Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.08 @ 20:26:47 Player: mrbill82 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1831) 1831 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1211) 1211 TOTAL SCORE: 5607 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 241 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 289/290 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Signal Interpreter Relay Coupler [Sentry] (18) > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Reinforced Deuterium Engine Cryofiber Web Coil Gun Advanced Assault Cannon Heavy Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Advanced Signal Interpreter Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Laser Katana > --- INVENTORY -------- Light Nuclear Core Cryofiber Web Gatling Laser Minigun Coil Gun Advanced Assault Cannon Heavy Rocket Launcher Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Sentry] Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon . | . . . . . . . Parts Attached 74 | 6 7 13 10 17 16 5 Power 9 | 1 1 1 . 2 4 . Engine 5 | 1 1 1 . . 2 . Core 4 | . . . . 2 2 . Reactor . | . . . . . . . Propulsion 23 | 2 2 6 1 5 4 3 Treads . | . . . . . . . Leg 20 | 2 2 6 1 5 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 11 | 1 2 2 3 . 3 . Device 5 | . . 2 2 . 1 . Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 1 . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 31 | 2 2 4 6 10 5 2 Energy Gun 15 | 2 2 2 4 3 2 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . . 2 1 2 1 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 3 . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . . 1 5 8 10 5 Power 1 | . . . . 1 . . Propulsion 13 | . . . 1 4 5 3 Utility 3 | . . . 1 . 2 . Weapon 12 | . . 1 3 3 3 2 Highest Loss Streak 6 | . . 1 5 6 5 3 Average Slot Usage (%) 90 | . 95 99 91 88 93 52 Engine 6 | . 14 11 9 1 2 9 Core 3 | . . . . 7 6 . Leg 27 | . 28 33 29 26 32 . Device 6 | . . 10 8 9 8 . Storage 10 | . 14 11 9 9 9 9 Processor 13 | . 11 11 18 18 9 9 Hackware 2 | . . . . . 9 9 Energy Gun 12 | . 27 18 7 8 6 3 Ballistic Gun 3 | . . 2 6 6 1 6 Special Melee Weapon 1 | . . . . 1 5 . Naked Turns . | . . . . . . . Heaviest Build 30 | 13 16 17 18 23 30 27 Greatest Support 52 | 20 26 39 52 40 40 8 Greatest Overweight (x) 9 | 1 . . . 3 9 8 Average Overweight (x) . | . . . . . . 5 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 Most Carried 8 | 3 8 8 7 8 8 7 Average Carried 6 | 1 5 7 4 7 7 6 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 3 8 8 6 7 7 6 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Mutant 16% | Skirmisher 7% | Commander-Skirmisher 4% | Scavenger-Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1233 | 250 80 323 159 250 130 41 Remotely . | . . . . . . . Salvage Created 1984 | . 393 312 246 434 558 41 Parts 104 | . 15 22 14 22 24 7 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 41 | . 5 6 6 10 11 3 Melee 7 | . . . . . 7 . Guns 29 | . 4 6 3 9 4 3 AOE 4 | . . . 3 1 . . Classes Destroyed 9 | . 4 4 1 . . . Worker 1 | . . 1 . . . . Builder 1 | . . . 1 . . . Hauler 2 | . 1 1 . . . . Recycler 1 | . 1 . . . . . Watcher 3 | . 2 1 . . . . Swarmer 7 | . . 2 . 2 . 3 Grunt 24 | . 5 2 5 4 8 . Brawler 1 | . . 1 . . . . Sentry 9 | . . 1 1 4 3 . Best Kill Streak 4 | . 3 4 4 4 3 2 Combat Bots Only 4 | . 2 3 3 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 3273 | . 226 258 687 793 938 371 Core 627 | . 47 30 87 167 152 144 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 81 92 . . . . Volleys Fired 129 | . 29 28 16 36 12 8 Largest 2 | . 2 2 2 2 1 1 Hottest 110 | . 100 90 95 110 80 25 Shots Fired 209 | . 58 51 29 51 12 8 Gun 202 | . 58 51 23 50 12 8 Cannon . | . . . . . . . Launcher 7 | . . . 6 1 . . Special . | . . . . . . . Kinetic 42 | . . 6 10 18 . 8 Thermal 154 | . 58 45 13 26 12 . Explosive 7 | . . . 6 1 . . Electromagnetic 6 | . . . . 6 . . Robot Hit Streak 15 | . 