Cogmind - Beta 17 --- EXPLORER MODE // 2026.06.23 @ 22:03:46 Player: NeoBioHazard Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (16) 80 Value Destroyed (378) 378 Prototype IDs (64) 1280 Alien Tech Used (1) 200 Bonus (4670) 4670 TOTAL SCORE: 15108 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 70 Aligned with FarCom 300 Met Data Miner 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Advanced Surge Thruster Q-thruster > --- UTILITY ---------- Advanced Cooling System Gravity Neutralizer Advanced Trap Scanner Advanced Visual Processing Unit Experimental Terrain Scan Processor 0b10 Alert Chip Advanced Melee Analysis Suite Hacking Suite Hacking Suite Advanced System Shield Experimental System Shield Improved System Guard > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Improved Flight Unit Xenon Bombardment Thruster Advanced Terrain Scan Processor Enhanced Force Lance [Rating: 134] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Trap Scanner Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Backup Plating I Weapon Great Axe Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Slots Evolved 19 | . 1 . 2 . . . 2 . 2 . . . . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 . 1 . . . . . 1 . . . 2 2 Utility 10 | . 1 . 1 . . . 1 . . . . . . 2 1 2 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 84 | 7 4 2 5 . 2 . 6 1 10 . . . 1 3 6 7 14 1 5 10 Power 13 | 1 1 . 1 . . . 1 . 3 . . . . . 1 . 3 . . 2 Engine 4 | 1 1 . 1 . . . . . . . . . . . 1 . . . . . Core 4 | . . . . . . . 1 . 3 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 3 . . 2 Propulsion 25 | 2 2 . 2 . . . 3 1 3 . . . 1 1 1 2 1 . . 6 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 23 | . 2 . 2 . . . 3 1 3 . . . 1 1 1 2 1 . . 6 Utility 34 | 2 . 2 1 . 1 . 2 . 2 . . . . 2 4 5 6 1 4 2 Device 16 | 1 . . 1 . . . 1 . 2 . . . . . 1 2 2 1 4 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . . . 1 . . . . . . . . 1 1 2 2 . . 1 Hackware 9 | . . 2 . . . . 1 . . . . . . 1 2 1 2 . . . Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 12 | 2 1 . 1 . 1 . . . 2 . . . . . . . 4 . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Slashing Weapon 4 | . . . 1 . 1 . . . 1 . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 2 . 1 . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 1 . . . . . . . 4 1 1 . Parts Lost 30 | . 1 . 1 . . . . . . . . . 1 . . . . 12 1 14 Power 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Propulsion 14 | . . . . . . . . . . . . . . . . . . 6 1 7 Utility 10 | . 1 . . . . . . . . . . . 1 . . . . 5 . 3 Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Highest Loss Streak 14 | . 1 . 1 . . . . . . . . . 1 . . . . 12 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 3 | . 2 4 4 5 5 4 4 4 4 5 5 5 5 3 3 4 4 4 3 1 Power . | . . 1 1 1 1 1 . . . 1 1 1 1 1 1 2 1 1 1 . Propulsion . | . . 2 1 1 1 1 . 1 . . . . . . . . 1 1 . . Utility 1 | . . 1 1 2 2 2 3 2 4 4 4 4 4 2 1 1 1 . . . Weapon . | . . . . 1 1 . . . . . . . . . . . . 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 2 . 1 . . . 1 2 2 . . . . . 1 . 1 1 3 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 12 | . 1 . 1 . . . 1 1 2 . . . . . 1 . . 1 2 2 Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 83 | . 77 87 90 90 90 100 93 100 98 100 100 100 98 91 99 99 98 77 12 31 Engine 4 | . 12 12 10 10 10 10 . . . . . . . . 4 5 2 . . . Core 4 | . . . . . . . 7 8 13 14 14 14 14 10 6 5 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 7 3 4 Flight 26 | . 20 25 30 30 30 30 33 33 34 35 35 35 35 31 33 30 27 22 6 18 Device 12 | . 11 12 11 20 17 10 9 16 18 21 21 21 19 12 11 14 17 10 2 3 Processor 7 | . . . . . 2 10 8 8 7 7 7 7 7 11 15 20 18 14 . . Hackware 10 | . . 12 20 20 20 20 16 16 9 7 7 7 7 12 15 15 16 14 . . Energy Gun 2 | . 