Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 03:55:12 Player: LameThyst Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1179) 1179 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 3359 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 175/300 System Corruption 0% Temperature Critical (536) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Cryofiber Web Large Battery System Shield > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (200) Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Cryofiber Web Medium Storage Unit System Shield > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle Flak Cannon > --- INVENTORY -------- Deuterium Engine Aerolev Unit Aerolev Unit Large Battery High-capacity Matter Pod Sensor Array Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Minigun [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 59 | 6 7 1 19 26 Power 7 | 1 1 . 2 3 Engine 6 | 1 1 . 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 2 . 5 13 Treads 5 | 2 . . 2 1 Leg 11 | . 2 . 3 6 Wheel . | . . . . . Hover 6 | . . . . 6 Flight . | . . . . . Utility 13 | 1 2 1 5 4 Device 4 | . 1 1 1 1 Storage 5 | 1 1 . 2 1 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 17 | 2 2 . 7 6 Energy Gun 1 | . 1 . . . Energy Cannon 4 | . 1 . 1 2 Ballistic Gun 11 | 2 . . 6 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 21 | . . . 7 14 Power 3 | . . . 1 2 Propulsion 9 | . . . 3 6 Utility 3 | . . . 2 1 Weapon 6 | . . . 1 5 Highest Loss Streak 14 | . . . 3 14 To Critical Strikes . | . . . . . Average Backups 8 | 3 7 6 8 9 Power 1 | . 1 1 1 . Propulsion 1 | 2 2 1 . . Utility 2 | . 1 2 2 4 Weapon 3 | . 2 2 4 4 Tool/Special . | . . . . . Unused Backups 13 | . . 2 7 4 Power 2 | . . . 2 . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 6 | . . . 4 2 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 88 84 93 91 Engine 10 | . 13 11 10 7 Treads 10 | . 18 22 12 . Leg 15 | . 6 . 14 24 Hover 1 | . . . . 6 Device 11 | . 12 18 14 4 Storage 11 | . 14 11 11 8 Hackware 1 | . . . . 5 Protection 5 | . . . 6 7 Energy Cannon 6 | . 3 11 5 9 Ballistic Gun 14 | . 19 11 16 9 Ballistic Cannon 1 | . . . . 6 Peak Build Rating 38 | 6 9 10 16 38 Average Rating 15 | 4 7 9 13 25 On Entrance 8 | . 6 9 10 15 Naked Turns . | . . . . . Heaviest Build 36 | 14 21 22 29 36 Greatest Support 60 | 40 40 40 60 56 Greatest Overweight (x) 11 | 1 4 . 2 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 9 Most Carried 10 | 6 10 8 10 10 Average Carried 8 | 3 7 6 8 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 9 6 10 3 Class Distribution -------------------- 34% | Mutant 33% | Scavenger-Mutant 13% | Commander-Tank 9% | Commander-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2031 | 233 336 . 756 706 Remotely 161 | . . . 161 . Salvage Created 1994 | . 403 . 1096 495 Parts 119 | . 9 . 87 23 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 32 | . 2 . 22 8 Guns 21 | . 2 . 17 2 Cannons 11 | . . . 5 6 Classes Destroyed 10 | . 3 . 3 4 Worker 3 | . . . 3 . Tunneler 1 | . . . . 1 Hauler 5 | . 1 . 4 . Recycler 5 | . 3 . 1 1 Watcher 1 | . . . . 1 Swarmer 9 | . . . 9 . Grunt 12 | . 2 . 6 4 Sentry 9 | . . . 7 2 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 6 | . 2 . 6 3 Combat Bots Only 5 | . 2 . 5 2 Max Kills in Single Turn 2 | . 1 . 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 300 | . 9 . 156 135 Missed 74 | . 3 . 43 28 Hits 226 | . 6 . 113 107 Projectile 226 | . 6 . 113 107 Critical Strikes 11 | . . . 4 7 Damage Taken 3686 | . 91 . 1406 2189 Core 807 | . . . 186 621 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 214 | . . . 214 . Core Remaining (%) 84 | 100 100 . 53 . Volleys Fired 163 | 1 32 . 95 35 Largest 3 | 1 2 . 2 3 Hottest 136 | 20 60 . 91 136 Shots Fired 318 | 1 46 . 190 81 Gun 244 | 1 46 . 