Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.13 @ 20:25:16 Player: FrigidRock Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (132) 660 Value Destroyed (5334) 5334 Prototype IDs (33) 660 Alien Tech Used (4) 800 Bonus (13426) 13426 TOTAL SCORE: 29580 Bonus ------- High Alert Combat Kills 819 Follower Combat Kills 1312 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -305 Cogmind --------- Core Integrity 420/1600 Matter 300/300 Energy 424/690 System Corruption 4% Temperature Cool (92) Movement Walking (118) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Advanced Coolant Injector Large Storage Unit Advanced Energy Well Enhanced Optical Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Particle Charger Advanced ECM Suite Point Defense Array > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Cooled Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Myomer Leg Biometal Leg Centrium Leg Small Battery (100) Quantum Rifle Precision Phase Gun Vortex Rail (8) Enhanced Quantum Rifle Tesla Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Propulsion Shielding Wardrone Bay > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Cooled Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Energy Well Transdimensional Reconstructor Vortex Rail Vortex Rail Vortex Rail [Rating: 204] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cooled Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . Utility 12 | . . . 2 . . . 2 2 . . . . 1 . . . . 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 160 | 6 . 4 19 3 1 1 13 9 . 6 9 2 9 1 1 7 3 7 26 10 23 Power 16 | 1 . . 2 . . . 1 2 . 1 2 . . . . . 1 1 1 1 3 Engine 4 | 1 . . 1 . . . 1 1 . . . . . . . . . . . . . Core 4 | . . . 1 . . . . 1 . 1 1 . . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . . . . . 1 1 1 1 3 Propulsion 49 | 2 . 2 7 . . . 7 1 . 1 3 . 4 . 1 6 . 4 . 5 6 Treads 1 | . . . 1 . . . . . . . . . . . . . . . . . . Leg 27 | . . 1 1 . . . 3 1 . . . . . . . 6 . 4 . 5 6 Wheel 10 | 2 . 1 4 . . . 2 . . . . . . . 1 . . . . . . Hover 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . Flight 8 | . . . 1 . . . . . . . 3 . 4 . . . . . . . . Utility 59 | 1 . 1 4 . 1 1 5 2 . 3 4 . 3 . . 1 . 2 17 4 10 Device 32 | . . 1 3 . . 1 3 . . 1 2 . 2 . . 1 . . 8 4 6 Storage 7 | 1 . . . . . . . . . . 1 . . . . . . . 4 . 1 Processor 8 | . . . . . . . 1 . . 2 . . . . . . . 1 1 . 3 Hackware 4 | . . . . . 1 . 1 1 . . 1 . . . . . . . . . . Protection 8 | . . . 1 . . . . 1 . . . . 1 . . . . 1 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . 1 6 3 . . . 4 . 1 . 2 2 1 . . 2 . 8 . 4 Energy Gun 22 | 1 . 1 5 3 . . . 2 . . . . . . . . 2 . 5 . 3 Energy Cannon 5 | . . . 1 . . . . . . . . . . . . . . . 3 . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . . . . 2 . 1 . 2 2 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 4 . . . 1 . . . 4 . . . . 1 1 1 3 1 4 Parts Lost 26 | . . 2 3 . . 1 . 1 . 5 . . 4 . . . . . 1 . 9 Power 2 | . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 10 | . . 2 2 . . 1 . . . 3 . . 2 . . . . . . . . Utility 10 | . . . . . . . . . . 2 . . 2 . . . . . 1 . 5 Weapon 4 | . . . 1 . . . . 1 . . . . . . . . . . . . 2 Highest Loss Streak 4 | . . 1 1 . . 1 . 1 . 3 . . 3 . . . . . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 86 86 100 100 97 93 98 100 96 72 82 84 73 82 61 62 61 81 90 86 Engine 3 | . 14 14 3 11 11 11 12 7 5 2 . . . . . . . . . . . Core 4 | . . . 7 . . . . 2 5 7 5 11 10 10 10 10 7 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 7 9 13 11 Leg 12 | . . 3 1 . . . 8 22 23 19 2 . . . . 1 31 28 28 26 24 Wheel 5 | . 28 22 13 22 22 19 13 . . . . . . . 