Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.10 @ 23:07:01 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (631) 3155 Value Destroyed (35297) 35297 Prototype IDs (296) 5920 Alien Tech Used (9) 1800 Bonus (71808) 71808 TOTAL SCORE: 129080 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 18981 Follower Combat Kills 4151 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -824 Cogmind --------- Core Integrity 151/1600 Matter 280/300 Energy 488/490 System Corruption 0% Temperature Cool (4) Movement Walking (108) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Zero-point Reactor > --- PROPULSION (4) --- HC Exoskeleton > --- UTILITY (14) ----- Scrap Engine 2N-1CE's Frost Array High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Experimental Weapon Cycler SHELL Armor Advanced Force Field > --- WEAPON (4) ------- Enhanced Nova Cannon Flak Energy Construct/C > --- INVENTORY (20) --- Cooled Linear Gravjet Experimental Power Amplifier Experimental Energy Well (600) Experimental Energy Well (600) Experimental Core Analyzer Advanced Particle Charger Experimental Phase Shifter Centrium Linked Plating Advanced Force Field Modified Sigix Sheargun Modified Sigix Sheargun Modified Sigix Sheargun Omega Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Multi-Quantum Reactor > --- PROPULSION ------- HC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine 2N-1CE's Frost Array High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Experimental Weapon Cycler Experimental Phase Shifter SHELL Armor Advanced Force Field > --- WEAPON ----------- Flak Energy Construct/C > --- INVENTORY -------- Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Advanced Force Field Enhanced Nova Cannon Enhanced Nova Cannon Multirail Omega Cannon [Rating: 221] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Core Analyzer Hackware Architect God Chip A Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Field Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Gamma Bomb Array Special Weapon Remote Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . 6 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 12 | . . . . 4 . . . . 2 . . . . . . . . . . . 1 . . . . 2 . . 1 . 2 . . Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 374 | 6 7 9 2 45 3 . 8 7 28 6 . 1 3 20 3 2 11 9 2 10 21 18 5 3 10 18 12 20 5 10 35 11 24 Power 36 | 1 1 . 1 4 . . . 1 1 . . . . 5 1 . 1 . . . . . 1 . . 2 . . 3 2 5 3 4 Engine 8 | 1 1 . 1 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Reactor 24 | . . . . . . . . . . . . . . 2 1 . 1 . . . . . 1 . . 2 . . 3 2 5 3 4 Propulsion 16 | 2 . 1 . 11 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Treads 6 | 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 253 | 1 4 2 . 11 1 . 4 4 21 6 . 1 3 15 2 2 10 9 1 10 14 15 3 3 10 10 12 20 1 4 29 6 19 Device 175 | . . . . 5 1 . 3 3 14 5 . 1 . 13 2 1 7 6 1 7 9 12 1 2 9 9 10 14 1 3 20 5 11 Storage 6 | 1 2 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Processor 15 | . . . . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 4 1 4 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protection 55 | . 2 2 . 5 . . 1 1 4 1 . . 2 2 . . 3 3 . 3 3 3 2 1 1 1 2 6 . 1 5 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 2 6 1 19 2 . 4 2 6 . . . . . . . . . . . 7 2 1 . . 6 . . 1 4 1 2 1 Energy Gun 31 | 1 1 3 . 10 1 . 3 1 2 . . . . . . . . . . . 3 . . . . 4 . . . 1 . 1 . Energy Cannon 23 | . 1 2 1 3 . . . . 2 . . . . . . . . . . . 3 2 1 . . 2 . . 1 3 1 . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . 1 . 5 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 3 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . 3 . . 1 . 2 . . . 1 1 . . . . 1 . 3 . 1 . . 3 3 . . 2 7 1 4 Parts Lost 56 | . . 4 . 24 1 . . . 2 1 . . 1 2 . . . . . . . . . . . . . 1 . . 2 2 16 Power 9 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 5 Propulsion 12 | . . 1 . 9 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 24 | . . 2 . 6 . . . . 2 1 . . . 1 . . . . . . . . . . . . . 1 . . 2 . 9 Weapon 11 | . . 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Highest Loss Streak 8 | . . 1 . 8 1 . . . 1 1 . . 1 1 . . . . . . . . . . . . . 1 . . 1 1 6 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 72 | . 99 100 100 82 71 69 67 69 71 68 66 66 66 60 64 64 63 64 66 70 72 67 66 68 68 71 70 70 72 72 66 61 64 Engine 3 | . 14 14 14 6 7 7 7 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 8 11 10 11 11 11 10 10 10 10 10 9 9 9 12 12 11 12 10 Treads 6 | . 28 28 28 6 . . . . . . . . . 2 5 5 5 5 5 5 5 4 5 5 5 4 4 4 4 4 4 . 1 Leg 1 | . . . . 3 4 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . . . . . 2 Device 16 | . . . . 19 15 15 21 15 21 19 20 20 20 16 17 17 16 16 17 16 13 11 10 13 14 19 17 18 21 21 19 20 20 Storage 6 | . 14 14 14 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 11 | . . . . 5 7 7 7 7 13 13 13 13 13 11 11 15 17 17 17 17 21 21 21 21 21 19 19 19 17 17 14 12 14 Protection 5 | . 13 14 14 4 7 7 1 6 4 6 6 6 6 5 5 1 . . . . 1 3 4 1 . 3 4 3 4 4 4 4 4 Energy Gun 3 | . 3 14 14 14 6 7 5 6 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . 10 12 14 4 7 7 7 7 9 4 . . . . . . 3 5 5 5 9 9 8 10 10 8 9 9 8 8 7 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 184 | 13 62 65 65 72 71 71 71 70 82 78 71 72 73 100 100 95 94 91 85 96 109 106 110 110 108 123 124 120 139 139 184 174 184 Greatest Support 215 | 40 40 40 40 63 64 64 64 64 71 71 71 71 71 70 52 52 52 52 52 52 52 128 128 128 128 128 128 128 131 131 131 120 215 Greatest Overweight (x) 7 | 4 1 1 1 7 7 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 2 1 . . . . . . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 4 2 1 . 1 . . . . . 1 1 1 1 1 1 1 1 . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Average Carried 18 | 1 12 19 19 17 19 20 19 19 18 19 19 20 19 19 20 19 19 20 19 20 19 19 20 20 20 18 19 19 17 19 19 17 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 20 20 20 19 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 18 20 20 20 18 15 Scrap Engine Consumption 110 | . . . . 32 2 . . 3 5 2 1 . 1 14 4 2 3 . 1 . 4 1 4 . . 1 1 . 1 4 2 16 6 Constructs Created 6 | . . . . 3 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Constructs Modified 40 | . . . . 5 2 . . . 2 1 . . 1 3 . . 5 . . . . 6 . . . . . . 3 . 2 3 7 Class Distribution -------------------- 41% | Construct 14% | Mutant 11% | Alien-Skirmisher 9% | Alien-Gunner 6% | Scavenger-Gunner 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Scavenger-Construct | -5/Waste Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Commander-Construct | -4/Extension Commander-Construct | -4/Cetus Commander-Construct | -4/Archives Construct | -4/Hub_04(d) Construct | -3/Research Construct | -3/Quarantine Alien-Construct | -3/Section 7 Alien-Skirmisher | -2/Research Alien-Skirmisher | -2/Testing Alien-Skirmisher | -1/Access Alien-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5984 | 235 113 125 96 896 176 46 68 114 555 126 40 . 88 374 86 52 236 140 . 328 220 193 53 46 100 197 119 276 40 110 361 150 225 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 45396 | . 414 499 103 3555 487 160 . 315 1711 541 201 . 367 3024 1756 59 351 274 . 296 2151 626 57 131 931 969 863 2151 997 973 12444 6075 2915 Parts 1940 | . 