Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 12:56:06 Player: Flaks Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (156) 780 Value Destroyed (4404) 4404 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 8591 Bonus ------- High Alert Combat Kills 267 Cogmind --------- Core Integrity 487/850 Matter 61/300 Energy 26/100 System Corruption 0% Temperature Cool (9) Movement Hovering (72) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (5) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Titanium Leg Improved Titanium Leg Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Improved Heat Sink Advanced Terrain Scan Processor Phase Cannon Mini Grenade Launcher Rocket Array Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Plasma Rifle Flak Gun Coil Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Heavy Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Terrain Scan Processor Mini Grenade Launcher Rocket Array Remote Datajack [Rating: 64] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 162 | 6 16 46 38 42 14 Power 20 | 1 1 5 4 6 3 Engine 14 | 1 . 5 2 4 2 Core 6 | . 1 . 2 2 1 Reactor . | . . . . . . Propulsion 56 | 2 5 19 13 11 6 Treads 25 | . 2 11 7 5 . Leg 26 | 2 3 8 6 6 1 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight 1 | . . . . . 1 Utility 32 | 1 5 8 7 10 1 Device 16 | 1 1 4 2 7 1 Storage 3 | . 2 . . 1 . Processor 6 | . 2 2 1 1 . Hackware 3 | . . . 2 1 . Protection 4 | . . 2 2 . . Artifact . | . . . . . . Weapon 54 | 2 5 14 14 15 4 Energy Gun 23 | 1 3 6 3 7 3 Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 14 | 1 . 2 5 5 1 Ballistic Cannon 6 | . . 5 1 . . Launcher 4 | . . . 3 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 61 | . 2 19 18 9 13 Power 8 | . . 2 2 . 4 Propulsion 15 | . . 8 4 1 2 Utility 9 | . . 2 2 2 3 Weapon 29 | . 2 7 10 6 4 Highest Loss Streak 13 | . 1 6 6 3 13 Average Slot Usage (%) 95 | . 96 94 95 96 94 Engine 7 | . 3 10 3 10 5 Core 3 | . 10 . 5 2 5 Treads 10 | . 7 15 8 10 . Leg 14 | . 19 14 17 12 7 Hover 1 | . . . . . 18 Device 9 | . 7 9 6 11 10 Storage 9 | . 12 11 9 6 6 Processor 5 | . 5 8 3 3 1 Hackware 6 | . . . 10 10 12 Protection 2 | . . 1 4 2 . Energy Gun 7 | . 7 4 5 12 8 Ballistic Gun 7 | . 3 3 16 6 14 Ballistic Cannon 3 | . . 12 1 . . Launcher 1 | . . . . 2 . Slashing Weapon 1 | . 8 . . . . Special Melee Weapon 1 | . 6 . . . . Naked Turns . | . . . . . . Heaviest Build 70 | 8 44 54 51 70 69 Greatest Support 88 | 20 20 63 64 62 88 Greatest Overweight (x) 4 | . 4 4 2 3 . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 14 | 4 14 12 12 12 12 Average Capacity 11 | 4 9 12 12 11 12 Most Carried 12 | 4 12 12 12 12 12 Average Carried 10 | 2 8 11 11 10 11 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 12 | 4 12 12 10 12 11 Class Distribution -------------------- 31% | Mutant 19% | Scavenger-Mutant 15% | Hacker-Gunner 11% | Tank 4% | Scavenger-Skirmisher 4% | Hacker-Tank 4% | Hacker-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3700 | 272 247 1219 1168 794 . Remotely . | . . . . . . Salvage Created 5070 | 50 818 1442 1894 842 24 Parts 295 | 2 44 96 105 46 2 Haulers Intercepted 5 | . 1 1 2 1 . Recyclers Shooed 4 | . . 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 120 | 1 17 44 40 17 1 Melee 8 | . 8 . . . . Guns 67 | 1 9 15 27 14 1 Cannons 36 | . . 29 5 2 . AOE 7 | . . . 7 . . Classes Destroyed 14 | 1 4 5 3 1 . Worker 9 | . . 4 4 1 . Builder 7 | . 1 2 4 . . Hauler 5 | . 1 1 2 1 . Recycler 6 | . 1 3 1 1 . Operator 3 | . . 1 2 . . Watcher 6 | . . 4 2 . . Swarmer 36 | . 3 16 8 8 1 Grunt 50 | 1 14 20 13 2 . Brawler 3 | . . . 2 1 . Duelist 5 | . . 1 4 . . Protector 1 | . . . 1 . . Sentry 16 | . . 7 8 1 . Hunter 5 | . . . 4 1 . Programmer 4 | . . . . 4 . Best Kill Streak 11 | 1 5 6 11 4 1 Combat Bots Only 7 | 1 5 5 7 4 1 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 10477 | 41 504 2570 3080 2608 1674 Core 1675 | 10 117 314 543 328 363 Absorbed by Shields . | . . . . . . Core Remaining (%) 44 | 96 49 21 1 53 . Volleys Fired 420 | 4 35 170 120 89 2 Largest 4 | 2 2 2 3 3 4 Hottest 213 | 70 105 123 158 180 213 Shots Fired 933 | 8 56 323 345 196 5 Gun 629 | 8 56 104 283 173 5 Cannon 278 | . . 