Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 10:27:11

Player: Sudoku

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (49)      245
Value Destroyed (839)      839
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (902)                902
              TOTAL SCORE: 3786

 Bonus
-------
Follower Combat Kills      347
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/400
Matter                     207/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (26) ---
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
                Carbon-fiber Leg
                Flexi-carbon Leg
                Wheel
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Small Matter Pod (50)
         Medium Matter Pod (100)
                Sensor Array
   Experimental Sensor Array
          Heavy Riot Gun
          Heavy Beamcaster
                Barrage Gun
                Bore Cannon
                Bore Cannon
           Mini Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                EM Shotgun
                Particle Gun
                Barrage Gun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
                Aluminum Leg
                Flexi-carbon Leg
                Wheel
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Small Matter Pod
         Medium Matter Pod
                Sensor Array
   Experimental Sensor Array
          Heavy Riot Gun
                Beamcaster
          Heavy Beamcaster
          Heavy Beamcaster
                Barrage Gun
                Bore Cannon
                Bore Cannon
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             55   | 7   8   18  9   2   2   9   
  Power                    6    | 1   1   3   1   .   .   .   
    Engine                 6    | 1   1   3   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   4   2   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | 2   1   4   2   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 2   2   .   1   1   2   1   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                9    | 2   2   .   1   1   2   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   4   11  5   1   .   5   
    Energy Gun             11   | 2   2   2   2   1   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          6    | .   .   5   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   4   1   .   .   2   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          2    | .   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 26   | .   4   9   2   .   .   11  
  Power                    3    | .   1   1   .   .   .   1   
  Propulsion               8    | .   1   4   1   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   15   | .   2   4   1   .   .   8   
  Highest Loss Streak      10   | .   4   2   2   .   .   10  
Average Slot Usage (%)     99   | .   99  98  97  100 100 96  
  Engine                   11   | .   13  14  11  11  11  10  
  Leg                      23   | .   28  26  22  22  22  20  
  Storage                  31   | .   28  28  33  33  33  33  
  Energy Gun               25   | .   21  1   18  33  33  30  
  Ballistic Gun            3    | .   .   15  9   .   .   .   
  Launcher                 1    | .   .   10  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             92   | 16  38  40  61  60  76  92  
  Greatest Support         35   | 20  20  20  20  20  20  35  
  Greatest Overweight (x)  28   | .   1   3   3   2   3   28  
  Average Overweight (x)   2    | .   .   1   2   2   2   2   
Largest Inventory Capacity 26   | 8   16  16  22  22  24  26  
  Average Capacity         20   | 6   12  16  22  22  23  25  
  Most Carried             26   | 6   16  16  22  22  24  26  
  Average Carried          20   | 1   11  14  21  22  23  24  
  Final Capacity           26   | 8   16  16  22  22  24  26  
  Final Carried            24   | 6   16  16  22  22  24  22  

