Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 18:11:59 Player: saltine Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (72) 360 Value Destroyed (2670) 2670 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1320) 1320 TOTAL SCORE: 10710 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 202 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Friendly Fire -15 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wave Gun Dispersion Rifle Vortex Rifle (34) HERF Cannon Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Triangulator Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Magnetic Acceleration Cannon Thermoblaster Vortex Lance > --- INVENTORY -------- Light Angular Momentum Engine Vortex Rifle Vortex Rifle Heavy Missile Launcher [Rating: 90] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Flak Gun Energy Gun Wave Gun Energy Cannon HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . 1 . . . . . . Utility 7 | . . 1 1 1 . . . 1 . . . . 2 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 Parts Attached 106 | 6 10 7 11 9 7 6 . 12 1 2 23 4 5 3 Power 13 | 1 2 . 2 1 2 . . 2 . 1 1 1 . . Engine 6 | 1 1 . 1 . 1 . . . . 1 . 1 . . Core 7 | . 1 . 1 1 1 . . 2 . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 37 | 2 2 4 3 5 1 1 . 6 . . 10 1 1 1 Treads 12 | 2 . 3 3 1 . 1 . . . . . 1 1 . Leg 9 | . . . . . . . . . . . 8 . . 1 Wheel 5 | . . . . 4 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 11 | . 2 1 . . . . . 6 . . 2 . . . Utility 22 | 1 1 1 3 2 1 3 . 2 1 1 5 . 1 . Device 6 | . . 1 1 1 . . . 1 . 1 1 . . . Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 4 | . . . . . . . . . 1 . 3 . . . Hackware 2 | . . . . 1 . . . 1 . . . . . . Protection 7 | . . . 1 . 1 3 . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 5 2 3 1 3 2 . 2 . . 7 2 3 2 Energy Gun 7 | . 2 . . . . . . . . . 2 1 1 1 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 14 | 2 2 1 3 1 2 1 . . . . . . 2 . Ballistic Cannon 2 | . . . . . 1 . . . . . 1 . . . Launcher 6 | . 1 1 . . . . . 1 . . 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon 3 | . . . . . . 1 . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . . 2 . . . Parts Lost 63 | . 6 3 2 6 1 17 . 2 2 4 1 14 . 5 Power 9 | . 1 1 . 1 . 1 . 1 . 1 . 3 . . Propulsion 27 | . 2 . 2 4 . 5 . . 2 2 1 7 . 2 Utility 11 | . . . . . . 7 . 1 . 1 . 1 . 1 Weapon 16 | . 3 2 . 1 1 4 . . . . . 3 . 2 Highest Loss Streak 9 | . 3 2 1 5 1 9 . 2 2 4 1 4 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 72 69 75 76 90 75 . 27 46 39 65 73 18 12 Engine 2 | . 5 9 . . 1 5 . . . 1 4 2 . . Core 4 | . 5 . 7 6 9 . . 3 5 3 4 . . . Treads 11 | . 18 31 35 24 . . . . . . . . 3 1 Leg 3 | . . . . . . . . . . . 7 19 . . Wheel 5 | . . . . 2 26 21 . . . . . . . . Flight 2 | . 4 1 . . . . . 15 24 15 10 . . . Device 7 | . . 5 9 7 13 11 . 1 5 5 6 10 . . Storage 3 | . 11 . 1 7 6 5 . . . . . . . . Processor 4 | . . . . . . . . . 3 5 19 22 . . Hackware 1 | . . . . 3 6 4 . 1 . . . . . . Protection 2 | . . . 3 7 6 6 . . . . . . 3 2 Energy Gun 1 | . 9 . . . . . . . . . 2 . 3 2 Ballistic Gun 9 | . 15 11 17 15 15 11 . . . . . . 7 4 Ballistic Cannon 1 | . . . . . 4 5 . . . . . 4 . . Launcher 1 | . . 10 . . . . . . . . 1 3 . . Naked Turns 244 | . 3 . . . . 47 28 15 . . . 12 38 101 Heaviest Build 84 | 11 28 13 57 60 81 84 . 10 10 12 29 30 17 17 Greatest Support 130 | 40 40 60 82 82 64 64 3 32 32 12 130 126 23 28 Greatest Overweight (x) 4 | . 1 . . 1 1 2 . . . 1 1 4 1 3 Average Overweight (x) . | . . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 5 20 20 20 20 5 5 5 5 5 5 5 5 Average Capacity 10 | 6 12 5 7 20 20 18 5 5 5 5 5 5 5 5 Most Carried 16 | 2 5 5 5 12 9 16 5 5 5 5 5 4 3 4 Average Carried 5 | 1 2 4 4 7 6 10 5 4 5 4 4 3 2 3 Final Capacity 20 | 8 5 5 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 9 | 2 5 4 5 7 9 5 5 5 5 5 4 2 3 4 Class Distribution -------------------- 52% | Mutant 17% | Tank 11% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Sprinter 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Extension Mutant | -6/Cetus Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Derelict-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Matter Collected 2520 | 180 197 199 256 505 164 298 . 65 68 78 258 134 84 34 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2451 | . 292 606 272 719 54 201 . 65 . . 50 192 . . Parts 119 | . 14 30 12 40 1 10 . 6 . . 2 4 . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 62 | . 9 11 6 17 2 7 . 5 . . 1 4 . . Melee 4 | . . . . . . . . 2 . . . 2 . . Guns 38 | . 8 4 6 15 1 4 . . . . . . . . Cannons 4 | . . . . . 1 3 . . . . . . . . AOE 16 | . 1 7 . 2 . . . 3 . . 1 2 . . Classes Destroyed 11 | . 2 5 1 1 . . . . . . . 2 . . Worker 5 | . . . 2 3 . . . . . . . . . . Builder 2 | . . 2 . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . . Swarmer 15 | . 3 3 . . . 4 . 5 . . . . . . Grunt 32 | . 6 6 3 15 . . . . . . 1 1 . . Brawler 1 | . . . . . . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 10 | . . 1 3 1 2 3 . . . . . . . . Hunter 2 | . . . . . . . . . . . . 2 . . Programmer 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 3 6 3 4 1 3 . 5 . . 1 2 . . Combat Bots Only 5 | . 3 5 3 3 1 3 . 5 . . 1 2 . . Max Kills in Single Turn 3 | . 2 2 1 2 1 1 . 3 . . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 2 . 2 . . . 3 . . 1 1 . . Melee 1 | . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Hostile Shots Fired 1113 | . 88 93 46 132 54 255 4 24 27 38 37 186 2 127 Missed 380 | . 19 29 14 50 13 73 2 6 13 23 20 72 . 46 Damage Taken 11968 | . 881 1196 492 1152 190 2935 56 299 258 232 243 1961 47 2026 Core 3575 | . 183 218 53 147 13 679 56 152 93 127 56 487 7 1304 Absorbed by Shields 509 | . . . . . 164 345 . . . . . . . . Redirected to Shielding 139 | . . . 6 34 3 . . . . . . . . 96 Regen/Repaired (Parts) 21 | . . . . . . . . . . . 21 . . . Core Remaining (%) 57 | 100 26 45 90 79 . . 12 . . . . 8 99 . Volleys Fired 219 | . 44 54 17 45 9 28 . 1 . . 2 14 . 5 Largest 3 | . 2 2 2 2 3 3 . 1 . . 1 2 . 3 Hottest 260 | . 70 56 56 56 106 113 . 39 . . 260 92 . 147 Shots Fired 409 | . 69 63 34 91 27 84 . 1 . . 2 25 . 13 Gun 336 | . 67 53 34 91 18 56 . . . . 1 3 . 13 Cannon 48 | . . . . . 9 28 . . . . . 11 . . Launcher 25 | . 2 10 . . . . . 1 . . 1 11 . . Special . | . . . . . . . . . . . . . . . Kinetic 349 | . 40 53 34 91 27 84 . . . . . 11 . 9 Thermal 32 | . 27 . . . . . . . . . 1 . . 4 Explosive 14 | . 2 . . . . . . 1 . . . 11 . . Electromagnetic 10 | . . 10 . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . 1 3 . . Robot Hit Streak 14 | . 14 5 7 8 7 13 . 6 . . 8 14 . 2 Robot Miss Streak 10 | . 3 4 4 10 2 10 . . . . . 3 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . 2 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 305 | . 47 33 32 84 22 56 . 4 . . 2 20 . 5 Core Hits 244 | . 21 22 37 112 12 19 . 5 . . 3 10 . 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 6 | . 2 1 . . . 1 . . . . . 1 . 1 Burn 3 | . 2 . . . . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . Sunder 1 | . . . . . . . . . . . . 1 . . Melee Attacks 14 | . . . . . . 1 . 7 . 1 . 5 . . Impact . | . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . 7 . 1 . . . . Piercing 1 | . . . . . . 