Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.12 @ 00:43:47 Player: Lunatic Blue Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (117) 585 Value Destroyed (4368) 4368 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 12895 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 799 Met Data Miner 300 Friendly Fire -869 Cogmind --------- Core Integrity 855/1300 Matter 0/300 Energy 100/100 System Corruption 31% Temperature Cool (21) Movement Core (600) Ox11 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Treads Improved Treads Advanced Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Improved Salvage Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating > --- WEAPON (6) ------- Phase Gun Hypervelocity Coil Gun Heavy Gauss Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Improved Titanium Leg Improved Terrain Scanner Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Layered Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Makeshift Shrapnel Gun Coil Gun Mass Driver Mass Driver RU-N14's Throwing Claymores > --- INVENTORY -------- Micro Nuclear Core Advanced Heat Sink Improved Terrain Scanner Improved Light Armor Plating Long-range Tractor Beam Antimatter Cannon Heavy Rocket Launcher Smartbomb Launcher RU-N14's Throwing Claymores [Rating: 94] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . 2 Utility 5 | . . . . . 2 1 . . . . . . . . . . . 2 . Weapon 4 | . . . . . . . . . . . . 2 . . . . 2 . . Parts Attached 195 | 6 5 2 . 7 28 17 . 14 7 2 4 9 10 1 9 7 51 16 . Power 22 | 1 2 . . . 2 3 . 2 1 . 1 2 1 . . 1 5 1 . Engine 14 | 1 2 . . . 1 2 . 1 1 . 1 1 1 . . 1 2 . . Core 8 | . . . . . 1 1 . 1 . . . 1 . . . . 3 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 46 | 2 2 . . 4 8 3 . 3 1 . 1 . 5 . . 2 11 4 . Treads 5 | . . . . . 2 . . . . . . . . . . . . 3 . Leg 35 | 2 2 . . 2 4 3 . 3 1 . 1 . 5 . . 2 10 . . Wheel 5 | . . . . 2 2 . . . . . . . . . . . 1 . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 41 | 1 . . . . 6 2 . 5 1 . . 2 . 1 1 2 14 6 . Device 18 | . . . . . 2 1 . 3 . . . . . . . 2 8 2 . Storage 6 | 1 . . . . 2 . . . . . . 2 . . . . 1 . . Processor 5 | . . . . . 1 1 . 1 . . . . . . 1 . . 1 . Hackware 3 | . . . . . . . . 1 . . . . . . . . 1 1 . Protection 9 | . . . . . 1 . . . 1 . . . . 1 . . 4 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 1 2 . 3 12 9 . 4 4 2 2 5 4 . 8 2 21 5 . Energy Gun 21 | 2 . 1 . . 7 7 . . . . . . 1 . 1 . . 2 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 44 | . 1 1 . 1 4 2 . 4 2 2 1 4 2 . 7 1 11 1 . Ballistic Cannon 7 | . . . . . . . . . . . . 1 . . . . 4 2 . Launcher 9 | . . . . 2 1 . . . 2 . 1 . 1 . . . 2 . . Special Weapon 4 | . . . . . . . . . . . . . . . . 1 3 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 1 . . . . . 1 . . 1 2 1 . . Corrupted Parts 5 | . . . . . . . . 1 . . . . . . . . . 4 . System Corruption 41 | . . . . . . . . 5 . . . . . . . . . 36 . Parts Lost 65 | . 1 2 . 5 3 3 6 . 1 . 1 . 1 1 . 3 33 3 2 Power 13 | . 1 . . 1 . 2 2 . . . 1 . . . . 1 4 . 1 Propulsion 19 | . . . . 2 2 . 2 . 1 . . . 1 . . . 10 1 . Utility 14 | . . . . 1 1 . 2 . . . . . . 1 . 2 6 . 1 Weapon 19 | . . 2 . 1 . 1 . . . . . . . . . . 13 2 . Highest Loss Streak 16 | . 1 2 . 3 1 3 6 . 1 . 1 . 1 1 . 2 16 2 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 89 | . 85 84 85 77 81 99 56 92 98 85 99 99 99 100 99 98 89 29 58 Engine 7 | . 14 14 14 10 2 13 5 3 7 7 14 7 6 6 6 12 5 . . Core 3 | . . . . . 