Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 00:43:48 Player: HOTSOUP Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1019) 1019 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 3678 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 140 Aligned with FarCom 300 Friendly Fire -90 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 100/100 System Corruption 31% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Reinforced Deuterium Engine Light Fission Core High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Sensor Array Latent Energy Streamer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Small Matter Pod Advanced Targeting Computer Melee Analysis Suite Matter Filter Microactuators > --- WEAPON ----------- Latent Energy Streamer Proton Missile Launcher > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Light Fission Core Aluminum Leg Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Melee Analysis Suite Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 49 | 6 6 11 6 4 16 Power 7 | . 1 1 . 2 3 Engine 3 | . 1 . . . 2 Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 14 | 2 . 3 . 1 8 Treads 1 | . . . . . 1 Leg 10 | 2 . 3 . 1 4 Wheel 2 | . . . . . 2 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 13 | 1 2 3 2 1 4 Device 5 | . 1 1 1 1 1 Storage 6 | 1 1 2 1 . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 3 3 4 4 . 1 Energy Gun 3 | 2 . 1 . . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 3 | 1 1 . 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher 6 | . 2 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 Parts Lost 16 | . . 6 . . 10 Power 1 | . . . . . 1 Propulsion 8 | . . 2 . . 6 Utility 3 | . . 1 . . 2 Weapon 4 | . . 3 . . 1 Highest Loss Streak 10 | . . 4 . . 10 Average Slot Usage (%) 84 | . 85 71 92 95 82 Core 10 | . . 11 14 14 8 Treads 2 | . . . . . 7 Leg 18 | . 28 19 28 28 3 Wheel 2 | . . . . . 6 Device 9 | . 7 1 8 9 17 Storage 12 | . 14 14 14 14 9 Processor 4 | . . . . . 13 Energy Gun 2 | . 6 8 . . . Energy Cannon 6 | . . . 7 14 8 Ballistic Cannon 1 | . . 6 . . . Launcher 12 | . 15 9 19 14 8 Naked Turns . | . . . . . . Heaviest Build 59 | 7 24 58 49 52 59 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 17 | . 1 6 1 2 17 Average Overweight (x) 1 | . . 1 . 1 3 Largest Inventory Capacity 18 | 6 10 18 12 12 12 Average Capacity 11 | 5 7 11 12 12 12 Most Carried 12 | 3 7 7 11 12 11 Average Carried 8 | 1 4 6 9 11 10 Final Capacity 12 | 6 10 12 12 12 12 Final Carried 12 | 2 7 7 11 12 6 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1058 | 175 105 392 120 86 180 Remotely 33 | . . 33 . . . Salvage Created 1382 | 25 123 374 . 40 820 Parts 89 | 3 12 28 . . 46 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 3 12 . 1 8 Guns 8 | . 3 5 . . . Cannons 1 | . . 1 . . . AOE 14 | . . 6 . 1 7 Classes Destroyed 12 | 1 3 3 . . 5 Worker 2 | . . . . . 2 Builder 6 | . 1 2 . . 3 Tunneler 2 | 1 . . . . 1 Hauler 2 | . . . . . 2 Recycler 4 | . 1 2 . . 1 Operator 4 | . . . . . 4 Watcher 1 | . . . . . 1 Swarmer 9 | . 3 3 . . 3 Grunt 11 | . . 6 . 1 4 Demolisher 2 | . . 2 . . . Hunter 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 5 | 1 5 5 . 1 4 Combat Bots Only 4 | . 3 4 . 1 2 Max Kills in Single Turn 4 | 1 2 3 . 1 4 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 2392 | 6 157 663 . 96 1470 Core 743 | . 23 146 . 22 552 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 . . . 23 . Volleys Fired 82 | 3 15 44 . 3 17 Largest 2 | 2 2 2 . 1 1 Hottest 75 | 60 60 75 . 30 60 Shots Fired 120 | 6 30 65 . 3 16 Gun 63 | 6 30 27 . . . Cannon 32 | . . 21 . . 11 Launcher 25 | . . 17 . 3 5 Special . | . . . . . . Kinetic 39 | 3 15 21 . . . Thermal . | . . . . . . Explosive 21 | . . 