Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 22:31:38 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (632) 632 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2922 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 403/550 Matter 294/300 Energy 84/265 System Corruption 4% Temperature Cool (-100) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Cryofiber Web Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Shock Rifle Shock Rifle > --- INVENTORY (8) ---- Improved Ion Engine Melee Analysis Suite Shock Rifle Shock Rifle Shock Rifle Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Improved Ion Engine Shock Rifle Shock Rifle Shock Rifle Shock Rifle Shock Rifle Scythe [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 30 | 6 1 . 9 2 12 Power 4 | 1 . . 2 . 1 Engine 4 | 1 . . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . 3 . 3 Treads . | . . . . . . Leg 8 | 2 . . 3 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 . 2 . 4 Device 4 | . 1 . 1 . 2 Storage 1 | 1 . . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 10 | 2 . . 2 2 4 Energy Gun 5 | . . . . 1 4 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . . 2 System Corruption 4 | . . . . . 4 Parts Lost 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Backups 6 | 1 2 3 4 7 7 Power 1 | . 1 1 1 1 1 Propulsion 1 | . . . . 3 . Utility . | . . . . . . Weapon 3 | . 1 2 2 3 5 Tool/Special . | . . . . . . Unused Backups 8 | . . . . 1 7 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 5 | . . . . 1 4 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 96 100 80 100 95 Engine 10 | . 14 14 11 11 9 Leg 24 | . 28 28 22 22 25 Device 19 | . 10 14 12 22 22 Storage 10 | . 14 14 11 11 9 Processor 3 | . . . . . 7 Protection 4 | . . . 1 11 3 Energy Gun 10 | . . . . 8 16 Ballistic Gun 10 | . 28 28 20 13 . Peak Build Rating 26 | 6 7 7 10 10 26 Average Rating 15 | 4 6 7 7 9 22 On Entrance 6 | . 6 7 7 10 10 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 24 | 10 11 11 17 19 24 Greatest Support 37 | 20 20 20 20 20 37 Greatest Overweight (x) 1 | 1 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 2 3 3 8 8 8 Average Carried 6 | 1 2 3 4 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 3 3 8 8 6 Class Distribution -------------------- 49% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 541 | 210 . . 153 42 136 Remotely . | . . . . . . Salvage Created 864 | . . . 153 . 711 Parts 51 | . . . 9 . 42 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 16 | . . . 3 . 13 Guns 13 | . . . 3 . 10 AOE 2 | . . . . . 2 Classes Destroyed 4 | . . . 2 . 2 Hauler 2 | . . . . . 2 Swarmer 3 | . . . . . 3 Grunt 8 | . . . 2 . 6 Sentry 5 | . . . 1 . 4 Best Kill Streak 6 | . . . 3 . 6 Combat Bots Only 5 | . . . 3 . 5 Max Kills in Single Turn 1 | . . . 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 92 | . . . 28 . 64 Missed 28 | . . . 6 . 22 Hits 64 | . . . 22 . 42 Projectile 64 | . . . 22 . 42 Critical Strikes 7 | . . . 1 . 6 Damage Taken 994 | . . . 302 . 692 Core 252 | . . . 105 . 147 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 100 . 73 . Volleys Fired 59 | . . . 14 4 41 Largest 2 | . . . 2 2 2 Hottest 100 | . . . 40 100 100 Shots Fired 102 | . . . 28 7 67 Gun 101 | . . . 28 6 67 Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . . . . 1 . Kinetic 31 | . . . 28 3 . Thermal 4 | . . . . 4 . Explosive . | . . . . . . Electromagnetic 67 | . . . . . 67 Robot Hit Streak 12 | . . . 12 3 10 Robot Miss Streak 2 | . . . 1 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 76 | . . . 26 4 46 Core Hits 30 | . . . 7 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1462 | . . . 212 35 1215 Guns 1093 | . . . 212 35 846 Cannons . | . . . . . . Explosions 369 | . . . . . 369 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 232 | . . . 212 20 . Thermal 384 | . . . . 15 369 Explosive . | . . . . . . Electromagnetic 846 | . . . . . 846 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . . . . . 90 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 32 | . . . 