Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 20:23:02 Player: animal_waves Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1317) 1317 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (-219) -219 TOTAL SCORE: 5293 Bonus ------- Follower Combat Kills 63 Aligned with FarCom 300 Friendly Fire -582 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Targeting Computer Cloak of Protection Layered Light Armor Plating > --- WEAPON ----------- Proton Cannon Enhanced Autogun Assault Cannon Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core High-capacity Storage Unit Target Analyzer Layered Light Armor Plating Assault Rifle Rocket Launcher Rocket Launcher Shock Trap Shock Trap [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 Utility 3 | . . . . . 2 1 . Weapon 2 | . . . . . 1 . 1 Parts Attached 60 | 6 15 4 2 3 8 7 15 Power 9 | 1 2 . . 1 2 2 1 Engine 6 | 1 2 . . 1 1 1 . Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 15 | 2 3 2 . 1 . 3 4 Treads . | . . . . . . . . Leg 12 | 2 3 2 . 1 . 1 3 Wheel 1 | . . . . . . . 1 Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 17 | 1 5 . 2 1 2 1 5 Device 5 | . 2 . 1 1 1 . . Storage 6 | 1 3 . 1 . . . 1 Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 4 | . . . . . . 1 3 Artifact . | . . . . . . . . Weapon 19 | 2 5 2 . . 4 1 5 Energy Gun 2 | . 2 . . . . . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 6 | 2 2 . . . 1 . 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 8 | . 1 2 . . 1 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 23 | . 3 . . . . 3 17 Power 3 | . 1 . . . . 1 1 Propulsion 7 | . . . . . . 2 5 Utility 4 | . . . . . . . 4 Weapon 9 | . 2 . . . . . 7 Highest Loss Streak 13 | . 3 . . . . 2 13 Average Slot Usage (%) 96 | . 95 100 100 100 100 93 86 Engine 11 | . 14 14 14 14 9 7 5 Core 1 | . . . . . 9 7 5 Leg 23 | . 27 28 28 28 18 15 9 Hover 1 | . . . . . . 1 11 Device 12 | . 9 14 14 14 18 15 10 Storage 12 | . 18 14 14 14 9 7 5 Processor 1 | . . . . . 9 7 5 Protection 1 | . . . . . . 6 6 Energy Gun 1 | . 7 . . . . . . Energy Cannon 1 | . . . . . 9 5 1 Ballistic Gun 12 | . 14 20 14 14 9 7 5 Ballistic Cannon 1 | . . . . . 1 7 5 Launcher 8 | . 4 7 14 14 6 1 6 Naked Turns 30 | . . . . . . . 30 Heaviest Build 82 | 12 41 28 51 51 69 73 82 Greatest Support 45 | 20 20 20 20 23 23 33 45 Greatest Overweight (x) 7 | . 2 1 2 2 2 7 5 Average Overweight (x) 1 | . . 1 1 1 2 2 2 Largest Inventory Capacity 20 | 6 16 10 12 12 12 12 20 Average Capacity 11 | 4 10 10 11 12 12 12 11 Most Carried 12 | 2 10 10 11 12 12 12 12 Average Carried 9 | 1 7 9 10 11 10 10 10 Final Capacity 12 | 6 10 10 12 12 12 12 4 Final Carried 12 | 2 10 10 11 12 12 12 4 Class Distribution -------------------- 58% | Mutant 39% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1085 | 260 316 98 . 134 77 86 114 Remotely . | . . . . . . . . Salvage Created 1273 | . 424 62 . 133 229 188 237 Parts 82 | . 26 10 . 8 15 11 12 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 31 | . 8 5 . 4 5 4 5 Guns 12 | . 8 4 . . . . . Cannons 3 | . . . . . . 2 1 AOE 15 | . . 1 . 4 5 2 3 Classes Destroyed 11 | . 7 1 . . . 2 1 Worker 1 | . . . . . . . 1 Builder 4 | . 2 . . . 1 . 1 Tunneler 2 | . 1 . . . . . 1 Hauler 2 | . 1 . . . 1 . . Recycler 2 | . 2 . . . . . . Watcher 2 | . 1 . . . . . 1 Swarmer 12 | . 6 3 . 3 . . . Grunt 16 | . 2 . . 4 5 2 3 Sentry 1 | . . . . . . 1 . Programmer 3 | . . . . . . 1 2 Assembled 2 | . . 2 . . . . . Best Kill Streak 5 | . 5 3 . 3 5 2 5 Combat Bots Only 3 | . 3 3 . 3 3 2 2 Max Kills in Single Turn 5 | . 1 2 . 2 2 2 5 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 1 . 2 2 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 4124 | . 660 152 . 166 113 566 2467 Core 1102 | . 126 19 . 59 . 44 854 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . . . 18 100 93 . Volleys Fired 103 | . 51 7 . 6 11 12 16 Largest 4 | . 2 2 . 2 3 3 4 Hottest 180 | . 83 53 . 53 121 132 180 Shots Fired 220 | . 90 14 . 12 26 34 44 Gun 144 | . 88 12 . 6 11 12 15 Cannon 41 | . . . . . 11 17 13 Launcher 35 | . 2 2 . 6 4 5 16 Special . | . . . . . . . . Kinetic 139 | . 67 12 . 6 11 22 21 Thermal 21 | . 21 . . . . . . Explosive 17 | . 2 2 . 6 4 . 3 Electromagnetic 43 | . . . . . 