Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.14 @ 22:03:17 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2460) 2460 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-72) -72 TOTAL SCORE: 6113 Bonus ------- Friendly Fire -72 Cogmind --------- Core Integrity 546/700 Matter 282/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Matter Filter Medium Insulated Plating > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Light Deuterium Engine Advanced Visual Processing Unit Tractor Beam Heart of Steel Improved EM Pulse Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Transmission Jammer Propulsion Shielding > --- WEAPON ----------- Advanced Beam Cannon Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Matter Filter Medium Insulated Plating Tractor Beam Heart of Steel Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Light Cannon Advanced Assault Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . 1 . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 53 | 7 1 10 9 2 13 4 1 . 6 Power 7 | 1 . 1 . 1 2 1 . . 1 Engine 5 | 1 . 1 . 1 1 1 . . . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 10 | 2 1 3 . . 3 . 1 . . Treads . | . . . . . . . . . . Leg 9 | 2 1 3 . . 3 . . . . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 2 . 3 . . 7 2 . . 3 Device 6 | 1 . . . . 2 1 . . 2 Storage 3 | 1 . 1 . . 1 . . . . Processor 5 | . . 2 . . 3 . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 . 3 9 1 1 1 . . 2 Energy Gun 2 | 1 . . 1 . . . . . . Energy Cannon 5 | . . 1 1 . 1 1 . . 1 Ballistic Gun 3 | 1 . 1 1 . . . . . . Ballistic Cannon 6 | . . . 5 . . . . . 1 Launcher 3 | . . 1 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . . . Parts Lost 17 | . . . . 1 4 5 . 3 4 Power 5 | . . . . 1 1 1 . 1 1 Propulsion 4 | . . . . . 2 2 . . . Utility 5 | . . . . . 1 1 . 2 1 Weapon 3 | . . . . . . 1 . . 2 Highest Loss Streak 3 | . . . . 1 2 2 . 3 3 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | . 3 6 9 9 8 12 13 13 7 Power 1 | . . 1 1 . 1 1 2 2 1 Propulsion 1 | . . 1 2 2 1 . . . . Utility 2 | . 2 2 2 3 1 5 5 5 3 Weapon 3 | . . 1 4 4 3 4 5 5 2 Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . 1 1 . . 1 . . 4 Power 2 | . . . . . . 1 . . 1 Propulsion 1 | . . . 1 . . . . . . Utility 1 | . . . . . . . . . 1 Weapon 2 | . . 1 . . . . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 98 99 99 96 89 81 61 58 Engine 10 | . 14 11 11 10 9 12 15 12 1 Core 1 | . . . . . 2 2 . . 5 Leg 25 | . 28 32 32 33 29 20 10 . . Device 9 | . 14 11 11 11 11 8 7 4 . Storage 9 | . 14 11 11 11 7 7 7 7 7 Processor 12 | . . 10 11 11 14 15 15 15 15 Protection 2 | . . . . . 2 5 7 4 5 Energy Gun 2 | . 14 7 . . . . . . . Energy Cannon 7 | . . 2 5 11 9 13 15 8 . Ballistic Gun 2 | . 14 10 2 . . . . . . Ballistic Cannon 4 | . . . 10 10 3 . . . 12 Launcher 1 | . . . 2 . 1 . . . . Peak Build Rating 43 | 7 7 16 17 16 35 37 43 38 34 Average Rating 22 | 4 7 10 16 15 26 35 36 31 30 On Entrance 19 | . 7 7 16 16 16 35 35 38 22 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 12 12 25 26 25 49 49 46 46 44 Greatest Support 51 | 20 20 36 36 36 51 51 28 28 28 Greatest Overweight (x) 1 | . . 1 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 Average Capacity 11 | 7 8 9 10 10 10 15 15 15 15 Most Carried 15 | 5 8 10 10 10 13 15 15 15 15 Average Carried 9 | . 3 6 9 9 8 14 15 15 9 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 Final Carried 15 | . 7 9 10 9 13 15 15 15 8 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1669 | 278 38 167 277 42 426 202 58 . 181 Remotely 210 | . . . . . 180 30 . . . Salvage Created 2640 | 155 437 567 363 52 658 196 72 . 140 Parts 162 | 10 32 40 20 5 35 13 3 . 4 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 12 . . 4 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 56 | . 10 12 7 1 12 10 . . 4 Guns 17 | . 8 7 2 . . . . . . Cannons 23 | . . 1 5 1 8 4 . . 4 AOE 16 | . 2 4 . . 4 6 . . . Classes Destroyed 12 | 2 4 2 . . 2 . 1 . 1 Builder 1 | . . 1 . . . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . Drone 1 | . . . . . . . . . 1 Watcher 8 | . 1 3 1 . 