Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.29 @ 12:06:32 Player: Aeon2927 Result: Destroyed by H9-8E6(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (31) 155 Value Destroyed (1016) 1016 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (979) 979 TOTAL SCORE: 5810 Bonus ------- Destroyed Z-Imprinter 1000 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 84/100 System Corruption 0% Temperature Cool (18) Location -7/Deep Caves Parts ------- Power (1) Propulsion (2) Utility (9) High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Weapon (2) Gauss Rifle Inventory (12) Thermal Converter Compact Battery (300) Structural Scanner Hacking Suite Peak State ------------ Power Zionite Light DM Reactor Propulsion Zionite Glidesys I Zionite Glidesys I Utility Improved Heat Sink Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Compact Battery Targeting Computer Targeting Computer Advanced Targeting Computer Zionite Weapon Casing Weapon Molecular Deconstructor Inventory Zionite Light DM Reactor Thermal Converter Compact Battery Structural Scanner Hacking Suite Beam Rifle Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Zionite Glidesys I Utility Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . 1 . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 41 | 7 3 . 5 . 2 3 6 1 . 14 Power 4 | 1 . . . . . . 1 . . 2 Engine 2 | 1 . . . . . . 1 . . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 7 | 2 . . 2 . . . 1 . . 2 Treads 5 | 2 . . 2 . . . 1 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 17 | 2 3 . 2 . 2 2 2 . . 4 Device 5 | . . . . . 2 . 1 . . 2 Storage 4 | . 3 . . . . 1 . . . . Processor 3 | 2 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . 2 . . . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 13 | 2 . . 1 . . 1 2 1 . 6 Energy Gun 8 | 2 . . 1 . . 1 2 . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . . . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 . 5 Parts Lost 20 | . . . . . . . . . . 20 Power 2 | . . . . . . . . . . 2 Propulsion 4 | . . . . . . . . . . 4 Utility 8 | . . . . . . . . . . 8 Weapon 6 | . . . . . . . . . . 6 Highest Loss Streak 16 | . . . . . . . . . . 16 Average Slot Usage (%) 96 | . 100 100 99 100 100 100 100 97 92 87 Engine 7 | . 12 12 10 10 8 7 7 7 7 3 Treads 15 | . 25 25 20 20 16 14 14 14 14 10 Device 10 | . . . . . 16 14 14 14 14 14 Storage 12 | . 12 12 10 10 8 14 14 14 14 13 Processor 21 | . 25 25 20 20 16 21 21 21 21 20 Protection 13 | . . . 20 20 16 14 14 14 14 11 Energy Gun 11 | . 25 25 19 20 16 14 14 9 . . Special Weapon 2 | . . . . . . . . 2 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 8 40 40 44 44 46 49 56 56 55 57 Greatest Support 46 | 40 40 40 46 46 46 46 46 43 43 44 Greatest Overweight (x) 17 | . . . 1 . . 1 1 1 1 17 Average Overweight (x) . | . . . . . . 1 1 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 10 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 4 4 11 11 11 11 12 11 11 12 Average Carried 8 | 2 3 3 5 11 6 9 9 8 10 10 Final Capacity 12 | 4 12 12 12 12 12 12 12 12 12 12 Final Carried 11 | 4 3 4 11 11 11 11 8 10 11 4 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 610 | 270 22 8 50 . . 40 64 6 10 140 Remotely . | . . . . . . . . . . . Salvage Created 1242 | . 44 . 365 . 245 . 75 99 . 414 Parts 90 | . 4 . 24 . 10 . 3 3 . 46 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 24 | . 2 . 6 . 4 . 1 4 . 7 Guns 17 | . 2 . 5 . 4 . 1 4 . 1 AOE 1 | . . . 1 . . . . . . . Classes Destroyed 8 | . 2 . 3 . 2 . . . . 1 Builder 1 | . . . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 5 | . 1 . 4 . . . . . . . Swarmer 6 | . 2 . . . . . . 4 . . Grunt 7 | . . . 5 . 2 . . . . . Sentry 3 | . . . 1 . 1 . 1 . . . Hunter 1 | . . . . . 1 . . . . . Z-Light 6 | . . . . . . . . . . 6 Best Kill Streak 6 | . 2 . 6 . 2 . 1 2 . 3 Combat Bots Only 3 | . 2 . 2 . 2 . 1 2 . 3 Max Kills in Single Turn 3 | . 1 . 3 . 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 3273 | . 11 . 116 . 137 36 53 106 . 2814 Core 739 | . 7 . 8 . 24 . 5 9 . 686 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 97 | 100 . 97 . 98 95 . . . . . Volleys Fired 95 | . 6 1 23 . 20 . 2 12 4 27 Largest 2 | . 2 2 2 . 2 . 2 2 1 2 Hottest 136 | . 80 80 80 . 80 . 95 136 . 56 Shots Fired 152 | . 10 2 46 . 28 . 4 24 4 34 Gun 132 | . 10 2 46 . 28 . 4 24 . 18 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 20 | . . . . . . . . . 4 16 Kinetic 16 | . . . . . . . . . . 16 Thermal 64 | . 