3 4 . . . . . Hover 2 | . . . . . . . 4 5 5 6 11 11 . . . . . . . . . Flight 6 | . . . 5 . . . . . . . 7 17 29 26 26 24 . . . . . Device 13 | . . 3 19 22 16 11 17 11 11 11 8 5 9 5 5 5 5 4 20 29 26 Storage 6 | . 14 14 11 11 11 11 6 5 5 5 5 5 5 5 5 5 5 4 4 4 7 Processor 5 | . . . . . . . . 5 5 8 13 11 10 10 10 1 . 2 7 8 11 Hackware 6 | . . . . . 5 11 7 16 17 14 13 17 12 10 10 1 . . . . . Protection 3 | . . . 2 11 11 11 5 5 5 3 . . 1 5 5 . . 2 3 4 1 Energy Gun 6 | . 14 14 15 17 22 22 13 5 . . . . . . . 6 9 9 3 . . Energy Cannon 1 | . . . 4 4 . . . . . . . . . . . . . . 2 4 3 Ballistic Cannon 2 | . . . . . . . . 5 11 9 . . 3 . 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 13 13 16 27 27 26 25 36 53 53 53 16 16 36 29 29 69 90 105 120 121 124 Greatest Support 168 | 26 26 26 32 32 32 32 40 60 60 60 20 18 37 29 29 130 130 148 148 158 168 Greatest Overweight (x) 5 | . . 1 5 . . 1 2 . . 2 . . . . . 4 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 Average Capacity 9 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 15 15 Most Carried 15 | 2 2 3 8 7 8 8 8 8 8 8 8 7 8 8 8 8 8 8 13 15 15 Average Carried 8 | 1 2 2 4 7 7 7 7 6 7 7 7 6 7 7 7 7 7 6 10 12 13 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 Final Carried 15 | 2 2 3 8 7 8 8 7 8 8 8 7 7 8 7 7 8 8 8 12 15 15 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Hacker-Mutant 19% | Hacker-Sprinter 8% | Mutant 7% | Skirmisher 4% | Scavenger-Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 2660 | 215 . 167 198 30 10 10 130 99 314 211 . . 134 . 204 94 164 60 295 100 225 Remotely 135 | . . . . . . . . . . . . . . . . . . . 115 20 . Salvage Created 4909 | . . 299 951 294 . 30 37 208 63 194 . . . . 183 . 65 . 1159 23 1403 Parts 230 | . . 20 46 18 . 1 6 11 4 19 . . . . 1 . 2 . 55 . 47 Haulers Intercepted 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 6 | . . . 1 1 . . . 1 . . . . 1 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 13 . . 4 19 . 6 . 2 . . 9 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 100 | . . 9 13 7 . . . 6 5 13 . . . . . . 1 . 21 2 23 Guns 37 | . . 9 9 6 . . . 5 . . . . . . . . . . 8 . . Cannons 52 | . . . 3 . . . . 1 5 13 . . . . . . . . 11 2 17 AOE 10 | . . . 1 1 . . . . . . . . . . . . 1 . 2 . 5 Classes Destroyed 18 | . . 3 5 . . 1 2 . . . . . . . . . 1 . 4 1 1 Worker 5 | . . 2 . . . . . . . . . . . . . . . . 2 . 1 Builder 7 | . . . . . . . 1 . . . . . . . . . . . 3 . 3 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hauler 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 Recycler 6 | . . . 3 2 . . . . . . . . . . . . . . 1 . . Carrier 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . Watcher 6 | . . . 3 . . . . . . . . . . . . . . . 1 . 2 Swarmer 43 | . . 5 3 7 . . . 5 5 13 . . . . . . . . 5 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 26 | . . 4 9 . . . . . . . . . . . . . . . 6 . 7 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . . Protector 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 6 | . . . 1 . . . . 1 . . . . . . . . . . . 1 3 Hunter 11 | . . . . . . . . . . . . . . . . . 1 . 3 . 7 Programmer 9 | . . . . . . . . . . . . . . . . . . . 5 . 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . 3 . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 7 | . . 5 7 6 . . 1 5 4 5 . . . . . . 1 . 6 1 7 Combat Bots Only 6 | . . 5 5 4 . . . 5 4 5 . . . . . . 1 . 5 1 6 Max Kills in Single Turn 4 | . . 1 2 1 . 1 1 1 1 2 . . . . 1 . 1 . 2 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . 1 1 . . . . . . . . . . . . 1 . 1 . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 6546 | . . 304 371 88 . 80 74 459 222 492 . 