Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.16 @ 15:29:22 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (493) 2465 Value Destroyed (22522) 22522 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (17300) 17300 TOTAL SCORE: 54587 Bonus ------- High Alert Combat Kills 4161 Follower Combat Kills 4240 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1568 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -1569 Cogmind --------- Core Integrity 1396/1600 Matter 237/300 Energy 521/530 System Corruption 37% Temperature Warm (191) Movement Walking (110) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Centrium Leg Myomer Exoskeleton > --- UTILITY (15) ----- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Precision Matter Filter Heavy Armor Plating Centrium Medium Armor Plating Graphene Brace Thermal Barrier Advanced Hardlight Generator Improved System Guard > --- WEAPON (3) ------- Hypervelocity Railgun Helical Railgun Helical Railgun > --- INVENTORY (15) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Leg Centrium Leg Matter Compressor (250) Improved Energy Mantle AEGIS Remote Shield Vortex Shotgun (50) Vortex Shotgun (50) Helical Railgun Helical Railgun Helical Railgun Micro-nuke Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Centrium Light Armor Plating Graphene Brace Experimental Focal Shield Thermal Barrier AEGIS Remote Shield System Mapper Improved System Guard > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Heavy Siege Treads Centrium Leg Advanced Phase Shifter Advanced Hardlight Generator Improved Energy Mantle Vortex Shotgun Vortex Shotgun KE Penetrator Helical Railgun Helical Railgun Micro-nuke Launcher Makeshift Sword [Rating: 223] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware System Mapper Protection Heavy Armor Plating Weapon Hypervelocity Railgun Energy Gun Force Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Railgun Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Utility 13 | . . . 1 . 2 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 1 . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 442 | 4 3 2 6 16 26 39 19 4 2 19 34 16 1 3 4 21 1 . 10 3 18 2 11 6 1 17 4 35 17 42 56 Power 53 | . . 1 1 4 3 4 . . . 1 2 . . . . 4 1 . 2 . 3 . . . . . 1 6 3 6 11 Engine 8 | . . 1 1 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 15 | . . . . . 3 3 . . . . 2 . . . . 4 1 . 1 . . . . . . . . 1 . . . Reactor 30 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . 1 5 3 6 11 Propulsion 46 | 2 . . . 3 4 8 1 1 . 5 3 . . . . 1 . . . . 3 2 . . 1 3 . . 6 2 1 Treads 9 | 2 . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 37 | . . . . . . 8 1 1 . 5 3 . . . . 1 . . . . 3 2 . . 1 3 . . 6 2 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 170 | 1 3 . 3 2 11 15 3 . . 5 14 8 . . 2 10 . . 7 3 8 . 4 1 . 11 1 16 2 19 21 Device 111 | 1 1 . 3 . 2 7 3 . . 3 11 6 . . 1 7 . . 6 2 7 . 3 . . 9 1 10 2 11 15 Storage 6 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . Processor 18 | . . . . . 1 2 . . . 1 1 1 . . 1 1 . . . 1 . . . 1 . 1 . 2 . 4 1 Hackware 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Protection 32 | . 1 . . 2 8 5 . . . 1 2 1 . . . . . . 1 . 1 . . . . 1 . 2 . 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 173 | 1 . 1 2 7 8 12 15 3 2 8 15 8 1 3 2 6 . . 1 . 4 . 7 5 . 3 2 13 6 15 23 Energy Gun 22 | . . . 2 2 3 . 2 . . 2 4 2 . 1 . . . . . . 1 . . . . 2 1 . . . . Energy Cannon 7 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . Ballistic Gun 87 | 1 . 1 . 3 3 4 8 1 1 4 5 3 1 . 1 5 . . 1 . 3 . 3 3 . 1 . 7 4 11 13 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . . . 1 2 5 2 1 1 1 . 2 . 1 . . . . . . . . 1 1 . . 1 2 . . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . 1 . . 1 1 . 1 6 1 . 1 . . . . . . . . 2 . . . . . . . . Slashing Weapon 17 | . . . . . . . . . . . . . . . 1 1 . . . . . . 1 1 . . . 3 1 4 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . 2 1 1 . . . 2 1 . . 1 . . . . 4 . . . 1 1 . 10 . 3 . 6 2 Corrupted Parts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 39 | . . . 1 . 3 4 2 2 . 3 . . . . . . . . . 3 . . . 1 . . 4 2 1 5 8 Power 8 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 Propulsion 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Utility 20 | . . . . . 2 2 1 . . 1 . . . . . . . . . 3 . . . 1 . . 2 1 . 1 6 Weapon 8 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 2 1 Highest Loss Streak 2 | . . . 1 . 1 2 1 2 . 2 . . . . . . . . . 2 . . . 1 . . 2 1 1 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 99 99 99 99 95 85 98 99 92 93 92 93 93 94 94 92 88 93 94 94 91 94 93 91 93 94 95 88 Engine 2 | . 14 14 11 11 . . 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 8 6 . . . . 4 6 6 6 6 4 5 5 4 5 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 8 8 7 11 Treads 4 | . 28 28 22 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . . . . 14 15 15 15 14 12 13 13 13 13 11 11 11 11 11 15 15 15 15 15 15 15 14 17 13 8 Device 20 | . 6 . 11 11 8 13 14 15 15 22 24 25 26 26 26 28 29 29 28 27 30 26 25 23 21 22 26 23 30 27 24 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 4 Processor 17 | . . . . . 9 23 23 23 23 23 21 20 20 20 20 23 23 23 23 19 21 21 16 15 21 21 21 21 17 19 23 Protection 5 | . 7 14 11 11 17 8 7 7 7 . 6 . . . . . . . . . . 5 5 5 5 4 2 . . 3 4 Energy Gun 4 | . . . 13 21 18 . 5 . . 2 15 12 8 5 6 3 . . . . 4 5 5 5 5 4 5 . . . . Ballistic Gun 12 | . 28 28 19 10 8 14 10 9 1 12 2 5 3 6 6 11 17 17 17 17 10 10 9 9 10 10 8 12 11 12 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 15 52 53 56 65 71 34 38 38 33 34 43 52 44 44 44 48 47 47 47 47 60 60 62 68 60 66 67 81 85 89 133 Greatest Support 130 | 40 40 40 40 40 45 38 38 38 33 43 44 44 44 44 44 48 48 48 48 48 78 78 78 78 78 80 80 80 120 130 130 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . 1 . 1 . 1 . . . 1 . . . . . 1 . . . . . 1 . . 