Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.04 @ 15:34:59 Player: Bullet Bait Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (5103) 5103 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 11367 Bonus ------- Follower Combat Kills 309 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -230 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 296/380 System Corruption 5% Temperature Critical (506) Movement Walking (196) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Fission Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Medium Reactive Plating Field Recycling Unit > --- WEAPON (5) ------- Heavy Laser Enhanced Autogun Heavy Battle Rifle Axe > --- INVENTORY (20) --- Light Deuterium Engine Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Compact Matter Pod (150) Particle Charger Weapon Cycler Improved Propulsion Shielding Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Enhanced Autogun Heavy Battle Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Compact Matter Pod Medium Reactive Plating Field Recycling Unit [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 . 2 2 . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 3 | . . 1 . . . 1 . . 1 . . . Weapon 3 | . . 1 . . . . . 1 1 . . . Parts Attached 102 | 4 4 16 1 1 1 3 18 16 20 4 . 14 Power 12 | 1 1 1 . . . . 2 1 3 . . 3 Engine 10 | 1 1 1 . . . . 2 1 2 . . 2 Core 2 | . . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . 3 . . . 1 5 7 8 . . 4 Treads 14 | 2 . 3 . . . 1 5 3 . . . . Leg 16 | . . . . . . . . 4 8 . . 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 1 1 4 1 1 1 1 6 4 5 2 . 3 Device 11 | . . 1 . . 1 . 2 2 4 1 . . Storage 6 | 1 1 2 . . . . 1 . . . . 1 Processor 8 | . . . 1 1 . . 2 2 . 1 . 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 4 | . . 1 . . . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 30 | . 2 8 . . . 1 5 4 4 2 . 4 Energy Gun 2 | . . . . . . . . . 1 . . 1 Energy Cannon 2 | . . . . . . . . . 1 . . 1 Ballistic Gun 19 | . 2 7 . . . 1 4 3 . 1 . 1 Ballistic Cannon 4 | . . . . . . . . 1 2 1 . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . 1 1 . . . . 1 Parts Lost 22 | . . . 1 . 1 1 3 . 8 . . 8 Power 2 | . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . Utility 11 | . . . 1 . 1 1 3 . 3 . . 2 Weapon 9 | . . . . . . . . . 5 . . 4 Highest Loss Streak 6 | . . . 1 . 1 1 2 . 3 . . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 1 4 9 10 9 9 9 9 9 8 10 10 8 Power 1 | . 1 1 1 1 2 2 1 . . 1 1 1 Propulsion 2 | . . . 1 1 1 . 1 4 5 6 6 3 Utility 2 | . . 4 5 4 3 2 2 1 1 3 3 2 Weapon 2 | 1 2 2 3 3 3 3 4 3 . . . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . . 7 . 1 . . 8 3 3 . . 4 Power 8 | . . 5 . 1 . . 1 . 1 . . . Propulsion 5 | . . . . . . . . 2 2 . . 1 Utility 10 | . . 2 . . . . 4 1 . . . 3 Weapon 3 | . . . . . . . 3 . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 94 99 97 99 99 99 99 99 89 97 100 95 Engine 10 | . 14 11 11 11 11 9 9 14 6 6 6 6 Core 1 | . . . . . . . . . 5 6 6 4 Treads 13 | . 28 22 22 22 22 27 27 6 . . . . Leg 9 | . . . . . . . . 16 20 20 20 20 Device 8 | . . . . . 4 8 2 15 13 20 20 8 Storage 12 | . 23 22 11 11 11 9 12 11 12 6 6 5 Processor 6 | . . . 11 21 16 9 11 1 . 3 6 10 Hackware 1 | . . . . . . 8 7 . . . . . Protection 3 | . . 10 8 . . . 1 . 4 2 . 4 Energy Cannon 1 | . . . . . . . . . 3 6 6 6 Ballistic Gun 23 | . 27 32 33 33 33 27 26 27 9 9 13 13 Ballistic Cannon 2 | . . . . . . . . 