 Class Distribution 
--------------------
 35% | Messiah-Gunner
 31% | Hauler-Gunner
 18% | Mutant
 10% | Scavenger-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
    Hauler-Gunner | -9/Materials
    Hauler-Gunner | -9/Mines
   Messiah-Gunner | -7/Zion
   Messiah-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           1097 | 270 60  541 126 20  30  50  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1142 | 83  282 127 238 45  .   367 
  Parts                    60   | 1   16  11  14  7   .   11  
Haulers Intercepted        2    | .   .   .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   8   15  
  Prevented                9    | .   .   .   .   .   .   9   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  43   | .   6   18  4   3   .   12  
  Guns                     21   | .   5   7   3   3   .   3   
  AOE                      21   | .   .   11  1   .   .   9   
Classes Destroyed          8    | 1   2   2   2   .   .   1   
  Worker                   2    | .   .   2   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   
  Swarmer                  16   | .   3   3   2   3   .   5   
  Grunt                    9    | .   3   .   1   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   1   .   .   1   
  Assembled                15   | .   .   15  .   .   .   .   
Best Kill Streak           11   | 1   3   5   2   3   .   11  
  Combat Bots Only         11   | .   3   5   2   3   .   11  
Max Kills in Single Turn   3    | 1   1   3   2   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               3206 | .    538  979  252  55   .    1382 
  Core                     651  | .    95   143  60   6    .    347  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         52   | 100  .    4    .    .    .    .    
Volleys Fired              129  | 6    32   56   17   3    .    15   
  Largest                  3    | 2    2    2    3    3    .    3    
  Hottest                  158  | 90   90   60   158  155  .    155  
Shots Fired                228  | 12   45   101  38   9    .    23   
  Gun                      195  | 12   45   82   32   9    .    15   
  Cannon                   1    | .    .    .    1    .    .    .    
  Launcher                 28   | .    .    19   1    .    .    8    
  Special                  4    | .    .    .    4    .    .    .    
  Kinetic                  91   | .    .    73   14   .    .    4    
  Thermal                  81   | 12   45   9    5    3    .    7    
  Explosive                28   | .    .    19   1    .    .    8    
  Electromagnetic          28   | .    .    .    18   6    .    4    
  Robot Hit Streak         9    | 6    5    5    7    3    .    9    
  Robot Miss Streak        4    | 2    3    4    4    4    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           132  | 9    32   45   24   5    .    17   
  Core Hits                89   | 2    8    39   11   4    .    25   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              26   | .    26   .    .    .    .    .    
  Impact                   26   | .    26   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3162 | 105  429  1034 359  61   .    1174 
  Guns                     1192 | 105  270  267  322  61   .    167  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1811 | .    .    767  37   .    .    1007 
  Melee                    159  | .    159  .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  382  | .    .    225  111  .    .    46   
  Thermal                  651  | 105  270  42   .    30   .    204  
  Explosive                1712 | .    .    767  37   .    .    908  
  Electromagnetic          258  | .    .    .    211  31   .    16   
  Impact                   159  | .    159  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            43   | .    17   26   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               26   | .    .    26   .    .    .    .    
  Melee                    17   | .    17   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    122  .    .    .    27   
  Shots                    6    | .    .    5    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        342  | 120  342  100  103  252  .    189  
  Average Temperature      90   | 51   190  20   29   129  .    62   
  Received Heat Transfer   597  | .    192  60   30   .    .    315  
  Effects                  1    | .    1    .    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1427 | 285  683  100  .    74   .    285  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             261  | 5   65  70  261 99  .   .   
  Average Influence        52   | 2   29  19  109 97  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         96   | 100 100 100 82  100 .   .   
  Level 1                  3    | .   .   .   17  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   13  19  14  3   .   20  
  Peak Tracking Total      13   | .   5   5   7   3   .   13  
  Tactical Retreats        1    | .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          4    | .   .   .   1   1   .   2   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          7    | .   4   .   2   1   .   .   
  Terminals                6    | .   3   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                26   | .   16  .   8   2   .   .   
  Successful               17   | .   11  .   5   1   .   .   
  Failed                   9    | .   5   .   3   1   .   .   
    Catastrophic           3    | .   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   9   .   4   2   2   .   
  Terminals                22   | .   12  .   8   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   5   .   4   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           2    | .   2   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   1   1   .   .   
  Terminals                4    | .   2   .   1   1   .   .   
    Track                  4    | .   2   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   2   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               7    | .   .   3   .   .   4   .   
  Largest Group            4    | .   .   3   3   .   4   4   
  Highest-Rated Group      152  | .   .   40  40  .   152 152 
  Highest-Rated Ally       40   | .   .   16  16  .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               63   | .   .   .   40  .   .   23  
  Total Damage             1122 | .   .   .   452 .   .   670 
  Kills                    14   | .   .   .   9   .   .   5   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               5806 | 161  695  838  582  395  2567 568  
Spaces Moved               2750 | 106  279  424  253  196  1246 246  
  Core                     8    | 7    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2742 | 99   279  424  253  196  1246 245  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  180  180  180  
  Average Speed            183  | 115  139  153  182  180  204  211  
  Slowest Speed            1450 | 120  150  210  210  180  210  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 6    58   84   19   57   90   39   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             5    | .    .    1    .    .    2    2    
Spaces Dug                 20   | .    2    14   4    .    .    .    
Terrain Destroyed          136  | .    2    116  6    .    .    12   
  Melee                    2    | .    2    .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    .    .    
  AOE                      130  | .    .    116  2    .    .    12   