11 12 6 . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 8 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 7 7 7 7 6 5 5 2 . . . Slashing Weapon 5 | . . . 3 10 10 20 16 16 13 7 7 7 7 6 5 5 2 . . . Special Melee Weapon 1 | . 3 12 8 . . . . . . . . . . . . . . . . . Peak Build Rating 134 | 7 11 16 20 19 27 27 36 38 52 52 52 52 52 55 72 92 134 134 24 96 Average Rating 46 | 4 9 13 17 19 20 27 33 36 47 52 52 52 51 54 66 90 115 99 18 65 On Entrance 39 | . 7 10 16 19 19 27 27 36 38 52 52 52 52 49 55 72 92 134 3 13 Avg Prop Armor Cover (%) 4 | . 9 . . . . . . . 2 . . . . . . . . . . 5 Naked Turns 40 | . . . . . . . . . . . . . . . . . . 30 . 10 Heaviest Build 51 | 19 19 9 10 8 10 10 16 16 23 23 23 23 23 22 26 27 51 49 9 44 Greatest Support 51 | 20 20 10 14 14 14 14 20 20 26 26 26 26 26 26 33 38 51 51 10 50 Greatest Overweight (x) 3 | 2 3 . . . . . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 4 Average Carried 3 | 1 2 4 4 5 4 4 4 4 4 5 5 5 5 3 3 4 4 4 3 1 Final Capacity 10 | 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 4 5 5 5 5 5 5 5 5 4 5 5 5 5 5 . Class Distribution -------------------- 44% | Hacker-Mutant 21% | Hacker-Scout 15% | Hacker-Sprinter 5% | Hacker-Ninja 5% | Commander-Scout 5% | Wizard-Scout 3% | Wizard-Gladiator Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Scout | -8/Storage Commander-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Wizard-Scout | -3/Research Wizard-Gladiator | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Matter Collected 1093 | 270 70 40 65 . . 20 60 10 . 94 16 . 10 20 80 80 . 56 51 151 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 335 | . 40 . 31 . . . 10 19 . . 24 . 63 21 43 28 . 56 . . Parts 23 | . 5 . 4 . . . 2 4 . . 1 . 3 1 . . . 3 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 9 | . 2 . 2 . . . . . . . 1 . 3 . 1 . . . . . Melee 6 | . . . 2 . . . . . . . 1 . 2 . 1 . . . . . Guns 2 | . 2 . . . . . . . . . . . . . . . . . . . Classes Destroyed 3 | . 1 . . . . . 1 . . . . . . . 1 . . . . . Operator 5 | . . . . . . . 1 1 . . . . . 1 . 1 . 1 . . Watcher 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Swarmer 9 | . 2 . 2 . . . . . . . 1 . 3 . 1 . . . . . Best Kill Streak 3 | . 2 . 2 . . . 1 1 . . 1 . 3 1 1 1 . 1 . . Combat Bots Only 3 | . 2 . 2 . . . . . . . 1 . 3 . 1 . . . . . Max Kills in Single Turn 1 | . 1 . 1 . . . 1 1 . . 1 . 1 1 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . 1 . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 534 | . 19 . 44 . . . 6 7 25 . 2 . 28 . 53 3 17 80 7 243 Missed 212 | . 8 . 22 . . . 4 2 20 . 2 . 12 . 28 1 9 31 5 68 Hits 322 | . 11 . 22 . . . 2 5 5 . . . 16 . 25 2 8 49 2 175 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Projectile 321 | . 11 . 22 . . . 2 4 5 . . . 16 . 25 2 8 49 2 175 Critical Strikes 11 | . . . . . . . . . . . . . . . . . . 2 . 9 Damage Taken 4673 | . 57 . 143 . . . 46 58 32 . . . 141 . 244 16 56 1447 52 2381 Core 2512 | . 21 . 51 . . . . 50 17 . . . 29 . 47 . 13 635 45 1604 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 2357 | . 43 . 95 . . . 26 35 22 . . . 87 . 146 11 35 419 30 1408 Regen/Repaired (Parts) 92 | . 18 . . . . . . . 20 . . . . 54 . . . . . . Core Remaining (%) 90 | 100 . 91 . . . 87 . 90 . . . . 93 100 95 100 . 50 96 . Volleys Fired 7 | . 7 . . . . . . . . . . . . . . . . . . . Largest 1 | . 1 . . . . . . . . . . . . . . . . . . . Hottest 40 | . 40 . . . . . . . . . . . . . . . . . . . Shots Fired 7 | . 7 . . . . . . . . . . . . . . . . . . . Gun 7 | . 7 . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 7 | . 7 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . 5 . . . . . . . . . . . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 47 | . 10 . 4 . . . 3 5 4 . 1 . 5 1 5 2 . 3 . 4 Core Hits 12 | . 