32 35 8 155 17 7 . 11 82 21 6 . 22 137 35 5 12 12 . 7 82 29 1 6 32 51 32 117 69 66 491 205 155 Haulers Intercepted 24 | . 2 . . 6 . . . . 2 . . . . 2 . . 1 . . . . 1 . . 1 . . 2 2 1 4 . . Recyclers Shooed 13 | . 1 . 1 8 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . 16 . . 17 7 . 6 . 14 . . 19 . . . 19 12 . 7 . . . . . . . . . . . . . Prevented 5 | . . . . . . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 532 | . 12 13 2 55 10 3 . 7 17 8 3 . 11 33 6 1 4 4 . 2 18 6 1 1 14 8 11 25 8 10 148 61 30 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 48 | . 9 7 . 31 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 449 | . 3 5 2 7 7 3 . 3 16 8 3 . 11 32 6 1 4 4 . 2 18 6 1 1 14 8 7 25 8 10 147 60 27 AOE 25 | . . 1 . 12 3 . . 4 . . . . . 1 . . . . . . . . . . . . 4 . . . . . . Classes Destroyed 30 | . 6 1 1 7 1 . . 2 . 1 . . . 2 1 . . . . . 1 . . . . . 1 1 . . 5 . . Worker 22 | . . . . 8 . . . . 5 . . . . 2 . . . . . . 4 . . . . . . . 1 . 2 . . Builder 21 | . 2 . . 3 . . . . 2 . . . . 2 . . . . . . 6 1 . . . . . 1 2 1 1 . . Tunneler 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 24 | . 2 . . 6 . . . . 2 . . . . 2 . . 1 . . . . 1 . . 1 . . 2 2 1 4 . . Recycler 23 | . . . . 6 . . . . 4 . . . . 3 . . . . . . 6 . . . . 2 . . . . 2 . . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Minesweeper 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 6 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . Operator 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 2 . . . 2 . . Watcher 30 | . 1 . . 2 . . . . . . . . . 2 . . . . . . 3 1 . . . 4 1 5 3 3 5 . . Swarmer 67 | . 9 . . 7 1 . . . 3 . . . 11 1 . . . . . . 4 . . . 4 3 6 4 . . 14 . . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . Grunt 175 | . 3 1 . 28 6 3 . 6 10 3 . . . 17 . . 4 . . . 5 1 . . 6 . 3 7 . 1 54 17 . Brawler 14 | . . . . 1 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 5 4 . Duelist 21 | . . . . 1 1 . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . 14 2 . Protector 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . Sentry 47 | . . . 2 9 1 . . . 1 . . . . 6 . . . 1 . 1 1 4 . 1 4 1 . 4 1 . 9 1 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . Hunter 31 | . . . . 2 . . . . . . . . . 1 . . . 3 . . 2 . . . . 2 1 1 2 . 9 8 . Programmer 83 | . . . . 7 . . . . 3 . . . . 3 . 1 . . . . 4 . . . . 2 . 8 4 9 26 16 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Behemoth 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . Compactor 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 18 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 17 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Subdweller 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 23 | . 4 3 1 10 6 3 . 5 7 4 3 . 5 13 3 1 5 2 . 1 23 3 1 1 7 7 8 7 4 5 23 23 7 Combat Bots Only 23 | . 3 3 1 9 6 3 . 5 5 4 3 . 5 11 3 1 4 2 . 1 7 3 1 1 6 4 7 5 3 3 22 23 7 Max Kills in Single Turn 4 | . 2 1 1 4 3 1 . 3 2 1 2 . 2 3 1 1 1 1 . 1 4 1 1 1 1 2 4 2 1 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 4 3 . . 3 . . . . . 1 . . . . . . . . . . . . 4 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 27769 | . 267 965 28 3449 193 58 . 767 519 396 . . 211 1077 . . 266 150 . 68 817 . 30 . 138 348 653 1289 770 348 4260 2372 8330 Core 2597 | . 34 110 . 390 18 . . 152 . 30 . . . 40 . . 35 27 . . 119 . . . . 24 44 60 89 25 199 86 1115 Absorbed by Shields 8006 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2557 1734 3715 Redirected to Shielding 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . . . . Ignored by Resistances 1170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170 . . Regen/Repaired (Parts) 13826 | . 64 . . 288 . . . . 511 13 . . 207 127 . 72 506 . . . 100 234 . . . . . 2017 . . 3677 1747 4263 Core Remaining (%) 66 | 100 . . 42 . . . . 20 . . . . 96 . . . . . . 89 . . . . 89 . . 61 . 92 . . 9 Volleys Fired 1484 | . 31 83 3 173 15 4 . 17 42 22 3 . 16 63 16 1 12 8 . 5 43 26 2 2 28 29 30 68 30 44 320 154 194 Largest 3 | . 2 2 2 3 2 1 . 2 2 2 1 . 1 1 1 1 1 1 . 1 2 2 1 1 1 1 1 1 1 1 1 1 2 Hottest 217 | . 88 128 128 212 165 102 . 141 192 192 153 . 153 153 153 153 153 127 . 127 217 217 127 127 127 127 127 127 127 127 127 127 204 Shots Fired 1916 | . 61 138 6 396 20 4 . 21 79 31 3 . 16 63 16 1 12 7 . 5 44 28 2 2 28 29 30 68 30 44 320 154 258 Gun 396 | . 41 63 3 267 5 . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1483 | . 20 70 3 118 13 4 . 10 61 31 3 . 16 63 16 1 12 7 . 5 43 28 2 2 28 29 30 68 30 44 320 148 258 Launcher 32 | . . 5 . 8 2 . . 11 . . . . . . . . . . . . . . . . . . . . . . . 6 . Special 5 | . . . . 3 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 292 | . 31 5 . 48 . . . . . 12 3 . 16 63 16 1 8 . . . . . . . . . . . . . . . 89 Thermal 883 | . 30 133 6 324 18 4 . 10 78 19 . . . . . . 4 7 . 5 43 5 . . . . . . 1 . . 27 169 Explosive 21 | . . . . 8 2 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Impact 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 696 | . . . . . . . . . . . . . . . . . . . . . . 23 2 2 28 29 30 68 29 44 320 121 . Robot Hit Streak 52 | . 11 13 8 28 8 3 . 6 18 14 4 . 4 12 13 3 7 16 . 13 15 12 1 5 18 17 9 14 24 13 22 31 52 Robot Miss Streak 14 | . 2 3 1 6 3 3 . 9 6 2 1 . 14 10 3 2 4 2 . 1 3 2 1 . 2 3 3 2 3 4 5 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 335 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 148 11 Shots Hit Robots 1452 | . 39 72 5 285 16 4 . 19 58 26 3 . 12 55 16 1 8 6 . 4 35 24 1 2 22 16 20 49 20 25 260 121 228 Core Hits 1302 | . 19 25 3 259 21 7 . 25 70 22 3 . 13 79 17 1 10 8 . 7 60 8 1 2 12 13 17 26 15 16 169 91 283 Critical Kills 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 4 1 . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Burn 6 | . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 143794 | . 627 1368 107 6762 1184 163 . 1560 2503 1458 420 . 785 6583 2270 25 932 487 . 486 4742 3272 198 374 3306 1963 3441 6951 3099 3467 37772 19486 28003 Guns 5158 | . 285 515 38 4119 33 . . . 168 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 134588 | . 313 513 61 1578 770 163 . 634 2310 1458 403 . 785 6260 2270 25 932 487 . 486 4742 3165 198 374 3306 1963 2836 6951 2998 3467 37651 19486 28003 Explosions 3683 | . . 340 . 1056 381 . . 926 . . . . . 309 . . . . . . . . . . . . 605 . 66 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 356 | . 29 . 8 . . . . . 25 . 17 . . 14 . . . . . . . 107 . . . . . . 35 . 121 . . Kinetic 24249 | . 203 340 . 817 . . . . . 639 403 . 785 6260 2270 25 932 . . . . . . . . . . . . . . . 11575 Thermal 36944 | . 395 1028 99 4742 803 163 . 634 2478 819 . . . 172 . . . 487 . 486 4742 141 . . . . 98 . . . . 3229 16428 Explosive 2568 | . . . . 1018 381 . . 926 . . . . . 137 . . . . . . . . . . . . 106 . . . . . . Electromagnetic 643 | . . . . 176 . . . . . . . . . . . . . . . . . . . . . . 401 . 66 . . . . Impact 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 79025 | . . . . . . . . . . . . . . . . . . . . . . 3024 198 374 3306 1963 2836 6951 2998 3467 37651 16257 . Highest Corruption 29 | . . . 1 9 9 9 9 . 1 1 1 1 1 1 29 29 29 29 29 29 4 4 4 4 . 8 8 . . . . . . Average Corruption 10 | . . . 1 6 9 9 9 . 1 1 1 1 1 1 16 29 29 29 29 29 2 4 4 2 . 