Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 16:00:21 Player: L1l7 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (766) 766 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 4497 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 774/850 Matter 292/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Neutrino Core Advanced Terrain Scan Processor Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Cesium-ion Thruster Weapon Cycler Remote Datajack [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Visual Processing Unit Device Shield Generator Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . 2 . 1 . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 56 | 9 1 7 9 14 7 6 3 . Power 8 | 1 . 1 2 2 2 . . . Engine 7 | 1 . 1 2 1 2 . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 2 3 1 1 . . Treads . | . . . . . . . . . Leg 4 | . . . . 3 1 . . . Wheel 2 | 2 . . . . . . . . Hover 4 | . . 2 2 . . . . . Flight 1 | . . . . . . 1 . . Utility 12 | 2 . 3 . 3 2 2 . . Device 6 | 2 . 1 . 2 1 . . . Storage . | . . . . . . . . . Processor 5 | . . 2 . 1 1 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 25 | 4 1 1 5 6 2 3 3 . Energy Gun 8 | . . . 3 3 1 1 . . Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 7 | 3 . 1 1 1 . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon 7 | 1 1 . 1 2 . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 22 | . 1 1 5 8 1 5 1 . Power 6 | . . 1 2 1 1 1 . . Propulsion 5 | . . . 1 1 . 3 . . Utility 6 | . 1 . . 3 . 1 1 . Weapon 5 | . . . 2 3 . . . . Highest Loss Streak 7 | . 1 1 2 7 1 5 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 95 91 75 83 91 83 17 . Engine 8 | . 14 10 4 . 7 12 . . Core 2 | . . . . 7 5 . . . Leg 16 | . . . . 22 24 24 . . Wheel 3 | . 28 14 . . . . . . Hover 2 | . . 6 16 . . . . . Device 14 | . 24 22 22 18 15 7 . . Processor 18 | . . 14 22 16 22 21 14 . Protection 1 | . . . . . . 3 . . Energy Gun 6 | . . . 5 15 7 4 . . Ballistic Gun 3 | . 22 19 4 . . . . . Ballistic Cannon 2 | . . . . . 6 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 11 11 11 10 16 33 49 3 . Greatest Support 50 | 20 20 20 12 35 50 50 3 3 Greatest Overweight (x) 12 | . . . . 1 . 12 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 4 4 Average Carried 3 | 1 3 3 2 2 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 4 | 2 4 3 2 4 4 4 4 4 Class Distribution -------------------- 60% | Scavenger-Mutant 18% | Mutant 14% | Scavenger-Scout 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1243 | 300 21 98 187 189 36 374 38 . Remotely . | . . . . . . . . . Salvage Created 952 | 110 21 138 151 239 36 237 20 . Parts 52 | 5 2 13 4 10 3 14 1 . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 11 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 20 | . . 1 4 7 1 6 1 . Guns 12 | . . 1 4 5 . 1 1 . Cannons 7 | . . . . 1 1 5 . . Classes Destroyed 12 | 2 1 3 1 2 1 2 . . Builder 1 | . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 7 | . . . . 3 . 3 1 . Grunt 6 | . . 1 3 2 . . . . Brawler 1 | . . . . . . 1 . . Sentry 3 | . . . . 2 . 1 . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 4 | 2 1 2 4 2 1 2 1 . Combat Bots Only 3 | . . 1 3 2 1 2 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 275 | . 5 11 50 92 6 79 26 6 Missed 81 | . . 4 19 27 2 18 9 2 Damage Taken 2901 | . 302 65 390 693 37 1067 271 76 Core 1052 | . 126 7 44 277 9 331 182 76 Absorbed by Shields 251 | . . . . 88 13 150 . . Core Remaining (%) 62 | 100 49 . 87 49 . . 25 . Volleys Fired 124 | 6 11 13 34 35 5 13 7 . Largest 2 | 2 2 2 2 2 2 2 1 . Hottest 180 | 100 100 100 115 134 113 180 25 . Shots Fired 198 | 11 17 25 44 56 10 28 7 . Gun 148 | 10 12 24 40 42 5 9 6 . Cannon 24 | . . . . . 5 19 . . Launcher . | . . . . . . . . . Special 26 | 1 5 1 4 14 . . 