1 . . . . . . . . Entropic 5 | . . . . . . . . . . . . 5 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7992 | . 646 886 641 1829 489 1432 . 442 . . 228 1154 15 230 Guns 4278 | . 551 216 641 1422 263 858 . . . . 57 133 . 137 Cannons 984 | . . . . . 226 545 . . . . . 213 . . Explosions 2350 | . 95 662 . 407 . . . 343 . . 171 672 . . Melee 235 | . . . . . . . . 99 . . . 136 . . Ramming 145 | . . 8 . . . 29 . . . . . . 15 93 Kinetic 4806 | . 339 216 641 1422 489 1403 . . . . . 213 . 83 Thermal 676 | . 212 32 . 207 . . . . . . 171 . . 54 Explosive 1310 | . 95 . . 200 . . . 343 . . . 672 . . Electromagnetic 630 | . . 630 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . 99 . . . . . . Piercing . | . . . . . . . . . . . . . . . Entropic 326 | . . . . . . . . . . . 57 269 . . Highest Corruption 6 | . 2 6 . 2 . 1 1 . 3 3 3 2 . 5 Average Corruption 2 | . 2 6 . 1 . 1 1 . 2 3 3 1 . 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 11 | . 1 2 . 1 . 1 . . . 1 1 2 . 2 Message Errors 5 | . 1 1 . . . . . . . . 1 2 . . Matter Fused 1 | . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 112 | . . 4 . 64 . . . 4 . . . 40 . . Projectiles 16 | . . . . . . . . . . . . 16 . . Explosions 92 | . . 4 . 64 . . . . . . . 24 . . Melee 4 | . . . . . . . . 4 . . . . . . Knockbacks 2 | . . . . . . 1 . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . 1 . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 346 | . . 161 . 92 . 14 . 29 . . . . 7 43 Shots 8 | . . 6 . 1 . . . 1 . . . . . . Rammed 30 | . . 1 . . . 4 . . . . . . 2 23 Targets Rammed 31 | . . 2 . . . 4 . . . . . . 2 23 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 256 | . 256 29 11 6 52 203 . . 59 . 233 10 . 63 Average Temperature 59 | . 71 6 9 6 20 55 . . 28 . 142 9 . 29 Received Heat Transfer 2840 | . 441 336 261 516 51 575 9 . 78 45 114 216 9 189 Effects 1 | . 1 . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . 5 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . 2 . . . Heat Transferred 1395 | . 777 50 . 100 . . . . . . 320 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Peak Influence 461 | . 210 461 254 417 243 299 33 212 . . . . 269 436 Initial 203 | . . 88 109 46 203 46 33 18 . . . . 18 127 Average 161 | . 109 202 140 244 176 125 33 103 . . . . 99 171 Maximum Alert Level 2 | . 1 2 1 2 1 1 . 1 . . . . 1 2 Low Security (%) 62 | 100 81 67 74 24 41 71 100 87 . . . . 80 80 Level 1 34 | . 18 14 25 67 58 28 . 12 . . . . 19 16 Level 2 3 | . . 17 . 7 . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 . 5 . 3 . 1 . . . . 2 1 Investigation 8 | . . 1 . 1 . 3 . 1 . . . . 1 1 Extermination 1 | . . . . 1 . . . . . . . . . . Reinforcement 3 | . . . . 2 . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Distress Signals 5 | . 1 . . 1 . 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 198 | . 14 17 12 23 3 22 4 7 17 10 28 10 11 20 Peak Tracking Total 14 | . 6 5 3 3 1 10 5 5 14 9 13 5 8 10 Tactical Retreats 17 | . . . 1 . . 4 . . 2 2 . 3 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Traps Triggered 6 | . 1 . . . 2 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . 6 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Machines Disabled 10 | . 2 1 . 7 . . . . . . . . . . Max in Single Turn 6 | . 2 1 . 6 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Machines Accessed 44 | . 4 . 3 5 5 7 . 5 . . 9 . 1 5 Terminals 30 | . 4 . 3 2 4 7 . 5 . . . . 1 4 Fabricators 2 | . . . . 1 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 106 | . 8 . 7 26 13 15 . 9 . . 16 . 2 10 Successful 37 | . . . . 11 2 4 . 1 . . 16 . . 3 Failed 69 | . 8 . 7 15 11 11 . 8 . . . . 