Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.18 @ 13:31:26 Player: Blitzeker Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (109) 545 Value Destroyed (4149) 4149 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (5886) 5886 TOTAL SCORE: 20880 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 557 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1002 Win 3000 Friendly Fire -833 Cogmind --------- Core Integrity 1152/1600 Matter 275/300 Energy 314/780 System Corruption 15% Temperature Warm (163) Movement Flying (92) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (9) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Improved Q-thruster Improved Q-thruster > --- UTILITY (10) ----- Advanced Heat Sink Medium Storage Unit Advanced Energy Well Triangulator Visual Processing Unit Experimental Signal Interpreter Advanced Target Analyzer Experimental ECM Suite > --- WEAPON (3) ------- Potential Cannon Thunder Hammer > --- INVENTORY (10) --- Nuclear Pulse Array Field Propulsion Array Q-thruster Advanced ECM Suite Enhanced Quantum Rifle Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Energy Well Triangulator Experimental Signal Interpreter Active Sensor Suite Advanced Target Analyzer Experimental ECM Suite > --- WEAPON ----------- Enhanced Quantum Rifle Fusion Bomb Launcher Thunder Hammer > --- INVENTORY -------- Field Propulsion Array Q-thruster Visual Processing Unit Advanced ECM Suite Potential Cannon [Rating: 186] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Launcher Guidance Computer Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Great Maul Energy Gun Phase Gun Energy Cannon Compact HERF Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . . . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 7 | . . 2 . . . 2 . . . . . . . . . . . . 1 . 1 1 Utility 8 | . . . . . . 4 2 . . . . . . 1 . . . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 228 | 5 . 3 . 3 2 24 16 3 6 2 7 2 3 33 . 3 20 10 37 9 12 28 Power 33 | . . . . . . 4 1 . . . 1 . 1 6 . 1 1 1 9 . 2 6 Engine 4 | . . . . . . 2 . . . . . . . 2 . . . . . . . . Core 13 | . . . . . . 2 1 . . . 1 . 1 4 . 1 1 1 1 . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . 8 . 2 6 Propulsion 77 | 2 . 2 . 1 . 10 3 3 3 1 2 . 2 11 . 2 9 4 9 4 3 6 Treads 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Flight 71 | . . . . . . 9 3 3 3 1 2 . 2 11 . 2 9 4 9 4 3 6 Utility 68 | 1 . . . 2 1 6 8 . 1 . 2 2 . 11 . . 2 4 15 3 3 7 Device 36 | 1 . . . 1 1 2 5 . . . 1 . . 7 . . 1 1 11 . 3 2 Storage 5 | . . . . . . 1 1 . . . . . . 1 . . . 1 . 1 . . Processor 11 | . . . . . . . 1 . 1 . . . . . . . 1 . 3 1 . 4 Hackware 10 | . . . . 1 . 2 . . . . . 1 . 3 . . . 1 . 1 . 1 Protection 6 | . . . . . . 1 1 . . . 1 1 . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . 1 . . 1 4 4 . 2 1 2 . . 5 . . 8 1 4 2 4 9 Energy Gun 15 | 1 . . . . . 1 1 . . . . . . 2 . . 6 1 . . 1 2 Energy Cannon 5 | . . . . . . . . . . . . . . 1 . . . . . 1 . 3 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . 1 2 . 2 . 1 . . 1 . . . . 1 . 1 4 Special Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 9 | . . . . . 1 1 . . . . 1 . . 1 . . 1 . 2 1 1 . Slashing Weapon 5 | . . . . . . 1 1 . . 1 . . . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 1 . 3 . . . 1 . 3 . 1 . . 1 . 5 3 1 1 Parts Lost 79 | . . . . . 4 . 7 . 4 1 2 . 5 10 . 2 19 3 8 1 1 12 Power 9 | . . . . . . . . . . . . . 1 1 . . 2 . 2 1 . 2 Propulsion 34 | . . . . . 2 . 3 . 3 . . . 3 4 . 2 10 2 . . 1 4 Utility 31 | . . . . . 2 . 3 . 1 1 2 . 1 4 . . 6 1 5 . . 5 Weapon 5 | . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . 1 Highest Loss Streak 15 | . . . . . 3 . 7 . 2 1 2 . 3 3 . 2 15 3 4 1 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 82 | . 61 75 77 71 57 83 88 88 80 77 72 77 85 89 100 98 91 67 76 80 83 80 Core 3 | . . . . . . 5 4 5 5 5 4 5 5 6 10 10 9 5 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 6 7 7 Treads 3 | . . 22 22 22 19 . . . . . . . . . . . . . . . . . Hover 1 | . . . . 5 8 . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . 34 34 35 24 28 28 29 28 26 31 31 29 25 19 23 26 26 Device 13 | . 14 11 11 11 10 11 15 17 14 11 6 5 5 14 15 15 14 1 14 14 16 17 Storage 4 | . . . . . . 4 5 5 5 5 5 5 5 4 5 5 5 5 4 7 8 8 Processor 8 | . . . . . . . 4 5 9 11 11 11 11 10 10 10 9 10 13 19 13 11 Hackware 8 | . . . . 5 8 11 11 11 6 5 1 . 5 13 15 15 14 7 4 3 4 . Protection 1 | . . . . . . 4 4 5 5 1 . 5 9 1 . . . 4 5 . . . Energy Gun 1 | . 4 . . . . . . . . . . . . 1 5 3 1 2 . . 1 2 Ballistic Gun 1 | . 14 11 11 11 11 . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 4 . 