Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.25 @ 04:34:52 Player: Snowflake Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (319) 1595 Value Destroyed (12820) 12820 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2031) 2031 TOTAL SCORE: 21346 Bonus ------- High Alert Combat Kills 2742 Friendly Fire -711 Cogmind --------- Core Integrity 0/1150 Matter 271/300 Energy 92/260 System Corruption 20% Temperature Cool (157) Location -4/Armory Parts ------- Power (2) Micro Fission Core Light Quantum Reactor Propulsion (6) Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Utility (7) Advanced Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit Improved Target Analyzer Weapon (4) Tesla Rifle Enhanced Nova Cannon Enhanced Nova Cannon Heavy Proton Missile Launcher Inventory (12) Micro Fission Core Light Antimatter Reactor Myomer Leg High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle KE Penetrator Heavy Proton Missile Launcher Heavy Proton Missile Launcher Advanced Datajack Peak State ------------ Power Micro Fission Core Light Quantum Reactor Propulsion Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Utility Advanced Coolant Injector High-capacity Storage Unit Improved Targeting Computer Improved Target Analyzer Advanced Phase Shifter Heavy Armor Plating Weapon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Proton Missile Launcher Heavy Proton Missile Launcher Inventory Micro Fission Core Myomer Leg Myomer Leg High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Tesla Rifle KE Penetrator Heavy Proton Missile Launcher Advanced Datajack [Rating: 125] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Cannon Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 4 | . . 1 1 . 1 1 . . Utility 5 | . . 1 1 . 1 1 1 . Weapon 2 | . . . . 2 . . . . Parts Attached 302 | 5 3 12 40 58 8 48 71 57 Power 33 | 1 1 . 3 3 . 5 13 7 Engine 11 | 1 1 . 2 1 . 2 4 . Core 14 | . . . 1 2 . 3 4 4 Reactor 8 | . . . . . . . 5 3 Propulsion 117 | 2 . 4 22 17 5 20 23 24 Treads 1 | . . . 1 . . . . . Leg 116 | 2 . 4 21 17 5 20 23 24 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | . 2 4 4 8 3 4 10 5 Device 10 | . . . 2 . . 2 3 3 Storage 11 | . 2 4 . 2 2 . 1 . Processor 3 | . . . . . 1 . 2 . Hackware 1 | . . . . . . . 1 . Protection 15 | . . . 2 6 . 2 3 2 Artifact . | . . . . . . . . . Weapon 112 | 2 . 4 11 30 . 19 25 21 Energy Gun 37 | . . . 5 8 . 6 9 9 Energy Cannon 15 | . . 2 . 4 . 4 3 2 Ballistic Gun 19 | 2 . 2 2 2 . 3 7 1 Ballistic Cannon 22 | . . . 3 11 . 5 3 . Launcher 17 | . . . . 5 . 1 2 9 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 3 . 1 1 1 Parts Lost 84 | . . . 11 8 . 10 28 27 Power 11 | . . . 1 1 . 1 5 3 Propulsion 30 | . . . 5 4 . 4 6 11 Utility 15 | . . . 2 1 . 1 5 6 Weapon 28 | . . . 3 2 . 4 12 7 Highest Loss Streak 18 | . . . 2 4 . 2 10 18 Average Slot Usage (%) 98 | . 99 99 99 98 100 99 95 92 Engine 4 | . 14 11 7 3 . 2 1 . Core 2 | . . . 1 2 6 2 5 4 Leg 32 | . 28 32 35 29 33 34 30 29 Device 3 | . . . 1 . . 7 5 7 Storage 20 | . 27 33 27 23 20 17 12 7 Processor 3 | . . . . . 6 5 6 10 Protection 4 | . . . 7 6 6 2 4 2 Energy Gun 6 | . . . 9 9 13 6 2 6 Energy Cannon 2 | . . 5 . 2 . 3 2 3 Ballistic Gun 6 | . 28 16 3 3 6 3 8 1 Ballistic Cannon 5 | . . . 4 12 6 7 5 . Naked Turns . | . . . . . . . . . Heaviest Build 138 | 5 19 51 59 79 91 106 138 115 Greatest Support 155 | 20 20 30 50 52 86 120 140 155 Greatest Overweight (x) 2 | . . 1 1 2 1 1 2 1 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 24 | 4 10 20 20 20 24 24 24 16 Average Capacity 19 | 4 9 17 20 20 20 24 20 13 Most Carried 24 | 4 8 20 20 20 20 24 24 16 Average Carried 17 | 1 6 14 18 19 18 21 17 12 Final Capacity 12 | . . . . . . . . 12 Final Carried 10 | . . . . . . . . 