Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.26 @ 15:07:54 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (186) 930 Value Destroyed (7500) 7500 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4760) 4760 TOTAL SCORE: 17870 Bonus ------- High Alert Combat Kills 1508 Follower Combat Kills 358 Entered Garrisons 600 Used RIF Installer 2500 Friendly Fire -206 Cogmind --------- Core Integrity 681/850 Matter 255/300 Energy 77/515 System Corruption 5% Temperature Warm (126) Movement Treading (405) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (7) ------ Advanced Cooling System Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger (fused) > --- WEAPON (2) ------- Phase Gun Advanced Plasma Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Fission Core Advanced Sensor Array Quantum Capacitor Advanced Transmission Jammer Relay Coupler [NC] (35) Relay Coupler [NC] (35) Improved Dynamic Insulation System Long-range Tractor Beam Cobbler Unit Improved Arc Projector Variable Charge Gun Disruptor Cannon Heavy Phase Cannon Matter Neutralizer Hypervelocity Coil Gun Advanced EMP Blaster Grenade Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger Improved Force Field > --- WEAPON ----------- Matter Neutralizer Hypervelocity Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Advanced Sensor Array Improved Particle Charger Quantum Capacitor Advanced Transmission Jammer Relay Coupler [NC] Relay Coupler [NC] Improved Dynamic Insulation System Long-range Tractor Beam Cobbler Unit Improved Arc Projector Variable Charge Gun Phase Gun Disruptor Cannon Advanced Plasma Cannon Heavy Phase Cannon Advanced EMP Blaster Grenade Launcher Improved Remote Datajack [Rating: 80] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Slots Evolved 8 | . . . . 2 . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . 1 . . . . . . Utility 5 | . . . . 1 . 1 . . . 1 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 183 | . . 2 24 40 6 8 15 16 12 1 29 30 Power 16 | . . . . 3 1 . 1 1 . . 8 2 Engine 6 | . . . . 3 1 . . . . . 1 1 Core 9 | . . . . . . . 1 1 . . 6 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 41 | . . . 2 17 3 1 5 2 4 . 5 2 Treads 41 | . . . 2 17 3 1 5 2 4 . 5 2 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 54 | . . 2 4 10 1 3 6 6 2 1 6 13 Device 22 | . . . 1 1 . . 2 3 1 1 4 9 Storage 6 | . . 2 . 2 . 1 . . . . . 1 Processor 3 | . . . . 1 . . 1 . . . . 1 Hackware 3 | . . . . . . . . 1 . . . 2 Protection 20 | . . . 3 6 1 2 3 2 1 . 2 . Artifact . | . . . . . . . . . . . . . Weapon 72 | . . . 18 10 1 4 3 7 6 . 10 13 Energy Gun 5 | . . . . . . . . . 2 . 1 2 Energy Cannon 6 | . . . . . . 1 . . . . 2 3 Ballistic Gun 36 | . . . 10 7 . 2 2 5 3 . 5 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 17 | . . . 7 1 . 1 1 . 1 . 2 4 Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 3 | . . . . . 1 . . 2 . . . . Slashing Weapon 3 | . . . 1 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 . 1 . . . . Parts Lost 36 | . . . 1 7 . . 2 4 3 . 10 9 Power 5 | . . . . 1 . . . 1 . . 3 . Propulsion 10 | . . . 1 2 . . . 1 2 . 1 3 Utility 15 | . . . . 2 . . 2 1 1 . 4 5 Weapon 6 | . . . . 2 . . . 1 . . 2 1 Highest Loss Streak 6 | . . . 1 6 . . 2 2 1 . 4 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 85 85 99 95 100 99 100 99 95 84 89 97 Engine 6 | . 