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 Average Capacity 12 | 8 15 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 15 Most Carried 20 | 6 20 20 20 20 20 19 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 Average Carried 12 | 6 11 19 19 19 19 7 7 7 8 7 7 7 7 7 8 7 7 8 7 7 7 8 7 7 7 7 7 7 7 9 14 Final Capacity 20 | 8 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 Final Carried 20 | 6 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 7 8 15 15 Class Distribution -------------------- 42% | Scavenger-Tank 21% | Scavenger-Skirmisher 9% | Mutant 6% | Skirmisher 5% | Scavenger-Assassin 3% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Hacker-Skirmisher | -3/Research Hacker-Tank | -2/Research Scavenger-Tank | -2/Testing Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Matter Collected 17342 | 306 168 50 184 282 627 734 452 84 . 677 487 320 29 30 40 468 360 45 . 345 590 . 180 211 154 409 344 1172 315 1935 6344 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29136 | 157 284 16 526 1045 1934 1134 773 88 . 662 1787 202 70 . . 1040 160 68 . 504 1156 . 407 270 153 733 893 1429 510 2711 10424 Parts 1441 | 11 17 3 32 54 126 56 35 2 . 20 54 21 . . . 53 13 3 . 22 60 . 20 13 9 35 52 80 22 139 489 Haulers Intercepted 17 | . 1 . . 3 5 1 . . . 1 1 . . . . . . . . . . . . . . . . . 1 . 4 Recyclers Shooed 16 | . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 8 Parts Field Recycled 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Retrieved Matter 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Parts Self-Destructed 224 | . . . . . . . 29 2 . 25 . 24 8 . . . 29 9 . 31 . . . 7 7 . 53 . . . . Prevented 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Combat Hostiles Destroyed 408 | . 4 2 11 19 35 25 21 2 . 12 23 11 1 . . 11 3 1 . 6 16 . 4 7 2 12 13 24 4 23 116 Guns 332 | . 4 2 11 19 24 17 14 2 . 6 17 1 . . . 11 3 1 . 6 16 . 4 2 2 12 11 20 4 23 100 Cannons 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . AOE 68 | . . . . . 10 8 5 . . 6 3 10 . . . . . . . . . . . 5 . . 2 3 . . 16 Classes Destroyed 25 | 2 3 2 2 2 3 3 . . . 1 . . . . . . 1 . . . . . 1 . . 3 . . . 2 . Worker 34 | . . 1 . 2 1 1 . . . . 5 . . . . 2 . . . . . . 1 . . . . 2 1 1 17 Builder 12 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . 2 4 Tunneler 5 | 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 17 | . 1 . . 3 5 1 . . . 1 1 . . . . . . . . . . . . . . . . . 1 . 4 Recycler 28 | 1 . . 1 . 2 3 . . . . 2 . . . . 2 . . . . . . . . . . . . . 4 13 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Operator 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Drone 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Watcher 22 | . 2 . 2 2 4 2 . . . . 2 . . . . . . . . . . . 2 . . . . 1 . 1 4 Swarmer 88 | . . . 2 . 13 6 10 . . . . 10 . . . 1 2 . . . 2 . . 5 . . 3 8 . . 26 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 Grunt 136 | . 4 . 7 14 9 11 7 1 . 7 15 . 1 . . 3 . . . 4 9 . . . . 4 3 4 3 4 26 Brawler 9 | . . . . 1 2 . . . . 1 1 . . . . . . . . 1 . . . . . . . 1 . . 2 Duelist 5 | . . . . . 1 . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . 1 Protector 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 32 | . . . 2 3 9 1 3 . . 1 2 1 . . . 2 . . . . . . . . . . 1 4 1 1 1 Demolisher 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 44 | . . . . . 1 . 1 . . 1 2 . . . . 2 1 1 . . 2 . . 2 2 . 5 3 . 9 12 Programmer 74 | . . . . . . 3 . 1 . . 2 . . . . 3 . . . . 3 . 3 . . 2 . 3 . 7 47 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 3 2 3 7 6 10 6 7 2 . 5 13 4 1 . . 3 2 1 . 3 3 . 3 5 1 7 5 5 3 5 13 Combat Bots Only 13 | . 2 2 7 6 10 5 7 2 . 5 5 4 1 . . 3 2 1 . 3 3 . 3 5 1 7 5 5 3 3 13 Max Kills in Single Turn 4 | 2 1 2 1 2 3 3 2 1 . 2 3 3 1 . . 1 1 1 . 1 2 . 1 3 1 3 2 2 2 4 4 Gunslinging 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Exploded 4 | . . . . . 2 2 2 . . 2 2 3 . . . . . . . . . . . 3 . . 2 1 . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Damage Taken 15747 | . 186 82 275 280 1128 1094 971 179 . 430 886 114 30 . . 440 47 52 . 597 619 . 204 42 243 122 645 1793 27 2223 3038 Core 1365 | . 44 12 52 28 133 60 142 24 . 54 121 26 14 . . 10 . . . 12 58 . 18 . 12 3 23 137 . 178 204 Absorbed by Shields 4068 | . . . . . . . 8 . . . 12 20 . . . . . . . . . . . . . 12 . . . 850 3166 Regen/Repaired (Parts) 742 | . 60 . . . . 154 . . . . 165 . . . . 83 . . . . . 43 . . . 88 . . . 149 . Core Remaining (%) 83 | 100 . 77 . 80 75 . . . . 60 . . . . 81 . . . . 97 . . . . . . 90 89 . 87 87 Volleys Fired 1092 | 11 24 4 25 42 67 54 41 9 . 29 66 12 4 . . 51 15 3 . 15 41 . 16 5 8 31 34 59 10 107 309 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 3 2 . . 3 3 3 . 3 3 . 3 3 3 3 3 3 3 3 3 Hottest 235 | 40 40 40 120 148 150 109 158 122 . 96 235 195 165 . . 146 99 99 . 101 148 . 146 146 146 146 151 231 108 120 118 Shots Fired 2924 | 22 48 8 74 124 165 116 112 22 . 44 191 23 8 . . 119 45 9 . 45 119 . 42 11 22 74 90 168 28 317 878 Gun 2841 | 22 48 8 74 124 157 98 95 18 . 37 191 16 8 . . 119 45 9 . 45 119 . 40 9 22 74 89 163 28 317 866 Cannon 21 | . . . . . . 6 10 3 . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 62 | . . . . . 8 12 7 1 . 7 . 7 . . . . . . . . . . 2 2 . . 1 3 . . 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2262 | 22 48 8 43 42 60 98 61 18 . 37 31 5 . . . 83 45 9 . 45 81 . 28 5 15 50 60 157 28 317 866 Thermal 503 | . . . 31 82 19 . 34 . . . 160 11 8 . . 36 . . . . 38 . 12 4 7 24 29 8 . . . Explosive 62 | . . . . . 8 12 7 1 . 7 . 7 . . . . . . . . . . 2 2 . . 1 3 . . 12 Electromagnetic 97 | . . . . . 78 6 10 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | 5 35 3 22 25 25 22 21 10 . 14 24 24 32 . . 33 36 14 . 17 22 . 7 11 5 15 24 14 10 15 21 Robot Miss Streak 7 | 3 2 3 1 1 4 2 1 1 . 3 2 . . . . 4 1 . . 3 2 . 2 1 2 1 2 3 2 5 7 Penetration Max 3 | . . . . . 1 1 1 1 . 1 . . . . . 1 1 . . 1 1 . . 1 . 2 2 1 2 3 3 Secondary Targets 65 | . 1 1 3 3 4 2 3 . . 1 2 . . . . 1 . . . 2 3 . 2 1 . 5 4 2 . 3 22 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 1 . . 1 1 . . . . 1 . . . 1 1 . 1 1 . 1 1 1 . 1 2 Shots Hit Robots 2078 | 14 39 4 58 90 131 82 80 19 . 31 161 16 8 . . 