10 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Scavenger-Mutant 10% | Hauler-Gunner 10% | Scavenger-Tank 9% | Mutant 6% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Hauler-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 8462 | 328 68 280 1352 1386 446 1920 1743 939 Remotely . | . . . . . . . . . Salvage Created 13040 | 68 199 663 2230 1513 631 3009 2747 1980 Parts 638 | 5 14 50 124 76 22 137 134 76 Haulers Intercepted 5 | . . 1 2 2 . . . . Recyclers Shooed 10 | . 1 . 1 1 4 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 238 | 1 4 17 50 37 3 54 38 34 Melee 1 | . . . . . . . . 1 Guns 94 | 1 4 10 30 10 1 21 15 2 Cannons 103 | . . 7 19 19 2 29 17 10 AOE 26 | . . . 1 8 . 2 4 11 Classes Destroyed 18 | 2 1 5 5 1 . 2 1 1 Worker 22 | 1 . . 5 6 2 5 3 . Builder 15 | . . . 3 1 . 3 8 . Tunneler 2 | . . 1 . . . . 1 . Hauler 5 | . . 1 2 2 . . . . Recycler 9 | . . . 2 1 3 2 1 . Mechanic 2 | . . . . . . . 1 1 Operator 4 | . . 1 1 1 . . 1 . Drone 4 | . . . . . . 4 . . Watcher 18 | . 1 1 5 . 2 4 2 3 Swarmer 48 | . . 6 16 3 . 9 5 9 Saboteur 3 | . . . . . . 2 . 1 Grunt 96 | 1 4 9 20 22 . 20 17 3 Brawler 6 | . . . 4 1 . 1 . . Duelist 13 | . . . 4 2 . 3 . 4 Sentry 25 | . . 2 5 4 2 8 4 . Specialist 2 | . . . . . . . . 2 Hunter 21 | . . . 1 1 . 7 4 8 Programmer 24 | . . . . 4 1 4 8 7 Best Kill Streak 16 | 1 2 4 8 7 2 10 16 9 Combat Bots Only 13 | 1 2 4 7 6 1 9 13 8 Max Kills in Single Turn 4 | 1 1 1 3 2 1 3 3 4 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 1 1 . 2 2 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 19532 | 24 141 284 2434 2499 155 3783 5214 4998 Core 2066 | . 17 38 288 216 40 305 602 560 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 93 90 47 69 95 69 . . Volleys Fired 624 | 4 20 41 140 99 19 123 109 69 Largest 4 | 2 2 2 2 4 4 4 4 4 Hottest 370 | 40 40 79 100 231 196 276 309 370 Shots Fired 1686 | 8 40 82 278 273 75 449 339 142 Gun 874 | 8 40 64 180 93 56 199 195 39 Cannon 730 | . . 18 98 164 19 243 134 54 Launcher 76 | . . . . 16 . 7 4 49 Special 6 | . . . . . . . 6 . Kinetic 966 | 8 40 64 192 181 38 238 201 4 Thermal 338 | . . . . 50 18 128 78 64 Explosive 35 | . . . . 16 . 7 4 8 Electromagnetic 341 | . . 18 86 26 19 76 50 66 Robot Hit Streak 49 | 7 15 17 49 18 18 36 46 26 Robot Miss Streak 6 | . 2 1 5 6 4 3 5 1 Penetration Max 1 | . . . . 1 . 1 1 . Secondary Targets 6 | . . . 2 . . 1 1 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 Shots Hit Robots 1275 | 7 30 59 243 204 58 316 243 115 Core Hits 686 | 3 16 24 150 120 36 154 112 71 Critical Hits 34 | . . . 2 4 2 12 7 7 Critical Kills 11 | . . . 2 2 1 3 3 . Critical Parts Destroyed 21 | . . . . 2 . 8 4 7 Melee Attacks 12 | . . . 12 . . . . . Impact . | . . . . . . . . . Slashing 12 | . . . 12 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 35802 | 58 253 942 4701 5033 1352 9769 7798 5896 Guns 14306 | 58 253 595 2716 1500 1015 3630 3827 712 Cannons 14456 | . . 347 1603 2298 337 4916 3098 1857 Explosions 7035 | . . . 377 1235 . 1223 873 3327 Melee . | . . . . . . . . . Ramming 5 | . . . 5 . . . . . Kinetic 15326 | 58 253 595 2908 2403 772 4344 3974 19 Thermal 8886 | . . . 377 854 219 3300 1764 2372 Explosive 3748 | . . . . 1235 . 748 873 892 Electromagnetic 7837 | . . 347 1411 541 361 1377 1187 2613 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 2 1 4 11 17 Average Corruption 5 | . . . . 1 1 3 8 13 Corruption Purged 7 | . . . . . . . 7 . Effects 178 | . . . . 12 3 19 84 60 Message Errors 35 | . . . . 7 1 8 10 9 Matter Fused 20 | . . . . . . 1 8 11 Heat Flow Errors 17 | . . . . 1 . 2 11 3 Energy Discharges 8 | . . . . . 1 . 6 1 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 16 | . . . . 2 . 4 5 5 Data Loss (major) 5 | . . . . . . . 3 2 Misfires 3 | . . . . . . . 1 2 Misdirections 8 | . . . . . . . 2 6 Targeting Errors 57 | . . . . 2 1 2 32 20 Weapon Failures 7 | . . . . . . 2 5 . Overload Shots . | . . . . . . . . . Overflow Damage 830 | . . 5 39 28 6 280 169 303 Projectiles 433 | . . 