Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 02:20:03 Player: Root Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (20) 100 Value Destroyed (736) 736 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6856 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 16/300 Energy 61/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Terrain Scan Processor > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (5) ---- Terrain Scan Processor Advanced Force Field Quantum Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Triangulator Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor 0b10 Decoder Chip [Scout] Force Field Improved Hacking Suite Improved System Shield Advanced System Restoration Module > --- WEAPON ----------- Plasma Rifle Heavy Flak Cannon Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Terrain Scan Processor Shield Generator [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Terrain Scan Processor Device Advanced Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Arc Projector Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Slots Evolved 12 | . . . 2 2 2 . 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 8 | . . . 1 2 1 . 1 . . 2 1 . Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 78 | 7 3 . 12 6 5 13 8 5 . 10 2 7 Power 5 | 1 . . 2 1 . 1 . . . . . . Engine 5 | 1 . . 2 1 . 1 . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 2 . 2 1 1 8 2 1 . 1 . . Treads 7 | . . . . . . 3 2 1 . 1 . . Leg 8 | 2 2 . 2 1 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . 5 . . . . . . Utility 27 | 1 1 . 2 4 1 2 4 3 . 6 1 2 Device 17 | . 1 . . 1 1 2 2 2 . 5 1 2 Storage 2 | 1 . . . 1 . . . . . . . . Processor 4 | . . . 1 2 . . . . . 1 . . Hackware 2 | . . . . . . . 1 1 . . . . Protection 2 | . . . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 3 . . 6 . 3 2 2 1 . 3 1 5 Energy Gun 13 | . . . 3 . 2 1 2 . . 1 . 4 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 9 | 3 . . 3 . 1 1 . 1 . . . . Ballistic Cannon 3 | . . . . . . . . . . 2 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . . Parts Lost 38 | . . . . . . 14 . 2 1 2 1 18 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 9 | . . . . . . 5 . . . 1 . 3 Utility 16 | . . . . . . 3 . 2 . 1 . 10 Weapon 11 | . . . . . . 5 . . 1 . 1 4 Highest Loss Streak 14 | . . . . . . 14 . 2 1 1 1 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 90 100 94 100 100 71 70 82 82 90 93 44 Engine 7 | . 14 14 11 9 7 6 6 6 6 5 5 1 Treads 9 | . . . . . . 2 19 20 20 17 15 5 Leg 9 | . 28 28 22 18 23 10 . . . . . . Device 16 | . 4 14 11 18 23 11 18 18 20 23 26 12 Storage 5 | . 14 14 11 9 7 7 6 1 . . . . Processor 11 | . . . 4 18 15 15 13 13 13 17 15 8 Hackware 4 | . . . . . . . 1 6 13 11 10 3 Protection 1 | . . . 1 . . . 2 5 . . . . Energy Gun 5 | . . . 11 9 11 7 1 6 2 1 . 3 Ballistic Gun 10 | . 28 28 22 18 10 4 . 3 6 5 4 . Ballistic Cannon 1 | . . . . . . . . . . 5 15 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 13 14 14 22 23 26 26 26 25 18 39 49 51 Greatest Support 66 | 20 20 20 26 26 39 66 66 66 66 66 66 66 Greatest Overweight (x) 12 | 3 . . . . . 1 1 . . . . 12 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | 2 6 7 8 8 8 8 8 8 5 5 4 4 Average Carried 5 | 1 4 6 7 7 7 7 7 5 5 4 3 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 6 7 8 8 8 8 8 5 5 5 3 4 Class Distribution -------------------- 41% | Mutant 30% | Skirmisher 12% | Hacker-Skirmisher 11% | Hacker-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Matter Collected 1084 | 247 57 . 227 132 40 7 . 254 . 120 . . Remotely . | . . . . . . . . . . . . . Salvage Created 758 | . 86 . 381 145 . 55 . . . 91 . . Parts 38 | . 4 . 18 13 . 2 . . . 1 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 5 . . . 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 16 | . 2 . 7 2 . 1 . . . 4 . . Guns 12 | . 2 . 7 2 . . . . . 1 . . Cannons 3 | . . . . . . . . . . 3 . . AOE 1 | . . . . . . 1 . . . . . . Classes Destroyed 7 | . 1 . 4 . . 1 . . . 1 . . Recycler 1 | . . . 1 . . . . . . . . . Watcher 3 | . . . 