Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 22:02:54 Player: eph7ra Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1721) 1721 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4306 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 86/100 System Corruption 7% Temperature Cool (12) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer Actuator Array Improved Propulsion Shielding > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (15) --- Light Deuterium Engine Carbon-fiber Leg Wheel Wheel Compact Wheel Sensor Array Utility Shielding Hardlight Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Assault Rifle Rocket Launcher Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Compact Wheel Sensor Array Utility Shielding Hardlight Generator Mining Laser [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 53 | 6 2 18 11 16 Power 8 | 1 . 3 1 3 Engine 6 | 1 . 3 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 . 5 4 5 Treads 5 | 2 . 1 1 1 Leg 10 | . . 3 3 4 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 4 2 5 Device 6 | . 1 2 1 2 Storage 3 | 1 . 1 . 1 Processor 3 | . . 1 1 1 Hackware 1 | . 1 . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 15 | 2 . 6 4 3 Energy Gun 5 | 1 . 2 1 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon 1 | . . 1 . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 5 | . . . 3 2 System Corruption 27 | . . . 21 6 Parts Lost 35 | . . 5 9 21 Power 6 | . . 1 1 4 Propulsion 12 | . . 2 2 8 Utility 4 | . . 1 . 3 Weapon 13 | . . 1 6 6 Highest Loss Streak 8 | . . 2 4 8 To Critical Strikes . | . . . . . Average Backups 7 | 3 7 8 8 8 Power . | . 1 . . 1 Propulsion 2 | 2 2 1 1 3 Utility 2 | . 1 2 2 3 Weapon 2 | . 2 3 4 . Tool/Special . | . . . . . Unused Backups 10 | . 1 2 . 7 Power 1 | . . . . 1 Propulsion 4 | . 1 . . 3 Utility 4 | . . 1 . 3 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 98 94 68 66 Engine 8 | . 14 10 3 2 Treads 14 | . 28 18 3 1 Leg 7 | . . 11 12 6 Device 8 | . 1 12 12 5 Storage 11 | . 14 11 9 9 Processor 10 | . . 7 10 22 Hackware 2 | . 11 . . . Energy Gun 8 | . 14 9 7 . Ballistic Gun 8 | . 14 10 2 2 Impact Weapon 3 | . . . 4 9 Peak Build Rating 35 | 6 9 14 26 35 Average Rating 14 | 4 8 12 17 22 On Entrance 10 | . 6 7 14 26 Avg Prop Armor Cover (%) 10 | . . 10 10 10 Naked Turns . | . . . . . Heaviest Build 37 | 13 14 34 32 37 Greatest Support 60 | 40 40 60 30 45 Greatest Overweight (x) 11 | 4 . 10 8 11 Average Overweight (x) . | . . . 1 3 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 7 8 11 15 15 Most Carried 11 | 5 8 10 11 9 Average Carried 7 | 3 7 8 8 8 Final Capacity 15 | 8 8 15 15 15 Final Carried 10 | 5 8 10 9 8 Class Distribution -------------------- 70% | Mutant 20% | Scavenger-Mutant 7% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1418 | 275 157 477 246 263 Remotely . | . . . . . Salvage Created 1725 | 89 151 602 369 514 Parts 93 | 1 5 47 17 23 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 3 15 7 14 Melee 4 | . . . . 4 Guns 24 | . 3 15 4 2 AOE 6 | . . . 2 4 Classes Destroyed 11 | 1 3 5 1 1 Worker 2 | . . 1 . 1 Builder 4 | . . 3 . 1 Tunneler 3 | . 1 . . 2 Recycler 1 | 1 . . . . Watcher 4 | . 1 2 1 . Swarmer 9 | . . 5 . 4 Grunt 16 | . 3 4 3 6 Duelist 3 | . . 1 . 2 Sentry 7 | . . 5 2 . Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | 1 2 4 4 5 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 392 | . 15 111 75 191 Missed 114 | . 4 38 19 53 Hits 278 | . 11 73 56 138 Melee 12 | . . 4 . 8 Projectile 266 | . 11 69 56 130 Critical Strikes 6 | . . 2 1 3 Damage Taken 4304 | . 121 955 1011 2217 Core 1057 | . 10 73 266 708 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 96 81 51 . Volleys Fired 144 | 5 16 65 28 30 Largest 3 | 2 2 2 3 1 Hottest 136 | 60 60 100 136 100 Shots Fired 244 | 10 32 118 53 31 Gun 228 | 10 32 110 50 26 Cannon . | . . . . . Launcher 12 | . . 6 3 3 Special 4 | . . 2 . 2 Kinetic 129 | 5 16 76 11 21 Thermal 103 | 5 16 36 39 7 Explosive 12 | . . 6 3 3 Electromagnetic . | . . . . . Robot Hit Streak 12 | 9 12 8 7 8 Robot Miss Streak 6 | 1 1 6 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 174 | 9 25 64 38 38 Core Hits 79 | 2 8 30 18 21 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 5 | . . . 2 3 Burn 1 | . . . 1 . Smash 4 | . . . 1 3 Melee Attacks 24 | . . . 1 23 Impact 24 | . . . 1 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3648 | 109 283 1143 615 1498 Guns 2033 | 109 283 958 511 172 Cannons . | . . . . . Explosions 672 | . . 173 66 433 Melee 883 | . . . 38 845 Ramming 12 | . . 12 . . Kinetic 1191 | 65 115 759 112 140 Thermal 948 | 44 168 199 399 138 Explosive 614 | . . 173 66 375 Electromagnetic . | . . . . . Impact 883 | . . . 38 845 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 21 | . . . 21 7 Average Corruption 9 | . . . 20 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . 9 20 Message Errors 4 | . . . 1 3 Matter Fused 9 | . . . 5 4 Heat Flow Errors 6 | . . . 1 5 Energy Discharges 3 | . . . . 3 Data Loss (minor) 4 | . . . 1 3 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 440 | . . 7 110 323 Projectiles . | . . . . . Explosions 162 | . . 