Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.09 @ 00:40:17

Player: flabort

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3064)     3064
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (268)                268
              TOTAL SCORE: 6982

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    68

 Cogmind 
---------
Core Integrity             0/700
Matter                     299/300
Energy                     100/100
System Corruption          30%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Weight Redist. System
                Visual Processing Unit
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
      Makeshift Flight Unit
                Disposable Heat Sink
          Small Storage Unit
          Large Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Terrain Scan Processor
                Seismic Detector
                Kinecellerator
                Transmission Jammer
       Improved Power Shielding
       Hardened Light Armor Plating
                Shock Absorption System
                Shield Generator
                System Restoration Module
   High-powered Tractor Beam
   High-powered Tractor Beam
                Arc Projector
       Advanced Assault Cannon
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Trap Scanner
                Visual Processing Unit
       Advanced Targeting Computer
>               --- WEAPON -----------
                Lightning Gun
   High-powered Shotgun
>               --- INVENTORY --------
                Disposable Heat Sink
          Small Storage Unit
          Large Storage Unit
                Weight Redist. System
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Seismic Detector
       Advanced Targeting Computer
                Transmission Jammer
       Hardened Light Armor Plating
                Shock Absorption System
                System Restoration Module
                Backup Laser I
       Improved Medium Laser
       Improved Medium Laser
                Shock Bomb Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Makeshift Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Slots Evolved              6    | .   .   2   .   2   .   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             83   | 6   1   21  1   2   11  36  3   2   
  Power                    16   | 1   .   4   .   .   5   5   .   1   
    Engine                 12   | 1   .   3   .   .   5   2   .   1   
    Core                   4    | .   .   1   .   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   9   .   1   2   14  .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    14   | .   1   3   .   .   .   10  .   .   
    Wheel                  12   | .   .   6   .   1   2   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   
  Utility                  14   | 1   .   4   .   1   1   6   1   .   
    Device                 6    | .   .   2   .   .   .   4   .   .   
    Storage                3    | 1   .   2   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   4   1   .   3   11  2   1   
    Energy Gun             8    | 1   .   .   .   .   1   5   1   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   1   
    Ballistic Gun          8    | 1   .   3   1   .   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   4   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   4   .   .   
    System Corruption      21   | .   .   .   .   .   .   21  .   .   
Parts Lost                 55   | .   4   4   .   .   9   32  2   4   
  Power                    14   | .   1   1   .   .   4   7   .   1   
  Propulsion               21   | .   1   1   .   .   2   15  .   2   
  Utility                  4    | .   .   .   .   .   1   2   1   .   
  Weapon                   16   | .   2   2   .   .   2   8   1   1   
  Highest Loss Streak      14   | .   2   2   .   .   3   14  1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   74  93  100 100 96  83  63  74  
  Engine                   7    | .   9   12  22  18  17  3   .   6   
  Core                     2    | .   .   4   .   .   .   7   .   .   
  Treads                   1    | .   25  .   .   .   .   .   .   .   
  Leg                      8    | .   1   24  .   .   .   13  .   .   
  Wheel                    14   | .   .   7   33  36  34  6   15  14  
  Device                   11   | .   .   10  11  9   9   12  15  15  
  Storage                  8    | .   14  11  11  9   9   7   7   7   
  Processor                9    | .   .   .   .   .   8   15  14  15  
  Energy Gun               3    | .   9   .   .   .   .   5   3   6   
  Energy Cannon            1    | .   .   .   .   .   3   .   .   6   
  Ballistic Gun            7    | .   14  16  22  18  13  4   .   .   
  Special Weapon           1    | .   .   5   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   .   
Peak Build Rating          33   | 6   6   18  18  21  23  33  25  29  
  Average Rating           20   | 3   5   12  18  20  21  25  21  28  
  On Entrance              14   | .   6   3   18  18  21  22  20  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 12  12  59  59  62  62  60  48  59  
  Greatest Support         58   | 40  40  48  36  48  52  58  20  20  
  Greatest Overweight (x)  19   | 3   .   1   1   1   1   15  2   19  
  Average Overweight (x)   1    | 1   .   .   1   1   .   1   2   2   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   14  20  20  20  20  20  20  
  Most Carried             20   | 6   6   20  20  19  20  20  17  20  
  Average Carried          14   | 3   4   11  20  18  17  15  14  19  
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  
  Final Carried            20   | 4   4   20  20  18  17  12  17  20  

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  
Matter Collected           1934 | 185  .    467  76   .    388  522  182  114  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3641 | .    .    711  80   .    1160 1396 153  141  
  Parts                    218  | .    .    44   7    .    66   79   13   9    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    6    7    
  Prevented                2    | .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Combat Hostiles Destroyed  71   | .   .   13  4   .   22  23  7   2   
  Guns                     44   | .   .   13  4   .   15  12  .   .   
