Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 16:10:05

Player: Xii

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (670)                670
              TOTAL SCORE: 2810

 Bonus
-------
Pacifist                   470
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Location                   -8/Garrison

 Parts 
-------
Power (1)
Propulsion (4)
Utility (4)
  Advanced Visual Processing Unit
  Terrain Scan Processor
Weapon (2)
Inventory (4)
  High-capacity Battery (400)
  Advanced Sensor Array
  Hardened Light Armor Plating
  Shield Generator

 Peak State 
------------
Power
  (None)
Propulsion
  Carbon-fiber Leg
  Titanium Leg
Utility
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Sensor Array
  Advanced Sensor Array
Weapon
  (None)
Inventory
  High-capacity Battery
  Large Matter Pod
  Hardened Light Armor Plating
  Shield Generator
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             17   | 2   .   1   3   11  .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   1   1   4   .   
    Treads                 3    | 2   .   .   .   1   .   
    Leg                    3    | .   .   1   1   1   .   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  9    | .   .   .   2   7   .   
    Device                 4    | .   .   .   .   4   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   4   9   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               8    | .   .   .   3   5   .   
  Utility                  6    | .   .   .   1   4   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   2   9   1   
Average Slot Usage (%)     36   | .   42  44  27  36  27  
  Treads                   8    | .   28  22  5   .   .   
  Leg                      8    | .   .   11  11  11  .   
  Device                   5    | .   .   .   .   9   9   
  Processor                4    | .   .   .   .   6   18  
  Protection               2    | .   .   .   3   4   .   
  Ballistic Gun            4    | .   14  11  7   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             3    | 2   2   2   3   3   1   
  Greatest Support         5    | 3   3   3   3   5   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   4   4   4   4   4   
  Average Capacity         4    | 6   4   4   4   4   4   
  Most Carried             6    | 6   4   4   4   4   4   
  Average Carried          4    | 5   4   3   4   3   4   
  Final Capacity           4    | .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Gar 
Matter Collected           470  | 187 .   67  136 80  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Gar 
Damage Taken               1957 | .   .   344 518 978 117 
  Core                     922  | .   .   81  287 467 87  
  Absorbed by Shields      12   | .   .   .   .   .   12  
Core Remaining (%)         69   | 100 100 .   8   .   .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           3    | .   .   .   .   3   .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  3    | .   .   .   .   3   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   1   
  Average Corruption       1    | .   .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   3   .   
    Message Errors         2    | .   .   .   .   2   .   
    Energy Discharges      1    | .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      1    | .   .   .   .   1   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   .   
Targets Rammed             1    | .   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   
  Received Heat Transfer   330  | .   .   93  9   207 21  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Peak Influence             147  | .   11  78  40  147 78  
  Average Influence        48   | .   6   33  33  65  77  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   3   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Distress Signals           6    | .   1   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   3   9   18  38  8   
  Peak Tracking Total      19   | .   3   10  15  19  9   
  Tactical Retreats        6    | .   .   .   1   5   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Machines Accessed          9    | .   3   1   .   5   .   
  Terminals                7    | .   2   1   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                28   | .   7   3   .   18  .   
  Successful               16   | .   4   1   .   11  .   
  Failed                   11   | .   3   2   .   6   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   22   | .   6   3   .   13  .   
  Terminals                26   | .   6   3   .   17  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             8    | .   1   .   .   7   .   
  Prototype ID Bank        4    | .   .   .   .   4   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         15   | .   6   2   .   7   .   
  Terminals                6    | .   2   1   .   3   .   
    Track                  2    | .   1   .   .   1   .   
    Botnet                 4    | .   1   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   .   5   .   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Gar 
Turns Passed               427  | 6   56  68  64  196 37  
Spaces Moved               621  | 1   107 125 87  256 45  
  Core                     580  | 1   107 125 87  215 45  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   41   | .   .   .   .   41  .   
