauler-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Bomber | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1238 | 240 120 379 409 90 Remotely . | . . . . . Salvage Created 1435 | . 234 495 600 106 Parts 112 | . 25 52 30 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 9 24 14 5 Melee 3 | . . . . 3 Guns 23 | . 5 5 13 . Cannons 4 | . . 1 1 2 AOE 22 | . 4 18 . . Classes Destroyed 10 | . 5 2 1 2 Worker 4 | . 1 1 2 . Tunneler 1 | . 1 . . . Operator 2 | . . 2 . . Watcher 2 | . 1 1 . . Swarmer 21 | . 5 12 4 . Grunt 19 | . 4 10 5 . Sentry 4 | . . 2 2 . Hunter 3 | . . . 3 . Programmer 3 | . . . . 3 Assembled 2 | . . . . 2 Best Kill Streak 9 | . 3 9 4 2 Combat Bots Only 6 | . 3 6 4 2 Max Kills in Single Turn 4 | . 3 4 2 1 Gunslinging 1 | . 1 . 1 . Exploded 3 | . 3 3 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5472 | . 578 1306 1528 2060 Core 1300 | . 88 274 229 709 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 64 31 58 . Volleys Fired 147 | . 34 41 58 14 Largest 3 | . 2 3 3 2 Hottest 179 | . 53 121 179 92 Shots Fired 277 | . 57 98 101 21 Gun 203 | . 51 66 86 . Cannon 45 | . . 9 15 21 Launcher 29 | . 6 23 . . Special . | . . . . . Kinetic 186 | . 51 49 65 21 Thermal 52 | . . 26 26 . Explosive 29 | . 6 23 . . Electromagnetic 10 | . . . 10 . Robot Hit Streak 14 | . 11 10 14 4 Robot Miss Streak 12 | . 5 4 8 12 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 178 | . 35 55 68 20 Core Hits 120 | . 18 43 46 13 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 10 | . . . . 10 Impact 10 | . . . . 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3894 | . 622 1688 1041 543 Guns 1514 | . 312 420 782 . Cannons 724 | . . 145 258 321 Explosions 1432 | . 310 1122 . . Melee 200 | . . . . 200 Ramming 24 | . . 1 1 22 Kinetic 1460 | . 312 321 506 321 Thermal 591 | . . 244 347 . Explosive 1432 | . 310 1122 . . Electromagnetic 187 | . . . 187 . Impact 200 | . . . . 200 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 1 . 10 Average Corruption 2 | . . 1 . 3 Corruption Purged . | . . . . . Effects 15 | . . 1 . 14 Message Errors 6 | . . 1 . 5 Matter Fused 2 | . . . . 2 Heat Flow Errors 5 | . . . . 5 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 49 | . . 48 . 1 Projectiles 1 | . . . . 1 Explosions 48 | . . 48 . . Melee . | . . . . . Knockbacks 11 | . . . . 11 Impact . | . . . . . Kinetic 11 | . . . . 11 Secondary . | . . . . . Self-Inflicted Damage 195 | . 65 130 . . Shots 7 | . 2 5 . . Rammed 1 | . . 1 . . Targets Rammed 8 | . . 2 1 5 Kicked 7 | . . 1 1 5 Crushed . | . . . . . Highest Temperature 374 | . 34 332 374 232 Average Temperature 90 | . 11 89 126 64 Received Heat Transfer 1038 | . 216 471 315 36 Effects 5 | . . 1 4 . Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . . 3 . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1218 | . . 555 663 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 314 | . 120 314 155 57 Initial 32 | . . 32 . 6 Average 76 | . 49 166 43 17 Maximum Alert Level 1 | . . 1 . . Low Security (%) 87 | 100 100 60 100 100 Level 1 12 | . . 39 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 4 2 5 Investigation 3 | . 1 2 . . Extermination 3 | . . . . 3 Reinforcement 7 | . 1 2 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 16 29 25 23 Peak Tracking Total 11 | . 5 5 6 11 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 1 1 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 1 5 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 6 3 3 1 Terminals 11 | . 5 3 3 . Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 16 12 10 1 Successful 23 | . 9 7 6 1 Failed 16 | . 7 5 4 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 36 | . 14 12 10 . Fabricators 1 | . . . . 