Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 19:54:49 Player: satan5 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (321) 1605 Value Destroyed (11509) 11509 Prototype IDs (55) 1100 Alien Tech Used (1) 200 Bonus (9632) 9632 TOTAL SCORE: 34946 Bonus ------- High Alert Combat Kills 1409 Follower Combat Kills 750 Entered Garrisons 1000 Used RIF Installer 2500 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -127 Cogmind --------- Core Integrity 1279/1600 Matter 280/300 Energy 81/150 System Corruption 11% Temperature Cool (8) Movement Hovering (143) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Advanced Quantum Shading Machine Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Relay Coupler [Sentry] (32) > --- WEAPON (3) ------- Phase Gun Compact Mass Driver Gravity Flail > --- INVENTORY (20) --- Light Particle Reactor Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Relay Coupler [NC] (28) Relay Coupler [NC] (29) Relay Coupler [Hunter] (22) Relay Coupler [Hunter] (18) Heavy Proton Missile Launcher Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System High-capacity Storage Unit Advanced Quantum Shading Machine Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Makeshift Hacking Suite Advanced System Shield Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Dispersion Rifle Precision Phase Gun Enhanced Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Light Quantum Reactor Improved Antigrav System Combat Antigrav System Combat Antigrav System Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Hunter] Relay Coupler [Hunter] Gamma Rifle Force Rifle Phase Gun Compact HERF Cannon Hypervelocity Gauss Rifle Compact Mass Driver Heavy Proton Missile Launcher Gamma Bomb Array Advanced Remote Datajack Gravity Flail [Rating: 186] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Slots Evolved 18 | . . 2 . 2 . . . 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 2 . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . Utility 10 | . . . . 2 . . . 1 . . . . . . . . 2 . . . . 1 . . . . 1 . 1 2 . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 261 | 8 7 6 5 10 22 19 4 17 2 1 . . 17 6 4 6 23 3 6 1 4 9 1 2 1 3 28 16 4 1 7 18 Power 30 | 2 1 . 1 1 1 1 2 3 . . . . 1 1 . . 3 . 1 . . 1 . . . 1 3 2 . . 1 4 Engine 9 | 2 . . 1 1 . . . 3 . . . . . 1 . . . . . . . . . . . 1 . . . . . . Core 9 | . 1 . . . 1 1 2 . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 3 2 . . 1 4 Propulsion 90 | 2 2 3 1 5 12 8 . 9 . . . . 6 2 2 2 9 . . . 2 3 . 1 . 1 6 8 1 . 1 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 34 | 2 2 3 1 5 12 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 56 | . . . . . . . . 8 . . . . 6 2 2 2 9 . . . 2 3 . 1 . 1 6 8 1 . 1 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 65 | 2 1 1 . 2 3 5 . 1 . . . . 3 2 2 3 3 3 . 1 2 4 . . 1 . 13 3 2 1 2 5 Device 31 | 1 . . . 1 3 2 . . . . . . 1 . 2 1 1 1 . 1 1 2 . . 1 . 6 1 2 1 . 3 Storage 9 | 1 1 . . . . 1 . . . . . . . . . 2 1 . . . . . . . . . 2 1 . . . . Processor 9 | . . 1 . . . 1 . 1 . . . . 1 . . . . . . . 1 1 . . . . 1 . . . . 2 Hackware 15 | . . . . 1 . 1 . . . . . . 1 2 . . 1 2 . . . 1 . . . . 3 1 . . 2 . Protection 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 3 2 3 2 6 5 2 4 2 1 . . 7 1 . 1 8 . 5 . . 1 1 1 . 1 6 3 1 . 3 5 Energy Gun 31 | 1 1 1 . 2 . 3 1 3 2 . . . 4 . . . 5 . . . . 1 . . . . 1 2 . . 1 3 Energy Cannon 9 | . . . . . 6 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 Ballistic Gun 17 | 1 2 1 2 . . 2 . . . . . . 3 . . . 1 . 1 . . . . . . 1 1 1 . . . 1 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . 1 . 1 . Launcher 4 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Special Weapon 5 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Impact Weapon 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 2 . . . 2 . 5 . 1 . . 3 . . . 5 . . 2 . 1 . . . . 8 1 2 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Lost 115 | . 5 2 6 2 14 1 1 1 . . . 1 6 3 1 4 14 2 4 . 5 1 . . 2 2 2 2 2 . 4 28 Power 13 | . 1 . 1 . 1 . 1 . . . . . . 1 . . 2 . . . . . . . . 1 . . . . 1 4 Propulsion 49 | . 1 1 3 . 10 1 . . . . . 1 3 2 . 2 8 1 1 . 2 1 . . 1 . 2 . . . 1 8 Utility 22 | . . 1 . 1 1 . . . . . . . 1 . . 1 1 1 . . 1 . . . . 1 . 2 1 . 1 9 Weapon 31 | . 3 . 2 1 2 . . 1 . . . . 2 . 1 1 3 . 3 . 2 . . . 1 . . . 1 . 1 7 Highest Loss Streak 15 | . 2 1 5 2 5 1 1 1 . . . 1 2 2 1 2 5 2 3 . 3 1 . . 1 2 1 1 1 . 4 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Backups 13 | 1 6 9 12 13 14 14 14 14 14 14 15 14 14 13 13 14 14 15 14 15 13 14 15 15 15 14 14 14 14 20 16 17 Power 1 | . 1 3 3 3 2 1 . . 1 1 1 1 1 . 1 1 . 1 2 2 1 2 2 2 2 2 1 1 2 5 4 3 Propulsion 2 | . 1 . 1 2 5 5 4 3 5 5 5 4 3 2 2 3 1 . . 1 . . . . . . 1 2 2 4 3 2 Utility 3 | . 1 2 3 2 . . 1 . 1 1 2 2 2 3 4 4 4 3 3 4 5 7 7 7 7 7 6 4 1 1 . 4 Weapon 6 | . 2 3 5 5 5 8 9 9 7 7 7 7 6 6 6 5 6 9 7 6 5 3 5 5 5 4 4 6 7 9 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . 2 1 . 2 3 6 . 7 . . . . 4 . . . 1 . 1 1 1 3 . . . 1 6 1 . . 1 13 Power 18 | . . . . 1 1 1 . 2 . . . . . . . . 1 . . 1 1 . . . . 1 2 . . . . 7 Propulsion 8 | . . 1 . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 Utility 15 | . 2 . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . 3 1 . . 1 4 Weapon 10 | . . . . 1 2 4 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 Tool/Special 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 94 | . 99 89 79 71 96 99 100 99 100 99 100 99 99 99 98 91 94 86 84 82 76 88 89 93 91 89 98 98 94 85 90 91 Engine 3 | . 7 11 11 9 2 . . 5 7 7 7 7 6 6 6 6 1 . . . . . . . . 4 . . . . . . Core 2 | . 5 . . . 6 9 9 1 . . . . . . . . 1 5 5 5 5 5 5 5 5 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 8 9 8 8 8 7 Leg 12 | . 28 34 24 24 35 36 36 15 . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . 22 38 38 38 37 39 39 39 39 33 23 19 17 17 28 26 30 31 30 32 33 34 32 31 29 Device 8 | . 14 1 . 2 16 16 9 12 7 7 7 7 6 . 5 3 4 4 5 6 8 2 5 5 5 5 4 6 18 17 17 14 Storage 8 | . 14 11 11 9 9 9 9 7 7 7 7 7 6 6 6 8 17 12 11 9 5 5 5 5 5 5 4 4 4 4 4 4 Processor 9 | . . 9 11 9 9 8 9 9 15 15 15 15 13 13 13 13 8 5 5 5 5 12 10 10 10 10 13 12 8 8 8 10 Hackware 8 | . . . . . . 1 9 7 7 7 7 7 5 12 6 . 4 14 17 17 17 19 21 21 21 16 18 17 8 8 9 14 Energy Gun 6 | . 12 11 1 1 . 1 14 11 15 12 7 14 13 10 1 2 6 3 2 . 1 8 8 5 6 5 8 11 . . 7 4 Energy Cannon 2 | . . . . . 16 2 . . . . . . . . . . . . . . . . 1 5 5 5 . . . . . . Ballistic Gun 4 | . 15 11 19 14 . 13 . . . . . . 5 6 10 14 1 5 1 . . . . . . . . . 