Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 18:47:47 Player: Lolterzard Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (4181) 4181 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 9643 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Storm Laser Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Airjet Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY ---------- Weapon Cycler Makeshift Power Shielding System Restoration Module > --- WEAPON ----------- Heavy Battle Rifle Precision Grenade Launcher Makeshift Hammer > --- INVENTORY -------- Storm Laser [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Makeshift Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 2 1 . . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 100 | 8 9 14 18 26 12 4 2 6 1 Power 10 | 2 . 1 1 3 1 . . 2 . Engine 10 | 2 . 1 1 3 1 . . 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 2 3 5 11 5 4 1 . 2 . Treads 19 | 2 1 2 6 5 3 . . . . Leg 3 | . . 1 2 . . . . . . Wheel . | . . . . . . . . . . Hover 11 | . 2 2 3 . 1 1 . 2 . Flight . | . . . . . . . . . . Utility 28 | 2 2 2 5 9 5 1 . 1 1 Device 10 | 1 . 1 2 3 2 . . 1 . Storage 4 | 1 1 . 2 . . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 13 | . 1 1 1 5 3 1 . . 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 4 6 1 9 2 2 2 1 . Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 1 3 3 1 1 . 2 1 . . Ballistic Cannon 8 | . . 2 . 6 . . . . . Launcher 6 | . . 1 . 2 2 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 2 . . . 1 . Parts Lost 52 | . 3 10 5 10 18 1 . . 5 Power 3 | . 1 . 1 . 1 . . . . Propulsion 23 | . 1 5 3 5 5 1 . . 3 Utility 15 | . 1 2 . 4 7 . . . 1 Weapon 11 | . . 3 1 1 5 . . . 1 Highest Loss Streak 15 | . 2 5 4 3 15 1 . . 4 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 10 | 1 6 11 15 19 13 3 5 3 1 Power 2 | . 1 3 4 3 2 1 2 1 . Propulsion . | . . . . 2 . . 1 . . Utility 3 | . 1 1 4 6 5 2 2 1 . Weapon 4 | . 3 5 6 6 6 . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 1 1 4 7 3 . . . 2 Power 5 | . . 1 1 2 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . . 1 2 1 . . . . Weapon 7 | . 1 . 2 1 1 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 70 | . 96 69 78 90 71 15 13 46 60 Engine 7 | . 11 11 6 7 5 . . 5 11 Treads 17 | . 26 13 25 30 23 . . . . Hover 3 | . 1 4 3 . . 4 . 9 12 Device 4 | . 3 . 7 6 10 . . 5 11 Storage 7 | . 14 11 15 7 5 . . . . Protection 7 | . 9 4 . 14 8 3 6 6 6 Ballistic Gun 9 | . 20 17 3 5 . 7 4 6 5 Ballistic Cannon 7 | . . 3 12 17 16 . . . . Peak Build Rating 49 | 7 7 17 29 44 38 15 14 49 49 Average Rating 22 | 5 6 10 19 37 30 9 10 31 41 On Entrance 16 | . 7 7 13 29 33 6 6 14 49 Avg Prop Armor Cover (%) 12 | 41 9 7 9 4 13 15 . . . Naked Turns 11 | . . . . . . . . . 11 Heaviest Build 85 | 13 30 37 76 85 76 7 8 39 44 Greatest Support 111 | 40 40 80 108 111 105 3 3 32 32 Greatest Overweight (x) 25 | . 9 10 25 1 1 2 2 4 2 Average Overweight (x) . | . . 1 . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 5 5 5 5 Average Capacity 14 | 7 14 15 18 20 17 5 5 5 5 Most Carried 20 | 2 8 14 18 20 17 5 5 5 5 Average Carried 11 | 1 6 11 15 19 13 3 5 4 4 Final Capacity 20 | 8 15 15 20 20 5 5 5 5 5 Final Carried 18 | 2 8 14 18 18 5 5 5 4 5 Class Distribution -------------------- 62% | Mutant 25% | Tank 7% | Derelict-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 4212 | 296 236 641 595 1674 226 419 13 60 52 Remotely 745 | . . 