Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 18:49:34 Player: Perseus Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1039) 1039 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2424 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 7% Temperature Cool (12) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor Light Armor Plating > --- WEAPON (2) ------- Small Laser Heavy Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Medium Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Advanced Beam Cannon Light Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Minigun Improved Grenade Launcher > --- INVENTORY -------- (None) [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 40 | 8 1 8 23 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 3 11 Treads 4 | . . . 4 Leg 12 | 2 . 3 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 3 1 1 4 Device 2 | 1 . 1 . Storage 3 | . . . 3 Processor 3 | 2 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 . 4 5 Energy Gun 4 | 1 . 1 2 Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 3 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 1 14 Power 3 | . . . 3 Propulsion 7 | . . . 7 Utility . | . . . . Weapon 5 | . . 1 4 Highest Loss Streak 7 | . . 1 7 Average Slot Usage (%) 97 | . 100 100 95 Engine 11 | . 14 14 9 Treads 3 | . . . 6 Leg 25 | . 28 28 23 Device 10 | . 14 14 6 Storage 5 | . . . 11 Processor 12 | . 14 14 11 Protection 2 | . . . 4 Energy Gun 9 | . 14 9 10 Ballistic Gun 14 | . 14 18 11 Naked Turns . | . . . . Heaviest Build 30 | 9 9 11 30 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 8 | 1 . . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 4 4 10 Average Capacity 6 | 4 4 4 9 Most Carried 10 | 4 4 4 10 Average Carried 5 | 3 3 3 7 Final Capacity 10 | 4 4 4 10 Final Carried 10 | 4 4 4 10 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1238 | 431 18 192 597 Remotely . | . . . . Salvage Created 1536 | 312 99 201 924 Parts 113 | 33 2 23 55 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 28 | . 2 7 19 Guns 23 | . 2 7 14 AOE 5 | . . . 5 Classes Destroyed 12 | 3 1 3 5 Worker 4 | 2 . . 2 Builder 1 | . . 1 . Tunneler 11 | 9 . 2 . Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Watcher 3 | . . . 3 Swarmer 6 | . . 4 2 Grunt 16 | . 2 2 12 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 3 | . . . 3 Assembled 1 | . . 1 . Best Kill Streak 5 | 5 2 3 5 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging 1 | . . . 1 Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2114 | . 28 377 1709 Core 552 | . . 102 450 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 167 | 23 6 27 111 Largest 2 | 2 2 2 2 Hottest 85 | 60 60 85 76 Shots Fired 318 | 46 12 52 208 Gun 314 | 46 12 52 204 Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic 181 | 23 6 37 115 Thermal 133 | 23 6 15 89 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 12 | 9 4 10 12 Robot Miss Streak 8 | 2 2 6 8 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 191 | 27 6 29 129 Core Hits 79 | 13 5 16 45 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2962 | 326 108 419 2109 Guns 2529 | 326 108 419 1676 Cannons . | . . . . Explosions 433 | . . . 433 Melee . | . . . . Ramming . | . . . . Kinetic 1498 | 122 53 276 1047 Thermal 1031 | 204 55 143 629 Explosive 433 | . . . 433 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Effects 19 | . . . 19 Message Errors 1 | . . . 1 Matter Fused 4 | . . . 4 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 4 | . . . 4 Targeting Errors 7 | . . . 7 Overload Shots . | . . . . Overflow Damage 60 | . . . 60 Projectiles . | . . . . Explosions 60 | . . . 60 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 131 | . . . 131 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 230 | . 9 144 230 Average Temperature 30 | . 7 55 26 Received Heat Transfer 468 | . 15 72 381 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 3 1 Heat Transferred 2335 | 450 125 335 1425 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 319 | 60 118 135 319 Initial 45 | . 39 45 . Average 109 | 30 66 56 179 Maximum Alert Level 1 | . . . 1 Low Security (%) 83 | 100 100 100 64 Level 1 16 | . . . 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 1 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 4 12 46 Peak Tracking Total 8 | . 3 3 8 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 3 1 4 Terminals 7 | . 3 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 11 1 13 Successful 11 | . 5 1 5 Failed 14 | . 6 . 8 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 20 | . 8 . 12 Terminals 24 | . 11 . 13 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 1 2 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Branch Access Points 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 . 