Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.05 @ 21:57:45 Player: Amy! Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (4154) 4154 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 9881 Bonus ------- High Alert Combat Kills 37 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 432/500 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (560) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (25) --- Light Nuclear Core Medium Treads Improved Heat Sink Improved Heat Sink Transmission Jammer Improved Light Armor Plating Relay Coupler [NC] (23) Relay Coupler [NC] (27) Relay Coupler [Swarmer] (45) Relay Coupler [Swarmer] (41) Relay Coupler [Grunt] (27) Relay Coupler [Brawler] (23) Relay Coupler [Sentry] (25) Bomb Drone Bay Particle Gun Heavy Particle Cannon Ion Cannon Ion Cannon Slug Cannon Heavy Rocket Launcher Heavy Rocket Launcher Rocket Array Rocket Array Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads VTOL Module > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Rocket Array Rocket Array > --- INVENTORY -------- VTOL Module VTOL Module Improved Heat Sink Transmission Jammer Hacking Suite Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Bomb Drone Bay Heavy Particle Cannon Ion Cannon Ion Cannon Autogun Autogun Slug Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Flail [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Rocket Array Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 . 2 . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 166 | 6 5 9 20 5 49 12 14 3 37 6 Power 10 | 1 1 1 2 . 2 1 . . 2 . Engine 10 | 1 1 1 2 . 2 1 . . 2 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 1 5 4 3 11 3 7 . 6 2 Treads 15 | . . . . . 5 1 3 . 4 2 Leg 11 | 2 1 5 1 . . 2 . . . . Wheel 17 | . . . 3 3 6 . 4 . 1 . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 58 | 1 2 1 8 2 23 5 4 2 8 2 Device 28 | . 1 1 3 2 11 2 3 1 4 . Storage 5 | 1 1 . 2 . . . . . 1 . Processor 9 | . . . 2 . 5 1 1 . . . Hackware 2 | . . . . . . . . . 1 1 Protection 14 | . . . 1 . 7 2 . 1 2 1 Artifact . | . . . . . . . . . . . Weapon 54 | 2 1 2 6 . 13 3 3 1 21 2 Energy Gun 29 | 1 1 1 4 . 9 2 . . 9 2 Energy Cannon 7 | . . . 2 . 3 . 1 . 1 . Ballistic Gun 5 | 1 . 1 . . . . . . 3 . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 6 | . . . . . . . 2 . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . Slashing Weapon 2 | . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 1 . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . Parts Lost 57 | . 1 7 1 6 15 8 . . 19 . Power 6 | . . 1 . 1 1 1 . . 2 . Propulsion 19 | . 1 2 . 3 5 3 . . 5 . Utility 21 | . . 2 1 1 7 3 . . 7 . Weapon 11 | . . 2 . 1 2 1 . . 5 . Highest Loss Streak 18 | . 1 6 1 5 6 3 . . 18 . Average Slot Usage (%) 94 | . 99 91 96 97 97 90 99 100 89 95 Engine 9 | . 14 13 11 10 9 9 9 7 6 6 Treads 3 | . . . . . 2 4 2 . 7 14 Leg 6 | . 27 27 10 . . 8 5 . . . Wheel 6 | . . . 11 20 13 2 9 15 1 . Device 17 | . 13 8 11 21 19 17 26 23 15 15 Storage 10 | . 14 14 11 11 9 9 9 7 11 15 Processor 11 | . . . 10 11 17 18 18 15 7 7 Protection 6 | . . . 7 . 7 4 . 7 13 11 Energy Gun 10 | . 14 13 11 11 14 17 12 . 2 6 Energy Cannon 2 | . . . 7 10 3 . 1 7 . . Ballistic Gun 2 | . 14 13 3 . . . . . 3 13 Launcher 3 | . . . . . . . 3 7 13 . Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 11 21 21 98 96 113 100 110 114 123 112 Greatest Support 56 | 20 20 20 26 26 40 20 43 26 56 48 Greatest Overweight (x) 34 | 1 2 1 3 31 34 32 10 4 12 5 Average Overweight (x) 3 | . . . 