2 7 6 6 5 Peak Build Rating 61 | 4 8 18 18 18 17 22 30 47 57 61 59 60 Average Rating 33 | 2 6 15 17 16 16 21 27 43 49 57 59 56 On Entrance 26 | . 4 8 17 16 17 17 21 27 47 57 59 59 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 3 . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 110 | 8 15 64 34 27 29 29 32 51 75 75 60 110 Greatest Support 69 | 40 40 40 40 40 40 60 60 62 65 65 65 69 Greatest Overweight (x) 2 | . . 1 . . . . . . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 10 10 10 10 10 10 10 10 10 20 Average Capacity 10 | 6 8 11 10 10 10 10 10 9 10 10 10 15 Most Carried 13 | 4 7 13 10 10 10 10 10 10 10 10 10 12 Average Carried 9 | 2 4 9 10 9 9 9 9 9 8 10 10 8 Final Capacity 20 | 8 8 10 10 10 10 10 10 10 10 10 10 20 Final Carried 11 | 4 7 10 10 10 9 9 10 10 10 10 10 11 Class Distribution -------------------- 21% | Scavenger-Skirmisher 19% | Scavenger-Gunner 17% | Skirmisher 9% | Gunner 7% | Scavenger-Tank 7% | Tank 6% | Hacker-Skirmisher 5% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Matter Collected 5340 | 213 233 795 122 10 60 141 734 1077 1082 181 . 692 Remotely 198 | . . . . . . . . . 198 . . . Salvage Created 6308 | . 233 1029 245 . 133 235 972 1455 1359 245 . 402 Parts 326 | . 17 62 26 . 6 12 47 85 48 9 . 14 Haulers Intercepted 8 | . . 3 . . . . 2 2 1 . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . Parts Field Recycled 34 | . . . . . . . . . 27 . . 7 Retrieved Matter 180 | . . . . . . . . . 110 . . 70 Parts Self-Destructed 27 | . . . . . . . . . . 9 . 18 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Combat Hostiles Destroyed 117 | . 8 18 13 . 3 5 15 22 21 6 . 6 Guns 97 | . 8 18 13 . 3 5 14 20 8 4 . 4 Cannons 18 | . . . . . . . . 2 13 1 . 2 AOE 1 | . . . . . . . 1 . . . . . Classes Destroyed 13 | . 3 6 . . . . 2 1 1 . . . Worker 6 | . . . . . . . 3 2 1 . . . Builder 1 | . . . . . . . . . 1 . . . Hauler 8 | . . 3 . . . . 2 2 1 . . . Recycler 6 | . . 1 . . . . 1 1 3 . . . Operator 3 | . . 1 . . . 1 1 . . . . . Watcher 11 | . 1 3 . . . . 1 3 3 . . . Swarmer 31 | . 5 4 11 . . 1 . . 7 3 . . Grunt 48 | . 3 6 2 . 2 2 10 6 10 2 . 5 Brawler 4 | . . 1 . . 1 . . . . 1 . 1 Duelist 3 | . . 1 . . . . 2 . . . . . Sentry 22 | . . 6 . . . 2 2 10 2 . . . Hunter 3 | . . . . . . . 1 2 . . . . Programmer 6 | . . . . . . . . 4 2 . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 7 4 . 3 2 8 7 6 3 . 4 Combat Bots Only 7 | . 3 5 4 . 3 2 5 7 4 3 . 4 Max Kills in Single Turn 3 | . 1 2 3 . 1 1 3 1 2 2 . 1 Gunslinging 2 | . . 1 2 . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Hostile Shots Fired 758 | . 34 55 22 . 6 73 78 171 214 15 . 90 Missed 235 | . 9 16 5 . 2 22 30 69 69 3 . 10 Hits 523 | . 25 39 17 . 4 51 48 102 145 12 . 80 Melee 8 | . . 5 . . 1 . . . . . . 2 Projectile 515 | . 25 34 17 . 3 51 48 102 145 12 . 78 AOE 2 | . . . . . . . . . 2 . . . Critical Strikes 8 | . . . . . . 1 1 . . . . 6 Damage Taken 6366 | . 173 431 114 . 67 409 929 543 1581 302 . 1817 Core 1204 | . 36 49 10 . 12 49 63 62 117 157 . 649 Absorbed by Shields 277 | . . . . . . 84 . 181 12 . . . Ignored by Resistances 1668 | . 56 125 39 . 20 142 182 233 477 47 . 347 Regen/Repaired (Parts) 230 | . . 142 . . . . . 88 . . . . Core Remaining (%) 87 | 100 85 . . . 82 . 79 91 . . . . Volleys Fired 317 | . 32 51 12 . 5 15 37 64 67 10 . 24 Largest 5 | . 2 3 3 . 3 3 3 4 5 5 . 5 Hottest 285 | . 40 146 69 . 69 71 83 115 152 261 . 285 Shots Fired 969 | . 64 152 36 . 15 45 109 257 160 43 . 88 Gun 819 | . 64 151 36 . 15 45 107 232 87 23 . 