2 5 5 3 . . . . 2 . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . . 5 5 5 5 3 4 4 4 Slashing Weapon 1 | . . . . . . 4 3 . . 4 5 5 5 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 4 4 3 3 3 5 25 27 21 36 24 30 31 31 37 34 34 38 33 48 47 49 81 Greatest Support 68 | 20 3 3 3 3 3 30 33 22 31 32 32 32 33 37 34 34 34 36 52 51 52 68 Greatest Overweight (x) 2 | . 1 . . . 1 2 . 1 1 . . . . 1 . 1 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 5 5 5 5 8 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 Most Carried 10 | 5 5 4 2 5 5 10 10 10 10 10 10 10 9 10 10 10 10 9 10 10 10 10 Average Carried 8 | 3 4 2 2 3 4 8 9 10 9 8 9 9 8 8 9 9 9 4 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 5 2 2 5 5 10 10 10 10 8 10 9 8 10 10 9 9 3 10 10 9 8 Class Distribution -------------------- 29% | Hacker-Sprinter 22% | Infiltrator-Sprinter 16% | Mutant 14% | Sprinter 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Sprinter | -3/Research Infiltrator-Sprinter | -3/Testing Infiltrator-Sprinter | -2/Research Infiltrator-Sprinter | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 3360 | 252 . . . 71 30 274 127 . . 123 309 . 222 303 53 46 190 38 537 188 145 452 Remotely 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Salvage Created 4190 | 109 . . . . . 461 38 . 166 . 89 . 237 1090 . . 297 . 747 217 148 591 Parts 173 | 8 . . . . . 28 3 . 5 . 8 . 5 55 . . 10 . 23 . 1 27 Haulers Intercepted 5 | . . . . . . 1 . . . . . . . 2 . . . . . . 1 1 Recyclers Shooed 6 | . . . . . . 1 . . . . . . . 2 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 12 . . . . . 11 . 6 . . . . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 68 | . . . . . . 2 6 . 4 . 7 . 12 12 . . 6 . 9 . . 10 Melee 14 | . . . . . . . . . . . 1 . 1 9 . . . . 2 . . 1 Guns 4 | . . . . . . 2 . . . . . . . . . . 2 . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 AOE 46 | . . . . . . . 6 . 4 . 6 . 11 3 . . 3 . 6 . . 7 Classes Destroyed 14 | 2 . . . . . 6 . . 1 . . . 2 2 . . 1 . . . . . Worker 7 | . . . . . . . . . . . . . . 1 . . . . 4 1 1 . Builder 7 | . . . . . . 1 . . . . . . . 1 . . . . 3 1 . 1 Tunneler 3 | 1 . . . . . . . . . . . . . 1 . . . . 1 . . . Hauler 5 | . . . . . . 1 . . . . . . . 2 . . . . . . 1 1 Recycler 8 | 1 . . . . . 1 . . . . . . . 2 . . . . 2 1 . 1 Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . Operator 4 | . . . . . . 1 . . . . . . . 2 . . . . . . 1 . Watcher 12 | . . . . . . 2 . . . . . . . 3 . . . . 1 1 1 4 Swarmer 33 | . . . . . . 2 6 . . . 7 . 1 7 . . . . 4 . . 6 Grunt 8 | . . . . . . . . . 4 . . . . . . . 3 . . . . 1 Hunter 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Programmer 14 | . . . . . . . . . . . . . . 5 . . 1 . 5 . . 3 Striker 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Assembled 7 | . . . . . . . . . . . . . 7 . . . . . . . . . Best Kill Streak 8 | 2 . . . . . 3 6 . 4 . 2 . 7 6 . . 3 . 8 2 1 7 Combat Bots Only 7 | . . . . . . 2 6 . 4 . 2 . 7 6 . . 3 . 4 . . 6 Max Kills in Single Turn 4 | 1 . . . . . 1 1 . 2 . 2 . 4 2 . . 2 . 3 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . 2 . 2 . 4 2 . . 2 . 2 . . 4 Melee 1 | . . . . . . . . . . . 1 . 1 1 . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 9039 | . 28 . . . 396 235 656 . 472 103 152 . 379 1303 . 148 1182 220 1436 142 463 1724 Core 1981 | . . . . . 67 48 90 . 51 24 29 . 74 430 . . 281 89 193 65 92 448 Absorbed by Shields 10 | . . . . . . . . . 10 . . . . . . . . . . . . . Redirected to Shielding 156 | . . . . . . . . . . . . . 99 . . . . . 57 . . . Regen/Repaired (Parts) 304 | . . . . 33 . . . . . . . . . 271 . . . . . . . . Core Remaining (%) 79 | 100 100 . . . 83 94 . . . . . . 67 . . . . 30 . 80 93 72 Volleys Fired 84 | 2 . 4 . 1 . 7 8 . 5 . 3 . 11 4 1 . 12 . 10 . . 16 Largest 2 | 2 . 1 . 1 . 2 1 . 2 . 1 . 1 1 1 . 1 . 1 . . 1 Hottest 200 | 70 . 100 . 100 . 70 43 . 82 . 43 . 43 88 88 . 45 . 52 . . 200 Shots Fired 99 | 4 . 4 . 1 . 14 8 . 8 . 3 . 11 6 2 . 12 . 10 . . 16 Gun 37 | 4 . 1 . . . 14 . . . . . . . 3 2 . 12 . . . . 1 Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 53 | . . . . . . . 8 . 8 . 3 . 11 3 . . . . 10 . . 10 Special 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . Kinetic 10 | 2 . 1 . . . 7 . . . . . . . . . . . . . . . . Thermal 23 | 2 . 3 . 1 . 7 . . . . . . . 3 2 . . . . . . 5 Explosive 53 | . . . . . . . 8 . 8 . 3 . 11 3 . . . . 10 . . 10 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Entropic 12 | . . . . . . . . . . . . . . . . . 12 . . . . . Robot Hit Streak 10 | 3 . . . . . 4 4 . 1 . 2 . 5 8 . . 10 . 3 . . 