Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.18 @ 12:06:12 Player: Attayla Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (4139) 4139 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 8941 Bonus ------- High Alert Combat Kills 537 Cogmind --------- Core Integrity 0/850 Matter 89/450 Energy 100/100 System Corruption 0% Temperature Cool (25) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Compact Matter Pod Salvage Targeting Computer Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Improved Spread Laser Heavy Particle Cannon Improved Light Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Salvage Targeting Computer Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Proton Cannon Proton Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Neutrino Core Light Treads Light Treads Light Treads Light Treads Improved Spread Laser Heavy Particle Cannon Improved Light Cannon Advanced Assault Cannon Gauss Cannon [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . 2 . . 1 . Weapon 3 | . . . 2 . . . 1 . Parts Attached 88 | 6 4 13 3 44 8 2 5 3 Power 14 | 1 1 3 . 5 1 . 1 2 Engine 6 | 1 1 3 . . 1 . . . Core 8 | . . . . 5 . . 1 2 Reactor . | . . . . . . . . . Propulsion 29 | 2 1 8 . 14 3 1 . . Treads 29 | 2 1 8 . 14 3 1 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 . . 4 3 1 1 . Device . | . . . . . . . . . Storage 4 | 1 . . . 2 . . 1 . Processor 5 | . 1 . . . 3 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 34 | 2 1 2 3 21 1 . 3 1 Energy Gun 8 | . . 1 1 6 . . . . Energy Cannon 9 | . . . . 6 . . 3 . Ballistic Gun 3 | 2 1 . . . . . . . Ballistic Cannon 10 | . . 1 . 7 1 . . 1 Launcher 4 | . . . 2 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 29 | . . . . 14 1 . . 14 Power 4 | . . . . 1 . . . 3 Propulsion 9 | . . . . 4 1 . . 4 Utility 4 | . . . . 3 . . . 1 Weapon 12 | . . . . 6 . . . 6 Highest Loss Streak 13 | . . . . 6 1 . . 13 Average Slot Usage (%) 93 | . 96 98 95 91 92 100 96 90 Engine 4 | . 14 11 9 . 4 7 4 . Core 3 | . . . . 6 2 . 1 5 Treads 29 | . 26 43 36 28 26 30 26 23 Storage 11 | . 14 11 9 13 7 7 9 13 Processor 10 | . 11 11 9 6 13 23 20 20 Protection 3 | . . . . 5 5 . . . Energy Gun 2 | . . 3 8 3 . . . . Energy Cannon 4 | . . . . 8 . . 6 7 Ballistic Gun 3 | . 28 13 . . . . . . Ballistic Cannon 10 | . . 4 9 3 30 30 24 19 Launcher 5 | . . . 14 11 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 83 | 11 12 19 33 74 78 70 80 83 Greatest Support 106 | 40 40 80 80 96 104 106 106 106 Greatest Overweight (x) 10 | . . . . 1 1 . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 12 12 Average Capacity 10 | 5 6 6 6 10 12 12 12 12 Most Carried 12 | 4 6 6 6 12 9 10 12 12 Average Carried 7 | . 4 4 5 7 7 9 9 11 Final Capacity 12 | 6 6 6 6 12 12 12 12 12 Final Carried 12 | . 6 5 6 7 9 10 12 9 Class Distribution -------------------- 35% | Mutant 21% | Gunner 13% | Scavenger-Mutant 10% | Scavenger-Bomber 8% | Scavenger-Gunner 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Matter Collected 2440 | 127 118 373 . 1340 389 20 . 73 Remotely . | . . . . . . . . . Salvage Created 3323 | . 118 659 162 1977 128 . 74 205 Parts 186 | . 6 49 8 105 5 . 5 8 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . 6 . . 8 Prevented 5 | . . . . . . . . 5 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 84 | . 2 15 5 50 4 . 1 7 Guns 23 | . 2 12 . 9 . . . . Cannons 37 | . . 1 . 25 4 . 1 6 AOE 24 | . . 2 5 16 . . . 1 Classes Destroyed 16 | . 2 5 . 9 . . . . Worker 6 | . . . . 5 . . 1 . Builder 8 | . . 1 1 6 . . . . Hauler 2 | . . 1 1 . . . . . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 2 1 1 . . . . Swarmer 8 | . . 3 . . . . . 5 Grunt 46 | . 2 7 5 28 2 . . 2 Brawler 1 | . . 1 . . . . . . Duelist 3 | . . . . 2 1 . . . Sentry 10 | . . 4 . 5 . . 1 . Demolisher 2 | . . . . 2 . . . . Hunter 6 | . . . . 