Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.11 @ 19:58:41 Player: spacekitteh Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (546) 546 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3956 Bonus ------- None Cogmind --------- Core Integrity 795/850 Matter 40/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (12) --- Improved Deuterium Engine Titanium Leg Improved Maneuvering Thrusters Assault Cannon Assault Cannon Advanced Assault Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Improved Maneuvering Thrusters Assault Cannon Assault Cannon Advanced Assault Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Mini Grenade Launcher Remote Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 53 | 7 1 12 12 14 5 2 Power 6 | 1 . 1 2 1 . 1 Engine 5 | 1 . 1 2 . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 22 | 2 . 10 2 7 . 1 Treads 4 | . . . . 3 . 1 Leg 7 | 2 . 4 . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 11 | . . 6 2 3 . . Utility 10 | 2 1 . 3 3 1 . Device 3 | 1 . . 2 . . . Storage 4 | 1 1 . . 1 1 . Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 . 1 5 3 4 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 1 1 . . . Ballistic Cannon 6 | . . . . 3 3 . Launcher 2 | . . . 1 . 1 . Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 11 | . . . 7 . 1 3 Power 2 | . . . 1 . 1 . Propulsion 5 | . . . 3 . . 2 Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 2 . . . Highest Loss Streak 3 | . . . 3 . 1 2 Average Slot Usage (%) 90 | . 100 95 87 93 86 70 Engine 7 | . 14 11 9 9 2 2 Core 3 | . . . . 8 7 6 Treads 9 | . . . . 13 23 17 Leg 8 | . 28 17 8 . . . Flight 11 | . . 22 28 17 . . Device 9 | . 14 11 9 9 7 3 Storage 6 | . 14 11 3 . 7 6 Processor 9 | . . . 6 17 15 13 Ballistic Gun 9 | . 28 22 11 . . . Ballistic Cannon 9 | . . . . 17 17 20 Launcher 1 | . . . 2 . 4 . Naked Turns . | . . . . . . . Heaviest Build 70 | 14 42 45 45 23 61 70 Greatest Support 63 | 20 20 24 20 63 63 63 Greatest Overweight (x) 4 | . 2 2 4 . . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 8 | 5 7 12 6 4 12 12 Most Carried 12 | 4 4 9 7 4 9 12 Average Carried 4 | 1 2 5 4 2 4 11 Final Capacity 12 | 6 12 12 4 4 12 12 Final Carried 11 | 2 3 8 4 3 9 11 Class Distribution -------------------- 54% | Mutant 14% | Scavenger-Mutant 12% | Skirmisher 8% | Scavenger-Skirmisher 7% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1014 | 221 27 112 442 131 29 52 Remotely . | . . . . . . . Salvage Created 551 | 82 27 112 90 79 109 52 Parts 28 | 9 1 5 . 2 9 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 18 | . . 2 8 2 5 1 Melee 2 | . . . 1 . 1 . Guns 6 | . . 2 4 . . . Cannons 9 | . . . 3 2 3 1 AOE 1 | . . . . . 1 . Classes Destroyed 8 | 2 1 1 1 1 2 . Tunneler 2 | 2 . . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . 1 . . . . . Grunt 3 | . . . . . 3 . Sentry 4 | . . 2 . 1 . 1 Hunter 2 | . . . . 1 1 . Programmer 1 | . . . . . 1 . Assembled 8 | . . . 8 . . . Best Kill Streak 4 | 3 1 1 4 1 4 1 Combat Bots Only 4 | . . 1 4 1 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2027 | . . 120 859 99 511 438 Core 394 | . . 23 225 29 62 55 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 100 . 38 94 91 . Volleys Fired 76 | 4 10 12 29 5 13 3 Largest 3 | 2 2 2 2 2 3 3 Hottest 144 | 40 40 40 123 88 118 144 Shots Fired 160 | 8 20 24 54 10 35 9 Gun 100 | 8 20 24 48 . . . Cannon 45 | . . . . 10 26 9 Launcher 9 | . . . . . 9 . Special 6 | . . . 6 . . . Kinetic 145 | 8 20 24 48 10 26 9 Thermal 6 | . . . 6 . . . Explosive 9 | . . . . . 9 . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 5 11 10 10 5 13 11 Robot Miss Streak 3 | . 