6 1 . 4 7 7 . 4 6 6 6 . 4 2 3 Treads 1 | . . . . . 8 . . . . . . . . . . . . 7 14 Leg 23 | . 28 28 28 26 9 30 15 30 28 30 30 26 25 26 26 26 21 . . Device 3 | . . . . . 9 15 5 5 . . . . . . . 4 3 3 9 Storage 6 | . 14 14 14 12 5 7 7 7 7 7 7 6 6 6 6 6 4 . . Processor 9 | . . . . . 8 15 15 23 15 15 15 13 13 13 13 10 4 1 4 Hackware 3 | . . . . . . . . 1 7 7 7 6 6 6 6 6 3 1 2 Protection 3 | . . . . . 6 . . . 7 7 7 6 6 6 6 3 3 3 9 Energy Gun 4 | . 21 14 14 12 15 14 6 . . . . . . . . . . 2 4 Ballistic Gun 16 | . 6 13 14 10 2 . . 15 14 1 14 25 25 26 25 26 24 2 4 Naked Turns 85 | . . . . . . . . . . . . . . . . . 45 40 . Heaviest Build 102 | 14 14 13 13 16 40 38 36 39 50 50 50 61 66 64 60 62 102 40 40 Greatest Support 88 | 20 20 20 20 20 40 70 70 44 64 64 64 64 64 54 54 70 88 76 76 Greatest Overweight (x) 3 | 1 . . . . 2 . . 1 . . . . 1 1 1 . 3 3 . Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 15 15 15 15 20 15 15 15 15 15 5 5 Average Capacity 12 | 7 8 8 8 7 10 15 15 15 15 15 15 15 15 15 15 15 14 5 5 Most Carried 15 | 3 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 4 4 Average Carried 11 | 1 4 7 8 7 8 13 15 12 14 15 14 14 14 14 14 14 12 4 4 Final Capacity 15 | 8 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 3 8 8 8 5 15 15 15 15 15 15 14 15 15 15 15 15 4 4 4 Class Distribution -------------------- 28% | Scavenger-Gunner 27% | Mutant 20% | Scavenger-Mutant 11% | Scavenger-Executioner 6% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Mutant | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Matter Collected 4007 | 183 154 25 . 31 340 210 . 167 326 . 130 382 377 37 43 222 1236 144 . Remotely 487 | . . . . . . . . . . . . . . . . 46 441 . . Salvage Created 4747 | . 216 42 . 36 839 507 . 280 149 . 202 415 268 26 . 381 1237 149 . Parts 210 | . 10 6 . 4 39 16 . 13 4 . 9 13 19 2 . 15 54 6 . Haulers Intercepted 5 | . . . . . 2 . . 2 . . . 1 . . . . . . . Recyclers Shooed 4 | . . . . . 2 . . . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 8 . 10 . 17 3 . 16 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 92 | . 7 2 . 6 15 5 . 4 4 . 6 2 4 1 . 6 28 2 . Guns 57 | . 7 2 . 1 11 3 . 4 . . 2 2 2 1 . 4 18 . . Cannons 4 | . . . . . . . . . . . . . . . . 1 2 1 . AOE 28 | . . . . 5 3 . . . 4 . 4 . 2 . . 1 8 1 . Classes Destroyed 17 | . 2 1 . 1 5 3 . . . . . 1 1 . . . 3 . . Worker 3 | . . . . . 1 . . . . . . 1 . . . . 1 . . Tunneler 4 | . . 1 . . 2 . . . . . . . . . . . 1 . . Hauler 5 | . . . . . 2 . . 2 . . . 1 . . . . . . . Recycler 6 | . . . . . 1 2 . 1 . . . 1 . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . . . . . . 2 . . Operator 2 | . . . . . . 1 . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . . . . . . 1 . . . . 1 . . Swarmer 25 | . 3 2 . 4 3 . . 4 . . 2 . 1 1 . . 5 . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . Grunt 35 | . 4 . . . 10 1 . . 4 . 4 . 1 . . 2 9 . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 7 | . . . . . 1 2 . . . . . 2 . . . . 1 1 . Hunter 7 | . . . . . . 1 . . . . . . . . . 2 4 . . Programmer 10 | . . . . . . 1 . . . . . . 1 . . 2 5 1 . Heavy 2 | . . . . . . . . . . . . . . . . . 2 . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . Mutant 2 | . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 9 | . 3 2 . 4 5 2 . 5 2 . 4 2 3 1 . 3 9 1 . Combat Bots Only 6 | . 3 2 . 4 4 2 . 4 2 . 4 1 2 1 . 3 6 1 . Max Kills in Single Turn 4 | . 1 1 . 4 3 1 . 1 2 . 2 1 2 1 . 2 3 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 3 . . . 