37 . 482 226 . . . . Salvage Created 4528 | 158 393 1042 510 1799 475 151 . . . Parts 275 | 11 17 62 38 110 28 9 . . . Haulers Intercepted 12 | . 1 3 2 4 2 . . . . Recyclers Shooed 4 | . 1 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 9 3 . 3 Prevented 1 | . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 97 | . 11 23 13 33 12 5 . . . Guns 54 | . 11 21 9 8 . 5 . . . Cannons 35 | . . 2 4 24 5 . . . . AOE 8 | . . . . 1 7 . . . . Classes Destroyed 15 | 2 4 3 3 3 . . . . . Worker 10 | . . 2 1 5 2 . . . . Builder 5 | . . . . 3 2 . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 12 | . 1 3 2 4 2 . . . . Recycler 9 | 1 . 1 1 6 . . . . . Operator 2 | . . . 1 . 1 . . . . Watcher 6 | . 1 1 1 3 . . . . . Swarmer 33 | . 6 8 7 6 2 4 . . . Grunt 33 | . 5 9 1 13 5 . . . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 14 | . . 5 2 4 2 1 . . . Specialist 2 | . . . 2 . . . . . . Hunter 6 | . . . 1 3 2 . . . . Programmer 7 | . . . . 6 1 . . . . Best Kill Streak 16 | 5 3 12 5 13 16 4 . . . Combat Bots Only 12 | . 3 12 5 4 6 4 . . . Max Kills in Single Turn 4 | 1 2 2 1 2 4 1 . . . Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . 1 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 969 | . 75 203 135 249 155 92 3 . 57 Missed 277 | . 19 50 40 58 46 44 2 . 18 Hits 692 | . 56 153 95 191 109 48 1 . 39 Melee 9 | . . 4 . 2 . 3 . . . Projectile 683 | . 56 149 95 189 109 45 1 . 39 Critical Strikes 20 | . 1 3 1 6 6 . . . 3 Damage Taken 9415 | . 554 1582 1151 2825 2013 497 19 . 774 Core 1665 | . 52 290 200 271 248 252 19 . 333 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 13 | . . 3 . . . . . . 10 Regen/Repaired (Parts) 87 | . . . 87 . . . . . . Core Remaining (%) 66 | 100 79 27 63 61 . . . . . Volleys Fired 333 | 16 40 85 54 90 23 17 . . 8 Largest 3 | 2 2 2 2 3 3 2 . . 1 Hottest 120 | 60 70 53 63 120 120 46 . . 33 Shots Fired 734 | 32 80 165 89 267 61 32 . . 8 Gun 380 | 32 80 143 25 60 . 32 . . 8 Cannon 336 | . . 19 64 207 46 . . . . Launcher 18 | . . 3 . . 15 . . . . Special . | . . . . . . . . . . Kinetic 676 | 16 56 162 89 267 46 32 . . 8 Thermal 40 | 16 24 . . . . . . . . Explosive 18 | . . 3 . . 15 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 7 21 10 9 16 9 9 . . 1 Robot Miss Streak 9 | 2 3 7 4 9 3 5 . . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 2 6 . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . Shots Hit Robots 459 | 21 54 98 64 165 36 20 . . 1 Core Hits 253 | 8 24 43 27 104 38 8 . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . . 1 4 11 2 . . . . Blast 18 | . . 1 4 11 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9884 | 222 580 1499 1014 3831 2371 326 . . 41 Guns 3445 | 222 575 1255 281 745 . 326 . . 41 Cannons 4595 | . . 233 733 2868 761 . . . . Explosions 1759 | . . . . 149 1610 . . . . Melee . | . . . . . . . . . . Ramming 85 | . 5 11 . 69 . . . . . Kinetic 7745 | 104 398 1488 1014 3613 761 326 . . 41 Thermal 407 | 118 177 . . 112 . . . . . Explosive 1640 | . . . . 30 1610 . . . . Electromagnetic 7 | . . . . 7 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 3 4 . 3 . . . . . Average Corruption 2 | . 2 4 . 1 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . 10 26 . 32 . . . . . Message Errors 12 | . 1 6 . 5 . . . . . Matter Fused 16 | . 2 7 . 7 . . . . . Heat Flow Errors 12 | . 1 4 . 7 . . . . . Energy Discharges 12 | . 4 6 . 