2 7 Catastrophic 28 | . 5 . 2 4 1 5 . 4 . . . . 2 5 Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 8 . . 2 7 3 . 4 . . 3 . . 4 Terminals 77 | . 8 . 7 15 12 15 . 9 . . . . 2 9 Fabricators 2 | . . . . 1 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . Garrison Access 6 | . . . . 6 . . . . . . . . . . Terminal Hacks 30 | . . . . 7 1 3 . 1 . . 16 . . 2 Record 20 | . . . . 4 . 1 . . . . 15 . . . Open Door 3 | . . . . . . 2 . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 4 | . . . . 1 1 1 . . . . . . . 1 Terminals 4 | . . . . 1 1 1 . . . . . . . 1 Botnet 4 | . . . . 1 1 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . 3 5 5 5 . 4 . . . . 1 5 Full Trace Events 6 | . . . . 1 . 2 . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Total Allies 5 | . . . . . . 2 . . . . . . 3 . Largest Group 3 | . . . . . . 2 . . . . . . 3 . Highest-Rated Group 198 | . . . . . . 198 . . . . . . 138 . Highest-Rated Ally 159 | . . . . . . 159 . . . . . . 46 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . 30 . . . . . . 24 . Total Damage 1450 | . . . . . . 670 . . . . . . 780 . Kills 6 | . . . . . . 1 . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Turns Passed 5641 | 74 370 403 661 775 557 576 28 185 117 96 642 634 197 326 Spaces Moved 5627 | 44 255 198 356 406 479 479 55 447 427 303 1168 518 168 324 Core 509 | 6 6 . . . . 91 55 28 . . . 40 81 202 Treads 1193 | 38 106 155 356 357 . . . . . . . 1 87 93 Legs 577 | . . . . . . . . . . . 71 477 . 29 Wheels 916 | . . . . 49 479 388 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2432 | . 143 43 . . . . . 419 427 303 1097 . . . Fastest Speed 24 | 50 37 34 161 105 105 50 50 24 26 29 35 50 50 50 Average Speed 83 | 145 93 140 164 153 105 95 50 32 27 29 44 111 109 87 Slowest Speed 250 | 160 240 170 170 161 105 130 50 50 29 112 128 250 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 12 | . 1 1 . . . . . 1 1 2 6 . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . Exploration Rate (%) 36 | 3 39 24 28 14 14 66 23 15 78 57 92 76 6 16 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 . . . . 1 1 . Scrap Searched 6 | . . . . . . . . . 2 3 . 1 . . Spaces Dug 3 | . . . . . . . . 2 . 1 . . . . Terrain Destroyed 185 | . . 21 . 52 1 8 . 16 . 1 . 86 . . Melee 3 | . . . . . . . . 2 . 1 . . . . Projectile 12 | . . . . . 1 8 . . . . . 3 . . AOE 170 | . . 21 . 52 . . . 14 . . . 83 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp War Pro Fac Res Total 6157 | 51 317 267 395 467 516 535 54 472 426 304 1276 541 178 358 Wait 84 | . 3 2 . . . 10 . . . . 66 . 3 . Move 5592 | 43 252 195 355 405 478 478 54 444 424 298 1158 517 167 324 Hop 9 | . 1 1 . . . . . 1 1 2 3 . . . Pick Up 48 | 2 6 1 6 7 7 8 . 3 . . 6 1 1 . Fast Attach 71 | 6 6 5 8 3 4 . . 10 1 1 20 1 5 1 Attach 33 | . 3 2 3 6 3 6 . 2 . 1 2 3 . 2 Detach 9 | . . 1 . 1 . . . 1 . 1 2 . . 3 Swap 2 | . 1 . . . . . . . . . 1 . . . Drop 37 | . 1 4 6 . 7 . . 3 . . 16 . . . Fire 219 | . 44 54 17 45 9 28 . 1 . . 2 14 . 5 Melee 14 | . . . . . . 1 . 7 . 1 . 5 . . Ram 29 | . . . . . . 4 . . . . . . 2 23 Kick . | . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -6/Cetus -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Arm / *Qua x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Lost 3 parts (1p2w) 302 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Build established: Mutant 378 | -10/Materials | Released all parts (3) 429 | -10/Materials | Discovered new exit (range 8) 442 | -10/Materials | Discovered new exit (range 9) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 750 | -9/Materials | Discovered new exit (range 16) 783 | -9/Materials | Crushed by falling debris 827 | -9/Materials | Core integrity fell below 50% 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -8/Materials | Discovered new exit (range 12) 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -7/Factory | Discovered new exit (range 11) 1959 | -7/Factory | Garrison activated, responded to threat 2059 | -7/Factory | Identified exit to Factory 2248 | -7/Factory | Lost 5 parts (1p3n1w) 2284 | -7/Factory | Entered another Factory area 2284 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2583 | -6/Factory | Build established: Scavenger-Tank 2783 | -6/Factory | Discovered new exit (range 16) 2826 | -6/Factory | Discovered new exit (range 16) 2841 | -6/Factory | Entered Extension 2929 | -6/Extension | Spotted B-75 Beast 2982 | -6/Extension | Build established: Tank 3154 | -6/Extension | Rescued A7 3236 | -6/Extension | Rescued a captive Derelict 3274 | -6/Extension | Spotted B-75 Beast 3301 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3353 | -6/Extension | Lost 7 parts (1p3n3u) 3370 | -6/Extension | Released all parts (2) 3373 | -6/Extension | Core integrity fell below 50% 3381 | -6/Extension | Core integrity fell below 20% 3401 | -6/Extension | Lost 9 parts (2n4u3w) 3409 | -6/Extension | Discovered new exit (range 16) 3409 | -6/Extension | Discovered new exit (range 16) 3417 | -6/Extension | Entered Cetus 3425 | -6/Cetus | Spotted Cetus Guard 3425 | -6/Cetus | Spotted Cetus Guard 3426 | -6/Cetus | Spotted Cetus Guard 3437 | -6/Cetus | Discovered new exit (range 16) 3445 | -6/Cetus | Entered Factory 3445 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3606 | -5/Factory | Identified exit to Upper Caves 3630 | -5/Factory | Entered Upper Caves 3691 | -5/Upper Caves | Spotted B-75 Beast 3707 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3744 | -5/Upper Caves | Discovered new exit (range 12) 3747 | -5/Upper Caves | Identified exit to Upper Caves 3747 | -5/Upper Caves | Entered another Upper Caves area 3748 | -5/Upper Caves | Identified exit to Warlord 3752 | -5/Upper Caves | Learned Factory interactive machine intel 3762 | -5/Upper Caves | Build established: Sprinter 3763 | -5/Upper Caves | Discovered new exit (range 9) 3786 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3843 | -5/Upper Caves | Entered Warlord 3855 | -5/Warlord | System corruption cleaned by Quarantine Array 3865 | -5/Warlord | Lost 4 parts (1p2n1u) 3926 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 4049 | -5/Warlord | Found Signal Generator 4070 | -5/Warlord | Visited the Vortex Lab 4075 | -5/Warlord | Found Prototype Energy Gun 4075 | -5/Warlord | Identified Vortex Rifle 4078 | -5/Warlord | Found Prototype Piercing Weapon 4078 | -5/Warlord | Identified Vortex Lance 4086 | -5/Warlord | Found Vortex Rifle 4091 | -5/Warlord | Warlord's base attacked by MAIN.C 4130 | -5/Warlord | Met Warlord 4282 | -5/Warlord | Spotted B-86 Titan 4299 | -5/Warlord | Warlord forces counterattacked 4371 | -5/Warlord | Lost 5 allies 4394 | -5/Warlord | Spotted Striker 4395 | -5/Warlord | Spotted Striker 4419 | -5/Warlord | Discovered new exit (range 15) 4433 | -5/Warlord | Lost 5 allies 4483 | -5/Warlord | Identified exit to Proximity Caves 4485 | -5/Warlord | Entered Proximity Caves 4589 | -4/Proximity Caves | Lost 3 parts (2p1w) 4590 | -4/Proximity Caves | Core integrity fell below 50% 4618 | -4/Proximity Caves | Build established: Scavenger-Mutant 4756 | -4/Proximity Caves | Learned Research emergency access door positions 4792 | -4/Proximity Caves | Spotted B-86 Titan 4892 | -4/Proximity Caves | Lost 4 parts (1p3n) 