1 4 5 7 4 4 4 2 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 9 10 16 25 25 25 25 25 25 25 Most Carried 25 | 4 9 10 17 23 25 25 25 25 25 25 Average Carried 19 | 2 6 7 12 20 22 22 23 24 20 24 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | 4 7 5 17 23 25 21 25 25 25 25 Class Distribution -------------------- 37% | Mutant 30% | Scavenger-Mutant 24% | Scavenger-Tank 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Matter Collected 2347 | 237 119 104 239 45 465 165 168 . 733 72 Remotely . | . . . . . . . . . . . Salvage Created 4394 | . 126 142 552 171 1740 384 272 . 820 187 Parts 207 | . 7 15 42 12 67 10 17 . 29 8 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 96 | . 3 4 13 6 29 11 4 . 22 4 Melee 1 | . . . . . . . . . 1 . Guns 73 | . 3 4 11 4 23 10 4 . 10 4 Cannons 9 | . . . 2 2 4 . . . 1 . AOE 10 | . . . . . . . . . 10 . Classes Destroyed 12 | . 2 2 3 1 4 . . . . . Worker 14 | . 1 . 3 . 7 . 3 . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 7 | . . 1 1 . 3 . 1 . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 31 | . . 3 6 3 4 4 2 . 6 3 Grunt 41 | . 3 1 5 3 14 4 . . 11 . Brawler 3 | . . . . . 1 . . . 2 . Duelist 3 | . . . . . 1 . . . 2 . Sentry 16 | . . . 2 . 8 2 2 . 1 1 Hunter 2 | . . . . . 1 1 . . . . Best Kill Streak 10 | . 2 4 6 4 10 6 4 . 7 4 Combat Bots Only 7 | . 2 3 5 3 4 6 3 . 7 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 . 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 2 | . . . . . . . . . 2 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Damage Taken 7084 | . 302 607 453 349 1614 951 40 . 2395 373 Core 1597 | . 50 146 66 95 365 152 16 . 661 46 Absorbed by Shields 12 | . . . . . . . 12 . . . Core Remaining (%) 45 | 100 . 21 . 59 . . 3 . . . Volleys Fired 298 | . 18 18 42 11 107 39 14 . 38 11 Largest 3 | . 2 2 2 2 2 2 2 . 3 3 Hottest 186 | . 60 60 125 125 121 118 111 . 186 126 Shots Fired 599 | . 36 35 79 22 211 80 30 . 75 31 Gun 501 | . 36 35 56 11 169 80 30 . 53 31 Cannon 89 | . . . 23 11 42 . . . 13 . Launcher 9 | . . . . . . . . . 9 . Special . | . . . . . . . . . . . Kinetic 96 | . 18 17 14 . . . . . 27 20 Thermal 494 | . 18 18 65 22 211 80 30 . 39 11 Explosive 9 | . . . . . . . . . 9 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 28 | . 8 6 10 7 20 28 9 . 20 13 Robot Miss Streak 8 | . 6 4 6 3 5 3 3 . 8 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 16 | . 1 . 2 . 7 2 . . 2 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . 1 1 Shots Hit Robots 424 | . 21 18 65 16 152 56 18 . 53 25 Core Hits 279 | . 8 8 68 23 76 21 9 . 54 12 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 22 | . . . . . 15 2 . . 5 . Burn 20 | . . . . . 15 2 . . 3 . Destroy 2 | . . . . . . . . . 2 . Melee Attacks 6 | . . . . . 1 1 . . 4 . Impact 2 | . . . . . . 1 . . 1 . Slashing 2 | . . . . . 1 . . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7779 | . 249 214 952 265 2642 1000 284 . 1688 485 Guns 5914 | . 249 214 669 143 2061 1000 284 . 809 485 Cannons 1173 | . . . 283 122 575 . . . 193 . Explosions 665 | . . . . . . . . . 665 . Melee . | . . . . . . . . . . . Ramming 27 | . . . . . 6 . . . 21 . Kinetic 812 | . 119 112 110 . . . . . 251 220 Thermal 6275 | . 130 102 842 265 2636 1000 284 . 751 265 Explosive 665 | . . . . . . . . . 665 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 2 2 6 6 6 . . . Average Corruption 4 | . . . 2 2 5 6 6 . . . Corruption Purged . | . . . . . . . . . . . Effects 105 | . . . 7 3 23 45 27 . . . Message Errors 30 | . . . 3 1 3 19 4 . . . Matter Fused 21 | . . . . . 8 6 7 . . . Heat Flow Errors 15 | . . . 2 1 2 6 4 . . . Energy Discharges 17 | . . . 2 1 5 4 5 . . . Data Loss (minor) 13 | . . . . . 3 6 4 . . . Data Loss (major) 4 | . . . . . 1 2 1 . . . Misfires 4 | . . . . . . 2 2 . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 24 | . . . . . 