17 . 3 1 Electromagnetic 60 | 3 15 27 . . 15 Robot Hit Streak 5 | 2 3 5 . . 3 Robot Miss Streak 7 | 1 7 5 . 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 45 | 4 8 26 . . 7 Core Hits 68 | 2 7 31 . 2 26 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3744 | 103 136 882 . 159 2464 Guns 378 | 61 136 181 . . . Cannons 217 | . . 164 . . 53 Explosions 3149 | 42 . 537 . 159 2411 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 239 | 24 51 164 . . . Thermal 42 | 42 . . . . . Explosive 740 | . . 537 . 159 44 Electromagnetic 2723 | 37 85 181 . . 2420 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 31 | . . . . 1 31 Average Corruption 11 | . . . . 1 16 Corruption Purged . | . . . . . . Effects 31 | . . . . 1 30 Message Errors 9 | . . . . 1 8 Matter Fused 6 | . . . . . 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Misdirections 5 | . . . . . 5 Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 175 | . . 35 . . 140 Projectiles . | . . . . . . Explosions 175 | . . 35 . . 140 Melee . | . . . . . . Knockbacks 4 | . . 4 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 83 | 6 . 14 . 63 . Shots 4 | 1 . 1 . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 227 | 22 60 84 . . 227 Average Temperature 31 | 11 21 24 . . 55 Received Heat Transfer 177 | . . 51 . . 126 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Latent Energy Used 1741 | . . . . . 1741 LE Corruption 31 | . . . . . 31 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 496 | 5 135 155 . 36 496 Initial 52 | . 3 52 . . 13 Average 121 | 1 112 102 . 8 232 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 77 | 100 100 100 . 100 35 Level 1 20 | . . . . . 58 Level 2 2 | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 6 10 . 1 25 Peak Tracking Total 8 | . 5 3 . 1 8 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 14 | . 1 . . . 13 Max in Single Turn 3 | . 1 . . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 2 | . 1 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 4 . . 1 . Successful 2 | . 1 . . 1 . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 . 1 . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . 1 . Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 55 | . . . . 55 55 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 24 | . . . . 11 13 Total Damage 239 | . . . . 65 174 Kills 4 | . . . . 1 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2865 | 107 257 631 402 598 870 Spaces Moved 1591 | 80 113 303 277 378 440 Core 37 | 16 . 15 . . 6 Treads 94 | . . . . . 94 Legs 1197 | 64 113 288 277 378 77 Wheels 263 | . . . . . 263 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 Average Speed 146 | 106 121 164 135 150 152 Slowest Speed 900 | 120 150 350 150 180 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 30 55 61 74 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 345 | . . 90 . 37 218 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 344 | . . 89 . 37 218 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2000 | 95 205 369 304 406 621 Wait 229 | . 66 6 7 15 135 Move 1586 | 79 112 302 276 377 440 Hop . | . . . . . . Pick Up 21 | 4 3 2 7 3 2 Fast Attach 30 | 6 2 6 4 4 8 Attach 15 | . 2 4 1 . 8 Detach 4 | . 2 1 . . 1 Swap 4 | . 2 1 1 . . Drop 29 | 3 1 3 8 4 10 Fire 82 | 3 15 44 . 