6 8 . . . . . . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 328 | . . . 2 65 12 12 2 . 4 6 5 1 7 1 7 16 44 24 9 67 . 21 6 7 . 8 2 . . . . . . Message Errors 74 | . . . . 17 3 1 . . . 1 1 . 2 . . 5 11 4 2 19 . 3 2 1 . 2 . . . . . . . Matter Fused 90 | . . . 1 14 3 5 . . . 2 4 . . . 1 4 16 5 3 24 . 2 3 . . 2 1 . . . . . . Heat Flow Errors 38 | . . . 1 5 2 2 1 . 2 . . 1 1 . 2 1 2 3 . 3 . 7 1 2 . 2 . . . . . . . Energy Discharges 42 | . . . . 7 . . . . . 1 . . 2 . 1 4 4 4 3 9 . 4 . 2 . 1 . . . . . . . Parts Rejected 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 45 | . . . . 11 2 1 . . . . . . 2 . 2 1 8 5 1 9 . 1 . 1 . 1 . . . . . . . Data Loss (major) 16 | . . . . 3 1 2 . . . 1 . . . 1 . 1 2 2 . 2 . 1 . . . . . . . . . . . Misfires 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 9 | . . . . 1 . 1 1 . 2 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . Weapon Failures 8 | . . . . 6 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9237 | . 4 . . 70 20 . . . 25 28 . . 36 288 . . 34 . . 21 212 240 . 51 571 309 309 1134 358 468 3752 1238 69 Projectiles 9084 | . 1 . . 10 20 . . . 25 28 . . 36 288 . . 34 . . 21 212 192 . 51 571 309 267 1134 358 468 3752 1238 69 Explosions 102 | . . . . 60 . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . Melee 51 | . 3 . . . . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . . Knockbacks 148 | . . . . . . . . . . 6 2 . 9 41 . . 3 . . . . 1 . . . . . . . . 1 . 85 Impact 4 | . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . 1 . . Kinetic 139 | . . . . . . . . . . 6 1 . 7 38 . . 2 . . . . . . . . . . . . . . . 85 Secondary 5 | . . . . . . . . . . . . . 2 2 . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . . 123 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . 21 19 . Shots 7 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Rammed 19 | . 4 . 4 . . . . . . . . . . 3 . . . . . . . 1 . . . . . . 2 . 5 . . Targets Rammed 26 | . 4 . 4 . . . . . 4 . 1 . . 3 . . . . . . . 2 . . . . . . 2 . 6 . . Kicked 5 | . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Highest Temperature 597 | . 335 135 190 429 225 190 74 597 234 196 184 149 216 324 239 114 308 236 . 223 318 370 90 94 192 198 128 139 . . 154 . . Average Temperature 79 | . 101 32 86 83 64 60 53 180 54 78 96 84 84 82 97 59 130 90 . 77 74 99 35 40 71 45 46 50 . . 36 . . Received Heat Transfer 3874 | . 54 63 9 1173 126 27 . 784 165 45 . . . 362 . . 120 . . 9 87 . . . . 9 45 60 27 . 314 151 244 Effects 7 | . 1 . . 3 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Shutdowns 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 . . . . . . . . 1 . . . . . . . . 2 . . . . 2 . . . . . . Impact Corruptions 4 | . 1 . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . Robots Melted 12 | . 2 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Combat Hostiles 9 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Parts Melted 90 | . 2 1 . 22 . . . . 2 . . . . 2 . . . 2 . 2 15 . . . . . . . . . 4 9 29 Heat Transferred 33669 | . 925 1734 161 9009 289 45 . 165 1729 580 . . . 187 . . . 555 . 555 5291 148 . . . . 100 . . . . 2486 9710 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 5483 | . 113 . 119 1103 . . . . 203 . . . . 1199 414 338 . . . . 612 772 792 465 498 700 1109 1615 1083 806 5483 4407 . Initial 3508 | . . . . 333 . . . . . . . . . 88 390 289 . . . . . 290 391 316 162 261 305 623 858 528 377 3508 . Average 962 | . 60 . 50 623 . . . . 96 . . . . 744 406 295 . . . . 156 492 590 366 247 525 760 1156 950 653 2707 3727 . Maximum Alert Level 5 | . . . . 4 . . . . 1 . . . . 4 2 1 . . . . 2 3 3 2 2 3 4 5 3 3 5 5 . Low Security (%) 23 | 100 100 . 100 . . . . . 95 . . . . 15 . . . . . . 81 . . . 42 . . . . . . . . Level 1 8 | . . . . 17 . . . . 4 . . . . . 21 100 . . . . 4 28 9 82 46 12 25 . . . 3 . . Level 2 23 | . . . . 59 . . . . . . . . . 20 78 . . . . . 13 70 60 17 11 86 22 14 . 77 6 . . Level 3 14 | . . . . 19 . . . . . . . . . 45 . . . . . . . . 30 . . . 24 20 100 22 7 . . Level 4 7 | . . . . 3 . . . . . . . . . 18 . . . . . . . . . . . . 28 63 . . 17 . . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 16 98 . High Security 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 112 | . 1 . . 17 . . . 1 2 . . . . 9 . 1 . . . . 1 2 . . 5 . 3 11 4 5 44 6 . Investigation 9 | . 1 . . 4 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . Extermination 25 | . . . . 4 . . . . 2 . . . . 2 . 1 . . . . 1 . . . . . . 2 2 4 6 1 . Reinforcement 21 | . . . . 2 . . . . . . . . . 1 . . . . . . . 2 . . 4 . 1 5 1 1 4 . . Assault 43 | . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . 1 3 1 . 28 5 . Garrison 14 | . . . . 5 . . . . . . . . . 3 . . . . . . . . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 . . 4 . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Haulers Reinforced 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . 2 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 33 | . 1 . . . . . . . 1 . . . . 3 . . . . . . 3 . 1 . . 2 1 1 . . 2 18 . Communications Jammed 85 | . . . . . . . . . . . . . . . . . . . . . 57 . . . 1 12 . 3 6 6 . . . Distress Signals 82 | . . . . . . . . . . . . . . . . . . . . . 55 . . . 1 11 . 3 6 6 . . . Times Spotted 788 | . 19 20 1 67 10 4 . 8 20 7 6 . 12 47 5 2 6 3 . 2 40 12 10 3 14 14 19 38 17 15 229 64 74 Peak Tracking Total 21 | . 3 5 1 7 4 3 . 5 4 4 6 . 5 6 2 2 5 2 . 1 12 4 5 1 3 8 6 6 5 2 21 13 5 Tactical Retreats 34 | . 1 2 . 9 . 1 . . 2 . . . 1 2 . . . . . . . . . . . 3 1 4 . . 8 . . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 27 | . . 3 . . . . . . 5 . . . . 4 . . . . . . . 1 . . . 2 . 1 2 1 3 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 94 | . . . . 5 . . . . . . . . . 16 . . . . . . 2 4 4 1 . 4 10 13 2 9 10 4 10 Max in Single Turn 11 | . . . . 2 . . . . . . . . . 11 . . . . . . 1 1 2 . . 1 3 1 1 2 1 1 2 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 58 | . 9 1 10 10 . . . 1 2 . . 4 1 1 . 2 . . 4 . 4 . . . . 1 1 . 1 3 . 1 2 Terminals 23 | . 7 . 6 7 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Fabricators 6 | . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 1 . . . Repair Stations 4 | . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . Recycling Units 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . Garrison Access 6 | . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Total Hacks 185 | . 27 1 24 25 . . . 4 6 . . 30 1 2 . 5 . . 16 . 7 . . . . 2 2 . 2 7 . 4 20 Successful 129 | . 15 1 14 8 . . . 4 5 . . 30 1 1 . 4 . . 16 . 2 . . . . . . . 2 5 . 1 20 Failed 55 | . 11 . 10 17 . . . . 1 . . . . 1 . 1 . . . . 5 . . . . 2 2 . . 2 . 3 . Catastrophic 14 | . 1 . 1 8 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 199 | . 18 . 11 8 . . . . 6 . . . . 17 . 4 . . . . 16 27 1 . 16 9 8 14 11 10 21 2 . Terminals 70 | . 23 . 19 19 . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . Fabricators 12 | . . . . 2 . . . . . . . . . 2 . 2 . . . . 3 . . . . . . . 2 1 . . . Repair Stations 10 | . 3 . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . 2 . . . Recycling Units 6 | . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . 4 . . . . . . . . . . . 2 . . . . . . . . 4 . . . Garrison Access 10 | . . . . 4 . . . . . . . . . . . . . . . . 2 . . . . 