Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 19:38:53 Player: darki Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (52) 260 Value Destroyed (1580) 1580 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (510) 510 TOTAL SCORE: 8170 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 132 Entered DSFs 500 Friendly Fire -170 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 99/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ Improved Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Charger Chronowheel Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheeled Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Salvage Targeting Computer > --- WEAPON ----------- Assault Cannon Gatling Ballistic Gauss Construct/G Kinetic Gauss Construct/G > --- INVENTORY -------- Particle Charger Chronowheel Heavy Laser Heavy Mace [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Salvage Targeting Computer Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Slots Evolved 12 | . . . . . 4 2 . . 4 . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 6 | . . . . . 1 2 . . 3 . . Utility 4 | . . . . . 2 . . . 1 . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 50 | . 2 . 1 1 21 10 11 1 . . 3 Power 5 | . . . . . 3 1 1 . . . . Engine 3 | . . . . . 2 1 . . . . . Core 2 | . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 8 | . . . 1 . 3 2 1 . . . 1 Treads 5 | . . . . . 3 2 . . . . . Leg 1 | . . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . 1 . . . 1 Utility 11 | . . . . 1 5 2 2 1 . . . Device 3 | . . . . . 1 . 1 1 . . . Storage . | . . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . 1 4 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | . 2 . . . 10 5 7 . . . 2 Energy Gun 8 | . 2 . . . 3 3 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | . . . . . 4 . 1 . . . . Ballistic Cannon 8 | . . . . . 3 . 4 . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 3 . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 28 | . . . . . 5 . 10 . . 3 10 Power 2 | . . . . . . . 2 . . . . Propulsion 12 | . . . . . 3 . 4 . . 2 3 Utility 7 | . . . . . . . 4 . . . 3 Weapon 7 | . . . . . 2 . . . . 1 4 Highest Loss Streak 9 | . . . . . 5 . 9 . . 3 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 85 85 85 98 92 86 78 34 35 28 24 Engine 7 | . 14 14 14 14 8 3 4 . . . . Treads 8 | . . . . . 10 24 18 . . . . Leg 11 | . 28 28 28 28 14 . . . . . . Flight 1 | . . . . . . . 6 6 5 3 . Device 4 | . . . . . 1 7 5 15 11 11 7 Storage 7 | . 14 14 14 14 9 7 4 . . . . Processor 3 | . . . . . . 5 7 7 5 5 5 Protection 7 | . . . . 12 22 8 5 . . . . Energy Gun 13 | . 18 28 28 28 5 15 3 4 11 6 4 Ballistic Gun 2 | . 10 . . . 12 . . . . . 1 Ballistic Cannon 3 | . . . . . 7 3 16 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 48 | 14 15 15 15 18 40 47 48 10 10 10 13 Greatest Support 80 | 20 20 20 30 30 40 80 80 18 18 18 48 Greatest Overweight (x) 5 | . . . . . 1 . 5 . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | . 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | . 8 7 8 8 8 7 8 5 5 5 5 Average Carried 6 | . 6 7 7 8 7 5 5 4 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 7 7 8 8 4 6 3 5 5 5 2 Scrap Engine Consumption 47 | . . . . . . . . 18 . 22 7 Constructs Created 7 | . . . . . . . . 3 . . 4 Constructs Modified 4 | . . . . . . . . 1 . . 3 Class Distribution -------------------- 51% | Mutant 29% | Tank 14% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Tank | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Matter Collected 1696 | 200 25 10 . 20 631 135 357 258 . . 60 Remotely . | . . . . . . . . . . . . Salvage Created 1889 | . 93 38 . 49 896 250 503 . . . 60 Parts 95 | . 5 4 . 3 54 11 18 . . . . Haulers Intercepted 6 | . . . . . 5 . 1 . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Combat Hostiles Destroyed 32 | . 2 3 . 1 11 2 12 . . . 1 Melee 1 | . . . . . . . 1 . . . . Guns 15 | . 2 3 . 1 6 2 . . . . 1 Cannons 16 | . . . . . 5 . 11 . . . . Classes Destroyed 13 | . 1 1 . 