4 1 23 . 8 . 2 24 . 2 Explosive . | . . . . . . . . . . . Electromagnetic 52 | . 6 1 23 . 20 . 2 . . . Robot Hit Streak 40 | . 8 . 40 . 18 . 11 17 . 16 Robot Miss Streak 2 | . . . 2 . 1 . . 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 2 . . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 . 1 Shots Hit Robots 122 | . 8 . 42 . 24 . 4 14 . 30 Core Hits 53 | . 3 . 20 . 13 . 2 9 . 6 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1768 | . 130 . 662 . 339 . 42 247 . 348 Guns 1631 | . 130 . 551 . 313 . 42 247 . 348 Cannons . | . . . . . . . . . . . Explosions 137 | . . . 111 . 26 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 319 | . . . . . . . . . . 319 Thermal 790 | . 46 . 352 . 93 . 23 247 . 29 Explosive . | . . . . . . . . . . . Electromagnetic 659 | . 84 . 310 . 246 . 19 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . 3 3 . . Message Errors 4 | . . . . . . . 2 2 . . Energy Discharges 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 20 | . . . 20 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 201 | . 36 18 201 . . . 3 . . . Average Temperature 55 | . 16 12 63 . . . 3 . . . Received Heat Transfer 1575 | . . . 90 . 72 . 36 . . 1377 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 2 . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 1709 | . 100 . 700 . 200 . 50 585 . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 230 | . 81 22 230 63 158 51 . . . . Average Influence 68 | . 31 22 153 63 81 51 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 89 | . . . . . . . . . . . Level 1 10 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 1 | . . . . . . 1 . . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 43 | . 5 . 11 . 8 1 2 4 . 12 Peak Tracking Total 6 | . 2 . 3 . 2 2 1 2 . 6 Tactical Retreats 3 | . . . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . . 1 . . 1 . . Max in Single Turn 1 | . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 11 | . 2 . 4 . 2 . 1 1 1 . Terminals 7 | . 2 . 3 . 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 46 | . 12 . 15 . 7 . 4 2 6 . Successful 38 | . 9 . 11 . 6 . 4 2 6 . Failed 8 | . 3 . 4 . 1 . . . . . Catastrophic 3 | . . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . Terminals 32 | . 12 . 13 . 5 . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . 9 . 9 . 4 . 4 2 6 . Record 12 | . 1 . 3 . 2 . 4 2 . . Part Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . Alert Level 3 | . 1 . 1 . 1 . . . . . Disarm Traps 2 | . . . 2 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . 3 . 2 . . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . . . Total Damage 63 | . . . . . . . 63 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 4443 | 87 230 269 349 381 220 255 592 1015 540 505 Spaces Moved 2262 | 54 117 162 122 239 102 139 306 527 277 217 Core 16 | 14 . . . . . . . . . 2 Treads 2204 | 40 117 162 122 239 102 139 306 527 277 173 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 42 | . . . . . . . . . . 42 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 180 185 185 126 Average Speed 174 | 131 160 160 170 160 160 180 180 185 185 181 Slowest Speed 900 | 160 160 160 180 160 160 180 185 185 185 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 5 35 39 21 64 15 4 58 71 53 46 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . 1 . 2 . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 7 | . . 1 . 1 . . 2 . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 9 | . . . 7 . 2 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 9 | . . . 7 . 2 . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 2585 | 69 150 170 217 238 133 145 343 542 297 281 Wait 124 | . 21 7 54 . . . 15 . 16 11 Move 2252 | 53 116 161 121 238 101 138 305 526 276 217 Hop . | . . . . . . . . . . . Pick Up 49 | 9 2 1 12 . 6 3 6 1 1 8 Fast Attach 2 | 2 . . . . . . . . . . Attach 27 | 5 1 . 3 . 2 3 . 1 . 12 Detach 2 | . . . . . . . . 2 . . Swap 12 | . 2 . 2 . . . 6 . . 2 Drop 22 | . 2 . 2 . 4 1 9 . . 4 Fire 95 | . 6 1 23 . 20 . 