Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.12 @ 12:02:09

Player: monistgf

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (108)     540
Value Destroyed (4436)     4436
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2569)               2569
              TOTAL SCORE: 10985

 Bonus
-------
High Alert Combat Kills    669
Entered Garrisons          400
Used RIF Installer         1500

 Cogmind 
---------
Core Integrity             0/700
Matter                     14/300
Energy                     294/300
System Corruption          3%
Temperature                Hot (276)
Movement                   Treading (240) Ox1
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (4) ---
    Medium Treads
           Titanium Leg
   Armored Huge Wheel
>          --- UTILITY (5) ------
  Improved Cooling System
    Medium Storage Unit
           Targeting Computer
  Improved Targeting Computer
  Improved Medium Armor Plating
>          --- WEAPON (3) -------
           Flak Gun
           Magnetic Acceleration Cannon
           Power Maul
>          --- INVENTORY (10) ---
  Improved Deuterium Engine
           Aluminum Leg
    Medium Storage Unit
  Improved Reaction Control System
           Relay Coupler [Grunt] (28)
           Relay Coupler [Sentry] (26)
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
           Actuator Array
           System Restoration Module
>          --- WEAPON -----------
           Chainsword
           Chainsword
           Chainsword
>          --- INVENTORY --------
     Light Nuclear Core
           Carbon-fiber Leg
    Medium Storage Unit
  Advanced Weight Redist. System
           Transmission Jammer
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Shock Bomb Launcher
           Axe
           Chainsword
[Rating: 49]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Slots Evolved              6    | .   .   2   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             161  | .   6   10  19  19  21  6   53  16  11  
  Power                    17   | .   .   2   2   1   1   .   9   1   1   
    Engine                 8    | .   .   2   2   1   .   .   2   1   .   
    Core                   9    | .   .   .   .   .   1   .   7   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | .   2   4   7   5   8   4   10  5   2   
    Treads                 2    | .   .   .   .   .   .   .   1   .   1   
    Leg                    34   | .   2   4   7   5   4   .   7   5   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   
    Hover                  9    | .   .   .   .   .   4   4   1   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  25   | .   2   .   3   1   3   2   10  3   1   
    Device                 15   | .   .   .   1   1   1   2   8   2   .   
    Storage                5    | .   1   .   1   .   2   .   .   1   .   
    Processor              3    | .   1   .   1   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | .   2   4   7   12  9   .   24  7   7   
    Energy Gun             4    | .   1   2   1   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   2   2   1   .   .   .   .   
    Ballistic Gun          26   | .   1   2   3   3   1   .   11  3   2   
    Ballistic Cannon       12   | .   .   .   .   3   2   .   3   1   3   
    Launcher               4    | .   .   .   1   .   1   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   2   2   
    Slashing Weapon        17   | .   .   .   .   4   4   .   8   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   1   2   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   5   .   .   
Parts Lost                 28   | .   .   .   2   1   3   .   18  1   3   
  Power                    5    | .   .   .   .   1   .   .   4   .   .   
  Propulsion               12   | .   .   .   2   .   2   .   6   .   2   
  Utility                  4    | .   .   .   .   .   .   .   3   .   1   
  Weapon                   7    | .   .   .   .   .   1   .   5   1   .   
  Highest Loss Streak      15   | .   .   .   1   1   3   .   15  1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  97  97  99  99  98  88  94  92  
  Engine                   6    | .   14  11  9   8   7   .   3   7   1   
  Core                     1    | .   .   .   .   .   1   7   2   .   5   
  Leg                      25   | .   28  32  34  35  21  .   21  29  21  
  Hover                    5    | .   .   .   .   .   13  29  4   .   .   
  Device                   9    | .   .   .   8   9   9   21  8   15  10  
  Storage                  8    | .   16  11  9   9   9   7   7   7   7   
  Processor                10   | .   10  11  9   9   9   7   12  15  15  
  Energy Gun               3    | .   14  20  6   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   7   8   4   .   .   .   .   