  Cannons                  7    | .   .   .   .   .   5   .   .   2   
  AOE                      19   | .   .   .   .   .   2   10  7   .   
Classes Destroyed          13   | .   .   6   .   .   4   2   1   .   
  Worker                   5    | .   .   .   .   .   1   4   .   .   
  Builder                  7    | .   .   .   .   .   1   6   .   .   
  Tunneler                 2    | .   .   1   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 5    | .   .   2   .   .   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   1   .   .   .   1   .   .   
  Swarmer                  18   | .   .   4   3   .   2   5   4   .   
  Grunt                    35   | .   .   4   1   .   13  15  2   .   
  Duelist                  3    | .   .   .   .   .   1   1   .   1   
  Sentry                   13   | .   .   5   .   .   6   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   .   3   3   .   5   9   6   2   
  Combat Bots Only         6    | .   .   3   3   .   5   5   6   2   
Max Kills in Single Turn   4    | .   .   2   1   .   2   4   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  
Hostile Shots Fired        725  | .    163  94   14   2    149  259  10   34   
  Missed                   223  | .    51   28   5    1    47   77   5    9    
Damage Taken               5459 | .    681  614  51   11   1289 2284 83   446  
  Core                     1254 | .    130  65   5    .    331  537  24   162  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1622 | .    232  178  18   3    374  667  24   126  
  Regen/Repaired (Parts)   108  | .    .    .    .    .    108  .    .    .    
Core Remaining (%)         67   | 100  48   .    82   .    39   .    .    .    
Volleys Fired              205  | .    4    54   6    .    66   63   8    4    
  Largest                  2    | .    2    2    2    .    2    2    1    2    
  Hottest                  120  | .    60   120  46   .    86   88   39   119  
Shots Fired                351  | .    6    86   12   .    123  105  11   8    
  Gun                      286  | .    6    83   12   .    99   80   2    4    
  Cannon                   28   | .    .    .    .    .    24   .    .    4    
  Launcher                 34   | .    .    .    .    .    .    25   9    .    
  Special                  3    | .    .    3    .    .    .    .    .    .    
  Kinetic                  229  | .    4    83   12   .    99   31   .    .    
  Thermal                  47   | .    2    3    .    .    .    36   2    4    
  Explosive                17   | .    .    .    .    .    .    8    9    .    
  Electromagnetic          58   | .    .    .    .    .    24   30   .    4    
  Robot Hit Streak         36   | .    1    19   3    .    26   36   3    8    
  Robot Miss Streak        3    | .    1    3    1    .    2    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    
Shots Hit Robots           269  | .    3    61   8    .    100  88   4    5    
  Core Hits                163  | .    1    27   5    .    44   72   9    5    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    .    1    1    .    .    
    Destroy                2    | .    .    .    1    .    .    1    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6655 | .    28   848  131  .    1931 3134 451  132  
  Guns                     3318 | .    24   848  131  .    1268 1015 .    32   
  Cannons                  666  | .    .    .    .    .    566  .    .    100  
  Explosions               2667 | .    .    .    .    .    97   2119 451  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    .    .    .    .    
  Kinetic                  2832 | .    24   848  131  .    1268 561  .    .    
  Thermal                  597  | .    .    .    .    .    97   468  .    32   
  Explosive                1343 | .    .    .    .    .    .    892  451  .    
  Electromagnetic          1879 | .    .    .    .    .    566  1213 .    100  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         30   | .    .    .    .    .    2    30   30   30   
  Average Corruption       20   | .    .    .    .    .    1    13   30   30   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  91   | .    .    .    .    .    4    26   36   25   
    Message Errors         20   | .    .    .    .    .    1    4    8    7    
    Matter Fused           22   | .    .    .    .    .    .    7    9    6    
    Heat Flow Errors       8    | .    .    .    .    .    .    2    4    2    
    Energy Discharges      13   | .    .    .    .    .    1    1    5    6    
    Parts Rejected         3    | .    .    .    .    .    .    3    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    2    2    3    2    
    Data Loss (major)      7    | .    .    .    .    .    .    2    4    1    
    Misfires               5    | .    .    .    .    .    .    1    3    1    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
    Misdirections          3    | .    .    .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            113  | .    .    .    .    .    22   89   2    .    