11 12 20 Robot Hit Streak 9 | . 9 2 . 2 7 4 4 Robot Miss Streak 4 | . 4 3 . 2 2 2 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 108 | . 47 5 . 5 18 12 21 Core Hits 77 | . 18 6 . 11 10 10 22 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4066 | . 622 137 . 579 799 598 1331 Guns 962 | . 549 57 . 50 98 108 100 Cannons 803 | . . . . . 215 355 233 Explosions 2301 | . 73 80 . 529 486 135 998 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1082 | . 363 57 . 50 98 318 196 Thermal 634 | . 186 . . . . . 448 Explosive 1498 | . 73 80 . 529 486 113 217 Electromagnetic 852 | . . . . . 215 167 470 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 377 | . 4 23 . 4 33 22 291 Projectiles 24 | . . . . . 6 . 18 Explosions 353 | . 4 23 . 4 27 22 273 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 1085 | . 47 4 . 102 . 270 662 Shots 21 | . 1 1 . 3 . 4 12 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 508 | . 70 33 . 3 252 508 417 Average Temperature 120 | . 18 24 . 3 101 215 132 Received Heat Transfer 676 | . 120 109 . 12 63 90 282 Effects 8 | . . . . . . 6 2 Shutdowns 5 | . . . . . . 3 2 Interference 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 855 | . 555 . . . . . 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 513 | . 215 96 . 238 218 330 513 Average Influence 85 | . 66 45 . 52 130 179 111 Maximum Alert Level 2 | . 1 . . 1 1 1 2 Low Security (%) 89 | 100 90 100 . 96 75 75 85 Level 1 9 | . 9 . . 3 24 24 11 Level 2 . | . . . . . . . 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 2 . . 1 2 4 Investigation 6 | . 2 2 . . . 1 1 Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . 1 . . . 1 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 18 7 . 9 8 4 18 Peak Tracking Total 8 | . 3 3 . 4 3 3 8 Tactical Retreats 5 | . 1 . . . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . . 2 Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 29 | . 2 . . 1 1 6 19 Max in Single Turn 12 | . 1 . . 1 1 4 12 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 20 | . 6 2 5 . 1 3 3 Terminals 10 | . 4 1 . . 1 2 2 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 1 . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 97 | . 22 3 49 . 3 11 9 Successful 75 | . 13 1 49 . . 9 3 Failed 22 | . 9 2 . . 3 2 6 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 12 | . 4 2 2 . 3 1 . Terminals 33 | . 12 2 . . 3 8 8 Fabricators . | . . . . . . . . Repair Stations 6 | . 6 . . . . . . Recycling Units 8 | . 4 . . . . 3 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 66 | . 8 1 49 . . 6 2 Record 53 | . 2 . 48 . . 2 1 Robot Analysis 2 | . 1 . . . . 1 . Prototype ID Bank 2 | . 1 . . . . 1 . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . Registered Components 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 3 1 Process 1 | . . . . . . 1 . Report Inventory 4 | . 1 . . . . 2 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 1 . . 1 3 2 Full Trace Events 7 | . 4 1 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 3 | . . . . . . 3 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 14 . . . Total Damage 118 | . . . . 118 . . . Kills 5 | . . . . 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 2 | . 1 . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 6193 | 56 1079 952 1348 1008 276 636 838 Spaces Moved 3395 | 40 590 592 769 581 129 285 409 Core 62 | 3 . . . . . . 59 Treads . | . . . . . . . . Legs 3131 | 37 590 592 769 581 129 260 173 Wheels . | . . . . . . . . Hover 202 | . . . . . . 25 177 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 180 180 50 Average Speed 167 | 114 144 150 174 167 180 207 187 Slowest Speed 430 | 120 180 150 180 180 180 430 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 84 85 94 97 17 7 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 252 | . 10 14 . 46 30 47 105 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 251 | . 10 14 . 46 30 47 104 Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3713 | 47 730 646 774 603 152 306 455 Wait 99 | . 63 28 . 7 . 1 . Move 3388 | 39 589 591 768 580 128 284 409 Hop . | . . . . . . . . Pick Up 34 | 2 9 7 2 3 4 2 5 Fast Attach 19 | 6 6 . . . . 2 5 Attach 20 | . 4 . . . 4 3 9 Detach 2 | . 1 . . . . . 1 Swap 21 | . 