Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.05 @ 10:59:30 Player: WM2K Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (717) 717 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2002 Bonus ------- None Cogmind --------- Core Integrity 139/400 Matter 210/300 Energy 32/100 System Corruption 2% Temperature Cool (34) Movement Core (750) Ox14 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Improved Trap Extractor > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (16) --- Hover Unit Hover Unit Hover Unit Medium Storage Unit Medium Storage Unit Sensor Array Sensor Array Sensor Array Improved Sensor Array Terrain Scanner Light Armor Plating Datajack Datajack Great Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Trap Extractor > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Hover Unit Hover Unit Hover Unit Medium Storage Unit Medium Storage Unit Sensor Array Sensor Array Sensor Array Improved Sensor Array Terrain Scanner Light Armor Plating Improved Light Cannon Improved Light Cannon Datajack Datajack Great Axe [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 42 | 6 16 16 4 Power 7 | 1 3 3 . Engine 7 | 1 3 3 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 6 . Treads 2 | . . 2 . Leg 8 | 2 2 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device 3 | . . 2 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 9 5 3 Energy Gun 2 | 1 1 . . Energy Cannon 1 | . . 1 . Ballistic Gun 7 | 1 5 1 . Ballistic Cannon 5 | . . 3 2 Launcher . | . . . . Special Weapon 3 | . 3 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 11 | . 1 5 5 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility . | . . . . Weapon 4 | . 1 2 1 Highest Loss Streak 5 | . 1 2 5 Average Slot Usage (%) 93 | . 96 90 97 Engine 12 | . 14 10 10 Treads 2 | . . 6 . Leg 24 | . 27 19 31 Device 4 | . . 9 11 Storage 25 | . 27 22 22 Energy Cannon 1 | . . 4 . Ballistic Gun 10 | . 16 3 10 Ballistic Cannon 6 | . . 12 11 Special Weapon 4 | . 7 . . Naked Turns . | . . . . Heaviest Build 49 | 12 40 49 47 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 15 | 2 1 15 1 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 15 | 4 15 16 16 Most Carried 16 | 1 16 16 16 Average Carried 13 | . 12 15 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 1 15 16 14 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 996 | 215 306 475 . Remotely . | . . . . Salvage Created 1009 | . 419 553 37 Parts 52 | . 16 36 . Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 25 | . 8 14 3 Guns 10 | . 8 2 . Cannons 15 | . . 12 3 Classes Destroyed 8 | . 5 2 1 Worker 2 | . . 2 . Hauler 2 | . 1 1 . Recycler 2 | . 1 1 . Watcher 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 13 | . 5 8 . Sentry 3 | . . 3 . Assembled 3 | . . . 3 Best Kill Streak 5 | . 4 5 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2372 | . 773 777 822 Core 394 | . 133 184 77 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 46 . . Volleys Fired 119 | . 51 62 6 Largest 2 | . 2 2 2 Hottest 120 | . 120 107 78 Shots Fired 210 | . 77 121 12 Gun 98 | . 62 32 4 Cannon 97 | . . 89 8 Launcher . | . . . . Special 15 | . 15 . . Kinetic 165 | . 62 91 12 Thermal 45 | . 15 30 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 9 3 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 108 | . 38 63 7 Core Hits 44 | . 18 23 3 Critical Hits 6 | . 1 5 . Critical Kills 3 | . 1 2 . Critical Parts Destroyed 3 | . . 3 . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1725 | . 451 1143 131 Guns 600 | . 427 147 26 Cannons 1061 | . . 992 69 Explosions . | . . . . Melee 36 | . . . 36 Ramming 4 | . . 4 . Kinetic 1343 | . 427 821 95 Thermal 342 | . 24 318 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 36 | . . . 36 Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles 13 | . . 13 . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 7 . Impact . | . . . . Kinetic 6 | . . 6 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 462 | . 24 462 28 Average Temperature 91 | . 10 134 13 Received Heat Transfer 481 | . 189 252 40 Effects 6 | . . 6 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Matter Decay 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 643 | . 50 593 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 340 | . 