8 Robot Miss Streak 2 | . . . . . . 2 1 . 1 . . . 1 . . . 2 . 2 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 155 | 3 . . . . . 16 4 . 2 . 3 . 8 52 . . 9 . 29 5 7 17 Core Hits 131 | 3 . . . . . 9 11 . 13 . 5 . 26 19 . . 13 . 15 . . 17 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 19 | . . . . . . . . . . . . . . . . . 5 . 9 1 . 4 Critical Strikes 25 | . . . . . . . . . . . . . . 5 . . 5 . 10 1 . 4 Smash 17 | . . . . . . . . . . . . . . . . . 2 . 10 1 . 4 Sever 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Detonate 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Melee Attacks 343 | . . . . . . 10 . . . 8 4 . 4 76 8 7 4 . 75 43 53 51 Impact 243 | . . . . . . 1 . . . . 1 . . . 8 7 4 . 75 43 53 51 Slashing 100 | . . . . . . 9 . . . 8 3 . 4 76 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . . 5 . . . . . . . 10 . . . . 11 4 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Damage Inflicted 16456 | 34 . . . . . 927 708 . 610 . 518 . 1625 3481 . . 1620 . 2980 499 691 2763 Guns 623 | 34 . . . . . 87 . . . . . . . . . . 502 . . . . . Cannons 116 | . . . . . . . . . . . . . . . . . . . . . . 116 Explosions 7751 | . . . . . . . 708 . 610 . 425 . 1487 411 . . 979 . 1289 . . 1842 Melee 7966 | . . . . . . 840 . . . . 93 . 138 3070 . . 139 . 1691 499 691 805 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 46 | 9 . . . . . 37 . . . . . . . . . . . . . . . . Thermal 1357 | 25 . . . . . 50 . . . . . . . . . . 979 . . . . 303 Explosive 6550 | . . . . . . . 708 . 575 . 425 . 1487 411 . . . . 1289 . . 1655 Electromagnetic 35 | . . . . . . . . . 35 . . . . . . . . . . . . . Impact 3872 | . . . . . . . . . . . 47 . . . . . 139 . 1691 499 691 805 Slashing 4094 | . . . . . . 840 . . . . 46 . 138 3070 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 502 | . . . . . . . . . . . . . . . . . 502 . . . . . Highest Corruption 17 | . . . . . 6 . . . 2 2 2 2 2 6 6 6 6 3 14 17 . 15 Average Corruption 6 | . . . . . 6 . . . 1 2 2 2 2 2 6 6 3 3 6 16 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 175 | . . . . . 5 . . . 2 2 5 1 6 16 26 10 2 4 38 29 . 29 Message Errors 54 | . . . . . 2 . . . 1 1 2 1 4 1 10 5 . 2 11 5 . 9 Matter Fused 39 | . . . . . 1 . . . . 1 1 . 1 3 7 3 1 . 5 8 . 8 Heat Flow Errors 13 | . . . . . 1 . . . . . . . . 1 3 2 . . 1 4 . 1 Energy Discharges 15 | . . . . . . . . . . . 2 . 1 1 . . . . 6 3 . 2 Parts Rejected 6 | . . . . . . . . . . . . . . 1 . . . 1 2 1 . 1 Data Loss (minor) 19 | . . . . . 1 . . . . . . . . 5 1 . 1 . 5 4 . 2 Data Loss (major) 8 | . . . . . . . . . 1 . . . . 1 2 . . 1 1 1 . 1 Misfires 4 | . . . . . . . . . . . . . . 2 1 . . . . . . 1 Alerts 6 | . . . . . . . . . . . . . . 1 2 . . . 1 1 . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . 6 2 . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3751 | . . . . . . 246 26 . 25 . 85 . 25 660 . . 185 . 1117 385 362 635 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 581 | . . . . . . . 26 . 25 . 58 . 25 22 . . 113 . 137 . . 175 Melee 3170 | . . . . . . 246 . . . . 27 . . 638 . . 72 . 980 385 362 460 Knockbacks 18 | . . . . . . . . . . . . . . . . . 2 . 8 1 1 6 Impact 18 | . . . . . . . . . . . . . . . . . 2 . 8 1 1 6 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 550 | . . . . . . . . . 118 . . . . 70 . . 79 . 10 . . 273 Shots 10 | . . . . . . . . . 4 . . . . 1 . . 1 . 1 . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | 20 . . . . 133 81 59 . . . . . . 236 150 113 16 . 246 273 206 337 Average Temperature 64 | 15 . . . . 77 21 26 . . . . . . 67 52 61 16 . 58 70 47 86 Received Heat Transfer 805 | . . . . . 141 42 18 . 90 21 18 . . 76 . . 327 . 18 9 18 27 Effects 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 39 | . . . . . . . . . . . . . . . . . 1 . 12 8 7 11 Impact Corruptions 62 | . . . . . . . . . . . . . . . . . 2 . 30 11 9 10 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Heat Transferred 1074 | 74 . . . . . 148 . . . . . . . . . . 562 . . . . 290 Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 1057 | 10 24 108 42 . . 207 437 197 503 . . . . 517 . . . . 769 854 653 1057 Initial 432 | . 6 9 42 . . 65 100 152 137 . . . . 78 . . . . 50 432 425 247 Average 317 | 5 15 52 42 . . 93 174 160 414 . . . . 163 . . . . 435 701 523 304 Maximum Alert Level 3 | . . . . . . 1 2 . 2 . . . . 2 . . . . 3 3 2 3 Low Security (%) 44 | 100 100 100 100 . . 98 73 100 20 . . . . 69 . . . . 29 . . 25 Level 1 16 | . . . . . . 1 18 . 3 . . . . 12 . . . . 12 . . 55 Level 2 30 | . . . . . . . 7 . 76 . . . . 17 . . . . 51 43 100 11 Level 3 8 | . . . . . . . . . . . . . . . . . . . 