Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 20:38:25

Player: theq629

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2901)     2901
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (510)                510
              TOTAL SCORE: 6381

 Bonus
-------
High Alert Combat Kills    510

 Cogmind 
---------
Core Integrity             99/700
Matter                     59/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
         Medium Storage Unit
          Large Storage Unit
                Visual Processing Unit
       Advanced Terrain Scan Processor
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (14) ---
                Heat Sink
  High-capacity Matter Pod (200)
                Sensor Array
       Advanced Sensor Array
       Advanced Sensor Array
                Heart of Steel
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
         Medium Storage Unit
          Large Storage Unit
                Visual Processing Unit
       Advanced Terrain Scan Processor
>               --- WEAPON -----------
                Gatling Laser
                Flak Cannon
                Missile Launcher
>               --- INVENTORY --------
                Nuclear Core
       Improved Deuterium Engine
                Heat Sink
  High-capacity Matter Pod
                Sensor Array
       Advanced Sensor Array
       Advanced Sensor Array
                Heart of Steel
          Light Assault Rifle
           Mini Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             71   | 7   2   18  31  7   6   
  Power                    14   | 1   .   4   5   2   2   
    Engine                 9    | 1   .   4   2   1   1   
    Core                   5    | .   .   .   3   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   .   5   10  .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    18   | 2   .   5   10  .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 2   2   1   3   1   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                4    | 1   1   1   .   1   .   
    Processor              3    | 1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   .   8   13  4   3   
    Energy Gun             8    | 1   .   3   1   3   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          10   | 1   .   4   5   .   .   
    Ballistic Cannon       4    | .   .   .   3   .   1   
    Launcher               6    | .   .   .   4   .   2   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 45   | .   .   10  18  6   11  
  Power                    7    | .   .   1   1   1   4   
  Propulsion               14   | .   .   3   8   1   2   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   21   | .   .   6   7   4   4   
  Highest Loss Streak      11   | .   .   2   6   3   11  
Average Slot Usage (%)     94   | .   100 97  92  91  81  
  Engine                   7    | .   14  10  2   9   5   
  Core                     2    | .   .   .   6   1   5   
  Leg                      22   | .   28  20  23  22  16  
  Device                   6    | .   12  11  3   .   .   
  Storage                  19   | .   14  22  18  21  21  
  Processor                6    | .   1   .   10  15  15  
  Protection               1    | .   .   .   3   .   .   
  Energy Gun               6    | .   14  10  2   3   4   
  Ballistic Gun            15   | .   14  21  16  6   .   
  Ballistic Cannon         2    | .   .   .   4   5   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 11  24  35  38  57  58  
  Greatest Support         40   | 20  20  20  40  35  30  
  Greatest Overweight (x)  15   | 1   1   3   3   2   15  
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 16   | 6   10  12  12  16  16  
  Average Capacity         12   | 5   9   12  12  15  15  
  Most Carried             15   | 3   10  12  12  15  12  
  Average Carried          10   | 1   6   11  10  12  9   
  Final Capacity           16   | 6   10  12  12  16  14  
  Final Carried            12   | 3   10  12  11  12  9   