3 . 2 . . . 1 1 . . 1 . 1 . 1 . . 1 . 1 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 1 1 1 . . . . . Critical Strikes 6 | . . . . . . . . 1 . . . . 2 1 1 . . . . 1 Smash 4 | . . . . . . . . . . . . . 2 1 1 . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 128 | . 4 . 6 . . . 15 12 8 . 2 . 8 2 25 7 13 12 . 14 Impact 32 | . . . . . . . . . . . 1 . 6 2 20 2 1 . . . Slashing 58 | . . . 6 . . . 15 12 8 . 1 . 2 . 5 5 4 . . . Piercing 34 | . . . . . . . . . . . . . . . . . 8 12 . 14 Sneak Attacks 6 | . 4 . . . . . . . 1 . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 2 1 . . . . . . 1 . . . . Damage Inflicted 2035 | . 67 . 151 . . . 166 181 243 . 36 . 292 65 246 138 . 191 . 259 Guns 67 | . 67 . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 1957 | . . . 151 . . . 166 181 243 . 36 . 292 65 246 138 . 180 . 259 Ramming 11 | . . . . . . . . . . . . . . . . . . 11 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 67 | . 67 . . . . . . . . . . . . . . . . . . . Impact 700 | . . . . . . . . . . . 36 . 292 65 246 61 . . . . Slashing 818 | . . . 151 . . . 166 181 243 . . . . . . 77 . . . . Piercing 439 | . . . . . . . . . . . . . . . . . . 180 . 259 Highest Corruption 10 | . . . . . . . . . . . . . . . 1 . . 10 . 5 Average Corruption 6 | . . . . . . . . . . . . . . . 1 . . 8 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . 2 . . Message Errors 1 | . . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 385 | . . . . . . . 21 . 7 . . . 83 65 47 57 . 54 . 51 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 385 | . . . . . . . 21 . 7 . . . 83 65 47 57 . 54 . 51 Knockbacks 3 | . . . . . . . . . . . . . 1 . 1 1 . . . . Impact 3 | . . . . . . . . . . . . . 1 . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . . . . . . . 5 . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . 3 . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 28 | . 28 . . . . . 5 5 3 . . . . . 4 . . . . 8 Average Temperature 8 | . 14 . . . . . 5 3 1 . . . . . 2 . . . . 7 Received Heat Transfer 348 | . 24 . 36 . . . 9 18 6 . . . 21 . 39 . . 159 18 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . 2 3 4 . . . . . Impact Corruptions 9 | . . . . . . . . . . . . . 4 1 2 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . 5 4 2 Low Security (%) 79 | 100 100 100 100 100 . 100 100 100 100 . . . . 100 100 100 100 . . 10 Level 1 4 | . . . . . . . . . . . . . . . . . . . . 69 Level 2 1 | . . . . . . . . . . . . . . . . . . . . 20 Level 3 7 | . . . . . . . . . . . . . . . . . . . 91 . Level 4 . | . . . . . . . . . . . . . . . . . . . 8 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . 99 . . Peak Influence 1657 | . 50 4 56 11 . . 24 34 68 . . . . 32 55 18 32 1657 1100 420 Initial 1100 | . . 4 . 11 . . . 7 10 . . . . 19 . 18 1 7 1100 420 Average 212 | . 6 . 20 7 . . 4 3 7 . . . . 14 5 3 12 1601 1018 334 Influence Increases 1173 | . 140 . 111 . . . 87 82 119 . 64 . 92 41 136 12 133 152 . 4 Destroy 0b10 Robot/C 256 | . 40 . 40 . . . . 32 64 . 16 . 48 . 16 . . . . . Destroy 0b10 Robot/NC 28 | . . . . . . . 4 4 . . . . . 4 4 4 . 8 . . Destroy Leader 46 | . 10 . . . . . . 8 16 . . . 8 . 2 . . 2 . . Allied During Kill 9 | . . . . . . . . 9 . . . . . . . . . . . . Successful Hack 82 | . 15 . 6 . . . . 10 . . . . . 36 . . 15 . . . Disable Machine 12 | . . . 4 . . . . 4 . . . . . . . . . . . 4 Destroy Structure 83 | . . . 1 . . . 11 3 3 . . . . 1 30 8 22 4 . . Partial Spotted 150 | . 30 . . . . . 48 12 12 . . . . . 12 . 36 . . . Lose Combat Pursuer 507 | . 45 . 60 . . . 24 . 24 . 48 . 36 . 72 . 60 138 . . Influence Decreases 3068 | . 125 15 70 41 . . 63 72 85 68 45 19 52 81 84 60 120 130 1118 820 Entered New Map 1653 | . . 11 . 30 . . . 17 24 36 . 19 . 21 . 34 3 10 943 505 Time Decay 1040 | . 