24 32 23 Average Temperature 10 | . . . 7 15 8 Received Heat Transfer 459 | . . . 126 . 333 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . . . 7 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 337 | . . . . 37 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . . 5 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 91 | 100 100 100 100 100 81 Level 1 8 | . . . . . 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 253 | . . . 100 31 253 Initial 31 | . . . . 31 . Average 41 | . . . 29 4 80 Influence Increases 544 | . . . 110 1 433 Destroy 0b10 Robot/C 320 | . . . 60 . 260 Destroy 0b10 Robot/NC 10 | . . . . . 10 Destroy Leader 84 | . . . 20 . 64 Successful Hack 25 | . . . . . 25 Disable Machine 30 | . . . . . 30 Destroy Structure 15 | . . . . 1 14 Lose Combat Pursuer 60 | . . . 30 . 30 Influence Decreases 299 | . . . 30 81 188 Entered New Map 49 | . . . . 49 . Time Decay 210 | . . . 30 32 148 Lost Part 40 | . . . . . 40 Squads Dispatched 2 | . . . 1 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . . . 5 . 17 Peak Tracking Total 5 | . . . 4 . 5 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . . . . . 6 Terminals 5 | . . . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 17 | . . . . . 17 Successful 7 | . . . . . 7 Failed 10 | . . . . . 10 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 6 | . . . . . 6 Terminals 15 | . . . . . 15 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 6 | . . . . . 6 Emergency Access Points 1 | . . . . . 1 Scanalyzer Index 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1027 | . 60 45 142 308 472 Optics 48 | . . . . . 48 Sensors 1027 | . 60 45 142 308 472 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1119 | 38 73 45 142 308 513 Spaces Moved 653 | 26 59 38 63 224 243 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 645 | 18 59 38 63 224 243 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 108 120 120 120 120 123 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 18 25 6 58 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 12 | . . . . 1 11 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 11 | . . . . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 877 | 33 60 37 102 254 391 Wait 105 | . . . 12 23 70 Move 648 | 25 58 37 62 223 243 Hop . | . . . . . . Pick Up 16 | 2 1 . 2 1 10 Fast Attach 16 | 6 1 . 2 . 7 Attach 3 | . . . . . 3 Detach . | . . . . . . Swap 14 | . . . 9 2 3 Drop 16 | . . . 1 1 14 Fire 59 | . . . 14 4 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 16) 112 | -10/Materials | Entered Mines 120 | -10/Mines | Met a Derelict bent on vengeance 148 | -10/Mines | Discovered new exit (range 8) 157 | -10/Mines | Entered Materials 157 | -9/Materials | Evolved 2 slots: Utility x2 194 | -9/Materials | Discovered new exit (range 11) 299 | -9/Materials | Entered Mines 342 | -9/Mines | Received a Mining Laser from a helpful Derelict 459 | -9/Mines | Discovered new exit (range 9) 560 | -9/Mines | Build established: Scavenger-Mutant 594 | -9/Mines | Discovered new exit (range 12) 607 | -9/Mines | Entered Materials 607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1083 | -8/Materials | Lost 3 parts (2n1w) 1103 | -8/Materials | Build established: Mutant 1120 | -8/Materials | Self-destructed Last Messages --------------- 01083_ U-05 Engineer lays Concrete. 01088_ Chain reaction triggered in Imp. Ion Engine. 01089_ U-05 Engineer lays Concrete. 01089_ Y-45 Defender IFF system glitched. 01090_ U-05 Engineer lays Concrete. 01099_ U-05 Engineer builds a Wall. 01099_ U-05 Engineer lays Concrete. 01102_ Y-45 Defender destroyed. 01103_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01103_ U-05 Engineer lays Concrete. 01107_ U-05 Engineer builds a Door. 01107_ U-05 Engineer lays Concrete. 01109_ U-05 Engineer builds a Wall. 01111_ U-05 Engineer lays Concrete. 01111_ Acquired 20 matter. 01112_ U-05 Engineer builds a Wall. 01115_ U-05 Engineer lays Concrete. 01119_ System corrupted: Matter fused (-6). 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