Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.09 @ 00:40:17 Player: flabort Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3064) 3064 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 6982 Bonus ------- Pacifist 200 High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 100/100 System Corruption 30% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Weight Redist. System Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Makeshift Flight Unit Disposable Heat Sink Small Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Seismic Detector Kinecellerator Transmission Jammer Improved Power Shielding Hardened Light Armor Plating Shock Absorption System Shield Generator System Restoration Module High-powered Tractor Beam High-powered Tractor Beam Arc Projector Advanced Assault Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Trap Scanner Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun High-powered Shotgun > --- INVENTORY -------- Disposable Heat Sink Small Storage Unit Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Transmission Jammer Hardened Light Armor Plating Shock Absorption System System Restoration Module Backup Laser I Improved Medium Laser Improved Medium Laser Shock Bomb Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Makeshift Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . . . 1 . 2 . . Weapon . | . . . . . . . . . Parts Attached 83 | 6 1 21 1 2 11 36 3 2 Power 16 | 1 . 4 . . 5 5 . 1 Engine 12 | 1 . 3 . . 5 2 . 1 Core 4 | . . 1 . . . 3 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 1 9 . 1 2 14 . . Treads 2 | 2 . . . . . . . . Leg 14 | . 1 3 . . . 10 . . Wheel 12 | . . 6 . 1 2 3 . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 14 | 1 . 4 . 1 1 6 1 . Device 6 | . . 2 . . . 4 . . Storage 3 | 1 . 2 . . . . . . Processor 4 | . . . . . 1 2 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 4 1 . 3 11 2 1 Energy Gun 8 | 1 . . . . 1 5 1 . Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 8 | 1 . 3 1 . 1 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . 4 . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . Corrupted Parts 4 | . . . . . . 4 . . System Corruption 21 | . . . . . . 21 . . Parts Lost 55 | . 4 4 . . 9 32 2 4 Power 14 | . 1 1 . . 4 7 . 1 Propulsion 21 | . 1 1 . . 2 15 . 2 Utility 4 | . . . . . 1 2 1 . Weapon 16 | . 2 2 . . 2 8 1 1 Highest Loss Streak 14 | . 2 2 . . 3 14 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 74 93 100 100 96 83 63 74 Engine 7 | . 9 12 22 18 17 3 . 6 Core 2 | . . 4 . . . 7 . . Treads 1 | . 25 . . . . . . . Leg 8 | . 1 24 . . . 13 . . Wheel 14 | . . 7 33 36 34 6 15 14 Device 11 | . . 10 11 9 9 12 15 15 Storage 8 | . 14 11 11 9 9 7 7 7 Processor 9 | . . . . . 8 15 14 15 Energy Gun 3 | . 9 . . . . 5 3 6 Energy Cannon 1 | . . . . . 3 . . 6 Ballistic Gun 7 | . 14 16 22 18 13 4 . . Special Weapon 1 | . . 5 . . . . . . Impact Weapon 1 | . . . . . . . 5 . Peak Build Rating 33 | 6 6 18 18 21 23 33 25 29 Average Rating 20 | 3 5 12 18 20 21 25 21 28 On Entrance 14 | . 6 3 18 18 21 22 20 25 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 12 12 59 59 62 62 60 48 59 Greatest Support 58 | 40 40 48 36 48 52 58 20 20 Greatest Overweight (x) 19 | 3 . 1 1 1 1 15 2 19 Average Overweight (x) 1 | 1 . . 1 1 . 1 2 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 14 20 20 20 20 20 20 Most Carried 20 | 6 6 20 20 19 20 20 17 20 Average Carried 14 | 3 4 11 20 18 17 15 14 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | 4 4 20 20 18 17 12 17 20 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Matter Collected 1934 | 185 . 467 76 . 388 522 182 114 Remotely . | . . . . . . . . . Salvage Created 3641 | . . 711 80 . 1160 1396 153 141 Parts 218 | . . 44 7 . 66 79 13 9 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 6 7 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 71 | . . 13 4 . 22 23 7 2 Guns 44 | . . 13 4 . 15 12 . . Cannons 7 | . . . . . 5 . . 2 AOE 19 | . . . . . 2 10 7 . Classes Destroyed 13 | . . 6 . . 4 2 1 . Worker 5 | . . . . . 1 4 . . Builder 7 | . . . . . 1 6 . . Tunneler 2 | . . 1 . . . 1 . . Hauler 1 | . . . . . 1 . . . Recycler 5 | . . 2 . . . 3 . . Mechanic 1 | . . . . . . 1 . . Watcher 2 | . . 1 . . . 1 . . Swarmer 18 | . . 4 3 . 2 5 4 . Grunt 35 | . . 4 1 . 13 15 2 . Duelist 3 | . . . . . 1 1 . 1 Sentry 13 | . . 5 . . 6 1 . 1 Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 9 | . . 3 3 . 5 9 6 2 Combat Bots Only 6 | . . 3 3 . 5 5 6 2 Max Kills in Single Turn 4 | . . 2 1 . 2 4 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . 1 2 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Hostile Shots Fired 725 | . 163 94 14 2 149 259 10 34 Missed 223 | . 51 28 5 1 47 77 5 9 Damage Taken 5459 | . 681 614 51 11 1289 2284 83 446 Core 1254 | . 130 65 5 . 331 537 24 162 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1622 | . 232 178 18 3 374 667 24 126 Regen/Repaired (Parts) 108 | . . . . . 108 . . . Core Remaining (%) 67 | 100 48 . 82 . 39 . . . Volleys Fired 205 | . 4 54 6 . 66 63 8 4 Largest 2 | . 2 2 2 . 2 2 1 2 Hottest 120 | . 60 120 46 . 86 88 39 119 Shots Fired 351 | . 6 86 12 . 123 105 11 8 Gun 286 | . 6 83 12 . 99 80 2 4 Cannon 28 | . . . . . 24 . . 4 Launcher 34 | . . . . . . 25 9 . Special 3 | . . 3 . . . . . . Kinetic 229 | . 4 83 12 . 99 31 . . Thermal 47 | . 2 3 . . . 36 2 4 Explosive 17 | . . . . . . 8 9 . Electromagnetic 58 | . . . . . 24 30 . 4 Robot Hit Streak 36 | . 1 19 3 . 26 36 3 8 Robot Miss Streak 3 | . 1 3 1 . 2 3 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 269 | . 3 61 8 . 100 88 4 5 Core Hits 163 | . 1 27 5 . 44 72 9 5 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 3 | . . . 1 . 1 1 . . Destroy 2 | . . . 1 . . 1 . . Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6655 | . 28 848 131 . 1931 3134 451 132 Guns 3318 | . 24 848 131 . 1268 1015 . 32 Cannons 666 | . . . . . 566 . . 100 Explosions 2667 | . . . . . 97 2119 451 . Melee . | . . . . . . . . . Ramming 4 | . 4 . . . . . . . Kinetic 2832 | . 24 848 131 . 1268 561 . . Thermal 597 | . . . . . 97 468 . 32 Explosive 1343 | . . . . . . 892 451 . Electromagnetic 1879 | . . . . . 566 1213 . 100 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . 2 30 30 30 Average Corruption 20 | . . . . . 1 13 30 30 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 91 | . . . . . 4 26 36 25 Message Errors 20 | . . . . . 1 4 8 7 Matter Fused 22 | . . . . . . 7 9 6 Heat Flow Errors 8 | . . . . . . 2 4 2 Energy Discharges 13 | . . . . . 1 1 5 6 Parts Rejected 3 | . . . . . . 3 . . Data Loss (minor) 9 | . . . . . 2 2 3 2 Data Loss (major) 7 | . . . . . . 2 4 1 Misfires 5 | . . . . . . 1 3 1 Alerts 1 | . . . . . . 1 . . Misdirections 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 113 | . . . . . 22 89 2 . Projectiles 3 | . . . . . 3 . . . Explosions 110 | . . . . . 19 89 2 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 294 | . . . . . 60 211 23 . Shots 13 | . . . . . 2 10 1 . Rammed 3 | . 3 . . . . . . . Targets Rammed 3 | . 3 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 225 | . 20 80 . . 87 175 225 182 Average Temperature 48 | . 13 28 . . 43 64 102 54 Received Heat Transfer 2496 | . 87 315 . 9 756 1257 . 72 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 6 | . . . . . 2 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 1323 | . . . . . 100 1149 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . . . 2 7 . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Peak Influence 484 | . 65 261 109 50 484 409 . . Initial 188 | . . 19 19 35 18 188 . . Average 169 | . 15 109 85 39 288 205 . . Maximum Alert Level 2 | . . 1 . . 2 2 . . Low Security (%) 60 | 100 100 88 100 100 25 43 . . Level 1 31 | . . 11 . . 42 53 . . Level 2 8 | . . . . . 31 3 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 . . 8 6 . . Investigation 2 | . . . . . 2 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 10 | . . 2 . . 3 5 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Distress Signals 7 | . 2 . . . 3 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 14 16 5 2 31 36 7 7 Peak Tracking Total 9 | . 9 3 3 2 6 6 4 7 Tactical Retreats 8 | . 3 1 . . 3 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Traps Triggered 5 | . . . . . 3 2 . . Indirectly 2 | . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Disabled 12 | . . . . . 2 10 . . Max in Single Turn 4 | . . . . . 2 4 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Accessed 13 | . 1 4 . . 5 1 2 . Terminals 8 | . . 4 . . 4 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 3 12 . . 15 2 8 . Successful 26 | . 3 9 . . 6 . 8 . Failed 14 | . . 3 . . 9 2 . . Catastrophic 5 | . . . . . 4 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . . 12 . . 10 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units 5 | . 3 . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . . 9 . . 3 . 8 . Record 12 | . . 3 . . 2 . 7 . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Transport Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 1 . . 4 1 . . Full Trace Events 3 | . . . . . 3 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 46 | . 