Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 15:07:29 Player: Uranium-235 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2470) 2470 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 6216 Bonus ------- Follower Combat Kills 21 Friendly Fire -60 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Faulty Heavy Deuterium Engine Light Fission Core Improved Heat Sink Improved Heat Sink Heavy Armor Plating Layered Medium Armor Plating Improved Shield Generator Force Field Lightning Gun Long-range Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Melee Analysis Suite Improved Melee Analysis Suite Improved Utility Shielding Layered Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Long-range Missile Launcher Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Light Fission Core Improved Heat Sink Improved Heat Sink Heavy Armor Plating Layered Medium Armor Plating Improved Shield Generator Force Field Lightning Gun Heavy Missile Launcher Rocket Array [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Medium Reactive Plating Weapon Power Maul Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 6 | . . . . 3 1 2 Weapon . | . . . . . . . Parts Attached 65 | 7 12 2 . 21 9 14 Power 9 | 1 1 . . 4 2 1 Engine 6 | 1 1 . . 3 1 . Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 14 | 2 4 . . 5 1 2 Treads 12 | 2 2 . . 5 1 2 Leg . | . . . . . . . Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 3 . . 6 6 8 Device 6 | 1 1 . . 1 1 2 Storage 4 | 1 2 . . . 1 . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 12 | . . . . 5 2 5 Artifact . | . . . . . . . Weapon 17 | 2 4 2 . 6 . 3 Energy Gun 6 | 2 3 . . 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 6 | . 1 2 . . . 3 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 25 | . 4 . 1 4 1 15 Power 2 | . 1 . . . . 1 Propulsion 10 | . 2 . . 2 . 6 Utility 8 | . . . . 1 1 6 Weapon 5 | . 1 . 1 1 . 2 Highest Loss Streak 7 | . 4 . 1 2 1 7 To Critical Strikes . | . . . . . . . Average Backups 13 | 4 9 14 14 14 14 13 Power 2 | . 1 3 3 2 2 3 Propulsion 2 | 3 3 5 5 1 . . Utility 4 | . 1 2 2 5 6 6 Weapon 4 | . 2 4 4 4 5 3 Tool/Special . | . . . . . . . Unused Backups 37 | . 3 2 1 15 6 10 Power 7 | . . . 1 1 1 4 Propulsion 6 | . 3 1 . 2 . . Utility 6 | . . . . 2 . 4 Weapon 17 | . . . . 10 5 2 Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 97 | . 98 100 99 99 99 86 Engine 8 | . 13 14 14 7 3 4 Core 1 | . . . . 1 3 1 Treads 26 | . 19 28 28 27 29 20 Device 13 | . 14 14 14 17 8 12 Storage 9 | . 14 14 14 9 7 6 Processor 3 | . . . . . 5 12 Protection 12 | . . . . 17 22 18 Energy Gun 4 | . 26 7 . 2 . . Launcher 6 | . 1 20 27 3 . 1 Impact Weapon 6 | . . . . 6 14 7 Peak Build Rating 49 | 7 11 11 8 29 42 49 Average Rating 24 | 5 8 8 7 22 40 42 On Entrance 15 | . 7 11 8 8 29 42 Avg Prop Armor Cover (%) 5 | . 5 . . . . . Naked Turns . | . . . . . . . Heaviest Build 80 | 15 31 30 30 60 79 80 Greatest Support 82 | 40 40 40 40 60 80 82 Greatest Overweight (x) 20 | 4 1 . . . 1 20 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 Average Carried 14 | 4 10 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 15 15 14 15 15 15 Class Distribution -------------------- 68% | Mutant 24% | Gladiator 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 1534 | 270 160 147 65 575 165 152 Remotely . | . . . . . . . Salvage Created 2622 | 154 434 74 57 971 300 632 Parts 115 | 8 21 4 7 52 9 14 Haulers Intercepted 4 | . 1 . . 2 1 . Recyclers Shooed 3 | . . . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 59 | . 11 5 2 24 6 11 Melee 12 | . . . . 7 3 2 Guns 10 | . 10 . . . . . Cannons 7 | . . . . 7 . . AOE 18 | . 1 5 2 5 . 5 Classes Destroyed 17 | 2 5 . 2 5 1 2 Worker 3 | . 1 . . 2 . . Builder 4 | . . . . 2 . 2 Tunneler 4 | 3 . . . 1 . . Hauler 4 | . 1 . . 2 1 . Recycler 6 | 1 1 . . 1 . 3 Operator 1 | . . . . 1 . . Watcher 4 | . 1 . . 1 1 1 Swarmer 16 | . 6 3 . 7 . . Cutter 2 | . . . . . . 2 Grunt 21 | . 5 2 . 10 1 3 Brawler 1 | . . . . 1 . . Sentry 7 | . . . . 5 1 1 Hunter 2 | . . . . 