2 1 . . . . . . . . Swarmer 3 | . . . 3 . . . . . . . . . Grunt 6 | . 2 . 2 . . . . . . 2 . . Sentry 4 | . . . 2 2 . . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . 2 . . Best Kill Streak 4 | . 2 . 4 2 . 1 . . . 2 . . Combat Bots Only 3 | . 2 . 3 1 . 1 . . . 2 . . Max Kills in Single Turn 1 | . 1 . 1 1 . 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Damage Taken 5287 | . 79 . 318 160 . 1494 . 286 120 412 126 2292 Core 1644 | . 10 . 47 . . 377 . 21 16 19 17 1137 Absorbed by Shields 330 | . . . . . . 126 . 76 44 20 . 64 Core Remaining (%) 89 | 100 . 96 88 100 . 46 . . 95 98 . . Volleys Fired 96 | . 6 . 30 8 . 14 2 17 . 16 . 3 Largest 4 | . 2 . 3 3 . 3 1 2 . 3 . 4 Hottest 242 | . 40 . 80 88 . 115 55 79 . 156 . 242 Shots Fired 226 | . 12 . 90 24 . 22 2 18 . 46 . 12 Gun 195 | . 12 . 90 24 . 22 2 18 . 24 . 3 Cannon 31 | . . . . . . . . . . 22 . 9 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 149 | . 12 . 60 16 . 14 . 1 . 37 . 9 Thermal 42 | . . . 30 . . . . . . 9 . 3 Explosive . | . . . . . . . . . . . . . Electromagnetic 35 | . . . . 8 . 8 2 17 . . . . Robot Hit Streak 14 | . 9 . 6 7 . 5 . 9 . 14 . 3 Robot Miss Streak 7 | . . . 7 3 . 3 2 2 . 5 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 143 | . 9 . 46 15 . 17 . 15 . 35 . 6 Core Hits 59 | . 4 . 15 7 . 8 . 8 . 15 . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . 1 . 2 Burn 2 | . . . . . . . . . . 1 . 1 Blast 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2621 | . 98 3 568 214 . 625 . 173 . 779 . 161 Guns 1827 | . 98 . 568 214 . 379 . 173 . 328 . 67 Cannons 535 | . . . . . . . . . . 451 . 84 Explosions 246 | . . . . . . 246 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 13 | . . 3 . . . . . . . . . 10 Kinetic 1611 | . 98 . 398 109 . 246 . 8 . 668 . 84 Thermal 594 | . . . 170 . . 246 . . . 111 . 67 Explosive . | . . . . . . . . . . . . . Electromagnetic 403 | . . . . 105 . 133 . 165 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . . . 1 . 23 Average Corruption 15 | . . . . . . . . . . 1 . 18 Corruption Purged 1 | . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . 9 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 20 | . . . . . . . . . . 20 . . Projectiles 20 | . . . . . . . . . . 20 . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 5 . 3 Impact 1 | . . . . . . . . . . . . 1 Kinetic 7 | . . . . . . . . . . 5 . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . 1 Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 826 | . 18 . 182 66 . . . 12 . 6 . 826 Average Temperature 79 | . 9 . 50 27 . . . 4 . 3 . 259 Received Heat Transfer 956 | . 42 . 102 63 . 169 . 88 9 97 12 374 Effects 8 | . . . . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . 1 . . Heat Transferred 1175 | . . . 375 . . 200 . . . 350 . 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Peak Influence 190 | . 50 19 190 144 12 75 54 . . 140 14 . Initial 39 | . . 19 7 26 . 11 39 . . 9 14 . Average 53 | . 36 19 57 117 4 16 39 . . 54 13 . Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 100 . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 2 1 . 2 1 . . 2 1 . Investigation . | . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 8 | . 1 . 1 1 . 2 1 . . 1 1 . Assault 2 | . . 1 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Distress Signals 2 | . . . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 73 | . 4 . 16 4 . 7 3 6 1 6 2 24 Peak Tracking Total 13 | . 2 . 4 2 . 7 2 2 1 3 4 13 Tactical Retreats 11 | . . . . . . 3 . 3 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Traps Triggered 6 | . . . . 1 . . 1 . . . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Machines Disabled 2 | . . . 1 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Machines Accessed 16 | . 1 . 4 5 3 . 1 . . 1 . 1 Terminals 12 | . 1 . 3 5 2 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 39 | . 1 . 14 11 7 . 1 . . 4 . 1 Successful 25 | . 1 . 12 6 3 . 1 . . 1 . 1 Failed 14 | . . . 2 5 4 . . . . 3 . . Catastrophic 4 | . . . . 