Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 22:52:50 Player: TehFrederick Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (89) 445 Value Destroyed (2267) 2267 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4332 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 160/160 System Corruption 2% Temperature Cool (9) Location -8/Materials Parts ------- Power (1) Light Nuclear Core Propulsion (3) Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility (4) Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Weapon (3) Backup Laser I EM Pulse Cannon Flail Inventory (10) Improved Ion Engine Large Storage Unit Improved Melee Analysis Suite Microactuators Hardened Medium Armor Plating Peak State ------------ Power Deuterium Engine Propulsion Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Improved Melee Analysis Suite Microactuators Microactuators Weapon Flail Heavy Flail Axe Inventory Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Hardened Medium Armor Plating System Backup Module Improved Field Recycling Unit Heavy Assault Rifle Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 87 | 6 20 19 42 Power 11 | 1 2 3 5 Engine 6 | 1 1 1 3 Core 5 | . 1 2 2 Reactor . | . . . . Propulsion 23 | 2 4 6 11 Treads 9 | . 2 6 1 Leg 10 | . . . 10 Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 18 | 1 5 1 11 Device 8 | . . 1 7 Storage 4 | 1 2 . 1 Processor 4 | . 2 . 2 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 35 | 2 9 9 15 Energy Gun 8 | 1 3 . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 10 | 1 4 3 2 Ballistic Cannon 7 | . 2 4 1 Launcher 5 | . . 2 3 Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 29 | . 6 5 18 Power 5 | . . 2 3 Propulsion 10 | . 2 2 6 Utility 4 | . . . 4 Weapon 10 | . 4 1 5 Highest Loss Streak 6 | . 2 2 6 Average Slot Usage (%) 85 | . 95 77 84 Engine 3 | . 3 1 4 Core 6 | . 10 8 2 Treads 11 | . 11 19 4 Leg 7 | . . . 18 Wheel 3 | . 15 . . Device 6 | . . 4 11 Storage 10 | . 14 11 9 Processor 10 | . 8 11 10 Protection 1 | . 4 . . Energy Gun 3 | . 9 . 3 Ballistic Gun 6 | . 15 4 2 Ballistic Cannon 5 | . 1 14 . Launcher 2 | . . 3 3 Impact Weapon 2 | . . . 6 Slashing Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 60 | 13 45 45 60 Greatest Support 60 | 20 40 60 60 Greatest Overweight (x) 14 | . 1 14 14 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 8 12 10 Most Carried 12 | 2 12 12 12 Average Carried 8 | 1 7 10 8 Final Capacity 12 | 6 12 12 10 Final Carried 11 | 2 11 10 5 Class Distribution -------------------- 48% | Mutant 44% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1693 | 222 443 485 543 Remotely . | . . . . Salvage Created 2722 | . 802 789 1131 Parts 176 | . 62 57 57 Haulers Intercepted 7 | . 2 3 2 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled 29 | . . . 29 Retrieved Matter 254 | . . . 254 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 58 | . 15 19 24 Melee 11 | . . . 11 Guns 19 | . 15 2 2 Cannons 14 | . . 13 1 AOE 9 | . . 4 5 Classes Destroyed 12 | . 8 2 2 Worker 4 | . 2 1 1 Builder 5 | . 2 . 3 Tunneler 2 | . 1 1 . Hauler 7 | . 2 3 2 Recycler 4 | . 1 . 3 Operator 1 | . . . 1 Watcher 8 | . 3 4 1 Swarmer 14 | . 6 . 8 Grunt 29 | . 9 13 7 Duelist 1 | . . 1 . Sentry 12 | . . 5 7 Hunter 2 | . . . 2 Best Kill Streak 6 | . 6 4 6 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4309 | . 867 767 2675 Core 913 | . 239 115 559 Absorbed by Shields . | . . . . Core Remaining (%) 58 | 100 4 71 . Volleys Fired 182 | . 93 57 32 Largest 3 | . 2 2 3 Hottest 95 | . 70 78 95 Shots Fired 327 | . 171 106 50 Gun 213 | . 171 19 23 Cannon 79 | . . 73 6 Launcher 35 | . . 14 21 Special . | . . . . Kinetic 224 | . 122 92 10 Thermal 49 | . 31 . 18 Explosive 35 | . . 14 21 Electromagnetic 19 | . 18 . 1 Robot Hit Streak 10 | . 10 10 3 Robot Miss Streak 9 | . 9 2 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 252 | . 94 65 93 Core Hits 122 | . 43 38 41 Critical Hits 4 | . . 1 3 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 2 | . . . 2 Melee Attacks 79 | . . . 79 Impact 33 | . . . 33 Slashing 46 | . . . 46 Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles 1 | . . . 1 Follow-up Attacks 11 | . . . 11 Damage Inflicted 6828 | . 1222 1804 3802 Guns 1422 | . 1141 147 134 Cannons 1017 | . . 925 92 Explosions 1923 | . 81 715 1127 Melee 2440 | . . . 2440 Ramming 26 | . . 17 9 Kinetic 1870 | . 697 1072 101 Thermal 673 | . 331 . 342 Explosive 1600 | . . 715 885 Electromagnetic 219 | . 194 . 25 Impact 805 | . . . 805 Slashing 1635 | . . . 1635 Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 7 | . . . 7 Message Errors 5 | . . . 5 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 366 | . . 38 328 Projectiles 4 | . . 3 1 Explosions 191 | . . 35 156 Melee 171 | . . . 171 Knockbacks 16 | . . 9 7 Impact 6 | . . 1 5 Kinetic 8 | . . 7 1 Secondary 2 | . . 1 1 Self-Inflicted Damage 401 | . 43 131 227 Shots 10 | . 1 4 5 Rammed 4 | . . 1 3 Targets Rammed 5 | . . 1 4 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 309 | . 300 90 309 Average Temperature 77 | . 91 24 110 Received Heat Transfer 1362 | . 315 237 810 Effects 5 | . 