2 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 3 5 11 17 9 . . . . . . . 3 4 2 3 Impact Weapon 1 | . . . . . . . 3 3 . 1 7 . . . 4 1 2 . . . 1 5 5 5 1 4 3 . 3 4 . . Peak Build Rating 186 | 7 10 17 17 30 30 43 43 52 52 62 52 52 73 75 76 82 91 83 85 79 78 94 92 99 102 96 143 155 174 171 178 186 Average Rating 67 | 4 8 14 14 18 27 34 42 49 51 51 52 51 63 73 73 72 83 80 79 76 70 88 92 97 97 93 126 145 167 168 169 163 On Entrance 71 | . 7 8 17 14 25 29 42 42 52 52 52 52 51 72 75 75 68 82 83 77 77 55 92 92 99 91 93 140 141 164 171 177 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 28 31 32 37 47 43 35 41 40 40 39 40 45 45 44 56 58 54 63 64 64 48 51 51 53 51 71 83 100 93 106 107 Greatest Support 147 | 20 20 40 40 50 50 74 72 94 42 42 42 42 57 59 60 60 76 54 54 42 48 63 56 68 59 65 86 113 123 98 147 147 Greatest Overweight (x) 1 | 1 1 1 1 1 1 . . 1 . . . . . . . 1 1 . 1 1 1 . . . . . 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 Most Carried 20 | 2 10 12 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 Average Carried 14 | 1 6 9 12 13 14 14 14 14 14 14 15 14 14 14 14 14 14 14 14 15 13 14 14 15 15 14 14 14 14 20 17 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 2 8 12 13 15 15 15 14 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 12 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Mutant 10% | Hacker-Mutant 9% | Hacker-Gunner 6% | Hacker-Scout 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Garrison Mutant | -6/Factory Gunner | -6/Garrison Mutant | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Garrison Bothacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Matter Collected 7656 | 274 232 171 196 299 332 526 154 250 76 . . 81 254 532 172 475 714 224 458 10 168 128 . 52 . 118 492 183 354 10 281 440 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13088 | 106 464 671 279 538 1072 849 732 346 . . . 166 605 666 654 516 1247 81 293 . 43 651 . . . 54 871 493 496 17 801 377 Parts 636 | 5 33 44 18 36 44 45 56 24 . . . 12 29 31 11 39 69 5 9 . 2 20 . . . 6 17 26 6 . 24 25 Haulers Intercepted 17 | . 1 2 . 1 . 3 . 2 . . . . . . 1 . 3 . . . . 2 . . . . 1 . 1 . . . Recyclers Shooed 11 | . 1 2 . . . . . 1 . . . . . . 1 . 2 . . . . . . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . 6 . . . . . 3 13 . . . . . . 1 . . . . . . Prevented 13 | . . . . . . . . . . 1 . 4 . . . . . . . . 8 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Combat Hostiles Destroyed 210 | . 11 7 9 13 26 19 25 2 . . . 6 8 13 1 17 13 5 8 . 2 2 . . . 3 1 5 . . 10 4 Guns 131 | . 11 7 3 5 . 16 25 2 . . . 3 6 11 1 14 7 1 3 . 1 2 . . . 2 1 5 . . 2 3 Cannons 32 | . . . . . 22 . . . . . . . . . . . 2 . 5 . . . . . . . . . . . 2 1 AOE 40 | . . . 6 8 3 3 . . . . . 3 2 . . 3 4 4 . . . . . . . . . . . . 4 . Classes Destroyed 18 | 2 8 1 1 . 2 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . Worker 20 | . 1 1 . . . 1 . 4 . . . . . . 2 . 2 . . . . 2 . . . . 3 . 2 1 . 1 Builder 13 | . 1 . 1 1 . . . . . . . . . . 2 . 4 . . . . 3 . . . . . . . . . 1 Tunneler 3 | 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Hauler 17 | . 1 2 . 1 . 3 . 2 . . . . . . 1 . 3 . . . . 2 . . . . 1 . 1 . . . Recycler 23 | 1 . 2 . 1 . 2 . 1 . . . . . . 3 . 3 . . . . 2 . . . . 4 . 3 . . 1 Mechanic 4 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 9 | . 1 2 . . . . . . . . . . 2 . . . 2 . . . . 1 . . . . . 1 . . . . Drone 6 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . 2 . 1 . . . . Watcher 22 | . 1 . . . . 2 . 2 . . . . 3 . 2 . 5 . . . . . . . . . 5 . . . . 2 Swarmer 68 | . 5 . 5 6 3 8 13 . . . . 3 . 2 . . 9 4 4 . 2 2 . . . 1 . . . . . 1 Cutter 9 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 2 Grunt 75 | . 6 6 3 7 13 5 7 . . . . . 5 8 . 3 2 1 2 . . . . . . . . . . . 7 . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 17 | . . 1 . . 2 4 2 . . . . 1 . 2 . 2 . . 1 . . . . . . . 1 1 . . . . Hunter 8 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Programmer 23 | . . . . . 3 . 2 2 . . . . 3 1 1 5 2 . 1 . . . . . . . . 1 . . 1 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 14 | 2 9 2 3 12 4 5 6 5 . . . 4 3 3 3 5 14 4 2 . 2 4 . . . 1 5 2 4 1 6 3 Combat Bots Only 10 | . 5 2 3 10 4 4 6 1 . . . 4 2 3 1 5 9 4 2 . 2 2 . . . 1 1 2 . . 6 2 Max Kills in Single Turn 7 | 1 1 1 3 5 1 2 2 2 . . . 1 1 1 1 2 7 2 1 . 1 1 . . . 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 5 1 2 . . . . . 1 1 . . 2 4 2 . . . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Hostile Shots Fired 1475 | . 130 23 26 34 182 52 67 12 3 . . 14 47 52 26 120 109 13 43 . 65 10 . . 11 7 14 60 26 . 80 249 Missed 493 | . 39 7 6 8 52 16 21 5 . . . 5 18 22 12 35 33 4 7 . 23 6 . . 5 1 6 25 11 . 33 93 Hits 982 | . 91 16 20 26 130 36 46 7 3 . . 9 29 30 14 85 76 9 36 . 42 4 . . 6 6 8 35 15 . 47 156 Melee 22 | . . . 7 . . . . . 3 . . . . . . 3 . . . . . . . . . . . 4 . . . 5 Projectile 960 | . 91 16 13 26 130 36 46 7 . . . 9 29 30 14 82 76 9 36 . 42 4 . . 6 6 8 31 15 . 47 151 AOE 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 3 . . . 1 Critical Strikes 48 | . 2 1 2 1 3 2 4 2 . . . . 2 . 2 5 4 . 5 . 1 . . . . . 1 5 . . 2 4 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 16714 | . 873 261 436 338 1917 465 581 107 41 . . 267 722 496 235 1083 1673 280 708 . 820 71 . . 197 121 186 969 388 . 1020 2459 Core 2262 | . 182 50 46 65 272 80 73 16 . . . 45 79 88 23 99 466 38 50 . 73 12 . . . 21 25 92 46 . 66 255 Absorbed by Shields 65 | . . . . . 28 . 28 . . . . . . 9 . . . . . . . . . . . . . . . . . . Ignored by Resistances 47 | . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 393 | . . . . . . . . 6 . . . . 50 . 195 . 132 . . . . . . . . . . 10 . . . . Core Remaining (%) 70 | 100 27 . 76 . . . 10 . . . . 91 . . . 66 . . . . 37 . . . . 97 . 91 96 . . 79 Volleys Fired 768 | 4 85 47 20 21 99 58 33 15 4 1 . 9 34 51 9 42 44 7 26 . 10 5 . . 17 17 14 33 1 . 35 27 Largest 3 | 2 2 2 2 2 2 2 2 2 2 1 . 2 3 3 3 3 3 3 3 . 3 2 . . 1 2 2 3 2 . 3 3 Hottest 408 | 60 60 68 68 92 134 160 160 160 100 50 . 100 155 170 55 170 258 157 164 . 139 140 . . 225 225 305 408 87 . 264 234 Shots Fired 1567 | 8 166 87 38 37 185 110 65 29 8 1 . 18 93 124 17 119 98 15 64 . 21 10 1 . 17 21 24 53 2 . 78 58 Gun 1209 | 8 166 87 34 33 1 94 65 29 8 1 . 18 93 119 17 113 69 8 32 . 8 10 1 . 17 16 22 52 1 . 56 31 Cannon 303 | . . . . . 172 12 . . . . . . . . . . 27 4 31 . 12 . . . . 4 . . 1 . 16 24 Launcher 42 | . . . 4 4 12 4 . . . . . . . . . 6 2 3 . . 1 . . . . . . . . . 6 . Special 13 | . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . 1 2 1 . . . 