  Ballistic Gun            6    | .   14  11  12  6   1   .   8   3   5   
  Ballistic Cannon         5    | .   .   .   .   8   9   .   5   12  10  
  Slashing Weapon          5    | .   .   .   .   3   12  23  7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  22  26  44  48  48  31  47  44  44  
  Greatest Support         47   | 20  20  30  45  45  45  32  40  47  47  
  Greatest Overweight (x)  5    | .   1   .   1   1   2   1   5   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  10  15  15  15  10  10  10  10  
  Average Capacity         12   | .   9   10  14  15  14  10  10  10  10  
  Most Carried             15   | .   10  10  15  15  15  10  10  10  10  
  Average Carried          11   | .   9   9   14  14  13  10  9   9   9   
  Final Capacity           15   | 8   10  10  15  15  10  10  10  10  10  
  Final Carried            15   | 6   10  10  15  15  10  10  10  10  9   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 29% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Sto  
Matter Collected           2984 | 200  175  198  433  444  487  78   734  112  123  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4328 | .    279  325  1015 474  644  208  1100 126  157  
  Parts                    257  | .    17   20   73   30   36   7    61   5    8    
Haulers Intercepted        9    | .    .    1    3    .    2    1    .    1    1    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Combat Hostiles Destroyed  95   | .   7   6   20  12  16  2   24  3   5   
  Melee                    19   | .   .   .   .   .   3   2   13  .   1   
  Guns                     36   | .   7   6   8   4   1   .   10  .   .   
  Cannons                  30   | .   .   .   6   7   9   .   1   3   4   
  AOE                      7    | .   .   .   4   .   3   .   .   .   .   
Classes Destroyed          10   | .   1   3   3   2   1   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   9    | .   .   1   3   .   2   1   .   1   1   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   
  Swarmer                  26   | .   .   1   6   2   3   .   10  .   4   
  Grunt                    34   | .   7   2   7   3   6   .   8   1   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   28   | .   .   3   5   5   5   2   5   2   1   
  Hunter                   5    | .   .   .   2   .   2   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   2   2   4   6   4   2   5   1   3   
  Combat Bots Only         6    | .   2   2   4   6   4   1   5   1   3   
Max Kills in Single Turn   2    | .   1   1   2   1   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   .   .   .   .   
  Melee                    2    | .   .   .   .   .   1   1   2   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Sto  
Damage Taken               5731 | .    189  255  685  619  756  121  2339 243  524  
  Core                     982  | .    68   .    103  44   62   23   604  20   58   
  Absorbed by Shields      215  | .    .    .    .    .    .    .    215  .    .    
Core Remaining (%)         83   | 100  72   100  .    .    62   .    .    .    .    
Volleys Fired              174  | .    15   15   46   28   29   .    22   10   9    
  Largest                  3    | .    2    3    3    3    3    .    3    3    3    
  Hottest                  153  | .    85   124  149  153  153  .    106  134  134  
Shots Fired                461  | .    30   39   134  84   75   .    55   24   20   
  Gun                      270  | .    30   39   94   42   6    .    47   3    9    
  Cannon                   183  | .    .    .    38   42   67   .    4    21   11   
  Launcher                 8    | .    .    .    2    .    2    .    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  301  | .    15   15   66   56   54   .    51   24   20   
  Thermal                  143  | .    15   15   66   28   19   .    .    .    .    
  Explosive                4    | .    .    .    2    .    2    .    .    .    .    
  Electromagnetic          13   | .    .    9    .    .    .    .    4    .    .    
  Robot Hit Streak         24   | .    6    24   9    14   13   .    14   23   24   
  Robot Miss Streak        5    | .    2    3    3    3    3    .    2    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           364  | .    18   25   83   53   59   13   72   20   21   
  Core Hits                171  | .    12   14   37   18   26   5    38   6    15   
  Critical Kills           6    | .    .    .    3    1    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         19   | .    .    .    5    1    2    1    7    2    1    
    Burn                   2    | .    .    .    2    .    .    .    .    .    .    
    Meltdown               3    | .    .    .    2    1    .    .    .    .    .    
    Destroy                3    | .    .    .    1    .    .    .    2    .    .    
    Blast                  4    | .    .    .    .    .    1    .    1    2    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  6    | .    .    .    .    .    1    1    4    .    .    
Melee Attacks              116  | .    .    .    .    5    13   17   70   1    10   
  Impact                   10   | .    .    .    .    .    .    .    .    .    10   
  Slashing                 106  | .    .    .    .    5    13   17   70   1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    2    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        19   | .    .    .    .    .    3    4    12   .    .    
