Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.04 @ 21:48:42 Player: AllSoundNoFury Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2365) 2365 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5970 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Faulty Experimental Sensor Array Heavy Ion Cannon Mining Laser Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Target Analyzer Hardened Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Experimental Sensor Array Advanced Terrain Scan Processor Improved Light Armor Plating Heavy Ion Cannon Heavy Assault Rifle Mining Laser Heavy Mace [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Slots Evolved 7 | . 1 2 . . . 2 2 . Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . 1 1 . . . 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 66 | 7 2 6 3 . 8 16 24 . Power 15 | 1 . 2 1 . 2 3 6 . Engine 8 | 1 . 2 1 . 2 . 2 . Core 7 | . . . . . . 3 4 . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 2 . 2 4 3 . Treads . | . . . . . . . . . Leg 13 | 2 . . 2 . 2 4 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 2 1 . . 3 4 8 . Device 5 | . . . . . 2 1 2 . Storage 2 | 1 . . . . . 1 . . Processor 5 | . 2 1 . . . . 2 . Hackware . | . . . . . . . . . Protection 8 | 1 . . . . 1 2 4 . Artifact . | . . . . . . . . . Weapon 18 | 2 . 3 . . 1 5 7 . Energy Gun 6 | . . 1 . . 1 2 2 . Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 8 | 2 . 2 . . . 1 3 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 9 | . . . . . 1 1 1 6 Power . | . . . . . . . . . Propulsion 3 | . . . . . . 1 . 2 Utility 2 | . . . . . . . . 2 Weapon 4 | . . . . . 1 . 1 2 Highest Loss Streak 4 | . . . . . 1 1 1 4 Average Slot Usage (%) 97 | . 99 97 100 100 99 95 95 59 Engine 14 | . 12 20 20 20 20 8 6 4 Core 2 | . . . . . . 7 6 4 Leg 18 | . 25 20 20 20 20 15 13 7 Device 5 | . . . . . 7 13 13 11 Storage 9 | . 12 10 10 10 10 8 7 5 Processor 11 | . 11 17 20 20 5 . 11 11 Protection 13 | . 12 10 10 10 17 16 13 4 Energy Gun 7 | . . 7 10 10 9 8 6 2 Energy Cannon 1 | . . . . . . 6 1 . Ballistic Gun 11 | . 25 12 10 10 10 8 7 5 Naked Turns 18 | . . . . . . . . 18 Heaviest Build 68 | 16 16 25 32 32 36 49 68 68 Greatest Support 36 | 20 20 20 20 20 30 36 36 36 Greatest Overweight (x) 4 | . . 1 1 1 1 2 2 4 Average Overweight (x) . | . . . 1 1 1 1 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 7 8 8 8 6 Average Carried 6 | 3 7 5 7 7 6 6 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 4 Final Carried 8 | 5 8 7 7 7 6 7 6 4 Class Distribution -------------------- 55% | Hacker-Mutant 20% | Hacker-Tank 14% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Matter Collected 1494 | 253 185 44 96 . 153 312 451 . Remotely . | . . . . . . . . . Salvage Created 2689 | . 291 72 321 . 379 1034 592 . Parts 173 | . 17 6 27 . 22 69 32 . Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 62 | . 8 1 12 . 8 22 11 . Guns 51 | . 8 1 11 . 8 14 9 . Cannons 10 | . . . . . . 8 2 . AOE 1 | . . . 1 . . . . . Classes Destroyed 11 | . 3 1 1 . 1 2 3 . Worker 2 | . . . . . . . 2 . Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . Watcher 6 | . 1 1 . . . 4 . . Swarmer 20 | . 2 . 8 . 2 6 2 . Grunt 29 | . 6 . 3 . 6 11 3 . Brawler 1 | . . . 1 . . . . . Sentry 8 | . . 1 . . . 3 4 . Hunter 2 | . . . . . . 2 . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | . 4 1 3 . 7 3 4 . Combat Bots Only 6 | . 4 1 3 . 6 3 4 . Max Kills in Single Turn 3 | . 1 1 3 . 1 1 2 . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Damage Taken 2777 | . 222 49 97 . 236 835 587 751 Core 860 | . 32 . 14 . 17 73 27 697 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 87 . . . 92 86 . . Volleys Fired 145 | . 25 5 15 . 26 52 22 . Largest 3 | . 2 2 2 . 2 3 3 . Hottest 167 | . 40 65 68 . 68 167 161 . Shots Fired 323 | . 50 10 30 . 46 125 62 . Gun 262 | . 50 10 30 . 46 86 40 . Cannon 61 | . . . . . . 