1 6 2 2 . . . . Worker 2 | . . . . . 1 . 1 . . . . Builder 3 | . . . . . 3 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 6 | . . . . . 5 . 1 . . . . Recycler 6 | . . . . . 3 2 1 . . . . Operator 1 | . . . . . . . 1 . . . . Swarmer 5 | . . 3 . . 2 . . . . . . Grunt 14 | . 2 . . . 7 . 5 . . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 8 | . . . . . 2 1 5 . . . . Hunter 2 | . . . . . 1 . 1 . . . . Programmer 2 | . . . . . . 1 . . . . 1 Best Kill Streak 11 | . 2 3 . 1 5 1 11 . . . 1 Combat Bots Only 9 | . 2 3 . 1 3 1 9 . . . 1 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 2 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Hostile Shots Fired 778 | . 6 7 . 14 149 44 333 . . 19 206 Missed 224 | . 1 2 . 8 22 14 94 . . 8 75 Damage Taken 7482 | . 74 39 . 126 1620 275 2022 . . 417 2909 Core 1996 | . 47 . . . 166 83 435 . . 104 1161 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 160 | . . . . . . . 160 . . . . Regen/Repaired (Parts) 146 | . . . . . . . . . . . 146 Core Remaining (%) 73 | 100 . . . 81 69 . . 26 . 89 . Volleys Fired 141 | . 5 4 . 10 58 9 38 . . . 17 Largest 3 | . 2 2 . 2 3 3 3 . . . 2 Hottest 204 | . 70 115 . 115 168 204 144 . . . 109 Shots Fired 312 | . 10 8 . 20 139 23 90 . . . 22 Gun 160 | . 10 8 . 20 90 16 . . . . 16 Cannon 152 | . . . . . 49 7 90 . . . 6 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 240 | . 5 . . . 116 7 90 . . . 22 Thermal 72 | . 5 8 . 20 23 16 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | . 3 4 . 10 11 8 19 . . . 5 Robot Miss Streak 5 | . 2 2 . 4 5 1 2 . . . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 204 | . 5 4 . 11 83 16 69 . . . 16 Core Hits 92 | . 5 3 . 4 37 9 28 . . . 6 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . . . . . 3 . 10 . . . . Burn 1 | . . . . . 1 . . . . . . Blast 11 | . . . . . 2 . 9 . . . . Smash 1 | . . . . . . . 1 . . . . Melee Attacks 31 | . . . . . . 17 11 . . . 3 Impact 14 | . . . . . . . 11 . . . 3 Slashing . | . . . . . . . . . . . . Piercing 17 | . . . . . . 17 . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4664 | . 66 51 . 216 1573 411 1986 . . . 361 Guns 1681 | . 66 51 . 216 816 263 . . . . 269 Cannons 2700 | . . . . . 753 68 1787 . . . 92 Explosions . | . . . . . . . . . . . . Melee 265 | . . . . . . 67 198 . . . . Ramming 18 | . . . . . 4 13 1 . . . . Kinetic 3583 | . 40 . . . 1327 68 1787 . . . 361 Thermal 798 | . 26 51 . 216 242 263 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 198 | . . . . . . . 198 . . . . Slashing . | . . . . . . . . . . . . Piercing 67 | . . . . . . 67 . . . . . Highest Corruption 25 | . . . . . . . . . . . 25 Average Corruption 8 | . . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 6 Message Errors 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 17 | . . . . . 17 . . . . . . Projectiles 17 | . . . . . 17 . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . . . 6 1 9 . . . 2 Impact 1 | . . . . . . 1 . . . . . Kinetic 14 | . . . . . 5 . 7 . . . 2 Secondary 3 | . . . . . 1 . 2 . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . 2 . . . 1 Targets Rammed 5 | . . . . . 1 1 2 . . . 1 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . 1 1 . . . . . Highest Temperature 597 | . 78 216 . 276 477 240 597 . . . 218 Average Temperature 163 | . 38 112 . 105 167 97 226 . . . 112 Received Heat Transfer 1635 | . 42 . . 66 666 54 726 . . . 81 Effects 21 | . . . . . 6 . 15 . . . . Energy Bleed 6 | . . . . . 2 . 4 . . . . Interference 5 | . . . . . 2 . 3 . . . . Matter Decay 3 | . . . . . . . 3 . . . . Short Circuit 2 | . . . . . 1 . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 4 . . . . . Heat Transferred 1988 | . 74 148 . 555 703 508 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Peak Influence 505 | . 58 107 . 61 230 162 505 196 . 15 47 Initial 196 | . . 22 . . . 89 28 196 . . 7 Average 105 | . 32 78 . 45 104 92 248 184 . 1 16 Maximum Alert Level 2 | . . . . . 1 . 2 . . . . Low Security (%) 91 | . 100 100 . 100 92 100 40 100 100 100 100 Level 1 6 | . . . . . 