6 56 . 7 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . . . 1 1 2 . 3 . 1 . . 8 . . . . 5 1 5 6 Investigation 11 | . . . . . . 1 1 . 2 . . . . 3 . . . . . 1 3 . Extermination 10 | . . . . . . . . . 1 . . . . 3 . . . . 3 . 1 2 Reinforcement 9 | . . . . . . . 1 . . . . . . 2 . . . . 2 . 1 3 Assault 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . . . . . . 1 2 2 . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 12 | . . 1 . . . . . . 1 . . . . 2 . . . . 2 . 2 4 Communications Jammed 37 | . . . . . . . . . . . . . . . . . . . 10 3 18 6 Distress Signals 31 | . . . . . . . . . . . . . . . . . . . 9 3 13 6 Times Spotted 380 | . 3 3 . . 35 12 15 5 12 9 19 . 18 32 4 5 52 11 49 34 27 35 Peak Tracking Total 11 | . 3 4 . . 7 3 8 5 6 6 8 . 10 9 2 4 11 8 9 7 10 6 Tactical Retreats 86 | . . . . . 12 3 4 . 3 5 8 . 2 8 3 1 3 2 14 9 5 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 15 | . . . . . . . 2 . 3 . . . . . . . . . 5 1 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . . 1 . . . . . 20 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 19 | . . . . . . . 2 . 3 1 . . . 1 . . 2 . 3 3 2 2 Max in Single Turn 2 | . . . . . . . 1 . 2 1 . . . 1 . . 2 . 1 1 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 35 | . 2 . . . . 1 1 . 2 . . 8 1 8 1 . 5 . 3 1 1 1 Terminals 4 | . 2 . . . . . . . . . . . 1 . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 6 | . . . . . . . 1 . 2 . . . . 2 . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . 1 . . . . 2 1 . . Total Hacks 72 | . 4 . . . . 1 1 . 5 . . 21 1 19 1 . 12 . 4 1 1 1 Successful 62 | . 3 . . . . 1 1 . 2 . . 21 1 15 1 . 12 . 2 1 1 1 Failed 10 | . 1 . . . . . . . 3 . . . . 4 . . . . 2 . . . Catastrophic 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 112 | . 2 . . . . 15 6 . 2 . . 2 . 13 . . 1 . 31 14 5 21 Terminals 6 | . 4 . . . . . . . . . . . 1 . . . . . . . . 1 Fabricators 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . Repair Stations 10 | . . . . . . . . . . . . . . 10 . . . . . . . . Recycling Units 12 | . . . . . . . 1 . 5 . . . . 5 . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . 1 . . . . 2 1 . . Terminal Hacks 39 | . 3 . . . . . . . . . . 21 1 . 1 . 12 . . . . 1 Record 21 | . . . . . . . . . . . . 9 1 . . . 11 . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . 4 . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . . . 9 . . . . . . . . Scan Component 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Repair 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . . 2 . . . . 3 . . . . . . 1 . Process 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Report Inventory 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . . Seal Access 4 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . . Unauthorized Hacks 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Report 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Tunnel 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . . . . . . 2 . . . 1 7 . . . . 2 . . 1 Full Trace Events 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 4 . . . . . . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . 15 . . . . . . . 4 . . . . . . 22 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Time 184 | . . . . . . . . . . . . . . 184 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 92 | . . . . . . . . . 53 . . . . 39 . . . . . . . . Retrieved Matter 39 | . . . . . . . . . . . . . . 39 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 11 | . . . . 9 . . . . . . . . . . . . . . 1 . . 1 Largest Group 9 | . . . . 9 4 . . . . . . . . . . . . . 1 . . 1 Highest-Rated Group 288 | . . . . 288 104 . . . . . . . . . . . . . 29 . . 269 Highest-Rated Ally 269 | . . . . 40 39 . . . . . . . . . . . . . 29 . . 269 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . 51 . . . . . . . . . . . . . . . . 18 Total Damage 2681 | . . . . . 1001 . . . . . . . . . . . . . . . . 1680 Kills 16 | . . . . . 8 . . . . . . . . . . . . . . . . 8 Allies Corrupted 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 . . . . . . 1 . 3 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 25 | . . . . . . 4 1 . . . . . . 3 . . . . 7 4 1 5 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 3 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 5 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . 1 Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Active Terminals 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 12457 | 62 33 67 50 629 1063 790 395 152 334 265 298 69 336 1424 923 460 1120 104 1247 690 549 1397 Spaces Moved 20726 | 41 53 86 100 996 1062 1236 554 158 649 855 916 201 934 2189 1362 531 1327 259 2762 1203 1127 2125 Core 2392 | 10 53 86 100 996 1062 85 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 31 | 31 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 18303 | . . . . . . 1151 554 158 649 855 916 201 934 2189 1362 531 1327 259 2762 1203 1127 2125 Fastest Speed 15 | 50 50 50 50 50 50 20 15 24 24 26 26 26 26 22 24 22 22 26 22 22 22 20 Average Speed 28 | 102 59 50 50 50 50 24 22 25 25 26 26 26 26 28 24 23 29 27 28 22 22 21 Slowest Speed 150 | 120 100 50 50 50 100 150 26 90 91 28 29 26 29 111 24 103 106 31 112 26 24 94 Overloaded Moves 479 | . . . . . . . 43 . 436 . . . . . . . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Robots Hopped 44 | . . . . . . 2 1 . 1 . . . 1 8 . . 4 . 11 1 4 11 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Teleports 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 54 | 3 17 21 28 89 87 32 15 96 16 75 82 62 95 31 97 55 93 56 59 70 32 45 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 18 | . . . 1 1 . . 5 . . . . 3 1 1 . . . . 4 . . 2 Known Exits Taken 14 | . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . 3 2 . . . . 2 5 . 3 . 3 2 . 2 . . . . Spaces Dug 250 | . . 3 . . . 2 9 . 43 7 1 . 1 8 8 7 1 . 54 35 43 28 Terrain Destroyed 732 | . . 3 . . . 2 39 . 108 7 56 . 112 46 8 7 19 . 120 35 43 127 Melee 183 | . . . . . . 2 . . . 7 1 . 1 8 8 7 1 . 42 35 43 28 Projectile 13 | . . 3 . . . . . . . . . . . . . . 9 . . . . 1 AOE 536 | . . . . . . . 39 . 108 . 55 . 111 38 . . 9 . 78 . . 98 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 26531 | 57 54 99 99 1124 1591 1687 813 269 811 884 965 216 1002 2862 1941 852 2040 290 3057 1540 1327 2951 Wait 4838 | . . 7 . 110 527 372 221 106 105 20 30 8 50 519 567 310 658 17 122 278 130 681 Move 20619 | 40 52 85 99 995 1061 1231 551 157 646 854 915 200 931 2174 1361 530 1320 258 2739 1200 1118 2102 Hop 39 | . . . . . . 2 1 . 1 . . . 1 6 . . 2 . 11 1 4 10 Pick Up 163 | 10 . . . 8 . 22 7 . 5 . 6 3 2 35 2 . 12 4 25 2 2 18 Fast Attach 74 | . . . . 1 1 10 7 3 1 . 2 1 . 7 . . 4 . 18 7 8 4 Attach 152 | 5 . 3 . 5 1 12 8 . 5 2 4 3 3 26 . 3 16 9 18 2 4 23 Detach 29 | . 1 . . . 1 3 2 . 3 . . . . 1 . 2 6 . 2 1 1 6 Swap 8 | . . . . . . 3 1 . . . 1 . . . . . . 1 1 . . 1 Drop 103 | . 1 . . 4 . 15 6 3 5 . 1 1 . 14 2 . 6 1 21 6 7 10 Fire 84 | 2 . 4 . 1 . 7 8 . 5 . 3 . 11 4 1 . 12 . 10 . . 16 Melee 342 | . . . . . . 10 . . . 8 3 . 4 76 8 7 4 . 75 43 53 51 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 80 | . . . . . . . 1 . 35 . . . . . . . . . 15 . . 29 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Materials 96 | -10/Materials | Entered another Materials area 96 | -9/Materials | Evolved 2 slots: Propulsion x2 160 | -9/Materials | Discovered new exit (range 7) 163 | -9/Materials | Entered Mines 192 | -9/Mines | Discovered new exit (range 10) 200 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 205 | -9/Mines | Learned location of Zion (-7) 213 | -9/Mines | Entered Zion 245 | -7/Zion | Found Relay Coupler [Programmer] 247 | -7/Zion | Found Relay Coupler [Programmer] 250 | -7/Zion | Found Relay Coupler [Programmer] 254 | -7/Zion | Found Relay Coupler [Programmer] 272 | -7/Zion | Given the Hacking Drone Bay 273 | -7/Zion | Found Prototype Device 274 | -7/Zion | Identified Hacking Drone Bay 279 | -7/Zion | Discovered new exit (range 8) 315 | -7/Zion | Build established: Mutant 394 | -7/Zion | Learned Factory security intel 472 | -7/Zion | Visited the Megawrench Repair Shop 472 | -7/Zion | Megawrench repaired 4 parts 498 | -7/Zion | Gained Derelict followers 590 | -7/Zion | Received a hallucinogenic algorithm 621 | -7/Zion | Imprinted 623 | -7/Zion | Declared Zion's savior 842 | -7/Zion | Entered Proximity Caves 842 | -6/Proximity Caves | Accompanied by 5 allies 844 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 894 | -6/Proximity Caves | Spotted B-75 Beast 1629 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1673 | -6/Proximity Caves | Lost 3 parts (2n1u) 1901 | -6/Proximity Caves | Discovered new exit (range 7) 1905 | -6/Proximity Caves | Entered Factory 1905 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2287 | -6/Factory | Build established: Scavenger-Sprinter 2455 | -6/Factory | Retrieved Zion intel report: Active Terminals 2457 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2580 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2625 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2686 | -6/Factory | Discovered new exit (range 15) 2695 | -6/Factory | Entered