58 410 148 14 386 70 195 700 128 2347 Core 774 | . . 69 117 9 . . . 63 . 36 . 31 107 38 . 27 12 . 15 16 234 Absorbed by Shields 829 | . . . . . . . . . . . . . . . . 73 . . 301 131 324 Redirected to Shielding 107 | . . . . . . . . . . . . . . . . . . 11 96 . . Regen/Repaired (Parts) 201 | . . . . . . . . 122 . . . . . . . 79 . . . . . Core Remaining (%) 76 | 100 . 72 . . . 68 100 . . . . 87 . . . . 84 . 66 82 26 Volleys Fired 268 | . . 34 31 14 . 2 4 18 17 18 . 4 8 2 7 . 4 2 44 12 47 Largest 2 | . . 2 2 2 . 2 2 2 2 2 . 1 2 1 1 . 2 2 2 1 2 Hottest 300 | . . 85 130 113 . 90 90 114 114 114 . 57 122 65 65 . 90 90 300 300 300 Shots Fired 426 | . . 66 58 28 . 4 8 36 34 35 . 4 9 2 7 . 6 4 60 12 53 Gun 229 | . . 66 47 25 . 4 8 20 . . . . . . . . 6 4 38 . 11 Cannon 197 | . . . 11 3 . . . 16 34 35 . 4 9 2 7 . . . 22 12 42 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 142 | . . 34 1 . . . . 16 34 35 . 4 9 2 7 . . . . . . Thermal 156 | . . 32 45 3 . . . . . . . . . . . . . . 22 12 42 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 69 | . . . 12 25 . 4 8 20 . . . . . . . . . . . . . Entropic 59 | . . . . . . . . . . . . . . . . . 6 4 38 . 11 Robot Hit Streak 21 | . . 14 21 13 . 7 6 18 5 4 . . 3 . 5 . 3 4 7 13 17 Robot Miss Streak 6 | . . 4 2 2 . 1 1 6 2 3 . . 1 . . . 1 1 3 . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . 2 1 1 Secondary Targets 11 | . . 2 2 1 . . . 3 . . . . . . . . . . 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . . . . . . . . . 1 . . Shots Hit Robots 275 | . . 53 47 20 . 4 7 21 11 14 . . 5 . 5 . 4 3 35 10 36 Core Hits 152 | . . 17 26 11 . . 6 15 6 11 . . 1 . 3 . 3 . 31 2 20 Critical Kills 19 | . . . . . . . . . . . . . . . . . . . 8 1 10 Critical Parts Destroyed 39 | . . . . . . . . . . . . . . . . . 2 . 9 3 25 Critical Strikes 67 | . . . 2 . . . . . 1 1 . . . . . . 2 . 17 8 36 Burn 2 | . . . 2 . . . . . . . . . . . . . . . . . . Destroy 56 | . . . . . . . . . . . . . . . . . . . 15 8 33 Blast 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Detonate 7 | . . . . . . . . . . . . . . . . . 2 . 2 . 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22654 | . . 640 929 316 . 133 241 420 384 654 . . 211 . 199 . 801 140 4895 2600 10091 Guns 4362 | . . 640 647 269 . 67 112 291 . . . . . . . . 258 140 1362 . 576 Cannons 16110 | . . . 165 21 . . . 129 384 654 . . 211 . 199 . . . 3250 2600 8497 Explosions 2182 | . . . 117 26 . 66 129 . . . . . . . . . 543 . 283 . 1018 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1931 | . . 342 12 . . . . 129 384 654 . . 211 . 199 . . . . . . Thermal 17172 | . . 298 708 47 . 66 129 . . . . . . . . . 543 . 3533 2600 9248 Explosive 267 | . . . . . . . . . . . . . . . . . . . . . 267 Electromagnetic 948 | . . . 209 269 . 67 112 291 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 2336 | . . . . . . . . . . . . . . . . . 258 140 1362 . 576 Highest Corruption 4 | . . . . . . . . . . . . . 4 4 4 4 . . 1 . 4 Average Corruption 2 | . . . . . . . . . . . . . 2 4 4 4 . . 1 . 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . 1 Corruption Blocked 31 | . . . . . . . . . . . . . . . . . . . . 31 . Effects 35 | . . . . . . . . . . . . . 2 . 23 1 . . 4 . 5 Message Errors 9 | . . . . . . . . . . . . . . . 6 1 . . 1 . 1 Matter Fused 9 | . . . . . . . . . . . . . . . 5 . . . 1 . 3 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 4 . . . 1 . . Energy Discharges 2 | . . . . . . . . . . . . . . . 2 . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Data Loss (major) 4 | . . . . . . . . . . . . . 1 . 3 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4778 | . . . 4 . . 36 . . . 