7 72 83 Melee 278 | . . . 38 240 Knockbacks 7 | . . . . 7 Impact 5 | . . . . 5 Kinetic . | . . . . . Secondary 2 | . . . . 2 Self-Inflicted Damage 335 | . . . 229 106 Shots 7 | . . . 4 3 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 223 | . 60 135 177 223 Average Temperature 46 | . 34 19 81 92 Received Heat Transfer 1224 | . 66 216 252 690 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 1 5 Combat Hostiles 5 | . . . 1 4 Parts Fried 4 | . . . 1 3 Impact Corruptions 12 | . . . 1 11 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 . 2 . Heat Transferred 2102 | 100 375 437 966 224 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 153 | 5 62 114 70 153 Initial 26 | . . . 26 7 Average 31 | . 6 50 29 32 Influence Increases 1336 | 5 89 543 281 418 Destroy 0b10 Robot/C 780 | . 60 300 140 280 Destroy 0b10 Robot/NC 70 | 5 10 30 5 20 Destroy Leader 188 | . 12 84 52 40 Successful Hack 37 | . 7 30 . . Disable Machine 135 | . . 45 30 60 Destroy Structure 81 | . . 39 24 18 Lose Combat Pursuer 45 | . . 15 30 . Influence Decreases 1336 | 5 89 479 328 435 Entered New Map 48 | . . . 38 10 Time Decay 998 | 5 89 429 220 255 Lost Part 290 | . . 50 70 170 Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 8 26 11 17 Peak Tracking Total 5 | . 3 5 4 4 Tactical Retreats 5 | . . 3 2 . ECM-based Alert Blocks 3 | . . 3 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 3 2 4 Max in Single Turn 3 | . . 1 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 2 3 . . Terminals 5 | . 2 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 5 10 . . Successful 8 | . 1 7 . . Failed 7 | . 4 3 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 15 | . 5 10 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 6 . . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Patrol Status 3 | . . 3 . . Reinforcement Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Skim 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 5 | . 2 3 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2889 | . 75 1347 484 983 Optics 1073 | . . . 90 983 Sensors 1192 | . . 798 394 . Seismic 624 | . 75 549 . . ECM 185 | . . 185 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3914 | 162 878 1347 544 983 Spaces Moved 1795 | 93 504 711 207 280 Core 136 | 30 . 2 12 92 Treads 1004 | 63 504 400 21 16 Legs 655 | . . 309 174 172 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 120 Average Speed 184 | 144 160 155 212 297 Slowest Speed 600 | 250 160 550 450 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 76 50 26 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . 35 22 18 Melee . | . . . . . Projectile . | . . . . . AOE 75 | . . 35 22 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2098 | 108 544 836 257 353 Wait 43 | . 17 21 5 . Move 1791 | 92 503 710 206 280 Hop . | . . . . . Pick Up 22 | 5 4 9 2 2 Fast Attach 39 | 6 2 6 10 15 Attach 10 | . . 3 4 3 Detach . | . . . . . Swap 12 | . . 11 1 . Drop 11 | . 2 9 . . Fire 144 | 5 16 65 28 30 Melee 24 | . . . 1 23 Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 163 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Met a group of wandering Federalists 282 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 12) 1041 | -10/Materials | Entered another Materials area 1041 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Identified exit to Mines 2027 | -9/Materials | Discovered new exit (range 15) 2386 | -9/Materials | Identified exit to Materials 2388 | -9/Materials | Entered another Materials area 2388 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2590 | -8/Materials | Lost 4 parts (1n3w) 2700 | -8/Materials | Lost 3 parts (1n2w) 2783 | -8/Materials | System corruption reached 10% 2869 | -8/Materials | Discovered new exit (range 7) 2918 | -8/Materials | Identified exit to Factory 2932 | -8/Materials | Entered Factory 2932 | -7/Factory | Evolved 2 slots: Utility x2 3071 | -7/Factory | Build established: Scavenger-Mutant 3252 | -7/Factory | Lost 4 parts (1p2n1w) 3330 | -7/Factory | Lost 8 parts (1p3n2u2w) 3408 | -7/Factory | Core integrity fell below 50% 3459 | -7/Factory | Core integrity fell below 20% 3460 | -7/Factory | Lost 6 parts (2p2n1u1w) 3915 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03642_ ,=LNWVBYQ23:Q|2AMSS9>JKI8J 03666_ System corrupted: Component data lost. 03698_ R-06 Scavenger collects Aluminum Leg. 03702_ R-06 Scavenger collects Particle Gun. 03706_ R-06 Scavenger collects Aluminum Leg. 03709_ R-06 Scavenger collects Imp. Heat Sink. 03726_ System corrupted: Heat flow error (+253). 03755_ System corrupted: Component data lost. 03772_ System corrupted: Matter fused (-9). 03787_ System corrupted: Matter fused (-6). 03802_ System corrupted: Matter fused (-10). 03806_ K-01 Serf collects debris. 03821_ System corrupted: Energy discharge (-25). 03822_ K-01 Serf collects debris. 03843_ System corrupted: Heat flow error (+206). 03847_ K-01 Serf collects debris. 03860_ SO,DXUTY7B <, NVWAE94PM%%SEA2ZC,NKS 03878_ System corrupted: Heat flow error (+151). 03896_ System corrupted: Energy discharge (-29). 03908_ Hvy. Mace destroyed. 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