Damage Inflicted           9105 | .    229  372  1739 1185 1746 574  2047 569  644  
  Guns                     2807 | .    226  365  888  473  90   .    572  57   136  
  Cannons                  3362 | .    .    .    661  712  1107 .    98   512  272  
  Explosions               674  | .    .    .    190  .    284  .    200  .    .    
  Melee                    2252 | .    .    .    .    .    265  574  1177 .    236  
  Ramming                  10   | .    3    7    .    .    .    .    .    .    .    
  Kinetic                  3971 | .    63   95   569  751  846  .    670  569  408  
  Thermal                  2115 | .    163  145  980  434  351  .    42   .    .    
  Explosive                474  | .    .    .    190  .    284  .    .    .    .    
  Electromagnetic          283  | .    .    125  .    .    .    .    158  .    .    
  Impact                   236  | .    .    .    .    .    .    .    .    .    236  
  Slashing                 2016 | .    .    .    .    .    265  574  1177 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    2    2    3    5    3    3    
  Average Corruption       2    | .    .    .    .    1    2    2    3    3    3    
  Corruption Purged        5    | .    .    .    .    .    .    3    2    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    .    1    15   2    17   7    2    
    Message Errors         8    | .    .    .    .    .    3    .    3    2    .    
    Matter Fused           9    | .    .    .    .    .    4    .    2    2    1    
    Heat Flow Errors       5    | .    .    .    .    .    1    1    1    1    1    
    Energy Discharges      11   | .    .    .    .    .    4    .    6    1    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    2    .    3    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            279  | .    .    .    49   .    11   64   44   .    111  
  Projectiles              34   | .    .    .    21   .    6    .    .    .    7    
  Explosions               43   | .    .    .    28   .    5    .    10   .    .    
  Melee                    202  | .    .    .    .    .    .    64   34   .    104  
Knockbacks                 11   | .    .    .    .    .    7    .    .    1    3    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  10   | .    .    .    .    .    7    .    .    1    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    .    .    .    .    .    80   .    .    
  Shots                    3    | .    .    .    .    .    .    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    .    .    .    .    
  Kicked                   3    | .    1    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | .    129  185  138  216  232  207  138  57   264  
  Average Temperature      58   | .    54   65   44   84   51   103  27   15   264  
  Received Heat Transfer   1959 | .    105  117  189  306  243  54   810  87   48   
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    3    
Robots Melted              3    | .    .    .    2    1    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    2    1    .    .    .    .    .    
  Parts Melted             5    | .    .    .    2    2    1    .    .    .    .    
  Heat Transferred         3755 | .    360  370  1998 496  481  .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Peak Influence             936  | .   191 251 585 789 572 376 936 601 318 
  Initial                  491  | .   .   .   48  380 384 167 263 491 128 
  Average                  428  | .   78  84  369 633 396 242 697 484 192 
Maximum Alert Level        3    | .   .   1   2   3   2   1   3   2   1   
  Low Security (%)         18   | .   100 90  16  .   .   4   .   .   52  
  Level 1                  27   | .   .   9   33  5   56  95  3   11  47  
  Level 2                  40   | .   .   .   49  58  43  .   49  88  .   
  Level 3                  14   | .   .   .   .   36  .   .   46  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   1   4   .   2   2   .   1   1   
  Investigation            5    | .   3   .   .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   1   3   .   1   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Distress Signals           11   | .   1   1   7   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   15  8   33  13  27  9   27  4   8   
  Peak Tracking Total      6    | .   5   2   5   4   6   6   6   1   4   
  Tactical Retreats        10   | .   .   .   4   .   3   2   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Traps Triggered            20   | .   3   2   .   4   1   2   7   1   .   
  Indirectly               3    | .   .   .   .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Machines Disabled          6    | .   .   .   .   1   2   .   2   .   1   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   .   1   
  Garrison Relay           3    | .   .   .   .   1   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Machines Accessed          24   | .   1   3   2   1   8   3   2   3   1   
  Terminals                21   | .   1   3   1   1   8   2   2   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   
Total Hacks                59   | .   1   5   6   5   20  7   3   10  2   
  Successful               22   | .   1   3   4   1   3   4   2   4   .   