2 . 2 . 2 . . 1 2 1 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Damage Taken 12631 | . 580 54 . 591 893 492 148 364 407 . 338 206 154 72 . 497 6087 813 935 Core 2382 | . 134 8 . 74 155 76 . 44 78 . 52 5 11 12 . 109 872 307 445 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 78 | . . . . . . . . . . . . . . . . . . . 78 Core Remaining (%) 59 | 100 . . . 13 71 . . . . . 64 . . . . 83 12 73 . Volleys Fired 310 | . 40 13 . 6 60 25 . 18 12 . 7 16 16 2 . 10 79 6 . Largest 6 | . 2 2 . 2 2 2 . 2 2 . 2 4 4 4 . 4 6 3 . Hottest 203 | . 100 70 . 83 112 111 . 56 56 . 56 111 111 111 . 129 203 184 . Shots Fired 787 | . 80 20 . 10 119 49 . 35 17 . 12 64 60 8 . 38 266 9 . Gun 728 | . 80 20 . 7 118 49 . 35 13 . 9 64 59 8 . 37 222 7 . Cannon 23 | . . . . . . . . . . . . . . . . . 21 2 . Launcher 21 | . . . . 3 1 . . . 4 . 3 . 1 . . . 9 . . Special 15 | . . . . . . . . . . . . . . . . 1 14 . . Kinetic 540 | . 32 7 . 3 17 10 . 35 13 . 9 64 59 8 . 37 242 4 . Thermal 186 | . 48 13 . 4 101 18 . . . . . . . . . . 1 1 . Explosive 36 | . . . . 3 1 . . . 4 . 3 . 1 . . 1 23 . . Electromagnetic 25 | . . . . . . 21 . . . . . . . . . . . 4 . Robot Hit Streak 19 | . 9 3 . 5 15 8 . 10 5 . 8 6 19 2 . 4 13 7 . Robot Miss Streak 10 | . 5 5 . 3 3 2 . 2 5 . 1 3 4 5 . 3 10 1 . Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . 1 . . Secondary Targets 10 | . 1 . . . 2 . . 2 . . . . . . . . 5 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . . . . . . . 1 . . Shots Hit Robots 455 | . 50 7 . 5 84 30 . 26 10 . 9 35 36 3 . 15 138 7 . Core Hits 244 | . 16 3 . 9 33 12 . 12 16 . 9 18 17 1 . 13 81 4 . Critical Kills 2 | . . . . . . . . 1 . . . 1 . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . . . . . 1 . . . . . 3 . . Critical Strikes 17 | . 3 . . . 6 1 . 1 . . 1 1 . . . . 3 1 . Burn 9 | . 2 . . . 6 1 . . . . . . . . . . . . . Destroy 7 | . 1 . . . . . . 1 . . 1 1 . . . . 3 . . Blast 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13332 | . 521 89 . 337 1592 623 . 446 595 . 586 815 965 60 . 737 5585 237 144 Guns 8310 | . 521 89 . 41 1430 561 . 436 141 . 123 815 822 60 . 474 2694 103 . Cannons 403 | . . . . . . . . . . . . . . . . . 322 81 . Explosions 4144 | . . . . 293 162 62 . . 454 . 463 . 143 . . 230 2301 36 . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 182 | . . . . 3 . . . 10 . . . . . . . . 8 17 144 Kinetic 6360 | . 205 . . 15 100 105 . 436 141 . 123 815 822 60 . 474 2983 81 . Thermal 2245 | . 316 89 . 26 1330 288 . . . . . . . . . . 171 25 . Explosive 3908 | . . . . 293 162 . . . 454 . 463 . 143 . . 230 2163 . . Electromagnetic 344 | . . . . . . 230 . . . . . . . . . . . 114 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 293 | . . . . . . . . . . . . . . . . 33 260 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . 8 . 3 12 17 17 17 17 . . . . 2 7 40 31 Average Corruption 9 | . . . . 8 . 2 10 13 17 17 17 . . . . 1 4 22 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . 8 . . Effects 124 | . . . . 1 . 9 4 17 17 4 11 . . . . 3 42 11 5 Message Errors 24 | . . . . . . 1 . 2 2 1 1 . . . . 1 12 3 1 Matter Fused 31 | . . . . . . 4 1 6 4 . 3 . . . . . 9 2 2 Heat Flow Errors 13 | . . . . 1 . . 1 1 1 1 2 . . . . 1 5 . . Energy Discharges 18 | . . . . . . . 1 2 4 . 1 . . . . 1 8 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 18 | . . . . . . 1 1 3 . 2 3 . . . . . 4 3 1 Data Loss (major) 7 | . . . . . . 2 . 1 2 . . . . . . . . 