46 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Turns Passed 4043 | 141 172 813 51 44 638 944 747 493 Spaces Moved 2518 | 78 100 397 31 41 372 421 655 423 Core 59 | 40 . . . . . 18 . 1 Treads 119 | 38 81 . . . . . . . Legs 499 | . 19 274 . . . 206 . . Wheels 1841 | . . 123 31 41 372 197 655 422 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 105 105 92 92 110 110 Average Speed 128 | 162 152 154 105 105 105 163 110 112 Slowest Speed 1000 | 200 160 190 105 105 107 800 110 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 6 31 32 7 4 69 14 75 79 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . 1 . . . 2 2 Spaces Dug 3 | . . 3 . . . . . . Terrain Destroyed 166 | . . 3 . . 4 58 101 . Melee . | . . . . . . . . . Projectile 3 | . . 3 . . . . . . AOE 163 | . . . . . 4 58 101 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total 2954 | 91 112 502 38 42 493 571 673 432 Wait 50 | . 2 1 . . 32 15 . . Move 2510 | 77 99 396 30 40 371 420 654 423 Hop . | . . . . . . . . . Pick Up 90 | 8 3 27 . . 9 32 8 3 Fast Attach 5 | 2 . 1 . . 1 . . 1 Attach 60 | 4 1 10 . 2 8 32 3 . Detach 1 | . . 1 . . . . . . Swap 18 | . . 10 1 . 2 4 . 1 Drop 10 | . . 2 1 . 2 5 . . Fire 205 | . 4 54 6 . 66 63 8 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . 3 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 320 | -9/Materials | Discovered new exit (range 9) 1121 | -9/Materials | Discovered new exit (range 7) 1127 | -9/Materials | Entered Mines 1173 | -9/Mines | Discovered new exit (range 6) 1178 | -9/Mines | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -8/Materials | Discovered new exit (range 14) 1222 | -8/Materials | Entered Storage 1257 | -8/Storage | Build established: Scavenger-Mutant 1269 | -8/Storage | Garrison activated, responded to threat 1637 | -8/Storage | Repaired Hvy. Assault Rifle 1690 | -8/Storage | Core integrity fell below 50% 1829 | -8/Storage | Discovered new exit (range 5) 1860 | -8/Storage | Entered Factory 1860 | -7/Factory | Evolved 2 slots: Utility x2 1867 | -7/Factory | Lost 3 parts (1p1n1w) 2121 | -7/Factory | Lost 14 parts (2p7n2u3w) 2469 | -7/Factory | Core integrity fell below 50% 2512 | -7/Factory | Lost 5 parts (1p2n2w) 2576 | -7/Factory | System corruption reached 10% 2652 | -7/Factory | System corruption reached 30% 2759 | -7/Factory | Lost 8 parts (2p4n2w) 2765 | -7/Factory | Discovered new exit (range 14) 2804 | -7/Factory | Entered Lower Caves 2811 | -7/Lower Caves | Learned location of 1 exit from Factory 2856 | -7/Lower Caves | Core integrity fell below 20% 3168 | -7/Lower Caves | Identified exit to Lower Caves 3187 | -7/Lower Caves | Learned location of Extension (-5) 3187 | -7/Lower Caves | Learned Research emergency access door positions 3187 | -7/Lower Caves | Learned Extension security intel 3187 | -7/Lower Caves | Learned Armory security intel 3187 | -7/Lower Caves | Learned Armory terminal intel 3418 | -7/Lower Caves | Learned Factory trap positions 3551 | -7/Lower Caves | Entered another Lower Caves area 3595 | -7/Lower Caves | Discovered new exit (range 12) 3903 | -7/Lower Caves | Identified exit to Data Miner 4019 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4044 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- QJVM18F1PSQ YU#SMXFEFG System corrupted: Matter fused (-7). Wheel destroyed. Penetrated by Slug. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." L-41 Fighter springs to life. System corrupted: Matter fused (-5). Y-64 Sentinel destroyed. G-47 Trooper destroyed. Adv. Heat Sink self-destruct mechanism malfunctions. Wave Gun fries itself beyond repair. Wheel destroyed. System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. System corrupted: Imp. EM Pulse Cannon misfires. L-41 Fighter destroyed. Mak. Laser severed. Imp. EM Pulse Cannon destroyed. Deuterium Engine destroyed. 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"# #?????## | | ?????????????????# ####??## #??????## | | ????????????????# ????? #???????# | | ????????????????# ### ???##????????# | | ????????????????###??# ???????????? | | ?????????????????????# #?????????? | | ?????????????????????## ???????? | | ??????????????????????? ????????? | | ??????????????????????? ??????? | | ???????????????????????# #### ???????# | | ????????????????????????##??? ????????## | | ?????????????????????????????? ????????????## | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed DynamicIntegrityFlakker Manual? 0 Play Time 00:50:34 Cumulative 22.4 hours Start 2025.01.08 @ 23:50:28 End 2025.01.09 @ 00:40:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 27 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a1db1c1-37bf-49a9-bce6-2babd23322b3