14 14 14 10 11 7 4 . . . 2 . Core 3 | . . . . . . . 4 9 9 7 6 5 Treads 26 | . . . 11 30 33 30 36 36 31 23 24 25 Leg 3 | . 28 28 16 . . . . . . . . . Device 6 | . . . . 5 11 7 2 . 5 15 12 20 Storage 10 | . 14 14 14 11 11 7 9 9 9 7 7 6 Processor 4 | . . . . 1 . . 6 9 9 7 7 12 Hackware 2 | . . . . . . . . 8 9 7 7 3 Protection 10 | . . . 12 14 11 15 17 9 3 . 1 . Ballistic Gun 15 | . 14 14 16 16 20 14 15 17 13 15 12 8 Launcher 3 | . . . 10 1 . 3 2 . 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 145 | 13 13 22 28 41 43 119 113 113 112 111 128 145 Greatest Support 131 | 20 20 20 40 60 60 80 96 96 131 131 131 87 Greatest Overweight (x) 2 | . . 1 2 1 . 1 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . 1 1 . . . 1 Largest Inventory Capacity 25 | . 8 10 10 15 15 25 25 25 25 25 25 25 Average Capacity 19 | . 8 8 10 11 15 24 25 25 25 25 25 25 Most Carried 25 | . 7 8 10 15 15 25 25 25 25 25 25 25 Average Carried 18 | . 6 7 9 11 14 20 24 24 24 24 24 23 Final Capacity 25 | 8 8 10 10 15 15 25 25 25 25 25 25 25 Final Carried 25 | 6 7 7 10 15 15 25 25 25 25 25 25 21 Class Distribution -------------------- 92% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ----------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Matter Collected 5499 | 200 . 10 753 1023 95 136 625 687 506 . 771 693 Remotely 757 | . . . . . . . 54 235 46 . . 422 Salvage Created 7885 | . . . 489 1699 118 174 1035 1143 710 . 1246 1271 Parts 443 | . . . 32 98 7 8 70 66 34 . 61 67 Haulers Intercepted 6 | . . . . 4 . . . 1 1 . . . Recyclers Shooed 6 | . . . . 1 1 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 158 | . . . 13 27 3 3 26 19 12 . 31 24 Melee 12 | . . . 1 9 . . . . . . 2 . Guns 103 | . . . 4 18 3 2 18 19 10 . 22 7 Cannons 3 | . . . . . . . . . . . 1 2 AOE 36 | . . . 8 . . 1 8 . 1 . 6 12 Classes Destroyed 20 | . . . 3 10 . . . 2 . . 3 2 Worker 6 | . . . . 2 . . . 2 . . . 2 Builder 1 | . . . . . . . . . . . . 1 Tunneler 2 | . . . . 1 . 1 . . . . . . Hauler 6 | . . . . 4 . . . 1 1 . . . Recycler 6 | . . . . 4 1 . . . . . . 1 Operator 1 | . . . . . . . . . . . . 1 Watcher 5 | . . . . 3 . . . 1 . . 1 . Swarmer 39 | . . . . 7 3 . 7 2 . . 13 7 Saboteur 2 | . . . . . . . . . . . 2 . Grunt 53 | . . . . 10 . 3 10 7 5 . 9 9 Brawler 6 | . . . . 1 . . . 1 1 . 1 2 Duelist 2 | . . . . 1 . . . . . . . 1 Protector 2 | . . . . . . . . 1 . . . 1 Sentry 26 | . . . . 8 . . 9 4 4 . . 1 Specialist 4 | . . . . . . . . . . . 4 . Hunter 8 | . . . . . . . . 4 2 . 1 1 Programmer 3 | . . . . . . . . . . . 1 2 Artisan 4 | . . . 4 . . . . . . . . . Cobbler 1 | . . . 1 . . . . . . . . . Subdweller 13 | . . . 13 . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | . . . 2 7 3 4 6 7 3 . 5 8 Combat Bots Only 7 | . . . 2 5 3 3 6 4 3 . 4 7 Max Kills in Single Turn 4 | . . . 1 1 2 2 3 2 1 . 2 4 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 4 | . . . 1 . . 1 3 . 1 . 2 4 Melee 1 | . . . 1 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Damage Taken 9387 | . . . 699 1555 35 30 1484 1114 999 . 1489 1982 Core 924 | . . . 49 172 5 . 36 169 170 . 154 169 Absorbed by Shields 1044 | . . . . 158 16 . 205 . . . 336 329 Reduced by Siege Mode 15 | . . . . . . . . . . . 15 . Redirected to Shielding 58 | . . . . . . . . . . . 