Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.03 @ 17:13:48 Player: legacy Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2562) 2562 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 5283 Bonus ------- High Alert Combat Kills 33 Friendly Fire -27 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 186/210 System Corruption 10% Temperature Cool (49) Movement Rolling (110) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Huge Wheel Improved Cesium-ion Thruster > --- UTILITY (5) ------ Improved Salvage Targeting Computer Target Analyzer Core Analyzer Recoil Stabilizer Medium Reactive Plating > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (4) ---- Light Angular Momentum Engine Armored Treads Gravmag System Faulty Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Target Analyzer Core Analyzer Dynamic Insulation System > --- WEAPON ----------- Heavy Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Compact Wheel Cryofiber Web Recoil Stabilizer [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Target Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 92 | 6 4 11 34 37 Power 18 | 1 1 1 6 9 Engine 13 | 1 1 1 3 7 Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 27 | 2 1 4 12 8 Treads 1 | . . . . 1 Leg 17 | 2 1 1 12 1 Wheel 6 | . . 3 . 3 Hover 1 | . . . . 1 Flight 2 | . . . . 2 Utility 19 | 1 1 3 6 8 Device 9 | . 1 . 5 3 Storage 1 | 1 . . . . Processor 7 | . . 3 . 4 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 28 | 2 1 3 10 12 Energy Gun 8 | 2 1 . . 5 Energy Cannon 3 | . . . . 3 Ballistic Gun 10 | . . 2 6 2 Ballistic Cannon 4 | . . 1 2 1 Launcher 1 | . . . 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 51 | . 2 6 19 24 Power 11 | . 1 1 3 6 Propulsion 13 | . . 3 6 4 Utility 9 | . . . 4 5 Weapon 18 | . 1 2 6 9 Highest Loss Streak 11 | . 1 4 8 11 Average Slot Usage (%) 86 | . 94 93 86 83 Engine 8 | . 13 10 3 9 Core 1 | . . . 3 1 Treads 1 | . . . . 1 Leg 12 | . 28 17 18 6 Wheel 5 | . . 11 4 4 Device 14 | . 10 11 16 14 Storage 1 | . 14 1 . . Processor 16 | . . 20 14 19 Protection 1 | . . . 1 2 Energy Gun 6 | . 26 11 . 4 Energy Cannon 1 | . . . . 2 Ballistic Gun 7 | . . 4 14 6 Ballistic Cannon 2 | . . 5 5 1 Special Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 46 | 12 13 17 21 46 Greatest Support 54 | 20 20 30 54 44 Greatest Overweight (x) 3 | 1 . 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 Average Capacity 4 | 5 6 4 4 4 Most Carried 6 | 2 6 5 4 4 Average Carried 3 | . 2 3 3 3 Final Capacity 6 | 6 6 4 4 4 Final Carried 6 | 2 6 4 4 4 Class Distribution -------------------- 35% | Mutant 30% | Scavenger-Mutant 24% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2092 | 228 62 168 850 784 Remotely . | . . . . . Salvage Created 2595 | . 278 437 751 1129 Parts 166 | . 18 34 54 60 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 4 10 20 19 Guns 32 | . 3 8 12 9 Cannons 19 | . . 2 8 9 AOE 2 | . 1 . . 1 Classes Destroyed 9 | . 4 2 2 1 Builder 5 | . . 2 2 1 Recycler 2 | . 1 . . 1 Operator 4 | . 1 . 1 2 Watcher 3 | . 2 . 1 . Swarmer 4 | . . . 4 . Grunt 32 | . 4 7 9 12 Sentry 11 | . . 3 5 3 Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 6 | . 3 6 5 4 Combat Bots Only 5 | . 2 4 5 3 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6303 | . 334 643 2352 2974 Core 1459 | . 54 288 342 775 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 78 28 37 . Volleys Fired 218 | . 29 37 77 75 Largest 3 | . 2 2 3 3 Hottest 192 | . 90 84 90 192 Shots Fired 444 | . 47 62 177 158 Gun 309 | . 47 46 120 96 Cannon 114 | . . 16 55 43 Launcher 2 | . . . 2 . Special 19 | . . . . 19 Kinetic 276 | . . 20 175 81 Thermal 105 | . 36 11 . 58 Explosive . | . . . . . Electromagnetic 63 | . 11 31 2 19 Robot Hit Streak 13 | . 