Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.27 @ 23:43:57 Player: Aeon2927 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2638) 2638 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 6640 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 585/850 Matter 243/350 Energy 200/200 System Corruption 1% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Micro Nuclear Core Light Angular Momentum Engine Propulsion (2) Wheel Wheel Utility (8) Advanced Heat Sink Advanced Heat Sink Large Storage Unit Small Matter Pod Structural Scanner Improved Signal Interpreter Improved Targeting Computer Improved Hacking Suite Weapon (4) Heavy Ion Cannon Heavy Plasma Cannon Heavy Rocket Launcher Remote Datajack Inventory (10) Terrain Scanner Improved Integration Mediator Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Plasma Cannon Gauss Cannon Gauss Cannon Peak State ------------ Power Micro Nuclear Core Light Angular Momentum Engine Propulsion Wheel Wheel Utility Advanced Heat Sink Advanced Heat Sink Large Storage Unit Small Matter Pod Structural Scanner Improved Signal Interpreter Improved Targeting Computer Improved Hacking Suite Weapon Heavy Ion Cannon Heavy Plasma Cannon Gauss Cannon Heavy Rocket Launcher Inventory Terrain Scanner Improved Integration Mediator Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Plasma Cannon Gauss Cannon Remote Datajack [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Core Shielding Weapon Gauss Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 6 | . 1 1 2 . . . 2 Weapon 2 | . . . . 2 . . . Parts Attached 54 | 7 3 7 11 5 1 . 20 Power 6 | 1 . 1 2 . . . 2 Engine 4 | 1 . 1 . . . . 2 Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 3 . . . 3 Treads 6 | 2 . 1 3 . . . . Leg . | . . . . . . . . Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 2 1 3 1 1 . 10 Device 12 | . . 1 2 1 1 . 7 Storage 3 | 1 1 . . . . . 1 Processor 3 | . 1 . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 1 4 3 4 . . 5 Energy Gun 8 | . . 4 3 . . . 1 Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon 3 | . . . . 2 . . 1 Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 11 | . . . 1 . . . 10 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . . . . . 5 Weapon 5 | . . . 1 . . . 4 Highest Loss Streak 4 | . . . 1 . . . 4 Average Slot Usage (%) 97 | . 95 98 99 99 100 100 94 Engine 5 | . 12 20 . . . . 5 Core 9 | . . . 15 14 14 14 6 Treads 14 | . 25 19 16 14 14 14 9 Device 18 | . . 10 16 17 21 21 27 Storage 7 | . 12 10 8 7 7 7 6 Processor 8 | . 7 10 16 10 7 7 6 Protection 7 | . 12 10 8 7 7 7 3 Energy Gun 4 | . . 19 15 3 . . . Energy Cannon 7 | . . . . 10 14 14 10 Ballistic Gun 3 | . 25 . . . . . . Ballistic Cannon 7 | . . . . 14 14 14 11 Naked Turns . | . . . . . . . . Heaviest Build 74 | 14 23 32 37 61 61 61 74 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 6 | . . . 1 1 1 1 6 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 6 7 6 10 Average Carried 6 | 1 3 7 8 5 5 6 6 Final Capacity 10 | . . . . . . . 10 Final Carried 9 | . . . . . . . 9 Class Distribution -------------------- 46% | Gunner 36% | Mutant 7% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1584 | 247 67 92 115 . 57 3 1003 Remotely . | . . . . . . . . Salvage Created 2765 | . 176 250 508 . . . 1831 Parts 137 | . 9 14 20 . . . 94 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 47 | . 3 7 9 . . . 28 Guns 17 | . 3 7 6 . . . 1 Cannons 23 | . . . . . . . 23 AOE 7 | . . . 3 . . . 4 Classes Destroyed 13 | . 2 2 4 . . . 5 Worker 6 | . . . 2 . . . 4 Builder 9 | . . . . . . . 9 Tunneler 1 | . . . 1 . . . . Recycler 6 | . . . 1 . . . 5 Operator 2 | . . . . . . . 2 Watcher 8 | . 2 1 . . . . 5 Swarmer 7 | . . 2 . . . . 5 Saboteur 1 | . . . . . . . 1 Grunt 26 | . 3 2 5 . . . 16 Duelist 1 | . . . . . . . 1 Sentry 8 | . . 3 3 . . . 2 Hunter 3 | . . . 1 . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 14 | . 4 3 7 . . . 14 Combat Bots Only 8 | . 3 2 4 . . . 8 Max Kills in Single Turn 5 | . 1 1 5 . . . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 2055 | . 183 189 372 . . . 1311 Core 376 | . 29 26 56 . . . 265 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 88 93 89 . . 100 . Volleys Fired 125 | . 23 17 24 . . . 61 Largest 4 | . 2 2 2 . . . 4 Hottest 242 | . 40 130 110 . . . 242 Shots Fired 334 | . 46 30 40 . . . 218 Gun 128 | . 46 30 40 . . . 12 Cannon 190 | . . . . . . . 190 Launcher 15 | . . . . . . . 