1 . Kinetic 89 | 10 12 24 21 2 5 9 6 . Thermal 108 | 1 5 1 23 54 5 19 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 4 2 8 5 15 3 10 11 . Robot Miss Streak 6 | 1 2 2 3 5 6 5 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 116 | 6 5 16 19 39 6 20 5 . Core Hits 58 | 2 1 7 9 13 8 15 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . Critical Strikes 3 | . . 1 . 1 . . 1 . Burn 1 | . . . . 1 . . . . Destroy 2 | . . 1 . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1818 | 71 66 199 267 570 93 460 92 . Guns 1202 | 71 66 199 258 447 18 60 83 . Cannons 475 | . . . . . 75 400 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 18 | . . . 9 . . . 9 . Kinetic 790 | 71 66 199 169 14 75 113 83 . Thermal 1010 | . . . 89 556 18 347 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 2 . . . 2 7 7 . Average Corruption 3 | . 2 . . . 2 2 7 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . 1 . . . 1 22 2 . Message Errors 7 | . . . . . . 5 2 . Matter Fused 6 | . . . . . . 6 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 6 | . 1 . . . . 5 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 1 . . Misfires 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 2 2 . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 2 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . 4 . . . 4 . Shots . | . . . . . . . . . Rammed 3 | . . . 2 . . . 1 . Targets Rammed 3 | . . . 2 . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 661 | 20 20 8 346 438 473 661 . . Average Temperature 148 | 12 12 5 106 193 157 167 . . Received Heat Transfer 471 | . . 24 114 285 . 48 . . Effects 18 | . . . . 6 1 11 . . Shutdowns 3 | . . . . 1 . 2 . . Energy Bleed 3 | . . . . 1 . 2 . . Interference 3 | . . . . 1 . 2 . . Matter Decay 5 | . . . . 2 . 3 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 3 | . . . . 1 1 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 2252 | . . . 222 1432 37 561 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 135 | 10 35 79 111 135 97 . . 44 Initial 60 | . 6 12 30 24 60 . . 29 Average 51 | 5 27 39 73 48 68 . . 41 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . . 2 . . 1 Investigation 2 | . 1 . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 4 8 15 16 3 22 8 3 Peak Tracking Total 11 | . 3 5 11 6 2 9 5 2 Tactical Retreats 8 | . . . 1 1 . 5 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . 1 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 9 | . 3 . . 2 3 1 . . Terminals 6 | . 2 . . 1 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 7 . . 2 11 1 . . Successful 9 | . 3 . . 1 4 1 . . Failed 12 | . 4 . . 1 7 . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 4 . . 1 7 . . . Terminals 18 | . 6 . . 1 11 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . . . 3 1 . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . Terminals 2 | . 1 . . . 1 . . . Botnet 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 . . 1 3 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . Total Damage 84 | . . . 84 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 3437 | 89 214 292 377 654 409 1304 91 7 Spaces Moved 3283 | 74 216 334 464 442 313 1282 145 13 Core 642 | 26 . . . 8 . 450 145 13 Treads . | . . . . . . . . . Legs 1550 | . . . . 405 313 832 . . Wheels 461 | 48 216 197 . . . . . . Hover 630 | . . 137 464 29 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 56 56 50 120 50 50 50 Average Speed 89 | 69 80 70 58 117 120 96 50 50 Slowest Speed 650 | 80 80 80 60 120 120 650 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 28 | 4 25 13 65 29 8 93 19 1 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched 7 | . . . 2 . . 5 . . Spaces Dug 11 | 1 5 1 4 . . . . . Terrain Destroyed 12 | 1 5 1 4 . . 1 . . Melee . | . . . . . . . . . Projectile 12 | 1 5 1 4 . . 