Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 13:24:07 Player: s0lid Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (22) 110 Value Destroyed (688) 688 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 6020 Bonus ------- Follower Combat Kills 42 Entered DSFs 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 207/300 Energy 80/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Drive Nuclear Pulse Array Heavy Machine Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Compact Battery Enhanced Optical Array Improved Targeting Computer Improved Reaction Control System Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Heavy Machine Gun Enhanced Coil Gun > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Plasma Rifle Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved VTOL Module Treads Light Treads Leg Armored Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 9 | . . 2 . 2 1 . 2 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 88 | 4 8 10 8 8 3 6 8 . . 33 Power 12 | 1 . 2 3 . 1 1 . . . 4 Engine 6 | 1 . 2 3 . . . . . . . Core 6 | . . . . . 1 1 . . . 4 Reactor . | . . . . . . . . . . . Propulsion 30 | 3 2 2 2 2 1 1 . . . 17 Treads 3 | 2 . . . . . . . . . 1 Leg 1 | . . . . . . 1 . . . . Wheel 3 | 1 . . . . . . . . . 2 Hover 7 | . . . . . . . . . . 7 Flight 16 | . 2 2 2 2 1 . . . . 7 Utility 25 | . 2 1 2 3 1 4 6 . . 6 Device 6 | . 1 . . 1 1 . 1 . . 2 Storage 3 | . . 1 . . . . 1 . . 1 Processor 7 | . . . 2 2 . . 2 . . 1 Hackware 6 | . . . . . . 4 2 . . . Protection 3 | . 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 21 | . 4 5 1 3 . . 2 . . 6 Energy Gun 8 | . 2 4 1 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . . . . 1 . . . . . 3 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . 2 Special Weapon 3 | . 1 1 . . . . 1 . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . 1 . . . Unidentified Prototypes 8 | . . 3 . 2 . . . . . 3 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . 10 Parts Lost 26 | . . 3 . 3 . 2 1 . . 17 Power 4 | . . 1 . 1 . 1 . . . 1 Propulsion 8 | . . . . 1 . 1 . . . 6 Utility 8 | . . 1 . . . . . . . 7 Weapon 6 | . . 1 . 1 . . 1 . . 3 Highest Loss Streak 7 | . . 3 . 2 . 2 1 . . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 70 65 97 95 76 82 66 73 73 78 Engine 3 | . . 8 10 6 . . . . . . Treads 2 | . 15 . . . . . . . . . Wheel 1 | . . . . . . . . . . 4 Flight 11 | . 12 21 22 18 15 19 6 6 6 2 Device 3 | . 13 8 . 9 7 1 . . . . Storage 6 | . . 9 11 9 7 7 3 6 6 7 Processor 13 | . . . 20 28 30 18 13 13 13 10 Hackware 16 | . . . . . . 22 36 40 40 31 Protection 6 | . 12 11 11 7 . . . . . 3 Energy Gun 8 | . 12 4 22 13 . . . . . . Ballistic Gun 1 | . . . . . 7 3 . . . 3 Special Weapon 1 | . 2 2 . . . . 4 6 6 . Naked Turns 10 | . . . . . . . . . . 10 Heaviest Build 120 | 3 4 11 17 18 15 15 8 4 4 120 Greatest Support 33 | 3 4 10 10 10 15 15 5 5 5 33 Greatest Overweight (x) 7 | . . 1 3 1 . . 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 8 8 8 8 8 8 5 5 25 Average Capacity 8 | 5 5 7 8 8 8 8 6 5 5 13 Most Carried 11 | 4 5 8 8 8 8 8 8 5 5 11 Average Carried 6 | 2 4 6 7 7 7 7 6 4 4 6 Final Capacity 8 | 5 5 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 5 5 8 7 7 8 5 5 5 5 Class Distribution -------------------- 47% | Mutant 33% | Wizard-Mutant 10% | Hacker-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Matter Collected 1180 | 240 60 . 364 71 . . . 190 . 255 Remotely . | . . . . . . . . . . . Salvage Created 765 | . 