84 36 7 . 34 91 . 30 6 14 57 63 111 20 231 561 Core Hits 1151 | 4 15 4 24 40 82 60 42 5 . 34 79 16 4 . . 41 15 3 . 19 46 . 15 11 5 39 36 66 15 111 320 Critical Kills 152 | . . . . . . . 1 . . . . . . . . 7 3 1 . 5 7 . 4 1 1 7 6 . . 25 84 Critical Parts Destroyed 231 | . . . . . 1 1 1 . . . 1 1 . . . 10 5 3 . 10 9 . 4 2 1 6 7 1 1 41 126 Critical Strikes 428 | . . . 3 7 2 1 3 . . . 20 4 2 . . 18 9 4 . 16 17 . 8 3 2 13 13 1 1 71 210 Burn 35 | . . . 3 7 1 . 1 . . . 19 2 2 . . . . . . . . . . . . . . . . . . Destroy 392 | . . . . . 1 1 2 . . . . 2 . . . 18 9 4 . 16 17 . 8 3 2 13 13 1 1 71 210 Smash 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 38 | . . . . 1 . . . 2 . 2 8 . . 1 . 1 . . . . . . 2 1 . . . 3 1 9 7 Impact 14 | . . . . 1 . . . 2 . 2 8 . . 1 . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . 3 1 9 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51763 | 222 470 67 815 1505 3716 3067 2367 622 . 1519 4821 1068 167 . . 1204 188 33 . 274 1583 . 640 597 203 1248 1511 3996 670 3329 15861 Guns 39463 | 222 470 67 815 1489 2547 1426 1443 450 . 677 3455 378 167 . . 1180 188 33 . 274 1578 . 573 96 203 1248 1244 3067 670 2729 12774 Cannons 350 | . . . . . . 110 157 46 . . . . . . . . . . . . . . . . . . . 37 . . . Explosions 11299 | . . . . . 1151 1510 767 20 . 842 1274 690 . . . . . . . . 5 . 45 501 . . 267 889 . 491 2847 Melee 378 | . . . . . . . . 106 . . 82 . . . . . . . . . . . . . . . . . . 80 110 Ramming 273 | . . . . 16 18 21 . . . . 10 . . . . 24 . . . . . . 22 . . . . 3 . 29 130 Kinetic 29961 | 222 470 67 468 330 892 1426 950 450 . 677 575 120 . . . 666 188 33 . 274 825 . 359 24 110 903 814 2945 670 2729 12774 Thermal 9006 | . . . 347 1159 904 218 493 . . . 2880 258 167 . . 514 . . . . 753 . 214 72 93 345 430 159 . . . Explosive 9824 | . . . . . 526 1223 767 20 . 842 1274 690 . . . . . . . . 5 . 45 501 . . 267 889 . . 2775 Electromagnetic 2321 | . . . . . 1376 179 157 46 . . . . . . . . . . . . . . . . . . . . . 491 72 Impact 188 | . . . . . . . . 106 . . 82 . . . . . . . . . . . . . . . . . . . . Slashing 190 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 110 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . 5 1 1 3 3 3 2 2 2 2 . . . . . . 1 1 2 2 2 2 1 . . 8 37 Average Corruption 9 | . . . . . 5 1 1 2 3 3 1 2 2 2 . . . . . . 1 1 1 2 2 2 1 . . 2 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 20 . Effects 318 | . . . . . 42 2 7 2 1 15 14 9 4 . . . . . . . 1 . 9 8 10 . 4 . . 11 179 Message Errors 68 | . . . . . 12 2 2 . . 5 1 1 1 . . . . . . . . . 2 1 1 . . . . 3 37 Matter Fused 79 | . . . . . 9 . 2 1 . 3 5 4 1 . . . . . . . . . 3 2 4 . 2 . . 1 42 Heat Flow Errors 42 | . . . . . 8 . 1 1 . 1 1 . . . . . . . . . . . 2 . 2 . . . . 2 24 Energy Discharges 33 | . . . . . 2 . . . . 3 2 1 . . . . . . . . . . 1 1 2 . . . . 2 19 Parts Rejected 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 43 | . . . . . 6 . 1 . . 1 2 1 . . . . . . . . . . 1 2 1 . 1 . . 1 26 Data Loss (major) 20 | . . . . . 2 . 1 . 1 1 1 1 2 . . . . . . . 1 . . . . . 1 . . . 9 Misfires 10 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 5 Alerts 7 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 647 | . . . . . 54 102 7 100 . . 92 57 . . . . . . . . . . 5 . . . . . . 91 139 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 459 | . . . . . 54 102 7 3 . . 10 57 . . . . . . . . . . 5 . . . . . . 91 130 Melee 188 | . . . . . . . . 97 . . 82 . . . . . . . . . . . . . . . . . . . 9 Knockbacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1013 | . . . . . 160 319 . . . 31 36 . . . . . . . . . . . 8 9 . . . . . 285 165 Shots 30 | . . . . . 6 9 . . . 2 1 . . . . . . . . . . . 1 1 . . . . . 4 6 Rammed 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . . . . 4 2 1 . . . . 2 . . . . 3 . . . . . . 1 . . . . 1 . 2 6 Kicked 16 | . . . . . . 1 . . . . 2 . . . . 3 . . . . . . 1 . . . . 1 . 2 6 Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | . . . 57 262 279 48 387 274 . 144 210 123 34 . . 192 9 6 . 18 . . 132 . 250 8 19 97 . 112 250 Average Temperature 69 | . . . 19 67 73 13 104 62 . 47 102 61 27 . . 47 3 3 . 12 . . 70 . 123 5 9 35 . 41 88 Received Heat Transfer 3027 | . 141 . 135 183 378 93 349 18 . 105 527 30 36 . . 81 . . . 293 48 . 27 . . 108 126 129 18 108 94 Effects 7 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . Interference 7 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . . . . 14 1 . . . . . . . . . . . . . . . . . . . . . . . 5 1 Impact Corruptions 7 | . . . . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . 2 Robots Melted 5 | . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . Parts Melted 54 | . . . 3 9 1 . 1 . . . 24 2 2 . . 1 . . . . 1 . . 1 1 4 1 . . . 3 Heat Transferred 18923 | . . . 1184 2952 1229 100 1036 . . . 7572 672 548 . . 777 . . . . 1110 . 296 111 148 390 576 222 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Peak Influence 1332 | 20 145 70 304 317 504 288 . . . . 592 . . . . 337 . . . . 707 206 1332 . . . . 870 549 670 1272 Initial 426 | . 11 . . 37 . 20 . . . . 55 . . . . . . . . . . 206 126 . . . . 74 426 170 250 Average 335 | 9 56 9 99 79 133 148 . . . . 332 . . . . 109 . . . . 218 206 905 . . . . 360 471 329 567 Maximum Alert Level 4 | . . . 1 1 2 1 . . . . 2 . . . . 1 . . . . 3 1 4 . . . . 3 2 2 4 Low Security (%) 46 | 100 100 100 77 96 76 60 . . . . 23 . . . . 84 . . . . 52 . 5 . . . . 33 . 42 16 Level 1 15 | . . . 22 3 13 39 . . . . 44 . . . . 15 . . . . 26 100 1 . . . . 24 20 3 10 Level 2 23 | . . . . . 10 . . . . . 31 . . . . . . . . . 14 . 14 . . . . 36 79 53 38 Level 3 12 | . . . . . . . . . . . . . . . . . . . . . 6 . 51 . . . . 4 . . 31 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 94 | . . . . 3 7 5 . . . . 11 . . . . 7 . . . . 5 . 8 . . . 1 4 1 10 32 Investigation 19 | . . . . 1 3 1 . . . . 3 . . . . 4 . . . . 1 . 1 . . . . 1 . 1 3 Extermination 37 | . . . . . . 3 . . . . 4 . . . . 2 . . . . 2 . 2 . . . . 2 . 4 18 Reinforcement 15 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 4 5 Assault 16 | . . . . 