7 . 38 . . . . Level 2 2 | . . . . . . . 21 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 2 1 2 . . 1 3 Investigation 2 | . . . . . 1 1 . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 4 | . 1 . . . 1 . 1 . . 1 . Assault 1 | . . . . . . . 1 . . . . Garrison 2 | . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Distress Signals 3 | . . . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 73 | . 3 3 . 8 19 3 19 . . 3 15 Peak Tracking Total 9 | . 2 3 . 5 6 2 6 . . 3 9 Tactical Retreats 3 | . . . . . . . . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Traps Triggered 4 | . . . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Machines Disabled 1 | . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Machines Accessed 14 | . 1 . 2 . 5 2 3 . 1 . . Terminals 10 | . 1 . . . 5 1 2 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 48 | . 1 . 24 . 14 4 4 . 1 . . Successful 33 | . 1 . 24 . 4 2 1 . 1 . . Failed 15 | . . . . . 10 2 3 . . . . Catastrophic 2 | . . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 1 . 1 . 14 . 1 . . . . Terminals 20 | . 1 . . . 14 2 2 . 1 . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 29 | . 1 . 24 . 1 1 1 . 1 . . Record 23 | . . . 23 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 3 . . . . . . Terminals 3 | . . . . . 3 . . . . . . Botnet 3 | . . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 3 2 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Total Allies 4 | . . . 4 . . . . . . . . Largest Group 4 | . . . 4 4 4 . . . . . . Highest-Rated Group 58 | . . . 58 58 58 . . . . . . Highest-Rated Ally 21 | . . . 21 21 21 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 58 | . . . . 28 30 . . . . . . Total Damage 778 | . . . . 364 414 . . . . . . Kills 12 | . . . . 6 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Turns Passed 3825 | . 143 77 521 467 748 645 374 423 2 64 361 Spaces Moved 2368 | 1 96 53 403 212 268 334 148 571 3 97 182 Core 150 | . . . . . . . 18 . . 51 81 Treads 476 | . . . . . 50 334 92 . . . . Legs 983 | 1 96 53 403 212 218 . . . . . . Wheels 68 | . . . . . . . . . . . 68 Hover 29 | . . . . . . . . . . . 29 Flight 662 | . . . . . . . 38 571 3 46 4 Fastest Speed 35 | 120 120 120 120 130 130 160 35 35 81 50 35 Average Speed 107 | 120 120 120 121 130 166 161 136 35 81 65 81 Slowest Speed 300 | 120 120 120 130 130 200 163 300 81 81 156 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 14 19 87 57 30 17 31 96 . 86 6 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 12 | . . . . . . 11 1 . . . . Terrain Destroyed 40 | . . . . . 7 13 20 . . . . Melee 12 | . . . . . . 11 1 . . . . Projectile 28 | . . . . . 7 2 19 . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Total 3320 | . 116 58 434 383 456 393 222 791 2 97 368 Wait 665 | . 7 2 . 161 95 19 6 219 . . 156 Move 2353 | . 95 52 402 211 267 333 147 566 2 96 182 Hop 2 | . . . . . . . . 2 . . . Pick Up 7 | . 2 . 1 . 1 1 . 2 . . . Fast Attach 27 | . 2 . . 1 12 4 6 1 . . 1 Attach 10 | . . . . . 5 1 2 . . . 2 Detach 7 | . 2 . . . 2 . 2 . . . 1 Swap 13 | . . . 1 . 4 5 3 . . . . Drop 26 | . 3 . 1 . 11 3 5 1 . 1 1 Fire 141 | . 5 4 . 10 58 9 38 . . . 17 Melee 31 | . . . . . . 17 11 . . . 3 Ram 2 | . . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . . Crush 3 | . . . . . 1 1 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 33 | . . . 29 . . . . . . . 4 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Identified exit to Mines 144 | -10/Materials | Entered Mines 158 | -10/Mines | Learned Materials garrison access intel 204 | -10/Mines | Learned 4 Materials zone layouts 215 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 216 | -10/Mines | Discovered new exit (range 5) 221 | -10/Mines | Entered Exiles 221 | -10/Exiles | Found Exiles lab destroyed 314 | -10/Exiles | Build established: Mutant 401 | -10/Exiles | Opened EX-Vault 409 | -10/Exiles | Found Chronowheel 483 | -10/Exiles | Learned location of Zion (-6) 730 | -10/Exiles | Discovered