1 1 . Programmer 6 | . . . . . 3 3 Heavy 2 | . . . . . . 2 Subdweller 2 | . . . 2 . . . Scientist 1 | . . . 1 . . . Best Kill Streak 8 | 2 7 3 2 5 1 8 Combat Bots Only 6 | . 6 3 2 4 1 5 Max Kills in Single Turn 3 | 1 2 2 2 2 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 2 1 . 3 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 726 | . 92 17 4 140 96 377 Missed 235 | . 18 5 2 40 39 131 Hits 491 | . 74 12 2 100 57 246 Projectile 491 | . 74 12 2 100 57 246 AOE 6 | . . . . . . 6 Critical Strikes 14 | . . . . 4 3 7 Actively Blocked 1 | . . . . . 1 . Damage Taken 6353 | . 759 192 60 1216 578 3548 Core 1066 | . 127 12 18 23 34 852 Absorbed by Shields . | . . . . . . . Redirected to Shielding 102 | . . . . . 34 68 Ignored by Resistances 467 | . . . . 105 93 269 Regen/Repaired (Parts) 94 | . . . . . 94 . Core Remaining (%) 81 | 100 . . 37 95 95 . Volleys Fired 126 | 5 55 6 2 46 . 12 Largest 2 | 2 2 2 2 2 . 2 Hottest 115 | 80 115 100 60 112 . 82 Shots Fired 239 | 10 104 12 6 86 . 21 Gun 121 | 10 100 6 . 5 . . Cannon 63 | . . . . 63 . . Launcher 55 | . 4 6 6 18 . 21 Special . | . . . . . . . Kinetic 35 | . . . . 35 . . Thermal 93 | . 59 6 . 28 . . Explosive 55 | . 4 6 6 18 . 21 Electromagnetic 56 | 10 41 . . 5 . . Robot Hit Streak 14 | 2 6 3 4 14 . 10 Robot Miss Streak 9 | 2 9 2 1 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 198 | 4 44 8 3 72 24 43 Core Hits 112 | 4 24 8 5 46 3 22 Critical Kills 5 | . . . . 3 1 1 Critical Parts Destroyed 13 | . . . . 5 3 5 Critical Strikes 26 | . 4 1 . 10 4 7 Burn 5 | . 4 1 . . . . Blast 2 | . . . . 2 . . Smash 19 | . . . . 8 4 7 Melee Attacks 98 | . . . . 37 29 32 Impact 98 | . . . . 37 29 32 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 1 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 11 | . . . . 6 5 . Damage Inflicted 8079 | 56 901 419 365 2930 1146 2262 Guns 828 | 56 620 63 . 89 . . Cannons 901 | . . . . 901 . . Explosions 2945 | . 281 356 365 975 . 968 Melee 3394 | . . . . 965 1146 1283 Ramming 11 | . . . . . . 11 Kinetic 526 | . . . . 526 . . Thermal 887 | . 449 63 . 375 . . Explosive 2945 | . 281 356 365 975 . 968 Electromagnetic 316 | 56 171 . . 89 . . Impact 3394 | . . . . 965 1146 1283 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 3 3 . . 5 Average Corruption 2 | . 2 2 3 . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . 3 25 6 . . 18 Message Errors 9 | . 1 5 . . . 3 Matter Fused 8 | . . 7 . . . 1 Heat Flow Errors 5 | . . 2 1 . . 2 Energy Discharges 10 | . . 5 . . . 5 Parts Rejected 2 | . 2 . . . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 9 | . . 5 1 . . 3 Data Loss (major) 3 | . . 1 . . . 2 Misfires 2 | . . . 2 . . . Alerts 3 | . . . 1 . . 2 Overload Shots . | . . . . . . . Overflow Damage 1055 | . 5 20 . 349 346 335 Projectiles 10 | . . . . 10 . . Explosions 56 | . 5 20 . 16 . 15 Melee 989 | . . . . 323 346 320 Knockbacks 20 | . . . . 5 9 6 Impact 15 | . . . . 2 8 5 Kinetic 3 | . . . . 3 . . Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 108 | . 9 16 . 1 . 82 Shots 6 | . 1 1 . 1 . 3 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 224 | 36 224 148 205 198 . 125 Average Temperature 68 | 15 71 58 107 78 . 42 Received Heat Transfer 1881 | . 264 75 12 558 60 912 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 15 | . . . . 5 5 5 Combat Hostiles 11 | . . . . 5 3 3 Parts Fried 21 | . . . . 9 6 6 Impact Corruptions 39 | . . . . 12 13 14 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 1 . . . . Heat Transferred 2294 | . 1480 259 . 555 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 87 | 100 100 100 . 52 100 92 Level 1 12 | . . . . 47 . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 379 | 10 179 117 . 379 172 276 Initial 157 | . . 55 . . 157 1 Average 76 | 1 62 28 . 193 35 49 Influence Increases 2212 | 20 328 232 . 833 258 541 Destroy 0b10 Robot/C 1200 | . 220 160 . 480 120 220 Destroy 0b10 Robot/NC 130 | 20 20 . . 50 10 30 Destroy Leader 316 | . 44 30 . 126 54 62 Allied During Kill 11 | . . 11 . . . . Successful Hack 92 | . 