2 . . . . . . . . . . . . . . . . 1 . 4 . . . 1 1 . 1 6 Garrison 7 | . . . . . 3 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 17 | . . . . . . . . . . . 1 . . . . 3 . . . . . . 3 . . . . . . 2 8 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Haulers Reinforced 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 4 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Distress Signals 29 | . . . 1 2 4 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . . 9 2 7 Communications Jammed 126 | . . . . . . . . . . 1 6 . . . . . . . . . . . 10 . . . 15 37 . 30 27 Distress Signals 122 | . . . . . . . . . . 1 2 . . . . . . . . . . . 10 . . . 15 37 . 30 27 Times Spotted 614 | . 11 4 14 27 46 35 21 2 . 11 28 4 3 . . 25 12 2 . 8 29 . 30 6 3 41 16 40 5 30 161 Peak Tracking Total 12 | . 3 2 7 5 7 6 7 2 . 4 5 3 3 . . 3 5 1 . 4 5 . 7 5 1 12 5 6 3 5 10 Tactical Retreats 41 | . . . 1 5 3 2 2 . . . 4 . . . . 2 1 . . . . . 1 . . . 2 3 . 3 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Traps Triggered 15 | . . . . 1 2 3 . . . . 3 . . . . 1 . . . . 1 . 2 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . 7 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Machines Disabled 105 | . . . . 3 4 12 4 1 . . 26 . . . . 14 . . . . 9 . 12 1 . . . 1 . 12 6 Max in Single Turn 9 | . . . . 1 1 4 1 1 . . 4 . . . . 9 . . . . 1 . 1 1 . . . 1 . 6 1 Garrison Access 9 | . . . . 1 . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Machines Accessed 108 | . 5 . 3 13 10 9 2 . 3 . 9 . 1 . . 13 . . 4 1 3 . 4 . . 1 . 4 1 13 9 Terminals 60 | . 4 . 2 11 9 6 1 . . . 4 . . . . 4 . . . 1 . . 3 . . . . 3 . 8 4 Fabricators 13 | . . . . . . 1 . . . . 1 . . . . 5 . . . . 1 . . . . . . 1 . 2 2 Repair Stations 12 | . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . 2 2 Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 1 . . . . . 2 . . . . 3 . . . . . . 1 . . . . . 1 1 1 Total Hacks 277 | . 15 . 16 29 24 18 5 . 22 . 20 . 1 . . 35 . . 17 1 8 . 9 . . 1 . 10 1 27 18 Successful 170 | . 8 . 13 17 9 10 5 . 22 . 8 . 1 . . 24 . . 17 1 5 . 5 . . 1 . 4 1 12 7 Failed 107 | . 7 . 3 12 15 8 . . . . 12 . . . . 11 . . . . 3 . 4 . . . . 6 . 15 11 Catastrophic 13 | . . . . 1 2 1 . . . . 4 . . . . . . . . . 1 . . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 11 . 7 8 10 7 . 1 . . 7 . . . . 12 . . . . . . . . . 1 . 4 . 11 3 Terminals 149 | . 13 . 7 26 22 12 4 . . . 11 . . . . 13 . . . 1 . . 6 . . . . 7 . 19 8 Fabricators 34 | . . . . . . 2 . . . . 2 . . . . 16 . . . . 2 . . . . . . 3 . 3 6 Repair Stations 26 | . 2 . . . . 4 . . . . 4 . . . . 3 . . . . 6 . . . . . . . . 4 3 Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . 1 2 . . . . . 3 . . . . 3 . . . . . . 3 . . . . . 1 1 1 Terminal Hacks 105 | . 6 . 4 14 8 3 5 . 22 . 1 . 1 . . 6 . . 17 1 . . 4 . . 1 . 2 . 7 3 Record 12 | . . . . . . . 4 . 2 . . . . . . . . . 5 1 . . . . . . . . . . . Part Schematic 23 | . 5 . . 3 . . . . 11 . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . . . 3 . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 9 | . . . . 1 1 . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 8 | . . . . 4 . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . Branch Access Points 6 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 19 | . 1 . . 2 5 1 . . . . . . . . . 3 . . . . . . 1 . . . . . . 3 3 Locate Traps 4 | . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 20 | . . . . . . 2 . . . . 2 . . . . 9 . . . . 2 . . . . . . 2 . 1 2 Load Schematic 11 | . . . . . . 1 . . . . 1 . . . . 5 . . . . 1 . . . . . . 1 . . 2 Build 9 | . . . . . . 1 . . . . 1 . . . . 4 . . . . 1 . . . . . . 1 . 1 . Repair Station Hacks 19 | . 2 . . . . 4 . . . . 4 . . . . 2 . . . . 3 . . . . . . . . 3 1 Scan Component 11 | . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . 2 1 Repair 8 | . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . 1 1 1 Seal Access 9 | . . . . 1 . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . 1 1 1 Unauthorized Hacks 8 | . . . . 2 1 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . Terminals 4 | . . . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 4 . 1 10 10 9 1 . . . 7 . . . . 10 . . . . 3 . 3 . . . . 4 . 10 8 Full Trace Events 15 | . . . . . 1 1 1 . . . 3 . . . . 3 . . . . 1 . 1 . . . . 1 . 1 2 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . . . . 1 . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 . Total Robot Build Rating 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Part Schematics Acquired 44 | . 5 . 4 3 . . . . 11 . . . . 14 . . . . 4 . . . . . . . . . . 3 . Parts Built 8 | . . . . . . 2 . . . . 1 . . . . 3 . . . . 1 . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 862 | . . . . . . 84 . . . . 84 . . . . 445 . . . . 187 . . . . . . 62 . . . Total Part Build Rating 41 | . . . . . . 8 . . . . 6 . . . . 13 . . . . 7 . . . . . . 7 . . . Parts Repaired 7 | . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . Time 301 | . 26 . . . . 54 . . . . 133 . . . . 50 . . . . 25 . . . . . . . . 13 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . 5 . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Total Allies 51 | . . 5 . 2 . 1 . . . 3 . . . . . 5 . . . . . 20 3 . . 5 . . . 3 4 Largest Group 20 | . . 5 3 2 . 1 . . . 2 . . . . . 3 2 . . . . 20 8 3 . 5 . . . 3 6 Highest-Rated Group 835 | . . 85 40 62 . 26 . . . 96 . . . . . 90 60 . . . . 835 369 138 . 266 . . . 177 551 Highest-Rated Ally 131 | . . 31 16 31 . 26 . . . 96 . . . . . 49 30 . . . . 50 50 46 . 65 . . . 59 131 Total Orders 70 | . . . . . . . . . . . . 3 2 . . 15 6 1 . 3 9 . 2 1 1 6 5 11 2 3 . STAY 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . RETURN 63 | . . . . . . . . . . . . 3 2 . . 14 6 1 . 3 9 . 2 1 1 . 5 11 2 3 . Ally Attacks 759 | . . 2 16 11 . . . . . 28 . 19 17 . . 101 34 6 . 43 97 . 94 15 9 28 46 97 11 19 66 Total Damage 20219 | . . 43 100 210 . . . . . 695 . 377 262 . . 2130 669 95 . 699 1755 . 5667 334 53 1120 844 1736 258 531 2641 Kills 130 | . . . 1 3 . . . . . 5 . 2 3 . . 17 8 1 . 2 12 . 