5 3 15 6 132 131 141 Explosions 397 | . . . 36 13 . 148 38 162 Melee . | . . . . . . . . . Knockbacks 136 | . . . 50 38 1 28 19 . Impact . | . . . . . . . . . Kinetic 126 | . . . 45 37 1 26 17 . Secondary 10 | . . . 5 1 . 2 2 . Self-Inflicted Damage 614 | . . . 76 . . 271 109 158 Shots 26 | . . . 3 . . 4 4 15 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 870 | 12 18 174 225 620 365 426 870 686 Average Temperature 154 | 9 9 58 42 188 135 88 220 163 Received Heat Transfer 4047 | 18 81 99 738 993 42 822 957 297 Effects 141 | . . . . 47 . 2 73 19 Shutdowns 36 | . . . . 8 . . 22 6 Energy Bleed 14 | . . . . 5 . 1 6 2 Interference 27 | . . . . 12 . . 12 3 Matter Decay 10 | . . . . 2 . . 7 1 Short Circuit 11 | . . . . 3 . . 8 . Damage (minor) 9 | . . . . 3 . 1 2 3 Damage (major) 31 | . . . . 13 . . 14 4 Damage (core) 3 | . . . . 1 . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 15 | . . . . . . 2 2 11 Combat Hostiles 14 | . . . . . . 2 2 10 Parts Fried 47 | . . . 7 . 2 9 10 19 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . 1 1 2 . 3 Heat Transferred 11142 | . . . 350 1483 481 4377 2610 1841 Parts Sabotaged 11 | . . . . . . 7 . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . . 5 . . 2 . 4 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 1370 | 25 200 300 710 659 264 1370 784 908 Average Influence 414 | 5 95 114 374 365 164 693 528 573 Maximum Alert Level 4 | . 1 1 3 2 1 4 3 3 Low Security (%) 24 | . . . . . . . . . Level 1 25 | . . . . . . . . . Level 2 39 | . . . . . . . . . Level 3 8 | . . . . . . . . . Level 4 3 | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 59 | . . 4 10 15 2 13 11 4 Investigation 6 | . . 2 2 . . 1 1 . Extermination 13 | . . . . 4 1 2 4 2 Reinforcement 12 | . . 2 2 3 . 2 3 . Assault 12 | . . . . 1 . 6 3 2 Garrison 16 | . . . 6 7 1 2 . . Intercept . | . . . . . . . . . Construction Impeded 7 | . . . 1 3 . 1 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 14 | . . 1 7 . . 1 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 372 | 1 14 26 71 43 5 85 59 68 Peak Tracking Total 10 | 1 4 5 8 6 1 9 10 9 Tactical Retreats 27 | . 2 3 4 2 . 7 2 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 11 | . 1 1 . 4 1 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 3 | . . . 1 2 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . 4 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 32 | . . 1 1 4 . 19 2 5 Max in Single Turn 5 | . . 1 1 1 . 5 1 3 Garrison Access 1 | . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 33 | . 5 4 6 1 3 5 8 1 Terminals 16 | . 4 2 3 1 2 2 2 . Fabricators 4 | . . . . . . 2 2 . Repair Stations 3 | . . . . . . . 2 1 Recycling Units 5 | . 1 1 1 . 1 1 . . Scanalyzers 5 | . . 1 2 . . . 2 . Garrison Access . | . . . . . . . . . Total Hacks 95 | . 15 14 24 3 5 14 19 1 Successful 62 | . 9 11 19 2 1 6 14 . Failed 33 | . 6 3 5 1 4 8 5 1 Catastrophic 5 | . . . . 1 . 2 1 1 Database Lockouts . | . . . . . . . . . Manual 6 | . 3 . . . . 2 1 . Terminals 52 | . 13 9 16 3 3 5 3 . Fabricators 12 | . . . . . . 8 4 . Repair Stations 5 | . . . . . . . 4 1 Recycling Units 9 | . 2 2 2 . 2 1 . . Scanalyzers 17 | . . 3 6 . . . 8 . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 7 7 11 2 1 3 1 . Record 10 | . 3 1 3 . 1 2 . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 3 | . . 1 1 . . . 1 . Emergency Access Points 2 | . . 1 1 . . . . . Alert Level 2 | . . 1 . . . 1 . . Locate Traps 4 | . 1 . 2 1 . . . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 2 | . . . 1 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Assault 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 7 | . . . . . . 3 4 . Load Schematic 4 | . . . . . . 2 2 . Build 3 | . . . . . . 1 2 . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 2 | . . . . . . . 2 . Recycling Unit Hacks 6 | . 2 2 2 . . . . . Process 1 | . 1 . . . . . . . Report Inventory 4 | . 