Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 00:22:58

Player: porkhorse

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (2121)     2121
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (332)                332
              TOTAL SCORE: 4803

 Bonus
-------
High Alert Combat Kills    164
Follower Combat Kills      168

 Cogmind 
---------
Core Integrity             402/550
Matter                     300/300
Energy                     76/100
System Corruption          0%
Temperature                Hot (218)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
        Medium Storage Unit
               Targeting Computer
               Melee Analysis Suite
>              --- WEAPON (3) -------
         Heavy Laser
               Chainsword
>              --- INVENTORY (10) ---
         Light Deuterium Engine
    Reinforced Deuterium Engine
      Advanced ECM Suite
         Light Armor Plating
        Medium Armor Plating
      Improved Shield Generator
  High-powered Tractor Beam
               Rocket Launcher
      Improved Datajack
               Spear

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
      Improved Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Targeting Computer
               Melee Analysis Suite
               Shield Generator
>              --- WEAPON -----------
               Field Laser
               Field Laser
               Chainsword
>              --- INVENTORY --------
         Light Deuterium Engine
    Reinforced Deuterium Engine
      Advanced ECM Suite
         Light Armor Plating
        Medium Armor Plating
      Improved Shield Generator
  High-powered Tractor Beam
               Rocket Launcher
      Improved Datajack
               Spear
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             82   | 7   23  2   39  11  
  Power                    12   | 2   3   1   3   3   
    Engine                 12   | 2   3   1   3   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   7   .   11  .   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | 2   5   .   11  .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   2   .   5   2   
    Device                 5    | .   .   .   3   2   
    Storage                2    | 1   .   .   1   .   
    Processor              3    | .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   40   | 2   11  1   20  6   
    Energy Gun             18   | 1   4   .   9   4   
    Energy Cannon          3    | .   .   1   2   .   
    Ballistic Gun          6    | 1   4   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         2    | .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   5   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   6   .   4   7   
  Power                    3    | .   2   .   .   1   
  Propulsion               8    | .   2   .   3   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   2   .   1   2   
  Highest Loss Streak      7    | .   2   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 97  96  
  Engine                   12   | .   13  14  11  8   
  Leg                      26   | .   19  28  32  25  
  Hover                    2    | .   8   .   .   .   
  Device                   3    | .   .   .   6   8   
  Storage                  12   | .   14  14  11  9   
  Processor                14   | .   12  14  15  18  
  Energy Gun               10   | .   9   4   10  16  
  Energy Cannon            2    | .   .   9   1   .   
  Ballistic Gun            3    | .   12  .   .   .   
  Ballistic Cannon         3    | .   4   14  .   .   
  Slashing Weapon          4    | .   .   .   7   9   
Peak Build Rating          31   | 6   12  11  24  31  
  Average Rating           16   | 4   9   10  19  28  
  On Entrance              9    | .   6   11  10  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 13  14  16  26  36  
  Greatest Support         41   | 20  26  26  41  41  
  Greatest Overweight (x)  2    | 2   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   9   10  
  Most Carried             10   | 2   8   8   10  10  
  Average Carried          7    | .   6   7   7   8   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 2   8   7   5   10  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1185 | 85   510  73   417  100  
  Remotely                 70   | .    .    .    70   .    
Salvage Created            2697 | .    666  44   1252 735  
  Parts                    172  | .    47   4    81   40   
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  57   | .   16  4   24  13  
  Melee                    19   | .   .   .   8   11  
  Guns                     25   | .   13  1   9   2   
  Cannons                  11   | .   3   3   5   .   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          12   | .   6   .   5   1   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 2    | .   1   .   .   1   
  Watcher                  6    | .   2   .   2   2   
  Swarmer                  14   | .   3   4   7   .   
  Grunt                    31   | .   13  .   7   11  
  Duelist                  3    | .   .   .   3   .   
  Sentry                   9    | .   .   .   7   2   
Best Kill Streak           5    | .   5   2   4   5   
  Combat Bots Only         5    | .   5   2   4   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        326  | .    103  16   123  84   
  Missed                   83   | .    25   3    35   20   
Damage Taken               3155 | .    975  101  1145 934  
  Core                     593  | .    179  10   256  148  