2 12 4 27 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 187 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Discovered exit to Mines (range 12) 312 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 357 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 521 | -10/Mines | Identified exit to Materials 521 | -10/Mines | Discovered exit to Materials (range 13) 587 | -10/Mines | Entered Materials 587 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Repaired EM Pulse Gun 898 | -9/Materials | Identified exit to Mines 898 | -9/Materials | Discovered exit to Mines (range 8) 936 | -9/Materials | Entered Mines 937 | -9/Mines | Learned location of Storage (-9) 1300 | -9/Mines | Identified exit to Materials 1300 | -9/Mines | Discovered exit to Materials (range 12) 1317 | -9/Mines | Entered Materials 1317 | -8/Materials | Evolved 2 slots: Utility x2 1510 | -8/Materials | Identified exit to Factory 1510 | -8/Materials | Discovered exit to Factory (range 8) 1537 | -8/Materials | Entered Factory 1537 | -7/Factory | Evolved 2 slots: Utility x2 1782 | -7/Factory | Identified exit to Lower Caves 1782 | -7/Factory | Discovered exit to Lower Caves (range 4) 1792 | -7/Factory | Entered Lower Caves 1879 | -7/Lower Caves | Learned Research emergency access door positions 1879 | -7/Lower Caves | Learned Research stockpile data 1879 | -7/Lower Caves | Learned Research terminal intel 1884 | -7/Lower Caves | A Commander dispatched an escort 2018 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2333 | -7/Lower Caves | Build established: Scavenger-Mutant 2370 | -7/Lower Caves | Identified exit to Lower Caves 2370 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 2384 | -7/Lower Caves | Entered another Lower Caves area 3008 | -7/Lower Caves | Learned Factory non-interactive machine intel 3049 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3070 | -7/Lower Caves | Found Prototype Special Weapon 3076 | -7/Lower Caves | Identified Molecular Deconstructor 3386 | -7/Lower Caves | Identified exit to Zion 3386 | -7/Lower Caves | Discovered exit to Zion (range 7) 3399 | -7/Lower Caves | Entered Zion 3503 | -7/Zion | System corruption cleaned by Quarantine Array 3724 | -7/Zion | Learned location of Warlord (-5) 3927 | -7/Zion | Identified exit to Deep Caves 3927 | -7/Zion | Discovered exit to Deep Caves (range 6) 3930 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3939 | -7/Zion | Entered Deep Caves 4086 | -7/Deep Caves | Attacked by Z-Imprinter 4111 | -7/Deep Caves | Destroyed Z-Imprinter 4184 | -7/Deep Caves | Found Prototype Protection 4186 | -7/Deep Caves | Identified Zio. Weapon Casing 4358 | -7/Deep Caves | Lost 3 parts (2n1u) 4415 | -7/Deep Caves | Core integrity fell below 50% 4438 | -7/Deep Caves | Core integrity fell below 20% 4444 | -7/Deep Caves | Destroyed by H9-8E6(z) with Zionite Laser-S Last Messages --------------- 04410_ Zio. Glidesys I destroyed. 04414_ Gatling Laser destroyed. 04416_ Beam Rifle destroyed. 04422_ Slug penetrates 3A-LW5(z). 04423_ Com. Battery destroyed. 04425_ Gauss Rifle destroyed. 04426_ Slug penetrates 3A-LW5(z). 04429_ Targeting Computer destroyed. 04429_ 3A-LW5(z) destroyed. 04429_ Switching to secondary target: 2Q-CU0(z). 04429_ Slug penetrates 2Q-CU0(z). 04430_ Zio. Light DM Reactor destroyed. 04432_ Exp. Heat Sink destroyed. 04432_ Slug penetrates W9-G0D(z). 04436_ Gauss Rifle destroyed. 04439_ Slug penetrates W9-G0D(z). 04441_ Gauss Rifle destroyed. 04442_ Slug penetrates W9-G0D(z). 04444_ Imp. Cooling System destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###??#?????????????????? | | ???????????????????? #### ?? #??????????????? | | ?????????????????? # ## ## ????????????? | | ????????????????? ??????????? | | ?????????????????? z ?????????? | | ??????????????????? z!%= ????????? | | ??????????????????## z !! ????????? | | ??????????????????# "????????? | | ???????????????#### "????????? | | ??????????????## # "????????? | | ??????????????? 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""""""" | | ????? | | ??????? ##### | | ?????????????# | | ?????????????### !!! | | ???????????????# =* % | | ???????????????## !%[!!* | | ????????????????# !%*= | | ????????????????# ### !!### | | ????????????????## ###?# [#?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 27 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 550 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- Com. Battery | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Are We The Baddies? Robot Respite Signs Are For Wimps Challenges ------------ None Game ------ Seed UtilityAngularSystem Manual? 0 Play Time 00:45:25 Cumulative 15.8 hours Start 2019.10.29 @ 11:19:12 End 2019.10.29 @ 12:06:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 10 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6268071-ab0f-4702-8bcc-cbded6074b9a