Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.18 @ 17:59:07 Player: nacho Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (512) 512 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2477 Bonus ------- None Cogmind --------- Core Integrity 413/550 Matter 183/300 Energy 275/275 System Corruption 0% Temperature Hot (259) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Sensor Array Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Sensor Array Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Sensor Array Sensor Array Terrain Scan Processor > --- WEAPON ----------- Beam Rifle Flak Cannon > --- INVENTORY -------- Deuterium Engine Sensor Array [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Processor Terrain Scan Processor Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 28 | . 6 . 14 8 Power 7 | . 1 . 3 3 Engine 6 | . 1 . 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | . 2 . 5 2 Treads 1 | . . . . 1 Leg 3 | . 2 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . . 4 1 Utility 5 | . . . 4 1 Device 4 | . . . 3 1 Storage . | . . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | . 3 . 2 2 Energy Gun 4 | . 2 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 5 7 Power 2 | . . . 1 1 Propulsion 5 | . . . 2 3 Utility 1 | . . . . 1 Weapon 4 | . . . 2 2 Highest Loss Streak 7 | . . . 5 7 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 75 | . 66 71 86 73 Engine 13 | . 13 14 10 15 Leg 17 | . 26 28 28 . Flight 9 | . . . 11 19 Device 8 | . . . 12 14 Processor 4 | . . . 6 9 Energy Gun 14 | . 20 28 15 4 Ballistic Gun 1 | . 5 . 1 . Ballistic Cannon 2 | . . . . 8 Naked Turns 10 | . 10 . . . Heaviest Build 29 | . 7 7 11 29 Greatest Support 30 | 3 20 20 30 20 Greatest Overweight (x) 7 | . . . 1 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 2 4 3 Average Carried 1 | 2 1 2 2 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 2 2 . 2 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 514 | 89 181 . 101 143 Remotely . | . . . . . Salvage Created 890 | . 209 173 203 305 Parts 59 | . 6 12 21 20 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 2 6 11 4 Guns 20 | . 2 6 11 1 Cannons 3 | . . . . 3 Classes Destroyed 7 | . 3 1 1 2 Worker 2 | . . . . 2 Builder 3 | . . . 1 2 Recycler 3 | . 1 1 . 1 Watcher 2 | . 1 . 1 . Swarmer 17 | . . 6 11 . Grunt 4 | . 2 . . 2 Sentry 2 | . . . . 2 Best Kill Streak 10 | . 4 3 10 6 Combat Bots Only 6 | . 2 3 6 2 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1223 | . 57 131 319 716 Core 208 | . 41 19 11 137 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 15 | . . . . 15 Core Remaining (%) 91 | 100 . 76 97 . Volleys Fired 72 | . 10 13 26 23 Largest 2 | . 2 2 2 2 Hottest 110 | . 60 105 110 100 Shots Fired 125 | . 20 26 42 37 Gun 103 | . 20 26 42 15 Cannon 22 | . . . . 22 Launcher . | . . . . . Special . | . . . . . Kinetic 39 | . 10 . 7 22 Thermal 70 | . 10 26 19 15 Explosive . | . . . . . Electromagnetic 16 | . . . 16 . Robot Hit Streak 18 | . 14 17 8 18 Robot Miss Streak 4 | . 2 3 4 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 91 | . 16 14 29 32 Core Hits 62 | . 10 8 14 30 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 1 2 Burn 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1422 | . 145 186 418 673 Guns 934 | . 145 186 418 185 Cannons 488 | . . . . 488 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 591 | . 60 . 43 488 Thermal 658 | . 85 186 202 185 Explosive . | . . . . . Electromagnetic 173 | . . . 173 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 443 | . 73 279 443 415 Average Temperature 130 | . 38 105 181 130 Received Heat Transfer 582 | . 42 . . 540 Effects 7 | . . 1 3 3 Shutdowns 2 | . . . 1 1 Interference 1 | . . 1 . . Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1806 | . 200 422 555 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 351 | . 92 184 351 308 Initial 126 | . . 30 60 126 Average 152 | . 52 113 191 216 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 71 | 100 100 100 59 45 Level 1 28 | . . . 40 54 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 4 6 13 9 Peak Tracking Total 6 | . 2 3 6 3 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 6 | . 2 . 2 2 Terminals 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 4 . 3 8 Successful 11 | . 3 . 3 5 Failed 4 | . 1 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 4 . 1 1 Fabricators . | . . . . . Repair Stations 9 | . . . 2 7 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 1 1 Record 2 | . 1 . . 1 Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 2 4 Scan Component 3 | . . . 1 2 Repair 3 | . . . 1 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 78 | . . . 26 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 781 | 23 166 122 206 264 Spaces Moved 430 | 24 118 70 115 103 Core 42 | 24 18 . . . Treads 1 | . . . . 1 Legs 247 | . 100 70 77 . Wheels . | . . . . . Hover . | . . . . . Flight 140 | . . . 38 102 Fastest Speed 34 | 50 50 120 34 34 Average Speed 119 | 50 109 120 93 177 Slowest Speed 600 | 50 120 120 140 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 33 26 21 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 572 | 34 137 82 173 146 Wait 6 | 6 . . . . Move 426 | 23 117 69 114 103 Hop . | . . . . . Pick Up 30 | 5 3 . 12 10 Fast Attach . | . . . . . Attach 20 | . 5 . 9 6 Detach . | . . . . . Swap 8 | . 1 . 5 2 Drop 10 | . 1 . 7 2 Fire 72 | . 10 13 26 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 24 | -11/Junkyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 11) 190 | -10/Materials | Entered Mines 233 | -10/Mines | Met a Derelict bent on vengeance 274 | -10/Mines | Discovered new exit (range 6) 312 | -10/Mines | Entered Materials 312 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 511 | -9/Materials | Lost 5 parts (1p2n2w) 516 | -9/Materials | Discovered new exit (range 6) 518 | -9/Materials | Entered another Materials area 518 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 614 | -8/Materials | Repaired Flight Unit 640 | -8/Materials | Repaired Flight Unit 782 | -8/Materials | Self-destructed Last Messages --------------- 00733_ R-06 Scavenger collects Structural Scanner. 00736_ R-06 Scavenger collects Med. Matter Pod. 00739_ R-06 Scavenger collects Lgt. Ion Engine. 00741_ U-05 Engineer lays Concrete. 00742_ R-06 Scavenger collects Wheel. 00743_ Flight Unit destroyed. 00744_ U-05 Engineer lays Concrete. 00745_ Acquired 45 matter. 00745_ U-05 Engineer lays Concrete. 00751_ Acquired 39 matter. 00753_ Critical hit (Burn: +37). 00763_ Acquired Lgt. Treads. 00764_ Flight Unit destroyed. 00766_ Sensor Array destroyed. 00768_ G-47 Trooper suffers critical hit (Burn). 00772_ Deuterium Engine destroyed. 00774_ G-47 Trooper knocked back. 00775_ Lgt. Treads destroyed. 00779_ Flak Cannon destroyed. 00780_ Beam Rifle destroyed. 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T ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicHeatReconstructor Manual? 0 Play Time 00:14:39 Cumulative 38.2 hours Start 2024.02.18 @ 17:47:14 End 2024.02.18 @ 17:59:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 1 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06cf3684-ac8c-4e3b-8d4d-6b417f683144