3 Kinetic 653 | 4 113 47 29 29 . 74 . . . . . . 36 48 14 98 43 8 42 . 12 . . . . . . 17 2 . 16 21 Thermal 605 | 4 53 10 . 2 173 32 64 29 . . . . . . . . 35 4 21 . . 5 . . 17 16 22 35 . . 56 27 Explosive 36 | . . . 4 4 12 4 . . . . . . . . . 6 2 3 . . 1 . . . . . . . . . . . Electromagnetic 260 | . . 30 5 2 . . 1 . 8 1 . 18 57 71 3 15 18 . . . 8 5 1 . . 4 . . . . 6 7 Robot Hit Streak 23 | 3 16 23 9 6 16 7 16 8 2 . . 7 7 11 6 10 11 6 12 . 5 3 2 . . 4 8 13 1 . 10 14 Robot Miss Streak 6 | 1 6 3 3 2 6 6 5 3 2 . . 5 4 5 1 3 6 2 4 . 5 1 . . . 4 3 3 2 . 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 24 | . 3 1 1 1 . 2 6 . . . . 2 2 2 . 3 . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . 1 Shots Hit Robots 994 | 6 94 66 29 25 105 72 56 24 6 . . 11 56 68 19 76 57 8 35 . 9 13 1 . . 11 33 29 7 1 44 33 Core Hits 505 | 3 34 27 13 22 38 47 52 20 . . . 8 30 31 7 31 41 9 12 . 5 5 . . . 4 10 16 1 . 25 14 Critical Kills 14 | . . . . . . . . . . . . . . . . . 1 1 . . . 2 . . . . 4 3 . . . 3 Critical Parts Destroyed 31 | . . . . . . . . . . . . . . . 3 1 1 . . . . 3 . . . . 4 7 3 . 8 1 Critical Strikes 52 | . . . . . . 1 . . . . . . . . 3 1 2 1 1 . . 6 . . . 1 8 10 3 . 10 5 Destroy 32 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . 2 . . . . 4 10 . . 9 4 Blast 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Smash 16 | . . . . . . . . . . . . . . . 3 . 2 . . . . 3 . . . 1 4 . 3 . . . Melee Attacks 188 | . . . . . . . 16 4 . 1 . . 6 . 21 6 20 . . . 1 27 . . . 13 27 8 13 1 4 20 Impact 188 | . . . . . . . 16 4 . 1 . . 6 . 21 6 20 . . . 1 27 . . . 13 27 8 13 1 4 20 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 41 | . . . . . . . . 2 . . . . . . 5 . 7 . . . . 7 . . . 4 8 1 6 1 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31357 | 59 995 1080 814 915 3485 1752 1277 724 76 . . 365 1347 1389 881 2453 3029 586 1121 . 463 839 26 . . 405 1950 830 891 208 2446 951 Guns 15068 | 59 995 1024 423 360 . 1292 1277 482 76 . . 159 1060 1389 254 1702 976 102 493 . 57 114 26 . . 109 396 656 . . 1120 467 Cannons 5273 | . . . . . 2891 163 . . . . . . . . . . 463 29 628 . 176 . . . . 30 . . 32 . 377 484 Explosions 5469 | . . 52 391 555 594 297 . . . . . 206 277 . . 751 712 455 . . 230 . . . . . . . . . 949 . Melee 5533 | . . . . . . . . 242 . . . . . . 627 . 878 . . . . 725 . . . 266 1554 174 859 208 . . Ramming 14 | . . 4 . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Kinetic 8063 | 35 653 464 345 309 . 959 . . . . . . 462 568 211 1461 631 108 806 . 176 . . . . . . 72 32 . 377 394 Thermal 10089 | 24 342 107 . 38 2891 496 1257 482 . . . 206 277 . . . 683 23 315 . . 73 . . . 109 396 584 . . 1367 419 Explosive 3533 | . . . 391 555 594 297 . . . . . . . . . 512 499 455 . . 230 . . . . . . . . . . . Electromagnetic 4125 | . . 505 78 13 . . 20 . 76 . . 159 598 821 43 480 338 . . . 57 41 26 . . 30 . . . . 702 138 Impact 5533 | . . . . . . . . 242 . . . . . . 627 . 878 . . . . 725 . . . 266 1554 174 859 208 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 2 2 2 2 2 4 5 5 3 8 8 11 11 11 5 5 5 5 5 . 3 . . 4 11 Average Corruption 4 | . . . . . . . . 2 2 2 2 2 2 4 3 2 2 8 9 11 11 5 5 5 5 5 . 2 . . 2 4 Corruption Purged 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 173 | . . . . . . . . 11 4 4 . 4 6 13 3 6 11 9 27 4 20 5 5 4 8 17 . 1 . . 3 8 Message Errors 37 | . . . . . . . . . . 3 . 2 . 3 1 2 . 1 9 1 6 1 . . 3 3 . . . . 1 1 Matter Fused 38 | . . . . . . . . 3 . . . 1 3 2 1 1 3 1 4 1 5 1 1 1 2 4 . 1 . . 1 2 Heat Flow Errors 22 | . . . . . . . . 1 . 1 . 1 2 2 . 1 1 1 2 . . . 2 . 1 5 . . . . . 2 Energy Discharges 17 | . . . . . . . . 1 1 . . . . 1 . . 2 1 3 1 2 1 . 1 1 . . . . . 1 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 27 | . . . . . . . . 3 1 . . . . 1 1 2 1 2 6 1 2 1 . 2 1 2 . . . . . 1 Data Loss (major) 10 | . . . . . . . . 1 . . . . . . . . 1 1 2 . 3 . 1 . . 1 . . . . . . Misfires 9 | . . . . . . . . 1 1 . . . 1 1 . . . 2 . . 1 . 1 . . 1 . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . Weapon Failures 7 | . . . . . . . . 1 . . . . . 2 . . 2 . 1 . . . . . . . . . . . . 1 Overload Shots 35 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 17 3 3 11 . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 3496 | . . 16 30 71 119 45 . 92 . . . . 29 . 393 30 414 11 35 . . 518 . . . 17 693 134 648 168 33 . Projectiles 185 | . . . . . 67 . . . . . . . . . . . 50 . 35 . . . . . . . . . . . 33 . Explosions 349 | . . 16 30 71 52 45 . . . . . . 29 . . 30 65 11 . . . . . . . . . . . . . . Melee 2962 | . . . . . . . . 92 . . . . . . 393 . 299 . . . . 518 . . . 17 693 134 648 168 . . Knockbacks 21 | . . . . . . . . . . . . . . . 4 . 6 . 3 . . 2 . . . . 3 . 1 . 1 1 Impact 14 | . . . . . . . . . . . . . . . 4 . 4 . . . . 2 . . . . 3 . 1 . . . Kinetic 7 | . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . 1 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 787 | . . 73 82 . 35 . . . . . . 136 99 . . 60 154 148 . . . . . . . . . . . . . . Shots 21 | . . 2 4 . 1 . . . . . . 3 2 . . 2 4 3 . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 565 | 20 162 33 1 16 256 246 352 161 81 275 . 155 251 243 24 394 565 204 225 . 47 . 199 . 306 254 189 378 . . 18 233 Average Temperature 79 | 13 35 12 1 10 72 81 111 51 47 140 . 74 77 50 16 110 149 51 78 . 23 . 84 . 129 73 51 73 . . 6 82 Received Heat Transfer 2936 | . 255 72 42 153 612 225 221 . . . . . 135 177 57 180 117 18 144 . 168 . . . 18 21 27 69 18 . 63 144 Effects 20 | . . . . . 2 . 2 . . 1 . . . . . . 12 . . . . . . . 1 1 . 1 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Energy Bleed 6 | . . . . . 2 . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Robots Corrupted 30 | . . . . . . . . . . . . . . 2 6 . 6 . . . 1 5 . . . . 5 . 3 . 2 . Combat Hostiles 5 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 2 . Parts Fried 50 | . . 2 1 . . . . 1 . . . . 3 . 12 2 4 . . . 1 10 . . . . 8 . 5 . 1 . Impact Corruptions 72 | . . . . . . . . 3 . . . . . . 13 . 13 . . . . 15 . . . 1 13 2 9 3 . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . 3 1 3 2 . . . . . . . . 2 . . . . . . . . . . . . . . . Heat Transferred 15177 | 50 775 225 . 74 3949 972 2628 1025 . . . 200 250 . . . 990 37 481 . . 111 . . . 185 544 668 . . 1458 555 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 2 . . . . . . . . . 3 4 . . 1 . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Maximum Alert Level 4 | . . . . 1 4 3 3 2 . . . . 2 3 2 3 2 . . . . . . . . . 2 1 . . 3 2 Low Security (%) 29 | 100 100 100 100 86 2 . . . . . . . 53 9 . . 