Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 19:06:08 Player: opdo Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2478) 2478 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6773 Bonus ------- Follower Combat Kills 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 78/100 System Corruption 10% Temperature Cool (30) Movement Walking (190) Ox1 Location -6/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System (fused) Advanced Sensor Array Microactuators Hacking Suite > --- WEAPON (4) ------- Carbide Saw Phasing Sabre Phasing Sabre > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Myomer Leg Terrain Scan Processor Improved Terrain Scan Processor Shock Absorption System Heavy Laser Heavy Machine Gun Ripper Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Light Regenerative Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Structural Scanner Improved Sensor Array Terrain Scan Processor Precision Shock Rifle Flak Gun Precision Assault Rifle Improved Heavy Machine Gun Carbide Saw [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Ballistic Gun Flak Gun Slashing Weapon Carbide Saw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Slots Evolved 8 | . . . 2 2 2 . 2 . Power 2 | . . . . 1 . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 1 1 . . . Weapon 2 | . . . . . 1 . 1 . Parts Attached 111 | 5 3 1 10 18 2 12 43 17 Power 20 | 1 . . 1 3 . 2 9 4 Engine 15 | 1 . . 1 1 . 2 6 4 Core 5 | . . . . 2 . . 3 . Reactor . | . . . . . . . . . Propulsion 27 | 1 1 . 5 4 . 4 9 3 Treads . | . . . . . . . . . Leg 27 | 1 1 . 5 4 . 4 9 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 1 2 3 1 3 9 2 Device 17 | . . 1 1 3 1 1 8 2 Storage 2 | 1 . . 1 . . . . . Processor 1 | . 1 . . . . . . . Hackware 2 | . . . . . . 1 1 . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 41 | 2 1 . 2 8 1 3 16 8 Energy Gun 15 | 1 1 . . 7 1 2 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 1 . . 2 . . 1 13 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . . 5 Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . 2 1 . Parts Lost 44 | . . . . 5 . 2 22 15 Power 15 | . . . . 2 . 1 7 5 Propulsion 6 | . . . . 1 . . 2 3 Utility 9 | . . . . 2 . . 6 1 Weapon 14 | . . . . . . 1 7 6 Highest Loss Streak 8 | . . . . 5 . 1 7 8 To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 94 | . 95 100 96 91 100 98 92 93 Engine 11 | . 14 14 11 8 7 10 11 13 Core 3 | . . . . 8 7 3 4 1 Leg 22 | . 28 28 31 26 23 23 19 19 Device 17 | . . 6 20 19 30 28 14 17 Storage 7 | . 14 14 11 9 7 7 6 6 Hackware 4 | . . . . . . 1 6 8 Protection 1 | . . . . . . . 2 . Energy Gun 10 | . 26 28 21 10 23 23 6 . Ballistic Gun 10 | . 1 . . 6 . . 18 6 Slashing Weapon 2 | . . . . . . . . 15 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 14 14 15 39 49 50 53 71 62 Greatest Support 60 | 10 20 20 40 60 50 55 60 60 Greatest Overweight (x) 2 | 2 . . . 2 . . 1 2 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 9 15 15 15 15 15 Most Carried 15 | 4 3 8 15 15 13 15 15 15 Average Carried 11 | 2 2 5 8 14 12 14 11 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 3 2 8 13 14 12 15 12 14 Class Distribution -------------------- 34% | Scavenger-Skirmisher 17% | Mutant 16% | Skirmisher 12% | Scavenger-Gladiator 8% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Gladiator | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Matter Collected 2211 | 130 . 37 193 225 20 75 1077 454 Remotely . | . . . . . . . . . Salvage Created 2918 | . . 32 60 467 . 555 1293 511 Parts 139 | . . 1 3 26 . 30 62 17 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Combat Hostiles Destroyed 43 | . . 1 1 6 . 5 23 7 Melee 7 | . . . . . . . . 7 Guns 30 | . . 1 1 6 . 1 21 . AOE 3 | . . . . . . 1 2 . Classes Destroyed 12 | . . 1 1 3 . 3 4 . Worker 1 | . . . . . . . 1 . Builder 2 | . . . . . . 1 1 . Hauler 2 | . . . . 1 . . . 1 Recycler 2 | . . . . . . 2 . . Operator 3 | . . . . 1 . 1 1 . Watcher 2 | . . . . 1 . . 1 . Grunt 18 | . . 1 . 2 . 1 9 5 Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . . . 1 . Sentry 12 | . . . 1 4 . 3 2 2 Hunter 5 | . . . . . . . 5 . Programmer 5 | . . . . . . 1 4 . Best Kill Streak 4 | . . 1 1 3 . 3 4 3 Combat Bots Only 4 | . . 1 1 3 . 2 4 3 Max Kills in Single Turn 2 | . . 