19 . . . 5 . Projectiles 19 | . . . . . 19 . . . . . Explosions . | . . . . . . . . . . . Melee 5 | . . . . . . . . . 5 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . . 31 . Shots 2 | . . . . . . . . . 2 . Rammed 3 | . . . . . . . . . 3 . Targets Rammed 4 | . . . . . 1 . . . 3 . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 390 | . 49 51 390 162 282 198 159 . 108 9 Average Temperature 65 | . 16 13 112 56 60 74 59 . 34 6 Received Heat Transfer 2029 | . 37 51 189 33 684 360 . . 609 66 Effects 7 | . . . 5 . 2 . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . Interference 4 | . . . 3 . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 3 | . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . Parts Melted 36 | . 1 . 5 1 11 11 3 . 4 . Heat Transferred 14150 | . 300 225 1370 439 6840 1847 629 . 1900 600 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Peak Influence 474 | . 97 157 270 220 402 436 217 13 474 363 Initial 248 | . . 5 43 70 5 206 212 13 9 248 Average 196 | . 20 59 90 136 206 371 128 13 247 298 Maximum Alert Level 2 | . . . 1 1 2 2 1 . 2 1 Low Security (%) 46 | 100 100 100 89 73 46 . 60 100 21 . Level 1 42 | . . . 10 26 52 41 40 . 70 100 Level 2 11 | . . . . . . 58 . . 7 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 2 . 1 . 2 . . 1 . 2 Investigation 4 | . 1 . 1 . 1 . . 1 . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Distress Signals 9 | . 2 . 2 . 3 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 13 11 29 13 45 11 9 . 24 7 Peak Tracking Total 6 | . 4 4 4 4 5 4 3 . 6 5 Tactical Retreats 9 | . . 3 2 1 3 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Traps Triggered 18 | . . . 3 . . 5 . . 6 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . 4 . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . 5 . . . . 1 . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Machines Disabled 4 | . . . . . . 1 . . 3 . Max in Single Turn 1 | . . . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Machines Accessed 27 | . 4 2 6 1 6 . 5 1 . 2 Terminals 22 | . 4 2 5 . 5 . 5 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 Total Hacks 84 | . 12 5 17 1 25 . 16 2 . 6 Successful 36 | . 2 3 9 1 12 . 4 1 . 4 Failed 48 | . 10 2 8 . 13 . 12 1 . 2 Catastrophic 9 | . . 1 3 . 2 . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 47 | . 3 2 6 . 15 . 16 1 . 4 Terminals 76 | . 12 5 16 . 23 . 16 . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . . 2 . 2 Terminal Hacks 24 | . 2 3 8 1 8 . 1 . . 1 Record 1 | . . . . . 1 . . . . . Part Schematic 2 | . . 1 . . 1 . . . . . Prototype ID Bank 4 | . . . 1 . 3 . . . . . Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Alert Level 4 | . . . 2 . 2 . . . . . Unreport Threat 2 | . . . 1 . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 1 . 2 Unlock Access 3 | . . . . . 1 . . 1 . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 7 | . . . . . 3 . 3 . . 1 Terminals 7 | . . . . . 3 . 3 . . 1 Botnet 7 | . . . . . 3 . 3 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 4 2 5 . 6 . 5 1 . 2 Full Trace Events 5 | . 2 . . . 2 . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . . 1 . Alert ID Control 1 | . . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . streamctrl_high 1 | . . . . . . . . . 1 . Relay Couplers Released 12 | . . . . . . 3 . . 9 . Machine Destruction 12 | . . . . . . 3 . . 9 . Attached 1 | . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 12 | . . . . . . . . . 12 . Highest-Rated Ally 12 | . . . . . . . . . 12 . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 . Total Damage 29 | . . . . . . . . . 