59 Cannon 145 | . . . . . . . . 25 71 20 . 29 Launcher 4 | . . . . . . . 2 . 2 . . . Special 1 | . . 1 . . . . . . . . . . Kinetic 876 | . 64 151 36 . 15 45 107 257 125 23 . 53 Thermal 89 | . . 1 . . . . . . 33 20 . 35 Explosive 4 | . . . . . . . 2 . 2 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 59 | . 10 54 59 . 16 13 48 36 23 11 . 16 Robot Miss Streak 5 | . 4 2 2 . 1 3 2 5 4 5 . 5 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 15 | . . 5 4 . 1 2 2 . 1 . . . Max Gunslinging Chain 2 | . . 2 2 . 1 1 1 . 1 . . . Shots Hit Robots 680 | . 40 120 23 . 13 33 85 169 111 20 . 66 Core Hits 320 | . 17 41 15 . 7 13 42 60 80 13 . 32 Critical Kills 5 | . . . 1 . . . . 2 1 1 . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 Critical Strikes 15 | . . . 1 . . 1 . 6 3 1 . 3 Burn 2 | . . . . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . . 1 . . Destroy 6 | . . . 1 . . 1 . 2 1 . . 1 Blast 6 | . . . . . . . . 4 2 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12604 | . 389 1538 346 . 196 503 1726 3150 2834 460 . 1462 Guns 9190 | . 389 1538 346 . 196 503 1427 2670 1055 209 . 857 Cannons 3008 | . . . . . . . . 480 1672 251 . 605 Explosions 406 | . . . . . . . 299 . 107 . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 10521 | . 389 1538 346 . 196 503 1427 3150 1918 204 . 850 Thermal 1748 | . . . . . . . . . 880 256 . 612 Explosive 335 | . . . . . . . 299 . 36 . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 2 . 7 1 4 4 4 5 Average Corruption 2 | . . . . . 2 . 1 1 3 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 70 | . . . . . 5 . 11 5 22 9 2 16 Message Errors 17 | . . . . . 1 . 3 3 5 1 . 4 Matter Fused 17 | . . . . . 1 . 3 1 5 2 1 4 Heat Flow Errors 6 | . . . . . . . . . 3 . . 3 Energy Discharges 7 | . . . . . 2 . 1 . 2 . . 2 Parts Rejected 2 | . . . . . . . 1 . 1 . . . Parts Fused 2 | . . . . . . . . . 2 . . . Data Loss (minor) 7 | . . . . . . . 1 . 1 2 1 2 Data Loss (major) 3 | . . . . . . . . . 1 2 . . Misfires 4 | . . . . . . . 2 1 . 1 . . Alerts 4 | . . . . . 1 . . . 1 1 . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 61 | . . . . . . . . 17 44 . . . Projectiles 40 | . . . . . . . . 17 23 . . . Explosions 21 | . . . . . . . . . 21 . . . Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . 3 20 2 . 7 Impact . | . . . . . . . . . . . . . Kinetic 32 | . . . . . . . . 3 20 2 . 7 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . . . 23 . . . Shots 1 | . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 885 | . 9 81 65 . 27 58 102 383 500 626 . 885 Average Temperature 150 | . 7 17 20 . 7 19 30 90 177 260 . 359 Received Heat Transfer 2205 | . 42 135 36 . 27 132 396 136 453 90 . 758 Effects 92 | . . . . . . . . 3 21 12 . 56 Shutdowns 23 | . . . . . . . . 1 7 5 . 10 Energy Bleed 3 | . . . . . . . . . . . . 3 Interference 18 | . . . . . . . . . 6 3 . 9 Matter Decay 8 | . . . . . . . . 1 1 . . 6 Short Circuit 7 | . . . . . . . . 1 1 . . 5 Damage (minor) 6 | . . . . . . . . . 3 . . 3 Damage (major) 21 | . . . . . . . . . 3 3 . 15 Damage (core) 6 | . . . . . . . . . . 1 . 5 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 3 | . . . . . . . 1 . 2 . . . Heat Transferred 2779 | . . . . . . . . . 1300 435 . 1044 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Maximum Alert Level 1 | . . 1 1 . . . . 1 . . . . Low Security (%) 97 | 100 100 90 90 . 100 100 100 97 100 . . . Level 1 2 | . . 9 9 . . . . 2 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 236 | . 