58 . Ignored by Resistances 84 | . . . 42 42 . . . . . . . . Core Remaining (%) 68 | 100 . . 80 . 55 . . . 31 . 78 . Volleys Fired 505 | . . . 72 90 3 11 65 62 58 . 82 62 Largest 2 | . . . 2 2 2 2 2 2 2 . 2 2 Hottest 203 | . . . 50 46 46 98 58 60 130 . 98 203 Shots Fired 914 | . . . 113 163 6 21 114 124 114 . 151 108 Gun 812 | . . . 84 162 6 18 101 124 112 . 142 63 Cannon 35 | . . . . . . 2 . . . . 2 31 Launcher 65 | . . . 29 1 . 1 13 . 2 . 7 12 Special 2 | . . . . . . . . . . . . 2 Kinetic 789 | . . . 84 162 6 18 101 124 94 . 142 58 Thermal 40 | . . . . . . 2 . . . . 2 36 Explosive 56 | . . . 29 1 . . 13 . 2 . 3 8 Electromagnetic 27 | . . . . . . 1 . . 18 . 4 4 Robot Hit Streak 45 | . . . 14 20 4 9 16 21 24 . 14 45 Robot Miss Streak 4 | . . . 1 4 1 1 2 3 2 . 4 2 Penetration Max 3 | . . . . . . . 1 3 . . . . Secondary Targets 16 | . . . . 2 2 . 5 1 1 . 5 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 1 . 1 . Shots Hit Robots 683 | . . . 65 138 3 15 82 93 94 . 105 88 Core Hits 340 | . . . 31 50 4 6 51 44 32 . 53 69 Critical Kills 22 | . . . . . . . 2 12 . . . 8 Critical Parts Destroyed 24 | . . . . 1 . 1 5 11 1 . 1 4 Critical Strikes 52 | . . . . 1 . 1 8 24 2 . 1 15 Meltdown 4 | . . . . . . . . . . . . 4 Destroy 47 | . . . . 1 . 1 8 24 1 . 1 11 Corrupt 1 | . . . . . . . . . 1 . . . Melee Attacks 48 | . . . 6 38 2 . . 2 . . . . Impact 4 | . . . . . 2 . . 2 . . . . Slashing 44 | . . . 6 38 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 6 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . . . . . . Damage Inflicted 15752 | . . . 1848 2744 72 360 1886 1300 1645 . 2464 3433 Guns 9409 | . . . 656 1704 48 217 1071 1293 1583 . 1925 912 Cannons 958 | . . . . . . 25 . . . . 66 867 Explosions 4172 | . . . 1050 . . 118 815 . 62 . 473 1654 Melee 1173 | . . . 142 1031 . . . . . . . . Ramming 40 | . . . . 9 24 . . 7 . . . . Kinetic 8980 | . . . 656 1704 48 217 1071 1293 1316 . 1925 750 Thermal 1229 | . . . . . . 25 . . 62 . 66 1076 Explosive 3037 | . . . 1050 . . . 815 . . . 127 1045 Electromagnetic 1293 | . . . . . . 118 . . 267 . 346 562 Impact . | . . . . . . . . . . . . . Slashing 1173 | . . . 142 1031 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 1 . 1 5 Average Corruption 2 | . . . . . . . . . 1 . 1 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . 3 12 Message Errors 5 | . . . . . . . . . . . 1 4 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 135 | . . . . 57 . . . . . . 16 62 Projectiles 62 | . . . . . . . . . . . 16 46 Explosions 16 | . . . . . . . . . . . . 16 Melee 57 | . . . . 57 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 302 | . . . 75 . . . 49 . 47 . 79 52 Shots 17 | . . . 4 . . . 4 . 1 . 5 3 Rammed 8 | . . . . 2 5 . . 1 . . . . Targets Rammed 9 | . . . . 2 6 . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 257 | . . . . 25 . 60 234 244 255 . 113 257 Average Temperature 66 | . . . . 9 . 25 65 65 92 . 19 79 Received Heat Transfer 2815 | . . . 93 558 . 18 657 486 288 . 331 384 Effects 9 | . . . . . . . 3 3 . . . 3 Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 8 | . . . . . . . 2 3 . . . 3 Siege Activations 3 | . . . . . . . . . . . 3 . Total Turns 32 | . . . . . . . . . . . 32 . Longest Duration 21 | . . . . . . . . . . . 