 Class Distribution 
--------------------
 25% | Scavenger-Skirmisher
 20% | Scavenger-Gunner
 19% | Mutant
 13% | Scavenger-Mutant
 13% | Gunner
  7% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  
Matter Collected           2074 | 231  183  554  882  224  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2713 | 29   183  939  1030 409  123  
  Parts                    157  | 2    10   70   54   16   5    
Haulers Intercepted        2    | .    .    1    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    4    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  77   | .   6   26  29  9   7   
  Guns                     51   | .   6   26  16  2   1   
  Cannons                  15   | .   .   .   7   6   2   
  AOE                      10   | .   .   .   6   .   4   
Classes Destroyed          13   | 1   3   2   5   1   1   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  20   | .   3   9   7   .   1   
  Grunt                    37   | .   3   11  15  5   3   
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   12   | .   .   6   4   2   .   
  Hunter                   2    | .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   2   1   
Best Kill Streak           7    | 1   2   7   5   3   6   
  Combat Bots Only         7    | .   2   7   5   2   6   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 2    | .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               5684 | .    152  1517 1794 896  1325 
  Core                     1219 | .    25   217  376  152  449  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  90   45   31   .    .    
Volleys Fired              224  | 1    15   73   86   32   17   
  Largest                  3    | 2    2    3    3    3    3    
  Hottest                  160  | 70   70   140  99   145  160  
Shots Fired                541  | 2    30   200  209  68   32   
  Gun                      420  | 2    30   197  160  24   7    
  Cannon                   92   | .    .    .    39   44   9    
  Launcher                 26   | .    .    .    10   .    16   
  Special                  3    | .    .    3    .    .    .    
  Kinetic                  377  | 1    15   144  177  31   9    
  Thermal                  138  | 1    15   56   22   37   7    
  Explosive                26   | .    .    .    10   .    16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         24   | 1    6    12   10   24   15   
  Robot Miss Streak        8    | 1    1    7    8    6    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    4    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           353  | 1    21   122  131  53   25   
  Core Hits                200  | 1    10   49   85   35   20   
  Critical Hits            4    | .    .    1    .    3    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    1    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6648 | 27   246  1508 2692 1164 1011 
  Guns                     3487 | 27   246  1508 1314 320  72   
  Cannons                  1547 | .    .    .    544  817  186  
  Explosions               1587 | .    .    .    834  .    753  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  27   | .    .    .    .    27   .    
  Kinetic                  3498 | 14   120  1055 1611 512  186  
  Thermal                  1536 | 13   126  453  247  625  72   
  Explosive                1587 | .    .    .    834  .    753  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    1    .    5    6    
  Average Corruption       3    | .    .    1    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    10   8    
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    2    2    
    Heat Flow Errors       3    | .    .    .    .    1    2    
    Energy Discharges      1    | .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    1    1    
    Targeting Errors       4    | .    .    .    .    4    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            70   | .    .    .    37   3    30   
  Projectiles              4    | .    .    .    .    3    1    
  Explosions               66   | .    .    .    37   .    29   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 34   | .    .    .    15   13   6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    14   13   6    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      192  | .    .    .    60   13   119  
  Shots                    8    | .    .    .    2    .    6    
  Rammed                   3    | .    .    .    1    2    .    
Targets Rammed             3    | .    .    .    1    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        476  | 9    81   327  300  476  295  
  Average Temperature      100  | 6    24   73   87   162  141  
  Received Heat Transfer   1872 | .    48   516  684  300  324  
  Effects                  9    | .    .    1    3    4    1    
    Shutdowns              2    | .    .    1    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           5    | .    .    .    2    2    1    
    Short Circuit          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             8    | .    1    2    1    4    .    
  Heat Transferred         3622 | 37   370  1271 629  1165 150  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             988  | 5   317 727 988 680 .   
  Initial                  449  | .   3   61  306 449 .   
  Average                  408  | 2   116 269 653 537 .   
Maximum Alert Level        3    | .   1   3   3   2   .   
  Low Security (%)         25   | 100 80  34  .   .   .   
  Level 1                  22   | .   19  47  8   .   .   
  Level 2                  35   | .   .   11  49  100 .   
  Level 3                  16   | .   .   6   42  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   2   3   6   3   .   
