Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 16:44:32 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2688) 2688 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 6506 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 145 Friendly Fire -10 Cogmind --------- Core Integrity 548/700 Matter 270/300 Energy 160/160 System Corruption 5% Temperature Cool (178) Location -7/Factory Parts ------- Power (1) Light Nuclear Core Propulsion (3) Armored Treads Armored Huge Wheel Utility (6) Large Storage Unit Large Storage Unit Sensor Array Improved Medium Armor Plating Weapon (3) Inventory (16) Armored Treads Advanced Treads Compact Wheel Armored Wheel Advanced Heat Sink Terrain Scan Processor Layered Light Armor Plating Mini Grenade Launcher Axe Peak State ------------ Power Improved Deuterium Engine Propulsion Armored Treads Armored Huge Wheel Utility Large Storage Unit Large Storage Unit Sensor Array Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Weapon Heavy Assault Rifle Heavy Assault Rifle Axe Inventory Light Nuclear Core Armored Treads Advanced Treads Compact Wheel Armored Wheel Advanced Heat Sink Terrain Scan Processor Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Heavy EM Shotgun Pulse Rifle Shotgun Minigun Grenade Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . . . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 107 | 6 8 5 7 . . 14 37 30 Power 9 | 1 . . 1 . . 1 3 3 Engine 6 | 1 . . 1 . . 1 1 2 Core 3 | . . . . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 32 | 2 1 4 1 . . 6 12 6 Treads 14 | . 1 2 1 . . 4 4 2 Leg 3 | . . . . . . . 3 . Wheel 15 | 2 . 2 . . . 2 5 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 3 . 3 . . . 6 4 Device 4 | . 1 . 1 . . . 1 1 Storage 5 | 1 2 . . . . . 2 . Processor 3 | . . . 2 . . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . . . . 2 3 Artifact . | . . . . . . . . . Weapon 49 | 2 4 1 2 . . 7 16 17 Energy Gun 5 | . . . . . . . 3 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 30 | 2 3 1 1 . . 5 11 7 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 8 | . 1 . 1 . . 2 2 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 32 | . . . 1 . . 8 10 13 Power 5 | . . . . . . 1 2 2 Propulsion 8 | . . . . . . 4 3 1 Utility 5 | . . . 1 . . . 1 3 Weapon 14 | . . . . . . 3 4 7 Highest Loss Streak 6 | . . . 1 . . 5 5 6 Average Slot Usage (%) 96 | . 99 100 97 100 100 99 96 90 Engine 8 | . 14 14 11 11 11 11 2 6 Core 1 | . . . . . . . 6 . Treads 14 | . 9 15 22 22 22 23 9 11 Wheel 11 | . 18 12 11 11 11 9 14 8 Device 3 | . 2 . . . . . 6 5 Storage 20 | . 24 28 22 22 22 22 18 15 Processor 6 | . . . 8 11 11 11 9 6 Protection 3 | . . . . . . . 2 11 Energy Gun 1 | . . . . . . . 3 1 Ballistic Gun 22 | . 27 28 21 22 22 21 21 17 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 39 39 40 39 39 39 53 68 Greatest Support 54 | 20 20 20 40 40 10 42 54 40 Greatest Overweight (x) 5 | . 3 3 3 3 3 3 5 3 Average Overweight (x) 2 | . 1 2 2 2 3 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 13 16 16 16 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 16 16 16 Average Carried 14 | 3 10 15 15 16 16 14 13 14 Final Capacity 16 | . . . . . . . . 16 Final Carried 9 | . . . . . . . . 9 Class Distribution -------------------- 53% | Mutant 28% | Scavenger-Gunner 10% | Scavenger-Mutant 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2190 | 206 93 202 107 6 . 218 646 712 Remotely . | . . . . . . . . . Salvage Created 3033 | . 152 242 191 . . 303 1271 874 Parts 168 | . 13 7 11 . . 21 67 49 Haulers Intercepted 3 | . 1 . . . . . 1 1 Recyclers Shooed 3 | . . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 70 | . 5 4 5 . . 12 23 21 Guns 43 | . 2 4 2 . . 6 16 13 AOE 27 | . 3 . 3 . . 6 7 8 Classes Destroyed 11 | . 3 1 1 . . 1 3 2 Worker 7 | . . . 1 . . 1 3 2 Builder 4 | . . . . . . . . 4 Hauler 3 | . 1 . . . . . 1 1 Recycler 4 | . . 1 1 . . . 2 . Mechanic 1 | . . . . . . . 1 . Watcher 2 | . . . . . . . 1 1 Swarmer 24 | . 3 . 3 . . 7 7 4 Grunt 36 | . 2 4 2 . . 4 11 13 Brawler 3 | . . . . . . 1 1 1 Sentry 5 | . . . . . . . 4 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 9 | . 3 2 5 . . 5 9 9 Combat Bots Only 6 | . 3 2 3 . . 4 5 6 Max Kills in Single Turn 4 | . 1 1 4 . . 3 4 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 2 . . 3 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 5304 | . 214 377 171 34 . 946 1439 2123 Core 574 | . 39 26 54 11 . 141 151 152 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 . 74 . . . 48 72 . Volleys Fired 233 | . 19 25 12 3 . 53 60 61 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 136 | . 40 40 50 40 . 50 100 136 Shots Fired 513 | . 34 50 24 6 . 104 161 134 Gun 481 | . 31 50 22 6 . 100 156 116 Cannon 7 | . . . . . . . . 7 Launcher 25 | . 3 . 2 . . 4 5 11 Special . | . . . . . . . . . Kinetic 456 | . 31 50 22 6 . 100 138 109 Thermal 9 | . . . . . . . . 9 Explosive 22 | . 3 . 2 . . 4 2 11 Electromagnetic 26 | . . . . . . . 21 5 Robot Hit Streak 36 | . 16 13 11 3 . 28 36 20 Robot Miss Streak 3 | . 1 2 1 1 . 2 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . . . . 2 3 2 Max Gunslinging Chain 1 | . . . . . . 1 1 1 Shots Hit Robots 401 | . 23 43 16 4 . 86 133 96 Core Hits 209 | . 12 16 12 2 . 32 71 64 Critical Hits 7 | . . . 2 . . . 3 2 Critical Kills 4 | . . . 2 . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . 2 1 Melee Attacks 27 | . . . . . . . . 27 Impact . | . . . . . . . . . Slashing 27 | . . . . . . . . 27 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7472 | . 438 322 364 34 . 1221 2193 2900 Guns 4415 | . 198 322 115 34 . 709 1520 1517 Cannons 58 | . . . . . . . . 58 Explosions 2992 | . 240 . 249 . . 512 666 1325 Melee . | . . . . . . . . . Ramming 7 | . . . . . . . 7 . Kinetic 3913 | . 198 322 115 34 . 709 1185 1350 Thermal 303 | . . . . . . . 125 178 Explosive 2526 | . 240 . 249 . . 512 258 1267 Electromagnetic 723 | . . . . . . . 618 105 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 15 | . . . . . . . . 15 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 124 | . . . 4 . . 62 6 52 Projectiles . | . . . . . . . . . Explosions 124 | . . . 4 . . 62 6 52 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 365 | . . . 42 . . . 20 303 Shots 9 | . . . 1 . . . 3 5 Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 178 | . 9 39 6 3 . 9 62 178 Average Temperature 24 | . 7 15 3 3 . 5 27 38 Received Heat Transfer 1959 | . 87 213 57 18 . 432 648 504 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 459 | . . . . . . . 150 309 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 551 | . 162 183 221 153 . 270 500 551 Average Influence 186 | . 85 64 91 114 . 119 310 236 Maximum Alert Level 2 | . . . 1 . . 1 2 2 Low Security (%) 54 | . . . . . . . . . Level 1 32 | . . . . . . . . . Level 2 12 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 1 . . . 4 10 Investigation 6 | . . 1 1 . . . 2 2 Extermination 3 | . . . . . . . . 3 Reinforcement 3 | . . . . . . . 2 1 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 9 | . 1 . 3 . . . 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 11 4 12 2 . 15 46 32 Peak Tracking Total 7 | . 4 2 4 2 . 4 6 7 Tactical Retreats 11 | . 1 . . . . 