21 . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 8 | . . . . . . . . . 2 . 6 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Melted 7 | . . . . . . . . . . . 1 6 Heat Transferred 1352 | . . . . . . 37 . . 100 . 100 1115 Parts Sabotaged 7 | . . . . . . . . . . . 7 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Peak Influence 1726 | . 15 5 . 422 164 123 1726 841 949 497 1408 848 Initial 841 | . . 5 . . 164 12 14 841 351 497 347 739 Average 536 | . 2 5 . 226 84 33 760 493 659 497 790 691 Maximum Alert Level 5 | . . . . 2 . . 5 3 3 2 4 3 Low Security (%) 22 | . 100 100 . 26 100 100 10 . . . . . Level 1 17 | . . . . 72 . . 19 14 12 . 8 . Level 2 29 | . . . . 1 . . 15 75 40 100 40 55 Level 3 22 | . . . . . . . 29 9 47 . 35 44 Level 4 6 | . . . . . . . 17 . . . 16 . Level 5 1 | . . . . . . . 7 . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . . 1 . 5 . . . 6 Investigation 3 | . . . . . . 1 . 1 . . . 1 Extermination 3 | . . . . . . . . . . . . 3 Reinforcement 1 | . . . . . . . . 1 . . . . Assault 3 | . . . . . . . . 1 . . . 2 Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Distress Signals 4 | . 1 . . . . . . 2 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 208 | . 2 . 13 33 4 6 25 33 18 . 39 35 Peak Tracking Total 7 | . 2 . 2 6 4 3 7 5 5 . 6 7 Tactical Retreats 13 | . . . . 2 . . . 3 2 . 6 . Traps | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Traps Triggered 21 | . . . . 5 . . 10 . 1 . 4 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Machines Disabled 15 | . . . 1 . 2 . 5 . 3 . . 4 Max in Single Turn 2 | . . . 1 . 1 . 2 . 2 . . 1 Garrison Relay 3 | . . . . . . . 3 . . . . . Phase Generator 3 | . . . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Machines Accessed 27 | . . . 2 5 . 2 2 6 4 1 2 3 Terminals 21 | . . . . 4 . 1 2 5 4 . 2 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 . . Total Hacks 68 | . . . 10 13 . 4 2 21 4 1 4 9 Successful 45 | . . . 10 8 . 2 2 13 4 1 1 4 Failed 23 | . . . . 5 . 2 . 8 . . 3 5 Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . . . . 10 . 3 . 20 . . . 9 Terminals 53 | . . . . 11 . 3 2 20 4 . 4 9 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 . . Terminal Hacks 28 | . . . 10 3 . . 2 7 4 . 1 1 Record 9 | . . . 9 . . . . . . . . . Robot Analysis 3 | . . . . 1 . . . 2 . . . . Open Door 1 | . . . . . . . . . 1 . . . Emergency Access Points 3 | . . . . . . . 1 . 1 . 1 . Terminal Index 1 | . . . . . . . . 1 . . . . Unreport Threat 4 | . . . . . . . . 3 . . . 1 Locate Traps 2 | . . . . 2 . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . . . 1 . 1 . 1 . . Unauthorized Hacks 12 | . . . . 3 . 1 . 5 . . . 3 Terminals 12 | . . . . 3 . 1 . 5 . . . 3 Track 1 | . . . . . . . . 1 . . . . Botnet 8 | . . . . 2 . 1 . 3 . . . 2 Operators 3 | . . . . 1 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . . . 4 . 1 1 5 3 . 1 3 Full Trace Events 2 | . . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------------ Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 5 | . . . . . . . 2 . 2 . 1 . Coupler Efficiency 1 | . . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . 1 . . . . . Autoassimilate 2 | . . . . . . . . . 1 . 1 . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 1 | . . . . . . . . . . . . 