Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.16 @ 01:48:59 Player: Draih Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (78) 390 Value Destroyed (2574) 2574 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 4614 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/550 Matter 70/300 Energy 170/240 System Corruption 0% Temperature Cool (7) Movement Core (950) Ox18 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Hardlight Generator System Shield > --- WEAPON (2) ------- Shotgun > --- INVENTORY (20) --- Improved Terrain Scanner Weapon Cycler ECM Suite Improved Utility Shielding Improved Light Armor Plating Insulated Plating Heavy Assault Rifle Minigun High-powered Shotgun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Terrain Scanner Weapon Cycler ECM Suite Improved Utility Shielding Light Armor Plating Improved Light Armor Plating Insulated Plating Hardlight Generator System Shield Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun High-powered Shotgun Grenade Launcher Remote Datajack Remote Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 58 | 6 4 21 27 Power 9 | 1 . 4 4 Engine 8 | 1 . 4 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 . 4 6 Treads 12 | 2 . 4 6 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 3 3 10 Device 3 | . 1 . 2 Storage 2 | 1 . 1 . Processor 2 | . 1 1 . Hackware 2 | . 1 . 1 Protection 8 | . . 1 7 Artifact . | . . . . Weapon 20 | 2 1 10 7 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 14 | 2 1 5 6 Ballistic Cannon 3 | . . 2 1 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 24 | . . 10 14 Power 3 | . . 3 . Propulsion 6 | . . 2 4 Utility 6 | . . 1 5 Weapon 9 | . . 4 5 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Backups 10 | 1 4 4 16 Power . | . 1 . . Propulsion . | . . . 1 Utility 3 | . 1 . 6 Weapon 4 | . 1 2 6 Tool/Special . | . . . . Unused Backups 14 | . 4 1 9 Power 1 | . . 1 . Propulsion . | . . . . Utility 7 | . 2 . 5 Weapon 4 | . 2 . 2 Tool/Special 2 | . . . 2 Average Slot Usage (%) 94 | . 96 89 96 Engine 10 | . 14 10 8 Treads 26 | . 28 25 25 Device 1 | . . . 3 Storage 8 | . 9 6 9 Processor 13 | . 4 14 18 Hackware 4 | . 10 5 . Protection 7 | . . 3 13 Ballistic Gun 16 | . 28 13 12 Ballistic Cannon 4 | . . 7 4 Peak Build Rating 29 | 6 9 15 29 Average Rating 15 | 3 8 11 21 On Entrance 7 | . 6 9 15 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 68 | 14 15 51 68 Greatest Support 65 | 40 40 63 65 Greatest Overweight (x) 18 | . . 15 18 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 15 | 6 6 14 20 Most Carried 20 | 5 8 11 20 Average Carried 10 | 1 4 4 16 Final Capacity 20 | 8 5 20 20 Final Carried 11 | 1 5 11 11 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2219 | 183 381 408 1247 Remotely . | . . . . Salvage Created 2353 | . 313 511 1529 Parts 144 | . 18 41 85 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 69 | . 10 22 37 Guns 38 | . 10 10 18 Cannons 23 | . . 9 14 AOE 8 | . . 3 5 Classes Destroyed 11 | . 3 3 5 Worker 1 | . . . 1 Builder 2 | . . 1 1 Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 4 | . . 1 3 Swarmer 21 | . 4 11 6 Grunt 30 | . 6 7 17 Duelist 1 | . . . 1 Sentry 10 | . . 4 6 Specialist 6 | . . . 6 Heavy 1 | . . . 1 Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 504 | . 33 175 296 Missed 122 | . 5 33 84 Hits 382 | . 28 142 212 Projectile 382 | . 28 142 212 Critical Strikes 11 | . . 4 7 Damage Taken 5478 | . 283 1621 3574 Core 956 | . 36 366 554 Absorbed by Shields 100 | . . . 100 Regen/Repaired (Parts) 47 | . . . 47 Core Remaining (%) 64 | 100 85 8 . Volleys Fired 228 | . 24 78 126 Largest 2 | . 2 2 2 Hottest 60 | . 40 60 58 Shots Fired 432 | . 48 140 244 Gun 298 | . 48 94 156 Cannon 117 | . . 37 80 Launcher 17 | . . 9 8 Special . | . . . . Kinetic 415 | . 48 131 236 Thermal . | . . . . Explosive 17 | . . 9 8 Electromagnetic . | . . . . Robot Hit Streak 19 | . 10 7 19 Robot Miss Streak 5 | . 2 5 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 293 | . 35 85 173 Core Hits 140 | . 16 44 80 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 8 | . 1 1 6 Destroy 3 | . 1 1 1 Blast 5 | . . . 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5474 | . 397 1531 3546 Guns 2851 | . 397 611 1843 Cannons 1708 | . . 550 1158 Explosions 915 | . . 370 545 Melee . | . . . . Ramming . | . . . . Kinetic 4559 | . 397 1161 3001 Thermal . | . . . . Explosive 915 | . . 370 545 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Message Errors 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 11 | . . 5 6 Projectiles 6 | . . . 6 Explosions 5 | . . 5 . Melee . | . . . . Knockbacks 22 | . . 