11 . . 4 . 32 . 29 . 1082 320 3260 Projectiles 4594 | . . . . . . . . . . 11 . . 4 . 32 . . . 1033 320 3194 Explosions 184 | . . . 4 . . 36 . . . . . . . . . . 29 . 49 . 66 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . 1 4 3 . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 1 4 3 . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 380 | . . . 32 4 . 35 44 . . . . . . . . . . . 56 . 209 Shots 9 | . . . 1 1 . 1 1 . . . . . . . . . . . 1 . 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . . 191 300 12 . 30 21 22 . 336 . 27 7 62 261 31 21 . 188 198 267 Average Temperature 80 | . . 64 77 12 . 14 12 14 . 136 . 12 4 14 67 22 13 . 84 90 89 Received Heat Transfer 896 | . . 183 129 . . . 18 54 . . . 39 27 18 . 111 21 69 61 32 134 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . . . . . . . . . . . . . Heat Transferred 3363 | . . 707 1557 87 . 50 100 . . . . . . . . . 312 . 200 . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 1 . 1 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 978 | . . 255 411 315 . . 121 124 . . . . 415 . . . . 227 710 425 978 Initial 347 | . . . 84 125 . . 48 . . . . . . . . . . 112 110 347 138 Average 304 | . . 191 247 215 . . 83 57 . . . . 99 . . . . 156 269 365 694 Maximum Alert Level 3 | . . 1 2 1 . . . . . . . . 2 . . . . 1 3 2 3 Low Security (%) 48 | 100 100 49 41 39 . . 100 100 . . . . 72 . . . . 88 54 . 2 Level 1 25 | . . 50 58 60 . . . . . . . . 26 . . . . 11 21 83 11 Level 2 11 | . . . . . . . . . . . . . 1 . . . . . 22 16 24 Level 3 14 | . . . . . . . . . . . . . . . . . . . 1 . 62 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . . . 1 1 . . . . 2 . . . . . 5 . 8 Investigation 4 | . . . . . . . . 1 . . . . 1 . . . . . . . 2 Extermination 6 | . . . . . . . . . . . . . 1 . . . . . 2 . 3 Reinforcement 6 | . . . 2 . . . 1 . . . . . . . . . . . 2 . 1 Assault 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 9 | . . . . . . . . . . . . . 2 . . 1 . . 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 255 | . . 12 20 8 . 5 4 14 5 11 . 4 34 12 2 15 8 7 29 2 63 Peak Tracking Total 13 | . . 3 5 4 . 3 2 5 4 5 . 4 13 6 2 13 4 4 5 2 9 Tactical Retreats 34 | . . 2 3 1 . 1 . 3 1 . . 2 5 2 . 1 . . 1 2 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 3 | . . . 1 . . . . . . . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . . 16 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 28 | . . . . . . . . . . . . . . . . . . . 18 . 10 Max in Single Turn 3 | . . . . . . . . . . . . . . . . . . . 3 . 3 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 46 | . . . 4 . . . 2 7 2 . 6 . 5 . . 5 . . 10 1 4 Terminals 30 | . . . 4 . . . 2 6 1 . . . 5 . . . . . 9 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Total Hacks 100 | . . . 10 . . . 3 19 2 . 19 . 10 . . 9 . . 19 2 7 Successful 68 | . . . 6 . . . . 15 2 . 19 . 5 . . 9 . . 9 . 3 Failed 32 | . . . 4 . . . 3 4 . . . . 5 . . . . . 10 2 4 Catastrophic 6 | . . . . . . . 3 . . . . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . . . . . 2 . 1 8 2 . . . 3 . . 2 . . 5 1 5 Terminals 63 | . . . 10 . . . 3 15 1 . . . 10 . . . . . 18 2 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Terminal Hacks 60 | . . . 6 . . . . 10 2 . 19 . 4 . . 9 . . 9 . 1 Record 20 | . . . . . . . . . 1 . 7 . . . . 7 . . 4 . 1 Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . 1 . . 4 . . . . . . . 1 . . Open Door 4 | . . . . . . . . . 1 . . . . . . 2 . . 1 . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Locate Traps 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . Dispatch Records 2 | . . . . . . . . 2 . . . . . . . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 4 | . . . 1 . . . . . . . . . 1 . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . . . . 2 Terminals 3 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . . 4 . . . 2 7 1 . . . 5 . . . . . 8 1 3 Full Trace Events 3 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . . . . . Time 101 | . . . . . . . . 101 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 17 | . . . . 3 7 . . . . . . . 1 . . 5 . . . . 1 Largest Group 10 | . . . . 3 10 10 5 4 . . . . 1 . . 5 . . . . 1 Highest-Rated Group 282 | . . . . 40 253 253 143 118 . . . . 45 . . 282 . . . . 45 Highest-Rated Ally 65 | . . . . 16 39 39 31 31 . . . . 45 . . 65 . . . . 45 Total Orders 7 | . . . . . . . . . . . . . . . . . 3 2 2 . . RETURN 7 | . . . . . . . . . . . . . . . . . 3 2 2 . . Ally Attacks 138 | . . . . . . 32 9 28 . . . . . . . 37 17 5 10 . . Total Damage 6565 | . . . . . . 396 156 512 . . . . . . . 1699 2013 613 1176 . . Kills 30 | . . . . . . 6 2 2 . . . . . . . 6 7 2 5 . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 2 . . . 2 . . 1 . 1 1 . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . 3 2 2 . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . 3 2 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 11797 | 45 45 373 454 191 1090 318 417 672 892 582 110 850 287 50 909 1046 364 238 1197 431 1236 Spaces Moved 8703 | 39 50 285 288 142 1053 252 382 412 407 289 183 287 747 170 433 864 283 171 787 311 868 Core 9 | 4 . . 5 . . . . . . . . . . . . . . . . . . Treads 9 | . . . 9 . . . . . . . . . . . . . . . . . . Legs 3570 | . . . 5 . . . 39 412 407 263 . . . . . 24 283 171 787 311 868 Wheels 2448 | 35 50 285 269 142 1053 252 343 . . . . . . . . 19 . . . . . Hover 126 | . . . . . . . . . . 26 100 . . . . . . . . . . Flight 2541 | . . . . . . . . . . . 83 287 747 170 433 821 . . . . . Fastest Speed 23 | 50 90 90 95 100 100 100 86 120 120 61 29 29 23 25 25 30 120 118 118 118 118 Average Speed 93 | 86 90 92 104 100 100 101 95 120 120 115 46 29 23 25 27 116 120 119 118 118 118 Slowest Speed 300 | 100 90 100 300 100 100 115 130 120 120 260 61 29 29 25 30 178 120 120 118 118 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . . 2 1 28 5 1 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 4 14 64 29 45 86 49 10 16 58 46 62 54 27 44 57 90 54 7 79 10 26 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 7 | . . 1 . 1 2 . . . . . 3 . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . . 1 . . . . 1 1 . . . . . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 10 | . . . . 2 2 3 . . 1 2 . . . . . . . . . . . Spaces Dug 204 | . . . . . . . . 5 11 1 . 5 1 2 2 . . . 90 23 64 Terrain Destroyed 609 | . . . 5 5 . 4 9 8 26 26 . 5 3 2 2 . 17 5 227 58 207 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 538 | . . . . . . . . 8 26 26 . 5 3 2 2 . 10 5 197 58 196 AOE 71 | . . . 5 5 . 4 9 . . . . . . . . . 7 . 30 . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 11883 | 47 49 326 384 162 1090 310 423 554 777 503 206 1049 816 169 1214 911 301 199 1001 365 1027 Wait 2592 | . . 4 20 4 33 53 15 102 351 183 4 756 72 2 774 5 11 13 102 15 73 Move 8613 | 38 49 284 287 141 1052 251 381 411 406 288 178 284 695 161 430 863 282 170 786 310 866 Hop 30 | . . . . . . . . . . . 2 1 23 3 1 . . . . . . Pick Up 60 | 3 . . 8 . 2 1 2 6 1 2 1 . 3 . 1 2 1 2 15 7 3 Fast Attach 93 | 5 . 3 15 . 1 . 10 6 . . 9 . 6 . . 7 . 3 14 4 10 Attach 43 | 1 . . 3 1 . . 1 2 . 4 1 2 3 1 1 . 2 . 13 2 6 Detach 29 | . . . 4 . . . . 2 . 4 3 2 2 . . 1 . . 8 1 2 Swap 28 | . . 1 1 2 . 1 2 1 . 2 . . . . . . 1 4 1 4 8 Drop 108 | . . . 15 . 2 2 8 6 1 2 8 . 4 . . 16 . 5 18 10 11 Fire 268 | . . 