123 80 282 153 . . . . . 127 Parts 32 | . 3 2 17 4 . . . . . 6 Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 18 | . 4 1 7 3 . . . . . 3 Melee 1 | . 1 . . . . . . . . . Guns 12 | . 1 1 7 3 . . . . . . AOE 3 | . . . . . . . . . . 3 Classes Destroyed 8 | . 4 . 2 1 . . . . . 1 Worker 1 | . 1 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 2 | . 1 1 . . . . . . . . Swarmer 6 | . 3 1 2 . . . . . . . Grunt 8 | . 1 . 3 2 . . . . . 2 Duelist 1 | . . . . 1 . . . . . . Sentry 2 | . . . 2 . . . . . . . Hunter 1 | . . . . . . . . . . 1 Best Kill Streak 3 | . 3 1 3 2 . . . . . 2 Combat Bots Only 3 | . 2 1 3 2 . . . . . 2 Max Kills in Single Turn 2 | . 1 1 1 1 . . . . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Hostile Shots Fired 454 | . 43 51 29 67 . 15 34 3 2 210 Missed 187 | . 13 21 9 30 . 10 26 2 1 75 Damage Taken 4790 | . 244 303 270 605 . 184 120 31 20 3013 Core 1729 | . 88 122 156 160 . 106 34 31 20 1012 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 32 | . 4 6 3 19 . . . . . . Regen/Repaired (Parts) 19 | . 19 . . . . . . . . . Core Remaining (%) 73 | 100 64 . 30 70 . 84 . . 90 . Volleys Fired 80 | . 18 14 18 10 . . 2 1 . 17 Largest 2 | . 1 1 2 2 . . 1 1 . 2 Hottest 122 | . 100 100 122 122 . . 5 5 . 87 Shots Fired 105 | . 18 14 31 20 . . 2 1 . 19 Gun 84 | . 12 11 31 20 . . . . . 10 Cannon 3 | . . . . . . . . . . 3 Launcher 6 | . . . . . . . . . . 6 Special 12 | . 6 3 . . . . 2 1 . . Kinetic 13 | . . . . . . . . . . 13 Thermal 77 | . 18 8 31 20 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 12 | . . 6 . . . . . . . 6 Robot Hit Streak 20 | . 7 6 20 9 . . 11 12 . 13 Robot Miss Streak 4 | . 4 3 1 1 . . . . . 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 75 | . 15 8 27 15 . . 3 1 . 6 Core Hits 31 | . 5 4 10 5 . . . . . 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 5 | . 1 . 2 2 . . . . . . Burn 4 | . . . 2 2 . . . . . . Smash 1 | . 1 . . . . . . . . . Melee Attacks 21 | . 19 . . 1 . . 1 . . . Impact 19 | . 19 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . 1 . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2173 | . 382 147 464 312 . . . . . 868 Guns 1198 | . 82 147 464 312 . . . . . 193 Cannons 58 | . . . . . . . . . . 58 Explosions 617 | . . . . . . . . . . 617 Melee 300 | . 300 . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 251 | . . . . . . . . . . 251 Thermal 1107 | . 82 53 464 312 . . . . . 196 Explosive 222 | . . . . . . . . . . 222 Electromagnetic 293 | . . 94 . . . . . . . 199 Impact 300 | . 300 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 12 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Message Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 151 | . 121 . . . . . . . . 30 Projectiles . | . . . . . . . . . . . Explosions 30 | . . . . . . . . . . 30 Melee 121 | . 121 . . . . . . . . . Knockbacks 4 | . 2 . . . . . . . . 2 Impact 2 | . 2 . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . . . . . . . 62 Shots 2 | . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 273 | . 15 82 273 126 . . . . . 15 Average Temperature 67 | . 4 21 120 44 . . . . . 7 Received Heat Transfer 1152 | . 24 72 159 324 . . 36 12 9 516 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . Impact Corruptions 6 | . 6 . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . 5 2 . . . . . . Heat Transferred 2310 | . 175 111 1147 777 . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Peak Influence 503 | . 