Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 20:07:50 Player: block30 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1740) 1740 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3960 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 65/100 System Corruption 11% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Target Analyzer Light Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON ----------- Shock Rifle Particle Gun Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Target Analyzer Light Armor Plating Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 49 | 7 10 5 8 19 Power 6 | 2 1 . . 3 Engine 5 | 2 1 . . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 3 1 1 6 Treads 4 | . . . . 4 Leg 9 | 2 3 1 1 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 1 3 3 Device 2 | . . 1 . 1 Storage 2 | 1 1 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 19 | 2 3 3 4 7 Energy Gun 8 | . 1 2 . 5 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 1 1 3 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . 1 . 1 System Corruption 4 | . . 1 . 3 Parts Lost 26 | . . 2 5 19 Power 3 | . . . 1 2 Propulsion 7 | . . 1 1 5 Utility 5 | . . . 1 4 Weapon 11 | . . 1 2 8 Highest Loss Streak 7 | . . 1 5 7 To Critical Strikes . | . . . . . Average Backups 7 | 2 6 7 9 7 Power 1 | . . 1 2 2 Propulsion . | . . . . . Utility 2 | . 1 2 2 2 Weapon 2 | 1 2 2 3 2 Tool/Special . | . . . . . Unused Backups 5 | . . 1 . 4 Power 2 | . . . . 2 Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 96 96 86 80 Engine 9 | . 14 11 6 3 Core 1 | . . . . 4 Treads 2 | . . . . 6 Leg 16 | . 28 19 15 4 Device 4 | . . 10 5 4 Storage 11 | . 14 11 9 9 Processor 13 | . 5 11 17 22 Protection 7 | . 5 11 10 5 Energy Gun 9 | . 9 11 6 10 Ballistic Gun 12 | . 15 11 14 9 Special Melee Weapon 1 | . 2 . . . Peak Build Rating 23 | 6 7 12 17 23 Average Rating 11 | 3 6 10 14 16 On Entrance 8 | . 6 7 12 15 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 26 | 13 17 23 26 26 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 8 | . . 2 2 8 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 7 | 2 6 7 9 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 7 10 10 6 Class Distribution -------------------- 61% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Skirmisher 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1085 | 255 196 125 89 420 Remotely . | . . . . . Salvage Created 1622 | . 307 266 339 710 Parts 103 | . 15 15 30 43 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 39 | . 9 6 8 16 Guns 34 | . 9 6 4 15 AOE 5 | . . . 4 1 Classes Destroyed 9 | . 2 1 4 2 Worker 1 | . . . 1 . Builder 3 | . . . 3 . Tunneler 1 | . . . 1 . Swarmer 6 | . 3 . . 3 Grunt 18 | . 6 5 4 3 Brawler 3 | . . . . 3 Duelist 1 | . . . 1 . Sentry 6 | . . 1 3 2 Programmer 5 | . . . . 5 Best Kill Streak 10 | . 3 2 10 5 Combat Bots Only 5 | . 3 2 5 5 Max Kills in Single Turn 5 | . 1 1 5 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 317 | . 67 34 66 150 Missed 80 | . 19 7 22 32 Hits 237 | . 48 27 44 118 Melee 1 | . . . . 1 Projectile 236 | . 48 27 44 117 Critical Strikes 13 | . 1 2 2 8 Damage Taken 3374 | . 544 328 674 1828 Core 714 | . 116 44 179 375 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . 6 12 28 8 Core Remaining (%) 80 | 100 53 89 . . Volleys Fired 136 | . 39 25 13 59 Largest 3 | . 2 2 3 3 Hottest 178 | . 60 79 104 178 Shots Fired 277 | . 74 48 36 119 Gun 274 | . 74 48 33 119 Cannon . | . . . . . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 146 | . 39 23 25 59 Thermal 103 | . 35 15 8 45 Explosive 3 | . . . 3 . Electromagnetic 25 | . . 10 . 15 Robot Hit Streak 22 | . 9 10 11 22 Robot Miss Streak 4 | . 2 2 2 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 203 | . 53 34 28 88 Core Hits 97 | . 20 13 20 44 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . 1 2 1 Burn 2 | . . 1 1 . Destroy 2 | . . . 1 1 Melee Attacks 11 | . 9 . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . 7 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3372 | . 512 406 1050 1404 Guns 2691 | . 511 406 415 1359 Cannons . | . . . . . Explosions 680 | . . . 635 45 Melee . | . . . . . Ramming 1 | . 1 . . . Kinetic 1246 | . 212 149 341 544 Thermal 1245 | . 299 158 74 714 Explosive 635 | . . . 635 . Electromagnetic 245 | . . 99 . 146 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 1 1 . 11 Average Corruption 3 | . 1 1 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . 3 4 . 