34 31 14 . 2 4 18 17 18 . 4 8 2 7 . 4 2 44 12 47 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . 1 Rewire 18 | . . . . . . . . . 1 . . . . . . 17 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 46 | -11/Junkyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 16) 91 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 448 | -10/Mines | Discovered new exit (range 9) 464 | -10/Mines | Entered Materials 464 | -9/Materials | Evolved 2 slots: Utility x2 480 | -9/Materials | Identified exit to Mines 775 | -9/Materials | Discovered new exit (range 5) 842 | -9/Materials | Build established: Scavenger-Mutant 918 | -9/Materials | Entered Mines 1081 | -9/Mines | Learned location of Zion (-7) 1088 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1096 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1109 | -9/Mines | Entered Zion 1109 | -7/Zion | Accompanied by 3 allies 1175 | -7/Zion | Discovered new exit (range 16) 1390 | -7/Zion | Learned location of Warlord (-4) 1430 | -7/Zion | Gained Derelict followers 1629 | -7/Zion | Learned Factory stockpile data 1756 | -7/Zion | Received a visual enhancement algorithm 1920 | -7/Zion | Build established: Hacker-Mutant 2199 | -7/Zion | Entered Proximity Caves 2199 | -6/Proximity Caves | Accompanied by 10 allies 2436 | -6/Proximity Caves | Discovered new exit (range 5) 2517 | -6/Proximity Caves | Entered Factory 2517 | -6/Factory | Accompanied by 5 allies 2517 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 2781 | -6/Factory | Discovered new exit (range 12) 2934 | -6/Factory | Entered another Factory area 2934 | -5/Factory | Accompanied by 4 allies 2934 | -5/Factory | Evolved 2 slots: Utility x2 3030 | -5/Factory | Identified exit to Upper Caves 3186 | -5/Factory | Repaired Lgt. Angular Momentum Engine 3243 | -5/Factory | Repaired Imp. EM Shotgun 3606 | -5/Factory | Entered Upper Caves 3616 | -5/Upper Caves | Learned Factory terminal intel 3635 | -5/Upper Caves | Learned Factory stockpile data 4306 | -5/Upper Caves | Encountered a Warlord checkpoint 4376 | -5/Upper Caves | Discovered new exit (range 13) 4498 | -5/Upper Caves | Entered another Upper Caves area 4916 | -5/Upper Caves | Lost 3 parts (1n2u) 5076 | -5/Upper Caves | Discovered new exit (range 5) 5080 | -5/Upper Caves | Entered Zhirov 5080 | -5/Zhirov | Discovered new exit (range 3) 5091 | -5/Zhirov | Met Zhirov 5106 | -5/Zhirov | Learned location of Quarantine (-3) 5106 | -5/Zhirov | Learned location of Testing (-2) 5106 | -5/Zhirov | Learned location of Command (-1) 5116 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5130 | -5/Zhirov | Found Alien Artifact 5130 | -5/Zhirov | Identified Integrated Reactor 5130 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5166 | -5/Zhirov | Found Alien Artifact 5190 | -5/Zhirov | Entered Proximity Caves 5243 | -4/Proximity Caves | Learned Research garrison access intel 5433 | -4/Proximity Caves | Build established: Hacker-Sprinter 6017 | -4/Proximity Caves | Discovered new exit (range 12) 6040 | -4/Proximity Caves | Entered Factory 6040 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6042 | -4/Factory | Loaded intel: 26 terminal locations 6248 | -4/Factory | Identified exit to Upper Caves 6327 | -4/Factory | Entered Upper Caves 6328 | -4/Upper Caves | Lost 3 parts (2n1u) 6345 | -4/Upper Caves | Spotted B-86 Titan 6350 | -4/Upper Caves | Identified exit to Upper Caves 6360 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6377 | -4/Upper Caves | Entered another Upper Caves area 6685 | -4/Upper Caves | Learned Research garrison access intel 7250 | -4/Upper Caves | Discovered new exit (range 15) 7286 | -4/Upper Caves | Entered Warlord 7310 | -4/Warlord | System corruption cleaned by Quarantine Array 7399 | -4/Warlord | Found Prototype Device 7399 | -4/Warlord | Identified Wardrone Bay 7611 | -4/Warlord | Warlord's base attacked by MAIN.C 7686 | -4/Warlord | Build established: Mutant 7717 | -4/Warlord | Met Warlord 7961 | -4/Warlord | Warlord forces counterattacked 8033 | -4/Warlord | Found Prototype Energy Gun 8036 | -4/Warlord | Found Prototype Energy Gun 8185 | -4/Warlord | Build established: Commander-Mutant 8215 | -4/Warlord | Opened side exit 8252 | -4/Warlord | Spotted B-90 Cyclops 8252 | -4/Warlord | Spotted B-86 Titan 8286 | -4/Warlord | Warlord base infiltrated, sounded retreat 8311 | -4/Warlord | Spotted Executioner 8320 | -4/Warlord | Discovered new exit (range 12) 8332 | -4/Warlord | Entered Proximity Caves 8334 | -3/Proximity Caves | Identified Vortex Rail (x2) 8563 | -3/Proximity Caves | Spotted B-86 Titan 8584 | -3/Proximity Caves | Build established: Scavenger-Mutant 8677 | -3/Proximity Caves | Discovered new exit (range 15) 8696 | -3/Proximity Caves | Entered Research 8696 | -3/Research | Evolved 2 slots: Utility x2 8697 | -3/Research | Loaded intel: 3 garrison access locations 8843 | -3/Research | Spotted B-86 Titan 8917 | -3/Research | Discovered new exit (range 9) 8934 | -3/Research | Entered Quarantine 8946 | -3/Quarantine | Found Alien Artifact 8946 | -3/Quarantine | Identified Subatomic Replicator 8965 | -3/Quarantine | Used Subatomic Replicator to replicate Vortex Rail 9039 | -3/Quarantine | Found Alien Energy Cannon 9039 | -3/Quarantine | Identified Core Cannon 9111 | -3/Quarantine | Discovered new exit (range 12) 9907 | -3/Quarantine | Met incapacitated Sigix Warrior 9907 | -3/Quarantine | Lockdown squad dispatched 9912 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9914 | -3/Quarantine | Unlocked Sigix quarantine chamber 9934 | -3/Quarantine | First assault squad dispatched 10131 | -3/Quarantine | Entered Research 10131 | -2/Research | Warlord forces began assault on 0b10 10131 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10132 | -2/Research | Loaded intel: 1 garrison access location 10207 | -2/Research | Spotted B-90 Cyclops 10241 | -2/Research | Research machine network offline 10316 | -2/Research | Destroyed B-90 Cyclops 10358 | -2/Research | Found Prototype Device 10358 | -2/Research | Identified Exp. Actuator Array 10515 | -2/Research | Discovered new exit (range 9) 10562 | -2/Research | Entered Access 10562 | -1/Access | Evolved 2 slots: Utility x2 10657 | -1/Access | Build established: Scavenger-Skirmisher 10812 | -1/Access | First assault squad dispatched 10928 | -1/Access | Identified Transdimensional Reconstructor 10928 | -1/Access | Warped through subspace 10977 | -1/Access | Lost 4 parts (2u2w) 11108 | -1/Access | Found Prototype Launcher 11129 | -1/Access | Found Prototype Device 11129 | -1/Access | Identified Beam Splitter 11150 | -1/Access | Spotted B-99 Colossus 11247 | -1/Access | Build established: Skirmisher 11279 | -1/Access | Found Prototype Device 11279 | -1/Access | Identified System Purifier 11282 | -1/Access | Found System Purifier 11296 | -1/Access | Identified Tesla Bomb Launcher 11338 | -1/Access | Found Prototype Processor 11338 | -1/Access | Identified Exp. Signal Interpreter 11499 | -1/Access | Core integrity fell below 50% 11669 | -1/Access | Crushed by falling debris 11700 | -1/Access | Lost 3 parts (1p2u) 11753 | -1/Access | Discovered new exit (range 22) 11786 | -1/Access | Spotted B-99 Colossus 11797 | -1/Access | Identified exit to Surface 11798 | *** | Destroyed 0b10! Last Messages --------------- 11767_ K-01 Serf cleans the Terminal. 