another Factory area 2695 | -5/Factory | Evolved 2 slots: Utility x2 3014 | -5/Factory | Spotted B-75 Beast 3038 | -5/Factory | Lost 7 parts (3n3u1w) 3080 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3090 | -5/Factory | Sucked down chute 3090 | -5/Factory | Entered Waste 3107 | -5/Waste | Spotted C-40 Crusher 3177 | -5/Waste | Spotted C-40 Crusher 3197 | -5/Waste | Spotted C-40 Crusher 3204 | -5/Waste | Spotted C-40 Crusher 3211 | -5/Waste | Spotted C-40 Crusher 3238 | -5/Waste | Spotted C-40 Crusher 3239 | -5/Waste | Discovered new exit (range 13) 3242 | -5/Waste | Identified exit to Factory 3242 | -5/Waste | Entered Factory 3281 | -5/Factory | Build established: Hacker-Sprinter 3355 | -5/Factory | Discovered new exit (range 7) 3356 | -5/Factory | Identified exit to Upper Caves 3382 | -5/Factory | Found Prototype Launcher 3576 | -5/Factory | Entered Upper Caves 3596 | -5/Upper Caves | Encountered a Warlord checkpoint 3612 | -5/Upper Caves | Build established: Sprinter 3622 | -5/Upper Caves | Spotted B-75 Beast 3654 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3825 | -5/Upper Caves | Discovered new exit (range 10) 3841 | -5/Upper Caves | Identified exit to Upper Caves 3841 | -5/Upper Caves | Entered another Upper Caves area 3849 | -5/Upper Caves | Discovered new exit (range 9) 3850 | -5/Upper Caves | Identified exit to Factory 3871 | -5/Upper Caves | Learned Factory emergency access door positions 3899 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4088 | -5/Upper Caves | Spotted B-75 Beast 4134 | -5/Upper Caves | Discovered new exit (range 8) 4138 | -5/Upper Caves | Identified exit to Zhirov 4139 | -5/Upper Caves | Entered Zhirov 4139 | -5/Zhirov | Discovered new exit (range 3) 4140 | -5/Zhirov | Identified exit to Proximity Caves 4144 | -5/Zhirov | Met Zhirov 4159 | -5/Zhirov | Learned location of Quarantine (-2) 4159 | -5/Zhirov | Learned location of Testing (-3) 4159 | -5/Zhirov | Learned location of Command (-1) 4160 | -5/Zhirov | Identified Tesla Bomb Launcher 4164 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4168 | -5/Zhirov | Found Alien Artifact 4168 | -5/Zhirov | Identified Integrated Reactor 4168 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4174 | -5/Zhirov | Found Alien Artifact 4175 | -5/Zhirov | Identified Transdimensional Reconstructor 4175 | -5/Zhirov | Warped through subspace 4208 | -5/Zhirov | Entered Proximity Caves 4222 | -4/Proximity Caves | Spotted B-86 Titan 4349 | -4/Proximity Caves | Destroyed 7 combat bots 4386 | -4/Proximity Caves | Discovered exit to Factory (range 16) 4439 | -4/Proximity Caves | Learned Research emergency access door positions 4467 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 4544 | -4/Proximity Caves | Entered Factory 4544 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4545 | -4/Factory | Discovered new exit (range 9) 4548 | -4/Factory | Identified exit to Upper Caves 4830 | -4/Factory | Retrieved Zion intel report: Trap Installations 4878 | -4/Factory | Build established: Hacker-Sprinter 4922 | -4/Factory | Discovered exit to Upper Caves (range 5) 5007 | -4/Factory | Spotted B-86 Titan 5145 | -4/Factory | Repaired Nuclear Pulse Array 5228 | -4/Factory | Repaired Biomechanical Wings 5264 | -4/Factory | Repaired Med. Storage Unit 5326 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5343 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5572 | -4/Factory | Discovered new exit (range 15) 5585 | -4/Factory | Identified exit to Research 5677 | -4/Factory | Lost 3 parts (1n1u1w) 5744 | -4/Factory | Terminal network hard line cut 5968 | -4/Factory | Entered Upper Caves 5975 | -4/Upper Caves | Spotted B-86 Titan 6223 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6284 | -4/Upper Caves | Learned location of 1 exit from Research 6883 | -4/Upper Caves | Discovered new exit (range 11) 6885 | -4/Upper Caves | Identified exit to Upper Caves 6891 | -4/Upper Caves | Entered another Upper Caves area 7349 | -4/Upper Caves | Discovered new exit (range 7) 7350 | -4/Upper Caves | Identified exit to Warlord 7351 | -4/Upper Caves | Entered Warlord 7360 | -4/Warlord | Discovered new exit (range 8) 7361 | -4/Warlord | Identified exit to Proximity Caves 7372 | -4/Warlord | System corruption cleaned by Quarantine Array 7465 | -4/Warlord | Warlord's base attacked by MAIN.C 7499 | -4/Warlord | Found Prototype Energy Gun 7499 | -4/Warlord | Identified Vortex Rail 7518 | -4/Warlord | Rebuked by Warlord 7815 | -4/Warlord | Warlord forces counterattacked 7833 | -4/Warlord | Spotted Striker 7835 | -4/Warlord | Destroyed Striker 8010 | -4/Warlord | Build established: Scavenger-Sprinter 8140 | -4/Warlord | Warlord base infiltrated, sounded retreat 8141 | -4/Warlord | Enhanced Grunt warped into view 8141 | -4/Warlord | Enhanced Grunt warped into view 8141 | -4/Warlord | Enhanced Grunt warped into view 8141 | -4/Warlord | Enhanced Demolisher warped into view 8141 | -4/Warlord | Enhanced Demolisher warped into view 8141 | -4/Warlord | Enhanced Demolisher warped into view 8183 | -4/Warlord | Spotted Striker 8239 | -4/Warlord | Spotted Executioner 8239 | -4/Warlord | Spotted Executioner 8321 | -4/Warlord | Spotted Executioner 8380 | -4/Warlord | Spotted Striker 8390 | -4/Warlord | Destroyed Striker 8393 | -4/Warlord | Crushed by falling debris 8393 | -4/Warlord | Core integrity fell below 50% 8434 | -4/Warlord | Lost 15 parts (1p8n5u1w) 8465 | -4/Warlord | Spotted Executioner 8471 | -4/Warlord | Entered Proximity Caves 8497 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 8514 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8540 | -3/Proximity Caves | Lost 3 parts (2n1u) 8574 | -3/Proximity Caves | Discovered exit to Research (range 5) 8575 | -3/Proximity Caves | Entered Research 8575 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8576 | -3/Research | Identified exit to Testing 8592 | -3/Research | Found Gamma Bomb Array 8609 | -3/Research | Zion Infowar Resupply teleported in 8622 | -3/Research | Found Prototype Processor 8623 | -3/Research | Identified Exp. Signal Interpreter 8686 | -3/Research | Found Fusion Bomb Launcher 8758 | -3/Research | Retrieved Zion intel report: Unaware Analyses 8829 | -3/Research | Retrieved Zion intel report: Guard Positions 8867 | -3/Research | Retrieved Zion intel report: Prototype Schematics 8876 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9000 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9039 | -3/Research | Found Prototype Slashing Weapon 9040 | -3/Research | Identified Vibroblade 9095 | -3/Research | Build established: Sprinter 9257 | -3/Research | Found Fusion Bomb Launcher 9472 | -3/Research | Crushed by falling debris 9472 | -3/Research | System corruption reached 10% 9503 | -3/Research | Lost 4 parts (1p2u1w) 9575 | -3/Research | Search patrols dispatched 9587 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 9633 | -3/Research | Found Exp. ECM Suite 9766 | -3/Research | Spotted B-86 Titan 9816 | -3/Research | Retrieved Zion intel report: Emergency Access 9822 | -3/Research | Entered Testing 9844 | -3/Testing | Retrieved Zion intel report: Active Garrisons 9912 | -3/Testing | Discovered new exit (range 12) 9914 | -3/Testing | Found Exp. Signal Interpreter 9916 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 9917 | -3/Testing | Identified exit to Research 9924 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 9935 | -3/Testing | Build established: Infiltrator-Sprinter 9980 | -3/Testing | Spotted PD-FONQEK1R3N 10052 | -3/Testing | Found Prototype Energy Cannon 10052 | -3/Testing | Identified Potential Cannon 10072 | -3/Testing | Search patrols dispatched 10322 | -3/Testing | Search patrols dispatched 10353 | -3/Testing | Retrieved Zion intel report: Emergency Access 10512 | -3/Testing | Entered Research 10512 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10577 | -2/Research | Spotted B-90 Cyclops 10668 | -2/Research | Spotted B-90 Cyclops 10762 | -2/Research | Search patrols dispatched 11029 | -2/Research | Retrieved Zion intel report: Active Terminals 11037 | -2/Research | Search patrols dispatched 11052 | -2/Research | Discovered new exit (range 15) 11061 | -2/Research | Identified exit to Access 11061 | -2/Research | Entered Access 11061 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 11280 | -1/Access | Spotted B-99 Colossus 11627 | -1/Access | Retrieved Zion intel report: Active Garrisons 11668 | -1/Access | Retrieved Zion intel report: Unaware Analyses 11740 | -1/Access | Lost 3 parts (1p1n1u) 12036 | -1/Access | Spotted B-99 Colossus 12087 | -1/Access | Crushed by falling debris 12088 | -1/Access | System corruption reached 10% 12118 | -1/Access | Lost 4 parts (2n2u) 12143 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12160 | -1/Access | Energy Cycler disabled 12192 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 12193 | -1/Access | Zion Experimental squad teleported in 12311 | -1/Access | First assault squad dispatched 12376 | -1/Access | Found Prototype Device 12377 | -1/Access | Identified Active Sensor Suite 12402 | -1/Access | Spotted B-99 Colossus 12411 | -1/Access | Found Gamma Bomb Array 12430 | -1/Access | Retrieved Zion intel report: Unaware Schematics 12443 | -1/Access | Discovered new exit (range 7) 12447 | -1/Access | Identified exit to Surface 12454 | -1/Access | Spotted B-99 Colossus 12458 | *** | Escaped! Last Messages --------------- [ A-27 Freighter ] [ T-07 Excavator ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Schematics ] [ 2 : Main Access ] >>\\ZION-SEEK-2 [ Targeting Main Access... ] 12435_ System corrupted: Component data lost. 12437_ Connecting with Terminal... 