2 . . . . . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 2 | . . . . 2 . . . . . Data Loss (minor) 5 | . 1 2 . 2 . . . . . Data Loss (major) 2 | . 1 1 . . . . . . . Misfires 3 | . . . . 3 . . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 307 | . . . . 120 187 . . . . Projectiles 55 | . . . . 49 6 . . . . Explosions 252 | . . . . 71 181 . . . . Melee . | . . . . . . . . . . Knockbacks 58 | . . 3 16 34 5 . . . . Impact 1 | . . . . 1 . . . . . Kinetic 51 | . . 3 13 31 4 . . . . Secondary 6 | . . . 3 2 1 . . . . Self-Inflicted Damage 576 | . . . . 270 306 . . . . Shots 7 | . . . . 4 3 . . . . Rammed 12 | . 2 3 . 7 . . . . . Targets Rammed 14 | . 2 4 . 8 . . . . . Kicked . | . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . Highest Temperature 554 | 40 170 261 7 554 346 5 . . 318 Average Temperature 78 | 23 34 49 3 87 132 5 . . 136 Received Heat Transfer 2234 | . 171 378 99 678 414 69 9 . 416 Effects 10 | . . . . 9 1 . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 5 | . . . . 5 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 2 | . . . . 1 1 . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 775 | 275 400 . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Maximum Alert Level 3 | . . 1 . 3 2 . . . . Low Security (%) 70 | 100 100 86 100 45 . . . . . Level 1 18 | . . 13 . 25 80 . . . . Level 2 8 | . . . . 22 19 . . . . Level 3 2 | . . . . 6 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 754 | 10 90 280 166 754 507 . . . . Initial 362 | . . . 53 70 362 . . . . Average 169 | 1 22 113 36 313 337 . . . . Influence Increases 3583 | 25 292 685 371 1418 540 170 30 . 52 Destroy 0b10 Robot/C 1960 | . 220 460 260 660 240 100 . . 20 Destroy 0b10 Robot/NC 240 | 25 10 35 30 105 35 . . . . Destroy Leader 526 | . 54 128 66 214 54 10 . . . Allied During Kill 2 | . . . . . . . . . 2 Successful Hack 62 | . 5 . 13 34 10 . . . . Disable Machine 330 | . . 30 . 210 90 . . . . Destroy Structure 193 | . 3 17 2 75 96 . . . . Lose Combat Pursuer 270 | . . 15 . 120 15 60 30 . 30 Influence Decreases 3573 | 25 292 558 344 832 828 520 132 . 42 Entered New Map 725 | . . . 74 84 378 168 21 . . Time Decay 2425 | 25 272 458 269 648 270 342 111 . 30 Lost Part 421 | . 20 100 1 100 180 10 . . 10 Lost Ally 2 | . . . . . . . . . 2 Squads Dispatched 25 | . 1 3 2 12 6 . . . 1 Investigation 4 | . 1 1 . 2 . . . . . Extermination 6 | . . . . 5 1 . . . . Reinforcement 11 | . . 2 2 4 3 . . . . Assault 2 | . . . . 1 . . . . 1 Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . 1 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 17 32 20 48 15 14 5 . 10 Peak Tracking Total 10 | . 4 10 5 6 5 4 4 . 10 Tactical Retreats 9 | . . 1 . 3 1 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . 3 . . 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 22 | . . 2 . 14 6 . . . . Max in Single Turn 6 | . . 1 . 6 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 17 | . 1 1 3 6 4 . 1 1 . Terminals 12 | . 1 1 2 5 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 29 | . 2 3 8 8 5 . 1 2 . Successful 16 | . 2 . 4 5 2 . 1 2 . Failed 13 | . . 3 4 3 3 . . . . Catastrophic 3 | . . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . 2 6 3 . . . . Terminals 20 | . 2 3 5 6 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 8 | . 2 . 2 . 1 . 1 2 . Part Schematic 2 | . . . . . . . . 2 . Open Door 1 | . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . . 4 1 . . . . Terminals 5 | . . . . 4 1 . . . . Botnet 5 | . . . . 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 10 | . . 1 3 3 3 . . . . Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 1 Highest-Rated Group 152 | . . . . . . . . 152 39 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 Total Damage 67 | . . . . . . . . . 67 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 1471 | 43 325 . 887 216 . . . . . Sensors 1103 | . . . 887 216 . . . . . Seismic 368 | 43 325 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 9549 | 176 1212 1721 1017 2365 585 778 249 1265 181 Spaces Moved 5102 | 85 651 567 363 1095 372 775 229 837 128 Core 1523 | 15 5 33 1 . 114 775 229 330 21 Treads 2808 | 70 637 388 362 1095 256 . . . . Legs 33 | . . 33 . . . . . . . Wheels . | . . . . . . . . . . Hover 738 | . 9 113 . . 2 . . 507 107 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 148 145 50 50 50 58 50 Average Speed 156 | 140 162 249 214 170 124 84 87 149 123 Slowest Speed 1300 | 160 500 550 1300 232 240 150 150 250 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 78 54 33 35 10 81 46 87 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 1 2 1 Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . . 3 2 3 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 224 | . . 17 . 85 122 . . . . Melee . | . . . . . . . . . . Projectile 45 | . . 2 . 32 11 . . . . AOE 179 | . . 15 . 53 111 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 6039 | 109 725 702 520 1406 444 865 276 847 145 Wait 360 | . 7 11 53 141 34 68 46 . . Move 5093 | 84 650 566 362 1094 371 774 228 836 128 Hop . | . . . . . . . . . . Pick Up 52 | 1 6 13 12 16 1 1 . 1 1 Fast Attach 64 | 7 6 8 17 13 3 2 2 5 1 Attach 33 | . 2 7 2 8 9 2 . 3 . Detach 3 | . . . 2 . . 1 . . . Swap 19 | 1 5 3 1 9 . . . . . Drop 68 | . 7 5 17 27 3 . . 2 7 Fire 333 | 16 40 85 54 90 23 17 . . 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 14 | . 2 4 . 8 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 7) 677 | -10/Materials | Discovered new exit (range 12) 991 | -10/Materials | Discovered new exit (range 16) 1172 | -10/Materials | Discovered new exit (range 14) 1389 | -10/Materials | Entered another Materials area 1389 | -9/Materials | Evolved 2 slots: Propulsion x2 1547 | -9/Materials | Discovered new exit (range 4) 1917 | -9/Materials | Discovered new exit (range 14) 1962 | -9/Materials | Lost 3 parts (2n1u) 1994 | -9/Materials | Core integrity fell below 50% 2027 | -9/Materials | Destroyed 12 combat bots 2029 | -9/Materials | Lost 5 parts (2n1u2w) 2989 | -9/Materials | Discovered new exit (range 10) 3110 | -9/Materials | Entered another Materials area 3110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3530 | -8/Materials | Lost 4 parts (1p2n1w) 3861 | -8/Materials | Repaired Lgt. Cannon 4051 | -8/Materials | Discovered new exit (range 4) 4127 | -8/Materials | Entered Factory 4127 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4416 | -7/Factory | Build established: Tank 5914 | -7/Factory | Lost 3 parts (1n1u1w) 6127 | -7/Factory | First assault squad dispatched 6450 | -7/Factory | Discovered new exit (range 12) 6492 | -7/Factory | Entered another Factory area 6492 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6587 | -6/Factory | Discovered new exit (range 15) 6912 | -6/Factory | Build established: Scavenger-Tank 