  Projectiles              3    | .    .    .    .    .    3    .    .    .    
  Explosions               110  | .    .    .    .    .    19   89   2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      294  | .    .    .    .    .    60   211  23   .    
  Shots                    13   | .    .    .    .    .    2    10   1    .    
  Rammed                   3    | .    3    .    .    .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        225  | .    20   80   .    .    87   175  225  182  
  Average Temperature      48   | .    13   28   .    .    43   64   102  54   
  Received Heat Transfer   2496 | .    87   315  .    9    756  1257 .    72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Fried              6    | .    .    .    .    .    2    4    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    
  Heat Transferred         1323 | .    .    .    .    .    100  1149 .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    .    .    2    7    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Peak Influence             484  | .   65  261 109 50  484 409 .   .   
  Initial                  188  | .   .   19  19  35  18  188 .   .   
  Average                  169  | .   15  109 85  39  288 205 .   .   
Maximum Alert Level        2    | .   .   1   .   .   2   2   .   .   
  Low Security (%)         60   | 100 100 88  100 100 25  43  .   .   
  Level 1                  31   | .   .   11  .   .   42  53  .   .   
  Level 2                  8    | .   .   .   .   .   31  3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   2   .   .   8   6   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            10   | .   .   2   .   .   3   5   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Distress Signals           7    | .   2   .   .   .   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   14  16  5   2   31  36  7   7   
  Peak Tracking Total      9    | .   9   3   3   2   6   6   4   7   
  Tactical Retreats        8    | .   3   1   .   .   3   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Traps Triggered            5    | .   .   .   .   .   3   2   .   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Machines Disabled          12   | .   .   .   .   .   2   10  .   .   
  Max in Single Turn       4    | .   .   .   .   .   2   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Machines Accessed          13   | .   1   4   .   .   5   1   2   .   
  Terminals                8    | .   .   4   .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   3   12  .   .   15  2   8   .   
  Successful               26   | .   3   9   .   .   6   .   8   .   
  Failed                   14   | .   .   3   .   .   9   2   .   .   
    Catastrophic           5    | .   .   .   .   .   4   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   .   12  .   .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   .   
  Recycling Units          5    | .   3   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   .   9   .   .   3   .   8   .   
  Record                   12   | .   .   3   .   .   2   .   7   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   1   .   .   4   1   .   .   
  Full Trace Events        3    | .   .   .   .   .   3   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   .   .   
  Recycled Matter          46   | .   46  .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   3   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  
Turns Passed               4043 | 141  172  813  51   44   638  944  747  493  
Spaces Moved               2518 | 78   100  397  31   41   372  421  655  423  
  Core                     59   | 40   .    .    .    .    .    18   .    1    
  Treads                   119  | 38   81   .    .    .    .    .    .    .    
  Legs                     499  | .    19   274  .    .    .    206  .    .    
  Wheels                   1841 | .    .    123  31   41   372  197  655  422  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  105  105  92   92   110  110  
  Average Speed            128  | 162  152  154  105  105  105  163  110  112  
  Slowest Speed            1000 | 200  160  190  105  105  107  800  110  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 6    31   32   7    4    69   14   75   79   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    1    .    .    .    2    2    
Spaces Dug                 3    | .    .    3    .    .    .    .    .    .    
Terrain Destroyed          166  | .    .    3    .    .    4    58   101  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    3    .    .    .    .    .    .    
  AOE                      163  | .    .    .    .    .    4    58   101  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low 
Total                      2954 | 91  112 502 38  42  493 571 673 432 
  Wait                     50   | .   2   1   .   .   32  15  .   .   
  Move                     2510 | 77  99  396 30  40  371 420 654 423 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  90   | 8   3   27  .   .   9   32  8   3   
  Fast Attach              5    | 2   .   1   .   .   1   .   .   1   
  Attach                   60   | 4   1   10  .   2   8   32  3   .   
  Detach                   1    | .   .   1   .   .   .   .   .   .   
  Swap                     18   | .   .   10  1   .   2   4   .   1   
  Drop                     10   | .   .   2   1   .   2   5   .   .   