20 Message Errors 6 | . 1 1 . 4 Matter Fused 7 | . 1 3 . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . 1 . . 2 Parts Rejected 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 82 | . . . 58 24 Projectiles . | . . . . . Explosions 82 | . . . 58 24 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . . 15 33 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 441 | . 179 66 191 441 Average Temperature 68 | . 49 23 78 97 Received Heat Transfer 1206 | . 264 141 360 441 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 2265 | . 675 481 259 850 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 75 | 100 100 100 100 19 Level 1 24 | . . . . 80 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 358 | . 102 40 166 358 Initial 94 | . . 6 . 94 Average 88 | . 33 9 41 234 Influence Increases 1051 | . 230 141 236 444 Destroy 0b10 Robot/C 780 | . 180 120 160 320 Destroy 0b10 Robot/NC 25 | . . . 25 . Destroy Leader 120 | . 50 20 40 10 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 31 | . . 1 11 19 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 703 | . 214 157 90 242 Entered New Map 62 | . . 10 . 52 Time Decay 401 | . 214 137 50 . Lost Part 240 | . . 10 40 190 Squads Dispatched 5 | . 3 1 1 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 14 14 8 21 Peak Tracking Total 9 | . 3 3 9 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 2 | . . . 2 . Successful 1 | . . . 1 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 4 | . 4 . . . Non-combat 3 | . 3 . . . Combat 1 | . 1 . . . Robot Hacks Applied 5 | . 5 . . . parse_system 3 | . 3 . . . no_distress 1 | . 1 . . . check_alert 1 | . 1 . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1091 | . . 560 170 361 Optics 361 | . . . . 361 Sensors 730 | . . 560 170 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2361 | 63 747 561 276 714 Spaces Moved 1057 | 41 457 226 113 220 Core 48 | 10 . . . 38 Treads 113 | . . . . 113 Legs 896 | 31 457 226 113 69 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 155 | 102 120 168 192 205 Slowest Speed 450 | 120 120 260 260 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 72 29 13 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 10 4 Melee . | . . . . . Projectile . | . . . . . AOE 14 | . . . 10 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1525 | 60 581 359 143 382 Wait 199 | 7 42 95 2 53 Move 1053 | 40 456 225 112 220 Hop . | . . . . . Pick Up 48 | 6 12 7 5 18 Fast Attach 7 | 2 . 1 2 2 Attach 32 | 4 2 3 4 19 Detach 1 | . 1 . . . Swap 21 | 1 11 2 3 4 Drop 16 | . 8 1 2 5 Fire 136 | . 39 25 13 59 Melee 11 | . 9 . . 2 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 13) 541 | -10/Materials | Identified exit to Materials 613 | -10/Materials | Identified exit to Mines 796 | -10/Materials | Discovered exit to Materials (range 13) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Utility x2 893 | -9/Materials | Discovered new exit (range 8) 959 | -9/Materials | Identified exit to Mines 1323 | -9/Materials | Discovered new exit (range 7) 1332 | -9/Materials | Identified exit to Materials 1372 | -9/Materials | Entered another Materials area 1372 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1553 | -8/Materials | Garrison activated, responded to threat 1608 | -8/Materials | Lost 5 parts (1p1n1u2w) 1638 | -8/Materials | Identified exit to Garrison 1648 | -8/Materials | Entered Garrison 1670 | -8/Garrison | Triggered checkpoint 1808 | -8/Garrison | Triggered checkpoint 1871 | -8/Garrison | Core integrity fell below 50% 1925 | -8/Garrison | Lost 7 parts (1p2n2u2w) 2236 | -8/Garrison | Core integrity fell below 20% 2249 | -8/Garrison | Garrison Relay disabled 2289 | -8/Garrison | Lost 6 parts (1p1n4w) 2312 | -8/Garrison | System corruption reached 10% 2336 | -8/Garrison | Triggered checkpoint 2362 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- rejected. 02287_ Critical hit (Burn: +37). 02289_ Acquired Lgt. Assault Rifle. 02293_ Lgt. Treads destroyed. 02295_ G-47 Trooper destroyed. 02297_ Acquired 21 matter. 02300_ F=|C<%UZT M>RTKMIU&S3OP4W:8MPZDXQM1T: 02301_ Acquired Particle Gun. 02306_ Acquired Corrupted Aluminum Leg. 02309_ Acquired Aluminum Leg. 02311_ Integrated Corrupted Aluminum Leg (+3). 02311_ Complication: Energy sink damages Corrupted Aluminum Leg (-28). 02314_ Acquired 20 matter. 02321_ System corrupted: Matter fused (-7). 02336_ Beams of light sweep through the air. An alarm sounds. 02336_ YVC5NZ&YC#NPWQCMPUD:PH