36 . . 7 2 11 . 2 18 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Robot Analysis Total 9 | . . . 3 . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . . . . 1 . 3 2 1 3 . 2 . . 1 . . . 1 2 . . . . . . Drone Launches 117 | . . . . . . . . . . . . 6 4 . . 24 10 2 . 8 20 . 2 1 1 . 5 22 4 8 . Drone Recoveries 108 | . . . . . . . . . . . . 6 4 . . 23 9 2 . 6 17 . 2 1 1 . 5 22 4 6 . Decoded 0b10 Intel 32 | . . . . . . . . . . . . . . . . 16 . . . . 12 . 4 . . . . . . . . Traps 30 | . . . . . . . . . . . . . . . . 15 . . . . 12 . 3 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Turns Passed 36039 | 90 822 2080 403 1748 2666 1724 789 240 98 751 1708 722 469 1044 681 1234 589 247 232 540 768 234 811 521 843 984 568 1094 501 1402 9436 Spaces Moved 17965 | 32 329 545 125 601 997 1093 492 157 79 501 993 540 372 860 561 639 429 198 157 405 469 191 607 414 546 665 491 866 423 889 2299 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2629 | 32 329 545 125 601 997 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15336 | . . . . . . 1093 492 157 79 501 993 540 372 860 561 639 429 198 157 405 469 191 607 414 546 665 491 866 423 889 2299 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 93 | 160 160 240 240 240 232 120 125 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 93 93 93 97 100 100 Average Speed 131 | 160 211 240 240 240 238 121 125 125 120 120 120 121 120 120 120 121 120 120 120 120 120 120 120 120 120 114 93 94 97 102 104 Slowest Speed 240 | 160 240 240 240 240 240 190 125 190 120 190 120 190 120 120 120 190 120 120 120 120 120 190 120 120 120 120 93 169 105 105 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 56 99 15 88 88 33 59 22 70 54 28 81 53 85 74 22 63 46 61 61 17 78 23 61 68 66 71 22 13 94 32 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 9 | . . . . . . . 1 . 1 . . 1 . 1 1 . . . 3 1 . . . . . . . . . . . Known Exits Taken 24 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . . . . 1 . . 2 . 2 9 3 4 . 5 1 . 1 . . . . 2 . 1 . . . . Spaces Dug 50 | . . . . . . 2 . . . 2 7 . . . . 1 . . . . . . 2 . . . 8 3 1 3 21 Terrain Destroyed 1236 | . . . . . 113 151 58 16 . 74 77 66 . . . 13 3 1 . 2 53 . 59 32 . . 64 73 3 143 235 Melee 24 | . . . . . . . . . . 2 7 . . . . 1 . . . . . . 2 . . . . 3 1 3 5 Projectile 96 | . . . . . 1 3 6 3 . 5 . . . . . 3 . . . . 14 . . . . . 30 15 2 . 14 AOE 1077 | . . . . . 112 148 52 13 . 67 70 66 . . . 7 . . . . 38 . 57 32 . . 34 55 . 133 193 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Tes Acc Total 28010 | 47 411 1312 175 812 1157 1387 579 176 82 601 1343 592 386 871 570 1003 470 200 200 424 591 195 654 426 717 832 531 1008 491 1126 8641 Wait 7864 | 1 36 754 10 119 17 156 4 3 . 9 206 4 8 . . 254 21 . 22 . 28 1 4 . 160 63 2 14 14 30 5924 Move 17931 | 31 328 544 124 600 996 1092 491 156 78 500 992 539 371 857 560 638 428 197 156 404 469 190 606 413 545 664 490 864 422 888 2298 Hop 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Pick Up 209 | . 17 3 5 9 20 17 8 1 . 13 6 7 1 3 1 11 2 . 1 2 14 . 5 . 2 8 1 8 10 20 14 Fast Attach 155 | 1 . . . 5 9 12 6 . 2 7 8 3 . 3 3 8 . . 9 2 4 2 3 1 . 13 1 17 6 16 14 Attach 69 | . 1 . 3 . 4 6 5 3 . 5 3 8 . . . 5 . . 1 1 6 . . 1 . 1 1 2 2 6 5 Detach 13 | . . . . 1 . . 1 1 . . 1 2 . . . 1 . . 1 . . . . . . 2 . 1 . 2 . Swap 220 | 3 2 2 3 11 13 21 8 1 . 7 23 5 1 . 1 8 1 . 1 . 8 . 8 5 1 3 2 16 9 20 37 Drop 331 | . 3 5 5 20 29 28 13 . 2 15 13 12 1 6 5 19 2 . 9 . 21 2 9 . 1 20 . 22 17 26 26 Fire 1092 | 11 24 4 25 42 67 54 41 9 . 29 66 12 4 . . 51 15 3 . 15 41 . 16 5 8 31 34 59 10 107 309 Melee 38 | . . . . 1 . . . 2 . 2 8 . . 1 . 1 . . . . . . 2 1 . . . 3 1 9 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 16 | . . . . . . 1 . . . . 2 . . . . 3 . . . . . . 1 . . . . 1 . 2 6 Crush 6 | . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . 1 . . . Rewire 47 | . . . . . . . 2 . . 14 . . . . . 3 . . . . . . . . . 27 . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / Ext) -4/Waste -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Repaired Lgt. Armor Plating 301 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 843 | -10/Materials | Discovered new exit (range 16) 877 | -10/Materials | Discovered new exit (range 15) 913 | -10/Materials | Entered Mines 922 | -10/Mines | Assembled infested the area 1820 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1864 | -10/Mines | Discovered new exit (range 4) 1893 | -10/Mines | Discovered new exit (range 6) 2095 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2400 | -10/Mines | Found a hidden stash of uninstalled traps 2856 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2993 | -10/Mines | Entered Materials 2993 | -9/Materials | Accompanied by 3 allies 2993 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3097 | -9/Materials | Identified exit to Mines 3097 | -9/Materials | Identified exit to Storage 3294 | -9/Materials | Build established: Tank 3332 | -9/Materials | Destroyed 7 combat bots 3396 | -9/Materials | Entered Storage 3618 | -9/Storage | Met a pair of Derelict thieves 3956 | -9/Storage | Build established: Scavenger-Tank 4129 | -9/Storage | Discovered new exit (range 14) 4569 | -9/Storage | Found Prototype Launcher 4569 | -9/Storage | Identified Gui. Missile Launcher 5144 | -9/Storage | Entered Materials 5144 | -8/Materials | Evolved 2 slots: Utility x2 5415 | -8/Materials | Discovered new exit (range 17) 5611 | -8/Materials | Garrison activated, responded to threat 5664 | -8/Materials | Destroyed 10 combat bots 7771 | -8/Materials | Build established: Scavenger-Mutant 7810 | -8/Materials | Entered Factory 7810 | -7/Factory | Evolved 2 slots: Utility x2 8149 | -7/Factory | Repaired Gauss Rifle 8267 | -7/Factory | Discovered new exit (range 5) 8272 | -7/Factory | Identified exit to Factory 8457 | -7/Factory | Build established: Skirmisher 8725 | -7/Factory | Repaired Mni. Grenade Launcher 8878 | -7/Factory | Fabricated Imp. Carbon-fiber Leg? 8934 | -7/Factory | Build established: Scavenger-Skirmisher 9111 | -7/Factory | Discovered exit to Factory (range 13) 9188 | -7/Factory | Assembled infested ambush trap array 9303 | -7/Factory | Identified exit to Lower Caves 9534 | -7/Factory | Entered Lower Caves 9536 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9753 | -7/Lower Caves | Build established: Skirmisher 9935 | -7/Lower Caves | Encountered a Warlord checkpoint 9939 | -7/Lower Caves | Discovered new exit (range 13) 10044 | -7/Lower Caves | Attracted the attention of an 0b10 base 10061 | -7/Lower Caves | Destroyed 7 combat bots 10149 | -7/Lower Caves | Destroyed 7 combat bots 10274 | -7/Lower Caves | Identified exit to Lower Caves 10323 | -7/Lower Caves | Entered another Lower Caves area 10450 | -7/Lower Caves | Encountered a Warlord checkpoint 10518 | -7/Lower Caves | Discovered new exit (range 11) 10532 | -7/Lower Caves | Identified exit to Data Miner 10539 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10555 | -7/Lower Caves | Found Prototype Special Weapon 10563 | -7/Lower Caves | Entered Data Miner 10563 | -7/Data Miner | Discovered new exit (range 6) 10568 | -7/Data Miner | Identified exit to Proximity Caves 10585 | -7/Data Miner | Met Data Miner 10609 | -7/Data Miner | Learned location of Section 7 (-3) 10609 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10627 | -7/Data Miner | Received God Mode back door access code from Data Miner 10661 | -7/Data Miner | Entered Proximity Caves 10781 | -6/Proximity Caves | Escorted by Enhanced Grunt 10948 | -6/Proximity Caves | Attacked by a faux Warlord 11139 | -6/Proximity Caves | Learned Factory terminal intel 11347 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 11394 | -6/Proximity Caves | Discovered exit to Factory (range 9) 11412 | -6/Proximity Caves | Entered Factory 11412 | -6/Factory | Evolved 2 slots: Utility x2 11413 | -6/Factory | Loaded intel: 24 terminal locations 11534 | -6/Factory | Identified exit to Lower Caves 11898 | -6/Factory | Repaired Coolant Injector 12006 | -6/Factory | Garrison activated, responded to threat 12261 | -6/Factory | Repaired Enh. Flexi-carbon Leg 12789 | -6/Factory | Incoming investigation squad redirected 12856 | -6/Factory | Fabricated Combat Drone Bay (x1) 13120 | -6/Factory | Entered Lower Caves 13262 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13295 | -6/Lower Caves | Learned location of Extension (-4) 13326 | -6/Lower Caves | Learned Factory emergency access door positions 13366 | -6/Lower Caves | Encountered a Warlord checkpoint 13409 | -6/Lower Caves | Build established: Skirmisher 13764 | -6/Lower Caves | Spotted B-75 Beast 13771 | -6/Lower Caves | Allies destroyed B-75 Beast 13823 | -6/Lower Caves | Learned Factory stockpile data 13832 | -6/Lower Caves | Discovered new exit (range 9) 13841 | -6/Lower Caves | Identified exit to Lower Caves 13842 | -6/Lower Caves | Entered another Lower Caves area 14188 | -6/Lower Caves | Identified exit to Factory 14279 | -6/Lower Caves | Discovered new exit (range 15) 14289 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 14309 | -6/Lower Caves | Identified exit to Zion 14311 | -6/Lower Caves | Entered Zion 14312 | -6/Zion | Identified exit to Proximity Caves 14323 | -6/Zion | Build established: Scavenger-Assassin 14347 | -6/Zion | System corruption cleaned by Quarantine Array 14707 | -6/Zion | Found Prototype Launcher 14707 | -6/Zion | Identified Rocket Array 14714 | -6/Zion | Found Gui. Missile Launcher 14785 | -6/Zion | Learned Factory emergency access door positions 14978 | -6/Zion | Given the Hacking Drone Bay 15355 | -6/Zion | Entered Proximity Caves 15361 | -5/Proximity Caves | Learned Factory garrison access intel 15675 | -5/Proximity Caves | Learned 8 Factory zone layouts 15961 | -5/Proximity Caves | Learned location of Armory (-4) 15984 | -5/Proximity Caves | Build established: Assassin 16036 | -5/Proximity Caves | Entered Factory 16036 | -5/Factory | Evolved 2 slots: Utility x2 16037 | -5/Factory | Identified exit to Factory 16040 | -5/Factory | Loaded intel: 4 garrison access locations 16226 | -5/Factory | Repaired Fission Core 16352 | -5/Factory | Incoming investigation squad redirected 16596 | -5/Factory | Fabricated Combat Drone Bay (x1) 16676 | -5/Factory | Build established: Scavenger-Skirmisher 16784 | -5/Factory | Identified exit to Upper Caves 16857 | -5/Factory | Incoming investigation squad redirected 17069 | -5/Factory | Fabricated Combat Drone Bay (x1) 17120 | -5/Factory | Incoming investigation squad redirected 17149 | -5/Factory | Fabricated Sml. Storage Unit (x1) 17270 | -5/Factory | Entered Upper Caves 17270 | -5/Upper Caves | Accompanied by 2 allies 17490 | -5/Upper Caves | Learned 12 Factory zone layouts 17492 | -5/Upper Caves | Identified exit to Upper Caves 17859 | -5/Upper Caves | Entered another Upper Caves area 18088 | -5/Upper Caves | Discovered new exit (range 16) 18104 | -5/Upper Caves | Identified exit to Zhirov 18106 | -5/Upper Caves | Entered Zhirov 18106 | -5/Zhirov | Discovered new exit (range 3) 18128 | -5/Zhirov | Met Zhirov 18154 | -5/Zhirov | Learned location of Quarantine (-3) 18154 | -5/Zhirov | Learned location of Testing (-2) 18154 | -5/Zhirov | Learned location of Command (-1) 18170 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18189 | -5/Zhirov | Found Alien Artifact 18189 | -5/Zhirov | Identified Integrated Dissipator 18189 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18216 | -5/Zhirov | Found Alien Artifact 18336 | -5/Zhirov | Identified exit to Proximity Caves 18338 | -5/Zhirov | Entered Proximity Caves 18340 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18819 | -4/Proximity Caves | Build established: Scavenger-Gunner 18873 | -4/Proximity Caves | Discovered exit to Factory (range 5) 18878 | -4/Proximity Caves | Entered Factory 18878 | -4/Factory | Accompanied by 2 allies 18878 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18879 | -4/Factory | Identified exit to Extension 18880 | -4/Factory | Identified exit to Research 19201 | -4/Factory | Fabricated