29 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Turns Passed 9940 | 62 675 359 1240 466 1714 1555 1000 176 2450 243 Spaces Moved 3635 | 47 306 175 664 278 710 380 403 108 511 53 Core 26 | 15 . . . 2 2 7 . . . . Treads 514 | . . . . . 18 27 36 . 380 53 Legs 964 | 32 306 175 242 . . 156 53 . . . Wheels 2131 | . . . 422 276 690 190 314 108 131 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 135 135 215 135 150 150 360 Average Speed 232 | 105 194 166 151 149 176 364 222 150 432 375 Slowest Speed 1750 | 120 280 200 200 1600 1750 1650 520 150 560 660 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 66 29 53 61 54 42 26 5 67 2 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 7 | . . . . . 7 . . . . . Terrain Destroyed 112 | . . . . . 11 . . . 101 . Melee 1 | . . . . . 1 . . . . . Projectile 11 | . . . . . 10 . . . 1 . AOE 100 | . . . . . . . . . 100 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Total 4516 | 57 351 206 822 316 955 472 482 124 657 74 Wait 181 | . 14 4 64 20 41 . 31 . 7 . Move 3627 | 46 305 174 663 277 710 379 402 108 510 53 Hop . | . . . . . . . . . . . Pick Up 90 | 5 4 1 18 3 25 4 8 5 16 1 Fast Attach 46 | 5 3 1 7 . 10 2 5 . 8 5 Attach 49 | 1 . 5 1 1 21 6 . 2 12 . Detach 16 | . 1 . 2 . 7 1 3 . 1 1 Swap 71 | . 2 3 12 4 18 4 9 1 17 1 Drop 56 | . 4 . 13 . 14 2 10 4 7 2 Fire 298 | . 18 18 42 11 107 39 14 . 38 11 Melee 6 | . . . . . 1 1 . . 4 . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 3 | . . . . . 1 . . . 2 . Escape Stasis 68 | . . . . . . 34 . . 34 . Rewire . | . . . . . . . . . . . Trap 4 | . . . . . . . . 4 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Entered Mines 802 | -10/Mines | Discovered new exit (range 16) 1039 | -10/Mines | Assembled infested the area 1057 | -10/Mines | Core integrity fell below 50% 1088 | -10/Mines | Lost 6 parts (1p2n1u2w) 1097 | -10/Mines | Entered Materials 1097 | -9/Materials | Evolved 2 slots: Utility x2 1852 | -9/Materials | Discovered new exit (range 5) 2145 | -9/Materials | Discovered new exit (range 16) 2240 | -9/Materials | Discovered new exit (range 6) 2337 | -9/Materials | Entered Mines 2493 | -9/Mines | Found the Drone Emporium 2497 | -9/Mines | Found Prototype Device 2708 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2741 | -9/Mines | Discovered new exit (range 12) 2803 | -9/Mines | Entered Materials 2803 | -8/Materials | Evolved 2 slots: Utility x2 2827 | -8/Materials | Lost 5 parts (1p2n1u1w) 3110 | -8/Materials | Build established: Scavenger-Mutant 3157 | -8/Materials | Discovered new exit (range 15) 3906 | -8/Materials | Lost 6 parts (2n3u1w) 4186 | -8/Materials | Core integrity fell below 50% 4517 | -8/Materials | Identified exit to Garrison 4517 | -8/Materials | Entered Garrison 4528 | -8/Garrison | Installed Relay Interface Framework 4698 | -8/Garrison | Triggered checkpoint 4764 | -8/Garrison | Garrison Relay disabled 4868 | -8/Garrison | Triggered checkpoint 4968 | -8/Garrison | Triggered checkpoint 5018 | -8/Garrison | Lost 3 parts (2n1u) 5112 | -8/Garrison | Triggered checkpoint 5137 | -8/Garrison | Core integrity fell below 20% 5153 | -8/Garrison | Lost 3 parts (1p1u1w) 5201 | -8/Garrison | Discovered new exit (range 14) 5279 | -8/Garrison | Build established: Mutant 5710 | -8/Garrison | Build established: Scavenger-Mutant 5808 | -8/Garrison | Spotted B-75 Beast 5808 | -8/Garrison | Spotted B-75 Beast 6067 | -8/Garrison | Identified exit to Materials 6072 | -8/Garrison | Entered Materials 6770 | -8/Materials | Found Rocket Array 6780 | -8/Materials | Found Rocket Array 6961 | -8/Materials | Identified exit to Factory 7055 | -8/Materials | Build established: Mutant 7072 | -8/Materials | Entered Factory 7072 