1 ignore_repairs 1 | . . . . . . . . . . . . 1 Relay Couplers Released 21 | . . . . . . . 14 . 3 . 4 . Machine Destruction 14 | . . . . . . . 14 . . . . . Programmers 7 | . . . . . . . . . 3 . 4 . Attached 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Total Allies 8 | . . . . . 2 . . . 6 . . . Largest Group 5 | . . . . . 2 2 2 . 5 . . . Highest-Rated Group 133 | . . . . . 51 51 51 . 133 . . . Highest-Rated Ally 39 | . . . . . 31 31 31 . 39 . . . Total Orders 2 | . . . . . . . . . 2 . . . STAY 2 | . . . . . . . . . 2 . . . Ally Attacks 46 | . . . . . 2 7 . . 37 . . . Total Damage 752 | . . . . . 21 124 . . 607 . . . Kills 11 | . . . . . 1 2 . . 8 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Robot Analysis Total 3 | . . . . 1 . . . 2 . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 ------------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Turns Passed 16012 | . 55 98 3575 1523 1348 588 2930 1331 1047 142 2104 1271 Spaces Moved 6874 | 1 46 70 1832 655 803 210 1087 454 422 62 820 412 Core . | . . . . . . . . . . . . . Treads 5772 | . . . 847 655 803 210 1087 454 422 62 820 412 Legs 1102 | 1 46 70 985 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 163 163 242 242 160 160 160 247 Average Speed 199 | 120 120 121 176 161 163 243 244 242 198 160 212 249 Slowest Speed 260 | 120 120 190 260 240 163 245 245 243 242 160 250 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 19 19 69 61 99 22 87 50 66 3 85 13 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . 5 . 3 . . . . . . . Spaces Dug 23 | . . . 13 1 1 . 6 2 . . . . Terrain Destroyed 363 | . . . 125 8 1 1 111 2 80 . 9 26 Melee 4 | . . . . 1 1 . . 2 . . . . Projectile 9 | . . . . . . 1 . . . . 3 5 AOE 348 | . . . 125 7 . . 111 . 80 . 6 19 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Sub Mat Min Mat Gar Mat Gar Fac Gar Fac Total 8302 | . 46 84 2048 923 830 268 1256 581 554 104 1066 542 Wait 445 | . . 9 91 52 5 15 40 36 15 40 117 25 Move 6865 | . 45 69 1831 654 802 210 1086 454 421 62 819 412 Hop . | . . . . . . . . . . . . . Pick Up 97 | . 1 2 13 22 1 17 13 4 7 1 9 7 Fast Attach 50 | . . 1 1 24 . 1 3 2 1 . 14 3 Attach 43 | . . 1 3 3 1 5 4 3 4 1 8 10 Detach 3 | . . . . . . 1 . . 1 . . 1 Swap 90 | . . . 20 13 5 2 8 11 7 . 7 17 Drop 92 | . . 2 11 30 5 6 16 6 5 . 6 5 Fire 505 | . . . 72 90 3 11 65 62 58 . 82 62 Melee 43 | . . . 6 33 2 . . 2 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . . . . 2 6 . . 1 . . . . Escape Stasis 25 | . . . . . . . 21 . . . 4 . Rewire 35 | . . . . . . . . . 35 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Subcaves -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 9 | -10/Materials | Discovered new exit (range 9) 46 | -10/Materials | Discovered new exit (range 10) 56 | -10/Materials | Entered Mines 139 | -10/Mines | Discovered new exit (range 5) 154 | -10/Mines | Entered Subcaves 318 | -10/Subcaves | Build established: Mutant 328 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 389 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 392 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 642 | -10/Subcaves | Discovered new exit (range 8) 700 | -10/Subcaves | Disturbed a concealed Subdweller 2095 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2142 | -10/Subcaves | Learned 