Assault Drone Bay? 19477 | -4/Factory | Discovered exit to Research (range 7) 19628 | -4/Factory | First assault squad dispatched 19646 | -4/Factory | Sucked down chute 19646 | -4/Factory | Entered Waste 19647 | -4/Waste | Joined by Warlord forces that had cleared the area 19651 | -4/Waste | Build established: Scavenger-Tank 19788 | -4/Waste | Discovered new exit (range 11) 19818 | -4/Waste | Identified exit to Factory 19880 | -4/Waste | Entered Factory 19880 | -4/Factory | Accompanied by 8 allies 20105 | -4/Factory | Discovered exit to Research (range 8) 20130 | -4/Factory | First assault squad dispatched 20153 | -4/Factory | Incoming assault squad redirected 20205 | -4/Factory | Discovered exit to Extension (range 5) 20329 | -4/Factory | Identified exit to Upper Caves 20329 | -4/Factory | Identified exit to Armory 20332 | -4/Factory | Build established: Scavenger-Skirmisher 20410 | -4/Factory | Incoming assault squad redirected 20643 | -4/Factory | Allied Derelicts emerged from ambush trap array 20653 | -4/Factory | Incoming assault squad redirected 20691 | -4/Factory | Entered Upper Caves 20691 | -4/Upper Caves | Accompanied by 3 allies 20999 | -4/Upper Caves | Learned Research garrison access intel 21082 | -4/Upper Caves | Found Alien Artifact 21082 | -4/Upper Caves | Identified Dimensional Node Initializer 21082 | -4/Upper Caves | Initialized slip node 21206 | -4/Upper Caves | Discovered new exit (range 7) 21210 | -4/Upper Caves | Identified exit to Upper Caves 21212 | -4/Upper Caves | Entered another Upper Caves area 21223 | -4/Upper Caves | Learned 4 Research zone layouts 21240 | -4/Upper Caves | Discovered exit to Research (range 8) 21939 | -4/Upper Caves | Learned Research emergency access door positions 22043 | -4/Upper Caves | Discovered new exit (range 11) 22054 | -4/Upper Caves | Identified exit to Warlord 22055 | -4/Upper Caves | Entered Warlord 22102 | -4/Warlord | System corruption cleaned by Quarantine Array 22506 | -4/Warlord | Visited the Vortex Lab 22515 | -4/Warlord | Found Prototype Energy Gun 22515 | -4/Warlord | Identified Vortex Shotgun 22519 | -4/Warlord | Found Vortex Shotgun 22522 | -4/Warlord | Warlord's base attacked by MAIN.C 22682 | -4/Warlord | Met Warlord 22693 | -4/Warlord | Opened Warlord's prototype stash 22709 | -4/Warlord | Found Prototype Device 22709 | -4/Warlord | Identified Exp. Phase Shifter 22725 | -4/Warlord | Found Prototype Device 22725 | -4/Warlord | Identified Thermal Barrier 22731 | -4/Warlord | Found Prototype Hackware 22872 | -4/Warlord | Warlord forces counterattacked 22886 | -4/Warlord | Spotted Striker 22888 | -4/Warlord | Spotted Executioner 22903 | -4/Warlord | Destroyed Striker 22910 | -4/Warlord | Destroyed Executioner 22925 | -4/Warlord | Found Prototype Processor 22925 | -4/Warlord | Identified Exp. Core Analyzer 22932 | -4/Warlord | Spotted Striker 22946 | -4/Warlord | P-70 Sage assimilated allied E7-NHD(g) 22969 | -4/Warlord | Spotted Striker 22984 | -4/Warlord | Destroyed 7 combat bots 22986 | -4/Warlord | Found Prototype Device 22987 | -4/Warlord | Identified Adv. Kinecellerator 23022 | -4/Warlord | Spotted Striker 23022 | -4/Warlord | Spotted Executioner 23030 | -4/Warlord | Discovered new exit (range 12) 23039 | -4/Warlord | Identified exit to Proximity Caves 23039 | -4/Warlord | Entered Proximity Caves 23231 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 23283 | -3/Proximity Caves | Build established: Scavenger-Gunner 23432 | -3/Proximity Caves | Spotted B-86 Titan 23570 | -3/Proximity Caves | Discovered exit to Research (range 5) 23607 | -3/Proximity Caves | Entered Research 23607 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23610 | -3/Research | Loaded intel: 3 garrison access locations 23766 | -3/Research | Identified System Mapper 23793 | -3/Research | Discovered new exit (range 9) 23808 | -3/Research | Identified exit to Research 23900 | -3/Research | Fabricated Assault Drone Bay (x1) 24078 | -3/Research | Found Prototype Hackware 24170 | -3/Research | Build established: Hacker-Skirmisher 24176 | -3/Research | Discovered exit to Research (range 4) 24307 | -3/Research | Discovered exit to Research (range 7) 24366 | -3/Research | Found Prototype Processor 24366 | -3/Research | Identified Exp. Signal Interpreter 24429 | -3/Research | Found Prototype Device 24429 | -3/Research | Identified Exp. Focal Shield 24493 | -3/Research | Identified exit to Quarantine 24607 | -3/Research | First assault squad dispatched 24701 | -3/Research | Entered another Research area 24701 | -2/Research | Warlord forces began assault on 0b10 24701 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24808 | -2/Research | Spotted B-90 Cyclops 24811 | -2/Research | Research machine network offline 25078 | -2/Research | Borebot progress halted 25199 | -2/Research | Discovered new exit (range 3) 25201 | -2/Research | Identified exit to Testing 25202 | -2/Research | Entered Testing 25237 | -2/Testing | P-80 Master assimilated allied X2-BB4(g) 25286 | -2/Testing | Repaired Sml. Storage Unit 25326 | -2/Testing | Build established: Hacker-Tank 25435 | -2/Testing | Incoming investigation squad redirected 25472 | -2/Testing | Spotted Striker 25478 | -2/Testing | Spotted Striker 25492 | -2/Testing | Destroyed Striker 25506 | -2/Testing | Destroyed Striker 25516 | -2/Testing | Spotted Alpha 7 25584 | -2/Testing | Stole the SGEMP Prototype 25844 | -2/Testing | Build established: Scavenger-Tank 26102 | -2/Testing | Found Prototype Leg 26102 | -2/Testing | Identified Myomer Exoskeleton 26202 | -2/Testing | First assault squad dispatched 26221 | -2/Testing | Incoming assault squad redirected 26431 | -2/Testing | Fabricated C-57 Dissector? 