  Absorbed by Shields      183  | .    .    .    .    183  
  Regen/Repaired (Parts)   159  | .    71   .    88   .    
Core Remaining (%)         53   | 100  .    24   36   .    
Volleys Fired              182  | .    76   10   75   21   
  Largest                  2    | .    2    2    2    2    
  Hottest                  165  | .    100  100  165  132  
Shots Fired                287  | .    142  17   91   37   
  Gun                      231  | .    128  2    64   37   
  Cannon                   53   | .    14   15   24   .    
  Launcher                 1    | .    .    .    1    .    
  Special                  2    | .    .    .    2    .    
  Kinetic                  115  | .    103  10   2    .    
  Thermal                  144  | .    31   7    69   37   
  Explosive                1    | .    .    .    1    .    
  Electromagnetic          27   | .    8    .    19   .    
  Robot Hit Streak         16   | .    16   2    10   7    
  Robot Miss Streak        8    | .    8    4    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           247  | .    98   6    87   56   
  Core Hits                91   | .    35   4    29   23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    1    .    7    1    
    Burn                   3    | .    1    .    2    .    
    Sever                  6    | .    .    .    5    1    
Melee Attacks              87   | .    10   .    37   40   
  Impact                   .    | .    .    .    .    .    
  Slashing                 77   | .    .    .    37   40   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            19   | .    10   .    5    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5141 | .    950  105  2348 1738 
  Guns                     1888 | .    779  13   726  370  
  Cannons                  580  | .    166  89   325  .    
  Explosions               103  | .    .    .    103  .    
  Melee                    2531 | .    .    .    1163 1368 
  Ramming                  39   | .    5    3    31   .    
  Kinetic                  749  | .    657  54   38   .    
  Thermal                  1498 | .    244  48   836  370  
  Explosive                103  | .    .    .    103  .    
  Electromagnetic          221  | .    44   .    177  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2531 | .    .    .    1163 1368 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    3    7    .    .    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           3    | .    .    3    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            125  | .    .    .    87   38   
  Projectiles              4    | .    .    .    4    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    121  | .    .    .    83   38   
Knockbacks                 2    | .    1    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  1    | .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             8    | .    4    1    3    .    
  Kicked                   8    | .    4    1    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        270  | .    219  115  226  270  
  Average Temperature      54   | .    49   41   38   92   
  Received Heat Transfer   1166 | .    414  .    276  476  
  Effects                  1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    
  Heat Transferred         3307 | .    643  111  1776 777  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             604  | .   242 230 604 453 
  Initial                  228  | .   .   50  11  228 
  Average                  249  | .   105 73  418 340 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         46   | 100 91  92  5   .   
  Level 1                  26   | .   8   7   36  68  
  Level 2                  26   | .   .   .   58  31  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   4   .   5   1   
  Investigation            7    | .   4   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           9    | .   1   .   2   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              106  | .   31  8   41  26  
  Peak Tracking Total      7    | .   6   3   6   7   
  Tactical Retreats        9    | .   2   2   3   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            5    | .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          24   | .   9   .   13  2   
  Terminals                14   | .   6   .   7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          5    | .   2   .   2   1   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                67   | .   21  .   41  5   
  Successful               39   | .   13  .   24  2   
  Failed                   28   | .   8   .   17  3   
    Catastrophic           9    | .   3   .   5   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   6   .   8   2   
  Terminals                40   | .   15  .   23  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   2   .   9   .   
  Recycling Units          11   | .   4   .   4   3   
  Scanalyzers              5    | .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   9   .   12  .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        6    | .   2   .   4   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             3    | .   2   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   6   .   
  Scan Component           5    | .   1   .   4   .   
  Repair                   3    | .   1   .   2   .   
Recycling Unit Hacks       6    | .   2   .   2   2   