2 20 Impact . | . . . . Kinetic 22 | . . 2 20 Secondary . | . . . . Self-Inflicted Damage 29 | . . 7 22 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 250 | . 12 250 174 Average Temperature 39 | . 8 26 46 Received Heat Transfer 1918 | . 120 525 1273 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 82 | 100 100 100 63 Level 1 14 | . . . 31 Level 2 2 | . . . 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 480 | . 115 166 480 Initial 63 | . . . 63 Average 89 | . 17 38 158 Influence Increases 2078 | . 277 629 1172 Destroy 0b10 Robot/C 1380 | . 200 440 740 Destroy 0b10 Robot/NC 45 | . 5 10 30 Destroy Leader 318 | . 50 82 186 Successful Hack 23 | . 7 2 14 Disable Machine 90 | . 15 15 60 Destroy Structure 57 | . . 20 37 Lose Combat Pursuer 165 | . . 60 105 Influence Decreases 1615 | . 277 477 861 Entered New Map 89 | . . . 89 Time Decay 1287 | . 259 396 632 Lost Part 221 | . . 81 140 Purge Threat 18 | . 18 . . Squads Dispatched 14 | . 6 1 7 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 11 | . 4 1 6 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 12 | . 1 6 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 113 | . 17 40 56 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 10 | . . 4 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 2 3 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 1 4 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 5 4 5 Terminals 11 | . 4 4 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 7 7 8 Successful 17 | . 6 6 5 Failed 5 | . 1 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 6 7 4 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 5 6 2 Record 5 | . 2 1 2 Emergency Access Points 1 | . 1 . . Alert Level 3 | . . 3 . Unreport Threat 1 | . 1 . . Maintenance Status 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 2 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 869 | . 42 . 827 Structural 869 | . 42 . 827 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5793 | 46 1404 1631 2712 Spaces Moved 2705 | 32 814 722 1137 Core 32 | 15 . 2 15 Treads 2673 | 17 814 720 1122 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 155 Average Speed 180 | 108 160 186 194 Slowest Speed 950 | 160 160 800 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 59 | 3 93 63 80 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 62 | . . 20 42 Melee . | . . . . Projectile 4 | . . 1 3 AOE 58 | . . 19 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3215 | 42 875 877 1421 Wait 115 | . 10 25 80 Move 2702 | 31 813 721 1137 Hop . | . . . . Pick Up 68 | 5 16 22 25 Fast Attach 5 | 2 . 3 . Attach 35 | 4 3 14 14 Detach 2 | . 1 1 . Swap 31 | . 1 9 21 Drop 29 | . 7 4 18 Fire 228 | . 24 78 126 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 47 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 8) 565 | -10/Materials | Discovered new exit (range 3) 642 | -10/Materials | Discovered new exit (range 9) 780 | -10/Materials | Discovered new exit (range 10) 963 | -10/Materials | Identified exit to Mines 1094 | -10/Materials | Identified exit to Materials 1328 | -10/Materials | Discovered new exit (range 9) 1340 | -10/Materials | Identified exit to Subcaves 1451 | -10/Materials | Entered another Materials area 1451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1921 | -9/Materials | Discovered new exit (range 16) 2145 | -9/Materials | Core integrity fell below 50% 2187 | -9/Materials | Lost 3 parts (1p2w) 2633 | -9/Materials | Identified exit to Mines 2678 | -9/Materials | Core integrity fell below 20% 3046 | -9/Materials | Discovered new exit (range 8) 3079 | -9/Materials | Identified exit to Materials 3082 | -9/Materials | Entered another Materials area 3082 | -8/Materials | Evolved 2 slots: Utility x2 3302 | -8/Materials | Garrison activated, responded to threat 4352 | -8/Materials | Repaired Minigun 4484 | -8/Materials | Discovered new exit (range 16) 4508 | -8/Materials | Identified exit to Factory 4875 | -8/Materials | Discovered exit to Factory (range 8) 5595 | -8/Materials | Discovered exit to Factory (range 9) 5628 | -8/Materials | Core integrity fell below 50% 5655 | -8/Materials | Lost 8 parts (4n2u2w) 5703 | -8/Materials | Lost 3 parts (1u2w) 5744 | -8/Materials | Core integrity fell below 20% 5794 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Hvy. Assault Rifle destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. Critical hit (Burn: +27). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +25). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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