Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 10:27:11 Player: Sudoku Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (839) 839 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 3786 Bonus ------- Follower Combat Kills 347 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/400 Matter 207/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (26) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Small Matter Pod (50) Medium Matter Pod (100) Sensor Array Experimental Sensor Array Heavy Riot Gun Heavy Beamcaster Barrage Gun Bore Cannon Bore Cannon Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- EM Shotgun Particle Gun Barrage Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Aluminum Leg Flexi-carbon Leg Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Small Matter Pod Medium Matter Pod Sensor Array Experimental Sensor Array Heavy Riot Gun Beamcaster Heavy Beamcaster Heavy Beamcaster Barrage Gun Bore Cannon Bore Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 55 | 7 8 18 9 2 2 9 Power 6 | 1 1 3 1 . . . Engine 6 | 1 1 3 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 4 2 . . 3 Treads . | . . . . . . . Leg 12 | 2 1 4 2 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 2 . 1 1 2 1 Device . | . . . . . . . Storage 9 | 2 2 . 1 1 2 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 28 | 2 4 11 5 1 . 5 Energy Gun 11 | 2 2 2 2 1 . 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 6 | . . 5 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 7 | . . 4 1 . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 26 | . 4 9 2 . . 11 Power 3 | . 1 1 . . . 1 Propulsion 8 | . 1 4 1 . . 2 Utility . | . . . . . . . Weapon 15 | . 2 4 1 . . 8 Highest Loss Streak 10 | . 4 2 2 . . 10 Average Slot Usage (%) 99 | . 99 98 97 100 100 96 Engine 11 | . 13 14 11 11 11 10 Leg 23 | . 28 26 22 22 22 20 Storage 31 | . 28 28 33 33 33 33 Energy Gun 25 | . 21 1 18 33 33 30 Ballistic Gun 3 | . . 15 9 . . . Launcher 1 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 92 | 16 38 40 61 60 76 92 Greatest Support 35 | 20 20 20 20 20 20 35 Greatest Overweight (x) 28 | . 1 3 3 2 3 28 Average Overweight (x) 2 | . . 1 2 2 2 2 Largest Inventory Capacity 26 | 8 16 16 22 22 24 26 Average Capacity 20 | 6 12 16 22 22 23 25 Most Carried 26 | 6 16 16 22 22 24 26 Average Carried 20 | 1 11 14 21 22 23 24 Final Capacity 26 | 8 16 16 22 22 24 26 Final Carried 24 | 6 16 16 22 22 24 22 Class Distribution -------------------- 35% | Messiah-Gunner 31% | Hauler-Gunner 18% | Mutant 10% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1097 | 270 60 541 126 20 30 50 Remotely . | . . . . . . . Salvage Created 1142 | 83 282 127 238 45 . 367 Parts 60 | 1 16 11 14 7 . 11 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 8 15 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 6 18 4 3 . 12 Guns 21 | . 5 7 3 3 . 3 AOE 21 | . . 11 1 . . 9 Classes Destroyed 8 | 1 2 2 2 . . 1 Worker 2 | . . 2 . . . . Hauler 2 | . . . 2 . . . Recycler 2 | 1 1 . . . . . Swarmer 16 | . 3 3 2 3 . 5 Grunt 9 | . 3 . 1 . . 5 Brawler 1 | . . . . . . 1 Sentry 2 | . . . 1 . . 1 Assembled 15 | . . 15 . . . . Best Kill Streak 11 | 1 3 5 2 3 . 11 Combat Bots Only 11 | . 3 5 2 3 . 11 Max Kills in Single Turn 3 | 1 1 3 2 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3206 | . 538 979 252 55 . 1382 Core 651 | . 95 143 60 6 . 347 Absorbed by Shields . | . . . . . . . Core Remaining (%) 52 | 100 . 4 . . . . Volleys Fired 129 | 6 32 56 17 3 . 15 Largest 3 | 2 2 2 3 3 . 3 Hottest 158 | 90 90 60 158 155 . 155 Shots Fired 228 | 12 45 101 38 9 . 23 Gun 195 | 12 45 82 32 9 . 15 Cannon 1 | . . . 1 . . . Launcher 28 | . . 19 1 . . 8 Special 4 | . . . 4 . . . Kinetic 91 | . . 73 14 . . 4 Thermal 81 | 12 45 9 5 3 . 7 Explosive 28 | . . 19 1 . . 8 Electromagnetic 28 | . . . 18 6 . 4 Robot Hit Streak 9 | 6 5 5 7 3 . 9 Robot Miss Streak 4 | 2 3 4 4 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 132 | 9 32 45 24 5 . 17 Core Hits 89 | 2 8 39 11 4 . 