new exit (range 10) 742 | -10/Exiles | Entered Mines 742 | -9/Mines | Accompanied by 4 allies 784 | -9/Mines | Found a hidden stash of uninstalled traps 903 | -9/Mines | Assembled infested the area 908 | -9/Mines | Assisted by a Guerilla fighting off Assembled 963 | -9/Mines | Learned location of Storage (-7) 1019 | -9/Mines | Build established: Commander-Mutant 1182 | -9/Mines | Discovered new exit (range 15) 1209 | -9/Mines | Entered Materials 1209 | -8/Materials | Accompanied by 4 allies 1209 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1211 | -8/Materials | Loaded intel: 1 garrison access location 1555 | -8/Materials | Build established: Tank 1864 | -8/Materials | Lost 5 parts (3n2w) 1883 | -8/Materials | Discovered new exit (range 10) 1957 | -8/Materials | Entered Factory 1957 | -7/Factory | Evolved 2 slots: Propulsion x2 2161 | -7/Factory | Identified exit to Storage 2161 | -7/Factory | Identified exit to Lower Caves 2602 | -7/Factory | Entered Storage 2632 | -7/Storage | Build established: Mutant 2905 | -7/Storage | Core integrity fell below 50% 2943 | -7/Storage | Lost 9 parts (2p3n4u) 2953 | -7/Storage | Destroyed 9 combat bots 2975 | -7/Storage | Used back door to open Recycling access 2975 | -7/Storage | Discovered new exit (range 5) 2976 | -7/Storage | Entered Recycling 2976 | -7/Recycling | Found Scrap Engine 3071 | -7/Recycling | Discovered new exit (range 15) 3399 | -7/Recycling | Entered Factory 3399 | -5/Factory | Evolved 4 slots: Propulsion x3, Utility x1 3401 | -5/Factory | Identified exit to DSF 3401 | -5/Factory | Entered DSF 3431 | -5/DSF | Additional patrols routed to DSF 3458 | -5/DSF | Discovered new exit (range 14) 3465 | -5/DSF | Entered Factory 3465 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3471 | -4/Factory | Lost 3 parts (2n1w) 3639 | -4/Factory | Garrison activated, responded to threat 3754 | -4/Factory | Lost 5 parts (1n1u3w) 3761 | -4/Factory | System corruption reached 10% 3787 | -4/Factory | Core integrity fell below 50% 3818 | -4/Factory | Core integrity fell below 20% 3826 | -4/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 03795_ Discarded Wheeled Centrium Exoskeleton. 03796_ Penetrated by Slug. 03804_ Triggered Ambush Trap. 03804_ B-60 Warrior emerges from a hatch in the floor. 03804_ S-27 Virus emerges from a hatch in the floor. 03810_ S-27 Virus destroyed. 03811_ Penetrated by Slug. 03811_ Fabricator disabled. 03812_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 03812_ Acquired Corrupted VTOL Module. 03812_ Integrated Corrupted VTOL Module (+1). 03814_ System corrupted: Energy discharge (-24). 03814_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 03814_ Slug penetrates Wall. 03815_ VTOL Module destroyed. 03817_ Critical hit (Burn: +37). 03819_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 03826_ Triggered Gamma Bomb Trap. 03826_ A bubble of electromagnetic force engulfs the area. 03826_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ???????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """ ???????????????????????????????????????????? | | " ""??????????????????????????#??????????????????? | | ??????????????????????????? #??????????????????? | | ###???????????????????????### #??????????????????? | | #??????????????????????? #??????????????????? | | #??????????############# #??????????????????? | | #??????????# #??????????????????? | | #??????????# @ #??????????????????? | | [#???###+#### #??????????????????? | | =%##### ## #??????????????????? | | * ## #??????????????????? | | Y #### #??????????????????? | | ###+##+#??# #??????????????????? | | ##### #?????????# ?????????????????? | | ###???#######?????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 63 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldAssemblyNeutralizer Manual? 0 Play Time 00:43:41 Cumulative 248.4 hours Start 2024.05.06 @ 21:06:11 End 2024.05.07 @ 19:38:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8535ce2-a497-46d5-9658-ed0dc92d2f24