4 . . . . 100 . . . . . 85 100 100 15 . Level 1 21 | . . . . 13 10 . 1 50 . . . . 43 22 . 5 74 . . . . . . . . . 72 14 . . 30 . Level 2 28 | . . . . . 29 60 19 49 . . . . 2 46 100 52 20 . . . . . . . . . 27 . . . 31 100 Level 3 18 | . . . . . 47 39 78 . . . . . . 22 . 41 . . . . . . . . . . . . . . 22 . Level 4 1 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1247 | 10 105 58 113 270 1247 837 1075 564 . . . . 431 944 539 998 644 . . . . 194 . . . . 466 311 108 55 851 550 Initial 607 | . . 20 13 31 162 607 381 564 . . . . 162 86 495 366 523 . . . . 30 . . . . 455 106 108 50 36 510 Average 418 | 1 56 20 38 71 751 674 839 416 . . . . 199 518 490 670 340 . . . . 106 . . . . 316 161 88 50 469 504 Influence Increases 12196 | 10 386 290 277 371 1225 680 704 221 . . . 100 839 908 293 692 1175 110 180 . 155 370 . . . 495 604 584 116 5 895 511 Destroy 0b10 Robot/C 4500 | . 220 140 180 280 580 420 500 40 . . . 80 160 380 20 400 260 100 160 . 40 40 . . . 20 20 100 . . 260 100 Destroy 0b10 Robot/NC 585 | 10 30 40 10 15 . 45 . 50 . . . 10 25 . 55 . 100 . . . . 50 . . . 10 65 10 30 5 . 25 Destroy Leader 768 | . 54 34 40 52 40 110 50 28 . . . 10 46 30 16 40 46 10 20 . 10 4 . . . . 22 30 2 . 40 34 Allied During Kill 116 | . . . . 1 17 8 . . . . . . . 25 . 7 . . . . . . . . . . . 2 . . 52 4 Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Successful Hack 394 | . 22 10 . 5 14 17 24 27 . . . . 57 . 28 . 54 . . . . 58 . . . . 22 56 . . . . Disable Machine 405 | . . 15 15 . 75 15 . . . . . . 45 . . . 90 . . . . . . . . . . 60 . . 60 30 Anti-Garrison Action 750 | . . . . . 400 . . . . . . . . 200 . 50 . . . . . . . . . . . . . . 100 . Destroy Structure 668 | . . 6 32 18 69 35 55 1 . . . . 26 33 9 75 100 . . . . 38 . . . . 10 26 24 . 78 33 Advance Influence 450 | . . . . . . . . . . . . . 150 . . . . . . . . . . . . . 300 . . . . . Partial Spotted 285 | . . . . . . . . 15 . . . . 45 15 75 15 15 . . . . . . . . . 15 30 . . 60 . Lose Combat Pursuer 3255 | . 60 45 . . 30 30 75 60 . . . . 285 225 90 105 510 . . . 105 180 . . . 465 150 270 60 . 225 285 Influence Decreases 11725 | 10 338 303 231 202 228 1340 216 957 246 93 . 80 736 87 713 218 1529 379 414 141 106 235 149 35 . 264 632 581 238 44 89 891 Entered New Map 4020 | . . 28 22 50 88 640 206 511 126 19 . . 8 37 449 158 475 239 72 141 . 19 69 8 . . 76 97 98 34 9 341 Time Decay 5087 | 10 288 265 196 112 . 350 . 416 120 74 . 70 368 . 254 . 464 120 302 . 86 206 80 27 . 249 386 294 110 10 . 230 Search Patrol Dispatched 450 | . . . . . . . . . . . . . 150 . . . 150 . . . . . . . . . 150 . . . . . Lost Part 1038 | . 50 10 13 20 140 10 10 10 . . . 10 60 30 10 40 140 20 40 . 20 10 . . . 15 20 20 20 . 40 280 Lost Ally 230 | . . . . 20 . 40 . 20 . . . . . 20 . 20 . . . . . . . . . . . 20 10 . 40 40 Purge Threat 900 | . . . . . . 300 . . . . . . 150 . . . 300 . . . . . . . . . . 150 . . . . Squads Dispatched 64 | . 2 2 . 2 . 4 . 4 . . . . 10 . 2 . 10 . . . . 4 . . . 1 1 11 6 . . 5 Investigation 16 | . . . . . . 2 . 1 . . . . 2 . 1 . 2 . . . . 2 . . . . . 4 2 . . . Extermination 13 | . . . . . . . . 2 . . . . 3 . . . 1 . . . . . . . . . 1 3 1 . . 2 Reinforcement 26 | . 2 2 . . . . . . . . . . 5 . 1 . 7 . . . . 2 . . . . . 4 1 . . 2 Assault 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 Garrison 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Construction Impeded 5 | . . . . . . . . . . . . . 1 . . . 3 . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Distress Signals 21 | . 2 2 . 1 . 5 . . . . . . 1 . 2 . 1 . . . . 1 . . . . 2 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 562 | . 21 15 10 16 32 36 26 13 1 . . 6 32 27 16 24 53 5 11 . 9 21 . . 14 28 24 49 11 . 29 33 Peak Tracking Total 29 | . 8 3 3 5 6 5 8 5 1 . . 3 9 11 5 6 7 4 5 . 4 8 . . 14 11 6 29 5 . 10 9 Tactical Retreats 90 | . 3 3 . . 2 2 2 1 . . . . 6 6 2 3 11 . . . 2 5 . . . 12 7 7 3 . 6 7 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Traps Triggered 49 | . . . . 2 5 1 5 . . . . . 1 6 1 8 5 . . . . 1 . . 1 . 1 1 2 . 6 3 Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Machines Disabled 40 | . . 1 1 . 8 1 1 . . 1 . . 3 4 . 1 6 . . . . . . . 1 . . 4 . . 6 2 Max in Single Turn 3 | . . 1 1 . 2 1 1 . . 1 . . 1 1 . 1 3 . . . . . . . 1 . . 1 . . 1 1 Garrison Access 9 | . . . . . . . . . . . . . . . 1 . 3 . . . . 2 . . . . 1 . 2 . . . Garrison Relay 7 | . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . 2 . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Machines Accessed 106 | . 3 3 . 2 3 6 3 11 . 1 4 . 13 1 6 1 12 . . 7 . 10 1 . . . 5 10 3 1 . . Terminals 51 | . 3 3 . 1 3 5 3 5 . . . . 6 1 1 1 4 . . . . 5 . . . . 3 5 2 . . . Fabricators 9 | . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . 1 4 . . . . Repair Stations 10 | . . . . . . . . 3 . . . . 2 . 2 . 2 . . . . . . . . . . 1 . . . . Recycling Units 9 | . . . . . . . . 2 . . . . 2 . . . 2 . . . . 3 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 1 . 1 . . . . . . 1 . 2 . 3 . . . . 2 . . . . 1 . 1 1 . . Total Hacks 355 | . 11 9 . 5 6 17 3 27 . 1 28 . 38 1 16 3 37 . . 46 . 32 1 . . . 15 51 7 1 . . Successful 219 | . 6 5 . 2 1 9 3 11 . 1 28 . 20 1 11 . 21 . . 46 . 18 1 . . . 8 24 2 1 . . Failed 136 | . 5 4 . 3 5 8 . 16 . . . . 18 . 5 3 16 . . . . 14 . . . . 7 27 5 . . . Catastrophic 34 | . 1 2 . . 1 1 . 2 . . . . 1 . 2 . 7 . . . . 6 . . . . . 8 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 116 | . 10 7 . 2 . 9 . 9 . 1 . . 16 . 2 . 18 . . . . 19 . . . . 8 12 3 . . . Terminals 161 | . 11 9 . 3 6 16 3 15 . . . . 20 1 2 3 13 . . . . 17 . . . . 9 28 5 . . . Fabricators 39 | . . . . . . . . 2 . . . . 4 . 4 . 4 . . . . . . . . . 4 21 . . . . Repair Stations 28 | . . . . . . . . 6 . . . . 3 . 8 . 9 . . . . . . . . . . 2 . . . . Recycling Units 29 | . . . . . . . . 4 . . . . 4 . . . 8 . . . . 13 . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . 2 . 1 . . . . . . 1 . 2 . 3 . . . . 2 . . . . 2 . 2 1 . . Terminal Hacks 112 | . 1 1 . 1 1 5 3 2 . 1 28 . 5 1 . . 3 . . 46 . 3 1 . . . 2 8 . . . . Record 46 | . . . . . . . . . . . 11 . . . . . . . . 34 . . . . . . . 1 . . . . Part Schematic 14 | . . . . . . . . . . . 9 . . . . . . . . 4 . . . . . . . 1 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . Prototype ID Bank 12 | . . 1 . 1 . 2 . . . . 3 . 1 . . . . . . 4 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 3 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 6 | . . . . . . 2 . . . . . . 1 . . . 2 . . . . . . . . . . 1 . . . . Locate Traps 7 | . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 3 . . . . Hauler Manifests 4 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . Zone Layout 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . . . . . . . . 3 . 2 . 3 . . . . . . . . . 1 10 . . . . Network Status 5 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . 2 . . . . Load Schematic 7 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . 4 . . . . Build 7 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 4 . . . . Repair Station Hacks 18 | . . . . . . . . 2 . . . . 2 . 6 . 6 . . . . . . . . . . 2 . . . . Scan Component 10 | . . . . . . . . 1 . . . . 1 . 3 . 4 . . . . . . . . . . 1 . . . . Repair 8 | . . . . . . . . 1 . . . . 1 . 3 . 2 . . . . . . . . . . 1 . . . . Recycling Unit Hacks 8 | . . . . . . . . 1 . . . . 1 . . . 3 . . . . 3 . . . . . . . . . . Retrieve Components 8 | . . . . . . . . 1 . . . . 1 . . . 3 . . . . 3 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 15 | . . . . 1 . 1 . . . . . . 1 . 2 . 3 . . . . 2 . . . . 2 . 2 1 . . Unlock Access 5 | . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Seal Access 8 | . . . . . . . . . . . . . . . 1 . 3 . . . . 2 . . . . 1 . 1 . . . Coupler Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 44 | . 5 4 . . . 3 . 6 . . . . 5 . 1 . 3 . . . . 10 . . . . 3 4 . . . . Terminals 31 | . 5 4 . . . 3 . 4 . . . . 4 . 1 . 2 . . . . 2 . . . . 3 3 . . . . Track 3 | . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 22 | . 3 2 . . . 2 . 2 . . . . 2 . 1 . 2 . . . . 2 . . . . 3 3 . . . . Operators 4 | . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . . . . . 2 . . . . 1 . . . 1 . . . . 8 . . . . . . . . . . Monitor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Reject 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Mask 5 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 3 3 . 1 2 5 3 11 . . . . 12 1 4 1 8 . . . . 6 . . . . 4 9 3 1 . . Full Trace Events 16 | . . 1 . . 2 1 . 1 . . . . 2 . 1 1 1 . . . . 1 . . . . . 4 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 9 . 1 . . . . . . 4 . . . . . . . 1 . . . . Parts Built 7 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 4 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 452 | . . . . . . . . . . . . . 84 . . . 84 . . . . . . . . . 64 220 . . . . Total Part Build Rating 44 | . . . . . . . . . . . . . 6 . . . 6 . . . . . . . . . 8 24 . . . . Parts Repaired 8 | . . . . . . . . 1 . . . . 1 . 3 . 2 . . . . . . . . . . 1 . . . . Time 474 | . . . . . . . . 61 . . . . 76 . 159 . 135 . . . . . . . . . . 43 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 1 . . . . 1 . . . 3 . . . . 3 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Used RIF Installer 5 | . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . Command Fork 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . 1 1 1 . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 11 | . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . 1 1 1 . . . 2 Robot Hacks Applied 12 | . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . 1 2 1 . . . 2 reboot_propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . reboot_system 7 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 1 1 . . . . overwrite_iff 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 29 | . . . . . 4 . . . . . . . . 17 . . . . . . . . . . . . . . . . 8 . Machine Destruction 29 | . . . . . 4 . . . . . . . . 17 . . . . . . . . . . . . . . . . 8 . Attached 5 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Total Allies 12 | . . . 1 . 2 . . 2 . . . . . 3 . . . . . . . . . . . . . . . . 2 2 Largest Group 2 | . . . 1 1 2 2 . 2 . . . . . 2 . . . . . . . . . . . . . . . . 2 1 Highest-Rated Group 190 | . . . 31 31 64 61 . 36 . . . . . 160 . . . . . . . . . . . . . . . . 190 69 Highest-Rated Ally 95 | . . . 31 31 39 39 . 26 . . . . . 80 . . . . . . . . . . . . . . . . 95 69 Total Orders 12 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 7 1 . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . RETURN 9 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 5 1 . . . Ally Attacks 139 | . . . . 6 27 9 . . . . . . . 13 . 41 . . . . . . . . . . . 20 . . 19 4 Total Damage 3716 | . . . . 82 223 99 . . . . . . . 797 . 1036 . . . . . . . . . . . 354 . . 989 136 Kills 21 | . . . . 1 3 3 . . . . . . . 7 . 3 . . . . . . . . . . . . . . 3 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Active Infowar (turns) 12170 | 2 710 674 487 310 1950 720 . 958 258 243 35 206 781 15 403 15 600 . . . 30 436 171 160 203 640 907 537 214 24 61 420 Sensors 7561 | . . . . . . 674 . 958 258 243 35 206 781 15 403 15 600 . . . . 175 171 160 203 640 837 494 188 24 61 420 Seismic 793 | 2 710 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 291 | . . . . . . . . . . . . . . . . . . . . . 30 261 . . . . . . . . . . Machine Analysis 4651 | . . 593 487 310 1950 46 . . . . . . . . . . . . . . . . . . . . 863 402 . . . . Cloaking 137 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 . . 1 Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . . . 1 1 . 1 . . . . . 1 . . 3 . 2 1 . . . . . . . . Drone Launches 26 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 10 5 2 . 2 Drone Recoveries 19 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 8 4 . 2 . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Items 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Turns Passed 17436 | 71 710 682 487 310 1950 784 1076 1008 258 243 35 219 844 497 551 649 1177 242 673 205 531 436 171 160 248 640 907 644 224 24 298 482 Spaces Moved 19510 | 44 280 282 223 139 1178 432 705 1189 602 574 86 422 1374 658 1065 837 1606 288 440 137 407 630 299 238 120 869 1664 955 581 58 402 726 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3571 | 34 280 282 223 139 1178 432 705 298 . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15929 | . . . . . . . . 891 602 574 86 422 1374 658 1065 837 1606 288 440 137 407 630 299 238 120 869 1664 955 581 58 402 726 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 120 120 120 120 120 120 120 40 40 40 40 40 35 40 40 41 41 71 71 144 66 47 53 47 53 47 34 15 15 28 15 15 Average Speed 63 | 108 153 162 183 159 134 120 120 66 40 40 40 40 36 40 40 41 53 71 126 144 106 49 53 57 56 57 38 32 27 28 29 31 Slowest Speed 190 | 120 190 190 190 190 190 120 120 122 40 40 40 40 44 44 46 104 130 71 144 144 144 66 53 59 59 59 110 40 86 28 102 143 Overloaded Moves 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 14 . 