159 340 147 Initial 132 | . . 18 132 Average 97 | . 58 150 131 Maximum Alert Level 1 | . . 1 . Low Security (%) 93 | 100 100 84 100 Level 1 6 | . . 15 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 3 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 18 24 14 Peak Tracking Total 12 | . 5 6 12 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 5 | . 3 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 4 | . 3 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 15 . 1 Successful 11 | . 10 . 1 Failed 5 | . 5 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 9 | . 9 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 . 1 Open Door 1 | . . . 1 Emergency Access Points 2 | . 2 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2014 | 69 1029 786 130 Spaces Moved 917 | 48 502 300 67 Core 18 | 13 . 5 . Treads 5 | . . 5 . Legs 894 | 35 502 290 67 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 161 | 125 149 190 150 Slowest Speed 800 | 150 150 800 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 70 29 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 15 | . 13 2 . Terrain Destroyed 18 | . 13 5 . Melee . | . . . . Projectile 18 | . 13 5 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1214 | 54 678 398 84 Wait 94 | . 91 3 . Move 914 | 47 501 299 67 Hop . | . . . . Pick Up 25 | 1 14 7 3 Fast Attach 21 | 6 4 11 . Attach 7 | . 1 4 2 Detach 3 | . 1 2 . Swap 14 | . 11 1 2 Drop 15 | . 4 8 3 Fire 119 | . 51 62 6 Melee 1 | . . . 1 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 13) 726 | -10/Materials | Repaired Aluminum Leg 753 | -10/Materials | Repaired Aluminum Leg 784 | -10/Materials | Repaired Lgt. Assault Rifle 1026 | -10/Materials | Core integrity fell below 50% 1069 | -10/Materials | Discovered new exit (range 16) 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -9/Materials | Discovered new exit (range 8) 1885 | -9/Materials | Entered Mines 1931 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1981 | -9/Mines | Assembled infested the area 2008 | -9/Mines | Core integrity fell below 50% 2015 | -9/Mines | Self-destructed Last Messages --------------- 01944_ Acquired Imp. Trap Extractor. 01966_ Dropped Imp. Trap Extractor. 01967_ Acquired Imp. Trap Extractor. 01969_ Triggered Explosive Trap. 01969_ An explosion rips through the floor. 01981_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01989_ as-60246 destroyed. 01995_ as-91672 destroyed. 01999_ Knocked back. 02002_ Aluminum Leg destroyed. 02002_ Lgt. Assault Rifle destroyed. 02003_ Imp. Light Cannon severed. 02005_ Imp. Ion Engine destroyed. 02005_ System corrupted by crushing effect (+2). 02007_ U-05 Engineer destroyed. 02008_ Aluminum Leg destroyed. 02009_ System corrupted: Imp. Light Cannon targeting data glitched. 02012_ as-03436 destroyed. 02014_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????########???## #????????????????????? | | ????????????#;; ##### #????????????????????? | | ????????????# |!=* ## #??###### #???????????? | | ????????????# ] / # ###aaa #???????????? | | ????????????##; # aaaaaa#?????????????????? | | ?????????????## ! @aa!! #?????????????????? | | ?????????????# ########?????????????????? | | ????????????## ##????????????????????????? | | ############# ##?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # ######## ## #?????????????????????????? | | # #??????## #### ???????????????????????? | | # #???????## ##??#######??????????????????????? | | ##???????## ##????????????????????????????????? | | #????????####?????????????????????????????????? | | #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ###??????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ?## #????????????????????????????????????????? | | ??# ##???????????????????????????????????????? | | ?## ##??????????????????????????????????????? | | ?# ##?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #????????????????????????????????????? | | ## #????????????????????????????????????? | | ?## ##????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainTrapSuite Manual? 0 Play Time 00:44:26 Cumulative 16.5 hours Start 2022.03.04 @ 16:33:14 End 2022.03.05 @ 10:59:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fe7980e9-6369-42e8-ae40-3a21f192d8ea