101 236 217 . 50 86 133 221 167 . . . Initial 57 | . . 10 57 . . . 30 31 40 . . . Average 64 | . 48 65 157 . 5 23 29 81 80 . . . Influence Increases 3686 | . 251 540 300 . 70 166 492 701 745 140 . 281 Destroy 0b10 Robot/C 2500 | . 160 360 260 . 60 100 340 440 420 120 . 240 Destroy 0b10 Robot/NC 175 | . 5 40 . . . 5 40 40 45 . . . Destroy Leader 598 | . 32 112 40 . 10 40 66 170 98 20 . 10 Allied During Kill 18 | . . . . . . . 2 . . . . 16 Successful Hack 88 | . 9 24 . . . 6 17 8 24 . . . Disable Machine 54 | . . . . . . . . 27 27 . . . Destroy Structure 103 | . . 4 . . . . 27 16 56 . . . Lose Combat Pursuer 150 | . 45 . . . . 15 . . 75 . . 15 Influence Decreases 3610 | . 220 395 299 177 70 80 497 684 768 215 . 205 Entered New Map 516 | . . 21 119 177 . . 56 50 58 35 . . Time Decay 2746 | . 220 374 170 . 60 70 268 634 630 180 . 140 Lost Part 205 | . . . 10 . 10 10 30 . 80 . . 65 Lost Ally 40 | . . . . . . . 40 . . . . . Purge Threat 103 | . . . . . . . 103 . . . . . Squads Dispatched 23 | . . 2 . . . 2 4 11 3 . . 1 Investigation 6 | . . 2 . . . 1 2 1 . . . . Extermination 6 | . . . . . . . . 4 2 . . . Reinforcement 5 | . . . . . . 1 . 3 1 . . . Assault 3 | . . . . . . . 2 . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Distress Signals 5 | . 2 . . . . 1 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 171 | . 13 23 13 . 3 17 23 29 30 6 . 14 Peak Tracking Total 13 | . 3 5 4 . 2 13 5 3 4 3 . 5 Tactical Retreats 8 | . 2 . . . . 1 . . 4 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Traps Triggered 5 | . . 2 . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Machines Disabled 6 | . . . . . . . . 3 3 . . . Max in Single Turn 2 | . . . . . . . . 2 2 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Machines Accessed 45 | . 2 10 . 3 . 3 7 11 3 2 4 . Terminals 24 | . 2 7 . . . 3 6 4 2 . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 2 | . . 1 . . . . . 1 . . . . Recycling Units 3 | . . . . . . . 1 2 . . . . Scanalyzers 4 | . . 2 . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 157 | . 11 42 . 8 . 10 19 29 6 6 26 . Successful 116 | . 6 29 . 8 . 8 14 17 2 6 26 . Failed 41 | . 5 13 . . . 2 5 12 4 . . . Catastrophic 4 | . 1 1 . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 53 | . 7 18 . . . 5 8 11 4 . . . Terminals 80 | . 11 27 . . . 10 16 11 5 . . . Fabricators 6 | . . . . . . . . 6 . . . . Repair Stations 7 | . . 4 . . . . . 3 . . . . Recycling Units 6 | . . . . . . . 3 3 . . . . Scanalyzers 18 | . . 11 . . . . . 6 1 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 68 | . 3 10 . 8 . 6 8 1 . 6 26 . Record 25 | . . 1 . 8 . . . . . 5 11 . Part Schematic 8 | . . . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . . . 4 . Prototype ID Bank 6 | . . 1 . . . 1 1 . . . 3 . Open Door 3 | . . . . . . . 2 . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 2 . . . . . . Terminal Index 3 | . 1 1 . . . . 1 . . . . . Unreport Threat 2 | . . 1 . . . . 1 . . . . . Locate Traps 3 | . 1 1 . . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Recall Assault 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 2 | . . 1 . . . 1 . . . . . . Zone Layout 4 | . 1 1 . . . 1 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . Network Status 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . 4 . . . . . 2 . . . . Scan Component 3 | . . 2 . . . . . 1 . . . . Repair 3 | . . 2 . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . 2 2 . . . . Retrieve Matter 3 | . . . . . . . 1 2 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 13 | . . 8 . . . . . 5 . . . . Insert Component 4 | . . 2 . . . . . 2 . . . . Analyze 5 | . . 3 . . . . . 2 . . . . Retrieve Study 4 | . . 3 . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 7 . . . 2 4 4 2 . . . Terminals 18 | . 3 6 . . . 2 4 2 1 . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 17 | . 2 6 . . . 2 4 2 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . 1 1 . . . Researchers 3 | . . 1 . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . 1 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 2 10 . . . 3 4 9 3 . . . Full Trace Events 6 | . 1 1 . . . 1 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 2 . . . . . 2 . . 8 . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 51 | . . . . . . . . 51 . . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . . Part Studies Acquired 4 | . . 3 . . . . . 1 . . . . Parts Repaired 3 | . . 2 . . . . . 1 . . . . Time 78 | . . 52 . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . Parts Scanalyzed 4 | . . 2 . . . . . 2 . . . . Part Schematics Acquired 4 | . . 2 . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Total Allies 4 | . . . . . . . 2 . . . . 2 Largest Group 2 | . . . . . . . 2 . . . . 2 Highest-Rated Group 126 | . . . . . . . 62 . . . . 126 Highest-Rated Ally 96 | . . . . . . . 31 . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . 10 . . . . 27 Total Damage 1391 | . . . . . . . 190 . . . . 1201 Kills 8 | . . . . . . . 2 . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Active Infowar (turns) 461 | . . . . . . . . . . . . 461 Optics 461 | . . . . . . . . . . . . 461 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Turns Passed 9207 | 78 460 1156 350 873 560 212 939 1741 1389 576 98 775 Spaces Moved 4688 | 44 225 477 194 543 315 100 296 1067 599 416 78 334 Core 3 | 3 . . . . . . . . . . . . Treads 2470 | 41 225 477 194 543 315 100 296 279 . . . . Legs 2215 | . . . . . . . . 788 599 416 78 334 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 126 123 126 126 126 Average Speed 155 | 152 160 170 160 160 160 160 160 133 177 128 126 186 Slowest Speed 270 | 160 160 240 160 160 160 160 160 160 196 196 126 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 4 37 49 55 92 84 17 41 29 18 53 68 33 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . Known Exits Taken 4 | . . 1 . 1 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 . 1 . . . 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . 3 . . . . . . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 107 | . . 1 . . . . 27 16 53 5 . 5 Melee . | . . . . . . . . . . . . . Projectile 41 | . . 1 . . . . . 16 14 5 . 5 AOE 66 | . . . . . . . 27 . 39 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Total 6075 | 55 268 715 206 548 360 123 722 1303 832 436 77 430 Wait 762 | . . 133 . . 40 . 330 122 109 5 . 23 Move 4676 | 43 224 476 193 542 314 99 295 1066 598 415 77 334 Hop . | . . . . . . . . . . . . . Pick Up 110 | 8 7 21 . 3 . 3 18 19 17 . . 14 Fast Attach 17 | . . . . . . . 3 2 5 1 . 6 Attach 34 | 4 3 3 . 1 1 3 3 3 8 . . 5 Detach . | . . . . . . . . . . . . . Swap 74 | . 1 13 1 . . 2 15 15 13 3 . 11 Drop 83 | . 1 18 . 2 . 1 21 12 15 2 . 11 Fire 317 | . 32 51 12 . 5 15 37 64 67 10 . 