5 4 2 3 4 2 1 Drop 25 | . 2 9 2 4 1 . 7 Fire 103 | . 51 7 . 6 11 12 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 339 | -10/Materials | Lost 3 parts (1p2w) 522 | -10/Materials | Repaired Aluminum Leg 549 | -10/Materials | Repaired Med. Laser 616 | -10/Materials | Core integrity fell below 50% 710 | -10/Materials | Discovered new exit (range 10) 1015 | -10/Materials | Discovered new exit (range 13) 1102 | -10/Materials | Identified exit to Mines 1102 | -10/Materials | Identified exit to Materials 1136 | -10/Materials | Entered Mines 1244 | -10/Mines | Learned location of Zion (-7) 1358 | -10/Mines | Discovered exit to Materials (range 6) 1454 | -10/Mines | Assembled infested the area 1459 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1461 | -10/Mines | Met a Derelict shopkeep closing up shop 1651 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1651 | -10/Mines | Discovered new exit (range 5) 1724 | -10/Mines | Found a hidden stash of uninstalled traps 1783 | -10/Mines | Discovered exit to Materials (range 13) 1810 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1983 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2088 | -10/Mines | Entered Exiles 2130 | -10/Exiles | Discovered new exit (range 15) 2178 | -10/Exiles | Met 8R-AWN 2210 | -10/Exiles | Met EX-HEX 2395 | -10/Exiles | Met EX-DEC 2544 | -10/Exiles | Visited The Gauntlet 2847 | -10/Exiles | Met EX-BIN 3038 | -10/Exiles | Aligned with FarCom system 3040 | -10/Exiles | Given EX-Vault access code 3081 | -10/Exiles | Opened EX-Vault 3088 | -10/Exiles | Found Prototype Device 3089 | -10/Exiles | Identified Cloak of Protection 3130 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3246 | -10/Exiles | Discovered new exit (range 12) 3436 | -10/Exiles | Left Exiles lab with Cloak of Protection 3436 | -10/Exiles | Entered Mines 3476 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3535 | -9/Mines | Discovered new exit (range 9) 3553 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3561 | -9/Mines | Found Prototype Device 3562 | -9/Mines | Identified Exp. Sensor Array 3644 | -9/Mines | Discovered new exit (range 3) 3671 | -9/Mines | Learned Materials emergency access door positions 3849 | -9/Mines | Build established: Skirmisher 4011 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4284 | -9/Mines | Core integrity fell below 20% 4444 | -9/Mines | Entered Materials 4444 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4682 | -8/Materials | Discovered new exit (range 11) 4720 | -8/Materials | Entered Factory 4720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5021 | -7/Factory | Discovered new exit (range 12) 5356 | -7/Factory | Entered another Factory area 5356 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5869 | -6/Factory | Identified exit to Lower Caves 5869 | -6/Factory | Identified exit to Extension 6102 | -6/Factory | Lost 3 parts (1n2w) 6124 | -6/Factory | Garrison activated, responded to threat 6163 | -6/Factory | Core integrity fell below 50% 6163 | -6/Factory | Released all parts (5) 6182 | -6/Factory | Discovered new exit (range 15) 6187 | -6/Factory | Core integrity fell below 20% 6191 | -6/Factory | Lost 13 parts (1p4n3u5w) 6194 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Released Imp. Targeting Computer. Released Mic. Nuclear Core. Released Target Analyzer. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. H-66 Slayer misfires. R-10 Processor collects Hcp. Storage Unit. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Mic. Nuclear Core. Dropped Minigun. Acquired Hvy. Machine Gun. EXIT=FOUND Slug penetrates R-10 Processor. Penetrated by Slug. Slug penetrates Wall. 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""? | | ??????????????????????????????????????? ? | | ??????????????????????????????????????? ??? ?? | | ????????????????????????????????????????""???? ? | | ???????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegritySuspensionWand Manual? 0 Play Time 01:02:18 Cumulative 2.9 hours Start 2020.09.01 @ 18:04:37 End 2020.09.01 @ 20:23:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 6 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d750b408-0d40-456d-b8b5-197e57b7de84