Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 15:38:05 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (364) 364 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1374 Bonus ------- None Cogmind --------- Core Integrity 360/400 Matter 206/300 Energy 100/100 System Corruption 0% Temperature Cool (76) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod (17) Signal Interpreter Improved Targeting Computer Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Spread Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Medium Matter Pod Signal Interpreter Improved Targeting Computer Improved Targeting Computer [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 42 | 6 35 1 Power 7 | 1 6 . Engine 4 | 1 3 . Core 3 | . 3 . Reactor . | . . . Propulsion 16 | 2 13 1 Treads . | . . . Leg 16 | 2 13 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 5 . Device . | . . . Storage 4 | 1 3 . Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 13 | 2 11 . Energy Gun 4 | 1 3 . Energy Cannon . | . . . Ballistic Gun 7 | 1 6 . Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 5 3 Power 2 | . 1 1 Propulsion 2 | . 1 1 Utility . | . . . Weapon 4 | . 3 1 Highest Loss Streak 4 | . 4 3 Average Slot Usage (%) 94 | . 94 88 Engine 8 | . 9 . Core 5 | . 4 11 Leg 27 | . 27 33 Storage 13 | . 14 11 Processor 10 | . 10 11 Energy Gun 10 | . 9 11 Ballistic Gun 12 | . 13 . Launcher 4 | . 3 11 Naked Turns . | . . . Heaviest Build 22 | 13 22 18 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 5 | 1 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 2 8 7 Average Carried 6 | 1 6 7 Final Capacity 8 | 6 8 8 Final Carried 8 | 2 8 7 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 638 | 216 422 . Remotely . | . . . Salvage Created 409 | . 409 . Parts 35 | . 35 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 13 . Guns 13 | . 13 . Classes Destroyed 3 | . 3 . Watcher 1 | . 1 . Swarmer 5 | . 5 . Grunt 8 | . 8 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1159 | . 845 314 Core 154 | . 114 40 Absorbed by Shields . | . . . Core Remaining (%) 77 | 100 54 . Volleys Fired 55 | . 49 6 Largest 2 | . 2 1 Hottest 85 | . 85 50 Shots Fired 98 | . 92 6 Gun 98 | . 92 6 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 49 | . 49 . Thermal 49 | . 43 6 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 12 8 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 71 | . 66 5 Core Hits 39 | . 38 1 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 749 | . 673 76 Guns 749 | . 673 76 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 319 | . 319 . Thermal 430 | . 354 76 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 243 | . 243 79 Average Temperature 67 | . 69 48 Received Heat Transfer 411 | . 312 99 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 965 | . 743 222 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 227 | . 227 29 Average Influence 59 | . 65 19 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | 100 91 100 Level 1 7 | . 8 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 25 4 Peak Tracking Total 8 | . 8 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . 5 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 6 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 12 . Successful 6 | . 6 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Assault Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1305 | 55 1177 73 Spaces Moved 856 | 37 769 50 Core 12 | 7 5 . Treads . | . . . Legs 844 | 30 764 50 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 112 120 120 Slowest Speed 300 | 150 300 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 3 96 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1031 | 47 927 57 Wait 51 | 3 48 . Move 854 | 36 768 50 Hop . | . . . Pick Up 12 | 2 10 . Fast Attach 20 | 6 14 . Attach 6 | . 5 1 Detach . | . . . Swap 16 | . 16 . Drop 17 | . 17 . Fire 55 | . 49 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Lost 4 parts (1p1n2w) 565 | -10/Materials | Discovered new exit (range 13) 883 | -10/Materials | Discovered new exit (range 6) 993 | -10/Materials | Discovered new exit (range 16) 1209 | -10/Materials | Discovered new exit (range 16) 1233 | -10/Materials | Entered another Materials area 1233 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -9/Materials | Self-destructed Last Messages --------------- Aluminum Leg (47%) Connecting with Repair Station... >>Scan(Assault Rifle) Scanning Assault Rifle... Ready to Repair: Assault Rifle Rating: 1 Time: 13 Dropped Broken Assault Rifle. Acquired Med. Laser. EXIT=FOUND PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Grenade Launcher destroyed. Aluminum Leg destroyed. Y-45 Defender heat short circuits Broken Heat Sink. 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"""????????????????? | | + ###+####### # !! +??????????????? | | # # #??# #? ! = #??????????????? | | # # """ !#??# #?###########??????????????? | | ?# # """ #??# #??????????????????????????? | | ###?# # """ #??# ??????????????????????????? | | ????# # #??# ^?????????????????????????? | | ????# # [ #??# ????????????????????????? | | ????# ########??#######????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugMappingCompactor Manual? 0 Play Time 00:15:04 Cumulative 4.4 hours Start 2020.03.21 @ 15:23:44 End 2020.03.21 @ 15:38:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e1aa5aea-8ce1-4125-acaf-074341816d6f