3 . . . . Swarmer 11 | . 4 . . . . 7 . . . Grunt 24 | . 6 9 1 . 4 1 . . 3 Sentry 13 | . . 3 6 1 2 1 . . . Hunter 3 | . . . . . 2 1 . . . Programmer 4 | . . . . . 4 . . . . Samaritan 2 | . . . . . . . 2 . . Best Kill Streak 7 | 5 6 7 3 1 6 5 . . 3 Combat Bots Only 6 | . 6 5 2 1 5 5 . . 3 Max Kills in Single Turn 3 | 2 2 2 1 1 2 3 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 2 . . 2 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 364 | . 38 41 35 6 92 74 . 12 66 Missed 130 | . 12 15 13 . 32 29 . 7 22 Hits 234 | . 26 26 22 6 60 45 . 5 44 Projectile 234 | . 26 26 22 6 60 45 . 5 44 Critical Strikes 11 | . . 2 2 1 3 . . . 3 Actively Blocked 2 | . . . . . 2 . . . . Part Disruptions 1 | . . . 1 . . . . . . Damage Taken 2664 | 52 205 269 308 85 659 337 . 97 652 Core 357 | 30 49 79 34 11 25 24 . . 105 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 87 | . . . . . 33 41 . 13 . Ignored by Resistances 787 | 14 69 78 85 24 195 110 . 28 184 Regen/Repaired (Parts) 102 | . . 39 63 . . . . . . Core Remaining (%) 75 | 88 68 . . 69 . . . . . Volleys Fired 166 | 8 28 29 20 3 48 12 4 . 14 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 148 | 60 60 86 98 98 137 148 148 . 98 Shots Fired 312 | 16 56 58 37 5 83 21 8 1 27 Gun 134 | 16 56 46 16 . . . . . . Cannon 159 | . . 9 19 4 76 15 8 1 27 Launcher 19 | . . 3 2 1 7 6 . . . Special . | . . . . . . . . . . Kinetic 145 | 8 28 26 24 2 31 . . . 26 Thermal 60 | . . . 9 2 25 14 8 1 1 Explosive 19 | . . 3 2 1 7 6 . . . Electromagnetic 88 | 8 28 29 2 . 20 1 . . . Robot Hit Streak 27 | 6 19 21 27 15 11 10 3 2 8 Robot Miss Streak 3 | 1 2 3 1 . 2 1 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 208 | 13 31 43 30 3 51 14 5 1 17 Core Hits 127 | 7 18 24 15 2 35 14 3 . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 4 | 1 . 1 1 . 1 . . . . Destroy 1 | . . 1 . . . . . . . Blast 2 | . . . 1 . 1 . . . . Corrupt 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5490 | 289 415 1051 612 108 1772 754 110 . 379 Guns 1076 | 141 347 381 207 . . . . . . Cannons 2488 | . . 215 362 59 1158 205 110 . 379 Explosions 1841 | 148 68 455 27 . 594 549 . . . Melee . | . . . . . . . . . . Ramming 85 | . . . 16 49 20 . . . . Kinetic 1530 | 51 111 171 393 17 428 . . . 359 Thermal 1304 | 148 68 264 140 42 339 173 110 . 20 Explosive 1361 | . . 191 27 . 594 549 . . . Electromagnetic 1210 | 90 236 425 36 . 391 32 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 1 1 4 4 4 4 4 Average Corruption 2 | . . . 1 1 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . 6 2 19 21 14 2 10 Message Errors 19 | . . . 3 . 1 7 5 1 2 Matter Fused 24 | . . . 3 2 5 7 5 . 2 Heat Flow Errors 7 | . . . . . 4 2 . . 1 Energy Discharges 11 | . . . . . 5 3 2 . 1 Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . 1 1 1 . 1 Data Loss (major) 4 | . . . . . 2 . 1 . 1 Misfires 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 138 | . . 18 . . 29 70 21 . . Projectiles 54 | . . 16 . . 17 . 21 . . Explosions 84 | . . 2 . . 12 70 . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . 1 1 6 . . . 4 Impact 1 | . . . . 1 . . . . . Kinetic 11 | . . . 1 . 6 . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 82 | 52 30 . . . . . . . . Shots 3 | 2 1 . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 21 | . . . 6 10 5 . . . . Kicked 21 | . . . 6 10 5 . . . . Crushed . | . . . . . . . . . . Highest Temperature 403 | 52 88 113 176 69 360 403 243 24 226 Average Temperature 80 | 22 26 33 47 36 104 174 107 12 44 Received Heat Transfer 979 | . 72 180 147 57 102 93 . . 328 Effects 8 | . . . . . 3 5 . . . Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 3 | . . . . . 3 . . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 2 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | 1 . . . 1 . 1 2 . . Heat Transferred 2132 | 200 100 300 333 74 555 322 211 . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | 2 1 2 . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Maximum Alert Level 1 | . 1 1 . . . . . . . Low Security (%) 98 | 100 99 82 100 100 100 . . . . Level 1 1 | . . 