11770_ U-05 Engineer builds a Wall. 11771_ K-01 Serf cleans the Terminal. 11783_ Connecting with Terminal... 11786_ Beam penetrates Sealed Barrier. 11786_ Sealed Barrier breached. 11786_ Beam penetrates Main Access Shell. 11786_ Beam penetrates B-99 Colossus. 11786_ B-99 Colossus suffers critical hit (Destroy). 11786_ Destroyed Hvy. Reflective Plating. 11786_ Beam penetrates B-99 Colossus. 11786_ Penetrated by Slug. 11790_ Quantum Reactor blasted off. 11790_ Slug penetrates Sealed Heavy Doors. 11790_ Penetrated by Slug. 11794_ Beam penetrates Main Access Shell. 11794_ Beam penetrates Earth. 11797_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ####################?##?#######??## ??? ????????? | | ########## ?##############?# ?? ??"??????? | | ########## ################? ? ? ??"?????? | | ##########"" ############?#### ?? ? ?"##???? | | ##########"" ############??#?? ? ? ?? ? ? | | ##########"T #################?? ""#??? ? | | ##########"" ######?##?#####?# ?? "?? ?##? | | " # # ############?? ?"???## | | "######### ########?######## ? #? ?#? | | %######## ################# ? ? ? # ??#? | | ###############+#######################+###?? ??#? | | ?? | | ?? ## | | ###""###+############ ""#####+?#?###?####? | | ####" ###?#?## ""#?#??? ? ?# | | ##### ######## ""##### ? ?# | | ##### ######## T##?## ? ?? ???# | | ##### ######## %""##??# ? ??# | | ##### ######## ""####? ?? ?? ## | | ##### ######## % ""##### ? ?? ?## | | ##### ######?""""""""*"""####? ? ? ? #? | | ##### ######## ###?#? ? ? ? ?# | | ##### ######## #####? ? ? ?#? | | #?#########"+######## " """ ##?## ??? ? ## | | ###########" ###?#### ##### ? ? ? ?#? | | ############ #####?## " @" ##### ? ?? #? | | ############ ####?### " "" #?####?#####??##??# | | ##########?# #######" " #?#?#######??#??##? | | ############ ###### # """"" ########?##??#?#??? | | #?########?# ##### ## ########??##?#?##?? | | ##########?# #### ###""?"?"" ""#?##????####?#?#?#? | | #######?#### ?## ####"""??"" "?##############?##?? | | ???##?###### ## #####""""""" ?"##?##???##????##??? | | ? ?######## # ######?"""""" ""?#??#?#?####?##???? | | ?###??##? "####### ? ? ? #####???#?###?????? | | ##?????## ##?##### ? ? ?? ?#??#??####?#?????? | | ???????????" ?#?#####? ? ? ? ???##?#??#??##????? | | ?????????# ??? ???#?#? ? ?? ?##??####?##?#?????? | | ?????????"#? ? ? ?#? ? ? ?#?#?#????????????? | | ???????? ????? ? ??#?? ?? ?#????????????????? | | ???????????? ??? ?????? ? ? ###?###?#?????????? | | ?????????? ? ??????????# ? "?###?#????#?????????? | | ???????????? # ?? ?##??# ????????? ??????????? | | ????????????????????#?#?????# ?? ????????????????? | | ??????????????? ?????##????+???? ? ?????????????? | | ??????????????????#????#??? #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 200 Energy Generation 73 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 2 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 1 Particle Charging 25 Kinecelleration 40 Offensive Hacking 48 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Core Cannon Transdimensional Reconstructor Achievements -------------- False Reunion Hard Hitter Overachiever Payload Armed Ultimate Loadout Use The Force Challenges ------------ None Game ------ Seed ParticleMomentumShifter Manual? 0 Play Time 02:24:23 Cumulative 111.5 hours Start 2023.04.13 @ 17:40:06 End 2023.04.13 @ 20:25:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 25 Adventurer 37 Explorer 0 Win Type 3 Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b704cb-2cc0-4932-9e72-5cb257cd4425