167 129 194 240 56 54 57 . . 503 Initial 56 | . . 5 49 51 56 39 17 . . 16 Average 101 | . 93 46 125 90 56 41 26 . . 130 Maximum Alert Level 2 | . . . . 1 . . . . . 2 Low Security (%) 90 | 100 100 100 100 94 100 100 100 . . 69 Level 1 5 | . . . . 5 . . . . . 18 Level 2 3 | . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . 1 . 5 . 1 1 . . 8 Investigation 3 | . . . . . . . 1 . . 2 Extermination 1 | . . . . . . . . . . 1 Reinforcement 9 | . . 1 . 3 . 1 . . . 4 Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Distress Signals 8 | . 1 1 . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 11 18 8 27 . 3 5 1 3 49 Peak Tracking Total 14 | . 4 13 4 13 . 3 4 1 3 14 Tactical Retreats 19 | . 1 2 1 3 . . 2 . . 10 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Traps Triggered 3 | . . . . . . . 1 . . 2 Indirectly 2 | . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Machines Disabled 7 | . . . . . . . . . . 7 Max in Single Turn 4 | . . . . . . . . . . 4 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Machines Accessed 20 | . 7 1 . 1 1 . 3 . . 7 Terminals 15 | . 5 1 . 1 1 . 3 . . 4 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 53 | . 20 2 . 2 1 . 12 . . 16 Successful 34 | . 8 2 . 1 1 . 9 . . 13 Failed 19 | . 12 . . 1 . . 3 . . 3 Catastrophic 2 | . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 13 . . 2 . . 4 . . 6 Terminals 45 | . 16 2 . 2 1 . 12 . . 12 Fabricators 4 | . . . . . . . . . . 4 Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 4 2 . 1 1 . 8 . . 8 Record 1 | . . . . . . . . . . 1 Part Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 Branch Access Points 2 | . 1 . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . 1 . . 1 Unreport Threat 4 | . . . . 1 . . 1 . . 2 Locate Traps 3 | . 1 1 . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . 1 Security Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 Load Schematic 1 | . . . . . . . . . . 1 Build 3 | . . . . . . . . . . 3 Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 1 . . 1 Terminals 3 | . 1 . . . . . 1 . . 1 Botnet 3 | . 1 . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 6 1 . 1 . . 3 . . 5 Full Trace Events 2 | . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 27 | . . . . . . . . . . 27 Total Robot Build Rating 1 | . . . . . . . . . . 1 Part Schematics Acquired 4 | . . . . . . . 4 . . . Parts Built 4 | . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . . . . 116 Total Part Build Rating 28 | . . . . . . . . . . 28 Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . 1 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . parse_system 1 | . . . . . . . . 1 . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Total Allies 6 | . . . 3 . . . 2 . . 1 Largest Group 3 | . . . 3 3 . . 2 . . 1 Highest-Rated Group 65 | . . . 40 40 . . 65 . . 10 Highest-Rated Ally 41 | . . . 16 16 . . 41 . . 10 Total Orders 2 | . . . 2 . . . . . . . STAY 1 | . . . 1 . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . Ally Attacks 33 | . . . 5 13 . . 15 . . . Total Damage 534 | . . . 26 117 . . 391 . . . Kills 4 | . . . 2 1 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 3 | . . . . 1 . . 1 . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Turns Passed 2989 | 49 422 149 719 240 19 40 251 101 193 806 Spaces Moved 4170 | 80 438 195 608 312 45 80 368 277 547 1220 Core 184 | 80 40 . 1 . . . . . . 63 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 169 | . . . . . . . . . . 