17 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 283 | 10 206 283 113 20 142 . . . . Initial 93 | . 2 20 93 . . . . . . Average 30 | 2 56 85 32 . 18 . . . . Influence Increases 1927 | 25 460 396 236 55 460 220 . . 75 Destroy 0b10 Robot/C 1100 | . 200 240 140 20 240 200 . . 60 Destroy 0b10 Robot/NC 90 | 25 10 20 5 . 25 . . . 5 Destroy Leader 278 | . 34 56 62 . 96 20 . . 10 Trap Triggered on 0b10 70 | . 70 . . . . . . . . Successful Hack 107 | . 20 6 11 26 44 . . . . Disable Machine 27 | . 18 9 . . . . . . . Destroy Structure 120 | . 3 50 18 9 40 . . . . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 120 | . 105 15 . . . . . . . Influence Decreases 1927 | 20 408 193 494 57 448 232 . . 75 Entered New Map 216 | . 3 37 167 2 . 7 . . . Time Decay 1481 | 20 255 156 327 55 418 185 . . 65 Lost Part 80 | . . . . . 30 40 . . 10 Purge Threat 150 | . 150 . . . . . . . . Squads Dispatched 12 | . 3 1 2 . 5 . . . 1 Investigation 6 | . 3 1 1 . 1 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Distress Signals 7 | . . 3 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 19 17 26 3 17 9 . 2 19 Peak Tracking Total 11 | . 6 5 4 1 5 5 . 2 11 Tactical Retreats 4 | . 2 1 . . . . . 1 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 4 | . . 1 2 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 12 | . 12 . . . . . . . . Reused 7 | . 7 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . 7 . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 4 | . 2 1 . . . . . 1 . Max in Single Turn 1 | . 1 1 . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 35 | . 5 3 7 8 9 3 . . . Terminals 23 | . 5 2 5 6 5 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 3 | . . 1 1 . 1 . . . . Recycling Units 3 | . . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 82 | . 18 8 16 18 19 3 . . . Successful 49 | . 12 3 7 13 11 3 . . . Failed 33 | . 6 5 9 5 8 . . . . Catastrophic 5 | . . 1 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 5 1 1 3 . . . . . Terminals 60 | . 18 5 11 15 11 . . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 7 | . . 3 2 . 2 . . . . Recycling Units 5 | . . . . 3 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 35 | . 12 1 4 10 5 3 . . . Record 2 | . . . . 1 . 1 . . . Part Schematic 2 | . . . . 2 . . . . . Open Door 3 | . . . 1 . . 2 . . . Open DSF 2 | . . . . . 2 . . . . Branch Access Points 3 | . . 1 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 6 | . 2 . 1 1 2 . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 5 | . 2 . 1 1 1 . . . . Reprogram Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Assault Status 1 | . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 4 | . 4 . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 5 | . . 2 2 . 1 . . . . Scan Component 2 | . . 1 1 . . . . . . Repair 2 | . . 1 1 . . . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . 3 2 . . . . Report Inventory 3 | . . . . 2 1 . . . . Retrieve Matter 2 | . . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 4 2 5 4 6 . . . . Full Trace Events 4 | . 2 . 1 . 1 . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 58 | . . . . . 58 . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 73 | . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired 2 | . . 1 1 . . . . . . Time 52 | . . 26 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 2 2 . . Highest-Rated Group 26 | . . . . . 26 26 26 . . Highest-Rated Ally 13 | . . . . . 13 13 13 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Active Infowar (turns) 6511 | 2 627 463 1052 800 1719 786 489 77 496 Optics 5802 | . . 386 1052 800 1716 786 489 77 496 Structural 1945 | . . . . . 1693 252 . . . Seismic 3534 | 2 627 463 1052 800 590 . . . . T.N.C. 75 | . . 75 . . . . . . . Jamming 1044 | . . . . . . 507 489 48 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Turns Passed 6580 | 71 627 463 1052 800 1719 786 489 77 496 Spaces Moved 4390 | 43 363 264 650 637 1197 476 302 70 388 Core 23 | 23 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3772 | 20 363 264 650 637 1197 476 165 . . Wheels 595 | . . . . . . . 