Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 20:38:25 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2901) 2901 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (510) 510 TOTAL SCORE: 6381 Bonus ------- High Alert Combat Kills 510 Cogmind --------- Core Integrity 99/700 Matter 59/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Heat Sink High-capacity Matter Pod (200) Sensor Array Advanced Sensor Array Advanced Sensor Array Heart of Steel Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON ----------- Gatling Laser Flak Cannon Missile Launcher > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Heat Sink High-capacity Matter Pod Sensor Array Advanced Sensor Array Advanced Sensor Array Heart of Steel Light Assault Rifle Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 71 | 7 2 18 31 7 6 Power 14 | 1 . 4 5 2 2 Engine 9 | 1 . 4 2 1 1 Core 5 | . . . 3 1 1 Reactor . | . . . . . . Propulsion 18 | 2 . 5 10 . 1 Treads . | . . . . . . Leg 18 | 2 . 5 10 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 1 3 1 . Device 1 | . 1 . . . . Storage 4 | 1 1 1 . 1 . Processor 3 | 1 . . 2 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 30 | 2 . 8 13 4 3 Energy Gun 8 | 1 . 3 1 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | 1 . 4 5 . . Ballistic Cannon 4 | . . . 3 . 1 Launcher 6 | . . . 4 . 2 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 45 | . . 10 18 6 11 Power 7 | . . 1 1 1 4 Propulsion 14 | . . 3 8 1 2 Utility 3 | . . . 2 . 1 Weapon 21 | . . 6 7 4 4 Highest Loss Streak 11 | . . 2 6 3 11 Average Slot Usage (%) 94 | . 100 97 92 91 81 Engine 7 | . 14 10 2 9 5 Core 2 | . . . 6 1 5 Leg 22 | . 28 20 23 22 16 Device 6 | . 12 11 3 . . Storage 19 | . 14 22 18 21 21 Processor 6 | . 1 . 10 15 15 Protection 1 | . . . 3 . . Energy Gun 6 | . 14 10 2 3 4 Ballistic Gun 15 | . 14 21 16 6 . Ballistic Cannon 2 | . . . 4 5 5 Naked Turns . | . . . . . . Heaviest Build 58 | 11 24 35 38 57 58 Greatest Support 40 | 20 20 20 40 35 30 Greatest Overweight (x) 15 | 1 1 3 3 2 15 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 16 | 6 10 12 12 16 16 Average Capacity 12 | 5 9 12 12 15 15 Most Carried 15 | 3 10 12 12 15 12 Average Carried 10 | 1 6 11 10 12 9 Final Capacity 16 | 6 10 12 12 16 14 Final Carried 12 | 3 10 12 11 12 9 Class Distribution -------------------- 25% | Scavenger-Skirmisher 20% | Scavenger-Gunner 19% | Mutant 13% | Scavenger-Mutant 13% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2074 | 231 183 554 882 224 . Remotely . | . . . . . . Salvage Created 2713 | 29 183 939 1030 409 123 Parts 157 | 2 10 70 54 16 5 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 77 | . 6 26 29 9 7 Guns 51 | . 6 26 16 2 1 Cannons 15 | . . . 7 6 2 AOE 10 | . . . 6 . 4 Classes Destroyed 13 | 1 3 2 5 1 1 Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Tunneler 2 | 1 . 1 . . . Hauler 2 | . . 1 . 1 . Operator 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 20 | . 3 9 7 . 1 Grunt 37 | . 3 11 15 5 3 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . . 1 Sentry 12 | . . 6 4 2 . Hunter 2 | . . . 2 . . Programmer 3 | . . . . 2 1 Best Kill Streak 7 | 1 2 7 5 3 6 Combat Bots Only 7 | . 2 7 5 2 6 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5684 | . 152 1517 1794 896 1325 Core 1219 | . 25 217 376 152 449 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 90 45 31 . . Volleys Fired 224 | 1 15 73 86 32 17 Largest 3 | 2 2 3 3 3 3 Hottest 160 | 70 70 140 99 145 160 Shots Fired 541 | 2 30 200 209 68 32 Gun 420 | 2 30 197 160 24 7 Cannon 92 | . . . 39 44 9 Launcher 26 | . . . 10 . 16 Special 3 | . . 3 . . . Kinetic 377 | 1 15 144 177 31 9 Thermal 138 | 1 15 56 22 37 7 Explosive 26 | . . . 10 . 16 Electromagnetic . | . . . . . . Robot Hit Streak 24 | 1 6 12 10 24 15 Robot Miss Streak 8 | 1 1 7 8 6 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 353 | 1 21 122 131 53 25 Core Hits 200 | 1 10 49 85 35 20 Critical Hits 4 | . . 1 . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6648 | 27 246 1508 2692 1164 1011 Guns 3487 | 27 246 1508 1314 320 72 Cannons 1547 | . . . 544 817 186 Explosions 1587 | . . . 834 . 753 Melee . | . . . . . . Ramming 27 | . . . . 27 . Kinetic 3498 | 14 120 1055 1611 512 186 Thermal 1536 | 13 126 453 247 625 72 Explosive 1587 | . . . 834 . 753 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 1 . 5 6 Average Corruption 3 | . . 1 . 2 5 Corruption Purged . | . . . . . . Effects 18 | . . . . 10 8 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Targeting Errors 4 | . . . . 4 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 70 | . . . 37 3 30 Projectiles 4 | . . . . 3 1 Explosions 66 | . . . 37 . 29 Melee . | . . . . . . Knockbacks 34 | . . . 15 13 6 Impact . | . . . . . . Kinetic 33 | . . . 14 13 6 Secondary 1 | . . . 1 . . Self-Inflicted Damage 192 | . . . 60 13 119 Shots 8 | . . . 