6958 | -6/Factory | Garrison activated, responded to threat 7021 | -6/Factory | Lost 15 parts (4n6u5w) 7077 | -6/Factory | Entered Lower Caves 7123 | -6/Lower Caves | Encountered a Warlord checkpoint 7256 | -6/Lower Caves | Build established: Mutant 7326 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7615 | -6/Lower Caves | Core integrity fell below 50% 7808 | -6/Lower Caves | Identified exit to Lower Caves 7855 | -6/Lower Caves | Entered another Lower Caves area 7864 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7914 | -6/Lower Caves | Learned location of Zion (-6) 8080 | -6/Lower Caves | Discovered new exit (range 14) 8103 | -6/Lower Caves | Ambushed by wild Derelicts 8104 | -6/Lower Caves | Entered Zion 8251 | -6/Zion | Given A8's code to call for help 8587 | -6/Zion | Met Imprinter 8630 | -6/Zion | Imprinted 8632 | -6/Zion | Declared Zion's savior 8810 | -6/Zion | Found Prototype Energy Gun 8862 | -6/Zion | Learned Factory emergency access door positions 9084 | -6/Zion | Build established: Derelict-Mutant 9357 | -6/Zion | Discovered new exit (range 10) 9369 | -6/Zion | Entered Proximity Caves 9369 | -5/Proximity Caves | Accompanied by 1 ally 9431 | -5/Proximity Caves | Spotted B-75 Beast 9470 | -5/Proximity Caves | Spotter reported a threat 9511 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9536 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9539 | -5/Proximity Caves | Core integrity fell below 20% 9550 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09488_ Acquired Gauss Cannon. 09491_ Acquired Hrd. Light Armor Plating. 09511_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 09512_ Penetrated by Slug. 09515_ Y-72 Warden: "REQUESTING BACKUP." 09520_ Critical hit (Meltdown: +320). 09525_ Dropped Hrd. Light Armor Plating. 09526_ Hvy. Battle Rifle destroyed. 09529_ System Restoration Module destroyed. 09529_ Airjet destroyed. 09535_ Mak. Hover Unit destroyed. 09535_ Penetrated by Slug. 09536_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09536_ Dropped Mak. Power Shielding. 09537_ Dropped Weapon Cycler. 09537_ Dropped Prc. Grenade Launcher. 09538_ Dropped Mak. Hammer. 09538_ Critical hit (Burn: +37). 09538_ Dropped Imp. Deuterium Engine. 09539_ Dropped Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ###??????#####???## ?????????????????????????????? | | ######## ##### ????????????????????????????? | | ## ?????????????????????????????? | | ## #?????????????????????????????? | | % # ##????????????????????????????? | | # #????????????????????????????? | | %# #????????????????????????????? | | *#/ ##???????????????????????????? | | ###%!! ##??????????? #?????????????? | | ??##]*### #?# ##???????? #?????????????? | | ### % ### #?????? #??????????????? | | ### ##### ##?????????????? | | ### @ #?????????????? | | #### s ss ##???????????????? | | ????## ### ##????????????????? | | ?????## #### ##?#############?????????????????? | | ??????####??#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Core Shielding 20 Power Shielding 15 Weapon Cycling 15 Evasion (%) 53 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 27% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed SensorScrapModule Manual? 0 Play Time 00:45:02 Cumulative 71.2 hours Start 2026.07.01 @ 18:03:35 End 2026.07.01 @ 18:47:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bd9eb1f-d26e-481c-94b1-b2b6372f0f46