15 14 8 9 7 8 Robot Miss Streak 4 | . 3 4 3 2 2 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 181 | . 43 38 22 29 42 7 Core Hits 100 | . 17 16 26 18 20 3 Critical Hits 2 | . . . . . 2 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 32 | . . . . . 32 . Impact . | . . . . . . . Slashing 26 | . . . . . 26 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3188 | . 507 366 568 577 1050 120 Guns 2015 | . 507 366 240 490 292 120 Cannons . | . . . . . . . Explosions 414 | . . . 327 87 . . Melee 755 | . . . . . 755 . Ramming 4 | . . . 1 . 3 . Kinetic 385 | . . 6 70 189 . 120 Thermal 1654 | . 507 360 170 325 292 . Explosive 327 | . . . 327 . . . Electromagnetic 63 | . . . . 63 . . Impact . | . . . . . . . Slashing 755 | . . . . . 755 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . . . . 45 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 45 | . . . . . 45 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 136 | . . . 49 87 . . Shots 6 | . . . 4 2 . . Rammed . | . . . . . . . Targets Rammed 4 | . . . 1 . 3 . Kicked 4 | . . . 1 . 3 . Crushed . | . . . . . . . Highest Temperature 348 | . 348 81 198 126 232 5 Average Temperature 67 | . 98 23 71 39 109 4 Received Heat Transfer 1200 | . 129 36 324 225 477 9 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 2 2 1 2 . . Heat Transferred 3858 | . 1469 835 288 616 650 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 622 | . 172 272 313 622 394 237 Average Influence 259 | . 77 83 224 483 279 208 Maximum Alert Level 2 | . . 1 1 2 1 1 Low Security (%) 40 | 100 100 94 27 . 8 48 Level 1 34 | . . 5 72 13 91 51 Level 2 24 | . . . . 86 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 1 . 3 . Investigation 2 | . . . 1 . 1 . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 6 | . 3 . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 13 16 19 19 27 5 Peak Tracking Total 8 | . 4 5 8 6 7 3 Tactical Retreats 11 | . 1 3 3 1 3 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 4 | . . . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts 39 | . . . . 39 . . Triggered . | . . . . . . . Disarmed 3 | . . . . 3 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 13 | . 6 1 3 . 3 . Terminals 9 | . 5 . 2 . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 30 | . 13 2 8 . 7 . Successful 22 | . 8 2 6 . 6 . Failed 8 | . 5 . 2 . 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 22 | . 10 . 7 . 5 . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 15 | . 6 . 5 . 4 . Record 2 | . . . 2 . . . Prototype ID Bank 3 | . 2 . 1 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 3 | . 2 . . . 1 . Alert Level 1 | . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . . . 2 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 1 1 . 1 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 3 | . . . . . 3 . Non-combat 3 | . . . . . 3 . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . no_distress 2 | . . . . . 2 . ignore_repairs 1 | . . . . . 1 . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Attached 1 | . . . . . 1 . Robots Rewired 6 | . . . . 6 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 2 . Highest-Rated Group 108 | . . . . 108 36 . Highest-Rated Ally 18 | . . . . 18 18 . Total Orders 1 | . . . . 1 . . GUARD 1 | . . . . 1 . . Ally Attacks 25 | . . . . 25 . . Total Damage 693 | . . . . 693 . . Kills 7 | . . . . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 3462 | 71 567 521 339 992 736 236 Spaces Moved 1999 | 56 341 305 201 586 454 56 Core 51 | 12 . . . 5 7 27 Treads . | . . . . . . . Legs 1919 | 44 341 305 201 581 447 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 29 | . . . . . . 29 Fastest Speed 50 | 50 120 120 120 120 120 277 Average Speed 130 | 105 120 120 120 127 125 388 Slowest Speed 520 | 120 120 120 120 200 500 520 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 53 30 21 49 35 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . 19 6 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 23 | . . . 19 4 . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2593 | 64 443 411 269 777 559 70 Wait 234 | . 52 59 39 52 31 1 Move 1994 | 55 340 304 201 584 454 56 Hop . | . . . . . . . Pick Up 23 | 3 8 . 2 6 4 . Fast Attach 29 | 6 3 1 2 9 4 4 Attach 15 | . . 2 5 3 4 1 Detach 2 | . . . . 1 1 . Swap 30 | . 4 10 3 5 8 . Drop 26 | . 7 7 1 5 6 . Fire 129 | . 29 28 16 36 12 8 Melee 32 | . . . . . 32 . Ram . | . . . . . . . Kick 3 | . . . . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 37 | . . . . 37 . . Trap 39 | . . . . 39 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 555 | -10/Materials | Repaired Med. Laser 610 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 886 | -9/Materials | Discovered new exit (range 13) 895 | -9/Materials | Discovered new exit (range 17) 1160 | -9/Materials | Entered another Materials area 1160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1277 | -8/Materials | Lost 5 parts (1n1u3w) 1497 | -8/Materials | Identified exit to Garrison 1499 | -8/Materials | Entered Garrison 1529 | -8/Garrison | Installed Relay Interface Framework 1627 | -8/Garrison | Garrison Relay disabled 1668 | -8/Garrison | Triggered checkpoint 1678 | -8/Garrison | Triggered checkpoint 1688 | -8/Garrison | Triggered checkpoint 1757 | -8/Garrison | Lost 6 parts (1p3n2w) 2042 | -8/Garrison | Triggered checkpoint 2080 | -8/Garrison | Triggered checkpoint 2162 | -8/Garrison | Triggered checkpoint 2265 | -8/Garrison | Discovered new exit (range 13) 2284 | -8/Garrison | Identified exit to Materials 2491 | -8/Garrison | Entered Materials 2491 | -8/Materials | Accompanied by 2 allies 2789 | -8/Materials | Build established: Scavenger-Mutant 2817 | -8/Materials | Core integrity fell below 50% 3178 | -8/Materials | Garrison activated, responded to threat 3227 | -8/Materials | Lost 5 parts (3n1u1w) 3227 | -8/Materials | Identified exit to Garrison 3227 | -8/Materials | Entered Garrison 3334 | -8/Garrison | Core integrity fell below 20% 3463 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- GOAL=ESCAPE 03325_ Critical hit. 03325_ Gatling Laser destroyed. 03332_ S-10 Pest destroyed. 03342_ Acquired Flight Unit. 03344_ Acquired 12 matter. 03364_ Flight Unit destroyed. 03368_ Destroyed Flight Unit. 03372_ S-10 Pest destroyed. 03378_ Acquired Flight Unit. 03395_ Acquired 17 matter. 03409_ Acquired Lgt. Assault Rifle. 03413_ Acquired 12 matter. 03446_ Penetrated by Slug. 03446_ Flight Unit destroyed. 03456_ Penetrated by Slug. 03456_ Flight Unit destroyed. Garrison Door opened remotely. 03459_ Minigun destroyed. 03463_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #############???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?############## #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????###########* ###########?????????????????????? | | [ #?????????????????????? | | ????"########## * #?????????????????????? | | ??????????????# ######## #?????????????????????? | | ??????????????# #??????#@ #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????#hg#?????????????????????? | | ??????????????# #?????? ?????????????????????? | | ??????????????# ?????? ????????????????????? | | ?????????????? ????? ???????????????????? | | ??????????????####?????# ## ???????????????????? | | ???????????????????????# #? ??????????????????? | | ??????????????????????? ?? ?????????????????? | | ??????????????????????? ?? ????????????????? | | ???????????????????????" ??? ????????????????? | | ???????????????????????" ??? ???????????????? | | ???????????????????????# #???? ##??????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed QuantumTacticalModule Manual? 0 Play Time 00:44:17 Cumulative 16.7 hours Start 2020.01.08 @ 18:33:03 End 2020.01.08 @ 20:26:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61283510-2699-4576-b0c0-1bdbc9c4e69a