161 36 Cannon 74 | . . . 29 45 Launcher . | . . . . . Special . | . . . . . Kinetic 253 | 1 42 . 161 49 Thermal 65 | . 4 . 29 32 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 1 15 . 16 12 Robot Miss Streak 9 | . 2 . 9 6 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 199 | 1 36 . 118 44 Core Hits 82 | 1 15 . 39 27 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3295 | 12 453 . 1892 938 Guns 2387 | 12 453 . 1521 401 Cannons 908 | . . . 371 537 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2574 | 12 432 . 1521 609 Thermal 721 | . 21 . 371 329 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 19 | . . . 11 8 Projectiles 19 | . . . 11 8 Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 716 | . 2 . 7 716 Average Temperature 246 | . 2 . 4 259 Received Heat Transfer 1299 | . 51 . 339 909 Effects 28 | . . . . 28 Shutdowns 1 | . . . . 1 Energy Bleed 4 | . . . . 4 Interference 7 | . . . . 7 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1345 | . 50 . 703 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 78 | 100 100 100 54 100 Level 1 21 | . . . 45 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 285 | . 50 . 285 109 Initial 92 | . . . . 92 Average 84 | . 5 . 150 48 Influence Increases 1100 | . 72 . 651 377 Destroy 0b10 Robot/C 700 | . 40 . 440 220 Destroy 0b10 Robot/NC 80 | . 20 . 40 20 Destroy Leader 214 | . 12 . 138 64 Allied During Kill 71 | . . . . 71 Disable Machine 30 | . . . 30 . Destroy Structure 5 | . . . 3 2 Influence Decreases 1098 | . 72 . 432 594 Entered New Map 127 | . . . . 127 Time Decay 688 | . 72 . 362 254 Lost Part 114 | . . . 70 44 Lost Ally 169 | . . . . 169 Squads Dispatched 7 | . 1 . 3 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . . . 3 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 6 . 31 22 Peak Tracking Total 8 | . 2 . 8 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 5 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 11 | . 2 . 6 3 Terminals 7 | . . . 4 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 3 . 25 7 Successful 19 | . 1 . 15 3 Failed 16 | . 2 . 10 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . . . 11 7 Fabricators . | . . . . . Repair Stations 13 | . . . 13 . Recycling Units 4 | . 3 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . . . 5 3 Record 2 | . . . 2 . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . 9 . Scan Component 5 | . . . 5 . Repair 4 | . . . 4 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 4 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 104 | . . . 104 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 10 Highest-Rated Group 88 | . . . 88 88 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 72 | . . . . 72 Total Damage 552 | . . . . 552 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 348 | . . 23 325 . Sensors 348 | . . 23 325 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2385 | 118 483 25 1117 642 Spaces Moved 1168 | 67 227 15 428 431 Core 16 | 6 1 . . 9 Treads 404 | 61 179 15 149 . Legs 632 | . 47 . 279 306 Wheels . | . . . . . Hover 116 | . . . . 116 Flight . | . . . . . Fastest Speed 38 | 50 120 160 120 38 Average Speed 138 | 152 152 160 159 107 Slowest Speed 600 | 160 250 160 260 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 39 3 58 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1635 | 79 313 17 674 552 Wait 131 | . 23 . 91 17 Move 1164 | 66 226 14 427 431 Hop . | . . . . . Pick Up 45 | 6 11 . 16 12 Fast Attach 27 | 6 5 . 6 10 Attach 23 | . 8 1 6 8 Detach 3 | . . . 2 1 Swap 37 | . 7 . 16 14 Drop 42 | . 1 2 15 24 Fire 163 | 1 32 . 