3 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . . . . . . . 3 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 15 | . 1 . . . . 1 6 7 Max in Single Turn 5 | . 1 . . . . 1 2 5 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 21 | . 3 2 2 . 1 . 8 5 Terminals 16 | . 1 1 2 . . . 7 5 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 58 | . 8 3 5 . 8 . 22 12 Successful 33 | . 3 2 2 . 8 . 12 6 Failed 25 | . 5 1 3 . . . 10 6 Catastrophic 8 | . 1 1 1 . . . 4 1 Database Lockouts . | . . . . . . . . . Manual 45 | . 8 2 5 . . . 19 11 Terminals 44 | . 5 2 5 . . . 20 12 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . . 1 . . 8 . 5 3 Record 8 | . . . . . 8 . . . Prototype ID Bank 1 | . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 4 | . . . . . . . 3 1 Alert Level 1 | . . . . . . . 1 . Registered Components 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 37 | . 9 2 5 . . . 13 8 Terminals 12 | . 1 1 2 . . . 5 3 Botnet 12 | . 1 1 2 . . . 5 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Reject 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 1 2 . . . 7 5 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 26 | . . . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 1 1 . . . Highest-Rated Group 38 | . . 38 38 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . 12 3 . . . . Total Damage 272 | . . . 208 64 . . . . Kills 6 | . . . 4 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 4952 | 46 363 782 269 126 366 548 1162 1290 Spaces Moved 3210 | 42 286 567 173 99 333 219 765 726 Core 7 | 7 . . . . . . . . Treads 362 | . 6 1 28 1 . 116 119 91 Legs 26 | . . . . . . . 26 . Wheels 2815 | 35 280 566 145 98 333 103 620 635 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 100 90 110 Average Speed 116 | 75 100 110 118 110 110 135 112 130 Slowest Speed 230 | 80 180 180 160 160 110 160 200 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 40 99 19 28 86 41 66 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 37 | . . . 7 . . . . 30 Terrain Destroyed 164 | . 7 . 16 . . 24 15 102 Melee 26 | . . . . . . . . 26 Projectile 4 | . . . . . . . . 4 AOE 134 | . 7 . 16 . . 24 15 72 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3989 | 54 334 686 217 110 332 384 959 913 Wait 305 | . 6 82 21 9 . 95 48 44 Move 3203 | 41 285 566 172 98 332 218 765 726 Hop . | . . . . . . . . . Pick Up 59 | 7 11 4 3 . . 4 23 7 Fast Attach 21 | 3 2 . 1 . . . 12 3 Attach 37 | 3 1 1 2 . . 8 9 13 Detach 8 | . 2 . . . . . 3 3 Swap 49 | . 5 4 4 . . 6 16 14 Drop 39 | . 3 4 2 . . . 23 7 Fire 233 | . 19 25 12 3 . 53 60 61 Melee 27 | . . . . . . . . 27 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Entered Mines 519 | -10/Mines | Discovered new exit (range 9) 695 | -10/Mines | Learned 2 Materials zone layouts 704 | -10/Mines | Discovered new exit (range 9) 744 | -10/Mines | Learned Materials trap positions 871 | -10/Mines | Learned location of Zion (-7) 1008 | -10/Mines | Met a Derelict shopkeep closing up shop 1192 | -10/Mines | Entered Materials 1192 | -9/Materials | Accompanied by 2 allies 1192 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -9/Materials | Loaded intel: 15 trap records 1197 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1444 | -9/Materials | Discovered new exit (range 6) 1461 | -9/Materials | Entered Mines 1461 | -9/Mines | Accompanied by 1 ally 1465 | -9/Mines | Found a hidden stash of uninstalled traps 1575 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1575 | -9/Mines | Discovered new exit (range 5) 1587 | -9/Mines | Entered Exiles 1587 | -9/Exiles | Accompanied by 1 ally 1614 | -9/Exiles | Met 8R-AWN 1617 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1633 | -9/Exiles | Met EX-HEX 1664 | -9/Exiles | Met EX-BIN 1735 | -9/Exiles | Met EX-DEC 1769 | -9/Exiles | Visited The Gauntlet 1944 | -9/Exiles | Discovered new exit (range 10) 1953 | -9/Exiles | Entered Mines 2442 | -8/Mines | Core integrity fell below 50% 2468 | -8/Mines | Lost 5 parts (1p3n1w) 2472 | -8/Mines | Discovered new exit (range 6) 2501 | -8/Mines | Entered Materials 2501 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2619 | -8/Materials | Repaired Lgt. Treads 2825 | -8/Materials | Discovered new exit (range 16) 3098 | -8/Materials | Discovered new exit (range 4) 3309 | -8/Materials | Build established: Scavenger-Gunner 3382 | -8/Materials | Lost 5 parts (1p1n1u2w) 3547 | -8/Materials | Identified exit to Factory 3663 | -8/Materials | Entered Factory 3663 | -7/Factory | Evolved 2 slots: Utility x2 3881 | -7/Factory | Identified exit to Storage 3881 | -7/Factory | Identified exit to Lower Caves 4124 | -7/Factory | Discovered new exit (range 14) 4499 | -7/Factory | Garrison activated, responded to threat 4819 | -7/Factory | Lost 6 parts (2u4w) 4863 | -7/Factory | First assault squad dispatched 4953 | -7/Factory | Self-destructed Last Messages --------------- 04863_ ALERT: Significant disruption in Zone 7K, assault force dispatched. 04863_ U-05 Engineer lays Concrete. 04864_ K-01 Serf collects debris. 04864_ U-05 Engineer lays Concrete. 04874_ 5H=C%GUAVHCDR 23OVLHPA1|MR3ZUT ,0GTUVJ 04874_ U-05 Engineer lays Concrete. 04891_ System corrupted: Energy discharge (-43). 04913_ ALERT: Rogue bot located, Programmers report to Factory Zone 9J. 04915_ System corrupted: Matter fused (-9). 04923_ U-05 Engineer builds a Wall. 04939_ C-30 ARC bursts open, deploying its payload. 04939_ G-50 Soldier unfolds itself. 04939_ L-41 Fighter unfolds itself. 04939_ G-47 Trooper unfolds itself. 04939_ M-28 Smith unfolds itself. 04944_ System corrupted: Hvy. EM Shotgun rejected. 04947_ M-28 Smith destroyed. 04950_ Pulse Rifle destroyed. 04951_ Shotgun destroyed. 04952_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# !! = = #??? ###?????????? | | ?????????????????????# !! g!% # ????????? | | ?????????????????????# !! lg +% ???????????? | | ?????????????????????# @l #?????????????????? | | ?????????????????????# "" "" #?????????????????? | | ?????????????????????# ! ""R"" #?????????????????? | | ?????????????????????# """" #?????????????????? | | ?????????????????????#! #?????????????????? | | ?????????????????????###########?????????????????? | | ???????????????????????????## ##?????????????????? | | ??????????????????????????## ##??????????????????? | | ?????????????????????????## ##???????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????#"" """" #?????????????????? | | ?????????????????????#"F """" #?????????????????? | | ?????????????????????#""" """" +?????????????????? | | ?????????????????????#""" """" #?????????????????? | | ?????????????????????# """" #?????????????????? | | ?????????????????????# """" #?????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????#####+#####?????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #??????? #???????????? | | ????????????????????###### ##### #???????????? | | ????????????????????# #???????????? | | ?????????????????#### = #####+####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeShadingRigger Manual? 0 Play Time 01:55:42 Cumulative 262.9 hours Start 2019.10.22 @ 12:57:17 End 2019.10.22 @ 16:44:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f56b0ec7-3ead-4f63-9418-315636e44357