2 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 33 | . 1 . 12 11 5 . . . . 4 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 21 | . 1 . 10 6 2 . . . . 1 . 1 Record 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 5 | . . . 3 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 3 5 2 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Total Allies 3 | . . 1 . . . . . 2 . . . . Largest Group 1 | . . 1 1 . . . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . . 29 29 . . . Highest-Rated Ally 31 | . . 31 31 . . . . 29 29 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . 10 . . . . . 2 . . . Total Damage 145 | . . . 107 . . . . . 38 . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . 7 2 . Traps 1 | . . . . . . . . . . . 1 . Emergency Access 6 | . . . . . . . . . . 6 . . Exits 2 | . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Turns Passed 3743 | 71 199 154 651 400 108 161 157 769 253 477 81 262 Spaces Moved 2559 | 45 147 124 403 291 78 124 96 473 175 271 55 277 Core 232 | 7 . . . . . 9 . . . . . 216 Treads 1142 | . . . . . . 11 96 473 175 271 55 61 Legs 1128 | 38 147 124 403 291 78 47 . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 57 | . . . . . . 57 . . . . . . Fastest Speed 29 | 50 120 120 120 120 120 29 145 145 145 145 145 50 Average Speed 124 | 130 120 120 120 120 120 80 145 145 145 145 145 78 Slowest Speed 650 | 200 120 120 120 120 120 190 225 145 145 145 145 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 25 37 39 27 3 90 3 73 16 7 3 50 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 8 | . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . 2 . . . 4 . 5 Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . 4 . 5 AOE 2 | . . . . . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Total 2939 | 53 157 129 517 324 92 160 109 538 174 318 56 312 Wait 133 | . . 4 41 13 2 4 . 32 . 17 . 20 Move 2544 | 44 146 123 402 290 78 119 95 472 174 270 54 277 Hop 2 | . . . . . . 2 . . . . . . Pick Up 39 | 2 2 1 12 4 4 5 2 4 . 3 . . Fast Attach 35 | 6 1 . 4 . 1 8 5 2 . 3 . 5 Attach 24 | . . . 2 2 3 5 2 2 . 4 2 2 Detach 6 | . . . 1 . . . 1 . . 1 . 3 Swap 19 | 1 2 . 6 4 1 . 1 1 . 3 . . Drop 34 | . . . 19 3 3 3 1 3 . 1 . 1 Fire 96 | . 6 . 30 8 . 14 2 17 . 16 . 3 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 5 | . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 3) 271 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 409 | -10/Mines | Discovered new exit (range 12) 411 | -10/Mines | Met a Derelict testing a Signal Generator 413 | -10/Mines | Found Signal Generator 425 | -10/Mines | Entered Materials 425 | -9/Materials | Accompanied by 1 ally 425 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 721 | -9/Materials | Build established: Skirmisher 898 | -9/Materials | Discovered new exit (range 15) 914 | -9/Materials | Identified exit to Materials 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Utility x2 1449 | -8/Materials | Discovered new exit (range 8) 1475 | -8/Materials | Identified exit to Factory 1476 | -8/Materials | Entered Factory 1476 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1584 | -7/Factory | Identified exit to DSF 1584 | -7/Factory | Entered DSF 1627 | -7/DSF | Additional patrols routed to DSF 1695 | -7/DSF | Core integrity fell below 50% 1718 | -7/DSF | Discovered new exit (range 14) 1725 | -7/DSF | Lost 14 parts (1p5n3u5w) 1744 | -7/DSF | Identified exit to Factory 1745 | -7/DSF | Entered Factory 1745 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1882 | -6/Factory | Discovered new exit (range 12) 1901 | -6/Factory | Identified exit to Lower Caves 1902 | -6/Factory | Entered Lower Caves 1927 | -6/Lower Caves | Build established: Mutant 2014 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2431 | -6/Lower Caves | Encountered a Warlord checkpoint 2634 | -6/Lower Caves | Discovered new exit (range 19) 2669 | -6/Lower Caves | Identified exit to Lower Caves 2671 | -6/Lower Caves | Entered another Lower Caves area 2671 | -6/Lower Caves | Accompanied