39 22 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 188 | . 50 5 15 . 26 49 43 . Thermal 95 | . . . . . . 76 19 . Explosive . | . . . . . . . . . Electromagnetic 40 | . . 5 15 . 20 . . . Robot Hit Streak 44 | . 44 8 13 . 9 38 19 . Robot Miss Streak 5 | . 1 1 1 . 5 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 259 | . 46 7 26 . 38 90 52 . Core Hits 148 | . 17 4 20 . 23 45 39 . Critical Hits 1 | . . . . . . . 1 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4534 | . 567 104 418 . 575 1677 1193 . Guns 3349 | . 566 104 309 . 574 989 807 . Cannons 1051 | . . . . . . 688 363 . Explosions 109 | . . . 109 . . . . . Melee . | . . . . . . . . . Ramming 25 | . 1 . . . 1 . 23 . Kinetic 2191 | . 566 13 108 . 290 408 806 . Thermal 1742 | . . . 109 . . 1269 364 . Explosive . | . . . . . . . . . Electromagnetic 576 | . . 91 201 . 284 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 7 Average Corruption 1 | . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . Effects 8 | . . . . . . . 3 5 Message Errors 3 | . . . . . . . 1 2 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . 18 . . 5 5 . Projectiles 10 | . . . . . . 5 5 . Explosions 18 | . . . 18 . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact 1 | . . . . . . . 1 . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . 21 . . . 9 . Shots 1 | . . . 1 . . . . . Rammed 3 | . 1 . . . . . 2 . Targets Rammed 5 | . 1 . . . 1 . 3 . Kicked 2 | . . . . . 1 . 1 . Crushed . | . . . . . . . . . Highest Temperature 513 | . 2 54 75 . 465 513 309 . Average Temperature 141 | . 2 23 30 . 220 156 113 . Received Heat Transfer 1266 | . 186 27 18 . 189 585 261 . Effects 29 | . . . . . 14 13 2 . Shutdowns 5 | . . . . . 3 2 . . Energy Bleed 3 | . . . . . . 2 1 . Interference 8 | . . . . . 1 6 1 . Short Circuit 2 | . . . . . 2 . . . Damage (major) 11 | . . . . . 8 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . 5 1 . Heat Transferred 3128 | . . . 150 . . 2220 758 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Peak Influence 314 | . 199 67 220 . 195 299 314 15 Initial 34 | . . . . . . . 34 4 Average 72 | . 72 29 113 . 28 94 96 2 Maximum Alert Level 1 | . . . 1 . . 1 1 . Low Security (%) 92 | 100 100 100 90 . 100 84 84 100 Level 1 7 | . . . 9 . . 15 15 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . . . 1 4 6 . Investigation 2 | . . . . . . 1 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 4 | . . . . . 1 3 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 1 . . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 15 2 13 . 8 40 13 6 Peak Tracking Total 6 | . 4 2 3 . 4 6 5 6 Tactical Retreats 6 | . 3 . 1 . . 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Traps Triggered 8 | . . . . . . . 8 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Disabled 3 | . . . . . . 1 2 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Accessed 18 | . 7 2 . 4 . 3 2 . Terminals 8 | . 6 1 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 . . . 1 1 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 20 4 . 4 . 6 3 . Successful 29 | . 13 4 . 4 . 5 3 . Failed 8 | . 7 . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 16 2 . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations 11 | . 4 2 . . . 3 2 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 11 2 . 4 . 2 . . Record 11 | . 6 1 . 4 . . . . Robot Analysis 3 | . 1 1 . . . 1 . . Prototype ID Bank 3 | . 2 . . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 2 2 . . . 2 2 . Scan Component 5 | . 1 1 . . . 2 1 . Repair 3 | . 1 1 . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 1 1 . Report Inventory 2 | . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 4 1 . . . 2 1 . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 1 . . . . 1 . Time 77 | . 32 26 . . . . 19 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total 3 | . 1 1 . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Turns Passed 6614 | 92 865 451 741 1091 1051 1306 912 105 Spaces Moved 3617 | 70 441 223 434 728 579 622 466 54 Core 17 | 15 . . . . . . . 2 Treads . | . . . . . . . . . Legs 3600 | 55 441 223 434 728 579 622 466 52 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 120 150 Average Speed 145 | 105 120 140 150 150 150 150 149 155 Slowest Speed 250 | 120 120 150 150 150 150 180 180 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 70 14 86 93 92 40 13 34 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 3 . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 26 | . . 5 11 . . 9 1 . Melee . | . . . . . . . . . Projectile 10 | . . . . . . 9 1 . AOE 16 | . . 5 11 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total 4711 | 88 729 351 496 727 718 895 632 75 Wait 745 | . 244 106 35 . 88 168 83 21 Move 3610 | 69 440 222 433 727 578 621 466 54 Hop . | . . . . . . . . . Pick Up 88 | 12 11 7 5 . 8 21 24 . Fast Attach . | . . . . . . . . . Attach 32 | 7 2 2 . . 3 3 15 . Detach . | . . . . . . . . . Swap 34 | . . 4 3 . 5 13 9 . Drop 51 | . 6 5 5 . 8 17 10 . Fire 145 | . 25 5 15 . 26 52 22 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . 1 . . . 1 . 3 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 209 | -10/Materials | Repaired Visual Processing Unit? 304 | -10/Materials | Build established: Hacker-Mutant 460 | -10/Materials | Identified exit to Materials 460 | -10/Materials | Discovered exit to Materials (range 3) 688 | -10/Materials | Discovered exit to Materials (range 15) 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1175 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Discovered exit to Mines (range 9) 1279 | -9/Materials | Repaired Lgt. Armor Plating? 1409 | -9/Materials | Entered Mines 1410 | -9/Mines | Learned location of Storage (-9) 1604 | -9/Mines | Identified exit to Materials 1604 | -9/Mines | Discovered exit to Materials (range 14) 1633 | -9/Mines | Discovered exit to Materials (range 7) 1700 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1706 | -9/Mines | Found Prototype Device 1829 | -9/Mines | Learned location of Recycling (-9) 1982 | -9/Mines | Learned location of Zion (-7) 2042 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2071 | -9/Mines | Identified exit to Zion 2142 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2144 | -9/Mines | Identified exit to Exiles 2144 | -9/Mines | Discovered exit to Exiles (range 5) 2150 | -9/Mines | Entered Exiles 2150 | -9/Exiles | Found Exiles lab abandoned 2179 | -9/Exiles | Identified exit to Mines 2179 | -9/Exiles | Discovered exit to Mines (range 14) 2652 | -9/Exiles | Discovered exit to Mines (range 12) 3241 | -9/Exiles | Entered Mines 3515 | -8/Mines | Identified Exp. Sensor Array 3832 | -8/Mines | Build established: Scavenger-Mutant 4077 | -8/Mines | Discovered exit to Materials (range 10) 4175 | -8/Mines | Discovered exit to Materials (range 5) 4292 | -8/Mines | Entered Materials 4292 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4959 | -8/Materials | Build established: Hacker-Tank 5427 | -8/Materials | Identified exit to Factory 5427 | -8/Materials | Discovered exit to Factory (range 16) 5598 | -8/Materials | Entered Factory 5598 | -7/Factory | Evolved 2 slots: Utility x2 6074 | -7/Factory | Repaired Hrd. Medium Armor Plating 6174 | -7/Factory | Garrison activated, responded to threat 6495 | -7/Factory | Build established: Scavenger-Tank 6510 | -7/Factory | Sucked down chute 6510 | -7/Factory | Entered Waste 6525 | -7/Waste | EMP discharged 6528 | -7/Waste | Spotted C-40 Crusher 6546 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6549 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6566 | -7/Waste | Spotted C-40 Crusher 6579 | -7/Waste | Spotted C-40 Crusher 6581 | -7/Waste | Spotted C-40 Crusher 6585 | -7/Waste | Spotted C-40 Crusher 6589 