4 Materials zone layouts 2709 | -10/Subcaves | Visited Clippyterm 2865 | -10/Subcaves | Learned location of Zion (-6) 2865 | -10/Subcaves | Met a Zionite searching for "candidates" 3521 | -10/Subcaves | Visited 4L-MR0's lab 3541 | -10/Subcaves | Found Gun Armor 3729 | -10/Subcaves | Entered Materials 3729 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3730 | -9/Materials | Identified exit to Mines 3730 | -9/Materials | Identified exit to Materials 3730 | -9/Materials | Identified exit to Storage 3857 | -9/Materials | Lost 6 parts (1p2n1u2w) 4101 | -9/Materials | Build established: Scavenger-Mutant 4365 | -9/Materials | Discovered exit to Materials (range 5) 5097 | -9/Materials | Build established: Mutant 5252 | -9/Materials | Entered Mines 5337 | -9/Mines | Learned location of 1 exit from Lower Caves 5348 | -9/Mines | Discovered exit to Materials (range 9) 5492 | -9/Mines | Learned 2 Materials zone layouts 6086 | -9/Mines | Discovered exit to Materials (range 5) 6221 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6600 | -9/Mines | Entered Materials 6600 | -8/Materials | Accompanied by 2 allies 6600 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6605 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6611 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 7188 | -8/Materials | Identified exit to Garrison 7188 | -8/Materials | Entered Garrison 7188 | -8/Garrison | Accompanied by 2 allies 7238 | -8/Garrison | Triggered checkpoint 7408 | -8/Garrison | Triggered checkpoint 7499 | -8/Garrison | Triggered checkpoint 7596 | -8/Garrison | Discovered new exit (range 8) 7702 | -8/Garrison | Triggered checkpoint 7951 | -8/Garrison | Discovered new exit (range 10) 8074 | -8/Garrison | Phase Generator disabled 8110 | -8/Garrison | Triggered checkpoint 8885 | -8/Garrison | Installed Relay Interface Framework 9188 | -8/Garrison | Triggered checkpoint 9253 | -8/Garrison | Discovered new exit (range 14) 9356 | -8/Garrison | Triggered checkpoint 9478 | -8/Garrison | Expanded RIF knowledge: Program Shield 9692 | -8/Garrison | Garrison Relay disabled 9912 | -8/Garrison | Garrison Relay disabled 10118 | -8/Garrison | Entered Materials 11019 | -8/Materials | Discovered new exit (range 11) 11318 | -8/Materials | First assault squad dispatched 11342 | -8/Materials | Garrison activated, responded to threat 11449 | -8/Materials | Identified exit to Garrison 11449 | -8/Materials | Entered Garrison 11579 | -8/Garrison | Phase Generator disabled 11636 | -8/Garrison | Learned Factory security intel 11804 | -8/Garrison | Triggered checkpoint 11870 | -8/Garrison | Triggered checkpoint 11886 | -8/Garrison | Core integrity fell below 50% 11892 | -8/Garrison | Triggered checkpoint 12123 | -8/Garrison | Discovered new exit (range 26) 12123 | -8/Garrison | Discovered new exit (range 45) 12123 | -8/Garrison | Discovered new exit (range 62) 12150 | -8/Garrison | Triggered checkpoint 12158 | -8/Garrison | Spotted B-75 Beast 12224 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 12314 | -8/Garrison | Triggered checkpoint 12428 | -8/Garrison | Expanded RIF knowledge: Autoassimilate 12496 | -8/Garrison | Entered Factory 12496 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 12598 | -7/Factory | Identified exit