  Report Inventory         5    | .   2   .   2   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   7   .   10  1   
  Full Trace Events        7    | .   2   .   5   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     117  | .   26  .   91  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              5    | .   5   .   .   .   
  Non-combat               5    | .   5   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        5    | .   5   .   .   .   
  no_distress              4    | .   4   .   .   .   
  find_recycling           1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      42   | .   .   42  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               45   | .   .   5   40  .   
  Total Damage             669  | .   .   84  585 .   
  Kills                    11   | .   .   2   9   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               4216 | 70   1210 756  1631 549  
Spaces Moved               2759 | 46   871  569  982  291  
  Core                     13   | 13   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2380 | 33   505  569  982  291  
  Wheels                   .    | .    .    .    .    .    
  Hover                    366  | .    366  .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   56   120  120  120  
  Average Speed            114  | 115  101  120  120  121  
  Slowest Speed            260  | 150  120  120  190  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       58   | 4    91   86   81   30   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 2    | .    .    .    2    .    
Terrain Destroyed          13   | .    .    .    13   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    
  AOE                      11   | .    .    .    11   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      3398 | 59   1062 626  1264 387  
  Wait                     199  | 6    52   38   97   6    
  Move                     2755 | 45   870  568  981  291  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  42   | 1    16   3    13   9    
  Fast Attach              17   | 6    5    .    3    3    
  Attach                   10   | .    3    .    6    1    
  Detach                   .    | .    .    .    .    .    
  Swap                     55   | 1    15   2    30   7    
  Drop                     43   | .    11   4    19   9    
  Fire                     182  | .    76   10   75   21   
  Melee                    87   | .    10   .    37   40   
  Ram                      .    | .    .    .    .    .    
  Kick                     8    | .    4    1    3    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 11)
  435 | -10/Materials | Discovered new exit (range 17)
  779 | -10/Materials | Repaired Lgt. Assault Rifle
  915 | -10/Materials | Discovered new exit (range 16)
  956 | -10/Materials | Discovered new exit (range 16)
 1028 | -10/Materials | Discovered new exit (range 3)
 1044 | -10/Materials | Build established: Scavenger-Mutant
 1090 | -10/Materials | Core integrity fell below 50%
 1281 | -10/Materials | Entered Mines
 1320 | -10/Mines     | Discovered new exit (range 8)
 1320 | -10/Mines     | Discovered new exit (range 9)
 1322 | -10/Mines     | Learned Materials trap positions
 1390 | -10/Mines     | Build established: Mutant
 1846 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1977 | -10/Mines     | Learned location of Zion (-7)
 2037 | -10/Mines     | Entered Materials
 2037 | -9/Materials  | Accompanied by 1 ally
 2037 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2038 | -9/Materials  | Loaded intel: 11 trap records
 2044 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2594 | -9/Materials  | Discovered new exit (range 16)
 2693 | -9/Materials  | Build established: Scavenger-Mutant
 2750 | -9/Materials  | Discovered new exit (range 13)
 2797 | -9/Materials  | Core integrity fell below 50%
 2845 | -9/Materials  | Discovered new exit (range 16)
 3098 | -9/Materials  | Discovered new exit (range 10)
 3214 | -9/Materials  | Repaired Carbon-fiber Leg
 3418 | -9/Materials  | Repaired Broken Axe?
 3502 | -9/Materials  | Discovered new exit (range 15)
 3668 | -9/Materials  | Entered another Materials area
 3668 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4187 | -8/Materials  | Build established: Mutant
 4217 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04188_ G-50 Soldier destroyed.
04188_ Field Laser destroyed.
04191_ K-01 Serf collects debris.
04193_ G-47 Trooper destroyed.
04193_ K-01 Serf collects debris.
04195_ Hadron Collector disabled.
04195_ U-05 Engineer lays Concrete.
04196_ K-01 Serf collects debris. <x2>
04196_ U-05 Engineer lays Concrete.
04197_ U-05 Engineer builds a Wall.
04198_ W-25 Informer destroyed.
04200_ K-01 Serf collects debris. <x2>
04203_ Acquired Hvy. Laser.
04203_ K-01 Serf collects debris. <x2>
04205_ Field Laser destroyed.
04207_ K-01 Serf collects debris. <x2>
04209_ Rnf. Deuterium Engine destroyed.
04209_ Critical hit (Burn: +37).
04211_ Carbon-fiber Leg destroyed.
04212_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             5

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed
   Imp. Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoMolecularCorpse
  Manual?         0
Play Time         00:52:21
  Cumulative      21.4 hours
  Start           2024.08.13 @ 23:02:34
  End             2024.08.14 @ 00:22:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           1
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d544855f-8e65-41fb-8a91-0284520a0a4d