5 1 . . . Programmer 5 | . . . . 5 . . . . Assembled 3 | . . . . 3 . . . . Best Kill Streak 14 | . 2 4 7 14 3 . 2 4 Combat Bots Only 5 | . 2 4 5 4 3 . 1 4 Max Kills in Single Turn 5 | . 1 3 5 5 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 3 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Damage Taken 5971 | . 64 774 295 2644 42 . 142 2010 Core 1179 | . . 176 45 99 . . 56 803 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 100 56 91 . . 85 . . Volleys Fired 196 | . 10 47 8 107 6 . 1 17 Largest 5 | . 2 2 2 4 4 . 5 5 Hottest 294 | . 40 89 78 264 192 . 294 294 Shots Fired 446 | . 20 94 16 232 24 . 5 55 Gun 163 | . 20 80 . 63 . . . . Cannon 222 | . . 14 . 124 24 . 5 55 Launcher 61 | . . . 16 45 . . . . Special . | . . . . . . . . . Kinetic 203 | . 20 80 . 38 24 . 3 38 Thermal 136 | . . . . 136 . . . . Explosive 61 | . . . 16 45 . . . . Electromagnetic 46 | . . 14 . 13 . . 2 17 Robot Hit Streak 31 | . 12 31 11 21 13 . 14 21 Robot Miss Streak 2 | . 2 2 2 2 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 334 | . 16 75 7 172 20 . 2 42 Core Hits 234 | . 9 33 19 149 6 . 3 15 Critical Hits 4 | . . . . 1 2 . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 2 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11718 | . 144 1231 1225 7327 432 . 68 1291 Guns 2350 | . 144 791 . 1415 . . . . Cannons 4035 | . . 184 . 2305 432 . 53 1061 Explosions 5271 | . . 256 1224 3561 . . . 230 Melee . | . . . . . . . . . Ramming 62 | . . . 1 46 . . 15 . Kinetic 2502 | . 144 748 . 601 432 . . 577 Thermal 3898 | . . 256 . 3412 . . . 230 Explosive 4329 | . . . 1224 3105 . . . . Electromagnetic 927 | . . 227 . 163 . . 53 484 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 457 | . . 2 12 429 . . . 14 Projectiles 93 | . . 2 . 80 . . . 11 Explosions 364 | . . . 12 349 . . . 3 Melee . | . . . . . . . . . Knockbacks 25 | . . 2 . 6 7 . . 10 Impact . | . . . . . . . . . Kinetic 24 | . . 2 . 6 7 . . 9 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 316 | . . 69 38 172 . . . 37 Shots 10 | . . 1 1 7 . . . 1 Rammed 8 | . . . 1 5 . . 2 . Targets Rammed 9 | . . . 1 5 . . 3 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 657 | . 21 159 63 571 500 . 207 657 Average Temperature 180 | . 10 41 27 184 201 . 107 314 Received Heat Transfer 1766 | . 45 342 99 653 18 . 12 597 Effects 45 | . . . . 24 2 . . 19 Shutdowns 12 | . . . . 8 1 . . 3 Energy Bleed 8 | . . . . 5 1 . . 2 Interference 6 | . . . . 6 . . . . Matter Decay 3 | . . . . 1 . . . 2 Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . 2 . . . . Damage (major) 10 | . . . . 1 . . . 9 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 2 . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . 6 . . . . Heat Transferred 5785 | . . 250 . 5285 . . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Peak Influence 997 | . 98 422 403 997 . . 184 . Initial 174 | . . 34 128 156 . . 174 . Average 344 | . 37 237 207 491 . . 139 . Maximum Alert Level 3 | . . 2 2 3 . . . . Low Security (%) 40 | 100 100 30 66 16 . . 100 . Level 1 25 | . . 59 32 25 . . . . Level 2 22 | . . 10 1 37 . . . . Level 3 11 | . . . . 20 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 1 2 17 . . 1 . Investigation 4 | . . 1 . 3 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 8 | . . . 1 7 . . . . Assault 3 | . . . . 2 . . 1 . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 4 . . . . Haulers Reinforced 2 | . . . . 2 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Distress Signals 3 | . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 4 24 14 59 4 . 1 17 Peak Tracking Total 9 | . 2 7 9 7 3 . 1 7 Tactical Retreats 6 | . . 1 . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . . . . 2 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . 3 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Disabled 17 | . . 