11 . . 33 43 5 Disable Machine 120 | . 15 . . 45 30 30 Destroy Structure 193 | . 18 31 . 69 1 74 Lose Combat Pursuer 150 | . . . . 30 . 120 Influence Decreases 2024 | 20 185 375 . 486 602 356 Entered New Map 280 | . . 88 . . 190 2 Time Decay 1524 | 20 145 287 . 446 402 224 Lost Part 220 | . 40 . . 40 10 130 Squads Dispatched 15 | . 1 . . 5 3 6 Investigation 2 | . . . . 1 1 . Extermination 4 | . . . . . 2 2 Reinforcement 7 | . 1 . . 2 . 4 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 6 | . 2 . . 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 15 6 4 32 8 30 Peak Tracking Total 6 | . 4 3 2 6 1 5 Tactical Retreats 4 | . . . . 2 . 2 Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered 9 | . 1 . . 2 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 9 | . 2 . . 3 2 2 Max in Single Turn 1 | . 1 . . 1 1 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 23 | . 4 1 . 9 6 3 Terminals 11 | . 3 . . 6 1 1 Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . 1 . . 1 2 . Scanalyzers 2 | . . . . 1 1 . Garrison Access 2 | . . . . 1 . 1 Total Hacks 59 | . 10 1 . 32 11 5 Successful 27 | . 3 1 . 15 6 2 Failed 32 | . 7 . . 17 5 3 Catastrophic 4 | . 1 . . . 3 . Database Lockouts . | . . . . . . . Manual 28 | . 9 . . 17 1 1 Terminals 34 | . 9 . . 22 2 1 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . . . . 2 . Recycling Units 8 | . 1 . . 4 3 . Scanalyzers 6 | . . . . 3 3 . Garrison Access 6 | . . . . 3 . 3 Terminal Hacks 8 | . 1 1 . 5 1 . Robot Analysis 2 | . . . . 2 . . Prototype ID Bank 2 | . . . . 1 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Scanalyzer 4 | . . . . 3 1 . Retrieve Study 4 | . . . . 3 1 . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 9 | . 1 . . 6 1 1 Terminals 9 | . 1 . . 6 1 1 Botnet 9 | . 1 . . 6 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 . . 8 5 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . 2 1 . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 19 | . . 11 8 . . . Total Damage 110 | . . 48 62 . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Active Infowar (turns) 4471 | 24 376 1226 236 1419 198 992 Structural 992 | . . . . . . 992 Seismic 3479 | 24 376 1226 236 1419 198 . Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 6095 | 145 557 1276 236 1419 1423 1039 Spaces Moved 3110 | 71 240 757 143 695 758 446 Core 25 | 12 . . . . . 13 Treads 3021 | 59 176 757 143 695 758 433 Legs . | . . . . . . . Wheels 64 | . 64 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 160 160 160 162 158 Average Speed 163 | 159 144 160 160 160 162 186 Slowest Speed 1050 | 250 240 160 160 163 203 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 42 100 12 56 19 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug 3 | . . . . 2 1 . Terrain Destroyed 279 | . 19 38 31 73 1 117 Melee 3 | . . . . 2 1 . Projectile 18 | . . . . 18 . . AOE 258 | . 19 38 31 53 . 117 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 3725 | 90 346 809 147 865 910 558 Wait 193 | . 17 37 . 14 89 36 Move 3104 | 70 239 756 142 694 757 446 Hop . | . . . . . . . Pick Up 73 | 8 15 3 1 28 12 6 Fast Attach 27 | 7 2 . . 5 7 6 Attach 25 | . 4 . 1 8 3 9 Detach 5 | . . . . 2 . 3 Swap 32 | . 8 4 . 11 6 3 Drop 55 | . 6 3 1 28 14 3 Fire 126 | 5 55 6 2 46 . 12 Melee 83 | . . . . 29 22 32 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Lost 4 parts (1p2n1w) 561 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Entered Mines 828 | -10/Mines | Discovered new exit (range 12) 1055 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1225 | -10/Mines | Learned location of Storage (-9) 1241 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1277 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1370 | -10/Mines | Learned location of Zion (-7) 1373 | -10/Mines | Learned Materials terminal intel 1384 | -10/Mines | Discovered new exit (range 8) 1832 | -10/Mines | Discovered new exit (range 6) 1979 | -10/Mines | Entered Subcaves 1979 | -10/Subcaves | Accompanied by 3 allies 1980 | -10/Subcaves | Approached by a straggling Scientist 2029 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2035 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2178 | -10/Subcaves | Discovered new exit (range 15) 2207 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2215 | -10/Subcaves | Entered Materials 2215 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2216 | -8/Materials | Loaded intel: 12 terminal locations 2468 | -8/Materials | Discovered new exit (range 16) 3007 | -8/Materials | Discovered new exit (range 16) 3335 | -8/Materials | Garrison activated, responded to threat 3634 | -8/Materials | Entered Factory 3634 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4107 | -7/Factory | Repaired Lgt. Treads+ 4128 | -7/Factory | Build established: Gladiator 4443 | -7/Factory | Discovered new exit (range 15) 4467 | -7/Factory | Discovered new exit (range 10) 4568 | -7/Factory | Found Prototype Launcher 5057 | -7/Factory | Entered another Factory area 5057 | -6/Factory | Evolved 2 slots: Utility x2 5643 | -6/Factory | Build established: Mutant 5774 | -6/Factory | Lost 3 parts (1p2u) 6013 | -6/Factory | Lost 3 parts (3n) 6046 | -6/Factory | Identified Rocket Array 6067 | -6/Factory | Core integrity fell below 50% 6090 | -6/Factory | Core integrity fell below 20% 6096 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06064_ Rocket Array destroyed. 06065_ The unstable cave ceiling collapses. 06066_ Penetrated by Slug. 06066_ Imp. Melee Analysis Suite destroyed. 06066_ K-01 Serf collects debris. 06069_ The unstable cave ceiling collapses. 06069_ Slug penetrates Wall. 06070_ K-01 Serf collects debris. 06074_ Penetrated by Slug. 06077_ Slug penetrates Wall. 06083_ The unstable cave ceiling collapses. 06087_ Slug penetrates Wall. 06088_ The unstable cave ceiling collapses. 06090_ K-01 Serf collects debris. 06092_ Wall collapses. 06094_ Slug penetrates G-50 Soldier. 06094_ Penetrated by Slug. 06094_ Slug penetrates K-01 Serf. 06094_ K-01 Serf destroyed. 06096_ Door Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ####### ????????????????????????????????????????? | | # # ????????????????????????????????????????? | | #""" =# ??? ???????????????????????????????????? | | #"F" # ??? ???????????????????????????????????? | | #" # " ? "???????????????????????????????????? | | #""" !# " ? "???????????????????????????????????? | | #""" # " ? " " ##??????????????????????????????? | | # # " ? " " ##?????????## ##????????????? | | ## """ # " " " " ##?"""""""?## ##????????????? | | ## """ # " " " " ##?# #?## ##????????????? | | ## """ # " " " " ##?# #### # ????????????? | | ## # " " " " ##?# @ ## # ?""?????????? | | ## # " " " " ##?## ### # "??????????? | | ####+### #### ### # ???????????? | | % # ! ####T = ## # ???????????? | | %% # ## ## =%# ## # ????????????? | | ####+###### # ##### + ????????????? | | # ## ######;gg # # ^^^# ????????????? | | !!= hg ## # # ????????????? | | ! h # # # ????????????? | | # # # ????????????? | | ### ##### # ## # ????????????? | | ### """" ######### ## ##????????????? | | ### """" ### ### ##????????????? | | ### [ ##### ##????????????? | | ### = ########??????? | | # #####+#+########??????? | | # ##??????? | | + " ##??????? | | ## # ##??????? | | ## " " ! ##??????? | | ## #= " " ##??????? | | ## # % ""## ##??????? | | ## *# ## ##??????? | | ?? !!! # ##### ##??????? | | ?? !!! # ##### ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Utility Shielding 66 Evasion (%) 41 Melee Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -7/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Power Maul | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking For Emergencies Only Hammer Time Heavy Suspicion My Bad Resistances Are Futile That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed VariableHeavyBotcube Manual? 0 Play Time 00:53:41 Cumulative 53.0 hours Start 2025.10.23 @ 12:59:36 End 2025.10.23 @ 15:07:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51da6d20-52a3-4afe-bfb9-34d215c0405c