4 66 Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 60 23 38 22 98 52 75 35 70 60 71 51 26 68 26 67 34 54 70 62 55 16 57 37 13 84 27 59 21 2 34 21 Regions Visited 32 Branch Regions 14 Pre-discovered Areas 8 | . . . 1 . . . . . . . 1 1 . . . . . . . 3 1 . . 1 . . . . . . . . Known Exits Taken 23 | . . . . 1 . 1 . 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . 1 . . . . . 2 3 . 1 . . . . . 3 2 . 5 . . 2 . 3 . . . . . . Spaces Dug 108 | . . . . . . . . 1 . . . . 5 . 9 5 12 . . . 1 19 . . 5 12 5 6 7 . 17 4 Terrain Destroyed 552 | . . 6 42 18 111 39 . 1 . . . 13 32 . 9 62 53 27 23 . 14 19 . . 12 12 5 12 8 . 23 11 Melee 71 | . . . . . . . . 1 . . . . 5 . 9 5 5 . . . 1 19 . . . 9 4 4 7 . . 2 Projectile 95 | . . . . . . 4 . . . . . . . . . . 19 3 23 . 8 . . . 12 3 1 6 1 . 6 9 AOE 384 | . . 6 42 18 111 35 . . . . . 13 27 . . 57 29 24 . . 5 . . . . . . . . . 17 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Gar Acc Total 22710 | 56 413 417 260 186 1353 601 825 1362 610 583 85 452 1639 795 1125 1059 1787 312 504 143 487 688 311 259 280 956 1852 1224 621 63 509 893 Wait 1364 | . 25 73 1 2 12 62 58 92 1 . . 17 172 37 13 87 47 10 25 . 50 4 10 19 141 45 66 175 4 4 39 73 Move 19474 | 43 279 281 222 138 1176 431 703 1188 601 573 85 421 1373 657 1064 836 1605 287 439 136 406 629 298 237 119 868 1663 954 580 57 400 725 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 186 | 1 12 8 6 5 14 8 . 18 . 1 . 1 12 4 4 4 19 2 5 1 4 6 1 . . 3 11 8 12 . 8 8 Fast Attach 82 | 7 . 1 . 6 7 3 . 1 1 3 . . 3 1 1 3 9 1 . 1 1 5 . 1 . 1 9 2 . 1 2 12 Attach 109 | . 5 3 5 3 8 1 1 3 1 . . 1 6 3 4 3 15 1 3 . 7 3 . . . 2 3 4 6 . 4 14 Detach 10 | . . . . . . 1 . . . . . . . . . . 1 . . . 4 . . . . . 1 2 1 . . . Swap 261 | 1 3 2 6 7 11 20 10 23 2 1 . 3 21 9 7 8 19 3 3 4 1 4 1 2 3 6 38 25 2 . 6 10 Drop 142 | . 4 1 . 4 13 17 1 18 . 3 . . 11 . 2 2 8 1 3 1 3 5 1 . . 1 20 13 2 . 4 4 Fire 768 | 4 85 47 20 21 99 58 33 15 4 1 . 9 34 51 9 42 44 7 26 . 10 5 . . 17 17 14 33 1 . 35 27 Melee 188 | . . . . . . . 16 4 . 1 . . 6 . 21 6 20 . . . 1 27 . . . 13 27 8 13 1 4 20 Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 121 | . . . . . 13 . 3 . . . . . . 32 . 68 . . . . . . . . . . . . . . 5 . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 5 exits: *Fac / [*Low x2] / *Ext / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Armory -2/Research -1/Access -1/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 11) 381 | -10/Materials | Discovered new exit (range 14) 528 | -10/Materials | Core integrity fell below 50% 598 | -10/Materials | Discovered new exit (range 14) 734 | -10/Materials | Discovered new exit (range 4) 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Propulsion x2 1120 | -9/Materials | Build established: Scavenger-Mutant 1456 | -9/Materials | Discovered new exit (range 7) 1464 | -9/Materials | Entered Mines 1537 | -9/Mines | Lost 5 parts (1p3n1w) 1710 | -9/Mines | Learned location of Storage (-7) 1882 | -9/Mines | Received a Mining Laser from a helpful Derelict 1936 | -9/Mines | Discovered new exit (range 8) 1951 | -9/Mines | Entered Materials 1951 | -8/Materials | Accompanied by 1 ally 1951 | -8/Materials | Evolved 2 slots: Utility x2 2090 | -8/Materials | Garrison activated, responded to threat 2245 | -8/Materials | Destroyed 10 combat bots 2260 | -8/Materials | Identified exit to Garrison 2261 | -8/Materials | Entered Garrison 2307 | -8/Garrison | Triggered checkpoint 2309 | -8/Garrison | Garrison Relay disabled 2439 | -8/Garrison | Triggered checkpoint 2512 | -8/Garrison | Phase Generator disabled 2672 | -8/Garrison | Lost 5 parts (3n1u1w) 2751 | -8/Garrison | Triggered checkpoint 2797 | -8/Garrison | Triggered checkpoint 2829 | -8/Garrison | Lost 3 parts (1p2n) 2996 | -8/Garrison | Discovered new exit (range 8) 3098 | -8/Garrison | Core integrity fell below 50% 3305 | -8/Garrison | Installed Relay Interface Framework 3321 | -8/Garrison | Rescued a captive Derelict 3331 | -8/Garrison | Rescued a captive Derelict 3379 | -8/Garrison | Discovered new exit (range 12) 4050 | -8/Garrison | Discovered new exit (range 11) 4211 | -8/Garrison | Entered Materials 4211 | -8/Materials | Accompanied by 2 allies 4477 | -8/Materials | Discovered new exit (range 10) 4501 | -8/Materials | Identified exit to Factory 4832 | -8/Materials | Garrison activated, responded to threat 4994 | -8/Materials | Identified exit to Garrison 4995 | -8/Materials | Entered Garrison 5007 | -8/Garrison | Triggered checkpoint 5113 | -8/Garrison | Triggered checkpoint 5146 | -8/Garrison | Core integrity fell below 20% 5195 | -8/Garrison | Triggered checkpoint 5207 | -8/Garrison | Build established: Mutant 5313 | -8/Garrison | Triggered checkpoint 5420 | -8/Garrison | Discovered exit to Factory (range 11) 5431 | -8/Garrison | Expanded RIF knowledge: Command Fork 5573 | -8/Garrison | Triggered checkpoint 5649 | -8/Garrison | Discovered exit to Factory (range 10) 5757 | -8/Garrison | Triggered checkpoint 5799 | -8/Garrison | Discovered exit to Factory (range 9) 5850 | -8/Garrison | Discovered exit to Factory (range 37) 5850 | -8/Garrison | Discovered exit to Factory (range 86) 5850 | -8/Garrison | Discovered exit to Factory (range 6) 6071 | -8/Garrison | Entered Factory 6071 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6471 | -7/Factory | First assault squad dispatched 6736 | -7/Factory | Repaired Broken Gravmag System? 6757 | -7/Factory | Build established: Scavenger-Mutant 6967 | -7/Factory | Identified exit to Storage 6967 | -7/Factory | Identified exit to Lower Caves 7079 | -7/Factory | Entered Lower Caves 7127 | -7/Lower Caves | Learned Factory stockpile data 7183 | -7/Lower Caves | Encountered a Warlord checkpoint 7241 | -7/Lower Caves | Discovered new exit (range 12) 7250 | -7/Lower Caves | Identified exit to Lower Caves 7310 | -7/Lower Caves | Spotted B-75 Beast 7337 | -7/Lower Caves | Entered another Lower Caves area 7341 | -7/Lower Caves | Discovered new exit (range 5) 7342 | -7/Lower Caves | Identified exit to Factory 7347 | -7/Lower Caves | Learned Factory interactive machine intel 7356 | -7/Lower Caves | Encountered a Warlord checkpoint 7368 | -7/Lower Caves | Build established: Mutant 7436 | -7/Lower Caves | Discovered new exit (range 9) 7439 | -7/Lower Caves | Identified exit to Data Miner 7523 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7528 | -7/Lower Caves | Found Prototype Special Weapon 7528 | -7/Lower Caves | Identified Molecular Deconstructor 7580 | -7/Lower Caves | Entered Data Miner 7580 | -7/Data Miner | Discovered new exit (range 6) 7588 | -7/Data Miner | Met Data Miner 7599 | -7/Data Miner | Learned location of Section 7 (-2) 7599 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7605 | -7/Data Miner | Received God Mode back door access code from Data Miner 7614 | -7/Data Miner | Identified exit to Proximity Caves 7615 | -7/Data Miner | Entered Proximity Caves 7629 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7744 | -6/Proximity Caves | Learned location of Zion (-6) 7753 | -6/Proximity Caves | Spotter reported a threat 7827 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7834 | -6/Proximity Caves | Entered Factory 7834 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7836 | -6/Factory | Loaded intel: 55 interactive machine locations 7916 | -6/Factory | Spotted B-75 Beast 8095 | -6/Factory | Fabricated Combat Drone Bay? 8184 | -6/Factory | Search patrols dispatched 8436 | -6/Factory | Repaired Broken Enh. Autogun? 