169 Hover 249 | . . . . . . . . . . 249 Flight 3568 | . 398 195 607 312 45 80 368 277 547 739 Fastest Speed 29 | 50 50 32 32 32 29 29 35 35 35 32 Average Speed 55 | 50 59 35 100 59 31 33 45 35 35 55 Slowest Speed 230 | 50 60 102 200 102 32 42 105 35 35 230 Overloaded Moves 63 | . . . . . . . . . . 63 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 26 | . . 5 . 7 . . 2 . 1 11 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 81 27 97 32 3 70 9 53 52 40 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 4 | . . . 2 . . . . 1 1 . Spaces Dug 9 | . 6 3 . . . . . . . . Terrain Destroyed 41 | . 6 3 . . . . . . . 32 Melee . | . . . . . . . . . . . Projectile 10 | . 6 3 . . . . . . . 1 AOE 31 | . . . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Total 4649 | 87 542 257 684 339 50 92 447 280 547 1324 Wait 207 | . 50 16 43 7 . . 63 1 . 27 Move 4109 | 79 437 184 607 298 44 79 363 276 544 1198 Hop 25 | . . 5 . 6 . . 2 . 1 11 Pick Up 44 | 3 4 11 5 4 1 1 2 1 1 11 Fast Attach 53 | 4 5 4 4 3 . 6 3 . . 24 Attach 25 | . 2 5 1 4 3 . 4 . . 6 Detach 23 | 1 2 3 1 1 2 4 3 . . 6 Swap 10 | . 1 1 3 1 . . 1 . . 3 Drop 52 | . 4 14 2 4 . 2 3 1 1 21 Fire 80 | . 18 14 18 10 . . 2 1 . 17 Melee 21 | . 19 . . 1 . . 1 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 357 | -10/Materials | Repaired Flight Unit 373 | -10/Materials | Identified exit to Mines 460 | -10/Materials | Discovered new exit (range 9) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Utility x2 606 | -9/Materials | Discovered new exit (range 15) 621 | -9/Materials | Entered Mines 643 | -9/Mines | Lost 3 parts (1p1u1w) 643 | -9/Mines | Core integrity fell below 50% 850 | -9/Mines | Discovered new exit (range 6) 1013 | -9/Mines | Discovered new exit (range 3) 1022 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1340 | -9/Mines | Entered Materials 1340 | -8/Materials | Accompanied by 3 allies 1340 | -8/Materials | Evolved 2 slots: Utility x2 1410 | -8/Materials | Garrison activated, responded to threat 1447 | -8/Materials | Lost 3 allies 1560 | -8/Materials | Discovered new exit (range 18) 1580 | -8/Materials | Entered Factory 1580 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -7/Factory | Identified exit to Storage 1599 | -7/Factory | Identified exit to DSF 1599 | -7/Factory | Entered DSF 1628 | -7/DSF | Additional patrols routed to DSF 1632 | -7/DSF | Discovered new exit (range 15) 1639 | -7/DSF | Entered Factory 1639 | -6/Factory | Evolved 2 slots: Utility x2 1807 | -6/Factory | Identified exit to Lower Caves 1890 | -6/Factory | Entered Lower Caves 1942 | -6/Lower Caves | Encountered a Warlord checkpoint 1944 | -6/Lower Caves | Learned Factory emergency access door positions 1965 | -6/Lower Caves | Spotted B-75 Beast 1968 | -6/Lower Caves | Learned Factory trap positions 1990 | -6/Lower Caves | Discovered new exit (range 5) 1991 | -6/Lower Caves | Entered another Lower Caves area 1992 | -6/Lower Caves | Learned Factory stockpile data 2060 | -6/Lower Caves | Build established: Wizard-Mutant 2156 | -6/Lower Caves | Discovered new exit (range 15) 2184 | -6/Lower Caves | Entered Factory 2184 | -5/Factory | Evolved 2 slots: Utility x2 2185 | -5/Factory | Loaded intel: 125 trap records 2414 | -5/Factory | Fabricated Antimatter Reactor? 2439 | -5/Factory | Fabricated Centrium Wheel? 2547 | -5/Factory | Fabricated A-02 Transporter? 