12443_ The Access Shell folds into the floor. 12443_ EXIT=FOUND 12447_ EXIT=IDENTIFIED: SURFACE 12451_ Sealed Heavy Doors breached. 12452_ System corrupted: Matter fused (-5). 12455_ Penetrated by Slug. 12457_ Slug penetrates Sealed Heavy Doors. [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????############## # | | ?????????????????????????????????????# ## # | | ?????????????????????????????????????# ## # | | ?????????????????????????????????????# ## # | | ??????????????????????????????????????? ## ## | | ????????????????????????????????????????? ## #? | | ?????????????????????????????????##########+## # | | ?????????????????????????????????# ! # | | ???????????????????????? ??????# ######## ## # | | ???????????????????????? ###???# #??????# #?#### | | ???????????????????????? ???# #?????## #?# | | ??????????????????????? ???# #?????# ### | | ??????????????????????? ???# #?????# | | ????????????????????????g ???# #???# # | | ?????????????????????BB? BB????# #????# != + | | ?????????????????????BB?gl BB????# #????# =% | | ???????????????????????? ????# #???# = | | ???????????????????????""g ""???# #???# | | ???????????????????????" "???# #???## | | ??????????????????????"" "#??# #???# # | | ???????????????????#""" #??# #???## # | | ???????????????????# #??# #????# = # | | ???????????????????# #??# #????# # | | ???????????????????# #??# #????# ## | | ???????????????????# "" #??# #????# ## | | ???????????????????# "@ #??# #????# ## | | ???????????????????# #??# ############## | | ???????????????????# #??# ## #??# | | ???????????????????# #??# ## [ #??# | | ??????????????????## %##?# ## "" #??# | | ??????????????????# #?# ##""" #??# | | ??????????????????##"" ##?# ##"T #??# | | ???????????????????#"" #??# ##""" #??# | | ???????????????????#"" #??# ## "" #? | | ???????????????????#T #??# ## #? | | ???????????????????#"" #??# ## #??# | | ???????????????????#"" #??# ######+####??# | | ?????????????????###"" #### #### #????# | | ?????????T "" #????# | | ?????????" k T" #?????? | | ????????? ############################ #?????? | | ??????????????????????????????????????## #######+ | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# + | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 55 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 81 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Offensive Hacking 38 Defensive Hacking 11 Item Schematics ----------------- Mak. Transmission Jammer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Drone Bay | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Wave Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. EM Disruption Field | -3/Research | Z-intel Exp. System Shield | -3/Research | Z-intel Imp. Thermal Defense Suite | -3/Research | Z-intel Adv. Gravity Neutralizer | -3/Research | Z-intel Hvy. Proton Cannon | -3/Research | Z-intel Exp. Thermal Defense Suite | -3/Research | Z-intel Plasma Lance | -3/Research | Z-intel Exp. ECM Suite | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Energy Mantle | -3/Research | Z-intel Enh. Fission Core | -3/Research | Z-intel Adv. Micro-nuke Launcher | -3/Research | Z-intel Proton Burst Cannon | -3/Research | Z-intel Helical Railgun | -3/Research | Z-intel Gravity Neutralizer | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Hvy. Wave Gun | -3/Research | Z-intel Particle Accelerator | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Hvy. Neutron Cannon | -3/Research | Z-intel Lgt. Antimatter Cannon | -3/Research | Z-intel Robot Schematics ------------------ C-57 Dissector | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-73 Enforcer | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Derelict Escape Epsilon Run Max Potential Challenges ------------ None Game ------ Seed UtilityConcussiveMinigun Manual? 0 Play Time 07:45:03 Cumulative 50.1 hours Start 2022.08.17 @ 20:19:32 End 2022.08.18 @ 13:31:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 2 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56c3f5dc-bb92-428b-9487-c5474510d3ec