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Hostile Shots Fired 694 | . 15 6 6 66 . 65 330 206 Missed 212 | . 8 4 2 16 . 26 87 69 Damage Taken 7683 | . 90 98 56 770 . 516 4133 2020 Core 1023 | . 10 27 15 75 . 31 525 340 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 795 | . . . . . . . 795 . Core Remaining (%) 92 | 100 . 85 96 86 . 95 . . Volleys Fired 125 | . . 4 8 27 . 17 68 1 Largest 4 | . . 2 2 2 . 3 4 4 Hottest 193 | . . 100 100 110 . 165 193 101 Shots Fired 373 | . . 8 16 48 . 51 244 6 Gun 373 | . . 8 16 48 . 51 244 6 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 209 | . . . . 8 . . 196 5 Thermal 25 | . . 8 16 . . . . 1 Explosive . | . . . . . . . . . Electromagnetic 139 | . . . . 40 . 51 48 . Robot Hit Streak 17 | . . 7 17 8 . 9 8 1 Robot Miss Streak 7 | . . 1 1 2 . 2 7 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 302 | . . 7 14 40 . 34 175 32 Core Hits 179 | . . 3 5 16 . 13 126 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 15 | . . . 1 5 . . 2 7 Burn 1 | . . . 1 . . . . . Destroy 2 | . . . . . . . 2 . Corrupt 2 | . . . . 2 . . . . Sever 7 | . . . . 3 . . . 4 Impale 3 | . . . . . . . . 3 Melee Attacks 60 | . . . . 9 . . . 51 Impact . | . . . . . . . . . Slashing 47 | . . . . 9 . . . 38 Piercing 13 | . . . . . . . . 13 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 8 Damage Inflicted 6142 | . . 89 183 797 . 764 3391 918 Guns 4835 | . . 89 183 690 . 658 3166 49 Cannons . | . . . . . . . . . Explosions 331 | . . . . . . 106 225 . Melee 976 | . . . . 107 . . . 869 Ramming . | . . . . . . . . . Kinetic 2715 | . . . . 95 . . 2590 30 Thermal 591 | . . 89 183 . . 75 225 19 Explosive 31 | . . . . . . 31 . . Electromagnetic 1829 | . . . . 595 . 658 576 . Impact . | . . . . . . . . . Slashing 537 | . . . . 107 . . . 430 Piercing 439 | . . . . . . . . 439 Highest Corruption 12 | . . 1 . . . . 12 10 Average Corruption 8 | . . 1 . . . . 8 10 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 90 | . . 1 . . . . 59 30 Message Errors 22 | . . . . . . . 13 9 Matter Fused 21 | . . . . . . . 15 6 Heat Flow Errors 7 | . . . . . . . 3 4 Energy Discharges 10 | . . . . . . . 9 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . 1 . . . . 8 3 Data Loss (major) 7 | . . . . . . . 4 3 Misfires 3 | . . . . . . . 1 2 Alerts 3 | . . . . . . . 3 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 143 | . . . . . . 30 111 2 Projectiles . | . . . . . . . . . Explosions 141 | . . . . . . 30 111 . Melee 2 | . . . . . . . . 2 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 267 | . . . . . . 90 177 . Shots 4 | . . . . . . 2 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 483 | . 9 171 126 426 . 392 483 190 Average Temperature 118 | . 9 89 53 165 . 111 114 67 Received Heat Transfer 2136 | . 69 15 18 432 . 81 711 810 Effects 27 | . . . . 11 . 1 15 . Shutdowns 7 | . . . . 4 . . 3 . Energy Bleed 5 | . . . . 1 . . 4 . Interference 12 | . . . . 6 . 1 5 . Short Circuit 2 | . . . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . 4 . . Combat Hostiles 3 | . . . . . . 3 . . Parts Fried 15 | . . . . 5 . 7 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1088 | . . 259 592 . . 50 150 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Peak Influence 332 | . 23 61 84 140 63 258 332 134 Initial 73 | . . 8 23 35 63 28 51 73 Average 110 | . 7 49 54 90 63 135 152 62 Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 89 | 100 100 100 100 100 100 82 81 100 Level 1 10 | . . . . . . 17 18 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 . . 1 . 1 9 4 Investigation 6 | . 1 . . . . . 1 4 Extermination 5 | . . . . . . 1 4 . Reinforcement 2 | . . . . 1 . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 5 2 7 11 . 6 32 20 Peak Tracking Total 8 | . 5 2 2 4 . 2 8 4 Tactical Retreats 6 | . . . . 2 . 1 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Traps Triggered 7 | . 1 2 . . . 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Machines Disabled 7 | . . . . . . 3 3 1 Max in Single Turn 1 | . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Machines Accessed 33 | . 1 1 3 4 . 5 13 6 Terminals 21 | . 1 . 2 3 . 5 4 6 Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . . . . 3 . Recycling Units 2 | . . . . 1 . . 1 . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 75 | . 2 1 5 7 . 12 33 15 Successful 38 | . 2 1 3 3 . 6 19 4 Failed 37 | . . . 2 4 . 6 14 11 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 20 | . 2 . 3 5 . 3 7 . Terminals 45 | . 2 . 3 5 . 12 8 15 Fabricators 5 | . . . . . . . 5 . Repair Stations 12 | . . . . . . . 12 . Recycling Units 3 | . . . . 2 . . 1 . Scanalyzers 8 | . . . 2 . . . 6 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 13 | . 1 1 . . . 5 2 4 Record 2 | . . . . . . 1 1 . Open Door 10 | . . 1 . . . 4 1 4 Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 11 | . . . . . . . 11 . Scan Component 6 | . . . . . . . 6 . Repair 5 | . . . . . . . 5 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 2 . . . 3 . Insert Component 3 | . . . 1 . . . 2 . Analyze 2 | . . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 3 . 1 . . Terminals 6 | . 1 . 1 3 . 1 . . Assimilate 1 | . . . . 1 . . . . Botnet 5 | . 1 . 1 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 23 | . . . 1 2 . 3 12 5 Full Trace Events 5 | . . . . . . . 1 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 95 | . . . . . . . 95 . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . . . . . 5 . Time 299 | . . . . . . . 299 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Total Allies 12 | . . 1 . . . . . 11 Largest Group 6 | . . 1 . . . . . 6 Highest-Rated Group 174 | . . 31 . . . . . 174 Highest-Rated Ally 39 | . . 31 . . . . . 39 Total Orders . | . . . . . . . . . Ally Attacks 65 | . . 5 . . . . . 60 Total Damage 1014 | . . 84 . . . . . 930 Kills 9 | . . 1 . . . . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Turns Passed 5405 | 58 99 289 291 628 155 599 2360 926 Spaces Moved 2669 | 28 71 214 196 304 122 373 908 453 Core 11 | 11 . . . . . . . . Treads . | . . . . . . . . . Legs 2658 | 17 71 214 196 304 122 373 908 453 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 126 120 105 Average Speed 154 | 160 120 120 120 154 126 126 184 163 Slowest Speed 270 | 190 120 120 120 270 126 126 200 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 20 53 20 33 3 58 29 48 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 65 | . . . . . . 19 46 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 65 | . . . . . . 19 46 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Ext Total 3605 | 42 84 239 238 403 123 466 1436 574 Wait 449 | 2 10 9 . 12 . 37 368 11 Move 2661 | 27 70 213 195 303 121 372 907 453 Hop . | . . . . . . . . . Pick Up 129 | 8 1 9 16 21 . 16 38 20 Fast Attach . | . . . . . . . . . Attach 71 | 5 2 1 4 12 2 2 31 12 Detach . | . . . . . . . . . Swap 40 | . 1 . 6 6 . 10 12 5 Drop 55 | . . 3 9 13 . 11 12 7 Fire 125 | . . 4 8 27 . 17 68 1 Melee 49 | . . . . 9 . . . 40 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire 21 | . . . . . . 1 . 20 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Extension History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 158 | -10/Materials | Entered Mines 161 | -10/Mines | Received a Mining Laser from a helpful Derelict 299 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 301 | -10/Mines | Found Prototype Device 302 | -10/Mines | Build established: Mutant 315 | -10/Mines | Identified Exp. Sensor Array 334 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 337 | -10/Mines | Identified exit to Materials 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 688 | -9/Materials | Discovered new exit (range 16) 738 | -9/Materials | Entered another Materials area 738 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 919 | -8/Materials | Build established: Scavenger-Mutant 1285 | -8/Materials | Lost 5 parts (2p1n2u) 1307 | -8/Materials | Discovered new exit (range 9) 1329 | -8/Materials | Build established: Mutant 1366 | -8/Materials | Entered Factory 1366 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1464 | -7/Factory | Discovered new exit (range 15) 1521 | -7/Factory | Entered Storage 1666 | -7/Storage | Build established: Skirmisher 2098 | -7/Storage | Discovered new exit (range 8) 2109 | -7/Storage | Found Prototype Protection 2110 | -7/Storage | Identified Lgt. Regenerative Plating 2120 | -7/Storage | Entered Factory 2120 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2200 | -6/Factory | Repaired Prc. Shock Rifle 