2 2 . . . . . . Terminal Hacks 91 | . 8 1 7 3 . . . 4 . . . 30 1 . . . . . 16 . . . . . . . . . . . . 1 20 Record 39 | . . 1 . . . . . 4 . . . 11 1 . . . . . 5 . . . . . . . . . . . . . 17 Part Schematic 17 | . . . 3 . . . . . . . . 10 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . . Network Status 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . 1 . . . Scan Component 4 | . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . Repair 3 | . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . 3 . . . Insert Component 5 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 18 | . 5 . 7 4 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Terminals 11 | . 4 . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 4 . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Haulers 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 . 6 9 . . . 1 1 . . . 1 1 . 1 . . . . 3 . . . . 1 1 . . 3 . 1 . Full Trace Events 9 | . 1 . 2 4 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . . 6 . . . . . . . . . 3 . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . . . 3 . . . . . 1 . . 10 . . . . . . 4 . . . . . . . . . . 1 35 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Time 89 | . 32 . . . . . . . 13 . . . . . . 44 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 7 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total Allies 48 | . . . . . . . 4 . 1 . . . 1 7 . 2 . . . . 2 20 3 . 1 3 . . . . 4 . . Largest Group 17 | . . . . . . . 4 4 1 . . . 1 5 . 2 1 . . . 2 17 17 14 10 2 2 2 . . 3 . . Highest-Rated Group 957 | . . . . . . . 157 157 28 . . . 96 376 . 170 85 . . . 206 874 957 867 587 206 206 206 . . 345 . . Highest-Rated Ally 269 | . . . . . . . 41 41 28 . . . 96 85 . 85 85 . . . 103 159 153 137 96 103 103 103 . . 269 . . Zionite Dispatches 13 | . . . . . . . . . 1 . . . . 4 . 1 . . . . 1 1 . . 1 2 . . . . 2 . . Heavy 5 | . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 8 | . . . . . . . . . 1 . . . . 4 . . . . . . . 1 . . 1 1 . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . DROP 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 393 | . . . . . . . . 13 . . . . 7 41 . 2 5 . . . 22 84 52 25 26 . 30 9 . . 77 . . Total Damage 19870 | . . . . . . . . 899 . . . . 91 1772 . 204 253 . . . 1488 2727 1502 564 978 . 2189 534 . . 6669 . . Kills 103 | . . . . . . . . 5 . . . . 2 9 . 1 4 . . . 7 14 10 5 2 . 7 4 . . 33 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 6 | . 2 . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . 1 2 . 1 . 1 3 . 2 . . . 2 2 . 1 . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . 1 . . . . . . 2 6 . . 3 1 2 4 2 2 4 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 34513 | 67 1683 2390 676 2815 307 383 1299 839 1581 873 591 141 1428 1682 277 333 959 440 172 1430 833 922 253 271 317 483 375 831 907 1257 3627 2601 1470 Spaces Moved 18417 | 42 590 869 269 1058 194 272 985 585 710 568 463 90 586 983 161 248 495 240 133 504 448 616 116 44 210 469 372 621 607 806 1736 1263 1064 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10852 | 26 590 869 269 156 . . . . . . . . . 545 161 248 495 240 133 504 448 616 116 44 210 469 372 621 607 806 1736 130 441 Legs 4948 | . . . . 2 133 272 985 585 710 568 463 90 585 . . . . . . . . . . . . . . . . . . . 555 Wheels 939 | . . . . 900 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1640 | . . . . . . . . . . . . . 1 438 . . . . . . . . . . . . . . . . . 1133 68 Flight 22 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 125 117 123 58 123 58 122 122 122 122 124 124 124 124 124 124 124 124 70 70 70 70 70 70 70 70 70 135 124 59 Average Speed 136 | 137 231 240 240 178 134 123 122 123 135 137 122 156 186 134 124 124 124 124 124 124 126 71 70 70 70 70 70 70 125 132 158 127 93 Slowest Speed 250 | 250 240 240 240 250 185 123 123 123 187 187 122 187 187 147 124 124 124 124 124 124 189 124 70 70 70 70 70 70 135 135 162 162 124 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Exploration Rate (%) 49 | 4 91 45 79 29 40 43 88 76 16 69 68 70 61 36 92 6 54 36 60 61 17 80 59 66 20 15 46 35 19 72 56 46 43 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 36 | . 1 1 4 . . . . . . . 1 1 1 . . . 2 1 3 . . 13 . . . . 4 4 . . . . . Known Exits Taken 25 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 40 | . . 8 . . 2 1 4 2 . 11 5 . . . . . 5 1 . 1 . . . . . . . . . . . . . Spaces Dug 257 | . . . . . 22 . . . 3 10 . . 13 16 . . 18 7 . 3 10 1 . . 10 14 . 17 14 10 44 31 14 Terrain Destroyed 1358 | . . 45 . 66 38 . . 59 9 38 2 . 55 135 12 3 42 26 . 9 73 8 . . 19 27 73 44 23 36 195 63 258 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 1013 | . . 2 . . . . . . 9 38 2 . 55 91 12 3 42 26 . 9 73 8 . . 19 27 10 44 23 36 173 53 258 AOE 345 | . . 43 . 66 38 . . 59 . . . . . 44 . . . . . . . . . . . . 63 . . . 22 10 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total 26297 | 49 854 1035 291 1634 219 316 1076 680 1247 628 486 90 903 1280 221 271 829 369 139 1299 665 1062 286 281 346 589 454 941 723 946 2449 2243 1396 Wait 5391 | . 193 59 7 314 5 41 74 65 394 30 18 . 294 186 40 20 294 113 1 781 142 288 158 231 97 64 25 210 71 73 310 710 83 Move 18384 | 41 589 868 268 1057 193 271 984 584 709 567 462 89 585 983 160 247 494 239 132 503 447 615 115 43 209 468 371 620 606 805 1735 1262 1063 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 184 | 2 22 8 2 23 1 . 2 2 27 1 1 . 1 8 . 1 7 . 1 . 6 3 2 . 1 2 4 5 4 4 12 15 17 Fast Attach 134 | 6 3 1 . 14 1 . 6 . 8 1 . . 2 7 2 . 4 . 3 . 2 4 2 3 . 7 9 11 1 6 15 6 10 Attach 74 | . . 5 . 21 . . . . 6 1 . . . . . . 1 . . . 3 1 . . . 3 . 5 3 2 8 3 12 Detach 20 | . . . . 6 1 . . . 4 1 . . . . . . 1 . . . . . . . . . . 1 2 . 2 1 1 Swap 180 | . 4 3 2 11 2 . 2 7 14 4 . 1 1 13 1 2 6 9 . 10 16 13 3 . 10 8 4 10 1 2 14 4 3 Drop 217 | . 8 8 5 15 1 . 8 5 14 1 1 . 4 15 2 . 10 . 2 . 6 10 4 2 1 8 11 11 3 10 19 20 13 Fire 1484 | . 31 83 3 173 15 4 . 17 42 22 3 . 16 63 16 1 12 8 . 5 43 26 2 2 28 29 30 68 30 44 320 154 194 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . 4 . 4 . . . . . . . . . . 2 . . . . . . . 2 . . . . . . 2 . 6 . . Escape Stasis 100 | . . . . . . . . . 25 . . . . 2 . . . . . . . . . . . . . . . . 8 65 . Rewire 103 | . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives -4/Hub_04(d) -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 971 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Central database locked down 1107 | -10/Materials | Discovered new exit (range 11) 1241 | -10/Materials | Discovered new exit (range 8) 1489 | -10/Materials | Discovered new exit (range 15) 1543 | -10/Materials | Repaired Med. Armor Plating 1751 | -10/Materials | Entered Subcaves 1772 | -10/Subcaves | Learned location of Zion (-7) 1772 | -10/Subcaves | Met a Zionite searching for "candidates" 1847 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1860 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1865 | -10/Subcaves | Shifting Twisted Machinery released Ripper 2083 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2244 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2884 | -10/Subcaves | Discovered new exit (range 7) 3006 | -10/Subcaves | Visited Clippyterm 3249 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3430 | -10/Subcaves | A Subdweller sparked back to life 3430 | -10/Subcaves | A Subdweller sparked back to life 3430 | -10/Subcaves | A Subdweller sparked back to life 3475 | -10/Subcaves | Found Prototype Leg 3485 | -10/Subcaves | Discovered new exit (range 11) 3969 | -10/Subcaves | Discovered new exit (range 16) 3981 | -10/Subcaves | Core integrity fell below 50% 4141 | -10/Subcaves | Entered Recycling 4149 | -9/Recycling | Found Scrap Engine 4712 | -9/Recycling | Discovered new exit (range 16) 4817 | -9/Recycling | Entered Factory 4817 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5110 | -7/Factory | Build established: Tank 5490 | -7/Factory | Discovered new exit (range 15) 5515 | -7/Factory | Identified exit to Factory 5617 | -7/Factory | Search patrols dispatched 5710 | -7/Factory | Garrison activated, responded to threat 5785 | -7/Factory | Destroyed 8 combat bots 5789 | -7/Factory | Lost 3 parts (1n2w) 6065 | -7/Factory | Lost 8 parts (1p1n3u3w) 6213 | -7/Factory | Build established: Scavenger-Mutant 6218 | -7/Factory | Garrison activated, responded to threat 6396 | -7/Factory | Identified exit to Lower Caves 6957 | -7/Factory | Garrison activated, responded to threat 7128 | -7/Factory | Build established: Scavenger-Tank 7217 | -7/Factory | First assault squad dispatched 7344 | -7/Factory | Lost 3 parts (1p2n) 7354 | -7/Factory | Destroyed 9 combat bots 7405 | -7/Factory | Core integrity fell below 50% 7632 | -7/Factory | Entered Lower Caves 7633 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7638 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7783 | -7/Lower Caves | Identified exit to Lower Caves 7939 | -7/Lower Caves | Entered another Lower Caves area 7981 | -7/Lower Caves | Discovered exit to Factory (range 12) 8033 | -7/Lower Caves | Build established: Construct 8080 | -7/Lower Caves | Encountered a Warlord checkpoint 8283 | -7/Lower Caves | Discovered new exit (range 5) 8290 | -7/Lower Caves | Learned Factory interactive machine intel 8306 | -7/Lower Caves | Learned Factory garrison access intel 8321 | -7/Lower Caves | Identified exit to Zion 8322 | -7/Lower Caves | Entered Zion 8376 | -7/Zion | System corruption cleaned by Quarantine Array 8605 | -7/Zion | Discovered new exit (range 16) 8740 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8798 | -7/Zion | Found Prototype Launcher 8798 | -7/Zion | Identified Rocket Array 9037 | -7/Zion | Given A8's code to call for help 9342 | -7/Zion | Imprinted 9344 | -7/Zion | Declared Zion's savior 9556 | -7/Zion | Identified exit to Proximity Caves 9621 | -7/Zion | Entered Proximity Caves 9621 | -6/Proximity Caves | Accompanied by 4 allies 9836 | -6/Proximity Caves | Learned location of 1 exit from Factory 9836 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 9836 | -6/Proximity Caves | Learned Armory emergency access door positions 10341 | -6/Proximity Caves | Spotted B-75 Beast 10383 | -6/Proximity Caves | Destroyed B-75 Beast 10460 | -6/Proximity Caves | Entered Factory 10460 | -6/Factory | Evolved 2 slots: Utility x2 10461 | -6/Factory | Identified exit to Lower Caves 10462 | -6/Factory | Loaded intel: 52 interactive machine locations 10463 | -6/Factory | Loaded intel: 4 garrison access locations 10553 | -6/Factory | Discovered new exit (range 4) 10555 | -6/Factory | Identified exit to Factory 10707 | -6/Factory | Zion Infowar Resupply teleported in 11401 | -6/Factory | Identified Arachnoskeleton 11715 | -6/Factory | Repaired Hcp. Storage Unit 11788 | -6/Factory | Terminal network hard line cut 12041 | -6/Factory | Entered Lower Caves 12283 | -6/Lower Caves | Ambushed by wild Derelicts 12505 | -6/Lower Caves | Encountered a Warlord checkpoint 12554 | -6/Lower Caves | Learned 8 Factory zone layouts 12871 | -6/Lower Caves | Discovered new exit (range 7) 12877 | -6/Lower Caves | Identified exit to Lower Caves 12914 | -6/Lower Caves | Entered another Lower Caves area 13256 | -6/Lower Caves | Learned Factory terminal intel 13402 | -6/Lower Caves | Encountered a Warlord checkpoint 13405 | -6/Lower Caves | Discovered new exit (range 8) 13416 | -6/Lower Caves | Identified exit to Data Miner 13432 | -6/Lower Caves | Attacked by a faux Warlord 13454 | -6/Lower Caves | Learned Factory stockpile data 13505 | -6/Lower Caves | Entered Data Miner 13505 | -6/Data Miner | Discovered new exit (range 6) 13529 | -6/Data Miner | Met Data Miner 13564 | -6/Data Miner | Learned location of Section 7 (-3) 13564 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13592 | -6/Data Miner | Received God Mode back door access code from Data Miner 13644 | -6/Data Miner | Identified exit to Proximity Caves 13646 | -6/Data Miner | Entered Proximity Caves 13659 | -5/Proximity Caves | Learned location of 1 exit from Factory 14066 | -5/Proximity Caves | Escorted by Enhanced Grunt 14612 | -5/Proximity Caves | Learned location of Armory (-3) 15038 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15074 | -5/Proximity Caves | Entered Factory 15074 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15075 | -5/Factory | Identified exit to Factory 15078 | -5/Factory | Loaded intel: 26 terminal locations 15217 | -5/Factory | Zion Recon squad teleported in 15488 | -5/Factory | Zion Heavy squad teleported in 15678 | -5/Factory | Zion Heavy squad teleported in 15938 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15939 | -5/Factory | Zion Light squad teleported in 15974 | -5/Factory | First assault squad dispatched 15992 | -5/Factory | Incoming assault squad redirected 16388 | -5/Factory | Terminal network hard line cut 16477 | -5/Factory | Destroyed 11 combat bots 16756 | -5/Factory | Sucked down chute 16756 | -5/Factory | Entered Waste 16765 | -5/Waste | Build established: Scavenger-Construct 16771 | -5/Waste | EMP discharged 16789 | -5/Waste | Spotted C-40 Crusher 16797 | -5/Waste | Destroyed C-40 Crusher 16808 | -5/Waste | Spotted C-40 Crusher 16816 | -5/Waste | Destroyed C-40 Crusher 16837 | -5/Waste | Spotted C-40 Crusher 16838 | -5/Waste | Destroyed C-40 Crusher 16871 | -5/Waste | EMP discharged 16871 | -5/Waste | System corruption reached 10% 16873 | -5/Waste | Spotted C-40 Crusher 16881 | -5/Waste | Destroyed C-40 Crusher 16890 | -5/Waste | Spotted C-40 Crusher 16892 | -5/Waste | Destroyed C-40 Crusher 16895 | -5/Waste | Spotted C-40 Crusher 16900 | -5/Waste | Destroyed C-40 Crusher 16971 | -5/Waste | EMP discharged 17008 | -5/Waste | Discovered new exit (range 13) 17031 | -5/Waste | Identified exit to Factory 17033 | -5/Waste | Entered Factory 17246 | -5/Factory | Repaired Imp. Medium Armor Plating 17271 | -5/Factory | Discovered new exit (range 19) 17289 | -5/Factory | Zion Heavy squad teleported in 17322 | -5/Factory | Identified exit to Upper Caves 17366 | -5/Factory | Entered Upper Caves 17366 | -5/Upper Caves | Accompanied by 1 ally 17440 | -5/Upper Caves | Found Imp. Powered Armor 17738 | -5/Upper Caves | Build established: Construct 18059 | -5/Upper Caves | Discovered new exit (range 9) 18321 | -5/Upper Caves | Identified exit to Upper Caves 18325 | -5/Upper Caves | Entered another Upper Caves area 18329 | -5/Upper Caves | Discovered exit to Factory (range 11) 18331 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18560 | -5/Upper Caves | Learned Factory security intel 18647 | -5/Upper Caves | Discovered new exit (range 22) 18750 | -5/Upper Caves | Identified exit to Zhirov 18765 | -5/Upper Caves | Entered Zhirov 18765 | -5/Zhirov | Discovered new exit (range 3) 18788 | -5/Zhirov | Met Zhirov 18810 | -5/Zhirov | Learned location of Quarantine (-3) 18810 | -5/Zhirov | Learned location of Testing (-2) 18810 | -5/Zhirov | Learned location of Command (-1) 18821 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18840 | -5/Zhirov | Found Alien Artifact 18840 | -5/Zhirov | Identified Integrated Reactor 18840 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18859 | -5/Zhirov | Found Alien Artifact 18935 | -5/Zhirov | Identified exit to Proximity Caves 18937 | -5/Zhirov | Entered Proximity Caves 19566 | -4/Proximity Caves | Spotted B-86 Titan 19568 | -4/Proximity Caves | Destroyed B-86 Titan 20017 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20160 | -4/Proximity Caves | Discovered exit to Factory (range 23) 20367 | -4/Proximity Caves | Entered Factory 20367 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 20538 | -4/Factory | Identified Transdimensional Reconstructor 20750 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 20751 | -4/Factory | Zion Heavy squad teleported in 20918 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 21054 | -4/Factory | Discovered new exit (range 10) 21119 | -4/Factory | Destroyed 7 combat bots 21186 | -4/Factory | Identified exit to Extension 21200 | -4/Factory | Entered Extension 21386 | -4/Extension | Rescued a captive Derelict 21387 | -4/Extension | Rescued a captive Derelict 21396 | -4/Extension | Rescued a captive Derelict 21443 | -4/Extension | Rescued A7 21491 | -4/Extension | Rescued a captive Derelict 21578 | -4/Extension | Rescued a captive Derelict 21580 | -4/Extension | Rescued a captive Derelict 21593 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 21596 | -4/Extension | Zion Kinetic Resupply teleported in 21778 | -4/Extension | Spotted B-86 Titan 21804 | -4/Extension | Allies destroyed B-86 Titan 21809 | -4/Extension | Spotted B-86 Titan 21816 | -4/Extension | Destroyed B-86 Titan 21854 | -4/Extension | Build established: Commander-Construct 21913 | -4/Extension | Retrieved Zion intel report: Guard Positions 21920 | -4/Extension | Retrieved Zion intel report: Active Garrisons 21924 | -4/Extension | Retrieved Zion intel report: Branch Access 21924 | -4/Extension | Identified exit to Cetus 21932 | -4/Extension | Rescued a captive Derelict 21937 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/0 21962 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 22056 | -4/Extension | Discovered new exit (range 10) 22064 | -4/Extension | Found Quantum Capacitor 22122 | -4/Extension | Disrupted transfer network 22122 | -4/Extension | Entered Cetus 22122 | -4/Cetus | Accompanied by 17 allies (A7) 22127 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 22139 | -4/Cetus | Spotted Cetus Guard 22139 | -4/Cetus | Spotted Cetus Guard 22141 | -4/Cetus | Spotted Cetus Guard 22142 | -4/Cetus | Spotted Cetus Guard 22144 | -4/Cetus | Allies destroyed Cetus Guard 22147 | -4/Cetus | Allies destroyed Cetus Guard 22152 | -4/Cetus | Destroyed Cetus Guard 22152 | -4/Cetus | Allies destroyed Cetus Guard 22216 | -4/Cetus | Started Cetus Manufacturing Module 22241 | -4/Cetus | Manufactured an Enhanced Grunt 22266 | -4/Cetus | Manufactured an Enhanced Grunt 22291 | -4/Cetus | Manufactured an Enhanced Grunt 22292 | -4/Cetus | Cetus Manufacturing Module disabled 22312 | -4/Cetus | Escorted A7 to Cetus Mainframe 22321 | -4/Cetus | Discovered new exit (range 15) 22334 | -4/Cetus | Identified exit to Archives 22375 | -4/Cetus | Entered Archives 22375 | -4/Archives | Accompanied by 15 allies (A7) 22380 | -4/Archives | Received a hacking code to weaken MAIN.C 22606 | -4/Archives | Discovered new exit (range 15) 22615 | -4/Archives | Identified exit to Hub_04(d) 22646 | -4/Archives | Entered Hub_04(d) 22646 | -4/Hub_04(d) | Accompanied by 10 allies 22684 | -4/Hub_04(d) | Zion Hover Resupply teleported in 22747 | -4/Hub_04(d) | Retrieved Zion intel report: Guard Positions 22819 | -4/Hub_04(d) | Retrieved Zion intel report: Trap Installations 22849 | -4/Hub_04(d) | Discovered new exit (range 21) 22898 | -4/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 22958 | -4/Hub_04(d) | Identified exit to Research 22963 | -4/Hub_04(d) | Entered Research 22963 | -3/Research | Evolved 2 slots: Utility x2 22964 | -3/Research | Identified exit to Quarantine 22985 | -3/Research | Build established: Construct 23002 | -3/Research | Spotted B-86 Titan 23244 | -3/Research | Retrieved Zion intel report: Active Garrisons 23245 | -3/Research | Zion Thermal Resupply teleported in 23403 | -3/Research | Zion Heavy squad teleported in 23446 | -3/Research | Entered Quarantine 23446 | -3/Quarantine | Accompanied by 2 allies 23466 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 23476 | -3/Quarantine | Cryocooling Duct disabled 23483 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 23488 | -3/Quarantine | Found Prototype Device 23488 | -3/Quarantine | Identified Exp. Thermal Shield 23491 | -3/Quarantine | Ambient heat levels rising (+20) 23491 | -3/Quarantine | Non-combat units ordered to evacuate 23521 | -3/Quarantine | Found Alien Artifact 23521 | -3/Quarantine | Identified Core Reset Matrix 23521 | -3/Quarantine | Used Core Reset Matrix 23525 | -3/Quarantine | Detected hypermatrix surge 23525 | -3/Quarantine | Sensed 9 artifacts in vicinity 23546 | -3/Quarantine | Found Transdimensional Reconstructor 23551 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23553 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23674 | -3/Quarantine | Destroyed 7 combat bots 23675 | -3/Quarantine | Found Subatomic Replicator 23695 | -3/Quarantine | Spotted Fortress 23696 | -3/Quarantine | First assault squad dispatched 23716 | -3/Quarantine | Destroyed Fortress 23720 | -3/Quarantine | Incoming assault squad redirected 23734 | -3/Quarantine | Found Unknown Device 23734 | -3/Quarantine | Identified Antimissile System 23807 | -3/Quarantine | Discovered new exit (range 6) 23810 | -3/Quarantine | Identified exit to Section 7 23821 | -3/Quarantine | Entered Section 7 23821 | -3/Section 7 | Accompanied by 2 allies 23822 | -3/Section 7 | Sensed 19 artifacts in vicinity 23842 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 23862 | -3/Section 7 | Found Core Membrane 23862 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 23900 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 23967 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 23996 | -3/Section 7 | Spotted B-86 Titan 24006 | -3/Section 7 | Discovered new exit (range 22) 24103 | -3/Section 7 | First assault squad dispatched 24120 | -3/Section 7 | Incoming assault squad redirected 24122 | -3/Section 7 | Found Integrity Redistributor 24124 | -3/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 24148 | -3/Section 7 | Build established: Alien-Construct 24159 | -3/Section 7 | Retrieved Zion intel report: Branch Access 24221 | -3/Section 7 | Found Core Regenerator 24268 | -3/Section 7 | Found Integrated Dissipator 24268 