1 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3567 | 98 230 367 519 510 339 1332 159 13 Wait . | . . . . . . . . . Move 3276 | 73 215 333 463 441 312 1281 145 13 Hop . | . . . . . . . . . Pick Up 64 | 9 2 8 5 17 8 14 1 . Fast Attach . | . . . . . . . . . Attach 54 | 8 1 7 8 14 7 6 3 . Detach 8 | 1 1 1 2 . 1 . 2 . Swap 2 | 1 . . 1 . . . . . Drop 34 | . . 5 4 3 4 17 1 . Fire 124 | 6 11 13 34 35 5 13 7 . Melee . | . . . . . . . . . Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 2 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Crushed by falling debris 271 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x2 553 | -9/Materials | Discovered new exit (range 7) 556 | -9/Materials | Identified exit to Mines 596 | -9/Materials | Entered Mines 651 | -9/Mines | Assembled infested the area 656 | -9/Mines | Assisted by a Guerilla fighting off Assembled 665 | -9/Mines | Met a Derelict bent on vengeance 680 | -9/Mines | Received a Mining Laser from a helpful Derelict 960 | -9/Mines | Learned Materials garrison access intel 961 | -9/Mines | Discovered new exit (range 6) 964 | -9/Mines | Discovered new exit (range 11) 964 | -9/Mines | Identified exit to Materials 973 | -9/Mines | Entered Materials 973 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -8/Materials | Loaded intel: 1 garrison access location 1083 | -8/Materials | Lost 7 parts (1p1n2u3w) 1363 | -8/Materials | Build established: Scavenger-Mutant 1550 | -8/Materials | Core integrity fell below 50% 1574 | -8/Materials | Discovered new exit (range 20) 1627 | -8/Materials | Entered Factory 1627 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1879 | -7/Factory | Identified exit to Lower Caves 2036 | -7/Factory | Entered Lower Caves 2317 | -7/Lower Caves | Learned location of 1 exit from Factory 2566 | -7/Lower Caves | Encountered a Warlord checkpoint 3078 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3143 | -7/Lower Caves | Lost 5 parts (1p3n1u) 3330 | -7/Lower Caves | Discovered new exit (range 15) 3336 | -7/Lower Caves | Identified exit to Lower Caves 3340 | -7/Lower Caves | Ambushed by wild Derelicts 3340 | -7/Lower Caves | Entered another Lower Caves area 3341 | -7/Lower Caves | Encountered a Warlord checkpoint 3385 | -7/Lower Caves | Core integrity fell below 50% 3420 | -7/Lower Caves | Build established: Mutant 3426 | -7/Lower Caves | Discovered new exit (range 8) 3431 | -7/Lower Caves | Identified exit to Factory 3431 | -7/Lower Caves | Entered Factory 3431 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3432 | -6/Factory | Identified exit to Factory 3438 | -6/Factory | Self-destructed Last Messages --------------- Acquired 11 matter. Acquired Lgt. Nuclear Core. Dropped Battle Rifle. /T0FMQ EN=F1QW/GJTQ8AD% EXIT=FOUND Targeting Computer destroyed. EXIT=IDENTIFIED: FACTORY Slammed into S-27 Virus. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE Loading 1 Factory exit... O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: All DSF locations entering lockdown mode. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. Penetrated by Slug. Slug penetrates Garrison Access. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????##############???????? | | ???????????????# #???????? | | ???????????????# ""#???????? | | ???????????????# ""#???????? | | ?????????????????"""" hhG#???????? | | ???????????????? 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[????????????????????????? | | ????????? ?????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 59 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyPoweredJammer Manual? 0 Play Time 00:39:18 Cumulative 58.1 hours Start 2024.06.06 @ 15:19:36 End 2024.06.06 @ 16:00:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f61d59f1-efb4-4664-abf6-a34bfffd6a87