  Fire                     205  | .   4   54  6   .   66  63  8   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   2   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
  142 | -11/Scrapyard  | Entered Materials
  296 | -10/Materials  | Discovered new exit (range 15)
  297 | -10/Materials  | Core integrity fell below 50%
  312 | -10/Materials  | Build established: Mutant
  314 | -10/Materials  | Entered another Materials area
  314 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  320 | -9/Materials   | Discovered new exit (range 9)
 1121 | -9/Materials   | Discovered new exit (range 7)
 1127 | -9/Materials   | Entered Mines
 1173 | -9/Mines       | Discovered new exit (range 6)
 1178 | -9/Mines       | Entered Materials
 1178 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1180 | -8/Materials   | Discovered new exit (range 14)
 1222 | -8/Materials   | Entered Storage
 1257 | -8/Storage     | Build established: Scavenger-Mutant
 1269 | -8/Storage     | Garrison activated, responded to threat
 1637 | -8/Storage     | Repaired Hvy. Assault Rifle
 1690 | -8/Storage     | Core integrity fell below 50%
 1829 | -8/Storage     | Discovered new exit (range 5)
 1860 | -8/Storage     | Entered Factory
 1860 | -7/Factory     | Evolved 2 slots: Utility x2
 1867 | -7/Factory     | Lost 3 parts (1p1n1w)
 2121 | -7/Factory     | Lost 14 parts (2p7n2u3w)
 2469 | -7/Factory     | Core integrity fell below 50%
 2512 | -7/Factory     | Lost 5 parts (1p2n2w)
 2576 | -7/Factory     | System corruption reached 10%
 2652 | -7/Factory     | System corruption reached 30%
 2759 | -7/Factory     | Lost 8 parts (2p4n2w)
 2765 | -7/Factory     | Discovered new exit (range 14)
 2804 | -7/Factory     | Entered Lower Caves
 2811 | -7/Lower Caves | Learned location of 1 exit from Factory
 2856 | -7/Lower Caves | Core integrity fell below 20%
 3168 | -7/Lower Caves | Identified exit to Lower Caves
 3187 | -7/Lower Caves | Learned location of Extension (-5)
 3187 | -7/Lower Caves | Learned Research emergency access door positions
 3187 | -7/Lower Caves | Learned Extension security intel
 3187 | -7/Lower Caves | Learned Armory security intel
 3187 | -7/Lower Caves | Learned Armory terminal intel
 3418 | -7/Lower Caves | Learned Factory trap positions
 3551 | -7/Lower Caves | Entered another Lower Caves area
 3595 | -7/Lower Caves | Discovered new exit (range 12)
 3903 | -7/Lower Caves | Identified exit to Data Miner
 4019 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4044 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
QJVM18F1PSQ YU#SMXFEFG
System corrupted: Matter fused (-7).
Wheel destroyed.
Penetrated by Slug.
Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
L-41 Fighter springs to life.
System corrupted: Matter fused (-5).
Y-64 Sentinel destroyed.
G-47 Trooper destroyed.
Adv. Heat Sink self-destruct mechanism
  malfunctions.
Wave Gun fries itself beyond repair.
Wheel destroyed.
System corrupted: FCS attempts to trigger Imp.
  EM Pulse Cannon.
System corrupted: Imp. EM Pulse Cannon misfires.
L-41 Fighter destroyed.
Mak. Laser severed.
Imp. EM Pulse Cannon destroyed.
Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|      ?????????????????????#           #####  #???? |
|      ?????????????????????#                  #???# |
|      ?????????????????????#                  ##### |
|      ????????????????###?##     ########           |
|      ???????????????##  ##  s   #!=#???#           |
|      ???????????????#     l g## [[%#???# ######### |
|      ???????????????##  >@l=###  *=+= "# #????###  |
|      ????????????????##   = #?#   %+! "# #????#    |
|      ?????????????????##     ##   *#  "# #????##   |
|      ??????????????????#        #  #? "# #?????##  |
|      ?????????????????#         ####??## #??????## |
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|      ????????????????????????##???     ????????##  |
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|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              DynamicIntegrityFlakker
  Manual?         0
Play Time         00:50:34
  Cumulative      22.4 hours
  Start           2025.01.08 @ 23:50:28
  End             2025.01.09 @ 00:40:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           27
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          22
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a1db1c1-37bf-49a9-bce6-2babd23322b3