2 . 6 Rammed 3 | . . . 1 2 . Targets Rammed 3 | . . . 1 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 476 | 9 81 327 300 476 295 Average Temperature 100 | 6 24 73 87 162 141 Received Heat Transfer 1872 | . 48 516 684 300 324 Effects 9 | . . 1 3 4 1 Shutdowns 2 | . . 1 . 1 . Energy Bleed 1 | . . . 1 . . Interference 5 | . . . 2 2 1 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . 1 2 1 4 . Heat Transferred 3622 | 37 370 1271 629 1165 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 988 | 5 317 727 988 680 . Initial 449 | . 3 61 306 449 . Average 408 | 2 116 269 653 537 . Maximum Alert Level 3 | . 1 3 3 2 . Low Security (%) 25 | 100 80 34 . . . Level 1 22 | . 19 47 8 . . Level 2 35 | . . 11 49 100 . Level 3 16 | . . 6 42 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 3 6 3 . Investigation 3 | . 1 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 8 | . 1 2 4 1 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 14 | . 3 7 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 151 | . 15 60 57 12 7 Peak Tracking Total 7 | . 3 7 5 3 7 Tactical Retreats 32 | . 3 13 15 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 5 | . . 1 3 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 11 | . 3 3 . 4 1 Terminals 8 | . 3 2 . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 9 9 . 10 1 Successful 13 | . 4 5 . 3 1 Failed 16 | . 5 4 . 7 . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 6 | . 4 1 . 1 . Terminals 22 | . 9 6 . 7 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . 4 2 . 2 1 Record 1 | . . . . 1 . Open Door 1 | . . . . . 1 Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Surveillance Status 2 | . 1 1 . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 2 . 2 . Full Trace Events 4 | . 1 2 . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3581 | 73 462 1178 1080 490 298 Spaces Moved 1626 | 51 238 493 468 241 135 Core 21 | 7 . . . . 14 Treads . | . . . . . . Legs 1605 | 44 238 493 468 241 121 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 150 150 Average Speed 153 | 111 143 161 150 150 178 Slowest Speed 800 | 150 150 210 210 180 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 40 43 50 7 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 142 | . . 2 63 . 77 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 140 | . . . 63 . 77 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2261 | 61 328 724 680 307 161 Wait 264 | . 65 115 64 18 2 Move 1621 | 50 237 492 467 240 135 Hop . | . . . . . . Pick Up 57 | 3 8 16 22 7 1 Fast Attach 15 | 7 . 4 3 1 . Attach 37 | . . 9 17 5 6 Detach . | . . . . . . Swap 19 | . 2 5 11 1 . Drop 21 | . 1 10 9 1 . Fire 224 | 1 15 73 86 32 17 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 628 | -9/Materials | Discovered new exit (range 11) 1375 | -9/Materials | Destroyed 7 combat bots 1468 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Core integrity fell below 50% 1696 | -9/Materials | Discovered new exit (range 7) 1714 | -9/Materials | Entered another Materials area 1714 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2151 | -8/Materials | Lost 6 parts (3n2u1w) 2298 | -8/Materials | Lost 4 parts (2n2w) 2445 | -8/Materials | Core integrity fell below 50% 2610 | -8/Materials | Garrison activated, responded to threat 2656 | -8/Materials | Lost 3 parts (2n1w) 2729 | -8/Materials | Discovered new exit (range 8) 2794 | -8/Materials | Entered Factory 2794 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2966 | -7/Factory | Discovered new exit (range 9) 3235 | -7/Factory | Build established: Scavenger-Skirmisher 3262 | -7/Factory | Discovered new exit (range 4) 3284 | -7/Factory | Entered Lower Caves 3300 | -7/Lower Caves | Lost 3 parts (1n2w) 3443 | -7/Lower Caves | Found Prototype Device 3483 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3527 | -7/Lower Caves | Core integrity fell below 50% 3551 | -7/Lower Caves | Core integrity fell below 20% 3559 | -7/Lower Caves | Lost 11 parts (4p2n1u4w) 3582 | -7/Lower Caves | Self-destructed Last Messages --------------- 03522_ Penetrated by Slug. 03522_ Nuclear Core destroyed. 03523_ The unstable cave ceiling collapses. 03525_ Penetrated by Slug. 03527_ The unstable cave ceiling collapses. 03528_ Mni. Grenade Launcher destroyed. 03528_ Destroyed Mni. Grenade Launcher. 03528_ Penetrated by Slug. 03528_ Sml. Storage Unit destroyed. 03532_ The unstable cave ceiling collapses. 03534_ Penetrated by Slug. 03536_ The unstable cave ceiling collapses. 03536_ Slug penetrates Wall. 03537_ The unstable cave ceiling collapses. 03539_ Penetrated by Slug. 03541_ The unstable cave ceiling collapses. 03548_ Slug penetrates Wall. 03564_ The unstable cave ceiling collapses. 03566_ System corrupted: Component data lost. 03569_ Penetrated by Slug. 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