4 . 13 . . . . Max in Single Turn 4 | . . 4 . 3 . . . . Garrison Access 2 | . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Accessed 15 | . 3 4 1 5 . . 2 . Terminals 6 | . 2 3 . 1 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 5 | . 1 1 1 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 36 | . 11 9 2 11 . . 3 . Successful 28 | . 9 8 2 6 . . 3 . Failed 8 | . 2 1 . 5 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 15 | . 5 7 . 3 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 15 | . 6 2 2 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 12 | . 4 6 . 2 . . . . Record 4 | . 1 3 . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . Disarm Traps 2 | . . 2 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . 3 . . . . Network Status 2 | . . . . 2 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 10 | . 5 2 2 1 . . . . Scan Component 5 | . 2 1 1 1 . . . . Repair 4 | . 2 1 1 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 1 1 3 . . 1 . Full Trace Events 5 | . 1 1 . 3 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . 2 . . . . Matter 219 | . . . . 219 . . . . Time 116 | . . . . 116 . . . . Total Robot Build Rating 6 | . . . . 6 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 1 1 . . . . . Time 97 | . 52 26 19 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . 5 . . 3 . Machine Destruction 5 | . . . . 2 . . 3 . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 42 | . . . . 42 . . . . Highest-Rated Ally 21 | . . . . 21 . . . . Total Orders 1 | . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks 3 | . . . . 3 . . . . Total Damage 70 | . . . . 70 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Turns Passed 5097 | 62 376 622 221 2301 675 45 522 273 Spaces Moved 2557 | 35 173 270 103 1100 396 26 323 131 Core 7 | 4 . . . . . . . 3 Treads 2550 | 31 173 270 103 1100 396 26 323 128 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 156 155 Average Speed 160 | 147 160 160 160 161 161 159 156 165 Slowest Speed 550 | 160 160 160 160 180 180 160 156 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 36 30 16 31 61 4 11 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 8 2 . . Spaces Dug 24 | . . . 24 . . . . . Terrain Destroyed 579 | . . 20 160 380 5 . . 14 Melee . | . . . . . . . . . Projectile 24 | . . . . 9 5 . . 10 AOE 555 | . . 20 160 371 . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total 3156 | 46 255 374 141 1405 418 29 337 151 Wait 201 | . 61 23 19 98 . . . . Move 2551 | 34 172 269 102 1100 395 25 323 131 Hop . | . . . . . . . . . Pick Up 79 | 6 8 12 6 33 7 2 5 . Fast Attach . | . . . . . . . . . Attach 38 | 6 2 4 3 13 5 . 2 3 Detach 1 | . . . . . 1 . . . Swap 50 | . 2 9 . 31 3 2 3 . Drop 33 | . . 10 2 19 1 . 1 . Fire 196 | . 10 47 8 107 6 . 1 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . 1 4 . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 342 | -10/Materials | Repaired Lgt. Treads 370 | -10/Materials | Repaired Ion Engine 394 | -10/Materials | Discovered new exit (range 8) 429 | -10/Materials | Identified exit to Materials 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x2 472 | -9/Materials | Discovered new exit (range 7) 816 | -9/Materials | Repaired Lgt. Treads 1029 | -9/Materials | Discovered new exit (range 14) 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Weapon x2 1151 | -8/Materials | Repaired Shock Rifle 1257 | -8/Materials | Garrison activated, responded to threat 1279 | -8/Materials | Discovered new exit (range 3) 1282 | -8/Materials | Entered Factory 1282 | -7/Factory | Evolved 2 slots: Utility x2 2178 | -7/Factory | Fabricated H-55 Commando (x2) 2482 | -7/Factory | First assault squad dispatched 2812 | -7/Factory | Assembled infested ambush trap array 2982 | -7/Factory | Lost 6 parts (1p1n1u3w) 3365 | -7/Factory | Build established: Bomber 3480 | -7/Factory | Lost 3 parts (1n1u1w) 3559 | -7/Factory | Discovered new exit (range 16) 3583 | -7/Factory | Entered Lower Caves 3605 | -7/Lower Caves | Encountered a Warlord checkpoint 3892 | -7/Lower Caves | Spotted B-75 Beast 4091 | -7/Lower Caves | Learned 4 Factory zone layouts 4145 | -7/Lower Caves | Build established: Scavenger-Gunner 4242 | -7/Lower Caves | Discovered new exit (range 11) 4258 | -7/Lower Caves | Entered another Lower Caves area 4288 | -7/Lower Caves | Discovered new exit (range 5) 4303 | -7/Lower Caves | Entered Factory 4303 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4304 | -6/Factory | Identified exit to Factory 4578 | -6/Factory | Build established: Gunner 4805 | -6/Factory | Identified exit to Garrison 4807 | -6/Factory | Discovered new exit (range 9) 4825 | -6/Factory | Entered Lower Caves 4882 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4971 | -6/Lower Caves | Core integrity fell below 50% 5030 | -6/Lower Caves | Attracted the attention of an 0b10 base 5083 | -6/Lower Caves | Core integrity fell below 20% 5098 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05070_ Penetrated by Slug. 05072_ Med. Treads destroyed. 05073_ Neutrino Core destroyed. 05073_ G-50 Soldier destroyed. 05073_ Penetrated by Slug. 05076_ Adv. Treads destroyed. 05076_ Proton Cannon destroyed. 05076_ Med. Treads destroyed. 05077_ G-50 Soldier knocked back. 05079_ Hvy. Laser fries itself beyond repair. 05079_ Penetrated by Slug. 05079_ Lgt. Nuclear Core destroyed. 05082_ Penetrated by Slug. 05083_ Adv. Assault Cannon destroyed. 05086_ G-50 Soldier misfires. 05086_ Penetrated by Slug. 05087_ Adv. Heat Sink self-destruct mechanism malfunctions. 05088_ Carbon-fiber Leg fries itself beyond repair. 05089_ Slug penetrates Wall. 05092_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ??????????????#### #????????????????????????????? | | ????????????#;# #???????????????????????????? | | ????????????## ???????????????????????????? | | ????????????# ???????????????????????????? | | ?????????????? ####???????????????????????? | | ???????????????# ##??????????????????????? | | ???????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# @#??????????????????????? | | ?????????????????# ##??????????????????????? | | ?????????????????# " #?????????????????????? | | ????????????????## " #?????????????????????? | | ????????????????# %g "#########?????#####????? | | ????????????????# !% #???## #???? | | ????????????????## #??? #???? | | ?????????????????# ####+###### #?? ??? | | ?????????????????## #" ???# #?# ??? | | ?????????????????#; ?#" ???# ## ??? | | ?????????????????## ?#" """# # ?? | | ?????????????????? ??#" / #????? | | ????????????????? ??#" # #????? | | ????????????????? ???+ $ # ####???## | | ?????????????????????# # # ######## | | ?????????????????????#""T" # ###### | | ?????????????????????#"""" "" # ##### | | ?????????????????# ########### ## | | ??????????????????# | | ??????????????????# #?????? | | ????????????????????## ## ## ##????? | | ????????????????????????# ?## ##???? | | ????????????????????????# #??## ###?? | | ????????????????????????# ????## # ##? | | ????????????????????????# ?????###### #""#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 350 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 4 Salvage Targeting 5 Offensive Hacking 10 Item Schematics ----------------- Adv. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher My Command Is Your Wish Novice Programmer Significant Disruption Challenges ------------ None Game ------ Seed ProtonNeutrinoManipulator Manual? 0 Play Time 00:49:00 Cumulative 5.1 hours Start 2021.05.18 @ 11:08:45 End 2021.05.18 @ 12:06:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c3cf4c1-9192-469d-afb3-8702b5ee70b1