219 49 10 . Launcher 14 | . . . 13 1 . Special 12 | . . . . 12 . Kinetic 575 | 4 30 240 229 69 3 Thermal 211 | 4 21 57 50 77 2 Explosive 14 | . . . 13 1 . Electromagnetic 121 | . 5 26 53 37 . Robot Hit Streak 21 | 4 18 19 21 10 4 Robot Miss Streak 6 | 3 2 5 5 6 . Penetration Max . | . . . . . . Secondary Targets 5 | . . . 3 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 628 | 4 70 204 219 130 1 Core Hits 253 | 2 31 73 104 42 1 Critical Hits 9 | . 1 6 1 1 . Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 5 | . 1 2 1 1 . Melee Attacks 36 | . 36 . . . . Impact . | . . . . . . Slashing 22 | . 22 . . . . Piercing . | . . . . . . Sneak Attacks 14 | . 14 . . . . Combat Hostiles 1 | . 1 . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12015 | 74 950 3687 5278 2001 25 Guns 6638 | 74 528 991 3304 1716 25 Cannons 3359 | . . 2696 514 149 . Explosions 1591 | . . . 1455 136 . Melee 422 | . 422 . . . . Ramming 5 | . . . 5 . . Kinetic 6100 | 38 231 2850 2375 581 25 Thermal 2790 | 36 226 630 872 1026 . Explosive 1092 | . . . 1045 47 . Electromagnetic 1606 | . 71 207 981 347 . Impact . | . . . . . . Slashing 422 | . 422 . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 1 1 4 . Average Corruption 2 | . 2 1 1 3 . Corruption Purged . | . . . . . . Effects 55 | . 15 . 10 30 . Message Errors 16 | . 4 . 4 8 . Matter Fused 8 | . . . . 8 . Heat Flow Errors 7 | . 3 . . 4 . Energy Discharges 4 | . 3 . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . 2 2 . Targeting Errors 10 | . 5 . 2 3 . Weapon Failures 5 | . . . 2 3 . Overload Shots . | . . . . . . Overflow Damage 153 | . 32 49 50 22 . Projectiles 54 | . . 49 5 . . Explosions 67 | . . . 45 22 . Melee 32 | . 32 . . . . Knockbacks 20 | . . 16 4 . . Impact . | . . . . . . Kinetic 17 | . . 13 4 . . Secondary 3 | . . 3 . . . Self-Inflicted Damage 321 | . . . 254 67 . Shots 11 | . . . 9 2 . Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 443 | 54 255 397 363 443 71 Average Temperature 102 | 30 52 90 85 169 35 Received Heat Transfer 1854 | 24 186 666 576 213 189 Effects 25 | . . 4 4 17 . Shutdowns 5 | . . . . 5 . Energy Bleed 3 | . . . . 3 . Interference 9 | . . . 1 8 . Matter Decay 4 | . . 3 1 . . Short Circuit 3 | . . 1 1 1 . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 4 | . . 1 2 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . 3 5 2 3 . Heat Transferred 5210 | 111 666 1258 1484 1691 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 4 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 917 | 20 228 405 917 378 153 Average Influence 210 | 3 77 214 466 151 83 Maximum Alert Level 3 | . 1 2 3 1 . Low Security (%) 60 | 100 98 45 3 78 100 Level 1 29 | . 1 48 48 21 . Level 2 8 | . . 6 37 . . Level 3 1 | . . . 10 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 37 | . 7 6 13 7 4 Investigation 15 | . 6 3 2 . 4 Extermination 4 | . . . . 4 . Reinforcement 9 | . 1 3 4 1 . Assault 1 | . . . 1 . . Garrison 8 | . . . 6 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . 3 2 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 219 | 1 31 67 59 32 29 Peak Tracking Total 12 | 1 6 5 7 4 12 Tactical Retreats 28 | . 4 11 2 3 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 5 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . 3 3 1 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 38 | . 9 11 7 6 5 Terminals 24 | . 6 8 5 2 3 Fabricators 3 | . . . . 2 1 Repair Stations 4 | . 1 . 1 2 . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 135 | . 29 41 26 16 23 Successful 84 | . 25 21 16 7 15 Failed 48 | . 3 20 10 9 6 Catastrophic 3 | . . 2 . 1 . Database Lockouts 3 | . 1 . . . 2 Manual 1 | . . . . 1 . Terminals 90 | . 20 28 20 3 19 Fabricators 8 | . . . . 6 2 Repair Stations 11 | . 3 . 1 7 . Recycling Units 16 | . 6 10 . . . Scanalyzers 8 | . . 3 5 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 55 | . 16 16 11 1 11 Record 32 | . 11 10 4 . 7 Part Schematic 2 | . . . . . 2 Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Emergency Access Points 3 | . . . 1 1 1 Terminal Index 1 | . . . 