137 70 388 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 115 100 100 Average Speed 126 | 82 120 121 129 120 120 154 155 109 112 Slowest Speed 190 | 120 120 190 190 120 120 190 190 115 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 2 65 35 82 89 31 69 56 10 57 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 3 3 . . Spaces Dug 11 | . . . . 11 . . . . . Terrain Destroyed 155 | 2 2 53 17 11 40 28 . . 2 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 3 . . 2 AOE 150 | 2 2 53 17 11 40 25 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Total 5113 | 64 505 356 825 665 1394 503 312 71 418 Wait 381 | . 103 32 120 14 101 . 4 . 7 Move 4381 | 42 362 263 649 636 1196 475 301 69 388 Hop . | . . . . . . . . . . Pick Up 61 | 7 9 13 8 . 18 5 . . 1 Fast Attach 5 | . . . 4 . . . 1 . . Attach 45 | 7 1 7 5 1 11 5 . . 8 Detach . | . . . . . . . . . . Swap 20 | . . 4 4 1 9 2 . . . Drop 31 | . 2 8 9 . 6 2 2 2 . Fire 166 | 8 28 29 20 3 48 12 4 . 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 21 | . . . 6 10 5 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Discovered new exit (range 9) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -9/Materials | Repaired EM Pulse Gun 825 | -9/Materials | Identified exit to Mines 825 | -9/Materials | Identified exit to Storage 924 | -9/Materials | Discovered new exit (range 10) 976 | -9/Materials | Build established: Scavenger-Mutant 1162 | -9/Materials | Entered Storage 1287 | -9/Storage | Garrison activated, responded to threat 1349 | -9/Storage | Met 01-MTF 1442 | -9/Storage | Repaired Aluminum Leg 1702 | -9/Storage | Identified exit to Recycling 1760 | -9/Storage | Discovered new exit (range 7) 2214 | -9/Storage | Entered Recycling 2214 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2443 | -9/Recycling | Discovered new exit (range 15) 3014 | -9/Recycling | Entered Factory 3014 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3420 | -7/Factory | Fabricated Adv. Visual Processing Unit? 4207 | -7/Factory | Fabricated W-25 Informer (x2) 4412 | -7/Factory | Discovered new exit (range 12) 4501 | -7/Factory | Build established: Mutant 4733 | -7/Factory | Entered Lower Caves 4733 | -7/Lower Caves | Accompanied by 2 allies 4772 | -7/Lower Caves | Found Prototype Device 4906 | -7/Lower Caves | Entered a destroyed Warlord outpost 4979 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5403 | -7/Lower Caves | Discovered new exit (range 11) 5519 | -7/Lower Caves | Entered another Lower Caves area 5519 | -7/Lower Caves | Accompanied by 2 allies 5564 | -7/Lower Caves | Discovered new exit (range 7) 5889 | -7/Lower Caves | Learned location of Zion (-7) 5994 | -7/Lower Caves | Discovered new exit (range 8) 6008 | -7/Lower Caves | Entered Zion 6046 | -7/Zion | Attacked by Zionites 6046 | -7/Zion | Spotted FL-YSB(B) 6046 | -7/Zion | Spotted AC-6IP(B) 6071 | -7/Zion | Discovered new exit (range 13) 6085 | -7/Zion | Entered Proximity Caves 6090 | -6/Proximity Caves | Lost 3 parts (1p2u) 6176 | -6/Proximity Caves | Spotter reported a threat 6203 | -6/Proximity Caves | Spotter reported a threat 6217 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 6229 | -6/Proximity Caves | Spotter reported a threat 6336 | -6/Proximity Caves | Spotter reported a threat 6409 | -6/Proximity Caves | Learned Factory terminal intel 6550 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6581 | -6/Proximity Caves | Self-destructed Last Messages --------------- ALERT: Unidentified potential threat approaching Complex 0b10. System corrupted: Substantial component data lost. System corrupted: Heat flow error (+247). Acquired derelict log, extracted data. Data stored: Factory terminal intel. System corrupted: Matter fused (-7). Critical hit (Burn: +37). Slug penetrates Wall. System corrupted: Energy discharge (-49). Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." G-50 Soldier springs to life. S-27 Virus springs to life. Y-64 Sentinel: "REQUESTING BACKUP." C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Lgt. Cannon destroyed. 2RJ6PFXV>9SDV<5 WMBFQ