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7248 | -7/Factory | Identified exit to Garrison 7248 | -7/Factory | Entered Garrison 7280 | -7/Garrison | Triggered checkpoint 7344 | -7/Garrison | Garrison Relay disabled 7446 | -7/Garrison | Triggered checkpoint 7446 | -7/Garrison | Triggered checkpoint 7449 | -7/Garrison | Triggered checkpoint 7488 | -7/Garrison | Core integrity fell below 50% 7501 | -7/Garrison | Core integrity fell below 20% 7547 | -7/Garrison | Lost 18 parts (2p4n7u5w) 7742 | -7/Garrison | Triggered checkpoint 7795 | -7/Garrison | Destroyed 7 combat bots 7800 | -7/Garrison | Build established: Scavenger-Tank 7828 | -7/Garrison | Discovered new exit (range 14) 8639 | -7/Garrison | Triggered checkpoint 8915 | -7/Garrison | Discovered new exit (range 10) 9315 | -7/Garrison | Discovered new exit (range 10) 9360 | -7/Garrison | Identified exit to Factory 9399 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 9478 | -7/Garrison | Triggered checkpoint 9581 | -7/Garrison | Garrison Relay disabled 9698 | -7/Garrison | Entered Factory 9730 | -7/Factory | Garrison activated, responded to threat 9802 | -7/Factory | Identified exit to Garrison 9941 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09909_ K-01 Serf cleans the Pressure Siphon. 09914_ Acquired Lgt. Treads. 09919_ R-06 Scavenger collects Autogun. 09922_ Destroyed Tractor Beam. 09922_ R-06 Scavenger destroyed. 09924_ K-01 Serf collects debris. 09925_ Triggered Blade Trap. 09925_ Massive razor-sharp blades shoot up from within the floor. 09925_ Imp. Light Armor Plating severed. 09925_ Gatling Laser severed. 09925_ Lgt. Treads severed. 09928_ K-01 Serf collects debris. 09934_ U-05 Engineer lays Concrete. 09934_ Acquired Gatling Laser. 09936_ Triggered Blade Trap. 09936_ Massive razor-sharp blades shoot up from within the floor. 09936_ Autogun severed. 09936_ Imp. Deuterium Engine severed. 09937_ U-05 Engineer lays Concrete. 09938_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?####+######?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# %%! """"#?????????????????????????????????? | | ?# =[ """"#?????????????????????????????????? | | ##= % """"#?????????????????????????????????? | | # = """"#?????????????????????????????????? | | # * #####?????????????????????????????? | | # """ """ + +?????????????????????????????? | | + """G""" # ###?????????????????????????????? | | ########### #???????????????????????????????? | | #??# #???????????? ?????????????????? | | #??# #???#####???? "???????????????? | | #??# ##### ##### ""??????????????? | | #??# T ""??????????????? | | #??####### ### ?????????????? | | #????????## ##?? p""??????????????? | | #?????????# #??? """"????????????? | | ########?????????# #??? """"????????????? | | #????????????????# #??? ?????????????? | | ?????????????#####+#??? """?????????????? | | ?????????????# #### """"????????????? | | ?????????????# """ # """" """"???????? | | ?????????????# "R # ??????? | | ?????????????# """ + ??????? | | ?????????????# #[*! ??????? | | ? ?????????????# #@*^^ ??????? | | ??? ??????????????# #!% ######### ??????? | | ??????????????????####### u #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# k#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????###+#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 32 Relay Coupler Value 1 Item Schematics ----------------- Sensor Array | -10/Mines | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatSupercompositeGun Manual? 0 Play Time 01:21:53 Cumulative 76.6 hours Start 2021.07.05 @ 20:21:18 End 2021.07.05 @ 21:57:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77ba5005-bfef-421c-8fe0-9cfbbdaeaa25