3 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 7) 348 | -10/Materials | Identified exit to Mines 365 | -10/Materials | Entered Mines 366 | -10/Mines | Assembled infested the area 371 | -10/Mines | Assisted by a Guerilla fighting off Assembled 442 | -10/Mines | Core integrity fell below 50% 460 | -10/Mines | Lost 4 parts (2n1u1w) 840 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 843 | -10/Mines | Found Prototype Device 843 | -10/Mines | Identified Exp. Sensor Array 874 | -10/Mines | Learned Materials stockpile data 889 | -10/Mines | Discovered new exit (range 16) 991 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 991 | -10/Mines | Discovered new exit (range 5) 996 | -10/Mines | Entered Exiles 1032 | -10/Exiles | Met 8R-AWN 1052 | -10/Exiles | Met EX-HEX 1091 | -10/Exiles | Met EX-BIN 1118 | -10/Exiles | Aligned with FarCom system 1119 | -10/Exiles | Given EX-Vault access code 1149 | -10/Exiles | Opened EX-Vault 1156 | -10/Exiles | Found Prototype Energy Cannon 1156 | -10/Exiles | Identified Latent Energy Streamer 1163 | -10/Exiles | Found Prototype Ballistic Gun 1163 | -10/Exiles | Identified AWS/Gauss 1209 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1263 | -10/Exiles | Met EX-DEC 1368 | -10/Exiles | Discovered new exit (range 14) 1398 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1398 | -10/Exiles | Entered Mines 1404 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1422 | -9/Mines | Learned location of Recycling (-9) 1573 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1849 | -9/Mines | Learned 4 Materials zone layouts 1979 | -9/Mines | Discovered new exit (range 9) 1982 | -9/Mines | Received a Mining Laser from a helpful Derelict 1996 | -9/Mines | Entered Materials 1996 | -8/Materials | Accompanied by 3 allies 1996 | -8/Materials | Evolved 4 slots: Utility x4 2286 | -8/Materials | System corruption reached 10% 2793 | -8/Materials | System corruption reached 30% 2845 | -8/Materials | Core integrity fell below 50% 2863 | -8/Materials | Core integrity fell below 20% 2866 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02836_ Penetrated by Slug. 02838_ U-05 Engineer lays Concrete. 02839_ Slug penetrates W-25 Informer. 02839_ U-05 Engineer lays Concrete. 02841_ R-06 Scavenger collects Hover Unit. 02844_ Penetrated by Slug. 02844_ Flexi-carbon Leg destroyed. 02844_ R-06 Scavenger collects Hacking Suite. 02847_ Slug penetrates Wall. 02851_ /GU73SH>PL2RZ:ZQOPX<%L 02851_ Microactuators destroyed. 02853_ Penetrated by Slug. 02853_ Flexi-carbon Leg destroyed. 02855_ Penetrated by Slug. 02856_ Slug penetrates Wall. 02858_ Slug penetrates Y-45 Defender. 02859_ Penetrated by Slug. 02859_ U-05 Engineer destroyed. 02862_ Penetrated by Slug. 02866_ System corrupted: Matter fused (-8). 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Y Y | | ?????????????????# ##########+### ^ ####### | | ?????????????????## ##?????# !##^^ ####???## | | ??????????????????# #??????# ## # ????# | | ??????????????????#? #??????# "" ## # "????# | | ???????????????????? ######## "Y # / "????# | | ???????????????????? + "" ## # "????# | | ???????????????????? ######## ## # ????# | | ???????????????????? #???############ #####???# | | ????????????????????+###### ########????# | | ???????????????????? ## ### ????# | | ???????????????s?s?? ## ## ????# | | ?????????????s?????? ## ### ????? | | ???????????????????? ## ! #?# ????? | | ???????????????????? ## #?# ????? | | ??!?????????????????" ## #?# ????? | | ????????????????????" ##+####+####### ????? | | ????????????????????" # + ????? | | ???????????????????? # #########+#????? | | ????????????????????## ### #???????# #????? | | ????????????????????###### ### ##???????# #????? | | ???????????????????? # #?# ########## #????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferLatentExtractor Manual? 0 Play Time 00:26:04 Cumulative 92.6 hours Start 2020.10.04 @ 00:21:39 End 2020.10.04 @ 00:43:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 111 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a78ed21c-9c30-4703-8cc7-ab62034b0f9f