95 35 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Met 8R-AWN 304 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 14) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 605 | -9/Materials | Discovered new exit (range 14) 627 | -9/Materials | Entered Storage 856 | -9/Storage | Repaired Ion Engine 884 | -9/Storage | Repaired Lgt. Treads 911 | -9/Storage | Repaired Lgt. Treads 941 | -9/Storage | Repaired Assault Rifle 1068 | -9/Storage | Lost 3 parts (1p1n1u) 1241 | -9/Storage | Build established: Scavenger-Mutant 1460 | -9/Storage | Garrison activated, responded to threat 1545 | -9/Storage | Lost 3 parts (1n1u1w) 1568 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1698 | -9/Storage | Discovered new exit (range 5) 1744 | -9/Storage | Entered Materials 1744 | -8/Materials | Accompanied by 10 allies 1744 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1927 | -8/Materials | Lost 3 allies 2106 | -8/Materials | Build established: Commander-Tank 2152 | -8/Materials | Lost 4 allies 2363 | -8/Materials | Core integrity fell below 50% 2373 | -8/Materials | Core integrity fell below 20% 2374 | -8/Materials | Lost 3 allies 2387 | -8/Materials | Core destroyed Last Messages --------------- 02369_ Overheating: Adv. Beam Cannon damaged (-60). 02370_ U-05 Engineer builds a Wall. 02370_ Lgt. Armor Plating destroyed. 02371_ Overheating: Energy bleed (-11). 02372_ Lgt. Deuterium Engine destroyed. 02373_ Overheating: Core damaged (-77). 02374_ Acquired 130 matter. 02374_ U-05 Engineer lays Concrete. 02374_ Critical hit (Burn: +37). 02375_ Adv. Beam Cannon broken. 02375_ Overheating: Short circuit. 02376_ Critical hit (Burn: +37). 02381_ G-47 Trooper destroyed. 02382_ Overheating: System Shield damaged (-2). 02383_ Destroyed Lgt. Nuclear Core. 02384_ Overheating: Energy bleed (-53). 02385_ Adv. Beam Cannon destroyed. 02386_ Overheating: Energy bleed (-54). 02387_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | = #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | = #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | # #???????#######?????????????????????????? | | =# #???????# #####?????????????????????? | | [ + #???????# ??????????????????????? | | [ # #???????# " ???????????????????????? | | ==# #???????# ????????????????????????? | | [# #???????# = #?????????????????????????? | | #+####+############*%%######?????????????????????? | | % + #!%=#= #?????????????????????? | | ###### ##### %#=%!#gg@ #?????????????????????? | | ?????# #???#""" %+=*!=g[ #?????????????????????? | | ?????# #???#""" #== # #?????????????????????? | | ?????# #???#""" #=!=# #?????????????????????? | | ?????# #???# #%= # #?????????????????????? | | ?????# #???##+##### =# #?????????????????????? | | ?????# #????# ????#%% # #?????????????????????? | | ?????# #????# #???# %%# #?????????????????????? | | ????## ###### ##### = ######?????????????????????? | | ##### ##?????????????????????????? | | ##?????????????????????????? | | ##+## ##?????????????????????????? | | # #######+### #?????????????????????????? | | # #???? =# ????????????????????????? | | [# #?? # ??????????????????????? | | [# #?# " + ????????????????????? | | ##### #?# """"" # # "" #???????????????????? | | ## #?# """"" # # S"" #???????????????????? | | "" ## ### """" # # "" #???????????????????? | | "" # ########## ########???????????????????? | | "" # #????????# #??????????????????????????? | | "" + #????????# #??????????????????????????? | | "" # #????????# #??????????????????????????? | | "" # #????????# ??????????????????????????? | | "" #######????????# ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 36% | -9/Storage Lgt. Treads | 43% | -9/Storage Lgt. Treads | 69% | -9/Storage Assault Rifle | 46% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ConcussiveAntimissileSuite Manual? 0 Play Time 00:50:57 Cumulative 10.6 hours Start 2025.06.22 @ 00:11:19 End 2025.06.22 @ 03:55:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5984c162-feb5-42bc-9e66-ad19459cda2c