1 . 4 Energy Bleed 2 | . 1 . 1 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . 2 . 4 Impact Corruptions 8 | . . . 8 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1290 | . 757 . 533 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 363 | . 229 298 363 Average Influence 183 | . 140 148 242 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 59 | . . . . Level 1 40 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 2 6 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 91 | . 23 28 40 Peak Tracking Total 6 | . 6 4 4 Tactical Retreats 18 | . 1 2 15 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . . 3 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . . 8 3 Max in Single Turn 3 | . . 3 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 2 2 5 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 3 | . 1 1 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 28 | . 3 7 18 Successful 18 | . 3 2 13 Failed 10 | . . 5 5 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations 11 | . 2 . 9 Recycling Units 6 | . 1 3 2 Scanalyzers 9 | . . 4 5 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 2 . 8 Scan Component 5 | . 1 . 4 Repair 4 | . 1 . 3 Refit 1 | . . . 1 Recycling Unit Hacks 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 6 | . . 2 4 Insert Component 3 | . . 1 2 Analyze 3 | . . 1 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 4 | . . 2 2 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 . 3 Time 146 | . 26 . 120 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . 9 . 10 Parts Scanalyzed 3 | . . 1 2 Part Schematics Acquired 2 | . . 1 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4059 | 57 1021 1314 1667 Spaces Moved 1982 | 58 572 562 790 Core 10 | 4 . 4 2 Treads 951 | . 240 558 153 Legs 635 | . . . 635 Wheels 386 | 54 332 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 160 120 Average Speed 141 | 77 115 186 134 Slowest Speed 750 | 80 180 750 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 2 76 53 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 246 | . 5 118 123 Melee . | . . . . Projectile 7 | . . 6 1 AOE 239 | . 5 112 122 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2853 | 66 779 718 1290 Wait 416 | 1 47 67 301 Move 1979 | 57 571 561 790 Hop . | . . . . Pick Up 56 | 2 26 5 23 Fast Attach 45 | 6 8 13 18 Attach 31 | . 8 4 19 Detach 18 | . 4 2 12 Swap 11 | . 4 2 5 Drop 46 | . 18 6 22 Fire 182 | . 93 57 32 Melee 64 | . . . 64 Ram . | . . . . Kick 4 | . . . 4 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 14) 220 | -10/Materials | Core integrity fell below 50% 434 | -10/Materials | Repaired Lgt. Assault Rifle 504 | -10/Materials | Core integrity fell below 20% 557 | -10/Materials | Discovered new exit (range 9) 886 | -10/Materials | Build established: Scavenger-Mutant 991 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -9/Materials | Discovered new exit (range 9) 1712 | -9/Materials | Discovered new exit (range 6) 2355 | -9/Materials | Discovered new exit (range 16) 2393 | -9/Materials | Entered another Materials area 2393 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2497 | -8/Materials | Garrison activated, responded to threat 3290 | -8/Materials | Core integrity fell below 50% 3325 | -8/Materials | Build established: Mutant 3513 | -8/Materials | Lost 4 parts (1p1n1u1w) 3679 | -8/Materials | Core integrity fell below 20% 3748 | -8/Materials | Lost 6 parts (1p3n1u1w) 3791 | -8/Materials | Repaired Flail 3895 | -8/Materials | Repaired Imp. Melee Analysis Suite 4030 | -8/Materials | Repaired Microactuators 4060 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Ready to Repair: Microactuators Rating: 4 Time: 44 >>Repair Repairing Microactuators... ETC: 44 >>Scan(Microactuators) Scanning Microactuators... Ready to Repair: Microactuators Rating: 4 Time: 44 03986_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 04030_ Repair station completes Microactuators repairs. 04030_ Acquired Microactuators. 04038_ K-01 Serf collects debris. 04050_ K-01 Serf cleans the Repair Station. 04057_ K-01 Serf collects debris. 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""" #####g#### #???????? | | ??? ## @ ## #???????? | | ???######## """ ## #???????? | | ??????????# "R" ## """ #???????? | | ??????????# " " ## """ +???????? | | ??????????# ## """ #???????? | | ??????????# k ## #???????? | | ??????????######### #???????? | | ??????????????????# #???????? | | ??????????????????######## #???????? | | ?????????????????????????# #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? ?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 Armor Coverage 225 Melee Speed Boost 40 Evasion (%) 44 Melee Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Microactuators | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Remodeling Troublemaker Challenges ------------ None Game ------ Seed UltimateBottomlessRail Manual? 0 Play Time 00:48:36 Cumulative 6.6 hours Start 2019.10.30 @ 22:07:16 End 2019.10.30 @ 22:52:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc2fc552-544d-4bd4-b12e-34eb8e3b347b