1 . . Alert Level 6 | . 1 2 2 . 1 Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 2 | . 1 . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks 4 | . . . . 2 2 Network Status 2 | . . . . 1 1 Load Schematic 2 | . . . . 1 1 Repair Station Hacks 8 | . 3 . 1 4 . Scan Component 4 | . 1 . 1 2 . Repair 3 | . 1 . . 2 . Refit 1 | . 1 . . . . Recycling Unit Hacks 10 | . 6 4 . . . Process 2 | . 1 1 . . . Report Inventory 4 | . 2 2 . . . Retrieve Matter 3 | . 2 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . 1 4 . . Insert Component 3 | . . 1 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 2 | . . . . . 2 Unlock Access 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 31 | . 6 10 7 5 3 Full Trace Events 9 | . 2 4 2 . 1 Feedback Events 2 | . . 1 1 . . Corruption 2 | . . 1 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . 2 . Time 122 | . 26 . . 96 . Parts Recycled . | . . . . . . Recycled Matter 121 | . 3 118 . . . Retrieved Matter 121 | . 3 118 . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 3 | . . 1 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 10 | . 6 . . 4 . Non-combat 8 | . 5 . . 3 . Combat 2 | . 1 . . 1 . Robot Hacks Applied 16 | . 11 . . 5 . parse_system 11 | . 8 . . 3 . no_distress 5 | . 3 . . 2 . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . 1 . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 8 | . 8 . . . . Highest-Rated Ally 8 | . 8 . . . . Total Orders 2 | . 2 . . . . GOTO 1 | . 1 . . . . FOLLOW 1 | . 1 . . . . Ally Attacks 16 | . 16 . . . . Total Damage 119 | . 119 . . . . Kills 1 | . 1 . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8758 | 105 1389 2351 1652 2751 510 Spaces Moved 3978 | 74 634 922 695 1095 558 Core 14 | 14 . . . . . Treads 1246 | . 159 480 243 364 . Legs 2263 | 60 475 442 452 731 103 Wheels . | . . . . . . Hover 455 | . . . . . 455 Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 130 68 Average Speed 149 | 106 163 167 154 160 79 Slowest Speed 240 | 120 240 240 180 220 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 6 98 71 45 23 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 132 | . . 13 107 12 . Melee . | . . . . . . Projectile 18 | . . 13 5 . . AOE 114 | . . . 102 12 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5949 | 90 874 1404 1019 1941 621 Wait 1144 | . 127 213 119 657 28 Move 3973 | 73 633 921 694 1094 558 Hop . | . . . . . . Pick Up 129 | 7 15 35 25 37 10 Fast Attach 29 | 3 6 3 4 11 2 Attach 61 | 3 3 22 15 13 5 Detach 4 | . 1 1 1 1 . Swap 72 | . 7 21 19 18 7 Drop 78 | . 11 18 19 21 9 Fire 420 | 4 35 170 120 89 2 Melee 36 | . 36 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 10) 955 | -10/Materials | Repaired Lgt. Treads 1174 | -10/Materials | Central database locked down 1238 | -10/Materials | Core integrity fell below 50% 1415 | -10/Materials | Discovered new exit (range 16) 1495 | -10/Materials | Entered another Materials area 1495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1693 | -9/Materials | Lost 3 parts (1p2w) 2084 | -9/Materials | Discovered new exit (range 8) 2164 | -9/Materials | Identified exit to Materials 2435 | -9/Materials | Lost 6 parts (1p4n1w) 2742 | -9/Materials | Build established: Scavenger-Mutant 2789 | -9/Materials | Core integrity fell below 50% 2827 | -9/Materials | Lost 3 parts (2n1w) 2909 | -9/Materials | Discovered exit to Materials (range 16) 3846 | -9/Materials | Entered another Materials area 3846 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4131 | -8/Materials | Garrison activated, responded to threat 4175 | -8/Materials | Lost 5 parts (1p1n3w) 4477 | -8/Materials | Garrison activated, responded to threat 4781 | -8/Materials | Discovered new exit (range 6) 4800 | -8/Materials | Core integrity fell below 50% 4848 | -8/Materials | Destroyed 7 combat bots 5046 | -8/Materials | First assault squad dispatched 5059 | -8/Materials | Build established: Hacker-Tank 5234 | -8/Materials | Discovered new exit (range 14) 5276 | -8/Materials | Identified exit to Factory 5411 | -8/Materials | Core integrity fell below 20% 5459 | -8/Materials | Lost 6 parts (1n1u4w) 