15 Special 1 | . . . . . . . 1 Kinetic 161 | . 46 . . . . . 115 Thermal 133 | . . 24 22 . . . 87 Explosive 15 | . . . . . . . 15 Electromagnetic 24 | . . 6 18 . . . . Robot Hit Streak 69 | . 37 42 69 . . . 32 Robot Miss Streak 3 | . 1 3 3 . . . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 249 | . 40 28 38 . . . 143 Core Hits 187 | . 12 25 49 . . . 101 Critical Hits 9 | . . 1 . . . . 8 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 7 | . . 1 . . . . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7438 | . 306 365 928 . . . 5839 Guns 1476 | . 306 365 695 . . . 110 Cannons 3586 | . . . . . . . 3586 Explosions 2376 | . . . 233 . . . 2143 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2275 | . 306 . . . . . 1969 Thermal 2835 | . . 298 592 . . . 1945 Explosive 1925 | . . . . . . . 1925 Electromagnetic 403 | . . 67 336 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 284 | . . . . . . . 284 Projectiles 38 | . . . . . . . 38 Explosions 246 | . . . . . . . 246 Melee . | . . . . . . . . Knockbacks 17 | . . . . . . . 17 Impact . | . . . . . . . . Kinetic 16 | . . . . . . . 16 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 63 | . . . 9 . . . 54 Shots 4 | . . . 1 . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 713 | . 34 365 161 . . . 713 Average Temperature 152 | . 20 126 53 . . . 203 Received Heat Transfer 386 | . 162 15 56 . . . 153 Effects 36 | . . 2 . . . . 34 Shutdowns 10 | . . 1 . . . . 9 Energy Bleed 8 | . . 1 . . . . 7 Interference 5 | . . . . . . . 5 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 3 . . . 2 Heat Transferred 3541 | . . 360 650 . . . 2531 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 623 | . 117 243 190 46 . . 623 Average Influence 133 | . 76 95 121 46 . . 208 Maximum Alert Level 2 | . . 1 . . . . 2 Low Security (%) 83 | . . . . . . . . Level 1 7 | . . . . . . . . Level 2 8 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 1 . . . 8 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . . 1 . . . 5 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 6 8 10 . . . 39 Peak Tracking Total 5 | . 5 3 3 . . . 5 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 13 | . . 2 . . . . 11 Max in Single Turn 5 | . . 1 . . . . 5 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 19 | . 6 4 3 . 1 . 5 Terminals 17 | . 5 3 3 . 1 . 5 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 17 12 5 . 1 . 11 Successful 33 | . 14 8 5 . 1 . 5 Failed 13 | . 3 4 . . . . 6 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 42 | . 15 10 5 . 1 . 11 Fabricators . | . . . . . . . . Repair Stations 4 | . 2 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 13 6 5 . 1 . 5 Record 6 | . 4 . . . 1 . 1 Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . . 1 . . . . 1 Unreport Threat 4 | . . 2 . . . . 2 Locate Traps 2 | . 1 1 . . . . . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . . Zone Layout 4 | . 2 . 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 1 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 6 4 2 . . . 5 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 check_alert 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 3730 | 72 460 365 600 233 869 81 1050 Spaces Moved 1880 | 44 238 173 296 124 480 46 479 Core 11 | 11 . . . . . . . Treads 1732 | 33 238 173 296 124 480 46 342 Legs . | . . . . . . . . Wheels 137 | . . . . . . . 137 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 110 Average Speed 166 | 132 160 160 162 180 180 180 161 Slowest Speed 220 | 160 160 160 180 180 180 180 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 53 19 25 4 75 6 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 114 | . . . 7 . . . 107 Melee . | . . . . . . . . Projectile 23 | . . . . . . . 23 AOE 91 | . . . 7 . . . 84 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 2232 | 58 281 233 380 135 486 45 614 Wait 77 | . 2 26 28 . . . 21 Move 1873 | 43 237 172 295 123 479 45 479 Hop . | . . . . . . . . Pick Up 70 | 8 13 6 12 4 3 . 24 Fast Attach . | . . . . . . . . Attach 41 | 7 1 5 8 4 . . 16 Detach . | . . . . . . . . Swap 13 | . 2 2 3 1 1 . 4 Drop 33 | . 3 5 10 3 3 . 9 Fire 125 | . 23 17 24 . . . 