1 2 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 15 | . . 2 6 . . . 7 . Insert Component 8 | . . 1 3 . . . 4 . Analyze 7 | . . 1 3 . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 5 3 5 1 3 5 8 1 Full Trace Events 5 | . . 1 2 . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 1 2 . . . 3 . Parts Built 8 | . . . . . . 3 5 . Matter 350 | . . . . . . 102 248 . Time 123 | . . . . . . 25 98 . Total Part Build Rating 12 | . . . . . . 3 9 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 88 | . 88 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed 7 | . . 1 3 . . . 3 . Part Schematics Acquired 6 | . . 1 2 . . . 3 . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . parse_system 2 | . . . . . . . 2 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 12 | . . . . . . 12 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 10554 | 94 451 907 1653 1974 968 1868 1777 862 Spaces Moved 5033 | 68 245 414 657 925 548 974 797 405 Core 16 | 16 . . . . . . . . Treads . | . . . . . . . . . Legs 5017 | 52 245 414 657 925 548 974 797 405 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 120 120 120 Average Speed 139 | 103 120 150 150 150 149 124 140 121 Slowest Speed 180 | 120 120 150 150 180 150 150 180 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . 1 Exploration Rate (%) 25 | 5 45 36 58 12 11 27 13 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . 12 . . . . . Terrain Destroyed 551 | . . . 25 71 4 243 81 127 Melee 12 | . . . 12 . . . . . Projectile 126 | . . . . 5 4 60 43 14 AOE 413 | . . . 13 66 . 183 38 113 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 7306 | 83 370 624 1041 1311 658 1348 1230 641 Wait 921 | . 97 124 115 144 53 129 181 78 Move 5024 | 67 244 413 655 924 547 973 796 405 Hop . | . . . . . . . . . Pick Up 225 | 6 4 23 39 48 14 38 41 12 Fast Attach 42 | 4 2 1 3 1 . 6 3 22 Attach 146 | 1 1 5 19 31 2 29 43 15 Detach 12 | . 1 1 1 . . 2 5 2 Swap 114 | . . 6 18 26 6 13 25 20 Drop 175 | 1 1 10 37 38 17 26 27 18 Fire 624 | 4 20 41 140 99 19 123 109 69 Melee 12 | . . . 12 . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . 1 . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 4 | . . . . . . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 6) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1296 | -9/Materials | Build established: Scavenger-Mutant 1411 | -9/Materials | Discovered new exit (range 16) 1453 | -9/Materials | Entered another Materials area 1453 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1621 | -8/Materials | Garrison activated, responded to threat 1944 | -8/Materials | Garrison activated, responded to threat 2605 | -8/Materials | Crushed by falling debris 2804 | -8/Materials | Core integrity fell below 50% 2836 | -8/Materials | Destroyed 7 combat bots 3082 | -8/Materials | Discovered new exit (range 12) 3106 | -8/Materials | Entered Factory 3106 | -7/Factory | Evolved 2 slots: Weapon x2 3394 | -7/Factory | Garrison activated, responded to threat 3415 | -7/Factory | Garrison activated, responded to threat 3518 | -7/Factory | Lost 4 parts (1p2n1w) 3836 | -7/Factory | Build established: Hauler-Tank 3881 | -7/Factory | Discovered new exit (range 8) 4097 | -7/Factory | Garrison activated, responded to threat 4530 | -7/Factory | Build established: Scavenger-Tank 4706 | -7/Factory | First assault squad dispatched 5080 | -7/Factory | Entered another Factory area 5080 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5384 | -6/Factory | Build established: Scavenger-Gunner 5691 | -6/Factory | Garrison activated, responded to threat 5845 | -6/Factory | Discovered new exit (range 14) 6048 | -6/Factory | Entered another Factory area 6048 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6112 | -5/Factory | Garrison activated, responded to threat 6321 | -5/Factory | Build established: Hauler-Gunner 6648 | -5/Factory | First assault squad dispatched 7374 | -5/Factory | Fabricated Aluminum Leg (x3) 7697 | -5/Factory | Build established: Scavenger-Gunner 7713 | -5/Factory | Destroyed 9 combat bots 7780 | -5/Factory | Discovered new exit (range 6) 7916 | -5/Factory | Entered another Factory area 7916 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8075 | -4/Factory | Fabricated Aluminum Leg (x3) 8272 | -4/Factory | Fabricated Carbon-fiber Leg (x2) 8620 | -4/Factory | System corruption reached 10% 8683 | -4/Factory | Lost 5 parts (1p1n1u2w) 8712 | -4/Factory | First assault squad dispatched 8757 | -4/Factory | Lost 4 parts (1p2n1u) 8936 | -4/Factory | Lost 10 parts (1p3n2u4w) 9525 | -4/Factory | Core integrity fell below 50% 9599 | -4/Factory | Destroyed 13 combat bots 9600 | -4/Factory | Lost 7 parts (1p1u5w) 9639 | -4/Factory | Discovered new exit (range 11) 9693 | -4/Factory | Entered Armory 9935 | -4/Armory | Spotted B-86 Titan 9974 | -4/Armory | First assault squad dispatched 10112 | -4/Armory | Core integrity fell below 20% 10149 | -4/Armory | Lost 18 parts (3p9n1u5w) 10164 | -4/Armory | Build established: Scavenger-Mutant 10385 | -4/Armory | Energy Cycler disabled 10417 | -4/Armory | Destroyed 8 combat bots 10556 | -4/Armory | Crushed by falling debris 10556 | -4/Armory | Smashed by cave-in Last Messages --------------- System corrupted: Tesla Rifle targeting data glitched. System corrupted: Enh. Nova Cannon targeting data glitched. Door malfunctions. Acquired 5 matter. G-67 Veteran misfires. Hvy. Armor Plating destroyed. Acquired Adv. Cryofiber Web. PLCSQP>REVPNZ System corrupted: Enh. Nova Cannon targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+3). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????##################???????######## | | ?????????????????# ???????# | | ?????????????????# " " """ """ """????????# | | ?????????????????#[" """ #??????# | | ?????????????????#[ | """ #??????# | | ?????????????????# ! ##?????# | | ?????????????????# ! ![ "#?????# | | ?????????????????# ! [ "#?##### | | ?????????????????#######;#/##########?# | | ??????????????????????# #????????## # | | ??????????????????????# ########## # # # / | | ??????????????????????# [[ % [ [ | | ??????????????????????# %==%[ % % %! | | ??????????????????????# % ########### | | ????????????#?????????# ################ | | ?????????#### #######?## ; [ ! ] | | ????????## # ### %[ |= # | | ????????# " # [|= # [* ## | | ????????# %%!s # |!= ## |||! | | ???????# % [[ ==ss ## |||! | | ????????# %* ## s # ## | | ????????## [ #####@ ##################? | | ?????? /% [# #???????????????#### | | ????? %* %# #??????????????????? | | ?????? %* g/ """#??????????????????? | | ?????? / = #%*# """"#??????????????????? | | ?????? # # # """"#??????????????????? | | ???????! ?# # # """"#??????????????????? | | ??????? ??# ?# # #??????????????????? | | ??????????# ?# # #??????????????????? | | ??????????# ??# ###########??????????????????? | | ??????????#####??# ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed System Shield | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Myomer Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -5/Factory Aluminum Leg | x3 | -4/Factory Carbon-fiber Leg | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness GoHome() Hey, That's Mine! Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer Oh No You Don't! One Hack Too Far Oops Part-time Excavator Please Form A Line Power Corrupts Release The Drones! Remodeling Respectable Loadout Risk Taker Safety First Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed LaserReclamationPlating Manual? 0 Play Time 04:44:31 Cumulative 9.4 hours Start 2019.10.23 @ 19:28:13 End 2019.10.25 @ 04:34:52 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue -1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbcd5691-a5b8-431d-950a-b1b17124e0f3