8678 | -6/Factory | Identified exit to Garrison 8678 | -6/Factory | Entered Garrison 8685 | -6/Garrison | Found embedded Infiltrators 8702 | -6/Garrison | Triggered checkpoint 8723 | -6/Garrison | Garrison Relay disabled 8767 | -6/Garrison | Spotted B-86 Titan 8810 | -6/Garrison | Triggered checkpoint 8811 | -6/Garrison | Triggered checkpoint 8811 | -6/Garrison | Triggered checkpoint 8957 | -6/Garrison | Expanded RIF knowledge: Program Shield 8965 | -6/Garrison | Garrison Relay disabled 8983 | -6/Garrison | Build established: Gunner 8985 | -6/Garrison | Discovered new exit (range 8) 8988 | -6/Garrison | Identified exit to Factory 9029 | -6/Garrison | Discovered exit to Factory (range 9) 9051 | -6/Garrison | Garrison Relay disabled 9052 | -6/Garrison | Triggered checkpoint 9141 | -6/Garrison | Garrison Relay disabled 9154 | -6/Garrison | Triggered checkpoint 9165 | -6/Garrison | Spotted Executioner 9169 | -6/Garrison | Discovered exit to Factory (range 15) 9175 | -6/Garrison | Entered Factory 9267 | -6/Factory | Repaired Imp. Lightning Gun? 9295 | -6/Factory | Discovered new exit (range 15) 9328 | -6/Factory | Repaired Lightning Gun 9365 | -6/Factory | Incoming investigation squad redirected 9410 | -6/Factory | Repaired Imp. Airjet? 9481 | -6/Factory | Discovered new exit (range 9) 9484 | -6/Factory | Identified exit to Extension 9593 | -6/Factory | Discovered new exit (range 11) 9597 | -6/Factory | Identified exit to Factory 9670 | -6/Factory | Build established: Mutant 9712 | -6/Factory | Discovered new exit (range 8) 9725 | -6/Factory | Identified exit to Garrison 9726 | -6/Factory | Entered Garrison 9740 | -6/Garrison | Triggered checkpoint 9798 | -6/Garrison | Spotted B-75 Beast 9840 | -6/Garrison | Allies destroyed B-75 Beast 10053 | -6/Garrison | Discovered exit to Factory (range 13) 10135 | -6/Garrison | Build established: Gunner 10147 | -6/Garrison | Discovered exit to Factory (range 12) 10212 | -6/Garrison | Discovered exit to Factory (range 9) 10308 | -6/Garrison | Found Relay Coupler [Proto] 10351 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 10375 | -6/Garrison | Entered Factory 10375 | -5/Factory | Evolved 2 slots: Utility x2 10626 | -5/Factory | Build established: Mutant 10708 | -5/Factory | Fabricated Combat Drone Bay? 11157 | -5/Factory | Discovered new exit (range 15) 11165 | -5/Factory | Identified exit to Upper Caves 11187 | -5/Factory | Lost 3 parts (1n1u1w) 11198 | -5/Factory | Spotted B-75 Beast 11275 | -5/Factory | Search patrols dispatched 11290 | -5/Factory | Repaired Broken Cmb. Airjet 11338 | -5/Factory | Repaired Broken Force Rifle? 11400 | -5/Factory | Lost 5 parts (3n2w) 11401 | -5/Factory | Destroyed 9 combat bots 11552 | -5/Factory | Entered Upper Caves 11559 | -5/Upper Caves | Core integrity fell below 50% 11766 | -5/Upper Caves | Discovered new exit (range 8) 11779 | -5/Upper Caves | Learned Factory interactive machine intel 11789 | -5/Upper Caves | Identified exit to Upper Caves 11794 | -5/Upper Caves | Entered another Upper Caves area 11796 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11900 | -5/Upper Caves | Discovered new exit (range 12) 11902 | -5/Upper Caves | Build established: Hacker-Gunner 11906 | -5/Upper Caves | Encountered a Warlord checkpoint 11908 | -5/Upper Caves | Identified exit to Factory 12114 | -5/Upper Caves | System corruption reached 10% 12147 | -5/Upper Caves | Lost 3 parts (1n2w) 12435 | -5/Upper Caves | Discovered new exit (range 12) 12449 | -5/Upper Caves | Identified exit to Zhirov 12467 | -5/Upper Caves | Entered Zhirov 12467 | -5/Zhirov | Discovered new exit (range 3) 12493 | -5/Zhirov | Met Zhirov 12527 | -5/Zhirov | Learned location of Quarantine (-2) 12527 | -5/Zhirov | Learned location of Testing (-3) 12527 | -5/Zhirov | Learned location of Command (-1) 12552 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12574 | -5/Zhirov | Found Alien Artifact 12574 | -5/Zhirov | Identified Integrated Dissipator 12574 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12671 | -5/Zhirov | Identified exit to Proximity Caves 12672 | -5/Zhirov | Entered Proximity Caves 13002 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 13027 | -4/Proximity Caves | Learned Research stockpile data 13139 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13196 | -4/Proximity Caves | Discovered exit to Factory (range 8) 13203 | -4/Proximity Caves | Entered Factory 13203 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13204 | -4/Factory | Loaded intel: 53 interactive machine locations 13256 | -4/Factory | Discovered new exit (range 16) 13263 | -4/Factory | Build established: Hacker-Mutant 13264 | -4/Factory | Identified exit to Upper Caves 13295 | -4/Factory | Incoming investigation squad redirected 13392 | -4/Factory | Discovered new exit (range 10) 13639 | -4/Factory | Entered Upper Caves 13760 | -4/Upper Caves | Learned 4 Research zone layouts 13769 | -4/Upper Caves | Learned Research garrison access intel 13800 | -4/Upper Caves | Discovered new exit (range 12) 13810 | -4/Upper Caves | Identified exit to Upper Caves 13810 | -4/Upper Caves | Entered another Upper Caves area 13964 | -4/Upper Caves | Discovered new exit (range 8) 13970 | -4/Upper Caves | Identified exit to Warlord 13970 | -4/Upper Caves | Entered Warlord 14004 | -4/Warlord | Discovered new exit (range 8) 14051 | -4/Warlord | Warlord's base attacked by MAIN.C 14064 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 14064 | -4/Warlord | Attacked by Warlord forces 14217 | -4/Warlord | Identified exit to Proximity Caves 14218 | -4/Warlord | Entered Proximity Caves 14351 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 14390 | -3/Proximity Caves | Spotted B-86 Titan 14414 | -3/Proximity Caves | Spotter reported a threat 14499 | -3/Proximity Caves | Spotter reported a threat 14795 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14839 | -3/Proximity Caves | Discovered new exit (range 9) 14844 | -3/Proximity Caves | Identified exit to Research 14858 | -3/Proximity Caves | Entered Research 14858 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14859 | -3/Research | Identified exit to Testing 14862 | -3/Research | Loaded intel: 3 garrison access locations 15017 | -3/Research | Discovered new exit (range 15) 15025 | -3/Research | Identified exit to Armory 15025 | -3/Research | Discovered new exit (range 6) 15027 | -3/Research | Identified exit to Research 15108 | -3/Research | Search patrols dispatched 15208 | -3/Research | Fabricated Hvy. Linear Accelerator? 