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      3271 | 132  502  525  337  231  1267 277  
  Wait                     193  | 1    126  7    30   29   .    .    
  Move                     2744 | 105  278  423  252  195  1245 246  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  85   | 13   24   13   19   1    11   4    
  Fast Attach              1    | .    .    1    .    .    .    .    
  Attach                   29   | 7    4    9    4    .    .    5    
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     25   | .    4    8    5    2    2    4    
  Drop                     38   | .    8    7    10   1    9    3    
  Fire                     129  | 6    32   56   17   3    .    15   
  Melee                    26   | .    26   .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 16)
  162 | -11/Scrapyard      | Entered Materials
  329 | -10/Materials      | Build established: Mutant
  406 | -10/Materials      | Discovered new exit (range 4)
  458 | -10/Materials      | Repaired Aluminum Leg
  485 | -10/Materials      | Repaired Sml. Storage Unit
  661 | -10/Materials      | Lost 4 parts (1p1n2w)
  690 | -10/Materials      | Discovered new exit (range 9)
  857 | -10/Materials      | Entered Mines
  858 | -10/Mines          | Assembled infested the area
  860 | -10/Mines          | Core integrity fell below 50%
  863 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1034 | -10/Mines          | Core integrity fell below 20%
 1332 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1424 | -10/Mines          | Build established: Scavenger-Mutant
 1497 | -10/Mines          | Learned location of Zion (-7)
 1653 | -10/Mines          | Discovered new exit (range 8)
 1668 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1695 | -10/Mines          | Entered Materials
 1695 | -9/Materials       | Accompanied by 3 allies
 1695 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1862 | -9/Materials       | Identified exit to Mines
 2109 | -9/Materials       | Build established: Hauler-Gunner
 2277 | -9/Materials       | Entered Mines
 2446 | -9/Mines           | Learned Materials stockpile data
 2486 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2509 | -9/Mines           | Found Prototype Device
 2655 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2670 | -9/Mines           | Discovered new exit (range 9)
 2672 | -9/Mines           | Entered Zion
 3475 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3700 | -7/Zion            | Imprinted
 3702 | -7/Zion            | Declared Zion's savior
 3992 | -7/Zion            | Build established: Messiah-Gunner
 4124 | -7/Zion            | Learned Factory emergency access door positions
 4278 | -7/Zion            | Given A8's code to call for help
 4395 | -7/Zion            | Learned Factory garrison access intel
 4903 | -7/Zion            | Received a hallucinogenic algorithm
 4912 | -7/Zion            | Discovered new exit (range 11)
 5239 | -7/Zion            | Entered Proximity Caves
 5239 | -6/Proximity Caves | Accompanied by 4 allies
 5300 | -6/Proximity Caves | Learned Factory stockpile data
 5443 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5762 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 5770 | -6/Proximity Caves | Core integrity fell below 50%
 5780 | -6/Proximity Caves | Core integrity fell below 20%
 5807 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05774_ Penetrated by Slug.
05775_ Barrage Gun destroyed.
05776_ S-27 Virus destroyed.
05777_ Penetrated by Slug.
05778_ Autogun fries itself beyond repair.
05779_ Penetrated by Slug.
05780_ G-50 Soldier destroyed.
05782_ VTOL Module fries itself beyond repair.
05782_ Penetrated by Slug.
05783_ Carbon-fiber Leg fries itself beyond repair.
05783_ Mni. Grenade Launcher destroyed.
05787_ VTOL Module fries itself beyond repair.
05787_ Hvy. Beamcaster destroyed.
05789_ Penetrated by Slug.
05790_ Y-64 Sentinel destroyed.
05794_ G-50 Soldier destroyed.
05795_ Imp. Medium Armor Plating fries itself beyond repair.
05796_ The unstable cave ceiling collapses.
05798_ Adv. Heat Sink fries itself beyond repair.
05803_ Beamcaster destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??#% #????????????##               """"""      #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
The One

 Challenges 
------------
None

 Game 
------
Seed              SignalSuperchargedActivator
  Manual?         0
Play Time         01:09:12
  Cumulative      71.2 hours
  Start           2020.08.20 @ 07:16:30
  End             2020.08.20 @ 10:27:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          37
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38078201-e463-4f81-96e4-a3dbcea99511