  Failed                   37   | .   .   2   2   4   17  3   1   6   2   
    Catastrophic           12   | .   .   1   .   1   8   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   1   5   2   .   15  4   .   6   2   
  Terminals                53   | .   1   5   5   5   20  6   3   6   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   
Terminal Hacks             14   | .   1   2   2   1   3   1   2   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   1   .   .   2   .   .   1   .   
  Zone Layout              3    | .   .   .   1   .   .   1   .   1   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   .   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   .   .   
Unauthorized Hacks         5    | .   .   1   1   .   .   2   .   1   .   
  Terminals                5    | .   .   1   1   .   .   2   .   1   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   
    Botnet                 4    | .   .   1   1   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   3   1   1   8   3   1   3   1   
  Full Trace Events        4    | .   .   .   .   1   1   1   1   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Used RIF Installer         3    | .   .   .   .   2   .   .   1   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   4   .   .   8   .   .   
  Machine Destruction      12   | .   .   .   .   4   .   .   8   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Sto  
Turns Passed               5335 | .    405  331  742  650  1006 355  1112 480  254  
Spaces Moved               3156 | 1    249  188  321  312  739  332  564  317  133  
  Core                     6    | .    .    .    .    .    .    .    6    .    .    
  Treads                   48   | .    .    .    .    .    .    .    48   .    .    
  Legs                     2162 | 1    249  188  321  312  288  .    389  317  97   
  Wheels                   36   | .    .    .    .    .    .    .    .    .    36   
  Hover                    902  | .    .    .    .    .    451  332  119  .    .    
  Flight                   2    | .    .    .    .    .    .    .    2    .    .    
  Fastest Speed            38   | 120  120  120  120  120  38   38   38   120  115  
  Average Speed            115  | 120  123  120  131  154  103  38   132  126  126  
  Slowest Speed            300  | 120  190  120  190  190  260  102  300  190  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    39   21   39   41   59   8    60   8    27   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    1    .    .    1    1    
Terrain Destroyed          52   | .    .    .    18   .    27   .    1    3    3    
  Melee                    3    | .    .    .    .    .    1    .    .    1    1    
  Projectile               20   | .    .    .    3    .    12   .    1    2    2    
  AOE                      29   | .    .    .    15   .    14   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Sto 
Total                      4380 | .   322 263 566 415 915 539 803 376 181 
  Wait                     580  | .   33  38  130 18  82  183 69  15  12  
  Move                     3148 | .   248 187 321 311 738 331 563 316 133 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  63   | .   8   4   22  4   13  1   8   3   .   
  Fast Attach              60   | .   3   4   4   3   6   5   22  7   6   
  Attach                   17   | .   .   1   2   1   2   .   7   2   2   
  Detach                   14   | .   2   .   2   .   1   .   4   4   1   
  Swap                     84   | .   3   5   13  15  13  1   24  7   3   
  Drop                     119  | .   9   7   26  10  24  5   22  11  5   
  Fire                     174  | .   15  15  46  28  29  .   22  10  9   
  Melee                    85   | .   .   .   .   5   7   13  49  1   10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   1   2   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            33   | .   .   .   .   20  .   .   13  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  319 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 5)
  406 | -10/Materials | Entered another Materials area
  406 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  570 | -9/Materials  | Identified exit to Mines
  712 | -9/Materials  | Discovered new exit (range 8)
  737 | -9/Materials  | Entered another Materials area
  737 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1088 | -8/Materials  | Build established: Scavenger-Gunner
 1384 | -8/Materials  | Garrison activated, responded to threat
 1479 | -8/Materials  | Identified exit to Garrison
 1479 | -8/Materials  | Entered Garrison
 1492 | -8/Garrison   | Triggered checkpoint
 1608 | -8/Garrison   | Discovered new exit (range 79)
 1608 | -8/Garrison   | Discovered new exit (range 29)
 1608 | -8/Garrison   | Discovered new exit (range 62)
 1608 | -8/Garrison   | Discovered new exit (range 34)