1 1 Misfires 6 | . . . . . . . . . 1 . 1 . . . . . 3 1 . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 5 | . . . . . . 1 . 1 3 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 125 | . . . . . . . . . . . . . . . . 8 91 26 . Projectiles 7 | . . . . . . . . . . . . . . . . . 7 . . Explosions 118 | . . . . . . . . . . . . . . . . 8 84 26 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 434 | . . . . 58 . . . . 81 . 53 . . . . . 62 36 144 Shots 10 | . . . . 2 . . . . 2 . 3 . . . . . 2 1 . Rammed 4 | . . . . . . . . . . . . . . . . . . 4 . Targets Rammed 10 | . . . . 2 . . . 2 . . . . . . . . 2 4 . Kicked 6 | . . . . 2 . . . 2 . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 512 | . 316 70 . 192 337 16 234 60 288 202 270 285 260 106 . 227 512 4 . Average Temperature 123 | . 137 32 . 51 135 9 117 36 120 105 111 90 82 59 . 75 163 4 . Received Heat Transfer 1856 | . 243 . . . 459 48 . . 162 . 63 60 38 18 . 105 510 54 96 Effects 17 | . 1 . . . 1 . . . 2 . . . . . . . 13 . . Shutdowns 7 | . 1 . . . . . . . . . . . . . . . 6 . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . 2 . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . . . Parts Melted 14 | . 2 2 . . 6 4 . . . . . . . . . . . . . Heat Transferred 5504 | . 1073 259 . 74 3256 605 . . . . . . . . . . 200 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Peak Influence 633 | . 338 161 . 178 336 248 84 233 . . . 302 . . . . 633 385 201 Initial 247 | . . 131 . . 57 152 69 27 . . . 105 . . . . 18 247 201 Average 144 | . 149 95 . 62 168 179 54 126 . . . 212 . . . . 104 346 195 Maximum Alert Level 2 | . 1 . . . 1 1 . 1 . . . 1 . . . . 2 1 1 Low Security (%) 67 | 100 60 100 . 100 52 52 100 68 . . . 39 . . . . 84 . 39 Level 1 30 | . 39 . . . 47 47 . 31 . . . 60 . . . . 9 100 60 Level 2 1 | . . . . . . . . . . . . . . . . . 5 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . . . 3 6 . 3 . . . 1 . . . . 13 1 1 Investigation 8 | . 2 . . . 2 1 . . . . . . . . . . 2 . 1 Extermination 4 | . . . . . . 1 . . . . . . . . . . 3 . . Reinforcement 15 | . . . . . 1 1 . 3 . . . 1 . . . . 8 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 2 . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . 2 . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Distress Signals 4 | . . . . . 1 1 . . . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 160 | . 14 3 . 8 17 8 5 6 11 . 6 9 12 3 . 10 43 4 1 Peak Tracking Total 8 | . 6 3 . 4 5 3 6 4 4 . 4 2 5 3 . 3 8 3 4 Tactical Retreats 13 | . 4 . . 1 2 1 . 1 . . . . . . . . 3 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Traps Triggered 6 | . . . . . . 1 . 1 . . . . . . . . 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Disabled 16 | . . . . . . . . . . . . 1 1 . . . 14 . . Max in Single Turn 9 | . . . . . . . . . . . . . 1 . . . 9 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Accessed 33 | . 3 . 2 . 5 3 . 2 . 4 . 5 . 1 . . 5 2 1 Terminals 14 | . 1 . . . 4 1 . 2 . . . 2 . . . . 3 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 . . Recycling Units 4 | . 2 . . . 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . 2 . . . . . 1 1 Total Hacks 87 | . 5 . 2 . 11 6 . 4 . 28 . 13 . 1 . . 11 3 3 Successful 53 | . 3 . 2 . 4 1 . 3 . 28 . 4 . 1 . . 6 1 . Failed 34 | . 2 . . . 7 5 . 1 . . . 9 . . . . 5 2 3 Catastrophic 10 | . . . . . . 3 . 1 . . . 2 . . . . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 23 | . 5 . 1 . 8 . . 2 . . . 5 . . . . . 