2820 | -5/Factory | Lost 5 parts (2n1u2w) 2856 | -5/Factory | Cargo convoy interrupted 2935 | -5/Factory | Core integrity fell below 50% 2937 | -5/Factory | Spotted B-75 Beast 2959 | -5/Factory | System corruption reached 10% 2960 | -5/Factory | Discovered new exit (range 11) 2979 | -5/Factory | Core integrity fell below 20% 2990 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 02963_ Linear Gravjet severed. 02969_ System corrupted: Energy discharge (-23). 02969_ Hacking Suite destroyed. 02969_ System Shield destroyed. 02970_ Enh. Optical Array severed. 02973_ Imp. Targeting Computer severed. 02975_ Hacking Suite severed. 02976_ K-01 Serf cleans the Recycling Unit. 02977_ Slug penetrates Wall. 02978_ Penetrated by Slug. 02978_ K-01 Serf destroyed. 02979_ Hacking Suite severed. 02980_ R-10 Processor inserts Corrupted Gauss Rifle into recycling unit. 02981_ K-01 Serf collects debris. 02983_ R-10 Processor inserts Corrupted Flexi-carbon Leg into recycling unit. 02984_ Recycling unit begins recycling process. 02985_ Recycling unit begins matter transfer process. 02986_ K-01 Serf collects debris. 02989_ Acquired Imp. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | ??????????????# """ """ +???????? | | ??????????????########### """ """ #???????? | | ????????????????????????# #???????? | | ????????????????????????# """ " " #???????? | | ?????????################ """ "Y" #???????? | | ?????????# + %"" """ ######### | | ?????????# """" ######## | | ?????????# """" #??????# | | ?????????# """" #??????######### | | ?????????# """" #??????????????# | | ?????????# """ #????????????### !%* | | ?????????# """" #????????????# = | | ?????????# """" #????????????# | | ?????????# #????????????#"" | | ?????????# #????????????#"Y | | ?????????# #????????????#"" """""" """""" | | ?????????# #????????????# """""" """""" | | ?????????# =[[ #????????????# """""" """""" | | ?????????# =[ #????????????# """""" """""" | | ?????????# =[ #????????????# | | ?????????# #????????????# | | ?????????# ! #?#####+###### | | ######+########+#### ## | | ^^ ##s ^ ###### | | ^ c w ^ #????? | | ^ % @cc ^ T#???? | | ^ ^ ##### | | ^ ### ## | | ^ ^ #?# ## | | ########?# ## | | #####+############## k #????????# ## | | ???????????????????### ##########?# ###### | | ?????????????????????# # #?# ^ ^ | | ?????????????????????# # ]]] #?# | | ?????????????????????# + ]] #?## " | | ?????????????????????# # ]] #??# " | | ?????????????????????# # #??# " " | | ??????????????######## #?""" #??# ^ | | ?????????##+### #?""" #??# | | ########## #??"" #??# | | #?? #??# | | ????### #?+?######??# | | ??????#+####### #???????????# !] | | ??????????????# ##"##"##???????????# != | | ??????????????# ##"######+###??????# !] | | ??????????????# # #??????# [ !! | | ??????????????# # #??????# ! | | ??????????????# # #??????#= | | ??????????????# + #????###![ = | | ??????????????# # #???##"#*%!*% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Utility Shielding 33 Evasion (%) 73 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Centrium Wheel | -6/Factory | Hacked Railgun | -6/Factory | Hacked Gravmag Array | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -5/Factory | Preloaded Centrium Wheel | x2 | -5/Factory A-02 Transporter | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaTiamatNanosword Manual? 0 Play Time 01:04:13 Cumulative 147.6 hours Start 2024.06.20 @ 12:00:46 End 2024.06.20 @ 13:24:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 56 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ce16b70-5f4b-4e53-b2bd-9b19c7ffc24f