 1643 | -8/Garrison   | Installed Relay Interface Framework
 1722 | -8/Garrison   | Triggered checkpoint
 1878 | -8/Garrison   | Triggered checkpoint
 1992 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 2060 | -8/Garrison   | Garrison Relay disabled
 2129 | -8/Garrison   | Entered Materials
 2423 | -8/Materials  | Lost 3 parts (2n1w)
 3040 | -8/Materials  | Discovered new exit (range 16)
 3052 | -8/Materials  | Build established: Mutant
 3135 | -8/Materials  | Entered Factory
 3135 | -7/Factory    | Evolved 2 slots: Utility x2
 3465 | -7/Factory    | Identified exit to Garrison
 3490 | -7/Factory    | Entered Garrison
 3492 | -7/Garrison   | Triggered checkpoint
 3518 | -7/Garrison   | Triggered checkpoint
 3586 | -7/Garrison   | Garrison Relay disabled
 3622 | -7/Garrison   | Triggered checkpoint
 3622 | -7/Garrison   | Triggered checkpoint
 3672 | -7/Garrison   | Core integrity fell below 50%
 3738 | -7/Garrison   | Lost 15 parts (3p6n2u4w)
 3929 | -7/Garrison   | Discovered new exit (range 15)
 3968 | -7/Garrison   | Core integrity fell below 20%
 4026 | -7/Garrison   | Triggered checkpoint
 4158 | -7/Garrison   | Triggered checkpoint
 4283 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
 4314 | -7/Garrison   | Discovered new exit (range 10)
 4482 | -7/Garrison   | Garrison Relay disabled
 4511 | -7/Garrison   | Build established: Scavenger-Mutant
 4602 | -7/Garrison   | Entered Factory
 5072 | -7/Factory    | Discovered new exit (range 3)
 5082 | -7/Factory    | Entered Storage
 5336 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05257_ Acquired 2 matter.
05269_ System corrupted: Matter fused (-6).
05271_ Sneak attack on A-02 Transporter.
05271_ A-02 Transporter suffers critical hit (Smash).
05271_ Destroyed Unknown Processor.
05271_ Destroyed Weight Redist. System.
05271_ A-02 Transporter system corrupted by crushing effect. <x2>
05272_ A-02 Transporter system terminally corrupted.
05272_ Lgt. Treads fried. <x2>
05272_ Ion Engine fried.
05273_ K-01 Serf collects debris.
05276_ Acquired Arm. Huge Wheel.
05277_ K-01 Serf collects debris.
05279_ Acquired 47 matter.
05280_ K-01 Serf collects debris. <x2>
05292_ W-25 Informer knocked back.
05327_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S004.
05333_ Y-54 Guardian destroyed.
05335_ System corrupted: Heat flow error (+288).

 Map 
-----
+----------------------------------------------------+
|          ?????# "][[=" +=                  ??????? |
|          ?????# """""" #=! !               ??????? |
|          ?????#        ###!###########+??????????? |
|          ?????#        #?# #?????????????????????? |
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|          ?????##########?# #?????????????????????? |
|          ?????############ #?????????????????????? |
|          ?????#            #?????????????????????? |
|          ?????#         ####?????????????????????? |
|          ?????#         #????????????????????????? |
|          ?????#         #????????????????????????? |
|          ?????#         #????????????????????????? |
|          ?????#         ####?????????????????????? |
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|          #      #          #?????????????????????? |
|          # """  #          #####?????????????????? |
|          # """  /      %       +?????????????????? |
|          # """  #       ########?????????????????? |
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|          #   = ?#     #k######???????????????????? |
|          ######?#     #      #???????????????????? |
|          ?????#       # %    #???????????????????? |
|          ?????#      [#!     #???????????????????? |
|          ?????+      !+%     #???????????????????? |
|          ?????####+## #      #???????????????????? |
|          ?????????  # # %@   #???????????????????? |
|          ?????????  # ####Y###???????????????????? |
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|          ?????????  ? #??# #?????????????????????? |
|          ???????????? ???   ?????????????????????? |
|          ???????????? ???   ?????????????????????? |
|          ????????????#???   ?????????????????????? |
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|          ????????????????????????????????????????? |
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|          ????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                60
Targeting Accuracy         11
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              RagnarokScanCanceller
  Manual?         0
Play Time         01:02:32
  Cumulative      101.1 hours
  Start           2023.10.12 @ 10:56:22
  End             2023.10.12 @ 12:02:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          53
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e27f984-9eba-4337-b855-bf78209f36e8