15340 | -3/Research | Build established: Hacker-Scout 15440 | -3/Research | Discovered exit to Testing (range 5) 15688 | -3/Research | Found Prototype Device 15688 | -3/Research | Identified Exp. Focal Shield 15765 | -3/Research | Entered Armory 15981 | -3/Armory | Fabricated Assault Drone Bay? 16005 | -3/Armory | Repaired Broken Imp. Antigrav System? 16076 | -3/Armory | Found Gamma Bomb Array 16162 | -3/Armory | Fabricated Hcp. Storage Unit (x1) 16201 | -3/Armory | Fabricated Cmb. Antigrav System? 16406 | -3/Armory | Discovered exit to Research (range 15) 16409 | -3/Armory | Entered Research 16409 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16416 | -2/Research | Discovered new exit (range 9) 16419 | -2/Research | Identified exit to Access 16526 | -2/Research | Spotted B-90 Cyclops 16633 | -2/Research | Entered Access 16633 | -1/Access | Evolved 2 slots: Utility x2 16653 | -1/Access | Identified exit to Garrison 16657 | -1/Access | Entered Garrison 16657 | -1/Garrison | Accompanied by 2 allies 16664 | -1/Garrison | Build established: Hacker-Sprinter 16684 | -1/Garrison | Found embedded Infiltrators 16691 | -1/Garrison | Triggered checkpoint 16691 | -1/Garrison | Triggered checkpoint 16712 | -1/Garrison | Spotted B-99 Colossus 16742 | -1/Garrison | Destroyed B-99 Colossus 16778 | -1/Garrison | Discovered new exit (range 12) 16781 | -1/Garrison | Identified exit to Access 16791 | -1/Garrison | Expanded RIF knowledge: Patrol Navigation 16793 | -1/Garrison | Lost 4 parts (1p1n1u1w) 16857 | -1/Garrison | Triggered checkpoint 16894 | -1/Garrison | Garrison Relay disabled 16908 | -1/Garrison | Garrison Relay disabled 16949 | -1/Garrison | Triggered checkpoint 16955 | -1/Garrison | Entered Access 17202 | -1/Access | Build established: Bothacker-Sprinter 17205 | -1/Access | First assault squad dispatched 17220 | -1/Access | Incoming assault squad redirected 17363 | -1/Access | Lost 15 parts (2p4n3u6w) 17370 | -1/Access | Spotted B-99 Colossus 17370 | -1/Access | Spotted B-99 Colossus 17431 | -1/Access | Discovered new exit (range 5) 17435 | -1/Access | Identified exit to Surface 17437 | -1/Access | System corruption reached 10% 17437 | *** | Escaped! Last Messages --------------- 17385_ Acquired 3 matter. 17388_ Slug penetrates Sealed Heavy Doors. 17398_ Cld. Gravmag System destroyed. 17399_ Slug penetrates Sealed Heavy Doors. 17401_ Imp. Cloaking Device destroyed. 17402_ Slug penetrates Sealed Heavy Doors. 17409_ Quantum Reactor destroyed. 17409_ Slug penetrates Sealed Heavy Doors. 17410_ System corrupted: Heat flow error (+230). 17413_ Adv. System Shield destroyed. 17414_ Slug penetrates Sealed Heavy Doors. 17414_ Quantum Reactor destroyed. 17414_ Slug penetrates Sealed Heavy Doors. 17431_ Main Access Shell breached. 17431_ EXIT=FOUND 17432_ Critical hit (Burn: +37). 17435_ EXIT=IDENTIFIED: SURFACE 17436_ Identified Phase Gun. 17436_ Integrated Corrupted Phase Gun (+7). 17437_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | # # # #???????? #??????????????? | | # # " #??????? #??????????????? | | # !# ######## #??????????????? | | # # # #??????????????? | | # # # #??????????????? | | # # * # #??????????????? | | ########### * * + #??????????????? | | #?????????# *** % # "####?????????????????? | | ########??#########" #?????????????????????? | | #????????##"" % ####??????????????????? | | #????????# #???????????"??????? | | ###### #????????# #??????????T ??????? | | # #????# #????????# #?????????? ??????? | | # #????# #????????# % #?????????# #???### | | #+###### #????????# % #?????????# #???# | | # #????????# % #?????????# #???# | | # #????????# #?????????# #???# | | # #????????# """""""""#?????????# #???# | | " # #????????#" ""????????????????# #???# | | """ + #?????????"" 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""" #??????# | | ????????????????????????????????# T" #??????# | | ????????????????????????????????# """ #??????# | | ????????????????????????????????# ""?? #??????# | | ????????????????????????????????#! ??? #??????# | | ????????????????????????????????# ????#??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 57 Energy Capacity 600 Matter Stores 600 Matter Capacity 750 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 40 Additional Mass Support 25 Resistance: EM 25 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 25 Defensive Hacking 28 Relay Coupler Types 2 Relay Coupler Value 54 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Enh. Autogun | -6/Factory | Scanalyzed Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Hcp. Storage Unit | -3/Armory | Hacked Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -5/Factory Hvy. Linear Accelerator | x1 | -3/Research | Preloaded Assault Drone Bay | x1 | -3/Armory Hcp. Storage Unit | x1 | -3/Armory Cmb. Antigrav System | x2 | -3/Armory | Preloaded Repaired ---------- Gravmag System | 86% | -7/Factory | Broken Enh. Autogun | 68% | -6/Factory | Broken Imp. Lightning Gun | 10% | -6/Factory Lightning Gun | 20% | -6/Factory Imp. Airjet | 26% | -6/Factory Cmb. Airjet | 13% | -5/Factory | Broken Force Rifle | 81% | -5/Factory | Broken Imp. Antigrav System | 83% | -3/Armory | Broken Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralSingularityShifter Manual? 0 Play Time 04:30:31 Cumulative 301.3 hours Start 2025.06.20 @ 19:31:13 End 2025.06.23 @ 19:54:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 116 Adventurer 14 Explorer 0 Win Type 0 Total 17 Types 14/0/1/1/0/0/0/0/1/0 Lore% 60 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7049c68c-175f-4982-9fee-52176ef83de4