3 Terminals 6 | . 3 . 3 Botnet 5 | . 2 . 3 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2271 | 255 183 812 1021 Spaces Moved 1227 | 110 123 583 411 Core 17 | 12 . . 5 Treads 81 | . . . 81 Legs 1129 | 98 123 583 325 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 124 | 112 120 120 136 Slowest Speed 450 | 120 120 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 32 98 47 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 8 | . . . 8 Terrain Destroyed 14 | . . . 14 Melee . | . . . . Projectile . | . . . . AOE 14 | . . . 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1649 | 194 147 646 662 Wait 166 | 43 14 19 90 Move 1224 | 109 122 582 411 Hop . | . . . . Pick Up 38 | 10 2 3 23 Fast Attach 7 | 2 . 2 3 Attach 22 | 5 . 2 15 Detach . | . . . . Swap 11 | 1 1 4 5 Drop 14 | 1 2 7 4 Fire 167 | 23 6 27 111 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 256 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 439 | -10/Materials | Entered Mines 511 | -10/Mines | Assembled infested the area 516 | -10/Mines | Assisted by a Guerilla fighting off Assembled 565 | -10/Mines | Learned Materials security intel 672 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 687 | -10/Mines | Discovered new exit (range 6) 699 | -10/Mines | Learned Materials terminal intel 1142 | -10/Mines | Discovered new exit (range 11) 1195 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1251 | -10/Mines | Entered Materials 1251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -9/Materials | Loaded intel: 10 terminal locations 1320 | -9/Materials | Core integrity fell below 50% 1356 | -9/Materials | Lost 7 parts (1p3n3w) 1680 | -9/Materials | Build established: Scavenger-Mutant 1890 | -9/Materials | Lost 3 parts (2n1w) 1980 | -9/Materials | Core integrity fell below 20% 2203 | -9/Materials | Identified exit to Mines 2272 | -9/Materials | Destroyed by exploding Fusion Modulator Last Messages --------------- (11,15) Mines Map updated. 02203_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 02210_ Destroyed Datajack. 02211_ O-16 Technician sends out distress signal. 02211_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02216_ System corrupted: Component data lost. 02219_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 02239_ System corrupted: Hvy. Assault Rifle targeting data glitched. 02244_ System corrupted: Energy discharge (-53). 02246_ Aluminum Leg destroyed. 02254_ System corrupted: Hvy. Assault Rifle targeting data glitched. 02254_ Y-45 Defender destroyed. 02264_ G-34 Mercenary destroyed. 02265_ Acquired 34 matter. 02267_ G-34 Mercenary destroyed. 02268_ Acquired 3 matter. 02272_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????>???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????########???????????????????????""? | | ????????????????# #???????????????????????T"? | | ????????? ????# #???????????????????????""? | | ????????# #???#" #?????????????????????????? | | ????????# #???#T #?????????????????????????? | | ????????+ #???#" #?????????????????????????? | | ????????# #???# #######???????????????""??? | | ????????# #########+## ###### ### ?????"T??? | | ????????# ^ ?????""??? | | ????????# ????????? | | ????????# ?????????? | | ?#####??# ########+### %[]#######+????????????? | | ?? ??# # #?###+###??? ????#??? ??????? | | ??"""" ?# # #?# @!*=##????? ???????????? | | ??"""" ?# # ### = ##?""??? ?? ##??#?? | | ?""""" # # ##; #? ""?? #? ? #?????? | | ?""""" # # ##; #? ? ? ??? ## ???? | | ?""""" + + ##; ##?? ?? ?????? | | ?""""" # # ##; ## ?? ?# ??""?? | | ?""""" # # ### ##? """? # T ??""?? | | ? ?# # ### """ #? ??" #? # ???? | | ######### ############ """ ## """? # ?# ??? | | # ## """ ## ?### ### ???? | | # ## #??######?## ######?? | | """ %/ ## ? #####???#### #####??? | | # """ # ################# ####?? | | # """ T############# #?#??? | | # ##########?### #?###? | | # ^ # = /####### = ####?? | | # """ # / =##+#+####### ####?? | | # """ # %*######### #######+####?#?? | | # """ + ! ##?###### # ? ?? | | # %# ##?##?### # """ """ """?## | | # # #######?# %! # """ """ """ #? | | # """ ! ####+######?#### # """ """ """ ## | | # """ ### ########### # ?? | | """ #?# ######?########+## #? | | ### #########?##### ################? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultDecoderScanner Manual? 0 Play Time 00:25:13 Cumulative 195.9 hours Start 2020.12.18 @ 18:28:31 End 2020.12.18 @ 18:49:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 38 Adventurer 23 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 83 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7dfd2d7-ef43-4602-a6ca-c0038f5c598f