Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 03:39:01 Player: Abkaal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1122) 1122 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4272 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 142/300 Energy 76/100 System Corruption 3% Temperature Cool (9) Movement Hovering (160) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (6) ------ Medium Storage Unit Targeting Computer Target Analyzer > --- WEAPON (4) ------- Backup Laser III > --- INVENTORY (10) --- Matter Compressor (0) Kinecellerator Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Scrap Engine Medium Storage Unit ECM Suite Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Ion Cannon Compact Ion Cannon Autogun Flak Gun > --- INVENTORY -------- Light Nuclear Core Matter Compressor Targeting Computer Core Shielding Force Field Improved Field Recycling Unit Improved Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Target Analyzer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 77 | 6 10 13 3 45 Power 13 | 1 1 3 1 7 Engine 6 | 1 . 3 . 2 Core 7 | . 1 . 1 5 Reactor . | . . . . . Propulsion 16 | 2 3 1 1 9 Treads 6 | . 3 1 1 1 Leg 3 | . . . . 3 Wheel 6 | 2 . . . 4 Hover 1 | . . . . 1 Flight . | . . . . . Utility 18 | 1 2 . . 15 Device 11 | . 1 . . 10 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 30 | 2 4 9 1 14 Energy Gun 6 | 1 . . . 5 Energy Cannon 4 | . . . . 4 Ballistic Gun 14 | 1 4 5 . 4 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . . 4 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 37 | . . 5 . 32 Power 8 | . . 1 . 7 Propulsion 9 | . . 2 . 7 Utility 9 | . . . . 9 Weapon 11 | . . 2 . 9 Highest Loss Streak 29 | . . 2 . 29 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 99 97 87 78 Engine 2 | . 2 11 1 . Core 11 | . 11 2 12 11 Treads 17 | . 27 25 16 6 Wheel 1 | . . . . 5 Device 14 | . 13 14 14 17 Storage 11 | . 14 14 14 6 Protection 1 | . . . . 5 Energy Gun 2 | . 5 . . 2 Energy Cannon 1 | . . . . 6 Ballistic Gun 17 | . 22 22 19 7 Ballistic Cannon 3 | . . . 8 2 Naked Turns . | . . . . . Heaviest Build 55 | 13 23 24 26 55 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 5 | 1 1 1 1 5 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 3 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 8 10 3 Scrap Engine Consumption 6 | . . . . 6 Class Distribution -------------------- 75% | Mutant 11% | Scavenger-Tank 6% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1526 | 254 320 119 467 366 Remotely . | . . . . . Salvage Created 1597 | . 578 122 596 301 Parts 84 | . 39 13 16 16 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 33 | . 13 10 3 7 Guns 20 | . 9 2 2 7 Cannons 1 | . . . 1 . AOE 12 | . 4 8 . . Classes Destroyed 13 | . 6 2 2 3 Worker 1 | . 1 . . . Builder 2 | . . . . 2 Hauler 2 | . 2 . . . Recycler 6 | . . . 6 . Operator 2 | . 2 . . . Turret 2 | . . 2 . . Watcher 2 | . 2 . . . Swarmer 16 | . 6 7 . 3 Grunt 9 | . 7 . . 2 Duelist 1 | . . . . 1 Sentry 3 | . . . 3 . Programmer 1 | . . . . 1 Subdweller 3 | . . 3 . . Best Kill Streak 6 | . 5 4 6 4 Combat Bots Only 4 | . 3 4 1 4 Max Kills in Single Turn 4 | . 2 4 1 2 Gunslinging . | . . . . . Exploded 4 | . 2 4 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 494 | . 38 105 18 333 Missed 157 | . 7 38 3 109 Damage Taken 4642 | . 363 643 216 3420 Core 1099 | . 89 59 87 864 Absorbed by Shields 207 | . . . . 207 Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 53 | 100 . . 6 . Volleys Fired 119 | . 42 20 26 31 Largest 4 | . 2 2 2 4 Hottest 255 | . 63 53 74 255 Shots Fired 246 | . 84 40 53 69 Gun 210 | . 84 27 43 56 Cannon 23 | . . . 10 13 Launcher 13 | . . 13 . . Special . | . . . . . Kinetic 182 | . 61 27 53 41 Thermal 9 | . . . . 9 Explosive 13 | . . 13 . . Electromagnetic 42 | . 23 . . 19 Robot Hit Streak 12 | . 8 12 5 8 Robot Miss Streak 5 | . 4 3 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 150 | . 48 27 28 47 Core Hits 89 | . 24 19 11 35 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . . 2 Destroy 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3575 | . 893 1029 545 1108 Guns 2112 | . 712 247 425 728 Cannons 322 | . . . 120 202 Explosions 1141 | . 181 782 . 178 Melee . | . . . . . Ramming . | . . . . . Kinetic 1855 | . 512 247 545 551 Thermal 514 | . 181 . . 333 Explosive 782 | . . 782 . . Electromagnetic 424 | . 200 . . 224 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 1 2 7 Average Corruption 2 | . 1 1 1 4 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 48 | . 4 3 15 26 Message Errors 8 | . . . 3 5 Matter Fused 12 | . 2 . 4 6 Heat Flow Errors 4 | . . 3 1 . Energy Discharges 5 | . . . 2 3 Parts Rejected 1 | . . . . 1 Parts Fused 3 | . . . . 3 Data Loss (minor) 3 | . 1 . . 2 Data Loss (major) 7 | . 1 . 3 3 Misfires 2 | . . . 1 1 Alerts 3 | . . . 1 2 Overload Shots . | . . . . . Overflow Damage 49 | . 2 26 . 21 Projectiles 5 | . . . . 5 Explosions 44 | . 2 26 . 16 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 150 | . 69 20 . 61 Shots 4 | . 2 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 568 | . 