3 3 3 1 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 111 | 5 15 18 37 8 19 9 Core Hits 48 | 4 3 5 19 3 10 4 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1983 | 71 177 192 513 161 594 275 Guns 821 | 71 177 192 381 . . . Cannons 659 | . . . . 161 261 237 Explosions 308 | . . . . . 308 . Melee . | . . . . . . . Ramming 75 | . . . 12 . 25 38 Kinetic 1480 | 71 177 192 381 161 261 237 Thermal 120 | . . . 120 . . . Explosive 308 | . . . . . 308 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 . 2 . Average Corruption 2 | . . . 3 . 1 . Corruption Purged . | . . . . . . . Effects 9 | . . . 6 . 3 . Matter Fused 5 | . . . 5 . . . Heat Flow Errors 2 | . . . 1 . 1 . Data Loss (minor) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . 1 4 . Impact 1 | . . . . . 1 . Kinetic 4 | . . . . 1 3 . Secondary . | . . . . . . . Self-Inflicted Damage 58 | . . . 4 . 54 . Shots 2 | . . . . . 2 . Rammed 20 | . . . 8 . 1 11 Targets Rammed 21 | . . . 8 . 2 11 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 323 | . . 3 190 60 323 162 Average Temperature 94 | . . 3 80 28 132 83 Received Heat Transfer 621 | . . 45 300 9 96 171 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . . 250 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 179 | 15 40 109 44 99 179 35 Initial 35 | . 8 14 35 . . 5 Average 38 | 7 27 48 14 46 63 18 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . 5 1 Investigation 5 | . . . . . 4 1 Extermination 1 | . . . . . 1 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 3 4 20 6 6 6 Peak Tracking Total 6 | . 2 2 6 4 3 5 Tactical Retreats 7 | . . . 7 . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 12 | . 4 3 . 1 4 . Terminals 8 | . 3 3 . . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 42 | . 12 11 . 4 15 . Successful 28 | . 7 9 . 4 8 . Failed 14 | . 5 2 . . 7 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 9 11 . . 7 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 6 | . 3 . . . 3 . Scanalyzers 5 | . . . . . 5 . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 6 9 . . 3 . Record 3 | . . 1 . . 2 . Prototype ID Bank 2 | . 1 1 . . . . Machine Index 1 | . . 1 . . . . Alert Level 3 | . 1 1 . . 1 . Dispatch Records 3 | . 1 2 . . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Hauler Manifests 2 | . . 2 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 2 | . 1 . . . 1 . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 1 . 1 4 . Full Trace Events 5 | . 1 . . . 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 50 | . . . . 50 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2221 | 77 315 270 426 414 559 160 Spaces Moved 1407 | 51 201 124 438 243 276 74 Core 21 | 17 . . 4 . . . Treads 532 | . . . . 182 276 74 Legs 384 | 34 201 103 46 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 470 | . . 21 388 61 . . Fastest Speed 29 | 50 120 96 29 29 160 160 Average Speed 113 | 96 129 165 47 127 160 170 Slowest Speed 240 | 120 180 180 240 160 160 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 34 11 62 25 7 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 51 | . . . 1 . 50 . Melee . | . . . . . . . Projectile 2 | . . . 1 . 1 . AOE 49 | . . . . . 49 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1848 | 70 235 162 586 339 363 93 Wait 225 | . 21 . 84 60 60 . Move 1399 | 50 200 123 435 242 275 74 Hop 1 | . . . 1 . . . Pick Up 51 | 9 2 11 9 9 8 3 Fast Attach 3 | . . . . 2 . 1 Attach 26 | 7 . 2 7 7 2 1 Detach 2 | . . . . 2 . . Swap 24 | . 1 10 5 5 3 . Drop 19 | . 1 4 7 7 . . Fire 76 | 4 10 12 29 5 13 3 Melee 1 | . . . 1 . . . Ram 7 | . . . 7 . . . Kick 1 | . . . 1 . . . Crush 13 | . . . . . 