2 . Terminals 34 | . 3 . . . 10 2 . 4 . . . 8 . . . . 5 2 . Fabricators 4 | . . . . . . . . . . . . . . . . . 4 . . Repair Stations 4 | . . . . . . . . . . . . 2 . . . . 2 . . Recycling Units 4 | . 2 . . . 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 3 . . . . . 3 . . . . . 1 3 Terminal Hacks 44 | . 1 . 2 . 3 1 . 3 . 28 . 3 . 1 . . 2 . . Record 13 | . . . 2 . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 . . 1 . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 3 . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . 2 . . . 1 . . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . . . 4 3 . 1 . . . 4 . . . . 5 2 1 Full Trace Events 4 | . . . . . 1 1 . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 3 . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . 11 . . . . 14 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . 12 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total Allies 8 | . . . . . . . . 3 . . 1 . 4 . . . . . . Largest Group 4 | . . . . . . . . 3 3 . 1 1 4 4 4 4 1 . . Highest-Rated Group 189 | . . . . . . . . 93 93 . 96 96 189 183 183 183 32 . . Highest-Rated Ally 96 | . . . . . . . . 31 31 . 96 96 96 89 89 89 32 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 119 | . . . . . . . . . 30 . 3 13 39 4 . 28 2 . . Total Damage 2477 | . . . . . . . . . 468 . 139 285 830 111 . 578 66 . . Kills 23 | . . . . . . . . . 6 . 1 2 7 2 . 4 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 2 . 2 . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Turns Passed 10579 | 58 345 606 470 256 761 696 99 473 347 112 289 412 930 444 1232 405 2029 349 266 Spaces Moved 6479 | 40 175 474 392 182 346 456 78 316 247 93 224 293 467 234 659 302 1019 389 93 Core 179 | 3 . . . . . . . . . . . . . . . . 92 84 . Treads 369 | . . . . . 160 . . . . . . . . . . . . 116 93 Legs 5717 | 37 175 474 392 181 174 456 78 316 247 93 224 293 467 234 659 302 915 . . Wheels 25 | . . . . 1 12 . . . . . . . . . . . 12 . . Hover 189 | . . . . . . . . . . . . . . . . . . 189 . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 100 95 120 125 103 110 117 117 117 110 185 105 105 50 40 155 Average Speed 136 | 117 120 120 120 119 144 126 128 117 114 117 117 117 179 185 184 111 149 78 155 Slowest Speed 240 | 120 120 120 120 120 240 127 130 200 117 117 117 117 192 185 185 112 195 200 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 31 93 76 44 25 10 72 11 51 68 47 10 57 41 79 49 37 11 3 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 8 | . 2 1 . . 1 . . . . 1 . . . . 2 1 . . . Known Exits Taken 12 | . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 5 | . . 1 . . . . . . . . . . 2 1 1 . . . . Spaces Dug 14 | . . . . . . . . . . . . . 14 . . . . . . Terrain Destroyed 303 | . . . . 31 12 8 . . 51 . 27 1 16 . . 14 143 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . . . . 1 2 . . 1 20 . . AOE 279 | . . . . 31 12 8 . . 51 . 27 . 14 . . 13 123 . . Terrain Rammed 33 | . . . . . . . . . . . . . . . . . . . 33 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total 7533 | 48 235 492 391 210 496 539 77 389 291 96 238 331 529 243 681 350 1357 414 126 Wait 314 | . 13 3 . 7 16 12 . 33 22 . 4 4 3 2 . 19 176 . . Move 6461 | 39 174 473 391 181 345 456 77 315 246 92 223 292 466 233 658 301 1018 388 93 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 89 | 3 2 1 . 3 26 14 . 5 2 . . 4 4 3 3 7 12 . . Fast Attach 78 | 6 1 1 . 1 13 4 . 4 . 2 . 4 2 . 