  Investigation            3    | .   1   1   .   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            8    | .   1   2   4   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           14   | .   3   7   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              151  | .   15  60  57  12  7   
  Peak Tracking Total      7    | .   3   7   5   3   7   
  Tactical Retreats        32   | .   3   13  15  1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          5    | .   .   1   3   .   1   
  Max in Single Turn       1    | .   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          11   | .   3   3   .   4   1   
  Terminals                8    | .   3   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                29   | .   9   9   .   10  1   
  Successful               13   | .   4   5   .   3   1   
  Failed                   16   | .   5   4   .   7   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   4   1   .   1   .   
  Terminals                22   | .   9   6   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             9    | .   4   2   .   2   1   
  Record                   1    | .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Surveillance Status      2    | .   1   1   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   2   .   2   .   
  Full Trace Events        4    | .   1   2   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               3581 | 73   462  1178 1080 490  298  
Spaces Moved               1626 | 51   238  493  468  241  135  
  Core                     21   | 7    .    .    .    .    14   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1605 | 44   238  493  468  241  121  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  150  150  
  Average Speed            153  | 111  143  161  150  150  178  
  Slowest Speed            800  | 150  150  210  210  180  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    40   43   50   7    22   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          142  | .    .    2    63   .    77   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    
  AOE                      140  | .    .    .    63   .    77   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Total                      2261 | 61  328 724 680 307 161 
  Wait                     264  | .   65  115 64  18  2   
  Move                     1621 | 50  237 492 467 240 135 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  57   | 3   8   16  22  7   1   
  Fast Attach              15   | 7   .   4   3   1   .   
  Attach                   37   | .   .   9   17  5   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     19   | .   2   5   11  1   .   
  Drop                     21   | .   1   10  9   1   .   
  Fire                     224  | 1   15  73  86  32  17  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   .   1   2   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
   74 | -11/Scrapyard  | Entered Materials
  272 | -10/Materials  | Discovered new exit (range 14)
  317 | -10/Materials  | Build established: Mutant
  513 | -10/Materials  | Discovered new exit (range 16)
  536 | -10/Materials  | Entered another Materials area
  536 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  628 | -9/Materials   | Discovered new exit (range 11)
 1375 | -9/Materials   | Destroyed 7 combat bots
 1468 | -9/Materials   | Discovered new exit (range 16)
 1533 | -9/Materials   | Core integrity fell below 50%
 1696 | -9/Materials   | Discovered new exit (range 7)
 1714 | -9/Materials   | Entered another Materials area
 1714 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2151 | -8/Materials   | Lost 6 parts (3n2u1w)
 2298 | -8/Materials   | Lost 4 parts (2n2w)
 2445 | -8/Materials   | Core integrity fell below 50%
 2610 | -8/Materials   | Garrison activated, responded to threat
 2656 | -8/Materials   | Lost 3 parts (2n1w)
 2729 | -8/Materials   | Discovered new exit (range 8)
 2794 | -8/Materials   | Entered Factory
 2794 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2966 | -7/Factory     | Discovered new exit (range 9)
 3235 | -7/Factory     | Build established: Scavenger-Skirmisher
 3262 | -7/Factory     | Discovered new exit (range 4)
 3284 | -7/Factory     | Entered Lower Caves
 3300 | -7/Lower Caves | Lost 3 parts (1n2w)
 3443 | -7/Lower Caves | Found Prototype Device
 3483 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3527 | -7/Lower Caves | Core integrity fell below 50%
 3551 | -7/Lower Caves | Core integrity fell below 20%
 3559 | -7/Lower Caves | Lost 11 parts (4p2n1u4w)
 3582 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
03522_ Penetrated by Slug.
03522_ Nuclear Core destroyed.
03523_ The unstable cave ceiling collapses.
03525_ Penetrated by Slug.
03527_ The unstable cave ceiling collapses. <x2>
03528_ Mni. Grenade Launcher destroyed.
03528_ Destroyed Mni. Grenade Launcher.
03528_ Penetrated by Slug.
03528_ Sml. Storage Unit destroyed.
03532_ The unstable cave ceiling collapses.
03534_ Penetrated by Slug.
03536_ The unstable cave ceiling collapses.
03536_ Slug penetrates Wall.
03537_ The unstable cave ceiling collapses.
03539_ Penetrated by Slug.
03541_ The unstable cave ceiling collapses.
03548_ Slug penetrates Wall. <x2>
03564_ The unstable cave ceiling collapses. <x2>
03566_ System corrupted: Component data lost.
03569_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunGatlingMantle
  Manual?         0
Play Time         00:50:43
  Cumulative      27.8 hours
  Start           2021.08.18 @ 21:44:17
  End             2021.08.19 @ 20:38:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           27
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37d0b3d4-5e8e-4b25-9215-124affea1043