  Fastest Speed            40   | 50  50  50  50  40  50  
  Average Speed            49   | 50  50  50  50  49  50  
  Slowest Speed            50   | 50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   4   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   27  28  29  45  19  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Gar 
Total                      727  | 7   109 130 105 317 59  
  Wait                     65   | .   1   .   15  49  .   
  Move                     609  | .   106 124 86  248 45  
  Hop                      3    | .   .   .   .   3   .   
  Pick Up                  6    | .   1   3   .   2   .   
  Fast Attach              14   | .   .   .   3   11  .   
  Attach                   1    | .   .   1   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | 2   .   .   .   .   .   
  Drop                     12   | 5   1   2   1   3   .   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   14  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 0)
    7 | -11/Scrapyard | Entered Materials
   32 | -10/Materials | Identified exit to Mines
   57 | -10/Materials | Discovered new exit (range 3)
   63 | -10/Materials | Entered another Materials area
   63 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  125 | -9/Materials  | Discovered new exit (range 13)
  131 | -9/Materials  | Entered Mines
  132 | -9/Mines      | Assembled infested the area
  141 | -9/Mines      | Learned Materials emergency access door positions
  153 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  180 | -9/Mines      | Core integrity fell below 50%
  189 | -9/Mines      | Core integrity fell below 20%
  190 | -9/Mines      | Discovered new exit (range 11)
  195 | -9/Mines      | Entered Materials
  195 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  353 | -8/Materials  | Core integrity fell below 50%
  363 | -8/Materials  | Build established: Mutant
  383 | -8/Materials  | Central database locked down
  386 | -8/Materials  | Core integrity fell below 20%
  388 | -8/Materials  | Identified exit to Garrison
  391 | -8/Materials  | Entered Garrison
  418 | -8/Garrison   | Lost 9 parts (5n4u)
  424 | -8/Garrison   | Triggered checkpoint
  428 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
An alarm sounds.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
Field strength at 82.
Field strength at 76.
Field strength at 70.
Field strength at 64.
Field strength at 58.
Field strength at 52.
Field strength at 42.
Field strength at 36.
Field strength at 30.
Field strength at 24.
Field strength at 14.
Field strength at 8.
Field strength at 2.
Stasis field depleted.
Adv. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????######?? |
| ??????????????????????????????????????????#    #?? |
| ??????????????????????????????????????????#    #?? |
| ??????????????????????????????????????????#    #?? |
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| ??????????????????????????????????????????#  #???? |
| ??????????????????????????????????????????#  #???? |
| ??????????????????????????????????????????#  #???? |
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| ??????????????????????????????????????????#  #???? |
| ???????????????????????????????############  ##??? |
| ???????????????????????????????#              #??? |
| ???????????????????????????????#              #??? |
| ???????????????????????????????#  ########### #??? |
| ???????????????????????????????#  #?????????# #??? |
| ???????????????????????????????#  #?????????# #??? |
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| ???????????????????????????????#  #?????????#  ??? |
| ???????????????????????????????#  #?????????#+#??? |
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| ?????????????????????????#######  #?????????# #??? |
| ?????????????????????#???# ss ##  #?????????# #??? |
| ????????????????????##  ##s  s##  ##????????# #??? |
| ????????????????????#    @         #????????# #??? |
| ????????????????????#              #????????   ??? |
| ????????????????????# ggg          #????????###??? |
| ????????????????????#   ##    ##   #?????????????? |
| ????????????????????#   ?#    ##   #?????????????? |
| ????????????????????"  ?           "?????????????? |
| ????????????????????"              "?????????????? |
| ????????????????????"              "?????????????? |
| ????????????????????"              "?????????????? |
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| ????????????????????    ?      ?   #?????????????? |
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| ?????????????????#####??##""""##  ##?????????????? |
| ????????????????????????????????  #??????????????? |
| ????????????????????????????????  ???????????????? |
| ????????????????????????????????  ???????????????? |
| ????????????????????????????????  ???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                61

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotMicroGenerator
  Manual?         0
Play Time         00:27:18
  Cumulative      96.8 hours
  Start           2019.10.22 @ 15:42:33
  End             2019.10.22 @ 16:10:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           2/0/2/4/0/0/0
Lore%             62
Gallery%          57
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a536a687-77a8-4c88-ad14-cebe365b29b4