5 1 18 16 . Attach 60 | . 1 1 . 2 10 6 . 7 2 . 1 2 2 1 . 3 22 . . Detach 5 | . 1 . . . . . . . . . . . . . . . 4 . . Swap 57 | . 3 . . 4 5 7 . 3 5 . 3 3 6 . 4 3 11 . . Drop 94 | . . . . 4 21 15 . 2 2 2 . 6 8 2 11 6 15 . . Fire 310 | . 40 13 . 6 60 25 . 18 12 . 7 16 16 2 . 10 79 6 . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 35 | . . . . . . . . . . . . . . . . . . 2 33 Kick 6 | . . . . 2 . . . 2 . . . . . . . . 2 . . Crush 2 | . . . . . . . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . 22 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 12) 59 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 365 | -10/Materials | Core integrity fell below 50% 404 | -10/Materials | Entered Mines 429 | -10/Mines | Met a Derelict bent on vengeance 556 | -10/Mines | Learned location of Zion (-6) 629 | -10/Mines | Discovered new exit (range 10) 986 | -10/Mines | Discovered new exit (range 12) 1005 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1005 | -10/Mines | Discovered new exit (range 5) 1010 | -10/Mines | Entered Exiles 1010 | -10/Exiles | Found Exiles lab abandoned 1467 | -10/Exiles | Discovered new exit (range 14) 1480 | -10/Exiles | Entered Mines 1504 | -9/Mines | Found a hidden stash of uninstalled traps 1532 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1558 | -9/Mines | Assembled infested the area 1559 | -9/Mines | Learned Materials garrison access intel 1694 | -9/Mines | Discovered new exit (range 9) 1713 | -9/Mines | Crushed by falling debris 1713 | -9/Mines | Core integrity fell below 20% 1736 | -9/Mines | Entered Materials 1736 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1737 | -8/Materials | Loaded intel: 1 garrison access location 1744 | -8/Materials | Lost 3 parts (1n1u1w) 2176 | -8/Materials | Discovered new exit (range 16) 2305 | -8/Materials | Build established: Scavenger-Mutant 2496 | -8/Materials | Identified exit to Factory 2497 | -8/Materials | Entered Factory 2497 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2544 | -7/Factory | Garrison activated, responded to threat 2584 | -7/Factory | Lost 3 parts (2p1w) 3193 | -7/Factory | Sucked down chute 3193 | -7/Factory | Entered Waste 3205 | -7/Waste | Spotted C-40 Crusher 3208 | -7/Waste | EMP discharged 3208 | -7/Waste | System corruption reached 10% 3209 | -7/Waste | Spotted C-40 Crusher 3217 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3226 | -7/Waste | Spotted C-40 Crusher 3234 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3234 | -7/Waste | Spotted C-40 Crusher 3235 | -7/Waste | Spotted C-40 Crusher 3240 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3244 | -7/Waste | Spotted C-40 Crusher 3271 | -7/Waste | Lost 6 parts (2p2n2u) 3281 | -7/Waste | Discovered new exit (range 10) 3291 | -7/Waste | Identified exit to Factory 3292 | -7/Waste | Entered Factory 3524 | -7/Factory | Build established: Mutant 3657 | -7/Factory | Allied Derelicts emerged from ambush trap array 3666 | -7/Factory | Identified exit to Storage 3666 | -7/Factory | Identified exit to Lower Caves 3765 | -7/Factory | Entered Lower Caves 3765 | -7/Lower Caves | Accompanied by 3 allies 3975 | -7/Lower Caves | Identified exit to Lower Caves 4017 | -7/Lower Caves | Encountered a Warlord checkpoint 4022 | -7/Lower Caves | Spotted B-75 Beast 4051 | -7/Lower Caves | Learned 4 Factory zone layouts 4056 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4058 | -7/Lower Caves | Identified exit to