5498 | -8/Materials | Entered Factory 5498 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5886 | -7/Factory | Build established: Tank 6605 | -7/Factory | Lost 3 parts (1u2w) 6986 | -7/Factory | Build established: Skirmisher 7065 | -7/Factory | Repaired Hcp. Storage Unit 7179 | -7/Factory | Repaired Hvy. Deuterium Engine 7628 | -7/Factory | Build established: Hacker-Gunner 7808 | -7/Factory | Discovered new exit (range 7) 7818 | -7/Factory | Identified exit to Lower Caves 8088 | -7/Factory | Discovered new exit (range 11) 8122 | -7/Factory | Garrison activated, responded to threat 8190 | -7/Factory | Found Prototype Launcher 8245 | -7/Factory | Identified exit to Factory 8249 | -7/Factory | Entered another Factory area 8249 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8272 | -6/Factory | Identified exit to Garrison 8571 | -6/Factory | Central database locked down 8571 | -6/Factory | Central database locked down 8759 | -6/Factory | Self-destructed Last Messages --------------- Map updated. 08701_ ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. 08702_ R-10 Processor collects Structural Scanner. 08707_ Acquired Phase Cannon. 08716_ Coil Gun destroyed. 08720_ Acquired Cesium-ion Thruster. 08721_ Dropped Imp. Titanium Leg. 08722_ Acquired Cesium-ion Thruster. 08723_ Dropped Imp. Titanium Leg. 08725_ Acquired Cesium-ion Thruster. 08725_ Hvy. Deuterium Engine destroyed. 08728_ Cmb. Airjet destroyed. Flying robots can pass through spaces occupied by others, even hostile robots. 08732_ Drone sends a signal. 08744_ System Shield destroyed. 08752_ Imp. ECM Suite destroyed. 08758_ Cesium-ion Thruster destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????#"""????????????????? | | ??????????????????###""T""###?####??????? | | ?????????????????? #? ?????? | | ??????????????????# #? ??????? | | ??????????????????# """ ## ??????? | | ??????????????????# """ ## #??????? | | ??????????????????#^ """ ## #??????? | | ??????????????????# ^ ## #??????? | | ??????????????????# """ ## #??????? | | ??????????????????# """ ## #??????? | | ??????????????????# """ ## #??????? | | ??????????????????# #??????? | | ????????????####### #??????? | | ????????????# = = +??????? | | ????????????# === #??????? | | ????????????# === ##??????? | | ????????????# ################# #???????? | | ????????????# # #?????????# #???????? | | ????????????# # """#?????????# #???????? | | ????????????# g """#?????????# #???????? | | ????????????# #s """#?????????# #???????? | | ????????#####g#s ""#?????????# #???????? | | ??????# g ""#?????????# #???????? | | ????????##### # #???????###/######### | | ????????????# ##@####???????# | | ????????????# #??????????# | | ????????????# #??????????# !]] | | ????????????# #??????????# !]] | | ????????????# ??????????# !]] | | ????????????# ??????????# | | ????????????# ??????????# "" | | ????????????+ ??????????# "" | | ????????????# ??????????# "" """ | | ????????????# ??????????# "T """ | | ????????????# ?????????# "" """ | | ????????????# ?????????# ] | | ????????????# ???#############+##### | | ????????????# ? % | | ????????????# ? | | ?????????????? ? = | | ???????????????????? % | | ????????????????????? | | ????????????????????? % | | ?????????????????????? ! | | ??????????????????????################### | | ????????????????????????????????????????? | | ???????????????????????????????????+???? | | ??????????????????????????????????????"" | | ?????????????????????????????????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 2 Armor Coverage 225 Resistance: TH 10 Evasion (%) 51 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Shock Absorption System | -6/Factory | Hacked Quantum Capacitor | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call I Spy It's Just You Made in Tau Ceti IV Party Time Power Corrupts Safety First Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed MasterTitaniumMicroactuators Manual? 0 Play Time 03:07:52 Cumulative 7.3 hours Start 2020.08.27 @ 08:40:19 End 2020.08.27 @ 12:56:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b42bae5-ef0b-414d-8d69-a2526609c18d