to Garrison 12638 | -7/Factory | Entered Garrison 12889 | -7/Garrison | Triggered checkpoint 13005 | -7/Garrison | Phase Generator disabled 13066 | -7/Garrison | Discovered new exit (range 5) 13347 | -7/Garrison | Lost 4 parts (1p1n1u1w) 13944 | -7/Garrison | Found Quantum Capacitor 14070 | -7/Garrison | Discovered new exit (range 10) 14120 | -7/Garrison | Triggered checkpoint 14537 | -7/Garrison | Discovered new exit (range 11) 14559 | -7/Garrison | Expanded RIF knowledge: Autoassimilate 14742 | -7/Garrison | Entered Factory 14742 | -6/Factory | Evolved 2 slots: Utility x2 15442 | -6/Factory | First assault squad dispatched 15929 | -6/Factory | Destroyed 7 combat bots 16013 | -6/Factory | Self-destructed Last Messages --------------- 15998_ Slug penetrates Wall. 15998_ U-05 Engineer lays Concrete. 16001_ Penetrated by Slug. 16002_ U-05 Engineer lays Concrete. 16005_ Imp. Force Field destroyed. 16006_ G-50 Soldier suffers critical hit (Destroy). 16006_ Penetrated by Slug. 16006_ U-05 Engineer lays Concrete. 16006_ Lgt. Treads destroyed. 16008_ U-05 Engineer lays Concrete. 16008_ Arm. Medium Treads severed. 16009_ U-05 Engineer lays Concrete. 16009_ L-41 Fighter suffers critical hit (Meltdown). 16009_ Imp. Melee Analysis Suite melted. 16009_ Imp. Deuterium Engine melted. 16009_ Penetrated by Slug. 16009_ Arm. Treads destroyed. 16010_ U-05 Engineer lays Concrete. 16012_ Slug penetrates L-41 Fighter. 16012_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????""""" # """"" #??????? | | ????????""""" " ! #??????? | | ????????""""" # #??????? | | ????????""""" # ##??????? | | ???????? ?# #???????? | | ??????? ?# == #???????? | | ??????######??# =[ #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# ##########???????? | | ?????????##???# #????????????????? | | ????????##"#### ####?????????????? | | ????????# # #?????????????? | | ????????# #??#####???????? | | ????????# ## #???????? | | ????????# #???????? | | ????????# " ?????? | | ???####### w +???????? | | ?? # """ """ #???????? | | ?????""" + " "" %% === #???????? | | ???? """ # "" %% %% *%! ????????? | | # """ # u h ! * ?????????? | | # # / = u ????????? | | # """ # ![%!= ??????? | | ?????""" # ! g =% ??????? | | ???????"?## @% #???????? | | ??????????# l ###+####???????? | | ????#+#???# ###### ####??????????????? | | ????# #???# #????????????????????????? | | ????# ##### #????????????????????????? | | ????# #????????????????????????? | | ????#+#######????????????????????????? | | ??? ?????????????????????????????? | | ? ???????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | ###########??????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 34 Energy Capacity 535 Matter Stores 494 Matter Capacity 500 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 375 Resistance: KI 10 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Sub. Shrapnel Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatGrenadeNanoactuators Manual? 0 Play Time 01:01:25 Cumulative 368.6 hours Start 2023.06.26 @ 01:40:31 End 2023.06.26 @ 15:07:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 504 Adventurer 4 Explorer 23 Win Type - Total 20 Types 14/0/2/2/1/0/0/1/0 Lore% 79 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 076feb28-60a6-4286-83ae-9bc8ff6e82ad