Data Miner 4112 | -7/Lower Caves | Entered Data Miner 4113 | -7/Data Miner | Discovered new exit (range 6) 4136 | -7/Data Miner | Met Data Miner 4168 | -7/Data Miner | Learned location of Section 7 (-2) 4168 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4179 | -7/Data Miner | Received God Mode back door access code from Data Miner 4223 | -7/Data Miner | Identified exit to Proximity Caves 4224 | -7/Data Miner | Entered Proximity Caves 4264 | -6/Proximity Caves | Build established: Scavenger-Mutant 4304 | -6/Proximity Caves | Learned Factory terminal intel 4338 | -6/Proximity Caves | Identified exit to Factory 4442 | -6/Proximity Caves | Escorted by Enhanced Grunt 4513 | -6/Proximity Caves | Entered Factory 4513 | -6/Factory | Accompanied by 1 ally 4513 | -6/Factory | Evolved 2 slots: Weapon x2 4515 | -6/Factory | Loaded intel: 25 terminal locations 4850 | -6/Factory | Identified exit to Lower Caves 4901 | -6/Factory | Build established: Gunner 4925 | -6/Factory | Entered Lower Caves 4925 | -6/Lower Caves | Accompanied by 1 ally 5010 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5189 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5331 | -6/Lower Caves | Build established: Scavenger-Gunner 5559 | -6/Lower Caves | Encountered a Warlord checkpoint 5663 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5769 | -6/Lower Caves | Discovered new exit (range 11) 5850 | -6/Lower Caves | Identified exit to Lower Caves 5855 | -6/Lower Caves | Entered another Lower Caves area 5855 | -6/Lower Caves | Accompanied by 4 allies 5884 | -6/Lower Caves | Encountered a Warlord checkpoint 6282 | -6/Lower Caves | Discovered new exit (range 5) 6297 | -6/Lower Caves | Identified exit to Zion 6299 | -6/Lower Caves | Entered Zion 6299 | -6/Zion | Accompanied by 4 allies 6385 | -6/Zion | Discovered new exit (range 16) 6419 | -6/Zion | Found Prototype Energy Gun 6419 | -6/Zion | Identified Storm Laser 6908 | -6/Zion | Learned location of 1 exit from Lower Caves 6945 | -6/Zion | Given the Hacking Drone Bay 7330 | -6/Zion | Found Prototype Special Weapon 7334 | -6/Zion | Found Prototype Special Weapon 7529 | -6/Zion | Identified exit to Proximity Caves 7531 | -6/Zion | Entered Proximity Caves 7531 | -5/Proximity Caves | Accompanied by 4 allies 7780 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x2) 7899 | -5/Proximity Caves | Discovered new exit (range 15) 7918 | -5/Proximity Caves | Identified exit to Factory 7936 | -5/Proximity Caves | Entered Factory 7936 | -5/Factory | Accompanied by 1 ally 7936 | -5/Factory | Evolved 2 slots: Weapon x2 8246 | -5/Factory | Build established: Scavenger-Executioner 8503 | -5/Factory | Lost 4 parts (1p2n1w) 8925 | -5/Factory | Cargo convoy interrupted 8943 | -5/Factory | Incoming assault squad redirected 9048 | -5/Factory | Incoming investigation squad redirected 9134 | -5/Factory | Fabricated Mass Driver (x2) 9449 | -5/Factory | Discovered new exit (range 9) 9498 | -5/Factory | Lost 4 parts (1p1n1u1w) 9511 | -5/Factory | Identified exit to Factory 9660 | -5/Factory | Discovered exit to Factory (range 15) 9713 | -5/Factory | Lost 3 parts (3w) 9779 | -5/Factory | Lost 4 parts (2u2w) 9859 | -5/Factory | Core integrity fell below 50% 9920 | -5/Factory | Released all parts (3) 9934 | -5/Factory | Core integrity fell below 20% 9950 | -5/Factory | Lost 16 parts (2p6n3u5w) 9954 | -5/Factory | Discovered exit to Factory (range 7) 9965 | -5/Factory | Entered another Factory area 9965 | -4/Factory | Evolved 2 slots: Utility x2 10029 | -4/Factory | Spotted B-86 Titan 10151 | -4/Factory | System corruption reached 10% 10199 | -4/Factory | System corruption reached 30% 10225 | -4/Factory | Discovered new exit (range 10) 10292 | -4/Factory | Discovered new exit (range 15) 10314 | -4/Factory | Entered Research 10314 | -3/Research | Evolved 2 slots: Propulsion x2 10449 | -3/Research | Build established: Scavenger-Tank 10480 | -3/Research | System corruption reached 10% 10569 | -3/Research | System corruption reached 30% 10580 | -3/Research | Self-destructed Last Messages --------------- 10525_ Slammed into Wall. 10532_ Broken Mic. Fission Core destroyed. 10532_ System corrupted by crushing effect (+3). 10532_ Destabilizing: System corrupted (+2). 10538_ Slammed into Wall. 10538_ Destabilizing: System corrupted (+2). 10539_ System corrupted: Matter fused (-5). 10544_ Slammed into Wall. 10550_ ALERT: All DSF locations entering lockdown mode. 10550_ Slammed into Wall. 10550_ Destabilizing: System corrupted (+1). 10556_ Slammed into Wall. 10556_ Destabilizing: System corrupted (+2). 10556_ Destabilizing: Core damaged (-13). 10560_ System corrupted: Substantial component data lost. 10562_ Slammed into Wall. 10568_ Destabilizing: System corrupted (+2). 10574_ Slammed into Wall. 10574_ Destabilizing: Core damaged (-39). 10574_ Destabilizing: Core damaged (-52). Map ----- +----------------------------------------------------+ | ?????????# ??? ??????#?????????????????????????? | | ?????????# ?"" ???? #?????????????????????????? | | ?????????# "R "??? #?????????????????????????? | | ?????????# """ """ #?????????????????????????? | | ?????????# "" """ #?????????????????????????? | | ?????????# """ #?????????????????????????? | | ?????????# """ #?????????????????????????? | | ?????????? ??????????????????????????? | | ######?????? ????????????????????????????? | | #???????? ??????????????????????????????? | | #???????###+##??????????????????????????????? | | ######### ##############?????????????????? | | # + # = [ #?????????????????? | | # # # #?????????????????? | | # + + [ #?????????????????? | | # ?#### # #?????????????????? | | ??# ????# # #?????????????????? | | +############# ######################?????????? | | #?????????? | | #?????????? | | #?????????? | | #?????????? | | +###### #################g###### #?????????? | | ## #????????????# #??????????????? | | ! ## #????????????# #??????????????? | | ## #????????????#@= #??????????????? | | ## #????????????# #??????????????? | | """ ## #????????????# " " #??????????????? | | """ ## #????????????# ""G"" #??????????????? | | """ ## #????????????# #??????????????? | | ## #????????????# #??????????????? | | ## #????????????###########??????????????? | | ####### #?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ""?????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Angular Momentum Engine | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Lance | -6/Zion | Archive Drone Bay | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Mass Driver | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Mass Driver | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointHardcellReconstructor Manual? 0 Play Time 01:11:54 Cumulative 139.7 hours Start 2022.12.11 @ 23:28:35 End 2022.12.12 @ 00:43:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d40357-6be9-4414-9fbf-4cfc24ddd603