125 4 60 11 . . 63 30 49 32 45 . 42 60 84 26 109 . 165 135 Lost Part 290 | . . . 10 . . . . . . . . . 10 . . . . 120 10 140 Lost Ally 52 | . . . . . . . . . 12 . . . . . . . . . . 40 Purge Threat 33 | . . . . . . . . 25 . . . . . . . . 8 . . . Squads Dispatched 18 | . 1 . 1 . . . 1 . 2 . . . . . 2 . 1 6 3 1 Investigation 6 | . 1 . 1 . . . 1 . 1 . . . . . 1 . . . . 1 Extermination 4 | . . . . . . . . . 1 . . . . . 1 . 1 . 1 . Reinforcement 2 | . . . . . . . . . . . . . . . . . . . 2 . Assault 6 | . . . . . . . . . . . . . . . . . . 6 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Distress Signals 9 | . 4 . 1 . . . 1 1 1 . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 135 | . 15 . 15 . . . 10 7 5 . 5 . 7 1 21 4 10 26 3 6 Peak Tracking Total 12 | . 6 . 9 . . . 7 6 4 . 5 . 3 1 9 3 5 12 2 5 Tactical Retreats 20 | . 2 . 2 . . . 1 . 2 . 2 . 1 . 4 . 3 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Traps Triggered 5 | . 3 . . . . . 1 . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Machines Disabled 3 | . . . 1 . . . . 1 . . . . . . . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Machines Accessed 46 | . 8 1 2 . 3 . 3 4 2 1 . 4 . 4 3 5 4 . 1 1 Terminals 30 | . 7 . 1 . . . 1 4 1 . . . . 3 3 4 4 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 1 . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 178 | . 28 1 18 . 11 . 10 17 6 1 . 27 . 20 8 16 12 . 1 2 Successful 129 | . 21 1 14 . 11 . 8 15 3 1 . 27 . 14 2 9 3 . . . Failed 49 | . 7 . 4 . . . 2 2 3 . . . . 6 6 7 9 . 1 2 Catastrophic 9 | . . . 1 . . . . . . . . . . . 1 1 4 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 16 . 14 . 1 . 4 10 . . . . . 6 6 6 7 . 1 . Terminals 114 | . 25 . 17 . . . 4 17 3 . . . . 15 8 10 12 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 13 | . 3 . 1 . . . 1 . 3 . . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 5 . . . . . . . . 6 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 94 | . 9 1 13 . 11 . 2 14 1 1 . 27 . 8 1 3 3 . . . Record 26 | . . . 5 . 10 . . . . . . 11 . . . . . . . . Part Schematic 14 | . . . . . . . . 3 . . . 9 . 2 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 2 . 1 . . . 1 1 1 . . 3 . 1 1 2 1 . . . Open Door 3 | . . 1 . . . . . 1 . 1 . . . . . . . . . . Level Access Points 3 | . . . 1 . . . . 1 . . . . . 1 . . . . . . Branch Access Points 4 | . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Emergency Access Points 4 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 7 | . 1 . 1 . . . . 3 . . . . . . . . 2 . . . Locate Traps 5 | . 3 . 1 . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . . 1 . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 3 . . . . . . . 2 . . . . 4 . . . . . . Scan Component 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . . Repair 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . 5 . . . . . . . . 6 . . . . Retrieve Study 11 | . . . . . . . 5 . . . . . . . . 6 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 9 . 1 . . . 1 1 . . . . . 2 1 . . . . . Terminals 13 | . 9 . . . . . . 1 . . . . . 2 1 . . . . . Botnet 8 | . 4 . . . . . . 1 . . . . . 2 1 . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Patch 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . 1 1 . . . . . 1 . 1 . 1 . . Used 4 | . . . . . . . 1 1 . . . . . 1 . 1 . . . . Hacking Detections 29 | . 5 . 1 . . . 2 2 2 . . . . 4 3 4 4 . 1 1 Full Trace Events 4 | . 1 . . . . . . . 1 . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 3 . . . 9 . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . . . . 5 . . . . . . . . 6 . . . . Parts Repaired 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . . Time 95 | . 26 . . . . . . . 25 . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Total Allies 17 | . . . . . . . . 