6 9 8 13 Robot Miss Streak 8 | . 4 6 8 4 Penetration Max 1 | . . . 1 1 Secondary Targets . | . . . . . Shots Hit Robots 316 | . 31 51 131 103 Core Hits 143 | . 12 30 62 39 Critical Hits 13 | . . . 5 8 Critical Kills 8 | . . . 2 6 Critical Parts Destroyed 5 | . . . 3 2 Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5395 | . 465 626 1749 2555 Guns 3213 | . 383 380 1032 1418 Cannons 1526 | . . 221 637 668 Explosions 527 | . 82 25 80 340 Melee . | . . . . . Ramming . | . . . . . Kinetic 3358 | . . 262 1669 1427 Thermal 1338 | . 322 74 . 942 Explosive . | . . . . . Electromagnetic 699 | . 143 290 80 186 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 2 10 10 Average Corruption 5 | . . 2 10 5 Corruption Purged . | . . . . . Effects 41 | . . 3 14 24 Message Errors 9 | . . 1 5 3 Matter Fused 6 | . . . . 6 Heat Flow Errors 6 | . . . 2 4 Parts Rejected 2 | . . . 1 1 Data Loss (minor) 5 | . . . 1 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Misdirections 6 | . . . 2 4 Targeting Errors 4 | . . 1 3 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 111 | . 21 . . 90 Projectiles 8 | . . . . 8 Explosions 103 | . 21 . . 82 Melee . | . . . . . Knockbacks 25 | . . 8 11 6 Impact . | . . . . . Kinetic 24 | . . 7 11 6 Secondary 1 | . . 1 . . Self-Inflicted Damage 155 | . 36 . . 119 Shots 3 | . 1 . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 644 | . 282 160 140 644 Average Temperature 122 | . 131 57 15 168 Received Heat Transfer 2028 | . 162 267 792 807 Effects 19 | . 1 . . 18 Shutdowns 1 | . . . . 1 Energy Bleed 4 | . 1 . . 3 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2595 | . 746 272 . 1577 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 429 | . 147 368 429 425 Initial 194 | . . 61 72 194 Average 230 | . 77 196 271 262 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 36 | 100 100 52 15 26 Level 1 58 | . . 47 76 68 Level 2 4 | . . . 8 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 3 1 4 10 Investigation 5 | . . 1 . 4 Extermination 4 | . . . . 4 Reinforcement 9 | . 3 . 4 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 2 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 13 12 34 43 Peak Tracking Total 7 | . 5 7 6 7 Tactical Retreats 12 | . . . 4 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 1 3 2 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . . 1 Machines Sabotaged 1 | . . . . 1 Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 19 | . 2 5 3 9 Terminals 10 | . 1 3 1 5 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 3 | . . 1 1 1 Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . . 1 Total Hacks 64 | . 8 22 18 16 Successful 46 | . 7 16 12 11 Failed 18 | . 1 6 6 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 33 | . 2 7 13 11 Terminals 33 | . 5 8 8 12 Fabricators . | . . . . . Repair Stations 8 | . 3 . 4 1 Recycling Units 14 | . . 7 6 1 Scanalyzers 8 | . . 7 . 1 Garrison Access 1 | . . . . 1 Terminal Hacks 10 | . 4 2 2 2 Record 2 | . . . 1 1 Robot Analysis 2 | . . 2 . . Alert Level 2 | . 1 . 1 . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 3 . . 1 Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 2 | . 1 . . 1 Recycling Unit Hacks 4 | . . 2 2 . Process 1 | . . 1 . . Report Inventory 2 | . . 1 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 21 | . . 6 8 7 Terminals 12 | . . 2 4 6 Track 3 | . . . 1 2 Assimilate 1 | . . . 1 . Botnet 4 | . . 2 1 1 Disrupt 2 | . . . . 2 Operators 1 | . . . 1 . Sabotage 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Mechanics 1 | . . . 1 . Recycling Units 8 | . . 4 3 1 Monitor 2 | . . 1 1 . Reject 1 | . . 1 . . Recyclers 2 | . . 1 1 . Mask 2 | . . 1 1 . Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 4 3 5 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 3 | . . . 