25 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 26 | . 26 . . . . . Impact 26 | . 26 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3162 | 105 429 1034 359 61 . 1174 Guns 1192 | 105 270 267 322 61 . 167 Cannons . | . . . . . . . Explosions 1811 | . . 767 37 . . 1007 Melee 159 | . 159 . . . . . Ramming . | . . . . . . . Kinetic 382 | . . 225 111 . . 46 Thermal 651 | 105 270 42 . 30 . 204 Explosive 1712 | . . 767 37 . . 908 Electromagnetic 258 | . . . 211 31 . 16 Impact 159 | . 159 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 43 | . 17 26 . . . . Projectiles . | . . . . . . . Explosions 26 | . . 26 . . . . Melee 17 | . 17 . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 149 | . . 122 . . . 27 Shots 6 | . . 5 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | 120 342 100 103 252 . 189 Average Temperature 90 | 51 190 20 29 129 . 62 Received Heat Transfer 597 | . 192 60 30 . . 315 Effects 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . 1 . . . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1427 | 285 683 100 . 74 . 285 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 261 | 5 65 70 261 99 . . Average Influence 52 | 2 29 19 109 97 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 82 100 . . Level 1 3 | . . . 17 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 13 19 14 3 . 20 Peak Tracking Total 13 | . 5 5 7 3 . 13 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 1 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 4 . 2 1 . . Terminals 6 | . 3 . 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 16 . 8 2 . . Successful 17 | . 11 . 5 1 . . Failed 9 | . 5 . 3 1 . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 17 | . 9 . 4 2 2 . Terminals 22 | . 12 . 8 2 . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . 4 . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 2 . . . . . Unreport Threat 2 | . 1 . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . . Terminals 4 | . 2 . 1 1 . . Track 4 | . 2 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . 2 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 3 . 4 4 Highest-Rated Group 152 | . . 40 40 . 152 152 Highest-Rated Ally 40 | . . 16 16 . 40 40 Total Orders . | . . . . . . . Ally Attacks 63 | . . . 40 . . 23 Total Damage 1122 | . . . 452 . . 670 Kills 14 | . . . 9 . . 5 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5806 | 161 695 838 582 395 2567 568 Spaces Moved 2750 | 106 279 424 253 196 1246 246 Core 8 | 7 . . . . . 1 Treads . | . . . . . . . Legs 2742 | 99 279 424 253 196 1246 245 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 180 Average Speed 183 | 115 139 153 182 180 204 211 Slowest Speed 1450 | 120 150 210 210 180 210 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 6 58 84 19 57 90 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . 2 2 Spaces Dug 20 | . 2 14 4 . . . Terrain Destroyed 136 | . 2 116 6 . . 12 Melee 2 | . 2 . . . . . Projectile 4 | . . . 4 . . . AOE 130 | . . 116 2 . . 12 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3271 | 132 502 525 337 231 1267 277 Wait 193 | 1 126 7 30 29 . . Move 2744 | 105 278 423 252 195 1245 246 Hop . | . . . . . . . Pick Up 85 | 13 24 13 19 1 11 4 Fast Attach 1 | . . 1 . . . . Attach 29 | 7 4 9 4 . . 5 Detach 1 | . . 1 . . . . Swap 25 | . 4 8 5 2 2 4 Drop 38 | . 8 7 10 1 9 3 Fire 129 | 6 32 56 17 3 . 15 Melee 26 | . 26 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 4) 458 | -10/Materials | Repaired Aluminum Leg 485 | -10/Materials | Repaired Sml. Storage Unit 661 | -10/Materials | Lost 4 parts (1p1n2w) 690 | -10/Materials | Discovered new exit (range 9) 857 | -10/Materials | Entered Mines 858 | -10/Mines | Assembled infested the area 860 | -10/Mines | Core integrity fell below 50% 863 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1034 | -10/Mines | Core integrity fell below 20% 1332 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1424 | -10/Mines | Build established: Scavenger-Mutant 1497 | -10/Mines | Learned location of Zion (-7) 1653 | -10/Mines | Discovered new exit (range 8) 1668 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1695 | -10/Mines | Entered Materials 1695 | -9/Materials | Accompanied by 3 allies 1695 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1862 | -9/Materials | Identified exit to Mines 2109 | -9/Materials | Build established: Hauler-Gunner 2277 | -9/Materials | Entered Mines 2446 | -9/Mines | Learned Materials stockpile data 2486 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2509 | -9/Mines | Found Prototype Device 2655 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2670 | -9/Mines | Discovered new exit (range 9) 2672 | -9/Mines | Entered Zion 3475 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3700 | -7/Zion | Imprinted 3702 | -7/Zion | Declared Zion's savior 3992 | -7/Zion | Build established: Messiah-Gunner 4124 | -7/Zion | Learned Factory emergency access door positions 4278 | -7/Zion | Given A8's code to call for help 4395 | -7/Zion | Learned Factory garrison access intel 4903 | -7/Zion | Received a hallucinogenic algorithm 4912 | -7/Zion | Discovered new exit (range 11) 5239 | -7/Zion | Entered Proximity Caves 5239 | -6/Proximity Caves | Accompanied by 4 allies 5300 | -6/Proximity Caves | Learned Factory stockpile data 5443 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5762 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5770 | -6/Proximity Caves | Core integrity fell below 50% 5780 | -6/Proximity Caves | Core integrity fell below 20% 5807 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05774_ Penetrated by Slug. 05775_ Barrage Gun destroyed. 05776_ S-27 Virus destroyed. 05777_ Penetrated by Slug. 05778_ Autogun fries itself beyond repair. 05779_ Penetrated by Slug. 05780_ G-50 Soldier destroyed. 05782_ VTOL Module fries itself beyond repair. 05782_ Penetrated by Slug. 05783_ Carbon-fiber Leg fries itself beyond repair. 05783_ Mni. Grenade Launcher destroyed. 05787_ VTOL Module fries itself beyond repair. 05787_ Hvy. Beamcaster destroyed. 05789_ Penetrated by Slug. 05790_ Y-64 Sentinel destroyed. 05794_ G-50 Soldier destroyed. 05795_ Imp. Medium Armor Plating fries itself beyond repair. 05796_ The unstable cave ceiling collapses. 05798_ Adv. Heat Sink fries itself beyond repair. 05803_ Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ??#!! #????????????# """""" " ##? | | ??#% #????????????## """""" #?? | | ?##= ##??????????## " ### | | ## ##????????## """"" " | | ######??## """""" | | ## ##?# #### " """""" | | ##"""### ##?# " !%"""" | | [%% ### """" ! " # | | ### =[ ## """ # | | #?## """""### ### " # | | #??## #######?#######?## #? | | #???# ##????????????????## ######### ########? | | ##???###??????????????????# ## #??## #????????? | | ??????????????##???????#### ### #?????????? | | ?????????????? ?????? # ##?????????? | | ?????????????? ????? ## #??????????? | | ?????????????### ###### #### #??????????? | | ???????????? " #??## ##?????? #?? | | ???????????? " #???## #### #??? | | ???????????? #????## #??? | | ??????????? # % #?????## #??? | | ?????????? % % % ##?????# ##### # | | ?????????? #?????## ##???? ? | | ?????????? #??????# #????? ##??? | | ???????????? " ####?### #??????#???? | | ?????????????"" @ ; ###%! #??????????? | | ????????? # #### % #??????????? | | ????????? ?# ##% % #??????????? | | ??????????"" ??# %! %" = % #??????????? | | ???????????" ????# = #??????????? | | ???????????" "?????# #??????????? | | ???????????###++#??????# ## #??????????? | | ????????????????????? ## ### ##??????????? | | ??????????????????? ######? ##???????????? | | ?????????????????? ########?????? ##????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator The One Challenges ------------ None Game ------ Seed SignalSuperchargedActivator Manual? 0 Play Time 01:09:12 Cumulative 71.2 hours Start 2020.08.20 @ 07:16:30 End 2020.08.20 @ 10:27:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38078201-e463-4f81-96e4-a3dbcea99511