61 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 129 | -10/Materials | Identified exit to Mines 129 | -10/Materials | Discovered exit to Mines (range 15) 305 | -10/Materials | Build established: Mutant 390 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Discovered exit to Materials (range 6) 470 | -10/Materials | Discovered exit to Materials (range 15) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 661 | -9/Materials | Identified exit to Mines 661 | -9/Materials | Discovered exit to Mines (range 12) 778 | -9/Materials | Identified exit to Materials 778 | -9/Materials | Discovered exit to Materials (range 10) 882 | -9/Materials | Repaired Lgt. Treads 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Utility x2 1424 | -8/Materials | Identified exit to Factory 1424 | -8/Materials | Discovered exit to Factory (range 18) 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Weapon x2 1720 | -7/Factory | Identified exit to Lower Caves 1720 | -7/Factory | Discovered exit to Lower Caves (range 4) 1731 | -7/Factory | Entered Lower Caves 1923 | -7/Lower Caves | Build established: Gunner 2347 | -7/Lower Caves | Encountered a Warlord checkpoint 2436 | -7/Lower Caves | Learned 4 Factory zone layouts 2591 | -7/Lower Caves | Identified exit to Lower Caves 2591 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 2600 | -7/Lower Caves | Entered another Lower Caves area 2613 | -7/Lower Caves | Identified exit to Factory 2613 | -7/Lower Caves | Discovered exit to Factory (range 13) 2651 | -7/Lower Caves | Learned Factory terminal intel 2681 | -7/Lower Caves | Entered Factory 2681 | -6/Factory | Evolved 2 slots: Utility x2 2683 | -6/Factory | Loaded intel: 20 terminal locations 3321 | -6/Factory | Garrison activated, responded to threat 3401 | -6/Factory | Lost 3 parts (2u1w) 3405 | -6/Factory | Destroyed 8 combat bots 3505 | -6/Factory | Destroyed 7 combat bots 3508 | -6/Factory | Lost 4 parts (1n2u1w) 3731 | -6/Factory | Self-destructed Last Messages --------------- 03653_ Dropped Field Recycling Unit. 03655_ R-10 Processor collects Field Recycling Unit. 03655_ U-05 Engineer lays Concrete. 03659_ U-05 Engineer builds a Wall. 03663_ U-05 Engineer lays Concrete. 03671_ The unstable cave ceiling collapses. 03674_ U-05 Engineer lays Concrete. 03710_ Connecting with Terminal... 03726_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03726_ Jacked O-24 Administrator... >>check_alert Querying alert level: 2-N 03727_ O-24 Administrator destroyed. 03727_ Power Conduit explodes. 03727_ Destroyed Imp. Hover Unit. 03727_ Power Conduit explodes. 03727_ Destroyed Imp. Sensor Array. 03727_ Destroyed Lgt. Deuterium Engine. 03727_ Destroyed Imp. Hover Unit. 03727_ W-25 Informer destroyed. Map ----- +----------------------------------------------------+ | ??????????????? ??????????????# ???????????# | | ???????????????? ??????????????? ? ?? ?????# | | ???????????????? ????????#??????? ???????????# | | ??????? #########+#################+############# | | ?????? | | ?????? | | ??????T | | ????? | | ????? | | ???? // | | ???? /= | | ???? /= ###############+## ########### | | ???? #?????#??# #??????? | | ???? #??????#?# #??????? | | ????? """""" #??####### """ """ #??????? | | ?????????""" #### ## """ """ #??#???? | | ?????????""" + ! ## """ """ #?#????? | | ?????????""" #### ## #??????? | | ???? #??# "" ## """ """ #??????? | | ???# #??# "" ## """ """ #??????? | | ##### ######+####??# "T ## """ """ #??????? | | # # ????????# "" ## #??????? | | # # ???????# "" ## ????????? | | "" + # " "????????# ## ????????? | | "" # # " "????????##/## ;????????? | | """ # # " "?????????#@ ] ????????? | | """ # # " "?????????# ????????? | | """ # # " "?????????# ????????? | | # # " "?????????# ?????????? | | ##### + " "?????????# ^ ?????????? | | ????# # " "?????????# ??????????? | | ????# # " "?????????# ??????????? | | ##### # ?????????# ??????????? | | #####?????????# ] ???????????? | | #######+#######?????????? ^ ???????????? | | ??????????### ????????????? | | ????????????? ????????????? | | ????????????? ??????????????? | | ?????????????#####????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ###############??????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 275 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Heat Shielding 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed InsulatedCoreCorpse Manual? 0 Play Time 00:49:41 Cumulative 15.1 hours Start 2019.10.27 @ 22:49:52 End 2019.10.27 @ 23:43:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 9 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 9 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4675e050-2962-41b8-9f0a-b9dfd8cf0ddc