2239 | -6/Factory | Repaired Carbon-fiber Leg 2750 | -6/Factory | System corruption reached 10% 2780 | -6/Factory | Lost 4 parts (2p1n1u) 2997 | -6/Factory | Spotted B-75 Beast 3001 | -6/Factory | Garrison activated, responded to threat 3077 | -6/Factory | Lost 7 parts (2p1n2u2w) 3349 | -6/Factory | Build established: Scavenger-Skirmisher 3643 | -6/Factory | Core integrity fell below 50% 3776 | -6/Factory | Repaired Broken Imp. Deuterium Engine 4228 | -6/Factory | Repaired Imp. Heavy Machine Gun 4280 | -6/Factory | Repaired Arm. Leg 4464 | -6/Factory | Discovered new exit (range 10) 4480 | -6/Factory | Entered Extension 4688 | -6/Extension | Spotted B-75 Beast 4726 | -6/Extension | Core integrity fell below 20% 4758 | -6/Extension | Lost 8 parts (2p1n1u4w) 4933 | -6/Extension | Rescued a captive Derelict 5003 | -6/Extension | Rescued a captive Derelict 5004 | -6/Extension | Rescued a captive Derelict 5033 | -6/Extension | Build established: Scavenger-Gladiator 5157 | -6/Extension | Rescued a captive Derelict 5158 | -6/Extension | Rescued a captive Derelict 5182 | -6/Extension | Lost 6 allies 5305 | -6/Extension | Rescued a captive Derelict 5306 | -6/Extension | Rescued a captive Derelict 5386 | -6/Extension | Spotted B-75 Beast 5406 | -6/Extension | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- severed. 05399_ Y-54 Guardian destroyed. 05400_ Imp. VSS Leg destroyed. 05400_ Imp. Ion Engine destroyed. 05400_ HV Slug penetrates Wall. 05401_ R-10 Processor collects Melee Analysis Suite. 05402_ HV Slug penetrates B-75 Beast. 05402_ B-75 Beast suffers critical hit (Destroy). 05403_ Imp. Deuterium Engine destroyed. 05404_ DT-WZV(b) destroyed. 05404_ HV Slug penetrates B-75 Beast. 05405_ R-10 Processor collects Imp. Deuterium Engine. 05406_ Carbide Saw destroyed. 05406_ HV Slug penetrates B-75 Beast. 05406_ B-75 Beast suffers critical hit (Destroy). 05406_ HV Slug penetrates B-75 Beast. Map ----- +----------------------------------------------------+ | ####??????# #????????????????????????????????????? | | ??????????# #######??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ????????### = % ####???????????????????????????? | | ??????### # =%! #???????????????????????????? | | ??????# %[ ######## #???????????????????????????? | | ??????# # #??????# #???????????????????????????? | | ??????###T# #??????# #???????????????????????????? | | ##??????### #??????# #???????????????????????????? | | ########## #??????# #???????????????????????????? | | ]+ #??????# #???????????????????????????? | | ##########+###????# #???????????????????????????? | | [#????????# !#????# #???????????????????????????? | | ##????????# [#????# #???????????????????????????? | | ??????????# [ #????# #???????????????????????????? | | ??????????# ! #????# #???????????????????????????? | | ??????????# [#????# #???????????????????????????? | | ??????????# #????# #???????????????????????????? | | ??????????# #????# #???????????????????????????? | | ??????????# #????#%#???????????????????????????? | | ??????????# #????# #???????????????????????????? | | ??????????#####????# #?###???????????????????????? | | ???????????????????#%#?# #???????????????????????? | | ???????????????????#=#?#;##??????????????????????? | | ?????????????????###%###[@# ### #????????????????? | | ?????????????????#"" %*[! "" ""???????????????? | | ?????????????????#% R%%= "?" #??????????????? | | ?????????????????# % h Y #??????????????? | | ?????????????????# #??????????????? | | ################## #??????????????? | | = ?????????????? | | % ???????????? | | BB ???????????? | | %BB ???????????? | | ut % BB ????????????? | | ################## BB ###????????????? | | ?????????????????# #??????????????? | | ?????????????????" ????????????????? | | ?????????????????# ??????????????????? | | ?????????????????# ????????????????????? | | ?????????????????######T#"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 39 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed ScanDecoyDevice Manual? 0 Play Time 00:49:10 Cumulative 19.2 hours Start 2024.03.27 @ 18:20:23 End 2024.03.27 @ 19:06:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 50 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27411713-59c2-4341-b6de-944a318c620c