2 11 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 14) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x2 652 | -9/Materials | Discovered new exit (range 6) 663 | -9/Materials | Entered Mines 664 | -9/Mines | Assembled infested the area 669 | -9/Mines | Assisted by a Guerilla fighting off Assembled 841 | -9/Mines | Lost 3 parts (2n1u) 899 | -9/Mines | Core integrity fell below 50% 919 | -9/Mines | Learned Materials stockpile data 1001 | -9/Mines | Discovered new exit (range 10) 1089 | -9/Mines | Entered Materials 1089 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1161 | -8/Materials | Repaired Imp. Flight Unit 1189 | -8/Materials | Repaired Imp. Flight Unit 1489 | -8/Materials | Discovered new exit (range 8) 1503 | -8/Materials | Entered Factory 1503 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1934 | -7/Factory | Discovered new exit (range 16) 2062 | -7/Factory | Entered another Factory area 2062 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2222 | -6/Factory | Self-destructed Last Messages --------------- 02051_ System corrupted: Heat flow error (+229). PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 02085_ Acquired Imp. Proton Missile Launcher. 02121_ Slammed into Y-54 Guardian. 02136_ Imp. Treads destroyed. 02137_ Slammed into Y-54 Guardian. 02143_ Imp. Terrain Scanner destroyed. 02146_ Y-54 Guardian destroyed. 02149_ Acquired 52 matter. 02153_ Acquired Lgt. Treads. 02191_ Triggered Alarm Trap. 02191_ An alarm sounds. 02191_ ALERT: Alarm triggered, dispatching investigation squad. 02197_ Connecting with Repair Station... 02197_ Current location identified: Factory 02197_ Lgt. Treads destroyed. 02214_ Matter Pump disabled. 02220_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ""??""??????????????????????????????????????????? | | """ """?????????????????????????????????????????? | | """ """ ????????????????????????????????????????? | | "" ""?????????????????????????????????????????? | | "" "" ???????????????????????????????????????? | | ? ?????????????????????????????????????? | | """?""??????????????????????????????????????? | | """ ??" ?? "??????????????????????????????? | | " " """ ??????# ???? ?????????????????????????? | | "G" "" "? ??????##????????????????????????????? | | " "" "" ????? ?#?#?#?????#????????????????? | | ? ? ?#?##? ??? #?#????????????? | | "T ? ?? ???????????? | | ########### ? ? ?? ?####+##? #???????????? | | ################?? #? ??? #???????????? | | # ##?##?## #?##?? ??? #####???????? | | # ##?##?## ###??? ??? ??????? | | # #?##??## #??? "?"?# ??????? | | + ]]] #???#### ##?#??"Y??# ? ???? | | # ]]] #####?## #??# ?"?"?# ??? | | # ######## ###?? ? ?# #?? | | # + h########### ##? | | # # | | ########### ] g | | @ g | | ###########+######## ""% """ | | ?##?#?#?## !!##### """ """ | | ? ?######## [ !!#??## """ """ | | ? ? ?#??#?#### "S ##?## | | ###??+??###?#?### """ #??## "" "" ###+#???? | | ???? ?? ### "" ##?## ""R"" #???????? | | ?? ? ?? ?# # #?#?# """" #???????? | | ?? ? ?? ??############ #???????? | | ??? ? ####?# ? + #???????? | | ??? ? ?? ? ?#??##? ? ??? ##### #???????? | | ??????? ??? ##??#??""??"?#???###########???????? | | ???????? ? ??#####?"???? ???#??????????????????? | | ??????? ???? ???#?# ???? ##?#?#????????????????? | | ?????? ???? ???#?######?#????????????????????????? | | ?????????????####?###??#?#??#????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 185 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Scanalyzed Imp. Maneuvering Thrusters | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Omniscient Cartographer Challenges ------------ None Game ------ Seed DisposableShadingStabilizer Manual? 0 Play Time 00:40:14 Cumulative 6.2 hours Start 2020.10.11 @ 17:53:45 End 2020.10.11 @ 19:58:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dcef9e7-4fd4-4ad7-b8a0-78bed97491ff