10 . . . . . . . . . . . 7 Largest Group 10 | . . . . . . . . 10 9 . . . . . . . . . . 7 Highest-Rated Group 173 | . . . . . . . . 173 157 . . . . . . . . . . 99 Highest-Rated Ally 29 | . . . . . . . . 29 29 . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . 30 31 . . . . . . . . . . 10 Total Damage 1215 | . . . . . . . . 332 419 . . . . . . . . . . 464 Kills 6 | . . . . . . . . 2 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 2866 | 20 495 170 121 27 135 29 208 123 147 68 111 19 96 102 471 139 180 156 . 49 Optics 1047 | . . . . . . . . . . . . . . 101 471 139 180 156 . . Sensors 154 | . . . 26 27 101 . . . . . . . . . . . . . . . Traps 1628 | . . . . . . . 54 123 147 68 111 19 96 102 471 139 180 118 . . Seismic 1400 | 20 495 170 121 27 135 29 208 123 23 . . . . . . . . . . 49 Jamming 2 | . . . . . . . . . . . . . . . . 2 . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Turns Passed 3326 | 63 501 170 121 27 135 29 208 123 147 68 111 19 96 102 471 139 180 188 230 198 Spaces Moved 6759 | 44 504 448 256 80 389 77 536 217 330 270 413 76 278 185 634 470 554 298 414 286 Core 49 | 7 . . . . . . . . . . . . . . . . . 42 . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 95 | 37 58 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6615 | . 446 448 256 80 389 77 536 217 330 270 413 76 278 185 634 470 554 256 414 286 Fastest Speed 21 | 50 37 37 34 34 34 34 28 28 24 25 25 25 25 25 22 21 21 21 34 25 Average Speed 30 | 114 47 37 34 34 34 34 28 28 25 25 25 25 25 25 22 21 21 45 34 40 Slowest Speed 260 | 150 260 37 34 34 34 34 31 28 28 25 25 25 25 25 23 23 21 109 35 105 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . 10 3 8 . . 6 2 3 4 . . . . . 3 2 . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . 7 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 39 | 3 80 98 25 35 89 19 44 43 12 49 64 68 47 7 25 18 24 56 15 8 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . 3 2 . . . . . . . . . Spaces Dug 56 | . . . 1 . . . 11 3 3 . . . . 1 15 4 11 7 . . Terrain Destroyed 56 | . . . 1 . . . 11 3 3 . . . . 1 15 4 11 7 . . Melee 56 | . . . 1 . . . 11 3 3 . . . . 1 15 4 11 7 . . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Total 7728 | 53 741 447 272 79 391 73 567 260 378 269 417 75 293 235 922 496 592 328 504 336 Wait 729 | . 219 . 5 . . 2 7 34 25 . 4 . 8 44 259 16 6 10 68 22 Move 6657 | 43 484 441 239 79 388 65 531 210 321 269 412 75 277 184 627 465 553 295 413 286 Hop 39 | . 9 3 8 . . 5 2 3 4 . . . . . 3 2 . . . . Pick Up 30 | 3 3 1 3 . . 1 3 2 3 . . . . 1 3 . 1 . 6 . Fast Attach 40 | 6 7 2 2 . 1 . 1 . 3 . . . . 1 1 . 2 1 4 9 Attach 19 | 1 . . 1 . 1 . 1 . 1 . . . . 2 2 2 . 1 4 3 Detach 7 | . 1 . 1 . . . . . 1 . . . . . . . . 2 2 . Swap 43 | . 4 . 2 . . . 4 1 7 . . . 1 1 4 5 13 1 . . Drop 44 | . 3 . 5 . 1 . 4 2 7 . . . 1 . 3 1 6 2 7 2 Fire 7 | . 7 . . . . . . . . . . . . . . . . . . . Melee 108 | . 4 . 6 . . . 14 8 6 . 1 . 6 2 20 5 11 11 . 14 Ram 3 | . . . . . . . . . . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 401 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Discovered exit to Mines (range 11) 461 | -10/Materials | Repaired EM Pulse Gun 484 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered exit to Materials (range 11) 512 | -10/Materials | Discovered exit to Materials (range 15) 564 | -10/Materials | Identified exit to Subcaves 565 | -10/Materials | Entered Mines 621 | -10/Mines | Discovered exit to Materials (range 5) 640 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 718 | -10/Mines | Discovered exit to Materials (range 7) 735 | -10/Mines | Entered Materials 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Identified exit to Mines 779 | -9/Materials | Discovered exit to Mines (range 17) 779 | -9/Materials | Identified exit to Materials 