114 179 152 568 Average Temperature 87 | . 27 76 39 186 Received Heat Transfer 1181 | . 105 270 81 725 Effects 15 | . . . . 15 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 622 | . 200 . . 422 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . . 1 Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 178 | . 178 . 72 154 Initial 154 | . . . 72 154 Average 56 | . 64 . 41 66 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . . 2 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 28 35 3 43 Peak Tracking Total 8 | . 3 4 2 8 Tactical Retreats 19 | . 4 4 . 11 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . 1 1 . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 5 | . 1 3 . 1 Max in Single Turn 3 | . 1 3 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 23 | . 7 . 14 2 Terminals 13 | . 6 . 6 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 9 | . 1 . 8 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 59 | . 18 . 36 5 Successful 28 | . 10 . 18 . Failed 31 | . 8 . 18 5 Catastrophic 6 | . 2 . 4 . Database Lockouts . | . . . . . Manual 13 | . 10 . 3 . Terminals 35 | . 17 . 15 3 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 22 | . 1 . 21 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 9 . 5 . Part Schematic 3 | . 1 . 2 . Robot Analysis 3 | . 3 . . . Prototype ID Bank 3 | . 2 . 1 . Alert Level 2 | . . . 2 . Unreport Threat 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 14 | . 1 . 13 . Process 2 | . . . 2 . Report Inventory 9 | . 1 . 8 . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 7 . 11 2 Full Trace Events 3 | . . . 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 10 | . . . 10 . Retrieved Matter 7 | . . . 7 . Retrieved Components 8 | . . . 8 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4669 | 47 1386 349 1519 1368 Spaces Moved 2336 | 40 711 151 635 799 Core 11 | 3 . . . 8 Treads 1611 | . 672 151 635 153 Legs 24 | . . . . 24 Wheels 689 | 37 39 . . 613 Hover 1 | . . . . 1 Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 90 Average Speed 170 | 80 155 166 220 148 Slowest Speed 300 | 100 240 240 240 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 80 12 99 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 63 | . 8 48 6 1 Melee . | . . . . . Projectile 6 | . . . 6 . AOE 57 | . 8 48 . 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 2801 | 51 921 211 703 915 Wait 199 | . 135 25 20 19 Move 2332 | 39 710 150 634 799 Hop . | . . . . . Pick Up 32 | 6 12 1 3 10 Fast Attach 39 | 6 5 1 2 25 Attach 25 | . 1 4 . 20 Detach 10 | . 1 1 . 8 Swap 13 | . 4 8 1 . Drop 19 | . 11 1 4 3 Fire 119 | . 42 20 26 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 13 | . . . 13 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Discovered new exit (range 15) 1351 | -10/Materials | Discovered new exit (range 14) 1420 | -10/Materials | Discovered new exit (range 5) 1434 | -10/Materials | Entered Subcaves 1568 | -10/Subcaves | Discovered new exit (range 12) 1725 | -10/Subcaves | Discovered new exit (range 13) 1728 | -10/Subcaves | Core integrity fell below 50% 1764 | -10/Subcaves | Learned Materials non-interactive machine intel 1783 | -10/Subcaves | Entered Recycling 1793 | -8/Recycling | Found Scrap Engine 2685 | -8/Recycling | Core integrity fell below 20% 3250 | -8/Recycling | Discovered new exit (range 16) 3302 | -8/Recycling | Entered Factory 3302 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x4, Weapon x2 4586 | -6/Factory | Core integrity fell below 50% 4660 | -6/Factory | Core integrity fell below 20% 4670 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04647_ B-48 Gladiator destroyed. 04647_ U-05 Engineer lays Concrete. 04650_ Mic. Nuclear Core destroyed. 04651_ U-05 Engineer lays Concrete. 04651_ Acquired Lgt. Treads. 04652_ U-05 Engineer lays Concrete. 04653_ ECM Suite destroyed. 04655_ Acquired Backup Power III. 04659_ Acquired Lgt. Deuterium Engine. 04659_ Adv. Heat Sink destroyed. 04659_ Lgt. Treads destroyed. 04659_ Adv. Weight Redist. System destroyed. 04660_ Acquired 38 matter. 04664_ Lgt. Deuterium Engine destroyed. 04664_ Critical hit (Burn: +37). 04666_ Backup Power III destroyed. 04666_ Acquired Backup Propulsion III. 04669_ Acquired Unknown Energy Gun. 04669_ Identified Backup Laser III. 04669_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????# #????????????????#+#####+######### | | ???????### +????????????????# ^ | | ???????? #????????????????# | | ?????????# #????????????????# ^ | | ?????????# #????????????????# | | ?????????# #??????##############= """" """" "" | | ?????????# ######## # """" """" "" | | ?????????# / /! 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Treads | -10/Materials | Hacked Fusion Compressor | -8/Recycling | Hacked Adv. ECM Suite | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Close Call root@ Challenges ------------ None Game ------ Seed AluminumChainNukerbomber Manual? 0 Play Time 00:49:57 Cumulative 15.2 hours Start 2024.04.04 @ 02:47:43 End 2024.04.04 @ 03:39:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7e761d9-3c1c-4de1-a484-14318f46a46e