26533 | -2/Testing | Discovered new exit (range 17) 26572 | -2/Testing | Found Prototype Device 26572 | -2/Testing | Identified AEGIS Remote Shield 26601 | -2/Testing | Identified exit to Access 26604 | -2/Testing | Entered Access 26604 | -1/Access | Accompanied by 3 allies 26604 | -1/Access | Evolved 2 slots: Power x1, Utility x1 26605 | -1/Access | Loaded intel: 119 machine locations 26605 | -1/Access | Loaded intel: 60 trap records 26605 | -1/Access | Identified exit to Surface 26605 | -1/Access | Discovered exit to Surface (range 112) 26605 | -1/Access | Identified exit to Command 26605 | -1/Access | Discovered exit to Command (range 196) 26605 | -1/Access | Delivered the SGEMP Prototype to Zhirov 26605 | -1/Access | Zhirov transferred Access data 26854 | -1/Access | First assault squad dispatched 26904 | -1/Access | Zhirov warped through subspace 26941 | -1/Access | Spotted B-99 Colossus 26965 | -1/Access | Energy Cycler disabled 27008 | -1/Access | Spotted B-99 Colossus 27172 | -1/Access | Destroyed 8 combat bots 28627 | -1/Access | Incoming assault squad redirected 29371 | -1/Access | Incoming assault squad redirected 30128 | -1/Access | Incoming assault squad redirected 30130 | -1/Access | Incoming assault squad redirected 30381 | -1/Access | Incoming assault squad redirected 31544 | -1/Access | System corruption reached 10% 32229 | -1/Access | Incoming assault squad redirected 32278 | -1/Access | Spotted B-99 Colossus 32282 | -1/Access | Destroyed 13 combat bots 32304 | -1/Access | Incoming investigation squad redirected 33163 | -1/Access | System corruption reached 30% 34812 | -1/Access | Sterilization system engaged 35112 | -1/Access | Ambient heat levels rising (+10) 35233 | -1/Access | Incoming assault squad redirected 35262 | -1/Access | Ambient heat levels rising (+10) 35412 | -1/Access | Ambient heat levels rising (+10) 35562 | -1/Access | Ambient heat levels rising (+10) 35712 | -1/Access | Ambient heat levels rising (+10) 35862 | -1/Access | Ambient heat levels rising (+10) 36012 | -1/Access | Ambient heat levels rising (+10) 36040 | *** | Escaped! Last Messages --------------- 35659_ UO&ZQKUJ HNZVBRITFTMNRX%YDJU8S 35675_ System corrupted: Matter fused (-8). 35692_ E#J#8X1VLXO OMZF77YJB,6LM9I 2CR4T 35708_ System corrupted: Substantial component data lost. 35712_ ALERT: Ambient heat levels +10. 35723_ System corrupted: Component data lost. 35774_ System corrupted: Energy discharge (-185). 35805_ System corrupted: Heat flow error (+237). 35839_ System corrupted: FCS attempts to trigger Hyp. Railgun. 35839_ System corrupted: Hyp. Railgun misfires. 35858_ System corrupted: Matter fused (-8). 35862_ ALERT: Ambient heat levels +10. 35888_ System corrupted: Matter fused (-6). Terminal melts. 35941_ System corrupted: Matter fused (-7). 35958_ System corrupted: Component data lost. 35973_ System corrupted: Heat flow error (+171). Terminal melts. 35988_ System corrupted: Matter fused (-6). 36012_ ALERT: Ambient heat levels +10. Map ----- +----------------------------------------------------+ | ]/ + "" "" # ## " # / | | ]/ # # = ## """ #%%# | | ]/ # # ## """ # # | | # *# ## " #% ########## | | ########### ! ## + %########## | | ################## # ########## | | ################## #% # | | ################## + # | | ################## # # | | ############################### # *% | | ############################### %#!% | | = % % %%% #% % | | *%! % % %% + | | ########+############ #######[%# | | # ######## % #######% # % | | # ######## #######%%# | | # ######## #######%%# | | " # " " ######## ####### %# | | " # " " ######## ####### #######+## | | " # ""G"" ######## #######% ####### ## | | " # ####### ###### %####### ## | | " # ######## ####### ####### ## | | ################## ####### %####### ## | | ### ###### ####### %####### ## | | ### ###### #######%%####### ## | | ### ###### @" #######%%#######+## | | ###### ###### "" #######% # # | | ###### ###### ####### # " | | ###### ###### #######% # " # | | ###### ###### #######% # """ # | | ###### ^ ######""""""""""####### +% """# | | ##########+###+######""""""""""####### # " # | | ######### ######""""""""""####### # # | | ######### #########""""""""""####### #! # | | ######### ######### ####### # # | | ######### ######### BB BB ####### %########## | | ######### ######### BB BB ####### ########## | | ######### ######### ####### !########## | | ######### ######### #######! ########## | | ######### ######### #######[ ########## | | ######### ######### # ## ##%=########## | | ######### ############ # % [########## | | ######### ### # !%########## | | # ### " =% ########## | | # ### !! + # | | " # ### !! # # | | """ # ### ! # # | | """ # ### # % # | | " # ### ##### # ######## # | | + ### ### # *%=% # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 65 Energy Generation 69 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Containment 12 Corruption Block 20 Armor Coverage 825 Resistance: KI 50 Resistance: TH 70 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Phase Shifting 20 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Lgt. Assault Rifle | -10/Materials | Hacked Signal Interpreter | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -9/Storage | Hacked Med. Treads | -9/Storage | Hacked Hvy. Mace | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Fission Core | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Beamcaster | -6/Zion | Archive Wave Gun | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Power Amplifier | -2/Testing | Archive Graviton Cannon | -2/Testing | Archive Imp. Diametric Drive | -2/Testing | Archive Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-88 Terminator | -2/Testing | Archive Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory | Authchip Sml. Storage Unit | x1 | -5/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -3/Research C-57 Dissector | x3 | -2/Testing | Preloaded Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresShadingNanosword Manual? 0 Play Time 03:42:23 Cumulative 371.2 hours Start 2022.07.16 @ 00:51:57 End 2022.07.16 @ 15:29:22 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 255 Rogue 212 Adventurer 25 Explorer 18 Win Type 0 Total 45 Types 20/1/3/11/2/0/3/1/4 Lore% 82 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45b05195-3ca3-42fa-8d8c-ad4a45cde5e8