1 Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 7 7 6 . Record 2 | . . . 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Terminal Index 1 | . . 1 . . Alert Level 3 | . 2 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Dispatch Records 3 | . 1 1 1 . Maintenance Status 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Zone Layout 4 | . 2 1 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 3 2 1 Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6671 | 76 1142 2061 1951 1441 Spaces Moved 2910 | 65 521 803 947 574 Core 25 | 19 . . . 6 Treads . | . . . . . Legs 2824 | 46 521 803 947 507 Wheels . | . . . . . Hover 61 | . . . . 61 Flight . | . . . . . Fastest Speed 50 | 50 120 180 150 180 Average Speed 188 | 99 179 208 168 212 Slowest Speed 1100 | 120 240 210 240 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 39 | 4 81 48 47 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 205 | . 65 138 . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 203 | . 65 138 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3869 | 76 681 1124 1229 759 Wait 576 | . 75 211 154 136 Move 2906 | 64 520 802 946 574 Hop . | . . . . . Pick Up 109 | 8 30 34 31 6 Fast Attach 6 | . . . 1 5 Attach 53 | 4 8 13 24 4 Detach 3 | . 1 . 1 1 Swap 5 | . 2 1 1 1 Drop 46 | . 11 20 12 3 Fire 147 | . 34 41 58 14 Melee 10 | . . . . 10 Ram . | . . . . . Kick 8 | . . 2 1 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 5) 807 | -10/Materials | Discovered new exit (range 16) 1059 | -10/Materials | Discovered new exit (range 15) 1142 | -10/Materials | Repaired Rocket Launcher 1219 | -10/Materials | Entered another Materials area 1219 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1778 | -9/Materials | Discovered new exit (range 11) 2028 | -9/Materials | Build established: Hauler-Bomber 2839 | -9/Materials | Discovered new exit (range 13) 3161 | -9/Materials | Core integrity fell below 50% 3162 | -9/Materials | Lost 4 parts (1p1n2w) 3223 | -9/Materials | Lost 3 parts (1n2w) 3242 | -9/Materials | Discovered new exit (range 3) 3280 | -9/Materials | Entered another Materials area 3280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3593 | -8/Materials | Lost 5 parts (3n2w) 3752 | -8/Materials | Lost 6 parts (1p2n3w) 3813 | -8/Materials | Discovered new exit (range 4) 3962 | -8/Materials | Build established: Hauler-Mutant 4360 | -8/Materials | Build established: Scavenger-Tank 5187 | -8/Materials | Discovered new exit (range 4) 5231 | -8/Materials | Entered Factory 5231 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5373 | -7/Factory | Build established: Mutant 6610 | -7/Factory | Assembled infested ambush trap array 6641 | -7/Factory | Core integrity fell below 50% 6643 | -7/Factory | Crushed by falling debris 6643 | -7/Factory | System corruption reached 10% 6653 | -7/Factory | Core integrity fell below 20% 6672 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06652_ The unstable cave ceiling collapses. 06652_ U-05 Engineer lays Concrete. 06653_ U-05 Engineer builds a Wall. 06653_ U-05 Engineer lays Concrete. 06655_ U-05 Engineer builds a Wall. 06656_ U-05 Engineer lays Concrete. 06657_ U-05 Engineer builds a Wall. 06660_ U-05 Engineer lays Concrete. 06662_ U-05 Engineer builds a Wall. 06662_ U-05 Engineer lays Concrete. 06664_ U-05 Engineer builds a Door. 06664_ U-05 Engineer builds a Wall. 06665_ Lrg. Storage Unit destroyed. 06665_ D-53 Grenadier destroyed. 06667_ U-05 Engineer lays Concrete. 06667_ K-01 Serf collects debris. 06668_ U-05 Engineer lays Concrete. 06670_ U-05 Engineer builds a Wall. 06670_ U-05 Engineer lays Concrete. 06672_ U-05 Engineer builds a Wall. 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