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24362 | -3/Section 7 | Warped through subspace 24390 | -3/Section 7 | Incoming assault squad redirected 24580 | -3/Section 7 | Found Integrated Dissipator 24580 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24584 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-290) 24631 | -3/Section 7 | Incoming assault squad redirected 24652 | -3/Section 7 | Identified exit to Research 24652 | -3/Section 7 | Entered Research 24652 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24954 | -2/Research | Build established: Alien-Skirmisher 25231 | -2/Research | Found Quantum Capacitor 25271 | -2/Research | Retrieved Zion intel report: Guard Positions 25402 | -2/Research | First assault squad dispatched 25481 | -2/Research | Retrieved Zion intel report: Trap Installations 25532 | -2/Research | Discovered new exit (range 16) 25557 | -2/Research | Identified exit to Testing 25559 | -2/Research | Entered Testing 25585 | -2/Testing | Found Prototype Energy Cannon 25612 | -2/Testing | Identified Potential Cannon 25639 | -2/Testing | Found Prototype Energy Cannon 25686 | -2/Testing | Retrieved Zion intel report: Trap Installations 25731 | -2/Testing | Found Prototype Energy Gun 25731 | -2/Testing | Identified Tachyon Dispersion Ray 25893 | -2/Testing | Found Prototype Device 25893 | -2/Testing | Identified 2N-1CE's Frost Array 25939 | -2/Testing | Found Prototype Protection 26001 | -2/Testing | Discovered new exit (range 15) 26273 | -2/Testing | Retrieved Zion intel report: Emergency Access 26424 | -2/Testing | Found Prototype Hackware 26813 | -2/Testing | Identified exit to Access 26816 | -2/Testing | Entered Access 26816 | -1/Access | Evolved 2 slots: Utility x2 26817 | -1/Access | Identified SHELL Armor 26853 | -1/Access | Retrieved Zion intel report: Active Garrisons 27129 | -1/Access | Destroyed 7 combat bots 27138 | -1/Access | Retrieved Zion intel report: Component Schematics 27175 | -1/Access | Garrison activated, responded to threat 27207 | -1/Access | Retrieved Zion intel report: Prototype Schematics 27208 | -1/Access | Zion Light squad teleported in 27864 | -1/Access | First assault squad dispatched 27879 | -1/Access | Incoming assault squad redirected 27911 | -1/Access | Retrieved Zion intel report: Component Schematics 27912 | -1/Access | Zion Experimental squad teleported in 28128 | -1/Access | Incoming assault squad redirected 28196 | -1/Access | Terminal network hard line cut 28372 | -1/Access | Incoming assault squad redirected 28545 | -1/Access | Spotted B-99 Colossus 28547 | -1/Access | Allies destroyed B-99 Colossus 28556 | -1/Access | Found Prototype Protection 28556 | -1/Access | Identified Zio. Shade Armor 28625 | -1/Access | Incoming assault squad redirected 28641 | -1/Access | Spotted B-99 Colossus 28713 | -1/Access | High security lockdown imminent 28716 | -1/Access | Garrison activated, responded to threat 28793 | -1/Access | High security lockdown engaged 28952 | -1/Access | Warped through subspace 28978 | -1/Access | Destroyed 7 combat bots 28995 | -1/Access | Build established: Alien-Gunner 29056 | -1/Access | Energy Cycler disabled 29093 | -1/Access | Spotted B-99 Colossus 29099 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-273) 29104 | -1/Access | Spotted B-99 Colossus 29113 | -1/Access | Destroyed B-99 Colossus 29118 | -1/Access | Destroyed B-99 Colossus 29158 | -1/Access | Destroyed 13 combat bots 29166 | -1/Access | Spotted Striker 29168 | -1/Access | Destroyed Striker 29178 | -1/Access | Discovered new exit (range 5) 29291 | -1/Access | Spotted Striker 29296 | -1/Access | Destroyed Striker 29357 | -1/Access | Destroyed 22 combat bots 29368 | -1/Access | Sterilization system engaged 29395 | -1/Access | Scanned by Researcher 29397 | -1/Access | Spotted Investigator 29404 | -1/Access | Destroyed Investigator 29428 | -1/Access | Destroyed 9 combat bots 29497 | -1/Access | Destroyed Striker 29497 | -1/Access | Spotted Executioner 29501 | -1/Access | Destroyed Executioner 29516 | -1/Access | Spotted Executioner 29517 | -1/Access | Destroyed Executioner 29526 | -1/Access | Found Prototype Processor 29526 | -1/Access | Identified Exp. Targeting Computer 29540 | -1/Access | Found Prototype Processor 29540 | -1/Access | Identified Exp. Core Analyzer 29543 | -1/Access | Destroyed 13 combat bots 29545 | -1/Access | Spotted Executioner 29545 | -1/Access | Spotted Executioner 29557 | -1/Access | Spotted Striker 29557 | -1/Access | Destroyed Striker 29560 | -1/Access | Destroyed Executioner 29571 | -1/Access | Destroyed Executioner 29573 | -1/Access | Found Exp. Core Analyzer 29617 | -1/Access | Destroyed 9 combat bots 29668 | -1/Access | Ambient heat levels rising (+10) 29818 | -1/Access | Ambient heat levels rising (+10) 29968 | -1/Access | Ambient heat levels rising (+10) 30118 | -1/Access | Ambient heat levels rising (+10) 30268 | -1/Access | Ambient heat levels rising (+10) 30418 | -1/Access | Ambient heat levels rising (+10) 30423 | -1/Access | Discovered new exit (range 10) 30443 | -1/Access | Entered Command 30649 | -1/Command | Spotted M Guard 30650 | -1/Command | Spotted M Guard 30651 | -1/Command | Spotted Combat Programmer 30653 | -1/Command | Spotted Combat Programmer 30658 | -1/Command | Destroyed Combat Programmer 30662 | -1/Command | Destroyed Combat Programmer 30670 | -1/Command | Destroyed M Guard 30683 | -1/Command | Destroyed M Guard 30683 | -1/Command | All MAIN.C guards destroyed 30707 | -1/Command | Found Prototype Reactor 30707 | -1/Command | Identified Zero-point Reactor 30734 | -1/Command | First assault squad dispatched 30740 | -1/Command | Destroyed 11 combat bots 30772 | -1/Command | High security lockdown imminent 30809 | -1/Command | Met MAIN.C 30819 | -1/Command | Destroyed 20 combat bots 30821 | -1/Command | Destroyed MAIN.C Shell 30823 | -1/Command | MAIN.C activated Command garrisons 30823 | -1/Command | 0b10 Conduit disabled 30830 | -1/Command | Destroyed MAIN.C 30843 | -1/Command | Identified Imp. Potential Cannon 30843 | -1/Command | Discovered new exit (range 34) 30843 | -1/Command | Discovered new exit (range 80) 30843 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 30846 | -1/Command | Found Exp. Targeting Computer 30851 | -1/Command | Found Omega Cannon 31001 | -1/Command | Destroyed 23 combat bots 31002 | -1/Command | Spotted Striker 31006 | -1/Command | Destroyed Striker 31648 | -1/Command | Found Quantum Capacitor 31770 | -1/Command | Found Gamma Bomb Array 31948 | -1/Command | Found Zero-point Reactor 31951 | -1/Command | Found Exp. Targeting Computer 32294 | -1/Command | Found Multirail 32296 | -1/Command | Found Multirail 32303 | -1/Command | Found Exp. Core Analyzer 32315 | -1/Command | Found Exp. Targeting Computer 32702 | -1/Command | Build established: Scavenger-Gunner 33034 | -1/Command | Warped through subspace to slip node 33034 | -1/Command | Discovered new exit (range 5) 33036 | -1/Command | Used Core Regenerator, restored core integrity (+400) 33044 | -1/Command | Entered Access_0 33045 | -1/Access_0 | Sensed 3 artifacts in vicinity 33046 | -1/Access_0 | Met Architect 33053 | -1/Access_0 | Architect warped through subspace 33054 | -1/Access_0 | Destroyed