3 . parse_system 1 | . . . 1 . check_alert 2 | . . . 2 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3482 | 81 367 432 755 1847 Spaces Moved 2423 | 61 231 297 394 1440 Core 37 | 13 . 3 . 21 Treads 1 | . . . . 1 Legs 1150 | 48 231 121 321 429 Wheels 1069 | . . 173 73 823 Hover 166 | . . . . 166 Flight . | . . . . . Fastest Speed 50 | 50 120 80 80 50 Average Speed 107 | 107 120 97 113 105 Slowest Speed 200 | 120 120 200 150 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 23 | 5 33 27 25 29 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . 2 3 5 8 Melee . | . . . . . Projectile 9 | . . . 5 4 AOE 9 | . 2 3 . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2876 | 73 274 374 540 1615 Wait 71 | 5 4 21 13 28 Move 2419 | 60 230 296 393 1440 Hop . | . . . . . Pick Up 37 | 2 6 4 9 16 Fast Attach 51 | 6 1 7 18 19 Attach 26 | . 2 4 8 12 Detach 5 | . . 1 1 3 Swap 15 | . 1 . 8 6 Drop 31 | . 1 4 10 16 Fire 218 | . 29 37 77 75 Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 359 | -10/Materials | Repaired Sml. Laser? 406 | -10/Materials | Discovered new exit (range 3) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 690 | -9/Materials | Core integrity fell below 50% 742 | -9/Materials | Lost 4 parts (1p2n1w) 756 | -9/Materials | Discovered new exit (range 8) 881 | -9/Materials | Entered another Materials area 881 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1087 | -8/Materials | Lost 8 parts (3n2u3w) 1355 | -8/Materials | Crushed by falling debris 1355 | -8/Materials | System corruption reached 10% 1363 | -8/Materials | Core integrity fell below 50% 1395 | -8/Materials | Lost 5 parts (1p2n1u1w) 1525 | -8/Materials | Lost 3 parts (1p1n1w) 1604 | -8/Materials | Discovered new exit (range 8) 1636 | -8/Materials | Entered Factory 1636 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2599 | -7/Factory | Core integrity fell below 50% 2634 | -7/Factory | Lost 11 parts (3p2n2u4w) 2755 | -7/Factory | Core integrity fell below 20% 3304 | -7/Factory | System corruption reached 10% 3483 | -7/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 03415_ K=J >E2HJ/GSOMO%QYH0 03430_ System corrupted: Heat flow error (+142). 03434_ Slug penetrates Wall. 03434_ Plasma Cutter destroyed. 03435_ Identified Enh. Autogun. 03435_ Malfunction: Energy drain (-167). 03449_ System corrupted: Heat flow error (+255). 03459_ Penetrated by Slug. 03461_ U-05 Engineer lays Concrete. 03461_ K-01 Serf cleans the Terminal. 03462_ Penetrated by Slug. 03471_ System corrupted: Particle Gun rejected. 03483_ Chain reaction triggered in Lgt. Nuclear Core. 03483_ G-47 Trooper destroyed. 03483_ Fusion Modulator explodes. 03483_ Destroyed Particle Gun. 03483_ Fusion Modulator explodes. 03483_ Destroyed Aluminum Leg. 03483_ Destroyed Adv. Heat Sink. 03483_ Destroyed Hvy. Laser. Map ----- +----------------------------------------------------+ | ???????# #????#?##????????????????? | | ???????#####+#### #??? ???????????????? | | ###????????????## ##??"" ""????????????????? | | #????????????# #?""" """???????????????? | | #????????????# #?""" 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" ;=g #???????????????? | | ????????? g;% #???????????????? | | ?????????######## ! ;= #???????????????? | | ????????????????# ! #@ #???????????????? | | ????????????????### ### #???????????????? | | ??????????????????# ??##########???????????????? | | ??????????????????+ ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorThunderMatter Manual? 0 Play Time 00:52:41 Cumulative 76.0 hours Start 2022.02.03 @ 16:20:47 End 2022.02.03 @ 17:13:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4013da63-9e48-4eec-981d-159a47741453