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6592 | -7/Waste | Spotted C-40 Crusher 6594 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6597 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6597 | -7/Waste | Crushed by Compactor (1 part destroyed) 6607 | -7/Waste | Core integrity fell below 50% 6613 | -7/Waste | Core integrity fell below 20% 6615 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hrd. Medium Armor Plating crushed. Gatling Laser crushed. Med. Reactive Plating crushed. |XGRIFNGMDS X/ANDEVHYQWVY|Q:&6OYJCAP System corrupted: Matter fused (-6). Imp. Carbon-fiber Leg crushed. Imp. Deuterium Engine crushed. Lgt. Nuclear Core crushed. Flak Gun crushed. Imp. Heat Sink crushed. Med. Storage Unit crushed. Adv. Terrain Scan Processor crushed. Adv. Terrain Scanner crushed. Target Analyzer crushed. Imp. Deuterium Engine crushed. Lgt. Nuclear Core crushed. Adv. Terrain Scan Processor crushed. Med. Storage Unit crushed. System corrupted: Energy discharge (-24). ALERT: Foreign system detected. Charging EMP. Map ----- +----------------------------------------------------+ | ######?##?#?##?###?####??#?#??##?#???????????????? | | ??##?#?#?#?####??##########?#??#?????#?#?????????? | | ??????#####?###?## [ #??#???#??#????????????? | | ??#???###?#?##?#?# * ###?##?#???????????????? | | #??#??#???###???## #?#??####???#??????????? | | #????############# #???#???###????????????? | | ???##?##?#?##?#??# #??####?####???????????? | | ##?#?###?####?#### ########?#?#???#???????? | | ??#?##?#####?##?## #####?##????#??????????? | | ##??#?##########?? #?#####??##?###????????? | | ####??######?##??### ###?##?# #????????????? | | #??#?############?## #?###### ?? #???##???????? | | ##??## #### ##??#### ?#?#???#??????? | | ?###?# #### ##??##?? ?##??##???????? | | ??#### #### #####??#? ?####?#??????? | | ##?###% ####?#?# ? ????????? | | ??##?# ###?##?? ? ? ????????? | | ?###?# ######?? ?? ?? ?? ??????? | | ?##### ######## ? ? ??????? | | ?#?### #### ###?###?? ????##???????? | | #?#?## #?## #?###### ?##?#?#??????? | | ###?## #### ######## ?###?#????????? | | ##################?# ######## #####????????? | | ##############?##### ######## ##?###???????? | | ???#?###?#####?### CC=CC ##?####??????? | | #??#####???#?#?### CC@CC ##?#?????????? | | #######?##?###??## CCCCCCCC ####?##? ????? | | ???##?#######?#### CCCCCCCC ##?#??#??????? | | ??#?##########?#?### ######## #?##?#?#?????? | | ??####?#########?### ###?#### ? #?#?#?#??????? | | ?##?######?##?###### ##?#?### ##?#??##?????? | | ???#?########?###### ###?#### #####????????? | | ???##########?###?## ####?#?#? ?####?????????? | | ???##??####?##?### ###?##?? ##?????#?????? | | ?##??#??#######??# ##?####? ? ?####?????????? | | ?#???#####?#####?# ##?##?#? ?####????????? | | ??#?????##??###?## ##?#?###? ? ##?#?????????? | | ??#???##???#??###### ####?##? ?#?#??????????? | | ????#??#?#####?#?#?# ######## ??##?#????????? | | ???????#????????#?## ##??##?? ??##?#?????????? | | ????#??????#?###???# ######?#? ???#???????????? | | ??????#???##????#?## ###?#??# ? ##???????????? | | ??????#????#####?########????# ?? ? ?#??????????? | | ???????###??#??#??????#??#???? ??? ? ???????????? | | ????????????#??###?##?###???## ? ?? ?????????????? | | ???????#?##?#?????##????##??#? ??????????????????? | | ???????????##??##??????#?#???? ?? ???????????????? | | ???????????????#???#??#??????????????????????????? | | ??????????????????????##?#???????????????????????? | | ??????????????????????#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Everything Is Under Control Storm Trooper Challenges ------------ None Game ------ Seed TargetingLargeChip Manual? 0 Play Time 00:55:41 Cumulative 15.8 hours Start 2020.12.04 @ 20:44:57 End 2020.12.04 @ 21:48:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 6 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9893934c-f0f4-41fa-8ee4-6153784889b2