A8 33095 | -1/Access_0 | Architect warped through subspace 33132 | -1/Access_0 | Architect warped through subspace 33136 | -1/Access_0 | Lost 3 parts (2u1w) 33136 | -1/Access_0 | Found Exp. Phase Shifter 33170 | -1/Access_0 | Architect warped through subspace 33212 | -1/Access_0 | Architect warped through subspace 33224 | -1/Access_0 | Found Exp. Weapon Cycler 33227 | -1/Access_0 | Found Exp. Targeting Computer 33236 | -1/Access_0 | Architect warped through subspace 33253 | -1/Access_0 | Architect warped through subspace 33272 | -1/Access_0 | A6 warped into view 33274 | -1/Access_0 | Architect warped through subspace 33279 | -1/Access_0 | Destroyed A6 33292 | -1/Access_0 | Architect warped through subspace 33302 | -1/Access_0 | Subspace Access Node disabled 33313 | -1/Access_0 | Architect warped through subspace 33335 | -1/Access_0 | Architect warped through subspace 33362 | -1/Access_0 | Architect warped through subspace 33367 | -1/Access_0 | Subspace Access Node disabled 33392 | -1/Access_0 | Architect warped through subspace 33395 | -1/Access_0 | Found Adv. Kinecellerator 33420 | -1/Access_0 | Architect warped through subspace 33442 | -1/Access_0 | Architect warped through subspace 33455 | -1/Access_0 | Architect warped through subspace 33469 | -1/Access_0 | Architect warped through subspace 33479 | -1/Access_0 | Architect warped through subspace 33490 | -1/Access_0 | Architect warped through subspace 33496 | -1/Access_0 | Subspace Access Node disabled 33512 | -1/Access_0 | Architect warped through subspace 33537 | -1/Access_0 | Architect warped through subspace 33553 | -1/Access_0 | Architect warped through subspace 33574 | -1/Access_0 | Architect warped through subspace 33595 | -1/Access_0 | Architect warped through subspace 33608 | -1/Access_0 | A5 warped into view 33631 | -1/Access_0 | Destroyed A2 33636 | -1/Access_0 | Core integrity fell below 50% 33646 | -1/Access_0 | Destroyed A5 33669 | -1/Access_0 | Lost 6 parts (3p2u1w) 33670 | -1/Access_0 | Architect warped through subspace 33675 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 33677 | -1/Access_0 | Found Exp. Phase Shifter 33678 | -1/Access_0 | Destroyed 7 combat bots 33695 | -1/Access_0 | Architect warped through subspace 33720 | -1/Access_0 | Architect warped through subspace 33750 | -1/Access_0 | Architect warped through subspace 33779 | -1/Access_0 | Architect warped through subspace 33816 | -1/Access_0 | Architect warped through subspace 33850 | -1/Access_0 | Architect warped through subspace 33870 | -1/Access_0 | Started Test 138-B, establishing a local singularity 33871 | -1/Access_0 | Singularity Gate disabled 33885 | -1/Access_0 | Architect warped through subspace 33911 | -1/Access_0 | Architect warped through subspace 33938 | -1/Access_0 | Architect warped through subspace 33950 | -1/Access_0 | Found Exp. Phase Shifter 33966 | -1/Access_0 | Architect warped through subspace 33983 | -1/Access_0 | Architect warped through subspace 34002 | -1/Access_0 | Architect warped through subspace 34018 | -1/Access_0 | Architect warped through subspace 34029 | -1/Access_0 | Architect warped through subspace 34060 | -1/Access_0 | Architect warped through subspace 34066 | -1/Access_0 | Architect warped through subspace 34070 | -1/Access_0 | Core integrity fell below 20% 34071 | -1/Access_0 | Architect warped through subspace 34081 | -1/Access_0 | Architect warped through subspace 34081 | -1/Access_0 | Subspace Access Node disabled 34098 | -1/Access_0 | Destroyed Architect 34110 | -1/Access_0 | Lost 4 parts (2p2u) 34118 | -1/Access_0 | Found Prototype Hackware 34118 | -1/Access_0 | Identified Architect God Chip D 34121 | -1/Access_0 | Found Prototype Hackware 34121 | -1/Access_0 | Identified Architect God Chip A 34124 | -1/Access_0 | Found Prototype Protection 34124 | -1/Access_0 | Identified Centrium Linked Plating 34127 | -1/Access_0 | Found Zero-point Reactor 34131 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 34140 | -1/Access_0 | Found Modified Sigix Sheargun 34144 | -1/Access_0 | Found Modified Sigix Sheargun 34147 | -1/Access_0 | Found Modified Sigix Sheargun 34180 | -1/Access_0 | Found Prototype Device 34180 | -1/Access_0 | Identified Desublimator 34187 | -1/Access_0 | Found Exp. Weapon Cycler 34253 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34378 | -1/Access_0 | Found Sigix Corpse 34506 | -1/Access_0 | Warped through subspace to slip node 34506 | -1/Access_0 | Discovered new exit (range 8) 34514 | *** | Heading to fleet! Last Messages --------------- visited Zion, a variety of advanced technology of unknown origin has been leaking into the vicinity of 0b10. It seems like yet more intriguing events are taking place deeper in the caves. It's probably about time to send A3 on an intel-gathering mission. >>Record "Log L.OZLVE4D5" [REDACTED] >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 34506_ Warped through subspace, drawn to slip node. 34506_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 192 Coolant Potential 65 Energy Generation 116 Energy Capacity 1264 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 70 Targeting Accuracy 36 Core Analysis 12 Recoil Reduction 4 Particle Charging 25 Kinecelleration 50 Item Schematics ----------------- Imp. Utility Shielding | -2/Testing | Scanalyzed Adv. Cryofiber Web | -1/Access | Z-intel Med. Storage Unit | -1/Access | Z-intel Imp. Antigrav System | -1/Access | Z-intel Mni. Drone Bay | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Com. Matter Pod | -1/Access | Z-intel Energy Filter | -1/Access | Z-intel Centrium Leg | -1/Access | Z-intel Com. Wheel | -1/Access | Z-intel Field Propulsion Drive | -1/Access | Z-intel Adv. ECM Suite | -1/Access | Z-intel Coolant Network | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Cld. Nuclear Pulse Thruster | -1/Access | Z-intel Nanosword | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Lrn. Tractor Beam | -1/Access | Z-intel Transport Network Coupler | -1/Access | Z-intel Impulse Thruster Array | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Hvy. Reflective Plating | -1/Access | Z-intel Matter Compressor | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel System Shield | -1/Access | Z-intel Imp. Heavy Treads | -1/Access | Z-intel Centrium Wheel | -1/Access | Z-intel Drone Bay | -1/Access | Z-intel Huge Storage Unit | -1/Access | Z-intel Imp. Armor Integrity Analyzer | -1/Access | Z-intel Robot Schematics ------------------ A-27 Freighter | -3/Section 7 | Z-intel B-74 Champion | -3/Section 7 | Z-intel S-43 Plague | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel A-02 Transporter | -3/Section 7 | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Membrane Subatomic Replicator Integrated Dissipator High-powered Transdimensional Reconstructor Integrity Redistributor Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderCentriumSource Manual? 0 Play Time 04:31:39 Cumulative 1742.9 hours Start 2023.07.09 @ 18:40:16 End 2023.07.10 @ 23:07:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 613 Rogue 613 Adventurer 0 Explorer 0 Win Type 2 Total 133 Types 27/13/59/7/1/2/22/1/1 Lore% 96 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce7531f3-0518-48b6-9380-7801ae4fb72b