24 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Discovered new exit (range 18) 299 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -9/Materials | Build established: Tank 1135 | -9/Materials | Identified exit to Mines 1266 | -9/Materials | Repaired Lgt. Treads+ 1293 | -9/Materials | Repaired Lgt. Treads+ 1483 | -9/Materials | Discovered new exit (range 16) 1555 | -9/Materials | Build established: Scavenger-Tank 1695 | -9/Materials | Entered Mines 1814 | -9/Mines | Discovered new exit (range 12) 2000 | -9/Mines | Learned Materials terminal intel 2001 | -9/Mines | Build established: Scavenger-Gunner 2038 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2038 | -9/Mines | Discovered new exit (range 5) 2045 | -9/Mines | Entered Exiles 2087 | -9/Exiles | Discovered new exit (range 14) 2126 | -9/Exiles | Met 8R-AWN 2162 | -9/Exiles | Met EX-HEX 2225 | -9/Exiles | Met EX-BIN 2273 | -9/Exiles | Aligned with FarCom system 2274 | -9/Exiles | Given EX-Vault access code 2442 | -9/Exiles | Met EX-DEC 2479 | -9/Exiles | Learned location of Zion (-7) 2605 | -9/Exiles | Visited The Gauntlet 2897 | -9/Exiles | Discovered new exit (range 11) 2916 | -9/Exiles | Identified exit to Mines 2918 | -9/Exiles | Entered Mines 2963 | -8/Mines | Discovered new exit (range 6) 3153 | -8/Mines | Discovered new exit (range 8) 3218 | -8/Mines | Build established: Scavenger-Skirmisher 3477 | -8/Mines | Identified exit to Materials 3478 | -8/Mines | Entered Materials 3478 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3479 | -8/Materials | Loaded intel: 11 terminal locations 3669 | -8/Materials | Discovered new exit (range 8) 3686 | -8/Materials | Identified exit to Storage 3690 | -8/Materials | Entered Storage 3755 | -8/Storage | Identified exit to Recycling 4032 | -8/Storage | Met a pair of Derelict thieves 4301 | -8/Storage | Build established: Hacker-Skirmisher 4503 | -8/Storage | Crushed by falling debris 4549 | -8/Storage | Discovered new exit (range 15) 4629 | -8/Storage | Entered Factory 4629 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4728 | -7/Factory | Build established: Scavenger-Skirmisher 4738 | -7/Factory | Identified exit to DSF 4905 | -7/Factory | Fabricated Lgt. Treads (x2) 5259 | -7/Factory | Repaired Med. Storage Unit 5418 | -7/Factory | Build established: Skirmisher 5568 | -7/Factory | Destroyed 7 combat bots 5826 | -7/Factory | Build established: Gunner 5918 | -7/Factory | Discovered new exit (range 15) 6295 | -7/Factory | Discovered new exit (range 7) 6317 | -7/Factory | Build established: Skirmisher 6370 | -7/Factory | Entered another Factory area 6370 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6688 | -6/Factory | Lost 3 parts (2u1w) 6819 | -6/Factory | Lost 3 parts (3w) 7678 | -6/Factory | Build established: Scavenger-Skirmisher 7686 | -6/Factory | Discovered new exit (range 7) 7759 | -6/Factory | Entered Lower Caves 7778 | -6/Lower Caves | Encountered a Warlord checkpoint 7967 | -6/Lower Caves | Learned Factory non-interactive machine intel 8016 | -6/Lower Caves | Entered an active Warlord outpost 8055 | -6/Lower Caves | Learned Extension garrison access intel 8319 | -6/Lower Caves | Build established: Scavenger-Gunner 8330 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8335 | -6/Lower Caves | Entered Data Miner 8335 | -6/Data Miner | Discovered new exit (range 6) 8359 | -6/Data Miner | Met Data Miner 8392 | -6/Data Miner | Learned location of Section 7 (-2) 8392 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8402 | -6/Data Miner | Received God Mode back door access code from Data Miner 8433 | -6/Data Miner | Entered Proximity Caves 8442 | -5/Proximity Caves | Found DCF Scrap (15 items) 8576 | -5/Proximity Caves | Core integrity fell below 50% 8589 | -5/Proximity Caves | Core integrity fell below 20% 8612 | -5/Proximity Caves | Lost 6 parts (2p2u2w) 8989 | -5/Proximity Caves | Build established: Derelict-Gunner 9004 | -5/Proximity Caves | Learned Factory security intel 9072 | -5/Proximity Caves | Escorted by Enhanced Grunt 9079 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9209 | -5/Proximity Caves | Core destroyed Last Messages --------------- shutdown. 09201_ Power failure, Fission Core shutdown. 09201_ Overheating: System interference. 09201_ Enh. Optical Array temporarily disabled. 09201_ Phase Cannon destroyed. 09202_ Overheating: Matter decay (-51). 09203_ Acquired Prototype Leg. 09204_ Power failure, Mak. Power Source shutdown. 09204_ Dropped Imp. Titanium Leg. 09204_ Acquired Imp. Titanium Leg. 09205_ Overheating: Energy bleed (-71). 09206_ Overheating: Enh. Optical Array damaged (-19). 09206_ Overheating: Axe damaged (-28). 09206_ Overheating: Imp. Targeting Computer damaged (-11). 09208_ Identified Enh. Flexi-carbon Leg. 09209_ Overheating: Core damaged (-102). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##????????####?????????????????????? | | ????????????## #???????## ##????????????????????? | | ??########### #??????## ?????????????????????? | | ### #?????## ??????????????????????? | | # #??#### #???????#??????????????? | | """ " #??? #?????? #??????????????? | | """"""" #???? ##???? #####??????????? | | """"""" #????? #### #??????????? | | """ " ##?????# ???????????? | | ######## #?????????????? | | #????????????????????? | | % #?????????????????????? | | # ##### ### #?????????????????????? | | # ##???# #?# %%% #?????????????????????? | | # #????# ## ## ;; #########?????????????? | | # #????##### ### # @ ! ## #####?????????? | | # #????????####?## # ##; %### # ##????????? | | ##?????????????# #gb%! "# #????????? | | #?????????????# ; g "# #????????? | | #?????????????# # # "# ### ###????????? | | ## #?????????????### % i;# "# ##???###??????????? | | # #???????????????# # "# #?????????????????? | | # #???????????????# #""""""# ?????????????????? | | # ##???????????????# ######## #?????????????????? | | # #???????????????? ?????? #?????????????????? | | # #???????????????? ??????###?????????????????? | | # #???????????????? ??????????????????????????? | | # ???????????????? ??????????????????????????? | | # ????????????????# ??????????????????????????? | | # ???????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????# ??????????????????????????? | | ## ????????????????#??????????????????????????? | | ?? #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ??## #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Lgt. Treads | x2 | -7/Factory Repaired ---------- Lgt. Treads | 47% | -9/Materials Lgt. Treads | 51% | -9/Materials Med. Storage Unit | 64% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Flak Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More DATA ERROR: Steam Global Achievement% Item+ Organ Harvest Sixth Sense Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ThiefDisruptorBarrier Manual? 0 Play Time 01:36:31 Cumulative 46.0 hours Start 2026.03.03 @ 11:30:16 End 2026.03.04 @ 15:34:59 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 4 Adventurer 47 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 468826e7-e182-4679-998d-1e0441be4ca7