5098 | -4/Proximity Caves | Core integrity fell below 20% 5107 | -4/Proximity Caves | Released all parts (6) 5111 | -4/Proximity Caves | Discovered new exit (range 14) 5119 | -4/Proximity Caves | Entered Factory 5119 | -4/Factory | Evolved 2 slots: Utility x2 5120 | -4/Factory | Loaded intel: 52 interactive machine locations 5134 | -4/Factory | Lost 3 parts (1n1u1w) 5154 | -4/Factory | Allied Derelicts emerged from ambush trap array 5297 | -4/Factory | Discovered new exit (range 11) 5313 | -4/Factory | Lost 3 allies 5316 | -4/Factory | Entered Research 5316 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5452 | -3/Research | Build established: Tank 5508 | -3/Research | Spotted B-86 Titan 5540 | -3/Research | Lost 4 parts (1n1u2w) 5545 | -3/Research | Spotted B-86 Titan 5566 | -3/Research | Core integrity fell below 50% 5570 | -3/Research | Spotted B-86 Titan 5580 | -3/Research | Identified exit to Armory 5580 | -3/Research | Identified exit to Quarantine 5629 | -3/Research | Core integrity fell below 20% 5639 | -3/Research | Spotted B-90 Cyclops 5642 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Retrieving Zone 1J layout... Downloaded map data. 05596_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 05600_ Slammed into U-05 Engineer. 05602_ Slammed into A-15 Conveyor. 05603_ Slammed into R-10 Processor. 05606_ Slammed into K-01 Serf. 05616_ Connecting with Terminal... 05616_ ALERT: Suspicious activity at Terminal R018. Dispatching Investigation squad. 05628_ Slammed into W-44 Eye. 05628_ Destabilizing: Core damaged (-52). 05630_ Slammed into K-01 Serf. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????> ?????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ?????????????????????#######???? #?????????????? | | ?????????????????????#"#"#"#???? #?????????????? | | ????????????????######"#"#"##??? #?????????????? | | ???????????????#""""" " " "T#??? #?????????????? | | ???????????????#"" "" #### #?????????????? | | ???????????????#"" BB gg #?????????????? | | ???????????????#"" > BB #?????????????? | | ???????????????#" #?????????????? | | +???????????????"" "" @ ###/#######??????????? | | ????????????????""""" " " " # = #??????????? | | ??????????????????####"#"#"## #??????????? | | ?????????????????????#?#"#"## """ #??????????? | | ???????????????????????###### """ #??????????? | | ????????????????????????????# """ #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????####+######??????????? | | ???????????????????????????????#%#???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????#%#???????????????? | | ???????????????????????????????# #########???????? | | ???????????????????????#########% + #???????? | | ???????????????????????# ## # #???????? | | ???????????????????????# ## # * #???????? | | ???????????????????????# # + ! #???????? | | ???????????????????????+ # # #???????? | | ???????????????????????# # / #????#### | | ???????????????????????# # ############# | | ???????????????????????######+# ####### !# | | ????????????????????????????# "T # | | ????????????????????????????# "" + | | ????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 675 Core Shielding 30 Evasion (%) 65 Targeting Accuracy 16 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Achiever Charge!!! More Dakka Please Prison Break Slippery One This Is Interesting... Challenges ------------ None Game ------ Seed FrostProjectionAutohacker Manual? 0 Play Time 01:43:29 Cumulative 32.4 hours Start 2024.06.01 @ 20:50:13 End 2024.06.09 @ 18:11:59 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af253d6e-76af-45f4-911a-2b42f78bf1d9