856 | -9/Materials | Entered Mines 872 | -9/Mines | Discovered exit to Materials (range 8) 880 | -9/Mines | Assembled infested the area 882 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 882 | -9/Mines | Identified exit to Exiles 882 | -9/Mines | Discovered exit to Exiles (range 5) 883 | -9/Mines | Entered Exiles 892 | -9/Exiles | Met 8R-AWN 897 | -9/Exiles | Met EX-HEX 912 | -9/Exiles | Met EX-DEC 919 | -9/Exiles | Visited The Gauntlet 955 | -9/Exiles | Learned location of Zion (-6) 962 | -9/Exiles | Met EX-BIN 966 | -9/Exiles | Aligned with FarCom system 967 | -9/Exiles | Given EX-Vault access code 982 | -9/Exiles | Opened EX-Vault 985 | -9/Exiles | Found 0b10 Alert Chip 993 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1014 | -9/Exiles | Identified exit to Mines 1014 | -9/Exiles | Discovered exit to Mines (range 11) 1018 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1018 | -9/Exiles | Entered Mines 1044 | -8/Mines | Discovered exit to Materials (range 7) 1047 | -8/Mines | Entered Materials 1047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -8/Materials | Identified exit to Storage 1064 | -8/Materials | Discovered exit to Storage (range 15) 1071 | -8/Materials | Discovered exit to Storage (range 3) 1210 | -8/Materials | Identified exit to Factory 1210 | -8/Materials | Discovered exit to Factory (range 4) 1255 | -8/Materials | Entered Storage 1268 | -8/Storage | Identified exit to Recycling 1351 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1378 | -8/Storage | Entered Factory 1378 | -7/Factory | Accompanied by 9 allies 1378 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1446 | -7/Factory | Repaired Imp. Flight Unit 1498 | -7/Factory | Identified exit to Lower Caves 1498 | -7/Factory | Discovered exit to Lower Caves (range 16) 1525 | -7/Factory | Entered Lower Caves 1591 | -7/Lower Caves | Identified exit to Lower Caves 1591 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 1593 | -7/Lower Caves | Entered another Lower Caves area 1598 | -7/Lower Caves | Identified exit to Factory 1598 | -7/Lower Caves | Discovered exit to Factory (range 6) 1687 | -7/Lower Caves | Identified exit to Data Miner 1687 | -7/Lower Caves | Discovered exit to Data Miner (range 13) 1704 | -7/Lower Caves | Entered Data Miner 1704 | -7/Data Miner | Identified exit to Proximity Caves 1704 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 1709 | -7/Data Miner | Met Data Miner 1714 | -7/Data Miner | Learned location of Section 7 (-2) 1714 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1718 | -7/Data Miner | Received God Mode back door access code from Data Miner 1723 | -7/Data Miner | Entered Proximity Caves 1805 | -6/Proximity Caves | Build established: Hacker-Sprinter 1819 | -6/Proximity Caves | Entered Factory 1819 | -6/Factory | Evolved 2 slots: Utility x2 1841 | -6/Factory | Identified exit to Factory 1841 | -6/Factory | Identified exit to Lower Caves 1889 | -6/Factory | Repaired Mic. Nuclear Core 1912 | -6/Factory | Repaired Xenon Bombardment Thruster 1921 | -6/Factory | Entered another Factory area 1921 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2109 | -5/Factory | Build established: Hacker-Scout 2294 | -5/Factory | Spotted B-75 Beast 2390 | -5/Factory | Identified exit to Factory 2390 | -5/Factory | Discovered exit to Factory (range 8) 2392 | -5/Factory | Entered another Factory area 2392 | -4/Factory | Evolved 2 slots: Utility x2 2438 | -4/Factory | Identified exit to Upper Caves 2438 | -4/Factory | Discovered exit to Upper Caves (range 3) 2526 | -4/Factory | Identified exit to Extension 2530 | -4/Factory | Identified exit to Research 2530 | -4/Factory | Discovered exit to Research (range 8) 2531 | -4/Factory | Entered Research 2531 | -3/Research | Evolved 2 slots: Utility x2 2583 | -3/Research | Found Prototype Hackware 2583 | -3/Research | Identified Exp. System Shield 2585 | -3/Research | Identified exit to Armory 2585 | -3/Research | Discovered exit to Armory (range 14) 2647 | -3/Research | Spotted B-86 Titan 2704 | -3/Research | Found Prototype Processor 2704 | -3/Research | Identified Exp. Terrain Scan Processor 2709 | -3/Research | Identified exit to Quarantine 2709 | -3/Research | Discovered exit to Quarantine (range 9) 2711 | -3/Research | Entered Quarantine 2712 | -3/Quarantine | Maximum security lockdown engaged 2718 | -3/Quarantine | Found Alien Artifact 2718 | -3/Quarantine | Identified Core Reset Matrix 2718 | -3/Quarantine | Used Core Reset Matrix 2722 | -3/Quarantine | Detected hypermatrix surge 2722 | -3/Quarantine | Sensed 1 artifact in vicinity 2855 | -3/Quarantine | Crushed by falling debris 2862 | -3/Quarantine | Crushed by falling debris 2863 | -3/Quarantine | System corruption reached 10% 2864 | -3/Quarantine | Identified exit to Research 2864 | -3/Quarantine | Discovered exit to Research (range 13) 2867 | -3/Quarantine | Released all parts (8) 2896 | -3/Quarantine | Lost 12 parts (1p6n5u) 2899 | -3/Quarantine | Entered Research 2899 | -2/Research | Evolved 2 slots: Propulsion x2 3052 | -2/Research | Spotted B-90 Cyclops 3089 | -2/Research | Spotted B-90 Cyclops 3124 | -2/Research | Identified exit to Access 3124 | -2/Research | Discovered exit to Access (range 16) 3129 | -2/Research | Entered Access 3129 | -1/Access | Evolved 2 slots: Propulsion x2 3192 | -1/Access | Build established: Hacker-Mutant 3255 | -1/Access | Spotted B-99 Colossus 3287 | -1/Access | Spotted B-99 Colossus 3316 | -1/Access | Core integrity fell below 50% 3320 | -1/Access | Emitted hypermatrix ping 3323 | -1/Access | Core integrity fell below 20% 3325 | -1/Access | Assembled emerged from beneath the floor 3327 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 03322_ Slug penetrates Sealed Heavy Doors. 03324_ Penetrated by Slug. 03324_ Slug penetrates Sealed Heavy Doors. 03325_ Assembled emerge from beneath the floor. 03325_ as-92407 sneak attacks. 03325_ as-12108 sneak attacks. 03325_ as-10030 sneak attacks. 03325_ as-54067 sneak attacks. 03325_ as-59475 sneak attacks. 03325_ P-80 Master system corrupted by crushing effect. 03325_ P-80 Master knocked back. 03326_ as-12084 destroyed. 03326_ Slug penetrates Sealed Heavy Doors. 03326_ Penetrated by Slug. 03326_ Slug penetrates Sealed Heavy Doors. 03326_ Penetrated by Slug. 03326_ Slug penetrates Sealed Heavy Doors. 03327_ as-92407 destroyed. 03327_ as-73899 knocked back. 03327_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# #???? 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""" #? | | ???# ???????????# "????????????""""T""" #? | | ?????????????????#########????????????"####### #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ?????????????????o??????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 1010 Additional Mass Support 12 Corruption Containment 20 Armor Coverage 80 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 73 Melee Accuracy 8 Core Analysis 6 Offensive Hacking 50 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 60% | -10/Materials Imp. Flight Unit | 50% | -7/Factory Mic. Nuclear Core | 32% | -6/Factory Xenon Bombardment Thruster | 33% | -6/Factory Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed WaveTransmissionBlasthammer Manual? 0 Play Time 01:09:16 Cumulative 227.5 hours Start 2026.06.23 @ 20:49:47 End 2026.06.23 @ 22:03:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 372 Rogue 216 Adventurer 15 Explorer 141 Win Type - Total 22 Types 22/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 073bd381-b57d-45ac-8171-3c2f07f284d8