by 1 ally 2681 | -6/Lower Caves | Encountered a Warlord checkpoint 2761 | -6/Lower Caves | Discovered new exit (range 14) 2773 | -6/Lower Caves | Spotted B-75 Beast 2861 | -6/Lower Caves | Identified exit to Factory 2924 | -6/Lower Caves | Entered Factory 2924 | -5/Factory | Evolved 2 slots: Utility x2 2946 | -5/Factory | Build established: Hacker-Mutant 3292 | -5/Factory | Identified exit to Factory 3401 | -5/Factory | Entered another Factory area 3401 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3420 | -4/Factory | Identified exit to Upper Caves 3482 | -4/Factory | Entered Upper Caves 3535 | -4/Upper Caves | Build established: Hacker-Skirmisher 3555 | -4/Upper Caves | System corruption reached 10% 3587 | -4/Upper Caves | Lost 5 parts (1p1n3u) 3657 | -4/Upper Caves | Core integrity fell below 50% 3669 | -4/Upper Caves | Lost 12 parts (2n6u4w) 3715 | -4/Upper Caves | Core integrity fell below 20% 3744 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03708_ Burning plasma bursts from the floor. 03708_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 03709_ Overheating: Matter decay (-11). 03709_ Acquired Quantum Rifle. 03711_ Overheating: Energy bleed (-16). 03711_ Acquired Quantum Rifle. 03712_ Overheating: Terrain Scan Processor damaged (-3). 03712_ Overheating: Quantum Rifle damaged (-38). 03712_ Overheating: Quantum Rifle damaged (-69). 03713_ Quantum Rifle broken. 03713_ Overheating: Short circuit. 03713_ Dropped Broken Quantum Rifle. 03715_ Overheating: Core damaged (-207). 03715_ Acquired Quantum Rifle. 03716_ Overheating: Energy bleed (-9). 03718_ Acquired Mak. Hammer. 03722_ Acquired Adv. Force Field. 03725_ M=OWI# V|#J Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###?????????????? | | ????????????????????????????????## ###???????????? | | ????????????????????????????????# #X#???????????? | | ????????????????????????????????#[ #???????????? | | ????????????????????????????????## # #???????????? | | ?????????????????????????????????### #???????????? | | ??????????????????????????????##### ##???????????? | | ?????????????????????????????## ## ###??????????? | | ?????????????????????????????# # # ##?????????? | | ???????###???????????????????# ##????????? | | ??????## ##??????????????????## #????????? | | ??????# ###?????????????????# #????????? | | ?????## ##????????????##### #????????? | | ???### ##??????????## ## ### #????????? | | ???# ############ ##?## #????????? | | ???# ##???# ##????????? | | ??## ##???## #?????????? | | ### ############ @## ##??### #?????????? | | # ## ##??????????# ####??## #?????????? | | # ####???????????# #?????# #?????????? | | # #??????????????# #?????# ##????????? | | #??????????????# #?????## #????????? | | ##?????????????? #??????#### #???????? | | ##??????????????? #?????????## ##???????? | | #####??????????????? b ##??????????####????????? | | ##??????????????????? g ????????????????????????? | | ##????????????????????# ????????????????????????? | | #?????????????????????#g ????????????????????????? | | ????????????????####??# ????????????????????????? | | ???????????????# ???#g ????????????????????????? | | ??????###?????? ???# ????????????????????????? | | ?????## ##????# ???? ????????????????????????? | | ???### #???? ?? ?? ?????????????????????????? | | ?### #?### ### ?##??????????????????????????? | | ## ### #???? ??????? ?????????????? | | # ## #### ?????? ????????????? | | # " " ??????? ????????????? | | # """ "" ????????# ????????????? | | # """" "" #?????????# #???????????? | | ## "" " #?????????? ???????????? | | ######## ##??????????# ##?????????? | | ???????# ## #???????????# ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 12 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend More Dakka Please Challenges ------------ None Game ------ Seed GodMyomerStripper Manual? 0 Play Time 01:28:55 Cumulative 16.7 hours Start 2022.03.30 @ 00:44:29 End 2022.03.30 @ 02:20:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 573ce467-a2f4-4025-a896-f0e6442deb4c